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 A smartphone can be a personal digital assistant (PDA), mobile
  phone, portable media player, or camera phone with a
  touchscreen, GPS navigation, Wi-Fi and mobile broadband access.
 Smartphones (iPads and most tablet PCs) can download
  applications (apps) and their owners describe these devices as:




                         Source: http://pewinternet.org/Reports/2011/Smartphones.aspx
 Mobile AR is the overlaying of digital information onto the
  real world, viewed through a camera phone or other
  camera-enabled mobile devices.
 What are the stages for mobile AR
  development?
 Who is using mobile AR and why is it
  important?
 How does cross-cluster, cross-region
  targeted engagement and social
  embeddedness support economic
  development?
 How can Georgia support mobile AR
  industry cluster development?
 Mobile technologies are an accelerator
  for AR innovation.
 Mobile AR is expected to undergo
  substantial growth in the next 3-5 years.
  Global revenues in this area will reach
  $1.5 billion by 2015, with 1.4 billion
  downloads projected.*
 The total Mobile AR Market, by 2015,
  will be split into 7 categories; 75% of the
  total are games, location-based services
  and enterprise applications.
       *Source: http://www.juniperresearch.com/shop/products/report/pdf/brochure/8057Mobile%20Augmented%20Reality%202011%20-
                                                                                                            %20BrochureS.pdf
1.   Download and print the
                                                       marker.

                                                  2.   Place the marker in the room
                                                       where you want to view the
                                                       3D product/model.
 YOUReality developed as a business out of       3.   Take photos with a digital
  the need for a mass-market visualization             camera (with marker) and
  solution to enable users to visualize 3D             view with installed software.
  products before making purchasing decisions.
 YOUReality works by inserting 3D models
  “into” a digital photo of an actual space so
  users can see how objects would look in their
  intended environment. They have developed
  the software so that customers can take
  photos of their own spaces with their own
  digital cameras.
1.   Download and print the
                                                       marker.

                                                  2.   Place the marker on a table
                                                       where you want to play the
 Aura Interactive created an Augmented Reality        game.
  game based on the classic toy Rock’em           3.   Point camera-enabled mobile
  Sock’em robots, in collaboration with                device at marker to take
  Qualcomm and Mattel.                                 control of the boxing robots.

 Rock’em Sock’em works by pointing a
  camera-enabled mobile device at a printed
  marker so users can see and interact with 3D
  robots (using a touchscreen). Players can
  move their devices around the game board to
  view fighters from different angels. Two
  people can play over Bluetooth.
   Social media ROI is one of the
                                                       five indicators of social media
                                                       adoption according to SmartBrief
                                                       Inc. and Summus Limited's "2010
                                                       State of Social Media for
                                                       Business."

                                                      Web metrics like traffic
                                                       counts, number of comments or
                                                       uploads/downloads, Twitter
                                                       followers, Facebook fans, Google
                                                       (+1) responses, Meetup check-
                                                       ins and reviews – these metrics
 Social media / mobile AR increases levels of         are an important component
  engagement among users (employees and                when calculating ROI for social
  customers) and provides opportunities for            media.
  businesses to engage with their target              Companies do not rely solely on
  customers, both online and off.                      web metrics, but on what the
                                                       data leads to. For
                                                       instance, YOUReality 3D reports
 Google calls mobile phones “MOT” (moment
                                                       an increase in website visitors
  of truth) machines and marketing accelerators.       that correlates higher sales.
  The Zero Moment of Truth’ or ZMOT captures           People can browse the
                                                       website, search for product
  the idea that shoppers use social media to
                                                       reviews, click on product pages
  make pre-purchasing decisions, i.e. blogs and        or download markers to
  reviews, social networks, etc.                       experience augmented
                                                       reality, and upload their own
 Mobile AR in GA is in a pre-emerging
  cluster stage.
 Business accelerators and incubators
  support emerging technology entrepreneurs
  with capital and mentors to sharpen ideas
  into strong start-ups.
 Online social networking portals facilitate
  offline developer meetings in various            METRO ATLANTA
  localities, including in metropolitan Atlanta.   COMPANIES


             LinkedI
             n
What is an Industry Cluster?

