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From Headphones to Microphones:
     Thinking Differently with Mobile
         (and measuring mobile success)

                Innovations in E-Learning Symposium
                             7 June 2012
                Nancy Proctor, Smithsonian Institution
                   proctorn@si.edu @nancyproctor


@NancyProctor, proctorn@si.edu   1                   7 June 2012   1
@NancyProctor, proctorn@si.edu   2   7 June 2012
In the beginning:
 Early Soundtracks and Soundbites



           ->->->->->->->->->->->->


Nancy Proctor, ProctorN@si.edu
Handheld Conference 3 June             3
  @NancyProctor, proctorn@si.edu
2009                               3       7 June 2012
Pearls of Wisdom



       -o-o-o-o-o-o-o-o-o-o-


Nancy Proctor, ProctorN@si.edu
Handheld Conference 3 June             4
  @NancyProctor, proctorn@si.edu
2009                               4           7 June 2012
The magic happened
                             in-between



           -o-o-o-o-o-o-o-o-o-o-


Nancy Proctor, ProctorN@si.edu
Handheld Conference 3 June             5
  @NancyProctor, proctorn@si.edu
2009                               5          7 June 2012
But many visitors got lost in linear
                 space



                           -o-o-(o)-o-o-?


Nancy Proctor, ProctorN@si.edu
Handheld Conference 3 June             6
  @NancyProctor, proctorn@si.edu
2009                               6        7 June 2012
Or simply abandoned the herd



                             -o-o-o-o-o~§


Nancy Proctor, ProctorN@si.edu
Handheld Conference 3 June             7
  @NancyProctor, proctorn@si.edu
2009                               7        7 June 2012
Random access was supposed to
            liberate us

o                                  o           o o
                          o                             o
                                       o
         o                                     o
Nancy Proctor, ProctorN@si.edu
Handheld Conference 3 June                 8
  @NancyProctor, proctorn@si.edu
2009                                   8             7 June 2012
Falling on deaf ears?




Nancy Proctor, ProctorN@si.edu http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562
Handheld Conference 3 June                                    9
  @NancyProctor, proctorn@si.edu
2009                                                        9                                       7 June 2012
ArtBabble:
     combining stops & soundtracks




 http://www.artbabble.org/video/meet-william-christenberry
@NancyProctor, proctorn@si.edu   10              7 June 2012
It’s NOT about the Technology




Fraunhofer Institute, Kunstmuseum Bonn: 11
     @NancyProctor, proctorn@si.edu     ‘Beat Zoderer’ exhibition (Listen project) 2003
                                                                        7 June 2012
@NancyProctor, proctorn@si.edu   12   7 June 2012
Mobile Transformation


                                      1. Stops become soundtracks
                                      2. Soundtracks become a-linear
                                      3. Your body becomes the interface
                                      4. The mobile tour experience is social
                                      5. The conversation is asynchronous

                                 http://wiki.museummobile.info/archives/16082

@NancyProctor, proctorn@si.edu                     13                           7 June 2012
Elsewhere I have argued:


                 Mobile IS social media
            http://mobileappsformuseums.wordpress.com/




@NancyProctor, proctorn@si.edu   14                7 June 2012   14
Understanding the mobile and
        social behaviors of your audience
          is the first step in building a
           mobile strategy or product.




@NancyProctor, proctorn@si.edu   15   7 June 2012
What are your audience’s mobile habits?
       Increasing mobile
         sophistication             Mobile Technographics
                                  • Use mobile Internet weekly
                                  • Visit social networks weekly
                                  • Consume news and information
      SuperConnecteds             • Stream music or video
            20%
                                  • Purchase music tracks
                                  • Purchase mobile content
          Entertainers
              9%                  • Send or receive email
                                  • Use maps or navigation
          Connectors              • Use mobile Internet less than
             15%                    weekly
                                  • Use no data service except:
                                       ─SMS, MMS, or IM
       Communicators                   ─Email less than monthly
           21%

