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SF 2009




    Designing Moblin for MIDs

    Nick Richards
    Senior Interaction Designer, Intel




    MIDS002
Today we’re going to talk about
Moblin
O HAI
                                                                          i’m nick richards




Hi, I’m Nick Richards. I’m an Interaction Designer working for Intel in the Opensource Technology Centre. Prior to that I’ve
worked for a number of companies designing all sorts of things on Mobile, Desktop and Web.
This is my cat




                                                                                                                      Moblin
Moblin is all about sharing, sociability and friendliness so I thought I’d tell you a little bit about me so you can see a little bit
more about the context I’m coming from. This is my cat Linus. Yes, this does mean that I’m a huge geek.
What are we going to do today




Understand the design process
Understand the power of Moblin
See how you can take advantage
Are you a designer?




How many people here would describe themselves as a designer? Put your hands up and keep them there? Who does a bit of
design as part of the other things they do? Awesome. You can put your hands down now.
Do you know what Moblin is?

    Moblin is a new, Linux based operating
    system for netbooks, nettops, IVI and now
    MIDs.



If you don’t, the good news is - is that I’m going to tell you.
Do you know what a netbook is?
This is a netbook




                          http://www.flickr.com/photos/williamhook/2830322349/
                          http://www.dell.com/downloads/global/corporate/imagebank/notebooks/insp_mini_wt_150ppi.jpg

You may have heard of them, they’re taking the world by storm. Check out Renee James’ keynote tomorrow for more exciting
news.
How about a MID?
This is a MID




                           http://www.flickr.com/photos/williamhook/2830322349/

MIDs already exist, lots of people - not just intel are making them.
Or a phone?




How many people here would describe themselves as a designer? Put your hands up and keep them there? Who does a bit of
design as part of the other things they do? Awesome. You can put your hands down now.
This is a phone




                            http://www.flickr.com/photos/williamhook/2830322349/

A MID is like those bits of a phone that people actually like using these days. MID means ‘mobile internet device’ so it’s a device
where the internet is the most important thing. This is very moblin. Sure, some MIDs may be able to make phonecalls, and
some not - but the internet’s the thing.
This is Moblin, for MIDs




                                                                                                     Moblin
video available at http://www.youtube.com/watch?v=vsCpIeLLoT8 THIS SHOULD BE REPLACED BY THE MID VIDEO IF IT’S READY
IN TIME
What makes them different?




   Netbooks
   = Nomadic                MIDs
   (bagable)                = Mobile
                            (pocketable)



                                           Moblin
Building




                                                                                                                  Moblin
So, this is some stuff you should really be thinking about before you write any features. It’s mostly pretty easy stuff that anyone
can do, especially the sketching and wireframing.
It starts with a sketch




                                                                                                                Moblin
This time we needed fewer sketches than before since we were taking a product we designed and knew well. Normally we do a
lot of sketching. Sketching is really important as it’s quick - so you’ve got a lot less attachment to the idea than when you’ve
spent loads of time polishing it up.
Then you go to a wireframe
Or two
Thus
Add some snazzy visual design
     Thus




You’ll notice how this is smaller! This screen is pretty much pixel designed.
Motion is the key




Stay as simple as you can, as long as you can. Agility is vital and you can often pack in more concepts/
Some ideas work... less well




Often, the only way you know whether something works is to test it.
Then iterate the ‘info-motion’




Then you bring it all together.
What makes Moblin different
Myzone for Handsets
What’s it made of
     Thus

                                                                              mojito

                                                                                gio

                                                                              e-d-s

                                                                              ofono

                                                                              gconf

                                                                              clutter

                                                                               nbtk

                                                                               css

                                                                        .desktop files

                                                              gnome recent documents
                                                                              magic

                                                                         Moblin
This is what the myzone is made of. Lots of different stuff
A load of technical things




So as you can see we use lots of different tech to get to the place we want to be. Clutter! Linux!
Toolbar panels: Zones




You can do more than one thing at a time! Shock!
Moblin UX, a family of design
    Netbooks & MIDs: Browser visual tab switcher & zones




You may be familiar with zones from the netbook -
    we’ve
Notifications panel




A task oriented interface is provided by the notifications panel. We’re really excited
by this. It’s a different way of interacting with your machine and works really well to
Get Stuff Done.
Your application
Live life in widescreen




