1. A Second Life in Politics Nanette Bulebosh Video Gaming & Information Literacy Design Assignment December 2007
2. It is not enough for students to learn how to think critically about information for a research paper. They must learn how to be engaged and why (they should) care. Dane Ward, Illinois State University “ Revisioning Information Literacy for Lifeline Meaning” Journal of Academic Librarianship , July 2006
14. AASL Information Literacy Standard 2 The student who is information literate evaluates information critically and competently.
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20. Second Life Second Life is a 3-D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.
21. I’d direct my students to Teen Second Life Teen Second Life is an international gathering place for teens 13-17 to make friends and to play, learn and create … It’s more than a videogame and much more than an Internet chat program – it’s a boundless world of surprise and adventure that encourages teens to work together and use their imaginations.
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24. In Second Life students can explore existing virtual spaces All or most of the candidates are probably represented
26. Gee’s 36 Learning Principles I don’t’ have time to cover all of them here, but my project, A Second Life in Politics , seems to address a good share of them.