 A cluster exists where there is:
    • Critical mass of resources &
      competencies;
    • A key position in economic activity; and
    • A sustainable competitive advantage
      versus other locations.

 A cluster is a geographic
  concentration of related
  businesses and associated
  institutions in a particular sector
  which has 3 major benefits:
    • An increase in productivity;
    • Greater innovation; and
    • Stimulation of new business.

            http://enterpriseresilienceblog.typepad.com/enterprise_resilience_man/2010/07/entrepreneurs-and-business-clusters.html
 Social network analysis of the ARAtlanta mobile AR developer group based
  on professional connections via LinkedIn and Meetup.com resulted in
  identifying ...
                                           10 entrepreneurs and executives
                                            from companies involved in mobile
                                            AR development.
                                           A critical mass of mobile AR
                                            resources & competencies is
                                            building gradually, driven by one
                                            innovator and company (Aura
                                            Interactive).
 Social network analysis of the ARNY mobile AR developer group based on
  professional connections via LinkedIn and Meetup.com resulted in identifying
  ...
                                                    10 entrepreneurs and
                                                     executives from companies
                                                     involved in mobile AR
                                                     development identified.
                                                    A critical mass of mobile
                                                     AR resources &
                                                     competencies building very
                                                     quickly, driven by three
                                                     innovators and companies
                                                     with close connections to
                                                     other firms and groups in
                                                     other regions such as
                                                     Raleigh and Los Angeles.
Georgia is uniquely positioned to support mobile AR startups based on
existing incentives, i.e. for digital entertainment.


Mobile AR can increase targeted engagement, i.e. using social networks
for idea generation, collaboration and knowledge exchange.


Local organizations as purveyors of local information receive private
funding to partner with developers to generate “hyper-local” or targeted
mobile AR products.


Aspiring, pre-emerging regional clusters can learn from successful
international mobile AR industries and services.
Mobile AR needs to be on the government radar, i.e. to support location-
based services, digital entertainment, and enterprise activities at the
“hyper-local” level.


Most investors are not yet keenly aware of mobile AR or its potential and
are not funding companies that are ready to take off and expand.


In order for mobile AR to be financially viable it would need to become
available on multiple devices and operating systems which would need a
broader, longer cost analysis.

Mobile AR justifies the development of scalable mobile AR business
models, i.e. with local investors to bring interesting demonstration projects
to full market deployment.
Economic developers can encourage growth by
Integrate “hyper-local” mobile   linking regional mobile AR developers and
AR content.                      innovators to small (local) businesses and
                                 organizations that can sustain targeted
                                 engagement in “hyper local” sectors.

                                 Economic developers can encourage more
Increase networking              structured and systematic access to knowledge and
opportunities.                   provide a fertile business environment to deploy
                                 mobile AR that addresses emerging “hyper-local”
                                 needs.

                                 Economic developers can create platforms for
                                 collaboration and cross‐fertilization between
Encourage collaborations.        sectors– serving as fertile ground for
                                 entrepreneurship, transfer of skills,
                                 experimentation, and faster product development.

                                 Economic developers can focus more on social
Recognize new policy tools.      media ROI models aimed at encouraging targeted
                                 engagement and private sector involvement.
   Meetup, Augmented Reality Meetup Groups.
   Olivier Blanchard, Olivier Blanchard Basics Of Social Media ROI, 2010.
   Heidi Cohen, 5 Key Indicators of Social Media Adoption, December 30, 2010.
   Heidi Cohen, Forget Social Media ROI, June 27, 2011.
   Google/Shopper Sciences, Zero Moment of Truth Study, April 2011.
   Gary Hayes, Recognising Augmented Reality Business Opportunities, June 30,
    2010.
   Gary Hayes, Augmented Reality Barriers & Drivers for Widespread Adoption
    [for Mobile Industry Group Australian Interactive Media Industry Association,
    July 13, 2010].
   Hutchinson Associates, Social Network Analysis.
   LinkedIn Corporation, LinkedIn.
   Strategy Analytics, Evaluating a Video Game Cluster in Rhode Island, June 14,
    2010.
   Christina Warren, HOW TO: Measure Social Media ROI, October 27, 2009.