                        http://www.flickr.com/photos/petergiger/3931462820/

Portrait vs landscape
Always be in a consistent state




                         http://www.flickr.com/photos/theritters/3084728261/

The device may go offline. We may run out of memory. The application may be closed down or the user may lose interest. Save
automatically and often.
Storage is cheap; connectivity less so




                         http://www.flickr.com/photos/msittig/2630364973/

Partial offline states
Don’t rely on a keyboard




                         http://www.flickr.com/photos/msittig/2630364973/

Virtual keyboard is to be expected. autocomplete won’t work very well
Expected context of use
     Thus




                            http://www.flickr.com/photos/wetwebwork/2565783762/


Mobile, moving. Personal.
A toolbar acts on a context




                              Moblin
A sidebar switches context




                             Moblin
Simple, simple, simple




Most of our work is removing buttons and cognitive
load.
Always have personality




If your app connects with people then they’ll forgive a lot. A little personality goes a very long way BUT - be warned - it’s hard
to localise.
Adapting your desktop application
Netbook UI
Thus




             Moblin
New UI, please




                                                     http://www.flickr.com/
                                                     photos/ksyz/3817875682/
Look at this desktop UI being shoved onto a mobile
device.
MID UI
Moblin is for MIDs, netbooks, nettops and IVI

         We’ve got world leading tech like Clutter

         Design is very important for differentiation




                               Drawing it all together

Design principles for you to
steal
useful places to go
“Developing Moblin Applications”
Wed 5:15pm - MOBS003

moblin.org
clutter-project.org
designintheopen.ning.com
Please Fill out the
 Session Evaluation Form
Give the completed form to the
  room monitors as you exit!

  Thank You for your input, we use it to
  improve future Intel Developer Forum
                 events
Session Presentations - PDFs

