Joe Cutting, digital consultant and developer, on 'telling stories with games' in museums. What is a game? How do you commission a game? How do games work with learning?
6. What did the original Merchant Adventurers do? What sort of things did they trade in? What sort of places did they go to? What did they use the Merchant Adventurer’s Hall for?
9. 1. You’re given a goal and put in a situation 2. You make a choice 3. You receive feedback on that choice 4. The situation may also change 5. Go to step 2 and make another choice.
23. Do Don’t Draw out storyboards Decide on a primary audience Decide on a message Fit your message into the game definition Schedule prototypes Make it too long/complex