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Mobile Augmented Reality Development in the Private Sector

  • 1.
  • 2.  A smartphone can be a personal digital assistant (PDA), mobile phone, portable media player, or camera phone with a touchscreen, GPS navigation, Wi-Fi and mobile broadband access.  Smartphones (iPads and most tablet PCs) can download applications (apps) and their owners describe these devices as: Source: http://pewinternet.org/Reports/2011/Smartphones.aspx
  • 3.  Mobile AR is the overlaying of digital information onto the real world, viewed through a camera phone or other camera-enabled mobile devices.
  • 4.  What are the stages for mobile AR development?  Who is using mobile AR and why is it important?  How does cross-cluster, cross-region targeted engagement and social embeddedness support economic development?  How can Georgia support mobile AR industry cluster development?
  • 5.  Mobile technologies are an accelerator for AR innovation.  Mobile AR is expected to undergo substantial growth in the next 3-5 years. Global revenues in this area will reach $1.5 billion by 2015, with 1.4 billion downloads projected.*  The total Mobile AR Market, by 2015, will be split into 7 categories; 75% of the total are games, location-based services and enterprise applications. *Source: http://www.juniperresearch.com/shop/products/report/pdf/brochure/8057Mobile%20Augmented%20Reality%202011%20- %20BrochureS.pdf
  • 6.
  • 7. 1. Download and print the marker. 2. Place the marker in the room where you want to view the 3D product/model.  YOUReality developed as a business out of 3. Take photos with a digital the need for a mass-market visualization camera (with marker) and solution to enable users to visualize 3D view with installed software. products before making purchasing decisions.  YOUReality works by inserting 3D models “into” a digital photo of an actual space so users can see how objects would look in their intended environment. They have developed the software so that customers can take photos of their own spaces with their own digital cameras.
  • 8. 1. Download and print the marker. 2. Place the marker on a table where you want to play the  Aura Interactive created an Augmented Reality game. game based on the classic toy Rock’em 3. Point camera-enabled mobile Sock’em robots, in collaboration with device at marker to take Qualcomm and Mattel. control of the boxing robots.  Rock’em Sock’em works by pointing a camera-enabled mobile device at a printed marker so users can see and interact with 3D robots (using a touchscreen). Players can move their devices around the game board to view fighters from different angels. Two people can play over Bluetooth.
  • 9. Social media ROI is one of the five indicators of social media adoption according to SmartBrief Inc. and Summus Limited's "2010 State of Social Media for Business."  Web metrics like traffic counts, number of comments or uploads/downloads, Twitter followers, Facebook fans, Google (+1) responses, Meetup check- ins and reviews – these metrics  Social media / mobile AR increases levels of are an important component engagement among users (employees and when calculating ROI for social customers) and provides opportunities for media. businesses to engage with their target  Companies do not rely solely on customers, both online and off. web metrics, but on what the data leads to. For instance, YOUReality 3D reports  Google calls mobile phones “MOT” (moment an increase in website visitors of truth) machines and marketing accelerators. that correlates higher sales. The Zero Moment of Truth’ or ZMOT captures People can browse the website, search for product the idea that shoppers use social media to reviews, click on product pages make pre-purchasing decisions, i.e. blogs and or download markers to reviews, social networks, etc. experience augmented reality, and upload their own
  • 10.  Mobile AR in GA is in a pre-emerging cluster stage.  Business accelerators and incubators support emerging technology entrepreneurs with capital and mentors to sharpen ideas into strong start-ups.  Online social networking portals facilitate offline developer meetings in various METRO ATLANTA localities, including in metropolitan Atlanta. COMPANIES LinkedI n