The PDF for this Session presentation is
available from our IDF Content Catalog at
the end of the day at:
intel.com/go/idfsessions
Questions?
Legal Disclaimer
• INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL® PRODUCTS. NO LICENSE,
  EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY
  THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL’S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS,
  INTEL ASSUMES NO LIABILITY WHATSOEVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY,
  RELATING TO SALE AND/OR USE OF INTEL® PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO
  FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR
  OTHER INTELLECTUAL PROPERTY RIGHT. INTEL PRODUCTS ARE NOT INTENDED FOR USE IN MEDICAL, LIFE
  SAVING, OR LIFE SUSTAINING APPLICATIONS.
• Intel may make changes to specifications and product descriptions at any time, without notice.
• All products, dates, and figures specified are preliminary based on current expectations, and are subject to
  change without notice.
• Intel, processors, chipsets, and desktop boards may contain design defects or errors known as errata, which
  may cause the product to deviate from published specifications. Current characterized errata are available on
  request.
• Performance tests and ratings are measured using specific computer systems and/or components and reflect
  the approximate performance of Intel products as measured by those tests. Any difference in system hardware
  or software design or configuration may affect actual performance.
• Intel, Intel Inside, and the Intel logo are trademarks of Intel Corporation in the United States and other
  countries.
• *Other names and brands may be claimed as the property of others.
• Copyright © 2009 Intel Corporation.
Risk Factors
The above statements and any others in this document that refer to plans and expectations for the third quarter, the year and the
future are forward-looking statements that involve a number of risks and uncertainties. Many factors could affect Intel’s actual results,
and variances from Intel’s current expectations regarding such factors could cause actual results to differ materially from those
expressed in these forward-looking statements. Intel presently considers the following to be the important factors that could cause
actual results to differ materially from the corporation’s expectations. Ongoing uncertainty in global economic conditions pose a risk to
the overall economy as consumers and businesses may defer purchases in response to tighter credit and negative financial news, which
could negatively affect product demand and other related matters. Consequently, demand could be different from Intel's expectations
due to factors including changes in business and economic conditions, including conditions in the credit market that could affect
consumer confidence; customer acceptance of Intel’s and competitors’ products; changes in customer order patterns including order
cancellations; and changes in the level of inventory at customers. Intel operates in intensely competitive industries that are
characterized by a high percentage of costs that are fixed or difficult to reduce in the short term and product demand that is highly
variable and difficult to forecast. Additionally, Intel is in the process of transitioning to its next generation of products on 32nm process
technology, and there could be execution issues associated with these changes, including product defects and errata along with lower
than anticipated manufacturing yields. Revenue and the gross margin percentage are affected by the timing of new Intel product
introductions and the demand for and market acceptance of Intel's products; actions taken by Intel's competitors, including product
offerings and introductions, marketing programs and pricing pressures and Intel’s response to such actions; and Intel’s ability to
respond quickly to technological developments and to incorporate new features into its products. The gross margin percentage could
vary significantly from expectations based on changes in revenue levels; capacity utilization; start-up costs, including costs associated
with the new 32nm process technology; variations in inventory valuation, including variations related to the timing of qualifying
products for sale; excess or obsolete inventory; product mix and pricing; manufacturing yields; changes in unit costs; impairments of
long-lived assets, including manufacturing, assembly/test and intangible assets; and the timing and execution of the manufacturing
ramp and associated costs. Expenses, particularly certain marketing and compensation expenses, as well as restructuring and asset
impairment charges, vary depending on the level of demand for Intel's products and the level of revenue and profits. The current
financial stress affecting the banking system and financial markets and the going concern threats to investment banks and other
financial institutions have resulted in a tightening in the credit markets, a reduced level of liquidity in many financial markets, and
heightened volatility in fixed income, credit and equity markets. There could be a number of follow-on effects from the credit crisis on
Intel’s business, including insolvency of key suppliers resulting in product delays; inability of customers to obtain credit to finance
purchases of our products and/or customer insolvencies; counterparty failures negatively impacting our treasury operations; increased
expense or inability to obtain short-term financing of Intel’s operations from the issuance of commercial paper; and increased
impairments from the inability of investee companies to obtain financing. The majority of our non-marketable equity investment
portfolio balance is concentrated in companies in the flash memory market segment, and declines in this market segment or changes in
management’s plans with respect to our investments in this market segment could result in significant impairment charges, impacting
restructuring charges as well as gains/losses on equity investments and interest and other. Intel's results could be impacted by adverse
economic, social, political and physical/infrastructure conditions in countries where Intel, its customers or its suppliers operate,
including military conflict and other security risks, natural disasters, infrastructure disruptions, health concerns and fluctuations in
currency exchange rates. Intel's results could be affected by adverse effects associated with product defects and errata (deviations from
published specifications), and by litigation or regulatory matters involving intellectual property, stockholder, consumer, antitrust and
other issues, such as the litigation and regulatory matters described in Intel's SEC reports. A detailed discussion of these and other risk
factors that could affect Intel’s results is included in Intel’s SEC filings, including the report on Form 10-Q for the quarter ended June
27, 2009.




  Rev. 7/27/09
kthanxbai
i’ve been nick@linux.intel.com
you’ve been a wonderful
audience

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Designing Moblin For MIDs (with notes)

