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Interaction Design
                                              for Medical Systems


                                              Whitepaper
                                              by Elizabeth Bacon
                                              Chief Design Officer, Devise LLC




Document v1.1; v1.0 published Feb 24, 2011   Copyright © 2011 Devise LLC All rights reserved
Table    of   ConTenTs
1. INTRODUCTION — 3
2. REGULATORY PERSPECTIVE ON DESIGN — 4
3. FROM ENGINEERING TO DESIGN — 5
4. POWER OF USER RESEARCH — 7
5. ITERATIVE DESIGN PROCESS — 11
  5.1. Product Conception Phase — 14
  5.2. Design Framework Phase — 16
  5.3. Detailed Design Phase — 18

6. PRODUCT DOCUMENTATION — 20
7. ORGANIZATIONAL STRUCTURE — 23
8. CONCLUSION — 25
9. REFERENCES — 26




Case sTudy example Index
USER RESEARCH — 10
DESIGN PROCESS — 19
DOCUMENTATION — 22




               Whitepaper • Interaction Design for Medical Systems   2
1. InTroduCTIon
                                                           Have you ever sat in product development meetings where several
DOUBLE-EDGED SWORD OF CHANGE
                                                           team members expressed strong and differing opinions about
                                                           what “the user” really wants? Have you ever experienced delays
When products are hard to use, they cause people           while team members struggle to articulate and finalize product
pain. That pain may be largely psychological, as in the    requirements? Or have you ever managed a project where the basic
frustration of a nurse who has to enter a standard         product mandate changed late in the development phase?
value into a system over and over. But in the case of
some critical medical systems, that pain may actually      As somebody in charge of planning and managing medical system
be physical: picture the despair of an elderly patient     development, you’re solving challenging problems on a daily basis.
who lives alone when she fails to tighten a small          You have to balance efficacy with safety, and build products your
connector with her arthritic fingers.                      customers actually want to buy. You also need to ensure regulatory
                                                           compliance while controlling development costs and getting
Perhaps you feel the pain of your customers’ bitter        your product to market as fast as possible. Adding complexity to
complaints, or the squeeze of disappointing sales          today’s medical systems, they often involve a large measure of
figures. Perhaps you recognize that the medical            user interactivity, whether your users are physicians, clinicians,
systems you develop aren’t easy to use. Such painful       administrators or patients. The last things you need are unclear
insights are the first steps towards embracing change.     requirements and shifting mandates.
Change isn’t always easy. It’s rare that people change     Help is at hand from the discipline known as Interaction Design.
simply for the good of changing, and research has          Interaction Design practitioners work to ensure that your users will
shown that people are usually only ready for change        have a satisfying experience with your medical products and services.
when they actively feel pain in their current situation.   Interaction Design offers tools that help you determine what your
[Nadler]                                                   users really need and applies processes that deliver solid solutions.
Introducing Interaction Design activities to your          This whitepaper first will explain that regulatory agencies regard
medical system development process likely means            design activities for medical systems in a very positive light. Then
bringing change to your organization. It isn’t always      we’ll discuss the innovative nature of design thinking by comparing
going to be easy, but it’s far preferable to pursue        Interaction Design to more well-known engineering disciplines.
this effort now, before some extremely painful event
                                                           Next, several key Interaction Design methods that benefit product
— such as failing to obtain pre-market approval or
                                                           development will be introduced, supported by case study examples.
suffering a product recall — forces it upon you.
                                                           These methods include: user research; the iterative design process;
                                                           and requirements documentation. Finally, this whitepaper considers
                                                           some ways that Interaction Design practitioners can operate
                                                           successfully within a large organization.



                                                                             Whitepaper • Interaction Design for Medical Systems   3
2. regulaTory perspeCTIve                           on     desIgn
“Simply put, the risk of having use-related errors in
medical systems is minimized when the organization               The American and European regulatory agencies FDA and TÜV both
understands its users and fully incorporates design              espouse a user-centered approach to medical system development
processes into the product development lifecycle.”               that is strongly in keeping with the core principles and practices of
                                                                 Interaction Design. The FDA writes that: “The majority of use error is
                                                                 human in origin, and these mistakes can often be attributed to poor
                                                                 system design.” [FDA] Refer also to the figure at left for the IEC’s
                                                                 depiction of how human-centered design controls should operate to
                                                                 inform an iterative development cycle. Happily, this iterative process
                                                                 is a fundamental tenet of Interaction Design practice.

                                                                 One of the most pertinent American regulatory documents
                                                                 considered mandatory today is entitled “Medical Device Use-Safety:
                                                                 Incorporating Human Factors Engineering into Risk Management:
                                                                 Identifying, Understanding and Addressing Use-Related Hazards.”
                                                                 [Kaye] Regulatory professionals have likely read the other most
                                                                 relevant publications [CDRH, FDA, Sawyer]. The international IEC
                                                                 60601-1 standard on Risk Management and collateral standard 60601-
                                                                 1-6 on Usability as well as AAMI HE-75:2009, a companion standard to
                                                                 HE-74:2001, Human factors design process for medical devices. also
                                                                 point to the positive results that design processes offer by focusing
                                                                 on users throughout iterative development stages and thus mitigating
                                                                 risk.

                                                                 The regulatory agencies’ focus on the risk of use-related hazards is
                                                                 noteworthy. Calculating the return on investment (ROI) for design
                                                                 activities is notoriously difficult due to the challenge of isolating
                                                                 the impact of design activities among other product development
  Regulatory model of good human-centered design process [IEC]   activities. Many experts have concluded that ROI is the wrong
                                                                 metric by which to judge design because it’s a tactical measurement
                                                                 whereas design is a strategic initiative. [Dray] Instead, we can
                                                                 reframe the rationale for design as one of risk management. Simply
                                                                 put, the risk of having use-related errors in medical systems is
                                                                 minimized when the organization understands its users and fully
                                                                 incorporates design processes into the product development lifecycle.



                                                                                   Whitepaper • Interaction Design for Medical Systems   4
3. from engIneerIng                      To     desIgn
                                                                       The field of Interaction Design seeks to improve the human condition
                                                                       by improving people’s interactions with technology. Interaction
                                                                       Design focuses on defining the behaviors of interactive products and
                                                                       systems based on an understanding of how and why people need to
                                                                       use them. In defining system behaviors, Interaction Design addresses
                                                                       the system’s presentation to users and how that presentation makes
                                                                       people feel and respond. The essential practices of Interaction Design
                                                                       address the hands-on user experience.

                                                                             The first use of the term “Interaction Design” in the mid-
                                                                             1980s is credited to Bill Moggridge, founder of IDEO, along
                                                                             with pioneering designer Bill Verplank. [Moggridge 14] Alan
                                                                             Cooper advanced and popularized the discipline by founding
                                                                             a dedicated consultancy called Cooper Interaction Design in
                                                                             1992 and publishing two seminal books on the subject. [Cooper
                                                                             et al.; Cooper]

                                                                             In the medical industry, the disciplines of Human Factors
                                                                             Engineering and Usability Engineering are much more
                                                                             frequently represented in the organization compared to
                                                                             Interaction Design. Human Factors Engineering originated
                                                                             during the 1940s in the aeronautical industry, along with
                                                                             the study of ergonomics. It aims to ensure that systems
                                                                             accommodate the cognitive and perceptual limitations of
                                                                             human beings. Usability Engineering evolved later within the
                                                                             academically-grounded field of study called Human-Computer
                                                                             Interaction. Its core methods focus on analyzing, testing and
                                                                             inspecting systems for maximal usability.

The daunting complexity of World War II cockpits such as this Boeing           Although both Human Factors and Usability Engineering reach
B-17G Flying Fortress caused fatal crashes, which showed the           out towards the design of interactive systems, these engineering-
importance of having machines adapt to human constraints instead of    based disciplines emphasize analytical and evaluative skills versus
forcing people to adapt themselves to machines.                        creative and generative skills. Instead of trying to measure users’
                                                                       abilities and test system performance, Interaction Design seeks to
                                                                       understand users’ needs and motivations in order to inform system


                                                                                         Whitepaper • Interaction Design for Medical Systems   5
behavior. Interaction Design delivers tangible user-centered insights
and product innovation using methods that blend analytical and
creative thinking.                                                        “The essential practices of Interaction Design address
Just as the study of medicine and science is undergoing a shift from      the hands-on user experience. Satisfied users make for
a Newtonian, mechanical-world orientation to a more Darwinian,            successful companies. The medical industry is ripe for a
biological-world orientation, product development today is                strong company to stake a claim to great design.”
experiencing a shift from engineering-based practices to design-
based practices. The power of design thinking is reaching critical
mass with technology business leaders today as a key differentiator
in competitive marketplaces. [Wasserman] Although some novel
medical technologies may not be faced with a crowded market,                          COMPANY GAIN IN VALUE
that’s likely to be a temporary state of affairs. Today, we can observe                           (2000-2004)
rapid commodification of even such sophisticated medical systems as
insulin pumps or pacemakers.

Most people desire to have a good-quality experience with the
systems they use. Popular online services such as Get Satisfaction
and Angie’s List let people educate themselves about the quality of
products and services before making their purchase decision. The
rise of social networking services also magnifies the speed with which
bad user experiences can be broadcast to the world. Medical systems
are not going to be immune from this broader movement. On the
contrary, the medical industry appears ripe for a strong company to
stake a claim to great design, the way Apple has claimed that ground
in computing technology and consumer devices.

Satisfied users make for successful companies. Recent studies by
researchers at the University of Michigan showed that a portfolio of                Happy customers deliver corporate value [MSN]
companies with the happiest customers gained 75% in value from
2000 to 2004, dwarfing the 19% gain for the Standard & Poor’s 500
Index during the same period; happy-customer companies were also
less volatile and experienced less employee turnover. [MSN]




                                                                                      Whitepaper • Interaction Design for Medical Systems   6
4. power            of    user researCh
“User research involves understanding the behaviors,
characteristics, motivations and needs of the              Research is central to user-centered design thinking and practice.
envisioned system’s end users. It doesn’t take a long      While marketing departments often conduct research to assess the
time or cost a lot of money.”                              viability of selling a product and engineering departments often
                                                           conduct research to assess the feasibility of building a product, it
                                                           often happens that nobody is responsible for conducting research to
                                                           understand what makes a product satisfying to use. Knowing how
                                                           to satisfy users is different than measuring a product’s usability.
                                                           Usability is a very important quality of interactive systems, but it is
                                                           typically assessed part-way through product development or even
                                                           later when a working system is available. By contrast, user research
                                                           should be conducted prior to finalizing your product’s scope and
                                                           certainly prior to defining the user experience.