  • 11. What is an Industry Cluster?  A cluster exists where there is: • Critical mass of resources & competencies; • A key position in economic activity; and • A sustainable competitive advantage versus other locations.  A cluster is a geographic concentration of related businesses and associated institutions in a particular sector which has 3 major benefits: • An increase in productivity; • Greater innovation; and • Stimulation of new business. http://enterpriseresilienceblog.typepad.com/enterprise_resilience_man/2010/07/entrepreneurs-and-business-clusters.html
  • 12.  Social network analysis of the ARAtlanta mobile AR developer group based on professional connections via LinkedIn and Meetup.com resulted in identifying ...  10 entrepreneurs and executives from companies involved in mobile AR development.  A critical mass of mobile AR resources & competencies is building gradually, driven by one innovator and company (Aura Interactive).
  • 13.  Social network analysis of the ARNY mobile AR developer group based on professional connections via LinkedIn and Meetup.com resulted in identifying ...  10 entrepreneurs and executives from companies involved in mobile AR development identified.  A critical mass of mobile AR resources & competencies building very quickly, driven by three innovators and companies with close connections to other firms and groups in other regions such as Raleigh and Los Angeles.
  • 14. Georgia is uniquely positioned to support mobile AR startups based on existing incentives, i.e. for digital entertainment. Mobile AR can increase targeted engagement, i.e. using social networks for idea generation, collaboration and knowledge exchange. Local organizations as purveyors of local information receive private funding to partner with developers to generate “hyper-local” or targeted mobile AR products. Aspiring, pre-emerging regional clusters can learn from successful international mobile AR industries and services.
  • 15. Mobile AR needs to be on the government radar, i.e. to support location- based services, digital entertainment, and enterprise activities at the “hyper-local” level. Most investors are not yet keenly aware of mobile AR or its potential and are not funding companies that are ready to take off and expand. In order for mobile AR to be financially viable it would need to become available on multiple devices and operating systems which would need a broader, longer cost analysis. Mobile AR justifies the development of scalable mobile AR business models, i.e. with local investors to bring interesting demonstration projects to full market deployment.
  • 16. Economic developers can encourage growth by Integrate “hyper-local” mobile linking regional mobile AR developers and AR content. innovators to small (local) businesses and organizations that can sustain targeted engagement in “hyper local” sectors. Economic developers can encourage more Increase networking structured and systematic access to knowledge and opportunities. provide a fertile business environment to deploy mobile AR that addresses emerging “hyper-local” needs. Economic developers can create platforms for collaboration and cross‐fertilization between Encourage collaborations. sectors– serving as fertile ground for entrepreneurship, transfer of skills, experimentation, and faster product development. Economic developers can focus more on social Recognize new policy tools. media ROI models aimed at encouraging targeted engagement and private sector involvement.
  • 17. Meetup, Augmented Reality Meetup Groups.  Olivier Blanchard, Olivier Blanchard Basics Of Social Media ROI, 2010.  Heidi Cohen, 5 Key Indicators of Social Media Adoption, December 30, 2010.  Heidi Cohen, Forget Social Media ROI, June 27, 2011.  Google/Shopper Sciences, Zero Moment of Truth Study, April 2011.  Gary Hayes, Recognising Augmented Reality Business Opportunities, June 30, 2010.  Gary Hayes, Augmented Reality Barriers & Drivers for Widespread Adoption [for Mobile Industry Group Australian Interactive Media Industry Association, July 13, 2010].  Hutchinson Associates, Social Network Analysis.  LinkedIn Corporation, LinkedIn.  Strategy Analytics, Evaluating a Video Game Cluster in Rhode Island, June 14, 2010.  Christina Warren, HOW TO: Measure Social Media ROI, October 27, 2009.