                                   • Only use voice
             Talkers
              34%
                                  • Do not own a mobile phone
          Inactives 11%
 @NancyProctor, proctorn@si.edu               16                    7 June 2012
The Engagement Pyramid




                  http://www.flickr.com/photos/cambodia4kidsorg/4294119350/
@NancyProctor, proctorn@si.edu              17                                7 June 2012
Mobile Habits
                                                                Talking
                                                              Texting
                                                             Email
                                                           Gaming
                                                       Weather
                                                      Maps
                                                     Search
                                                   Social Media
                                                Music
                                               News
                                             Entertainment & Dining
                                             Video

@NancyProctor, proctorn@si.edu        18
                                           Mobile Tours   7 June 2012
Thinking outside the audio tour box
      From headphones to microphones




    “From interpretation to conversation.
     From we do the talking to
    we ArtAnderson, IMA,June 2010Steward, and Converse”,
     – Max
     The
                         “Gather,
         help you do the talking.”
           Newspaper, 8
    – Chris Anderson, Wired, Smithsonian 2.0 Conference, 24 Jan
    2009 http://smithsonian20.si.edu/schedule_webcast2.html
@NancyProctor, proctorn@si.edu   19                       7 June 2012
SI Mobile’s Vision

                Recruit the world
      to increase and diffuse knowledge
           by using mobile platforms to enlist
           collaborators globally in undertaking the
           real and important work of the Institution.
               Put the Smithsonian not just in
                    the people’s pockets,
                      but in their hands.
@NancyProctor, proctorn@si.edu       20           7 June 2012
20+ SI Mobile Projects to Date




@NancyProctor, proctorn@si.edu   http://si.edu/mobile
                                            21          7 June 2012
Smithsonian Mobile




                                                            22
@NancyProctor, proctorn@si.edu    22          7 June 2012
Mobile Social Media as Art




Halsey Burgund’s Scapes
deCordova Sculpture Park & Museum
Lincoln, MA – until Nov 14
             http://wiki.museummobile.info/archives/16082
@NancyProctor, proctorn@si.edu              23              7 June 2012
Stories from Main Street




                           http://storiesfrommainstreet.org/
@NancyProctor, proctorn@si.edu           24                    7 June 2012
@NancyProctor, proctorn@si.edu   25   7 June 2012
Access American Stories




@NancyProctor, proctorn@si.edu   26    7 June 2012
“Recruiting the World”
                So how’s that going for you?




@NancyProctor, proctorn@si.edu   27            7 June 2012
Wikipedia




 …400 million visitors monthly as of March 2011. There are
That means the average contributor works on ~247more than
 more than 85,000 active contributors working on articles?!
 21,000,000 articles in more than 280 languages.
 @NancyProctor, proctorn@si.edu      28             7 June 2012
Wikipedia’s World
                                 1,487

                       85,000




               400 million
               per month
                  http://www.flickr.com/photos/cambodia4kidsorg/4294119350/
@NancyProctor, proctorn@si.edu              29                                7 June 2012
http://amysampleward.org/2011/05/18/crowdsourcing-vs-community-sourcing-whats-the-
 difference-and-the-opportunity/
@NancyProctor, proctorn@si.edu          30                              7 June 2012
Crowdsourcing




@NancyProctor, proctorn@si.edu        31         7 June 2012
Hypostomus taphorni – from NMNH’s
       Guyana expedition, 2011




           http://smithsonianscience.org/2011/03/facebook-friends-help-scientists-quickly-identify-
           nearly-500-fish-specimens-collected-in-guyana/
6/7/2012                                Nancy Proctor, proctorn@si.edu                                  32
  @NancyProctor, proctorn@si.edu                    32                                    7 June 2012
Community-sourcing




@NancyProctor, proctorn@si.edu   33         7 June 2012
Smithsonian Mobile’s Recruits
                                       .01

                                 ~70




                         35,000

                  http://www.flickr.com/photos/cambodia4kidsorg/4294119350/
@NancyProctor, proctorn@si.edu               34                               7 June 2012
Stories from Main Street
                                       .01

                                 288




                         16,000

                  http://www.flickr.com/photos/cambodia4kidsorg/4294119350/
@NancyProctor, proctorn@si.edu               35                               7 June 2012
Product, or Process?