                                                           User research may not yet be widely applied in medical system
                                                           development but it is a powerful strategic force for innovation.
                                                           Unlike most marketing or academic research, user research
                                                           is qualitative in nature. Such research involves obtaining an
                                                           understanding of the behaviors, characteristics, motivations and
                                                           needs of the envisioned system’s end users. Qualitative research
                                                           methods differ markedly from quantitative ones such as surveys or
         Great medical products and services are viable,
                                                           clinical trials because statistical validity is neither expected nor
         feasible — and also satisfying to use
                                                           sought. For medical industry professionals, qualitative research may
                                                           seem disconcertingly “fuzzy,” but obtaining useful customer data
                                                           from small sample sizes has a solid history of successful application to
                                                           product design. [Beyer et al. 38; Calde]

                                                           Interaction Designers are trained to identify the behaviors of people
                                                           and characteristics of the system that matter most to product
                                                           success. Whether your current development effort involves ground-
                                                           breaking trials to validate a novel algorithm or releasing iteration
                                                           seven of a well-established product, user research with your target
                                                           customers will reveal what people will find satisfying to use. It
                                                           doesn’t take a long time or cost a lot of money. Clarifying the scope
                                                           of your problem space up-front through user research methods can
                                                           be extremely helpful in order to focus the later efforts of more costly
                                                           implementation and production resources.
                                                                             Whitepaper • Interaction Design for Medical Systems   7
Research Method: Ethnography
Less Appropriate Research Tools:                          Ethnography is a powerful qualitative research method that delivers
Focus Groups & Surveys                                    deep, valuable information about your user population in a relatively
                                                          short period of time. As a user research tool, ethnography leverages
Two research methods that can be inappropriately          techniques developed in the fields of anthropological and sociological
applied to front-end product definition are focus         research. Its practice involves designers & other product stakeholders
groups and surveys.                                       visiting users’ environments to observe and interview individuals
                                                          performing the activities in question.
Focus groups are a qualitative research tool, involving
a moderator presenting questions and inputs to a          Personal engagement between the designer and user helps to uncover
group of people in a controlled environment. Focus        the motivations that drive people to perform and the specific design
groups don’t provide good design input because            qualities that will result in satisfied customers. Design ethnography
designers need to learn about the actual, specific        conducted before your medical system development effort begins
behaviors of individuals, not the quick responses         helps to reveal product opportunities. Such direct observation of
of artificially-gathered groups. People are also          users is an essential component of the applied design thinking that
notoriously bad at self-reporting behaviors, and what     generates innovative solutions. [Wasserman]
users say may differ significantly from what they
do. [Nielsen] Lastly, focus groups can tend to be         One of the key factors that design ethnography uncovers relates to
dominated by one or two strong-voiced individuals.        people’s contexts of use. Contexts of use are those environments
Generally, focus groups should be reserved for            where users will interact with your product or service. Understanding
addressing early-stage marketing issues such as           the medical context of use especially helps to identify risk areas that
product viability and branding.                           must be mitigated. Medical systems are frequently used in special
                                                          institutional settings such as hospitals and clinics that often involve
Surveys are a quantitative tool where a hopefully-        specific functional constraints such as 3rd-party systems being used in
large set of people respond to a set of questions         conjunction with yours. Conducting first-hand research in the field is
posed by a researcher. They suffer from a basic           essential to identifying such environmental issues.
limitation in that they collect simple answers only
to the questions asked, so they will tend to garner       The artifacts and models produced by Interaction Designers as
people’s opinions about surface issues. Again,            outputs from user research are retained during all subsequent
they don’t provide deep insights about people’s           product development efforts. Such data-driven models establish a
behaviors and goals needed to properly define             user-centered foundation that helps keep teams on-target with their
interactive systems. Generally, surveys should be         feature-level decisions during later stages of product development.
reserved for addressing product management issues         Those often-frustrating opinions from various team members about
such as competitive benchmarking or feature list          what “the user” wants can be assessed in light of real-world data
prioritization.                                           collected in the field. Documenting user research allows your entire
                                                          organization to benefit from the work of the research team.



                                                                            Whitepaper • Interaction Design for Medical Systems   8
Research Model: Personas
                                                                        EXAMPLE PERSONA
One of the most powerful user research models that can be built
from design ethnography is called a Persona. Personas are fictional
user archetypes. Persona descriptions may read like a story but they
are properly based on research data. [Bacon et al.] Personas embody
essential behavioral patterns among target users. Using a friendly
and approachable narrative format, they describe users’ key tasks,
attitudes, motivations and workflows.

Personas help identify product opportunities and clarify use-related
risks. The activities of design ethnography involve understanding
people’s motivations and existing workflows. Personas embody those
findings. Analyzing why people do things and how people do things       Dr. Helena Reardon
can generate innovative solutions for ways that the newly-designed      Interventional Cardiologist
system can support personas’ goals more directly. Personas reveal       Dr. Reardon performs a variety of surgical procedures
when the new product can reduce or eliminate any frustrating or         every day starting at 7am. She sees her daily schedule
redundant steps in the user’s current workflow.                         when she arrives to the hospital and scrubs down
                                                                        outside the operating room. Most procedures
Rich, data-driven personas also facilitate communication and user-
                                                                        are relatively routine surgical ablations and device
centered decision-making. They allow the product team to share
                                                                        implantations, but her case load of biventricular
a common understanding of target users. Team members can now
                                                                        implants has been increasing. Biventricular implants
reference a specific individual persona and ground their decisions in
                                                                        can take hours to complete since placement of
a shared understanding of who exactly is being served. There are no     the left ventricular lead involves tricky intravenous
more arguments over what “the user” wants, because specific users       navigation. She welcomed the introduction of RF
are clearly understood by the whole team. Because realistic personas    telemetry to remove the barrier of the sterile field
generate empathy, they also encourage team members to remain            between herself and industry representatives, but
committed to delivering a high-quality, satisfying user experience.     she’s frustrated whenever telemetry is lost because it
Personas are also a powerful planning tool. Personas help product       slows her down. Dr. Reardon’s goals include:
managers prioritize target users and control scope. The designated      •	   	Have	information	at	her	fingertips
primary persona has needs that must be served entirely by the design    •	   	Trust	her	tools
solution, while secondary personas have additional needs that must      •	   	Experience	no	surprises
be served in some area. The needs of supplemental personas, who
are fully served by the solutions devised for primary and secondary
personas, are not allowed to impact the design solutions. Personas      This abbreviated persona description was developed for example
also work seamlessly with a scenario-based approach to Interaction      purposes only and is property of Devise LLC
Design, which will be discussed in the following chapter.


                                                                                Whitepaper • Interaction Design for Medical Systems      9
Case Study Example: User Research
At St. Jude Medical’s Cardiac Rhythm Management Division, the design        devices and information between people. Workflow variations were
team used ethnography to study the pacemaker and ICD implantation           identified between pacemaker and ICD implants, as well as around the
procedure for a new Pacing System Analyzer product that tests               use of specialized tests and how test results were recorded.
implanted lead functions before the medical device is secured in the
body. The design team spent several days in the field, interviewing         Personas were created for the Sales Representative who usually
physicians and sales representatives and attending about a dozen            operates the Pacing System Analyzer; the Implanting Physician and
implantation procedures.                                                    Physician’s Assistant who handle the surgical procedure; and also the
                                                                            Nurse who supports everybody else in the O.R. Identifying the Sales
After studying the actual work performed in operating rooms, the            Representative as the primary persona clarified the target user’s
design team produced helpful documentation to share with the rest           needs. Recognizing the variety of personnel, tools and workflows
of the product team. Modeling the maintenance of the sterile field in       involved in the implantation procedure let the product team identify
a crowded workspace revealed challenges for the smooth transfer of          and mitigate risks such as switching between medical systems.


                                                           Users are best understood in context




                       Images this page   Sarah McDevitt
                                                                                                  Whitepaper • Interaction Design for Medical Systems 10
5. ITeraTIve desIgn proCess
                                                                    Most product development efforts will begin with problem
                                                                    identification, which properly should be informed by market research,
                                                                    technology research and also user research, as discussed in the
                                                                    previous chapter. As a project proceeds toward its goal of successful
                                                                    implementation and market release, application of core Interaction
                                                                    Design processes can deliver more rapid and cost-effective results
                                                                    than a project without such design involvement.

                                                                    Design is a fundamentally iterative problem-solving activity. The tools
                                                                    and methods applied throughout the Interaction Design process are
                                                                    flexible and adaptable for each problem’s unique set of inputs and
                                                                    constraints. Also, the basic Interaction Design process can integrate
                                                                    well with your existing software development process, whether it’s a
                                                                    waterfall or Agile development model.

                                                                    Design Stages
                                                                    The core design process involves three stages of thinking, making and
                                                                    validating:

                                                                    •   Ideation: conceiving potential solutions
                                                                    •   Modeling: giving form to envisioned solutions
                                                                    •   Testing: ensuring solutions are appropriate and satisfying
                                                                    Moving repeatedly through successive Ideation, Modeling and Testing
The core Interaction Design process moves iteratively through the   stages, the outputs of each design stage iteration generate solutions
stages of Ideation, Modeling and Testing                            of increasing fidelity and correctness, always centered around the
                                                                    needs of the target user.


                                                                    “Because the core design process described here
                                                                    integrates with up-front development efforts such as
                                                                    requirements documentation, they do not add significant
                                                                    additional time or cost. What they do is reduce risk and
                                                                    eliminate guesswork throughout the project. ”

                                                                                      Whitepaper • Interaction Design for Medical Systems 11
Project Phases
Viewed at a higher level, iterations of these three design stages
unfold across three consecutive project phases:

•   Product Conception: determining the overall scope of the system,
    defining requirements and envisioning the high-level nature of the
    product
•   Design Framework: defining the underlying structure of the user
    experience and giving form to the features needed by primary and
    secondary personas
•   Detailed Design: addressing all aspects of user-system interactions
    and finalizing the visual look and feel of the system’s presentation
Design activities can move quickly and seamlessly through multiple
iterations of the core design stages at each phase of the project. For
example, during the Design Framework phase of a project, design
stages could move through an iterative flow such as:

                         IdeationModeling

                    IdeationModelingTesting

                    IdeationModelingTesting

before emerging and moving on to the Detailed Design project phase.

Each design stage could last between a few days and a few weeks,
depending on the exigencies of your project scope and schedule.
Each project phase could last between a few weeks and a few
months, again depending on scope and schedule pressures. Because
the core design process described here integrates with up-front
development efforts such as requirements documentation, it does not
add significant additional time or cost. What they do is reduce risk       Successive iterations of the design process stages within each of the
and eliminate guesswork throughout the project.                            project phases deliver solutions of increasing fidelity and correctness
                                                                           leading towards implementation (waterfall model shown).




                                                                                            Whitepaper • Interaction Design for Medical Systems 12
Architecting a House
An example from the field of architecture illustrates the importance    including its visual and tactile characteristics. At each phase,
of iterating design work across several phases. When conceiving a       the architect is ideating, modeling and testing out ideas with
house, the architect begins with understanding its residents and        increasing levels of fidelity, from paper sketches to scale models and
locating the house’s foundation on the property. Then the architect     perspective drawings. Changing the shape of the foundation late in
defines the relationships between rooms as well as their principal      the project would be a costly disaster. Throughout the project, the
features, and ensures that load-bearing walls are placed correctly.     architect also collaborates with the client as well as people who will
Finally, the architect addresses the finer features of the house,       be charged to build and outfit the house.


    PRODUCT CONCEPTION
                                                       DESIGN FRAMEWORK
                                                                                                           DETAILED DESIGN




Questions being answered include:
                                                 Questions being answered include:
•   For whom exactly is this house being
                                                                                                  Questions being answered include:
    built?                                       •   How many bathrooms are needed?
•   Where should the house be situated on        •   What’s the exact relationship between        •   What style faucets should be installed?
    the property?                                    the kitchen and the dining room?             •   What kind of material should cover the
•   How big will the dwelling be?                •   Does the scale model reveal any                  kitchen floor?
•   What qualities of the house are most             feasibility or usability issues?             •   What is the cost of a given material
    important to the client?                     •   Are the hallways wide enough to comply           choice?
                                                     with safety codes?                           •   Would the resident like a large bay
                                                                                                      window in the living room?


                                                                                          Whitepaper • Interaction Design for Medical Systems 13
5.1. PRODUCT CONCEPTION PHASE

PRODUCT CONCEPTION PHASE                                         The Product Conception phase is focused on clarifying the overall
                                                                 vision of the system and devising product features that serve that
                                                                 scope. Testing concepts with users along the way helps to validate
                                                                 the envisioned product scope.

                                                                 Product Conception: Ideation
                                                                 An important first kind of Ideation is brainstorming. Brainstorming
                                                                 sessions are a productive time for all project team members to share
                                                                 their favorite design ideas and feature solutions. Brainstorming is the
                                                                 right time to collect wild concepts without judgment and feed them
                                                                 into the mental hopper for further analysis and consideration; even
                                                                 the most “infeasible” concept may have a germ of design value or
                                                                 represent a new market opportunity. No single group can or should
                                                                 exclusively own product innovation.