Notes de l'éditeur

  1. Title –How many here know what mobile augmented reality is? (show of hands, jump to definition page, then back to smartphones)
  2. According the Pew Internet Project:One third of US adults – or 35% – own smartphones which are high-end mobile phones with more advanced features such as portable media players, camera phones with touchscreens, GPS navigation and Wi-Fi access. 87% of smartphone owners access the Internet, rather than with a computer1 in 4 adults currently use mobile applicationsSmartphone adoption is highest among the affluent and well educated, the (relatively) young, and non-whites
  3. DEMO & Handouts (2):AR was listed as one of the top 10 emerging technologies in the MIT Technology Review;Mobile Augmented Reality Business Models shows key growth opportunities for mobile AR, including levels of adoption to likely commercial value; and Location-based AR, enterprise and game applications are predicted to be the most popular and the market is primed for a bit hit.
  4. Agenda
  5. Mobile Augmented Reality Market Forecast:ARhas been around since the 1990s, but a recognizable consumermarket has only existed since 2009 due to mobile devices and applications;Enterprise apps enable mobile billing, customer support, or content managementLBS apps identify a location of a person or object in order to provide relevant content or entertainment; Game apps are for digital entertainment
  6. Mobile Augmented Reality Development Pipeline [HANDOUT]:Targeted engagement and social networking go across the pipeline;Platforms are operating systems that control mobile devices; SDKs are a set of development tools that allow for the creation of applications; and Applications perform specific tasks such as playing a mobile AR game
  7. YOUReality 3D Visualization Software Case Study:YOUReality 3D is one of the few Atlantacompanies with fully deployed mobile AR applications currently on the market
  8. Rock’ Em Sock’ Em Robots Case Study:This is only a demonstration project and there are currently no plans to fully deploy the application anytime soon;In order for it to be financially viableit would need to become available on multiple devices and operating systems. This case justifies the development of a scalable mobile AR business model, i.e. with local investors to bring an interesting demonstration project to full market deployment.
  9. Mobile AR/Social Media ROI:Researchers are seeing a merging of traditional and new marketing / business models for mobile AR; andSocial Media ROI is different based on web metrics which are used as part of the valuing equation.
  10. Mobile AR CompnaiesinMetro Atlanta:The #2 feature of mobile AR is the use of social media in the development of products; DEMO: A GIS map was generated based on activity in social networks, i.e. through Meetup.com and LinkedIn; andMeetup.com is an online social networking portal. It is used to facilitate offline or face-to-face meetings. The GIS map shows that most of the ten mobile AR companies in metropolitan Atlanta are clustered around Georgia Tech (AEL) which is near the north end of the Downtown Connector where I-75 and I-85 converge in Midtown. Three companies are located north of Atlanta. The data shows that companies in metropolitan Atlanta tend to be geographically close to high-tech innovation.
  11. Regional Industry Clusters:Currently mobile AR is an aspiring or early, pre-emerging industry; This market has two main features: #1. High-tech firms organize around clusters of like firms that meet socially (online and off)
  12. Social Network Analysis Atlanta/GA Attribute Results:This social network map consists of senior managers from 10 companies in metro Atlanta;Each individual manager is represented by a blue node; andThe lines link nodes to each other. The Atlanta map shows that 9 of the 10 attributes or nodes are linked to a single node/person, AR innovator Blair MacIntyre who founded Aura Interactive and the ARAtlantaMeetup group and directs the AEL
  13. Social Network Analysis NYC Attribute Results:In New York City, most of the nodes are linked to three innovators from different firms. The star structure of both maps suggest social engagement but neither region has a decentralized culture of high career mobility which leads to social embeddedness which is a critical factor to sustaining a regional high-tech cluster.
  14. Opportunities:Georgia is uniquely positioned to meet mobile AR by providing incentives through digital entertainment sectors; Macon, GA is one Knight’s investment cities and the Macon Arts Alliance is working with me on an “Idea to Action” business model to harness mobile AR technology and make the transition to a new information environment; andMobile AR is fueling economic development in other countries such as in Stuttgart, Germany for regional industry cluster visualization.
  15. Barriers to Adoption & Growth:Mobile AR applications still only make up a fraction of the market for smartphones and increased revenue directly correlates to targeted engagement and the development of “hyper local” content. Mobile AR experiences are only in the first of many generations. A minimum mobile AR experience may need to be defined, as part of a scalable AR business model and framework, to ensure that users, developers and content providers continue to evolve and benefit.
  16. ConclusionBased on the results of this research I have determined that mobile AR in Georgia does have characteristics in common with the aspiring, pre-emerging clusters such as a growing market demand for mobile AR products; the strength of an academic system and human capital; and entrepreneurial activities. Other regional features include higher levels of social interaction, targeted engagement, and collaboration between different stakeholders in metropolitan Atlanta. However, mobile AR companies and individuals need to be more socially embedded into a vibrant industrial community across the US and internationally.
  17. References