   The process of crowdsourcing projects
   fulfills the mission of digital collections
   better than the resulting searches [with
   metadata enhanced by crowdsourcing].
                                                    – Trevor Owens
                http://www.trevorowens.org/2012/03/crowdsourcing-
                   cultural-heritage-the-objectives-are-upside-down/


@NancyProctor, proctorn@si.edu     36                    7 June 2012   36
Mobile is not just social media




@NancyProctor, proctorn@si.edu   37   7 June 2012
The Engagement Eco-system




                  http://www.flickr.com/photos/cambodia4kidsorg/4294119350/
@NancyProctor, proctorn@si.edu              38                                7 June 2012
Mobile is a Distributed Network




@NancyProctor, proctorn@si.edu   39   Edward Hoover, 2010,June 2012 Flickr.
                                                         7 from
The Museum is Mobile




@NancyProctor, proctorn@si.edu   40   Edward Hoover, 2010,June 2012 Flickr.
                                                         7 from
More about Mobile
• http://si.edu/mobile
• http://smithsonian-
  webstrategy.wikispaces.com/Mobile
• http://wiki.museummobile.info/
• http://tatehandheldconference.pbworks.com
#mtogo
#SImobile
• @NancyProctor, proctorn@si.edu

@NancyProctor, proctorn@si.edu   41           7 June 2012

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N proctor e-learninginnovations7june12