  • 1. SF 2009 Designing Moblin for MIDs Nick Richards Senior Interaction Designer, Intel MIDS002
  • 2. Today we’re going to talk about Moblin
  • 3. O HAI i’m nick richards Hi, I’m Nick Richards. I’m an Interaction Designer working for Intel in the Opensource Technology Centre. Prior to that I’ve worked for a number of companies designing all sorts of things on Mobile, Desktop and Web.
  • 4. This is my cat Moblin Moblin is all about sharing, sociability and friendliness so I thought I’d tell you a little bit about me so you can see a little bit more about the context I’m coming from. This is my cat Linus. Yes, this does mean that I’m a huge geek.
  • 5. What are we going to do today Understand the design process Understand the power of Moblin See how you can take advantage
  • 6. Are you a designer? How many people here would describe themselves as a designer? Put your hands up and keep them there? Who does a bit of design as part of the other things they do? Awesome. You can put your hands down now.
  • 7. Do you know what Moblin is? Moblin is a new, Linux based operating system for netbooks, nettops, IVI and now MIDs. If you don’t, the good news is - is that I’m going to tell you.
  • 8. Do you know what a netbook is?
  • 9. This is a netbook http://www.flickr.com/photos/williamhook/2830322349/ http://www.dell.com/downloads/global/corporate/imagebank/notebooks/insp_mini_wt_150ppi.jpg You may have heard of them, they’re taking the world by storm. Check out Renee James’ keynote tomorrow for more exciting news.
  • 10. How about a MID?
  • 11. This is a MID http://www.flickr.com/photos/williamhook/2830322349/ MIDs already exist, lots of people - not just intel are making them.
  • 12. Or a phone? How many people here would describe themselves as a designer? Put your hands up and keep them there? Who does a bit of design as part of the other things they do? Awesome. You can put your hands down now.
  • 13. This is a phone http://www.flickr.com/photos/williamhook/2830322349/ A MID is like those bits of a phone that people actually like using these days. MID means ‘mobile internet device’ so it’s a device where the internet is the most important thing. This is very moblin. Sure, some MIDs may be able to make phonecalls, and some not - but the internet’s the thing.
  • 14. This is Moblin, for MIDs Moblin video available at http://www.youtube.com/watch?v=vsCpIeLLoT8 THIS SHOULD BE REPLACED BY THE MID VIDEO IF IT’S READY IN TIME
  • 15. What makes them different? Netbooks = Nomadic MIDs (bagable) = Mobile (pocketable) Moblin
  • 16. Building Moblin So, this is some stuff you should really be thinking about before you write any features. It’s mostly pretty easy stuff that anyone can do, especially the sketching and wireframing.
  • 17. It starts with a sketch Moblin This time we needed fewer sketches than before since we were taking a product we designed and knew well. Normally we do a lot of sketching. Sketching is really important as it’s quick - so you’ve got a lot less attachment to the idea than when you’ve spent loads of time polishing it up.
  • 18. Then you go to a wireframe
  • 20. Add some snazzy visual design Thus You’ll notice how this is smaller! This screen is pretty much pixel designed.
  • 21. Motion is the key Stay as simple as you can, as long as you can. Agility is vital and you can often pack in more concepts/
  • 22. Some ideas work... less well Often, the only way you know whether something works is to test it.
  • 23. Then iterate the ‘info-motion’ Then you bring it all together.
  • 24. What makes Moblin different
  • 26. What’s it made of Thus mojito gio e-d-s ofono gconf clutter nbtk css .desktop files gnome recent documents magic Moblin This is what the myzone is made of. Lots of different stuff
  • 27. A load of technical things So as you can see we use lots of different tech to get to the place we want to be. Clutter! Linux!
  • 28. Toolbar panels: Zones You can do more than one thing at a time! Shock!
  • 29. Moblin UX, a family of design Netbooks & MIDs: Browser visual tab switcher & zones You may be familiar with zones from the netbook - we’ve
  • 30. Notifications panel A task oriented interface is provided by the notifications panel. We’re really excited by this. It’s a different way of interacting with your machine and works really well to Get Stuff Done.
  • 32. Live life in widescreen http://www.flickr.com/photos/petergiger/3931462820/ Portrait vs landscape
  • 33. Always be in a consistent state http://www.flickr.com/photos/theritters/3084728261/ The device may go offline. We may run out of memory. The application may be closed down or the user may lose interest. Save automatically and often.
  • 34. Storage is cheap; connectivity less so http://www.flickr.com/photos/msittig/2630364973/ Partial offline states
  • 35. Don’t rely on a keyboard http://www.flickr.com/photos/msittig/2630364973/ Virtual keyboard is to be expected. autocomplete won’t work very well
  • 36. Expected context of use Thus http://www.flickr.com/photos/wetwebwork/2565783762/ Mobile, moving. Personal.
  • 37. A toolbar acts on a context Moblin
  • 38. A sidebar switches context Moblin
  • 39. Simple, simple, simple Most of our work is removing buttons and cognitive load.
  • 40. Always have personality If your app connects with people then they’ll forgive a lot. A little personality goes a very long way BUT - be warned - it’s hard to localise.
  • 41. Adapting your desktop application
  • 42. Netbook UI Thus Moblin
  • 43. New UI, please http://www.flickr.com/ photos/ksyz/3817875682/ Look at this desktop UI being shoved onto a mobile device.
  • 45. Moblin is for MIDs, netbooks, nettops and IVI We’ve got world leading tech like Clutter Design is very important for differentiation Drawing it all together Design principles for you to steal
  • 46. useful places to go “Developing Moblin Applications” Wed 5:15pm - MOBS003 moblin.org clutter-project.org designintheopen.ning.com
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  • 48. Session Presentations - PDFs The PDF for this Session presentation is available from our IDF Content Catalog at the end of the day at: intel.com/go/idfsessions
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