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Session 1:
Messaging & Marketing
All about #1
4 billion mobile users, but only one me
Cinema
Usage
         Radio


           TV


          Print


        PC/laptop

          Mobile


           #1
How to contact #1
                           Media contact per annum
          7,000


          6,000


          5,000


          4,000
  Hours




          3,000


          2,000


          1,000


             0
                  Cinema    Radio   Print   TV       PC/laptop   Mobile
Mobile Media landscape, 2005-2007
                       Mobile operator
                            Content provider



Messaging     Games           Video            TV            Music       Mobizines




   Location           UGC                Social networking            Innovation


                                Search


               Mobile Internet                                       Mobile apps

                       Mobile advertising
2008: The arrival of the open Internet
                                                The Mobile Medium
high




                              Messaging                                    Voice




                                                                                                       Content provider
            Mobile operator




                                     Mobile Internet                          Mobile apps
Priority




                                  Social networking                           Search

                                                           Services




                                                                                            Location
                                                      Mobile advertising
Low




                                                           Content

                                                          Next up?
APPocalypse Now – all about the OS
                                                         The Mobile Medium
high




                                 Messaging                          Voice



                             Mobile Internet              Mobile apps
           Mobile operator
Priority




                                     Social networking                  Search




                                                                                                                     Sony Ericsson
                                                                                                        Blackberry
                                                                                            Nokia/Ovi



                                                                                                         Samsung
                                                                                             Android
                                                                                              Apple




                                                                                                                                          Puma
                                                                                                                                     LG
                                                    Services




                                                                                 Location
                                               Mobile advertising
Low




                                                    Content

                                                   Next up?
Eyjafjallajökull
Global disruption
The mobile eruption
The global picture
Everyone is going mobile
Game changer
Mobile landscape make-up
                                            Device growth (mil.)*

                                                                                    2010                 2015
                                            Legacy                                  242.39               237.73

                                            Featurephone                            1,132.32             1,596

                                            Smartphone                              180.63               800.5

                                            iPhone                                  10.2                 45.4
Legacy
                                            * Australia, China, India, Indonesia, Japan, Philippines & Singapore
Basic WAP functionality

Featurephone
Rich-media device, WAP with open Internet
enablement

Smartphone
Advanced capabilities with PC-like
functionality (5-10 times higher usage)

iPhone
Yardstick (20-50 times higher usage)
Reach
                              Mobile Internet


  iPhone




                  Messaging

           Apps
Actual noise
                             Apps


   SMS




                    iPhone

          Mobile
         Internet
Consumers on mobile marketing
35%

30%

25%

20%

15%

10%

5%

0%
      Use your mobile phone to Use your mobile to find out        Wait until back on PC      Ignore altogether
       access the consumer     about the consumer benefit
               benefit          but wait until getting back
                                on your PC before acting


                                                              Consumers on apps

                                                              •       35% of men and 14.5% of women know what the App Store (Apple) is
                                                              •       Knowledge of app stores diminishes with age
                                                              •       Knowledge of app stores is higher in the south of the UK compared to the
                                                                      rest of the country
                                                              •       48% of men would be interested in using an app store for content
                                                              •       44% of women would be interested in using an app store for content
Consumers on brand communication
              If a company communicated with you using mobile after a purchase
                                       would you…

 40%

 35%

 30%

 25%

 20%

 15%

 10%

 5%

 0%
       Appreciate the follow-up Appreciate the follow-up    Welcome the            Would find the          Would find the
       communication and be       communication and      communication but it communication intrusive communication intrusive
        encouraged to spend       continue spending a    wouldn’t sway you to       but would not      and move your custom
                more             similar amount at that keep spending with this discourage you from     to another company
                                        company               company             spending at that
                                                                                      company




       Source: mobileSQUARED, consumer survey 2009, 21,247 respondents
Consumers on mobile transactions
             Do you make transactions over £10 using your mobile phone...
                                  by demography?
  100%

  90%

  80%

  70%

  60%

  50%                                                                              Yes
                                                                                   No
  40%

  30%

  20%

  10%

   0%
                18-24              25-34               35-44         45-54   55+




   Source: mobileSQUARED, consumer survey 2009, 21,247 respondents
Biggest challenge?
          Q.3 If an advert was served to you on your
        mobile phone that was 100% relevant to you at
         that moment in time, based on your location
               and requirements, would you…?