  • 1. From Headphones to Microphones: Thinking Differently with Mobile (and measuring mobile success) Innovations in E-Learning Symposium 7 June 2012 Nancy Proctor, Smithsonian Institution proctorn@si.edu @nancyproctor @NancyProctor, proctorn@si.edu 1 7 June 2012 1
  • 3. In the beginning: Early Soundtracks and Soundbites ->->->->->->->->->->->-> Nancy Proctor, ProctorN@si.edu Handheld Conference 3 June 3 @NancyProctor, proctorn@si.edu 2009 3 7 June 2012
  • 4. Pearls of Wisdom -o-o-o-o-o-o-o-o-o-o- Nancy Proctor, ProctorN@si.edu Handheld Conference 3 June 4 @NancyProctor, proctorn@si.edu 2009 4 7 June 2012
  • 5. The magic happened in-between -o-o-o-o-o-o-o-o-o-o- Nancy Proctor, ProctorN@si.edu Handheld Conference 3 June 5 @NancyProctor, proctorn@si.edu 2009 5 7 June 2012
  • 6. But many visitors got lost in linear space -o-o-(o)-o-o-? Nancy Proctor, ProctorN@si.edu Handheld Conference 3 June 6 @NancyProctor, proctorn@si.edu 2009 6 7 June 2012
  • 7. Or simply abandoned the herd -o-o-o-o-o~§ Nancy Proctor, ProctorN@si.edu Handheld Conference 3 June 7 @NancyProctor, proctorn@si.edu 2009 7 7 June 2012
  • 8. Random access was supposed to liberate us o o o o o o o o o Nancy Proctor, ProctorN@si.edu Handheld Conference 3 June 8 @NancyProctor, proctorn@si.edu 2009 8 7 June 2012
  • 9. Falling on deaf ears? Nancy Proctor, ProctorN@si.edu http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562 Handheld Conference 3 June 9 @NancyProctor, proctorn@si.edu 2009 9 7 June 2012
  • 10. ArtBabble: combining stops & soundtracks http://www.artbabble.org/video/meet-william-christenberry @NancyProctor, proctorn@si.edu 10 7 June 2012
  • 11. It’s NOT about the Technology Fraunhofer Institute, Kunstmuseum Bonn: 11 @NancyProctor, proctorn@si.edu ‘Beat Zoderer’ exhibition (Listen project) 2003 7 June 2012
  • 13. Mobile Transformation 1. Stops become soundtracks 2. Soundtracks become a-linear 3. Your body becomes the interface 4. The mobile tour experience is social 5. The conversation is asynchronous http://wiki.museummobile.info/archives/16082 @NancyProctor, proctorn@si.edu 13 7 June 2012
  • 14. Elsewhere I have argued: Mobile IS social media http://mobileappsformuseums.wordpress.com/ @NancyProctor, proctorn@si.edu 14 7 June 2012 14
  • 15. Understanding the mobile and social behaviors of your audience is the first step in building a mobile strategy or product. @NancyProctor, proctorn@si.edu 15 7 June 2012
  • 16. What are your audience’s mobile habits? Increasing mobile sophistication Mobile Technographics • Use mobile Internet weekly • Visit social networks weekly • Consume news and information SuperConnecteds • Stream music or video 20% • Purchase music tracks • Purchase mobile content Entertainers 9% • Send or receive email • Use maps or navigation Connectors • Use mobile Internet less than 15% weekly • Use no data service except: ─SMS, MMS, or IM Communicators ─Email less than monthly 21% • Only use voice Talkers 34% • Do not own a mobile phone Inactives 11% @NancyProctor, proctorn@si.edu 16 7 June 2012
  • 17. The Engagement Pyramid http://www.flickr.com/photos/cambodia4kidsorg/4294119350/ @NancyProctor, proctorn@si.edu 17 7 June 2012
  • 18. Mobile Habits Talking Texting Email Gaming Weather Maps Search Social Media Music News Entertainment & Dining Video @NancyProctor, proctorn@si.edu 18 Mobile Tours 7 June 2012