                                                                 Also at this juncture, the Personas identified from design research
                                                                 can be classified into their primary, secondary and supplemental
                                                                 designations. This prioritization of target users strongly influences the
                                                                 design decisions to follow. This activity must be highly collaborative
                                                                 with key product stakeholders due to its strategic impact. Balancing
                                                                 primary and secondary persona needs can facilitate product feature
                                                                 prioritization during this phase and subsequent project phases. Also,
                                                                 remembering that supplemental personas are out of scope can help
                                                                 control feature creep.
Design process methods and outputs of Product Conception phase
                                                                 Product Conception: Modeling
                                                                 For Modeling initial product concepts, many Interaction Design
                                                                 practitioners employ a scenario-based methodology. Using the
                                                                 primary and secondary Personas chosen by the team, ideal usage
                                                                 scenarios are written. These usage scenarios represent the target
                                                                 user’s high-level interactions with the system across the product
                                                                 lifecycle. User goals and motivations are considered deeply in order
                                                                 to help the team generate innovative improvements over existing
                                                                 workflows. Freshly-conceived solutions at this juncture can often
                                                                 eliminate time-wasting tasks and frustrations that might exist in

                                                                                   Whitepaper • Interaction Design for Medical Systems 14
the personas’ current world. Because Modeling focuses on solidifying
concepts and scope, design outputs take low-fidelity forms such as
written scenarios and whiteboard sketches.

Product Conception: Testing
In the first Testing stage, any low-fidelity design outputs can be
tested internally by reviewing Personas, scenarios and other models
with a cross-disciplinary team. Team members can help identify
requirement gaps or feasibility concerns with the proposed product
vision. Models of existing workflows can be compared to the new
usage scenarios to identify where new product concepts better
mitigate risk. If any new risks are identified, an iteration back
to Ideation ensues to ensure that no risk moves forward without
appropriate mitigators in place.

Testing of concepts with real users also can be conducted during
this phase. One type of testing is called Directional Testing, which
involves presenting multiple visual concepts to users and soliciting
their feedback on which direction the company should pursue. This
testing is useful in the event that multiple product concepts are being
considered or different visual brands are being evaluated. Like design
research, this activity should be conducted in one-on-one sessions to
minimize group-think.

Concept Testing is another helpful tool for this phase of a project.      Testing during the Product Conception phase involves figuring out
This activity involves seeking validation for the product scope from      what will make it fly
members of the target market, and can help identify the relative
importance of product features. Focus groups and surveys can
be used productively here; quantitative survey tools can validate
customers’ feature priorities and provide statistically valid data        “The first project phase, Product Conception, will
that tends to resonate with upper management at medical systems           usually involve brainstorming, usage scenarios,
companies.                                                                and some form of concept testing. Usage scenarios
                                                                          represent the user’s high-level interactions across
                                                                          the product lifecycle, and help the team to generate
                                                                          innovative features and mitigate risk.”




                                                                                         Whitepaper • Interaction Design for Medical Systems 15
5.2. DESIGN FRAMEWORK PHASE

                                                      After the foundation is laid for the product concept, the Design
PRINCIPLES AND PATTERNS                               Framework phase involves defining the overall user experience.
                                                      Design Framework Modeling produces manifestations of the product
Interaction Design practitioners will refer           features that are deemed in-scope, while Testing at this juncture
to proven principles and patterns during the          validates design choices and identifies areas for further refinement.
Modeling stage. Noteworthy principles and
patterns include:                                     Design Framework: Ideation
                                                      Interaction Design practitioners can use the scaffolding of usage
•   Don’t make the user feel stupid. [Cooper 97]      scenarios and persona goals to conceive the appropriate design
    This principle may capture the moral essence      framework. The ultimate user experience must deliver the right
    of interaction design and is extraordinarily      functionality in the right form at the right time. Ideation at this
    pertinent for medical systems used by             phase tends to be approached both visually and verbally, using a
    physicians.
                                                      combination of analytical and creative tools to address how the
•   Optimize for intermediates. [Cooper 45]           system can best serve users needs. If this description sounds abstract,
    Few users remain beginners and few users          that’s because ideation here is a relatively intangible design stage —
    become experts — the majority of users exist      the artifacts that you can see are delivered through Modeling, next.
    somewhere in-between, and need be served
    with interaction mechanisms suited to their       Design Framework: Modeling
    level of expertise.                               Scenarios are expanded and deepened through successive conceptual
•   Global navigation. [Tidwell 66] Devote an         iterations. High-level usage scenarios are broken down into key path
    appropriate portion of each interface to a set    scenarios. On the visual side, initial whiteboard or pencil sketches
    of controls that take the user to key sections    become digital wireframes. Wireframes are digital representations of
    of the application. This pattern gives control    rough product functionality, with a low level of visual fidelity. Usually
    to users and provides reassuring consistency.     they will consist of black-and-white outlines of key system states.
•   Progress indicators. [Tidwell 149] Show the       Many designers will also proceed on to static mockups at this
    user how much progress is being made for any      juncture. Mockups are higher-fidelity representations of the
    operation lasting longer than 2 seconds, even     system, which integrate more visual polish into the product design.
    if the time estimate is imprecise. This pattern   Storyboards can also bring scenarios and personas to life when a
    relieves user anxiety and makes people more       designer is handy with drawing figures or has access to life-size
    patient.                                          models.

                                                      One of the more important tools commonly employed by Interaction
                                                      Design practitioners modeling the design framework include
                                                      principles and patterns. These may come from experts and
                                                      publications, while others are developed as internal design standards
                                                                         Whitepaper • Interaction Design for Medical Systems 16
for product families or exist as competitive standards within              DESIGN FRAMEWORK PHASE
established industries. Some medical design frameworks, such as
games that are intended to promote health or products aimed at
engendering a healthy lifestyle, may also need to consider emotional
affects such as playfulness and fun to ensure user engagement and
patient compliance.

Design Framework: Testing
At this phase, Testing generally involves additional user research. As
the product models gain fidelity, a qualitative user research method
called Usability Testing can be applied to refine and validate proposed
solutions. Usability testing is a way of measuring usability and user
satisfaction by presenting potential and current users with some form
of product model. These product models vary in resolution depending
on the maturity of the project; at the Design Framework phase they
will tend to comprise paper prototypes of the wireframes or static
mockups but could involve an interactive prototype.

Usability Testing involves presenting product models to users in
experimentally-controlled, one-on-one sessions. Such testing with
real people can reveal a wealth of information about the design
framework’s strengths and weaknesses. Usability Testing is a proven
rapid and cost-effective research technique. Respected studies of
usability testing show that sessions conducted with as few as five
users can reveal 85% of a product’s total usability problems. [Nielsen]

Applied in an iterative fashion, multiple rounds of usability testing
                                                                           Design process methods and outputs for Design Framework phase
during the Design Framework phase can augment the design process.
To summarize the results for team consumption, usability test reports
will highlight users’ response patterns and identify areas of the
                                                                          “The Design Framework phase involves defining the overall
product that could use further design refinement.
                                                                          user experience. Designers use wireframes and mockups
                                                                          and apply principles and patterns to model solutions.
                                                                          Usability Testing is a proven rapid and cost-effective
                                                                          research technique to validate the design framework.”




                                                                                          Whitepaper • Interaction Design for Medical Systems 17
5.3. DETAILED DESIGN PHASE
DETAILED DESIGN PHASE
                                                                   During this phase, typically the longest design phase of a medical
                                                                   system project, the product design is further articulated by defining
                                                                   detailed interactions between the user and system. The Interaction
                                                                   Designer works ever more closely with cross-disciplinary team
                                                                   members; in an Agile development environment, the Interaction
                                                                   Design team is working just one or two iterations ahead of the team.

                                                                   Design Framework: Ideation
                                                                   Ideation for detailed design is informed by the inputs from preceding
                                                                   Testing activities. Small interactions may require additional design
                                                                   attention. Ideation here can also be driven by formalization of the
                                                                   product’s visual language and initiation of product requirements
                                                                   documentation. Additional concepts will also tend to emerge and
                                                                   expand from the design patterns created by earlier solutions.

                                                                   Design Framework: Modeling
                                                                   By this phase, design models transition from wireframes to high-
                                                                   fidelity mockups at a minimum. Some organizations may find that
                                                                   static mockups satisfy their modeling needs when communicating
                                                                   with the development team. Higher resolution design models such
                                                                   as interactive prototypes can be extremely helpful as well. Rapid
                                                                   prototyping of primary personas’ key path scenarios can clarify any
                                                                   problems, and this iteration helps generate stronger solutions.
Design process methods and outputs for the Detailed Design phase
                                                                   Design Framework: Testing
                                                                   Usability Testing activities can leverage interactive prototypes at this
“During the Detailed Design phase, designers                       phase, if available. Interactive prototypes add richness and depth to
articulate product solutions with a realistic level of             the feature behaviors that can be tested with actual users. Depending
fidelity, iterating mockups and potentially interactive            on the prototype code’s closeness to the actual development
                                                                   language/environment, interactive prototypes can involve vetting
prototypes. When Testing shows an acceptable level of
                                                                   product feasibility, too. Going to this length also tends to make the
user satisfaction, the design process transitions into a           development team’s projected scope estimates more accurate.
supporting role for implementation.”
                                                                   When Testing shows an acceptable level of user satisfaction, the
                                                                   design process transitions into playing a supporting role for the
                                                                   implementation team.
                                                                                     Whitepaper • Interaction Design for Medical Systems 18
Case Study Example: Design Process
                                                                    At St. Jude Medical’s Cardiac Rhythm Management Division, one of
                                                                    the principal clinical platforms was completely re-envisioned using
                                                                    Interaction Design methods, including user research. The new product
                                                                    launched as the Merlin™ Patient Care System (PCS) and it features a
                                                                    large interactive touch-screen display.

                                                                    Product Conception
                                                                    The team designated the Pacer Nurse as the primary persona for
                                                                    the graphical user interface, marking a strategic shift from focusing
                                                                    primarily on the Electrophysiologist. Workflow analysis of the previous
                                                                    system showed that it didn’t accommodate the Pacer Nurse’s routine
                                                                    protocols well. Ideal usage scenarios were written based on observed
                                                                    real-world protocols, greatly reducing friction between the system
                                                                    design and the user’s expectations. The hardware form factor and
               Merlin PCS hardware platform                         visual branding were selected using Directional Testing.

                                                                    Design Framework
                                                                    The user experience was architected around the Pacer Nurse
                                                                    conducting a routine follow-up for both pacemakers and defibrillators.
                                                                    These steps were built into the overall navigational structure and the
                                                                    layout of each screen. Key functions such as parameter programming
                                                                    and device testing were heavily iterated through successive Ideation
                                                                    and Modeling stages. Design concepts and user interfaces were
                                                                    validated and improved with several rounds of Usability Testing with
                                                                    mockups and an interactive prototype.

                                                                    Detailed Design
                                                                    During this phase, all aspects of the system were fully articulated and
                                                                    refined within a waterfall development process. Solutions included:

                                                                      •   defining elegant representations of large data sets
                                                                      •   refining the visual language and documenting clear Graphical
                                                                          User Interface specifications
                                                                      •   serving a different primary persona (the Electrophysiologist) for
                                                                          printed reports
Initial “FastPath Summary” screen for the Identity® ADx pacemaker
                                                                      •   providing usage scenarios and high-fidelity mockups as design
                                                                          input to formal product requirements documents

                                                                    This case study is continued at the end of the following chapter.

                                                                                      Whitepaper • Interaction Design for Medical Systems 19
6. produCT doCumenTaTIon
                         As medical industry professionals know, medical product approvals
                         are principally achieved through regulatory agencies’ review of
                         departmental procedures and product documentation. This focus
                         on process and documentation puts an extra strain on development
                         organizations, since authoring and then maintaining requirements
                         specifications can consume massive amounts of precious time and
                               energy.