12000
                                                                          10891

10000                                                                              Overcoming consumer apathy


 8000


 6000
                                                    4891
               3963
 4000


 2000                             1502


    0
         Click on the ad to Consider clicking Consider clicking    Ignore the ad
           find out more    on the ad but do on the ad but do        altogether
                                 nothing      nothing because
                                              you are worried
                                               about the cost

        Source: mobileSQUARED, consumer survey 2009, 21,247 respondents
Why mobile marketing?
             It is possible to use your mobile phone to purchase
           goods and services. How much are you willing to spend                                     Of those users that will use their
              on goods and services using your mobile phone?                                           mobile to make a purchase :

8,000,000                                                                                            60% (5.4 million subscribers) will
                                                                                                       spend 500 Rupees (US$11.3)
7,000,000
                                                                                                   17% (1.5 million) will spend 501-1,000
6,000,000                                                                                                         Rupees

5,000,000                                                                                          In 2015 that 60% & 17.5% will equate
                                                                                                       to 69 million and 19.7 million
4,000,000

3,000,000

2,000,000

1,000,000

       -
             0-500 Rupees 1,001-2,500        10,000+      2,500-10,000   501-1,000   I would not
                            Rupees           Rupees          Rupees       Rupees       purchase
                                                                                     items using
                                                                                      my mobile
                                                                                        phone


             Source: mobileSQUARED, consumer research, Apr 2010,
Value chain




              … multiple permutations
Interruption?
Spend




                                              Campaign 1



                             Campaign 1        Campaign 2



                              Campaign 2         Campaign 3
         Campaign 1

          Campaign 2            Campaign 3        Campaign 4


                                                    Campaign 5
           Campaign 3            Campaign 4

              Year 1                Year 2             Year 3    Time


                       Fractured approach
Development
                                                                    Consumers
Spend




                                                                           Interaction
                                                       Campaign 4
                                          Campaign 3
        Brand                Campaign 2
                Campaign 1

                                                                    Time
Stage 1: C.R.M.
Stage 2: CRM 2.0
Stage 3: BRM




Consumer is in control
Social media removes campaign-led
dynamic from advertising
Consumers controlling who can contact
them:

BRAND RELATIONSHIP MANAGEMENT
What’s in it for me?
             Which of the following would you like to receive to
                   lower the cost of using your mobile?
  70%



  60%



  50%                                                         5 SMS adverts per day in exchange for
                                                              250 free messages and 100 mins of
                                                              voice calls per month
                                                              Free games with adverts before playing
  40%                                                         a game

                                                              Free music with ads before listening to
  30%                                                         music

                                                              Free video (such as sport clips) with
                                                              ads before and during the viewing
  20%



  10%



  0%


        Source: mobileSQUARED, consumer research, Apr 2010,
The truth about messaging
Getting the message
                        Asian messaging penetration                      3.16 billion
3,500,000,000


3,000,000,000
                2.39 billion

2,500,000,000


2,000,000,000


1,500,000,000


1,000,000,000


 500,000,000


            -
                    2009          2010           2011      2012   2013       2014




                   Source: mobileSQUARED, Morgan Stanley
Messaging stats

• 95% of all SMSes read
• 90% read within 15 minutes

             SMS campaign: audience 10 million
                 • 9 million read within 15 mins


 1 operator in India distributes
    100 million “marketing”
      messages per day
PBM heading to India 2H10
<25%
BMW EfficientDynamics also in mobile
The ultimate mobile marketing campaign

The BMW Winter Tyres MMS campaign generated €33.2 million in new
business to BMW from a mobile campaign based on 117,000 MMSes.

Directly (and accurately) attributable to MMS
Classic example of engagement marketing




                                                Cost of campaign €44,000

                                                €0.20/MMS x 117,000 = €23,400

                                                30% click thru + transaction (35,100 customers spent on average €946).
Part 1: Communicating with #1

                                 MESSAGING


TIME TO CONSUMER




                   PENETRATION
Internet & Social Media
Still all about #1
Now 4.0013 billion mobile users, but still only one me
The users, by device category
                  Device % of voice across selected markets
   100%

   90%

   80%

   70%

   60%
                                                                         Legacy
   50%                                                                   Featurephones
                                                                         Smartphones
   40%
                                                                         iPhone

   30%

   20%

   10%

    0%
      2009         2010       2011       2012       2013   2014   2015

          Source: mobileSQUARED, Asia report 2010
Mobile is same as web, only different


    Delivering traffic via search – ranging from 12% for all users to 55%
    for iPhone users. So it’s important but not ubiquitous (Source –
    eMarekter)


    Delivering traffic via display – plenty of options for ad networks and
    exchanges but buying solely on price isn't wise. Users expect to be
    delivered to something entertaining and valuable; they won't hang
    around if they're not.


    Delivering for mobile – design for screen size, browsing flexibility,
    handset variants and speed. Everyone doesn’t have an iPhone (just
    like a few years ago everyone didn't have Broadband or flash) .
Far from perfect

                   End of Honeymoon period =
                   behavioural change

                   Users congregate to iPhone-
                   optimised sites = known as
                   RAILROADS

                   However:

                   Majority of iPhone optimised
                   sites cannot be overridden,
                   but a few now are providing
                   access to the main web site

                   Users need options!
It’s an addiction
                          Mobile daily phone usage, mid-2008 - mid-2009


      0.7


      0.6


      0.5                   users/daily usage

      0.4                                                                 mid-2008
                                                                          mid-2009
      0.3                                                                 mid-2010
                                                                          Expon. (mid-2008)
      0.2                                                                 Expon. (mid-2009)
                                                                          Expon. (mid-2010)
      0.1


        0




Source: mobileSQUARED, Asia report 2010
Who is going where?