  • 19. Thinking outside the audio tour box From headphones to microphones “From interpretation to conversation. From we do the talking to we ArtAnderson, IMA,June 2010Steward, and Converse”, – Max The “Gather, help you do the talking.” Newspaper, 8 – Chris Anderson, Wired, Smithsonian 2.0 Conference, 24 Jan 2009 http://smithsonian20.si.edu/schedule_webcast2.html @NancyProctor, proctorn@si.edu 19 7 June 2012
  • 20. SI Mobile’s Vision Recruit the world to increase and diffuse knowledge by using mobile platforms to enlist collaborators globally in undertaking the real and important work of the Institution. Put the Smithsonian not just in the people’s pockets, but in their hands. @NancyProctor, proctorn@si.edu 20 7 June 2012
  • 21. 20+ SI Mobile Projects to Date @NancyProctor, proctorn@si.edu http://si.edu/mobile 21 7 June 2012
  • 22. Smithsonian Mobile 22 @NancyProctor, proctorn@si.edu 22 7 June 2012
  • 23. Mobile Social Media as Art Halsey Burgund’s Scapes deCordova Sculpture Park & Museum Lincoln, MA – until Nov 14 http://wiki.museummobile.info/archives/16082 @NancyProctor, proctorn@si.edu 23 7 June 2012
  • 24. Stories from Main Street http://storiesfrommainstreet.org/ @NancyProctor, proctorn@si.edu 24 7 June 2012
  • 26. Access American Stories @NancyProctor, proctorn@si.edu 26 7 June 2012
  • 27. “Recruiting the World” So how’s that going for you? @NancyProctor, proctorn@si.edu 27 7 June 2012
  • 28. Wikipedia …400 million visitors monthly as of March 2011. There are That means the average contributor works on ~247more than more than 85,000 active contributors working on articles?! 21,000,000 articles in more than 280 languages. @NancyProctor, proctorn@si.edu 28 7 June 2012
  • 29. Wikipedia’s World 1,487 85,000 400 million per month http://www.flickr.com/photos/cambodia4kidsorg/4294119350/ @NancyProctor, proctorn@si.edu 29 7 June 2012
  • 32. Hypostomus taphorni – from NMNH’s Guyana expedition, 2011 http://smithsonianscience.org/2011/03/facebook-friends-help-scientists-quickly-identify- nearly-500-fish-specimens-collected-in-guyana/ 6/7/2012 Nancy Proctor, proctorn@si.edu 32 @NancyProctor, proctorn@si.edu 32 7 June 2012
  • 34. Smithsonian Mobile’s Recruits .01 ~70 35,000 http://www.flickr.com/photos/cambodia4kidsorg/4294119350/ @NancyProctor, proctorn@si.edu 34 7 June 2012
  • 35. Stories from Main Street .01 288 16,000 http://www.flickr.com/photos/cambodia4kidsorg/4294119350/ @NancyProctor, proctorn@si.edu 35 7 June 2012
  • 36. Product, or Process? The process of crowdsourcing projects fulfills the mission of digital collections better than the resulting searches [with metadata enhanced by crowdsourcing]. – Trevor Owens http://www.trevorowens.org/2012/03/crowdsourcing- cultural-heritage-the-objectives-are-upside-down/ @NancyProctor, proctorn@si.edu 36 7 June 2012 36
  • 37. Mobile is not just social media @NancyProctor, proctorn@si.edu 37 7 June 2012
  • 38. The Engagement Eco-system http://www.flickr.com/photos/cambodia4kidsorg/4294119350/ @NancyProctor, proctorn@si.edu 38 7 June 2012
  • 39. Mobile is a Distributed Network @NancyProctor, proctorn@si.edu 39 Edward Hoover, 2010,June 2012 Flickr. 7 from
  • 40. The Museum is Mobile @NancyProctor, proctorn@si.edu 40 Edward Hoover, 2010,June 2012 Flickr. 7 from
  • 41. More about Mobile • http://si.edu/mobile • http://smithsonian- webstrategy.wikispaces.com/Mobile • http://wiki.museummobile.info/ • http://tatehandheldconference.pbworks.com #mtogo #SImobile • @NancyProctor, proctorn@si.edu @NancyProctor, proctorn@si.edu 41 7 June 2012