                               When the Interaction Design team employs a scenario-based
                               approach to design, the scenarios generated during the
                               design process can be a useful and powerful tool to inform
                               requirements. Usage scenarios are written at a high level
                               starting in the Product Conception phase to envision the
                               functionality of the system; because they describe the entire
                               framework of the product or service, they transition well
                               to be an input for requirements documentation. Employing
                               user-centered scenarios in this way also helps to keep the
                               development team’s focus on satisfying the target Persona.

                               Scenario-based documentation works well with both waterfall
                               and Agile development methodologies. In waterfall models,
                               marketing departments often define the vision for medical
                               products and services using Product or Marketing Requirement
                               Documents (PRDs or MRDs). Including scenarios that are
                               based on user research adds depth and clarity to PRDs/MRDs,
                               establishing a foundational expectation of product scope that
                               faciliates project scheduling and resourcing. Development
                               groups may already utilize use case scenarios under a Rational
                               Unified Process environment, for example. Such use cases are
                               positioned and touted as a requirements generation activity,
                               but too often the authors do not possess the right data about
                               users’ needs in order to generate requirements that will truly
                               satisfy customers. Having scenarios based on design research
Scenarios support good         as design input for use case scenarios provides requirements
        documentation          authors with the right information to document the appropriate
                               system and software requirements.
                                          Whitepaper • Interaction Design for Medical Systems 20
In Agile development methods such as SCRUM or Extreme
                                                      Programming (XP), the scenario is an even more integral part of team
                                                      communication techniques. User stories are abbreviated scenarios
                                                      similar to the key path scenarios used by Interaction Designers during
                                                      the Design Framework phase. Agile approaches emphasize putting a
                                                      user role as the actor in these stories, and personas map extremely
                                                      well to this approach. With Persona models at hand, the Agile
                                                      development process will no longer require constant access to real
                                                      end-users throughout implementation.

                                                      Another best practice in medical systems development is having
                                                      Interaction Design practitioners formally review requirements
                                                      throughout requirements documentation and implementation phases.
                                                      Doing so helps ensure that the defined features continue to reflect
                                                      the behaviors indicated by user research and design inputs, and is
                                                      another way in which Interaction Design helps reduce systemic risk.
                                                      The Interaction Design practitioner is intimately familiar with the
                                                      nuances of complex user-system interactions, and can more quickly
                                                      identify requirements gaps and inaccuracies than most project team
                                                      members.

                                                      Design documentation can also inform user manuals, which are
                                                      very important documents for both regulatory agencies and users.
                                                      Informed by user research and Interaction Design processes, user
                                                      manuals can not only include people’s real-world workflows as a
                                                      educational tool, but they can also better employ the actual language
“Usage scenarios transition well to be an input for
                                                      and terminology of the target user population. Interaction Design thus
requirements documentation. Interaction Designers     helps to bridge the gap between the medical industry professional in
formally review requirements to help ensure defined   the corporate office and the medical system user in the field.
features reflect the behaviors indicated by design
research. Design documentation can also inform user   Insights gleaned from user research and design thinking can also
manuals and marketing activities.”                    aid medical systems’ marketing and sales activities. Knowing how
                                                      customers behave and what motivates them allows marketing and
                                                      sales representatives to pitch the most valuable benefits and features
                                                      to the target audience. A similarly helpful use of design processes
                                                      includes crafting a positive marketing message that resonates with
                                                      the target market.



                                                                        Whitepaper • Interaction Design for Medical Systems 21
Case Study Example: Documentation
At St. Jude Medical, the personas, scenarios and other models       Additionally, when the Merlin PCS was launched, the marketing team
delivered during the design process for the Merlin PCS were         used the campaign slogan: “Designed by clinicians for clinicians”. This
leveraged for formal product requirement documents. Each            message resonated very positively with the target user population of
requirements document began with one or more formal use case        pacer nurses whose daily needs had too often been relegated below
scenarios that reflected the routine workflow of the primary        those of physicians. The product’s ease of use, achieved through the
persona, and then branched into alternative and exception flows     application of iterative, user-centered Interaction Design processes,
for the primary and any secondary personas. Interaction Design      became a significant selling point for the new system. St. Jude
team members were also key participants in every formal review of   Medical’s market position moved from a distant third to a strong
requirements, helping keep implementation true to users’ needs.     second as a result.




    Merlin PCS marketing brochure



                                                                                      Whitepaper • Interaction Design for Medical Systems 22
7. organIzaTIonal sTruCTure
                                                                  Medical systems development is anything but a solo endeavor,
                                                                  and products frequently take multiple years to move from being
                                                                  a concept in someone’s mind to being released in the market. To
                                                                  deliver the most value, the Interaction Design practitioner should be
                                                                  a core team member from the first moments of problem identification
                                                                  through the end game of market launch. Generally, the discipline of
                                                                  Design (which may include Interaction Design; Industrial Design and/
                                                                  or Visual Design) should have department-level representation in the
                                                                  organization.

                                                                  Establishing a solid foundation of user research about people’s needs
                                                                  enables teams to make better decisions without requiring constant
                                                                  direct user input, as discussed above. Throughout the development
                                                                  process, the Interaction Design practitioner becomes principally
                                                                  charged with representing the user’s perspective. However, users’
                                                                  needs are not the only decision-driver in product development.
                                                                  Interaction Design practitioners must know how to balance the
                                                                  concerns of business and technology with those of users. Listening
                                                                  and collaboration are key Interaction Design skills for forging a shared
                                                                  team vision. Most practitioners are well-versed in cross-disciplinary
                                                                  teamwork. The importance of successful collaboration is established
                                                                  in academic design programs as well as being a best practice in
                                                                  industry. [Corporate]

                                                                  Interaction Design practitioners tend to operate at the intersection of
In any serious medical systems company, a centralized             various departments, as shown in the diagram at left. This situation
Interaction Design team will collaborate with many parts of the   is especially true for medical systems development because the
organization (other departments’ collaborations not depicted)     initial vision for products usually begins within clinical, research or
                                                                  marketing departments while the end game of implementation is
                                                                  usually the responsibility of engineering departments.

                                                                  Interaction Design is not properly a marketing function, however,
                                                                  since marketing is focused on product viability and selling, nor is
                                                                  it properly an engineering function, which is focused on product
                                                                  feasibility and implementation.


                                                                                    Whitepaper • Interaction Design for Medical Systems 23
Due to the way that Interaction Design practitioners collaborate with
many different departments, one of the more successful models
for large organizations is to create a centralized consulting group.
Members of a central Interaction Design group can work on multiple
projects simultaneously, staffed according to the projects’ current
stages in the development process. Such a group can naturally
become a generalized Design department, housing Interaction Design
as well as Industrial Design and/or Visual Design team members.

One useful service that an internal Design group can provide is
training other team members in user research and usability testing.
Techniques such as those employed with ethnography support good
outcomes for any activity where medical industry professionals
will be interacting with potential or current users and customers.
Listening and interviewing skills that Interaction Design practitioners
employ for research to establish rapport with users can be taught to
others, and improved with practice.

Creating an Interaction Design group raises the issue of proper
staffing. This factor is influenced by size of your organization. While
highly-experienced Interaction Design generalists can seamlessly
support user research, ideation, modeling and testing, many
practitioners tend to specialize in certain areas such as user research
or modeling. Ideally, an Interaction Design team will have senior, mid-
level and junior staff with different levels and areas of expertise.
Establishing a growth path for senior design staff is also important to
retain talent—the kind of people who finally understand your complex
domain and technology, and know how to apply that understanding
for successful medical system development.

To support the success of a Design department within a large
organization, high-level executive support is crucial. A designated       How can you get the most value from cross-disciplinary
“design champion” can address the dynamics of how design impacts          collaboration?
the practices of other departments; s/he can help to evangelize
user research and design activities. This step could even involve
                                                                          “Listening and collaboration are key Interaction
appointing a Vice-President of User Experience or Chief Design Officer    Design tools for forging a shared team vision.”
in order to fully legitimize the important effort of establishing user-
centered approaches throughout the entire organization.

                                                                                     Whitepaper • Interaction Design for Medical Systems 24
8. ConClusIon
                                                                  Medical systems and Interaction Design both aim to improve the
                                                                  human condition. Interaction Design practices can greatly benefit
                                                                  medical systems development.

                                                                  Your medical systems can and should exhibit more than just
                                                                  viability, feasibility and even usability. Great medical products and
                                                                  services can deliver true satisfaction to people by offering a well-
                                                                  designed user experience.

                                                                  Bringing user research and iterative design processes to bear
                                                                  in your organization improves strategic product innovation and
                                                                  reduces systemic risk. Your customers, your business, and your
                                                                  peace of mind should benefit.



Key take-aways:
•	 Regulatory agencies strongly advocate the application of iterative, user-centered design processes to medical system
   development. Interaction Design offers rapid and cost-effective ways to reduce the risk of use-related hazards.
•	 Interaction Design applies at the front-end of product development, going beyond human factors and usability. It’s about
   defining	innovative	product	solutions	that	satisfy	customers	—	and	satisfied	customers	make	for	successful	companies.	
•	 User research methods such as ethnography help reveal product challenges and opportunities. Research models like Personas
   control project scope, and keep the team focused on real-world needs.
•	 Iterating the design stages of Ideation, Modeling and Testing across the project phases of
   Product Conception, Design Framework and Detailed Design will deliver solid solutions. Usability
   testing helps to validate decisions and reduce risk prior to costly implementation.
•	 Interaction	Design	methods	and	outputs	offer	benefits	for	requirements	documentation	and	
   development efforts, as well as supporting marketing activities.                                        Dr. Helena Reardon Persona

•	 Establishing	an	in-house	Interaction	Design	group	benefits	the	whole	organization.	Ensure	the	Design	department	has	a	strong	
   internal executive-level champion.




