Von Tanja Döring zum Raum Schiff Erde 2011.
Maus, Tastatur und Grafisches User Interface waren gestern! Aktuell gibt es eine Reihe von Forschungsansätzen für neue Interaktionsformen, die ein ausgewogenes Verhältnis von Gegenständlichem und Digitalem, von Körperlichem und Abstraktem im Fokus haben. „Tangible und Embodied Interaction“ bezeichnet ein seit zwei Jahrzehnten wachsendes Forschungsfeld, dem seit fünf Jahren eine eigene Konferenz mit Beiträgen aus Informatik, Kunst, Design und Architektur gewidmet wird: tei-conf.org. Ein Bericht über Ursprünge, Konzepte und Prototypen des Feldes.
3. 1993
From the isolation of our
workstations we try to
interact with our
surrounding environment,
but the two worlds have
little in common. How can
we escape from the
computer screen and bring
these worlds together?
“
4. Jacob et al., CHI 2008
2008
Reality-Based Interaction
5. Jacob et al., CHI 2008
2008
Reality-Based Interaction
6. Jacob et al., CHI 2008
2008
Reality-Based Interaction
7. Jacob et al., CHI 2008
2008
Reality-Based Interaction
8. Jacob et al., CHI 2008
2008
Reality-Based Interaction
9. Jacob et al., CHI 2008
2008
Reality-Based Interaction
32. Thanks to Peter Bennett (www.peteinfo.com) for the drawings on the title slide!!!
References:
A.N. Antle, G. Corness, M. Droumeva, Human-Computer-Intuition? Exploring the Cognitive Basis for Intuition in Embodied Interaction.
International Journal of Arts and Technology, 2009.
Saskia Bakker, Elise van den Hoven, and Alissa N. Antle. MoSo tangibles: evaluating embodied learning. In Proceedings of the fifth
international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 85-92, 2011.
Tanja Döring and Steffi Beckhaus: The Card Box at Hand: Exploring the Potentials of a Paper-Based Tangible Interface for Education and
Research in Art History. In: Proceedings of Tangible and Embedded Interaction 2007 (TEI'07). ACM, 87-90, 2007.
Tanja Döring, Steffi Beckhaus, Albrecht Schmidt: Towards a Sensible Integration of Paper-Based Tangible User Interfaces into Creative Work
Processes. CHI '09 Extended abstracts on Human factors in computing systems (Boston, MA, USA, April 4 - 9, 2009) ACM Press,
4627-4732, 2009.
Tanja Döring, Axel Sylvester, Albrecht Schmidt: Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle. In: Konferenzband
Mensch und Computer 2010. Oldenbourg, 2010.
Eva Hornecker Tangible User Interfaces als kooperationsunterstützendes Medium. PhD-thesis University of Bremen (Germany). July 2004.
Maurice Merleau-Ponty: Phénoménologie de la perception, Paris: Gallimard, 1945.
Michael S. Horn, Erin Treacy Solovey, and Robert J. K. Jacob. Tangible programming and informal science learning: making TUIs work for
museums. In Proceedings of IDC '08. ACM, 194-201, 2008.
Dan O’Sullivan and Tom Igoe: Physical Computing: Sensing and Controlling the Physical World with Computers, Premier Pr, 2004.
Robert J.K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. Reality-
based interaction: a framework for post-WIMP interfaces. In Proceeding of the twenty-sixth annual SIGCHI conference on Human factors
in computing systems (CHI '08). ACM, New York, NY, USA, 201-210, 2008.
Suzuki, H. and Kato, H. Interaction-level support for collaborative learning: Algoblock–an open programming language. In Proc. CSCL ’95,
Lawrence Erlbaum, 1995.
Axel Sylvester, Tanja Döring, Albrecht Schmidt: Liquids, Smoke, and Soap Bubbles: Reflections on Materials for Ephemeral User Interfaces -
(Demo). In: Proceedings of the Fourth international Conference on Tangible, Embedded, and Embodied interaction (TEI '10). ACM, New
York, Cambridge, Massachusetts, 269-270, 2010.
John Underkoffler and Hiroshi Ishii. Urp: a luminous-tangible workbench for urban planning and design. In Proceedings of CHI '99. ACM,
386-393, 1999.
Manuela Waldner Tangible Tiles: Ein Tangible User Interface zur Verwaltung und Manipulation von digitalen Daten Master's Thesis. FH
Hagenberg (Austria), August 2006.
Pierre Wellner, Wendy Mackay, and Rich Gold. Back to the real world. Commun. ACM 36, 7 (July 1993), 24-26. 1993.