Notes de l'éditeur

  1. Whether given by live guides, broadcast, or prerecorded on tape, the first museum tours were linear: ----------
  2. From starting point A to end point N, the exhibits interpreted on the tour were strung along the tour's linear route like pearls of wisdom on a necklace: -o-o-o-o-o-o-o-o-o-The value of the tour was measured in stops: oe.g. “The Louvre’s tour has over 1,500 stops!”
  3. The messiness, but also the magic, happened in the spaces between the exhibit commentary or 'stops' on the tour: -
  4.  People got lost in the interstitial spaces, uncertain of where to find the next stop (o), or lost track of where they were in the audio tour tape: -o-o-o-?
  5. Or they got bored, or distracted, or tired of following the herd, or simply decided to get off the tour before the last stop:-o-o-o~§
  6. Fear and impatience with the messiness prevailed, however, and the digital generation of audio tour technology introduced 'random access' tours. Visitors could choose which exhibits they saw and hence which stops they listened to absolutely at random. But we also lost something by “thinking online inside the audio tour box” – such as it was then: we lost the space and time and means for connecting those dots, for sustaining a narrative over time, and for immersing people in the museum experience. o 0 o o o o o o oo o o
  7. New screen-based devices, of course, offer the possibility to offer both soundtracks and soundbites or stops in a single interface. Here is one of my favorites, and it also offers links out to relevant third party content and experiences.
  8. At the end of 2010, I had the good fortune to come across a mobile project that I think exemplies this ideal, and also offers some important approaches as well as tools that can help museums radicalize their mobile practice. Scapes is an interactive art installation by Halsey Burgund at the deCordova Sculpture Park in Boston…
  9. What fascinates me about Scapes is how it takes these very traditional museum mobile content modalities – the stop and the soundtrack – and transforms them, radically.
  10. Interestingly, the audio tour, the most common mobile product in museums, turns this model on its head – if I can be permitted a certain license with the model!
  11. This is the model and spirit behind our proposed vision for the Smithsonian’s mobile strategy: to use mobile platforms and experiences to recruit the world to help us in our mission. By collaborating with the people we serve, mobile initiatives will put the Smithsonian not just in people’s pockets and on their mobile devices; we will put the Smithsonian, its work, future and brand in their hands.
  12. To date we have launched more than 20 mobile apps and websites, and more than that number again of podcasts and other downloadable audio, video and text content that people are using every day on their mobile devices.Today I want to focus on three in particular: Smithsonian Mobile, Stories from Main Street, and Access American Stories.
  13. Lifetime downloads: 16,593, over 9,000 with the newest versionHighest rank: #24 in the Education categoryAverage review=3 starsCountries: 87.2% United States; 6.0% Canada; 3.2% Brazil; 1% Mexico; .8% South Africa; .4% Qatar
  14. 228 available for playback through the app Tennessee and West Virginia have been our most active states where the exhibition is on tour. We had a single contributor talking about the town where she grew up in upstate New York over ten entries!
  15. Soft launched with opening of the exhibition last week. None of these apps has had a dedicated marketing budget, but are actively trying to organize events to solicit contributions to AAS.
  16. Wikipedia’s contributors author on average 247 articles apiece…
  17. To tell how something or someone is doing, you have to have some standard or benchmark to compare against. Quality is, as Chris Anderson said, largely in the eye of the beholder and relative to its contemporary context. But against what scale do you measure “recruiting the world?”There’s one benchmark we can use to set the bar – Wikipedia.
  18. Amy Sample Ward usefully identifies two different kinds of engagement of mass audiences:“Crowdsourcing invites diversity by encouraging anyone with an idea or interest to participateCrowdsourcing levels the playing field so it isn’t just your “favorites” or those you already know that get to play”http://amysampleward.org/2011/05/18/crowdsourcing-vs-community-sourcing-whats-the-difference-and-the-opportunity/
  19. In the Wikipedia example, the base of the engagement pyramid is very broad, 400m visitors per month, compared to the 85,000 people contributing articles nearer the top of the pyramid.
  20. In community sourcing, we are not aiming at such a huge and faceless mass. We know these people, so working with them produces different strategies, calls to action and outcomes.As an example, last year a team of ichthyologists sponsored by the Smithsonian’s National Museum of Natural History performed the first survey of the fish diversity in the Cuyuni River of Guyana. Upon their return, they needed to identify the more than 5,000 specimens they had collected in less than a week’s time in order to obtain an export permit. Faced with insufficient time and inadequate library resources to tackle the problem on their own, they instead posted a catalog of specimen images to Facebook and turned to their network of colleagues for help.In less than 24 hours, this approach identified approximately 90 percent of the posted specimens to at least the level of genus, revealed the presence of at least two likely undescribed species, indicated two new records for Guyana and generated several loan requests. The majority of people commenting held a Ph.D. in ichthyology or a related field, and hailed from a great diversity of countries including the United States, Canada, France, Switzerland, Colombia, Peru, Venezuela, Guyana and Brazil.
  21. Here the community base can be much narrower and still achieve the project’s desired results. The community has special skills and interests as well as a very well-developed network, so a smaller number of individuals in the eco-system get the job done.
  22. So clearlynot all crowdsourcing or community sourcing projects are created equal. They will not all have the same ratios of participants at the different levels in the engagement pyramid. But I’m starting to track this data for the Smithsonian’s mobile projects so we can measure and report our success in “recruiting the world.”The Smithsonian Mobile app, launched in August 2011, is a modest project by comparison…
  23. Here’s another mobile crowdsourcing project: Stories from Main Street. I was corresponding with David Anderson, a crowdsourcing expert from Berkley, about these metrics and how to read them. He had an interesting comment:“…downloading Stories from Main Street (I'm guessing) impliesan interest in supplying a story,whereas downloading the Smithsonian Mobile App (I'm guessing)doesn't imply an interest in contributing comments.So of the two, it's possible that 288/16000 is worse(i.e. reflects a worse user interface or wording) than 70/35000.”