                                                                                    Whitepaper • Interaction Design for Medical Systems 25
9. referenCes

•   Bacon, Elizabeth and Calde, Steve. “Death to Personas! Long Live                   Programs, Center for Devices and Radiological Health, U.S. Food & Drug
    Personas!”. <www.devise.com/further_reading>.                                      Administration, Public Health Service, U.S. Department of Health and
                                                                                       Human Services. <http://www.fda.gov/downloads/MedicalDevices/
•   Beyer, Hugh and Holzblatt, Karen. Contextual Design: Defining Customer-
                                                                                       DeviceRegulationandGuidance/GuidanceDocuments/ucm094461.pdf> July
    Centered Systems. Morgan Kauffman Publishers: San Francisco, 1998.
                                                                                       2000.
•   Calde, Steve. “Design Research: Why You Need It“. <http://www.cooper.
                                                                                   •   Moggridge, Bill. Designing Interactions. The MIT Press: Cambridge,
    com/journal/2003/03/design_research_why_you_need_i.html#more>.
                                                                                       Massachusetts, 2007.
•   Center for Devices and Radiological Health (CDRH), U.S. Food & Drug
                                                                                   •   MSN Money. “Happy customers, good stocks”. <http://
    Administration, Public Health Service, U.S. Department of Health and
                                                                                       articles.moneycentral.msn.com/Investing/CompanyFocus/
    Human Services. “Human Factors Points to Consider for IDE Devices”.
                                                                                       HappyCustomersGoodStocks.aspx>.
    <http://www.fda.gov/cdrh/humfac/ide_hf.pdf>. January 1997.
                                                                                   •   Nadler, David A. “Managing Organizational Change: An Integrative
•   Cooper, Alan; Reimann, Robert; and Cronin, David. About Face: The
                                                                                       Perspective”. Journal of Applied Behavioral Science. April 1981 vol. 17
    Essentials of Interaction Design 3. Wiley Publishing, Inc: Indianapolis, IN,
                                                                                       no. 2 191-211.
    2007. (First version published in 1995.)
                                                                                   •   Nielsen, Jakob. “First Rule of Usability? Don’t Listen to Users”. <http://
•   Cooper, Alan. The Inmates Are Running the Asylum. Macmillan Computer
                                                                                       www.useit.com/alertbox/20010805.html>.
    Publishing: Indianapolis, IN, 1999.
                                                                                   •   Nielsen, Jakob. “Why You Only Need to Test with Five Users”. <http://
•   Corporate. The Joint Task Force on Computing Curricula. “Computing
                                                                                       www.useit.com/alertbox/20000319.html>.
    curricula 2001.” Journal on Educational Resources in Computing (JERIC),
    v.1 n.3es, Fall 2001.                                                          •   Saffer, Dan. Designing for Interaction: Creating Smart Applications and
                                                                                       Clever Devices. New Riders: Berkeley CA, 2007.
•   Dray, Susan, et al. “Is ROI an Effective Approach for Persuading Decision-
    Makers of the Value of User-Centered Design?” CHI 2005 Panel, April 2-7,       •   Sawyer, Dick, Officer of Health and Industry Programs, et al. “Do It
    2004, Portland, Oregon, USA. ACM 1-59593-002-07/05/0004.                           By Design: An Introduction to Human Factors in Medical Devices.”
                                                                                       Center for Devices and Radiological Health (CDRH), U.S. Food & Drug
•   Federal Drug Administration (FDA), Institute of Medicine. “To Err is
                                                                                       Administration, Public Health Service, U.S. Department of Health and
    Human – Building a Safer Health System”. <http://www.fda.gov/cdrh/
                                                                                       Human Services. <http://www.fda.gov/cdrh/humfac/doitpdf.pdf>.
    useerror>. November 1999.
                                                                                       December 1996.
•   IEC 60601-1-6 “Medical Electrical Equipment - Part 1-6: General
                                                                                   •   Tidwell, Jenifer. Designing Interfaces: Patterns for Effective Interaction
    requirements for safety — Collateral Standard: Usability” Draft dated
                                                                                       Design. O’Reilly Media, Inc: Sebastopol, CA, 2005.
    2002-05-14.
                                                                                   •   Wasserman, Todd. “Thinking by Design”. <http://www.brandweek.com/
•   Kaye, Ron and Crowley, Jay. “Medical Device Use-Safety: Incorporating
                                                                                       bw/content_display/news-and-features/packaging-and-design/e3i397aa
    Human Factors Engineering into Risk Management: Identifying,
                                                                                       99d2932d77d688976026b8e533e?pn=1>.
    Understanding and Addressing Use-Related Hazards.” Division of Device
    User Programs and Systems Analysis, Office of Device and Industry



                                                                                                       Whitepaper • Interaction Design for Medical Systems 26
ABOUT THE AUTHOR
Elizabeth Bacon is Chief Design Officer of Devise LLC. She holds a BA
from Stanford University and MA from San Francisco State University.
She began her interaction design career at Cooper Interaction Design,
where she consulted on projects in domains ranging from enterprise
systems to medical devices and web-based telecommunications. She
subsequently played a leading role for over five years in product
planning and interaction design for St. Jude Medical’s Cardiac Rhythm
Management Division. Working on critical medical systems was
enormously rewarding. She has been granted multiple patents and
published articles in various venues. She also recently served three
years on the Board of Directors of the Interaction Design Association
(www.IxDA.org), an international professional organization with
over 20,000 members. In her free time, she practices competitive
motorsports, reads, writes, draws and spends time with her daughter.


ABOUT DEVISE
Devise LLC provides digital product design consulting services,
specializing in User Research and Interaction Design. Visit Devise
online at devise.com or Elizabeth can be reached at 503-292-5191.

“Let’s Devise!”