  Source: mobileSQUARED, Asia report 2010
The Top Sites
  Average browsing session 10-15 mins

  Site will lose 25-30% of users per click – (originally >50%)
       • Based on 1 million users of site X, if they go 10 pages into site,
       would previously have 977 users, now 56,314.
       • Improvement of 5,764%.

  Users gravitate towards 10 “favourite” sites
  including: Social networking site, business networking site, news, sport,
  finance, fashion, entertainment

  On average a user will have up to 6 “set” sites and 4 “floating” sites.
  Ambition for brands is to become a “floating” site with a goal of
  becoming a “set” site.
The mobile site hierarchy
                                 #1 mobile site behaviour
   100%

   90%

   80%

   70%

   60%
                                                                     Sites of uncertainty:
   50%                                                                Target for brands
   40%

   30%

   20%

   10%

    0%
     Site 10   Site 2   Site 3   Site 4   Site 5   Site 6   Site 7   Site 8   Site 9   Site 10
WAP landing pages
Spend




                                              Campaign 1



                             Campaign 1        Campaign 2



                              Campaign 2         Campaign 3
         Campaign 1

          Campaign 2            Campaign 3        Campaign 4


                                                    Campaign 5
           Campaign 3            Campaign 4

              Year 1                Year 2             Year 3    Time


                       Fractured approach
The mobile platform
Spend




                                  Ongoing communication




                                                          Camp. 3
                           Campaign 1      Camp. 2
        Brand                                                       Consumers

                Presence

                                                                          Time
Mobile Internet: raising awareness


                                                                  38
                                                                                     76% that clicked on
                                        +36%                                         the ad would be likely
                                                                                     to buy the product
                        28




                                          +267%


                                                                   11
                         3




Source: IAB Mobile Advertising Effectiveness Research, Base: All Respondents (609)
We’re a social lot




Source: mobileSQUARED, Asia report 2010, Trendstream
And we influence




       Source: mobileSQUARED, Asia report 2010, Trendstream
And we’re starting to make decisions
     % of buyers who researched prior to purchase (offline and online)




 Source: mobileSQUARED, Asia report 2010, Trendstream
Part 2: Communicating with #1

                                        MESSAGING
       MOBILE INTERNET
CONSUMER ATTENTION




                     SOCIAL NETWORKING
                       CONSUMER REACH

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M2 roadshow europe nick lane mobile squared

