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Case Study #2: Call of Duty
Call of Duty
 Originally released in 2003
 Developed by Infinity Ward
 Published by Activision
 First Person or Third Person shooter game.
 The game simulates infantry and combined arms
battles.
 Started as a PC game, but now plays on consoles and
handhelds.
 Has grown into a FRANCHISE with several spin off
games.
Activision’s home page
Screenshots used for advertising
Franchise
spin-off
“chapters”
PLAYERS
 100 million sales – to end of 2011
 40 million active players
 10 million players use the online service CoD
Elite
 Call of Duty Endowment – a charity which
promised to donate $1 million to the welfare
of US military veterans.
Merchandise
 Mainly figurines and
trading cards.
Billboards
“there’s a
soldier in
all of us”
Urban transportation
Is it just a game?
Is the game too realistic?
 Some people think that Call of Duty and other similar
“shoot-em-ups” provide players with too much
practice with fire-arms and too much knowledge of
modern warfare techniques.
 There have been stories in the media of the US Army
actively recruiting CoD players because they are easier
and quicker to train in combat techniques.
 The US Army denies this.
Practice for
terrorists?
Violent games
The Media Debate in this area is:
 Do violent games make players violent in
real life?
 Does being exposed to on-screen violence
desensitise players to the realities of real-
world violence?
Where is the evidence?
 There are many examples of mass-murders
(unfortunately, many in the USA) being committed by
hard-core gamers.
 This tends to result in knee-jerk reactions from
psychologists and sociologists – and right-wind
politicians - who wish to ban games which appear to
“promote” violence.
 There are similar arguments surrounding Grand
Theft Auto.
Make up your own mind…
 You need to form your own opinions about this.
 It may seem like a silly argument and you make thin
that you know the answer.
 How might you feel if it was your own son and
daughter playing these games?
 In ten (or less) years time some of you may well have
your own children.
 Will your opinion remain the same then?

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Call of duty

  • 1. Case Study #2: Call of Duty
  • 2. Call of Duty  Originally released in 2003  Developed by Infinity Ward  Published by Activision  First Person or Third Person shooter game.  The game simulates infantry and combined arms battles.  Started as a PC game, but now plays on consoles and handhelds.  Has grown into a FRANCHISE with several spin off games.
  • 4. Screenshots used for advertising
  • 5.
  • 6.
  • 8. PLAYERS  100 million sales – to end of 2011  40 million active players  10 million players use the online service CoD Elite  Call of Duty Endowment – a charity which promised to donate $1 million to the welfare of US military veterans.
  • 9. Merchandise  Mainly figurines and trading cards.
  • 10.
  • 11.
  • 14. Is it just a game?
  • 15. Is the game too realistic?  Some people think that Call of Duty and other similar “shoot-em-ups” provide players with too much practice with fire-arms and too much knowledge of modern warfare techniques.  There have been stories in the media of the US Army actively recruiting CoD players because they are easier and quicker to train in combat techniques.  The US Army denies this.
  • 17. Violent games The Media Debate in this area is:  Do violent games make players violent in real life?  Does being exposed to on-screen violence desensitise players to the realities of real- world violence?
  • 18. Where is the evidence?  There are many examples of mass-murders (unfortunately, many in the USA) being committed by hard-core gamers.  This tends to result in knee-jerk reactions from psychologists and sociologists – and right-wind politicians - who wish to ban games which appear to “promote” violence.  There are similar arguments surrounding Grand Theft Auto.
  • 19. Make up your own mind…  You need to form your own opinions about this.  It may seem like a silly argument and you make thin that you know the answer.  How might you feel if it was your own son and daughter playing these games?  In ten (or less) years time some of you may well have your own children.  Will your opinion remain the same then?