                  Whitepaper • Interaction Design for Medical Systems 27

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WhitepaperMedicalSystems

  • 1. Interaction Design for Medical Systems Whitepaper by Elizabeth Bacon Chief Design Officer, Devise LLC Document v1.1; v1.0 published Feb 24, 2011 Copyright © 2011 Devise LLC All rights reserved
  • 2. Table of ConTenTs 1. INTRODUCTION — 3 2. REGULATORY PERSPECTIVE ON DESIGN — 4 3. FROM ENGINEERING TO DESIGN — 5 4. POWER OF USER RESEARCH — 7 5. ITERATIVE DESIGN PROCESS — 11 5.1. Product Conception Phase — 14 5.2. Design Framework Phase — 16 5.3. Detailed Design Phase — 18 6. PRODUCT DOCUMENTATION — 20 7. ORGANIZATIONAL STRUCTURE — 23 8. CONCLUSION — 25 9. REFERENCES — 26 Case sTudy example Index USER RESEARCH — 10 DESIGN PROCESS — 19 DOCUMENTATION — 22 Whitepaper • Interaction Design for Medical Systems 2
  • 3. 1. InTroduCTIon Have you ever sat in product development meetings where several DOUBLE-EDGED SWORD OF CHANGE team members expressed strong and differing opinions about what “the user” really wants? Have you ever experienced delays When products are hard to use, they cause people while team members struggle to articulate and finalize product pain. That pain may be largely psychological, as in the requirements? Or have you ever managed a project where the basic frustration of a nurse who has to enter a standard product mandate changed late in the development phase? value into a system over and over. But in the case of some critical medical systems, that pain may actually As somebody in charge of planning and managing medical system be physical: picture the despair of an elderly patient development, you’re solving challenging problems on a daily basis. who lives alone when she fails to tighten a small You have to balance efficacy with safety, and build products your connector with her arthritic fingers. customers actually want to buy. You also need to ensure regulatory compliance while controlling development costs and getting Perhaps you feel the pain of your customers’ bitter your product to market as fast as possible. Adding complexity to complaints, or the squeeze of disappointing sales today’s medical systems, they often involve a large measure of figures. Perhaps you recognize that the medical user interactivity, whether your users are physicians, clinicians, systems you develop aren’t easy to use. Such painful administrators or patients. The last things you need are unclear insights are the first steps towards embracing change. requirements and shifting mandates. Change isn’t always easy. It’s rare that people change Help is at hand from the discipline known as Interaction Design. simply for the good of changing, and research has Interaction Design practitioners work to ensure that your users will shown that people are usually only ready for change have a satisfying experience with your medical products and services. when they actively feel pain in their current situation. Interaction Design offers tools that help you determine what your [Nadler] users really need and applies processes that deliver solid solutions. Introducing Interaction Design activities to your This whitepaper first will explain that regulatory agencies regard medical system development process likely means design activities for medical systems in a very positive light. Then bringing change to your organization. It isn’t always we’ll discuss the innovative nature of design thinking by comparing going to be easy, but it’s far preferable to pursue Interaction Design to more well-known engineering disciplines. this effort now, before some extremely painful event Next, several key Interaction Design methods that benefit product — such as failing to obtain pre-market approval or development will be introduced, supported by case study examples. suffering a product recall — forces it upon you. These methods include: user research; the iterative design process; and requirements documentation. Finally, this whitepaper considers some ways that Interaction Design practitioners can operate successfully within a large organization. Whitepaper • Interaction Design for Medical Systems 3
  • 4. 2. regulaTory perspeCTIve on desIgn “Simply put, the risk of having use-related errors in medical systems is minimized when the organization The American and European regulatory agencies FDA and TÜV both understands its users and fully incorporates design espouse a user-centered approach to medical system development processes into the product development lifecycle.” that is strongly in keeping with the core principles and practices of Interaction Design. The FDA writes that: “The majority of use error is human in origin, and these mistakes can often be attributed to poor system design.” [FDA] Refer also to the figure at left for the IEC’s depiction of how human-centered design controls should operate to inform an iterative development cycle. Happily, this iterative process is a fundamental tenet of Interaction Design practice. One of the most pertinent American regulatory documents considered mandatory today is entitled “Medical Device Use-Safety: Incorporating Human Factors Engineering into Risk Management: Identifying, Understanding and Addressing Use-Related Hazards.” [Kaye] Regulatory professionals have likely read the other most relevant publications [CDRH, FDA, Sawyer]. The international IEC 60601-1 standard on Risk Management and collateral standard 60601- 1-6 on Usability as well as AAMI HE-75:2009, a companion standard to HE-74:2001, Human factors design process for medical devices. also point to the positive results that design processes offer by focusing on users throughout iterative development stages and thus mitigating risk. The regulatory agencies’ focus on the risk of use-related hazards is noteworthy. Calculating the return on investment (ROI) for design activities is notoriously difficult due to the challenge of isolating the impact of design activities among other product development Regulatory model of good human-centered design process [IEC] activities. Many experts have concluded that ROI is the wrong metric by which to judge design because it’s a tactical measurement whereas design is a strategic initiative. [Dray] Instead, we can reframe the rationale for design as one of risk management. Simply put, the risk of having use-related errors in medical systems is minimized when the organization understands its users and fully incorporates design processes into the product development lifecycle. Whitepaper • Interaction Design for Medical Systems 4
  • 5. 3. from engIneerIng To desIgn The field of Interaction Design seeks to improve the human condition by improving people’s interactions with technology. Interaction Design focuses on defining the behaviors of interactive products and systems based on an understanding of how and why people need to use them. In defining system behaviors, Interaction Design addresses the system’s presentation to users and how that presentation makes people feel and respond. The essential practices of Interaction Design address the hands-on user experience. The first use of the term “Interaction Design” in the mid- 1980s is credited to Bill Moggridge, founder of IDEO, along with pioneering designer Bill Verplank. [Moggridge 14] Alan Cooper advanced and popularized the discipline by founding a dedicated consultancy called Cooper Interaction Design in 1992 and publishing two seminal books on the subject. [Cooper et al.; Cooper] In the medical industry, the disciplines of Human Factors Engineering and Usability Engineering are much more frequently represented in the organization compared to Interaction Design. Human Factors Engineering originated during the 1940s in the aeronautical industry, along with the study of ergonomics. It aims to ensure that systems accommodate the cognitive and perceptual limitations of human beings. Usability Engineering evolved later within the academically-grounded field of study called Human-Computer Interaction. Its core methods focus on analyzing, testing and inspecting systems for maximal usability. The daunting complexity of World War II cockpits such as this Boeing Although both Human Factors and Usability Engineering reach B-17G Flying Fortress caused fatal crashes, which showed the out towards the design of interactive systems, these engineering- importance of having machines adapt to human constraints instead of based disciplines emphasize analytical and evaluative skills versus forcing people to adapt themselves to machines. creative and generative skills. Instead of trying to measure users’ abilities and test system performance, Interaction Design seeks to understand users’ needs and motivations in order to inform system Whitepaper • Interaction Design for Medical Systems 5
  • 6. behavior. Interaction Design delivers tangible user-centered insights and product innovation using methods that blend analytical and creative thinking. “The essential practices of Interaction Design address Just as the study of medicine and science is undergoing a shift from the hands-on user experience. Satisfied users make for a Newtonian, mechanical-world orientation to a more Darwinian, successful companies. The medical industry is ripe for a biological-world orientation, product development today is strong company to stake a claim to great design.” experiencing a shift from engineering-based practices to design- based practices. The power of design thinking is reaching critical mass with technology business leaders today as a key differentiator in competitive marketplaces. [Wasserman] Although some novel medical technologies may not be faced with a crowded market, COMPANY GAIN IN VALUE that’s likely to be a temporary state of affairs. Today, we can observe (2000-2004) rapid commodification of even such sophisticated medical systems as insulin pumps or pacemakers. Most people desire to have a good-quality experience with the systems they use. Popular online services such as Get Satisfaction and Angie’s List let people educate themselves about the quality of products and services before making their purchase decision. The rise of social networking services also magnifies the speed with which bad user experiences can be broadcast to the world. Medical systems are not going to be immune from this broader movement. On the contrary, the medical industry appears ripe for a strong company to stake a claim to great design, the way Apple has claimed that ground in computing technology and consumer devices. Satisfied users make for successful companies. Recent studies by researchers at the University of Michigan showed that a portfolio of Happy customers deliver corporate value [MSN] companies with the happiest customers gained 75% in value from 2000 to 2004, dwarfing the 19% gain for the Standard & Poor’s 500 Index during the same period; happy-customer companies were also less volatile and experienced less employee turnover. [MSN] Whitepaper • Interaction Design for Medical Systems 6
  • 7. 4. power of user researCh “User research involves understanding the behaviors, characteristics, motivations and needs of the Research is central to user-centered design thinking and practice. envisioned system’s end users. It doesn’t take a long While marketing departments often conduct research to assess the time or cost a lot of money.” viability of selling a product and engineering departments often conduct research to assess the feasibility of building a product, it often happens that nobody is responsible for conducting research to understand what makes a product satisfying to use. Knowing how to satisfy users is different than measuring a product’s usability. Usability is a very important quality of interactive systems, but it is typically assessed part-way through product development or even later when a working system is available. By contrast, user research should be conducted prior to finalizing your product’s scope and certainly prior to defining the user experience. User research may not yet be widely applied in medical system development but it is a powerful strategic force for innovation. Unlike most marketing or academic research, user research is qualitative in nature. Such research involves obtaining an understanding of the behaviors, characteristics, motivations and needs of the envisioned system’s end users. Qualitative research methods differ markedly from quantitative ones such as surveys or Great medical products and services are viable, clinical trials because statistical validity is neither expected nor feasible — and also satisfying to use sought. For medical industry professionals, qualitative research may seem disconcertingly “fuzzy,” but obtaining useful customer data from small sample sizes has a solid history of successful application to product design. [Beyer et al. 38; Calde] Interaction Designers are trained to identify the behaviors of people and characteristics of the system that matter most to product success. Whether your current development effort involves ground- breaking trials to validate a novel algorithm or releasing iteration seven of a well-established product, user research with your target customers will reveal what people will find satisfying to use. It doesn’t take a long time or cost a lot of money. Clarifying the scope of your problem space up-front through user research methods can be extremely helpful in order to focus the later efforts of more costly implementation and production resources. Whitepaper • Interaction Design for Medical Systems 7
  • 8. Research Method: Ethnography Less Appropriate Research Tools: Ethnography is a powerful qualitative research method that delivers Focus Groups & Surveys deep, valuable information about your user population in a relatively short period of time. As a user research tool, ethnography leverages Two research methods that can be inappropriately techniques developed in the fields of anthropological and sociological applied to front-end product definition are focus research. Its practice involves designers & other product stakeholders groups and surveys. visiting users’ environments to observe and interview individuals performing the activities in question. Focus groups are a qualitative research tool, involving a moderator presenting questions and inputs to a Personal engagement between the designer and user helps to uncover group of people in a controlled environment. Focus the motivations that drive people to perform and the specific design groups don’t provide good design input because qualities that will result in satisfied customers. Design ethnography designers need to learn about the actual, specific conducted before your medical system development effort begins behaviors of individuals, not the quick responses helps to reveal product opportunities. Such direct observation of of artificially-gathered groups. People are also users is an essential component of the applied design thinking that notoriously bad at self-reporting behaviors, and what generates innovative solutions. [Wasserman] users say may differ significantly from what they do. [Nielsen] Lastly, focus groups can tend to be One of the key factors that design ethnography uncovers relates to dominated by one or two strong-voiced individuals. people’s contexts of use. Contexts of use are those environments Generally, focus groups should be reserved for where users will interact with your product or service. Understanding addressing early-stage marketing issues such as the medical context of use especially helps to identify risk areas that product viability and branding. must be mitigated. Medical systems are frequently used in special institutional settings such as hospitals and clinics that often involve Surveys are a quantitative tool where a hopefully- specific functional constraints such as 3rd-party systems being used in large set of people respond to a set of questions conjunction with yours. Conducting first-hand research in the field is posed by a researcher. They suffer from a basic essential to identifying such environmental issues. limitation in that they collect simple answers only to the questions asked, so they will tend to garner The artifacts and models produced by Interaction Designers as people’s opinions about surface issues. Again, outputs from user research are retained during all subsequent they don’t provide deep insights about people’s product development efforts. Such data-driven models establish a behaviors and goals needed to properly define user-centered foundation that helps keep teams on-target with their interactive systems. Generally, surveys should be feature-level decisions during later stages of product development. reserved for addressing product management issues Those often-frustrating opinions from various team members about such as competitive benchmarking or feature list what “the user” wants can be assessed in light of real-world data prioritization. collected in the field. Documenting user research allows your entire organization to benefit from the work of the research team. Whitepaper • Interaction Design for Medical Systems 8
  • 9. Research Model: Personas EXAMPLE PERSONA One of the most powerful user research models that can be built from design ethnography is called a Persona. Personas are fictional user archetypes. Persona descriptions may read like a story but they are properly based on research data. [Bacon et al.] Personas embody essential behavioral patterns among target users. Using a friendly and approachable narrative format, they describe users’ key tasks, attitudes, motivations and workflows. Personas help identify product opportunities and clarify use-related risks. The activities of design ethnography involve understanding people’s motivations and existing workflows. Personas embody those findings. Analyzing why people do things and how people do things Dr. Helena Reardon can generate innovative solutions for ways that the newly-designed Interventional Cardiologist system can support personas’ goals more directly. Personas reveal Dr. Reardon performs a variety of surgical procedures when the new product can reduce or eliminate any frustrating or every day starting at 7am. She sees her daily schedule redundant steps in the user’s current workflow. when she arrives to the hospital and scrubs down outside the operating room. Most procedures Rich, data-driven personas also facilitate communication and user- are relatively routine surgical ablations and device centered decision-making. They allow the product team to share implantations, but her case load of biventricular a common understanding of target users. Team members can now implants has been increasing. Biventricular implants reference a specific individual persona and ground their decisions in can take hours to complete since placement of a shared understanding of who exactly is being served. There are no the left ventricular lead involves tricky intravenous more arguments over what “the user” wants, because specific users navigation. She welcomed the introduction of RF are clearly understood by the whole team. Because realistic personas telemetry to remove the barrier of the sterile field generate empathy, they also encourage team members to remain between herself and industry representatives, but committed to delivering a high-quality, satisfying user experience. she’s frustrated whenever telemetry is lost because it Personas are also a powerful planning tool. Personas help product slows her down. Dr. Reardon’s goals include: managers prioritize target users and control scope. The designated • Have information at her fingertips primary persona has needs that must be served entirely by the design • Trust her tools solution, while secondary personas have additional needs that must • Experience no surprises be served in some area. The needs of supplemental personas, who are fully served by the solutions devised for primary and secondary personas, are not allowed to impact the design solutions. Personas This abbreviated persona description was developed for example also work seamlessly with a scenario-based approach to Interaction purposes only and is property of Devise LLC Design, which will be discussed in the following chapter. Whitepaper • Interaction Design for Medical Systems 9
  • 10. Case Study Example: User Research At St. Jude Medical’s Cardiac Rhythm Management Division, the design devices and information between people. Workflow variations were team used ethnography to study the pacemaker and ICD implantation identified between pacemaker and ICD implants, as well as around the procedure for a new Pacing System Analyzer product that tests use of specialized tests and how test results were recorded. implanted lead functions before the medical device is secured in the body. The design team spent several days in the field, interviewing Personas were created for the Sales Representative who usually physicians and sales representatives and attending about a dozen operates the Pacing System Analyzer; the Implanting Physician and implantation procedures. Physician’s Assistant who handle the surgical procedure; and also the Nurse who supports everybody else in the O.R. Identifying the Sales After studying the actual work performed in operating rooms, the Representative as the primary persona clarified the target user’s design team produced helpful documentation to share with the rest needs. Recognizing the variety of personnel, tools and workflows of the product team. Modeling the maintenance of the sterile field in involved in the implantation procedure let the product team identify a crowded workspace revealed challenges for the smooth transfer of and mitigate risks such as switching between medical systems. Users are best understood in context Images this page Sarah McDevitt Whitepaper • Interaction Design for Medical Systems 10
  • 11. 5. ITeraTIve desIgn proCess Most product development efforts will begin with problem identification, which properly should be informed by market research, technology research and also user research, as discussed in the previous chapter. As a project proceeds toward its goal of successful implementation and market release, application of core Interaction Design processes can deliver more rapid and cost-effective results than a project without such design involvement. Design is a fundamentally iterative problem-solving activity. The tools and methods applied throughout the Interaction Design process are flexible and adaptable for each problem’s unique set of inputs and constraints. Also, the basic Interaction Design process can integrate well with your existing software development process, whether it’s a waterfall or Agile development model. Design Stages The core design process involves three stages of thinking, making and validating: • Ideation: conceiving potential solutions • Modeling: giving form to envisioned solutions • Testing: ensuring solutions are appropriate and satisfying Moving repeatedly through successive Ideation, Modeling and Testing The core Interaction Design process moves iteratively through the stages, the outputs of each design stage iteration generate solutions stages of Ideation, Modeling and Testing of increasing fidelity and correctness, always centered around the needs of the target user. “Because the core design process described here integrates with up-front development efforts such as requirements documentation, they do not add significant additional time or cost. What they do is reduce risk and eliminate guesswork throughout the project. ” Whitepaper • Interaction Design for Medical Systems 11
  • 12. Project Phases Viewed at a higher level, iterations of these three design stages unfold across three consecutive project phases: • Product Conception: determining the overall scope of the system, defining requirements and envisioning the high-level nature of the product • Design Framework: defining the underlying structure of the user experience and giving form to the features needed by primary and secondary personas • Detailed Design: addressing all aspects of user-system interactions and finalizing the visual look and feel of the system’s presentation Design activities can move quickly and seamlessly through multiple iterations of the core design stages at each phase of the project. For example, during the Design Framework phase of a project, design stages could move through an iterative flow such as: IdeationModeling IdeationModelingTesting IdeationModelingTesting before emerging and moving on to the Detailed Design project phase. Each design stage could last between a few days and a few weeks, depending on the exigencies of your project scope and schedule. Each project phase could last between a few weeks and a few months, again depending on scope and schedule pressures. Because the core design process described here integrates with up-front development efforts such as requirements documentation, it does not add significant additional time or cost. What they do is reduce risk Successive iterations of the design process stages within each of the and eliminate guesswork throughout the project. project phases deliver solutions of increasing fidelity and correctness leading towards implementation (waterfall model shown). Whitepaper • Interaction Design for Medical Systems 12
  • 13. Architecting a House An example from the field of architecture illustrates the importance including its visual and tactile characteristics. At each phase, of iterating design work across several phases. When conceiving a the architect is ideating, modeling and testing out ideas with house, the architect begins with understanding its residents and increasing levels of fidelity, from paper sketches to scale models and locating the house’s foundation on the property. Then the architect perspective drawings. Changing the shape of the foundation late in defines the relationships between rooms as well as their principal the project would be a costly disaster. Throughout the project, the features, and ensures that load-bearing walls are placed correctly. architect also collaborates with the client as well as people who will Finally, the architect addresses the finer features of the house, be charged to build and outfit the house. PRODUCT CONCEPTION DESIGN FRAMEWORK DETAILED DESIGN Questions being answered include: Questions being answered include: • For whom exactly is this house being Questions being answered include: built? • How many bathrooms are needed? • Where should the house be situated on • What’s the exact relationship between • What style faucets should be installed? the property? the kitchen and the dining room? • What kind of material should cover the • How big will the dwelling be? • Does the scale model reveal any kitchen floor? • What qualities of the house are most feasibility or usability issues? • What is the cost of a given material important to the client? • Are the hallways wide enough to comply choice? with safety codes? • Would the resident like a large bay window in the living room? Whitepaper • Interaction Design for Medical Systems 13
  • 14. 5.1. PRODUCT CONCEPTION PHASE PRODUCT CONCEPTION PHASE The Product Conception phase is focused on clarifying the overall vision of the system and devising product features that serve that scope. Testing concepts with users along the way helps to validate the envisioned product scope. Product Conception: Ideation An important first kind of Ideation is brainstorming. Brainstorming sessions are a productive time for all project team members to share their favorite design ideas and feature solutions. Brainstorming is the right time to collect wild concepts without judgment and feed them into the mental hopper for further analysis and consideration; even the most “infeasible” concept may have a germ of design value or represent a new market opportunity. No single group can or should exclusively own product innovation. Also at this juncture, the Personas identified from design research can be classified into their primary, secondary and supplemental designations. This prioritization of target users strongly influences the design decisions to follow. This activity must be highly collaborative with key product stakeholders due to its strategic impact. Balancing primary and secondary persona needs can facilitate product feature prioritization during this phase and subsequent project phases. Also, remembering that supplemental personas are out of scope can help control feature creep. Design process methods and outputs of Product Conception phase Product Conception: Modeling For Modeling initial product concepts, many Interaction Design practitioners employ a scenario-based methodology. Using the primary and secondary Personas chosen by the team, ideal usage scenarios are written. These usage scenarios represent the target user’s high-level interactions with the system across the product lifecycle. User goals and motivations are considered deeply in order to help the team generate innovative improvements over existing workflows. Freshly-conceived solutions at this juncture can often eliminate time-wasting tasks and frustrations that might exist in Whitepaper • Interaction Design for Medical Systems 14
  • 15. the personas’ current world. Because Modeling focuses on solidifying concepts and scope, design outputs take low-fidelity forms such as written scenarios and whiteboard sketches. Product Conception: Testing In the first Testing stage, any low-fidelity design outputs can be tested internally by reviewing Personas, scenarios and other models with a cross-disciplinary team. Team members can help identify requirement gaps or feasibility concerns with the proposed product vision. Models of existing workflows can be compared to the new usage scenarios to identify where new product concepts better mitigate risk. If any new risks are identified, an iteration back to Ideation ensues to ensure that no risk moves forward without appropriate mitigators in place. Testing of concepts with real users also can be conducted during this phase. One type of testing is called Directional Testing, which involves presenting multiple visual concepts to users and soliciting their feedback on which direction the company should pursue. This testing is useful in the event that multiple product concepts are being considered or different visual brands are being evaluated. Like design research, this activity should be conducted in one-on-one sessions to minimize group-think. Concept Testing is another helpful tool for this phase of a project. Testing during the Product Conception phase involves figuring out This activity involves seeking validation for the product scope from what will make it fly members of the target market, and can help identify the relative importance of product features. Focus groups and surveys can be used productively here; quantitative survey tools can validate customers’ feature priorities and provide statistically valid data “The first project phase, Product Conception, will that tends to resonate with upper management at medical systems usually involve brainstorming, usage scenarios, companies. and some form of concept testing. Usage scenarios represent the user’s high-level interactions across the product lifecycle, and help the team to generate innovative features and mitigate risk.” Whitepaper • Interaction Design for Medical Systems 15
  • 16. 5.2. DESIGN FRAMEWORK PHASE After the foundation is laid for the product concept, the Design PRINCIPLES AND PATTERNS Framework phase involves defining the overall user experience. Design Framework Modeling produces manifestations of the product Interaction Design practitioners will refer features that are deemed in-scope, while Testing at this juncture to proven principles and patterns during the validates design choices and identifies areas for further refinement. Modeling stage. Noteworthy principles and patterns include: Design Framework: Ideation Interaction Design practitioners can use the scaffolding of usage • Don’t make the user feel stupid. [Cooper 97] scenarios and persona goals to conceive the appropriate design This principle may capture the moral essence framework. The ultimate user experience must deliver the right of interaction design and is extraordinarily functionality in the right form at the right time. Ideation at this pertinent for medical systems used by phase tends to be approached both visually and verbally, using a physicians. combination of analytical and creative tools to address how the • Optimize for intermediates. [Cooper 45] system can best serve users needs. If this description sounds abstract, Few users remain beginners and few users that’s because ideation here is a relatively intangible design stage — become experts — the majority of users exist the artifacts that you can see are delivered through Modeling, next. somewhere in-between, and need be served with interaction mechanisms suited to their Design Framework: Modeling level of expertise. Scenarios are expanded and deepened through successive conceptual • Global navigation. [Tidwell 66] Devote an iterations. High-level usage scenarios are broken down into key path appropriate portion of each interface to a set scenarios. On the visual side, initial whiteboard or pencil sketches of controls that take the user to key sections become digital wireframes. Wireframes are digital representations of of the application. This pattern gives control rough product functionality, with a low level of visual fidelity. Usually to users and provides reassuring consistency. they will consist of black-and-white outlines of key system states. • Progress indicators. [Tidwell 149] Show the Many designers will also proceed on to static mockups at this user how much progress is being made for any juncture. Mockups are higher-fidelity representations of the operation lasting longer than 2 seconds, even system, which integrate more visual polish into the product design. if the time estimate is imprecise. This pattern Storyboards can also bring scenarios and personas to life when a relieves user anxiety and makes people more designer is handy with drawing figures or has access to life-size patient. models. One of the more important tools commonly employed by Interaction Design practitioners modeling the design framework include principles and patterns. These may come from experts and publications, while others are developed as internal design standards Whitepaper • Interaction Design for Medical Systems 16
  • 17. for product families or exist as competitive standards within DESIGN FRAMEWORK PHASE established industries. Some medical design frameworks, such as games that are intended to promote health or products aimed at engendering a healthy lifestyle, may also need to consider emotional affects such as playfulness and fun to ensure user engagement and patient compliance. Design Framework: Testing At this phase, Testing generally involves additional user research. As the product models gain fidelity, a qualitative user research method called Usability Testing can be applied to refine and validate proposed solutions. Usability testing is a way of measuring usability and user satisfaction by presenting potential and current users with some form of product model. These product models vary in resolution depending on the maturity of the project; at the Design Framework phase they will tend to comprise paper prototypes of the wireframes or static mockups but could involve an interactive prototype. Usability Testing involves presenting product models to users in experimentally-controlled, one-on-one sessions. Such testing with real people can reveal a wealth of information about the design framework’s strengths and weaknesses. Usability Testing is a proven rapid and cost-effective research technique. Respected studies of usability testing show that sessions conducted with as few as five users can reveal 85% of a product’s total usability problems. [Nielsen] Applied in an iterative fashion, multiple rounds of usability testing Design process methods and outputs for Design Framework phase during the Design Framework phase can augment the design process. To summarize the results for team consumption, usability test reports will highlight users’ response patterns and identify areas of the “The Design Framework phase involves defining the overall product that could use further design refinement. user experience. Designers use wireframes and mockups and apply principles and patterns to model solutions. Usability Testing is a proven rapid and cost-effective research technique to validate the design framework.” Whitepaper • Interaction Design for Medical Systems 17
  • 18. 5.3. DETAILED DESIGN PHASE DETAILED DESIGN PHASE During this phase, typically the longest design phase of a medical system project, the product design is further articulated by defining detailed interactions between the user and system. The Interaction Designer works ever more closely with cross-disciplinary team members; in an Agile development environment, the Interaction Design team is working just one or two iterations ahead of the team. Design Framework: Ideation Ideation for detailed design is informed by the inputs from preceding Testing activities. Small interactions may require additional design attention. Ideation here can also be driven by formalization of the product’s visual language and initiation of product requirements documentation. Additional concepts will also tend to emerge and expand from the design patterns created by earlier solutions. Design Framework: Modeling By this phase, design models transition from wireframes to high- fidelity mockups at a minimum. Some organizations may find that static mockups satisfy their modeling needs when communicating with the development team. Higher resolution design models such as interactive prototypes can be extremely helpful as well. Rapid prototyping of primary personas’ key path scenarios can clarify any problems, and this iteration helps generate stronger solutions. Design process methods and outputs for the Detailed Design phase Design Framework: Testing Usability Testing activities can leverage interactive prototypes at this “During the Detailed Design phase, designers phase, if available. Interactive prototypes add richness and depth to articulate product solutions with a realistic level of the feature behaviors that can be tested with actual users. Depending fidelity, iterating mockups and potentially interactive on the prototype code’s closeness to the actual development language/environment, interactive prototypes can involve vetting prototypes. When Testing shows an acceptable level of product feasibility, too. Going to this length also tends to make the user satisfaction, the design process transitions into a development team’s projected scope estimates more accurate. supporting role for implementation.” When Testing shows an acceptable level of user satisfaction, the design process transitions into playing a supporting role for the implementation team. Whitepaper • Interaction Design for Medical Systems 18
  • 19. Case Study Example: Design Process At St. Jude Medical’s Cardiac Rhythm Management Division, one of the principal clinical platforms was completely re-envisioned using Interaction Design methods, including user research. The new product launched as the Merlin™ Patient Care System (PCS) and it features a large interactive touch-screen display. Product Conception The team designated the Pacer Nurse as the primary persona for the graphical user interface, marking a strategic shift from focusing primarily on the Electrophysiologist. Workflow analysis of the previous system showed that it didn’t accommodate the Pacer Nurse’s routine protocols well. Ideal usage scenarios were written based on observed real-world protocols, greatly reducing friction between the system design and the user’s expectations. The hardware form factor and Merlin PCS hardware platform visual branding were selected using Directional Testing. Design Framework The user experience was architected around the Pacer Nurse conducting a routine follow-up for both pacemakers and defibrillators. These steps were built into the overall navigational structure and the layout of each screen. Key functions such as parameter programming and device testing were heavily iterated through successive Ideation and Modeling stages. Design concepts and user interfaces were validated and improved with several rounds of Usability Testing with mockups and an interactive prototype. Detailed Design During this phase, all aspects of the system were fully articulated and refined within a waterfall development process. Solutions included: • defining elegant representations of large data sets • refining the visual language and documenting clear Graphical User Interface specifications • serving a different primary persona (the Electrophysiologist) for printed reports Initial “FastPath Summary” screen for the Identity® ADx pacemaker • providing usage scenarios and high-fidelity mockups as design input to formal product requirements documents This case study is continued at the end of the following chapter. Whitepaper • Interaction Design for Medical Systems 19
  • 20. 6. produCT doCumenTaTIon As medical industry professionals know, medical product approvals are principally achieved through regulatory agencies’ review of departmental procedures and product documentation. This focus on process and documentation puts an extra strain on development organizations, since authoring and then maintaining requirements specifications can consume massive amounts of precious time and energy. When the Interaction Design team employs a scenario-based approach to design, the scenarios generated during the design process can be a useful and powerful tool to inform requirements. Usage scenarios are written at a high level starting in the Product Conception phase to envision the functionality of the system; because they describe the entire framework of the product or service, they transition well to be an input for requirements documentation. Employing user-centered scenarios in this way also helps to keep the development team’s focus on satisfying the target Persona. Scenario-based documentation works well with both waterfall and Agile development methodologies. In waterfall models, marketing departments often define the vision for medical products and services using Product or Marketing Requirement Documents (PRDs or MRDs). Including scenarios that are based on user research adds depth and clarity to PRDs/MRDs, establishing a foundational expectation of product scope that faciliates project scheduling and resourcing. Development groups may already utilize use case scenarios under a Rational Unified Process environment, for example. Such use cases are positioned and touted as a requirements generation activity, but too often the authors do not possess the right data about users’ needs in order to generate requirements that will truly satisfy customers. Having scenarios based on design research Scenarios support good as design input for use case scenarios provides requirements documentation authors with the right information to document the appropriate system and software requirements. Whitepaper • Interaction Design for Medical Systems 20
  • 21. In Agile development methods such as SCRUM or Extreme Programming (XP), the scenario is an even more integral part of team communication techniques. User stories are abbreviated scenarios similar to the key path scenarios used by Interaction Designers during the Design Framework phase. Agile approaches emphasize putting a user role as the actor in these stories, and personas map extremely well to this approach. With Persona models at hand, the Agile development process will no longer require constant access to real end-users throughout implementation. Another best practice in medical systems development is having Interaction Design practitioners formally review requirements throughout requirements documentation and implementation phases. Doing so helps ensure that the defined features continue to reflect the behaviors indicated by user research and design inputs, and is another way in which Interaction Design helps reduce systemic risk. The Interaction Design practitioner is intimately familiar with the nuances of complex user-system interactions, and can more quickly identify requirements gaps and inaccuracies than most project team members. Design documentation can also inform user manuals, which are very important documents for both regulatory agencies and users. Informed by user research and Interaction Design processes, user manuals can not only include people’s real-world workflows as a educational tool, but they can also better employ the actual language “Usage scenarios transition well to be an input for and terminology of the target user population. Interaction Design thus requirements documentation. Interaction Designers helps to bridge the gap between the medical industry professional in formally review requirements to help ensure defined the corporate office and the medical system user in the field. features reflect the behaviors indicated by design research. Design documentation can also inform user Insights gleaned from user research and design thinking can also manuals and marketing activities.” aid medical systems’ marketing and sales activities. Knowing how customers behave and what motivates them allows marketing and sales representatives to pitch the most valuable benefits and features to the target audience. A similarly helpful use of design processes includes crafting a positive marketing message that resonates with the target market. Whitepaper • Interaction Design for Medical Systems 21
  • 22. Case Study Example: Documentation At St. Jude Medical, the personas, scenarios and other models Additionally, when the Merlin PCS was launched, the marketing team delivered during the design process for the Merlin PCS were used the campaign slogan: “Designed by clinicians for clinicians”. This leveraged for formal product requirement documents. Each message resonated very positively with the target user population of requirements document began with one or more formal use case pacer nurses whose daily needs had too often been relegated below scenarios that reflected the routine workflow of the primary those of physicians. The product’s ease of use, achieved through the persona, and then branched into alternative and exception flows application of iterative, user-centered Interaction Design processes, for the primary and any secondary personas. Interaction Design became a significant selling point for the new system. St. Jude team members were also key participants in every formal review of Medical’s market position moved from a distant third to a strong requirements, helping keep implementation true to users’ needs. second as a result. Merlin PCS marketing brochure Whitepaper • Interaction Design for Medical Systems 22
  • 23. 7. organIzaTIonal sTruCTure Medical systems development is anything but a solo endeavor, and products frequently take multiple years to move from being a concept in someone’s mind to being released in the market. To deliver the most value, the Interaction Design practitioner should be a core team member from the first moments of problem identification through the end game of market launch. Generally, the discipline of Design (which may include Interaction Design; Industrial Design and/ or Visual Design) should have department-level representation in the organization. Establishing a solid foundation of user research about people’s needs enables teams to make better decisions without requiring constant direct user input, as discussed above. Throughout the development process, the Interaction Design practitioner becomes principally charged with representing the user’s perspective. However, users’ needs are not the only decision-driver in product development. Interaction Design practitioners must know how to balance the concerns of business and technology with those of users. Listening and collaboration are key Interaction Design skills for forging a shared team vision. Most practitioners are well-versed in cross-disciplinary teamwork. The importance of successful collaboration is established in academic design programs as well as being a best practice in industry. [Corporate] Interaction Design practitioners tend to operate at the intersection of In any serious medical systems company, a centralized various departments, as shown in the diagram at left. This situation Interaction Design team will collaborate with many parts of the is especially true for medical systems development because the organization (other departments’ collaborations not depicted) initial vision for products usually begins within clinical, research or marketing departments while the end game of implementation is usually the responsibility of engineering departments. Interaction Design is not properly a marketing function, however, since marketing is focused on product viability and selling, nor is it properly an engineering function, which is focused on product feasibility and implementation. Whitepaper • Interaction Design for Medical Systems 23
  • 24. Due to the way that Interaction Design practitioners collaborate with many different departments, one of the more successful models for large organizations is to create a centralized consulting group. Members of a central Interaction Design group can work on multiple projects simultaneously, staffed according to the projects’ current stages in the development process. Such a group can naturally become a generalized Design department, housing Interaction Design as well as Industrial Design and/or Visual Design team members. One useful service that an internal Design group can provide is training other team members in user research and usability testing. Techniques such as those employed with ethnography support good outcomes for any activity where medical industry professionals will be interacting with potential or current users and customers. Listening and interviewing skills that Interaction Design practitioners employ for research to establish rapport with users can be taught to others, and improved with practice. Creating an Interaction Design group raises the issue of proper staffing. This factor is influenced by size of your organization. While highly-experienced Interaction Design generalists can seamlessly support user research, ideation, modeling and testing, many practitioners tend to specialize in certain areas such as user research or modeling. Ideally, an Interaction Design team will have senior, mid- level and junior staff with different levels and areas of expertise. Establishing a growth path for senior design staff is also important to retain talent—the kind of people who finally understand your complex domain and technology, and know how to apply that understanding for successful medical system development. To support the success of a Design department within a large organization, high-level executive support is crucial. A designated How can you get the most value from cross-disciplinary “design champion” can address the dynamics of how design impacts collaboration? the practices of other departments; s/he can help to evangelize user research and design activities. This step could even involve “Listening and collaboration are key Interaction appointing a Vice-President of User Experience or Chief Design Officer Design tools for forging a shared team vision.” in order to fully legitimize the important effort of establishing user- centered approaches throughout the entire organization. Whitepaper • Interaction Design for Medical Systems 24
  • 25. 8. ConClusIon Medical systems and Interaction Design both aim to improve the human condition. Interaction Design practices can greatly benefit medical systems development. Your medical systems can and should exhibit more than just viability, feasibility and even usability. Great medical products and services can deliver true satisfaction to people by offering a well- designed user experience. Bringing user research and iterative design processes to bear in your organization improves strategic product innovation and reduces systemic risk. Your customers, your business, and your peace of mind should benefit. Key take-aways: • Regulatory agencies strongly advocate the application of iterative, user-centered design processes to medical system development. Interaction Design offers rapid and cost-effective ways to reduce the risk of use-related hazards. • Interaction Design applies at the front-end of product development, going beyond human factors and usability. It’s about defining innovative product solutions that satisfy customers — and satisfied customers make for successful companies. • User research methods such as ethnography help reveal product challenges and opportunities. Research models like Personas control project scope, and keep the team focused on real-world needs. • Iterating the design stages of Ideation, Modeling and Testing across the project phases of Product Conception, Design Framework and Detailed Design will deliver solid solutions. Usability testing helps to validate decisions and reduce risk prior to costly implementation. • Interaction Design methods and outputs offer benefits for requirements documentation and development efforts, as well as supporting marketing activities. Dr. Helena Reardon Persona • Establishing an in-house Interaction Design group benefits the whole organization. Ensure the Design department has a strong internal executive-level champion. Whitepaper • Interaction Design for Medical Systems 25
  • 26. 9. referenCes • Bacon, Elizabeth and Calde, Steve. “Death to Personas! Long Live Programs, Center for Devices and Radiological Health, U.S. Food & Drug Personas!”. <www.devise.com/further_reading>. Administration, Public Health Service, U.S. Department of Health and Human Services. <http://www.fda.gov/downloads/MedicalDevices/ • Beyer, Hugh and Holzblatt, Karen. Contextual Design: Defining Customer- DeviceRegulationandGuidance/GuidanceDocuments/ucm094461.pdf> July Centered Systems. Morgan Kauffman Publishers: San Francisco, 1998. 2000. • Calde, Steve. “Design Research: Why You Need It“. <http://www.cooper. • Moggridge, Bill. Designing Interactions. The MIT Press: Cambridge, com/journal/2003/03/design_research_why_you_need_i.html#more>. Massachusetts, 2007. • Center for Devices and Radiological Health (CDRH), U.S. Food & Drug • MSN Money. “Happy customers, good stocks”. <http:// Administration, Public Health Service, U.S. Department of Health and articles.moneycentral.msn.com/Investing/CompanyFocus/ Human Services. “Human Factors Points to Consider for IDE Devices”. HappyCustomersGoodStocks.aspx>. <http://www.fda.gov/cdrh/humfac/ide_hf.pdf>. January 1997. • Nadler, David A. “Managing Organizational Change: An Integrative • Cooper, Alan; Reimann, Robert; and Cronin, David. About Face: The Perspective”. Journal of Applied Behavioral Science. April 1981 vol. 17 Essentials of Interaction Design 3. Wiley Publishing, Inc: Indianapolis, IN, no. 2 191-211. 2007. (First version published in 1995.) • Nielsen, Jakob. “First Rule of Usability? Don’t Listen to Users”. <http:// • Cooper, Alan. The Inmates Are Running the Asylum. Macmillan Computer www.useit.com/alertbox/20010805.html>. Publishing: Indianapolis, IN, 1999. • Nielsen, Jakob. “Why You Only Need to Test with Five Users”. <http:// • Corporate. The Joint Task Force on Computing Curricula. “Computing www.useit.com/alertbox/20000319.html>. curricula 2001.” Journal on Educational Resources in Computing (JERIC), v.1 n.3es, Fall 2001. • Saffer, Dan. Designing for Interaction: Creating Smart Applications and Clever Devices. New Riders: Berkeley CA, 2007. • Dray, Susan, et al. “Is ROI an Effective Approach for Persuading Decision- Makers of the Value of User-Centered Design?” CHI 2005 Panel, April 2-7, • Sawyer, Dick, Officer of Health and Industry Programs, et al. “Do It 2004, Portland, Oregon, USA. ACM 1-59593-002-07/05/0004. By Design: An Introduction to Human Factors in Medical Devices.” Center for Devices and Radiological Health (CDRH), U.S. Food & Drug • Federal Drug Administration (FDA), Institute of Medicine. “To Err is Administration, Public Health Service, U.S. Department of Health and Human – Building a Safer Health System”. <http://www.fda.gov/cdrh/ Human Services. <http://www.fda.gov/cdrh/humfac/doitpdf.pdf>. useerror>. November 1999. December 1996. • IEC 60601-1-6 “Medical Electrical Equipment - Part 1-6: General • Tidwell, Jenifer. Designing Interfaces: Patterns for Effective Interaction requirements for safety — Collateral Standard: Usability” Draft dated Design. O’Reilly Media, Inc: Sebastopol, CA, 2005. 2002-05-14. • Wasserman, Todd. “Thinking by Design”. <http://www.brandweek.com/ • Kaye, Ron and Crowley, Jay. “Medical Device Use-Safety: Incorporating bw/content_display/news-and-features/packaging-and-design/e3i397aa Human Factors Engineering into Risk Management: Identifying, 99d2932d77d688976026b8e533e?pn=1>. Understanding and Addressing Use-Related Hazards.” Division of Device User Programs and Systems Analysis, Office of Device and Industry Whitepaper • Interaction Design for Medical Systems 26
  • 27. ABOUT THE AUTHOR Elizabeth Bacon is Chief Design Officer of Devise LLC. She holds a BA from Stanford University and MA from San Francisco State University. She began her interaction design career at Cooper Interaction Design, where she consulted on projects in domains ranging from enterprise systems to medical devices and web-based telecommunications. She subsequently played a leading role for over five years in product planning and interaction design for St. Jude Medical’s Cardiac Rhythm Management Division. Working on critical medical systems was enormously rewarding. She has been granted multiple patents and published articles in various venues. She also recently served three years on the Board of Directors of the Interaction Design Association (www.IxDA.org), an international professional organization with over 20,000 members. In her free time, she practices competitive motorsports, reads, writes, draws and spends time with her daughter. ABOUT DEVISE Devise LLC provides digital product design consulting services, specializing in User Research and Interaction Design. Visit Devise online at devise.com or Elizabeth can be reached at 503-292-5191. “Let’s Devise!” Whitepaper • Interaction Design for Medical Systems 27