  • 2. All about #1 4 billion mobile users, but only one me
  • 3. Cinema Usage Radio TV Print PC/laptop Mobile #1
  • 4. How to contact #1 Media contact per annum 7,000 6,000 5,000 4,000 Hours 3,000 2,000 1,000 0 Cinema Radio Print TV PC/laptop Mobile
  • 5. Mobile Media landscape, 2005-2007 Mobile operator Content provider Messaging Games Video TV Music Mobizines Location UGC Social networking Innovation Search Mobile Internet Mobile apps Mobile advertising
  • 6. 2008: The arrival of the open Internet The Mobile Medium high Messaging Voice Content provider Mobile operator Mobile Internet Mobile apps Priority Social networking Search Services Location Mobile advertising Low Content Next up?
  • 7. APPocalypse Now – all about the OS The Mobile Medium high Messaging Voice Mobile Internet Mobile apps Mobile operator Priority Social networking Search Sony Ericsson Blackberry Nokia/Ovi Samsung Android Apple Puma LG Services Location Mobile advertising Low Content Next up?
  • 14. Mobile landscape make-up Device growth (mil.)* 2010 2015 Legacy 242.39 237.73 Featurephone 1,132.32 1,596 Smartphone 180.63 800.5 iPhone 10.2 45.4 Legacy * Australia, China, India, Indonesia, Japan, Philippines & Singapore Basic WAP functionality Featurephone Rich-media device, WAP with open Internet enablement Smartphone Advanced capabilities with PC-like functionality (5-10 times higher usage) iPhone Yardstick (20-50 times higher usage)
  • 15. Reach Mobile Internet iPhone Messaging Apps
  • 16. Actual noise Apps SMS iPhone Mobile Internet
  • 17. Consumers on mobile marketing 35% 30% 25% 20% 15% 10% 5% 0% Use your mobile phone to Use your mobile to find out Wait until back on PC Ignore altogether access the consumer about the consumer benefit benefit but wait until getting back on your PC before acting Consumers on apps • 35% of men and 14.5% of women know what the App Store (Apple) is • Knowledge of app stores diminishes with age • Knowledge of app stores is higher in the south of the UK compared to the rest of the country • 48% of men would be interested in using an app store for content • 44% of women would be interested in using an app store for content
  • 18. Consumers on brand communication If a company communicated with you using mobile after a purchase would you… 40% 35% 30% 25% 20% 15% 10% 5% 0% Appreciate the follow-up Appreciate the follow-up Welcome the Would find the Would find the communication and be communication and communication but it communication intrusive communication intrusive encouraged to spend continue spending a wouldn’t sway you to but would not and move your custom more similar amount at that keep spending with this discourage you from to another company company company spending at that company Source: mobileSQUARED, consumer survey 2009, 21,247 respondents
  • 19. Consumers on mobile transactions Do you make transactions over £10 using your mobile phone... by demography? 100% 90% 80% 70% 60% 50% Yes No 40% 30% 20% 10% 0% 18-24 25-34 35-44 45-54 55+ Source: mobileSQUARED, consumer survey 2009, 21,247 respondents
  • 20. Biggest challenge? Q.3 If an advert was served to you on your mobile phone that was 100% relevant to you at that moment in time, based on your location and requirements, would you…? 12000 10891 10000 Overcoming consumer apathy 8000 6000 4891 3963 4000 2000 1502 0 Click on the ad to Consider clicking Consider clicking Ignore the ad find out more on the ad but do on the ad but do altogether nothing nothing because you are worried about the cost Source: mobileSQUARED, consumer survey 2009, 21,247 respondents
  • 21. Why mobile marketing? It is possible to use your mobile phone to purchase goods and services. How much are you willing to spend Of those users that will use their on goods and services using your mobile phone? mobile to make a purchase : 8,000,000 60% (5.4 million subscribers) will spend 500 Rupees (US$11.3) 7,000,000 17% (1.5 million) will spend 501-1,000 6,000,000 Rupees 5,000,000 In 2015 that 60% & 17.5% will equate to 69 million and 19.7 million 4,000,000 3,000,000 2,000,000 1,000,000 - 0-500 Rupees 1,001-2,500 10,000+ 2,500-10,000 501-1,000 I would not Rupees Rupees Rupees Rupees purchase items using my mobile phone Source: mobileSQUARED, consumer research, Apr 2010,
  • 22. Value chain … multiple permutations
  • 23. Interruption? Spend Campaign 1 Campaign 1 Campaign 2 Campaign 2 Campaign 3 Campaign 1 Campaign 2 Campaign 3 Campaign 4 Campaign 5 Campaign 3 Campaign 4 Year 1 Year 2 Year 3 Time Fractured approach
  • 24. Development Consumers Spend Interaction Campaign 4 Campaign 3 Brand Campaign 2 Campaign 1 Time
  • 27. Stage 3: BRM Consumer is in control Social media removes campaign-led dynamic from advertising Consumers controlling who can contact them: BRAND RELATIONSHIP MANAGEMENT
  • 28. What’s in it for me? Which of the following would you like to receive to lower the cost of using your mobile? 70% 60% 50% 5 SMS adverts per day in exchange for 250 free messages and 100 mins of voice calls per month Free games with adverts before playing 40% a game Free music with ads before listening to 30% music Free video (such as sport clips) with ads before and during the viewing 20% 10% 0% Source: mobileSQUARED, consumer research, Apr 2010,
  • 29. The truth about messaging
  • 30. Getting the message Asian messaging penetration 3.16 billion 3,500,000,000 3,000,000,000 2.39 billion 2,500,000,000 2,000,000,000 1,500,000,000 1,000,000,000 500,000,000 - 2009 2010 2011 2012 2013 2014 Source: mobileSQUARED, Morgan Stanley
  • 31. Messaging stats • 95% of all SMSes read • 90% read within 15 minutes SMS campaign: audience 10 million • 9 million read within 15 mins 1 operator in India distributes 100 million “marketing” messages per day
  • 32. PBM heading to India 2H10
  • 33. <25%
  • 34. BMW EfficientDynamics also in mobile The ultimate mobile marketing campaign The BMW Winter Tyres MMS campaign generated €33.2 million in new business to BMW from a mobile campaign based on 117,000 MMSes. Directly (and accurately) attributable to MMS Classic example of engagement marketing Cost of campaign €44,000 €0.20/MMS x 117,000 = €23,400 30% click thru + transaction (35,100 customers spent on average €946).
  • 35. Part 1: Communicating with #1 MESSAGING TIME TO CONSUMER PENETRATION
  • 37. Still all about #1 Now 4.0013 billion mobile users, but still only one me
  • 38. The users, by device category Device % of voice across selected markets 100% 90% 80% 70% 60% Legacy 50% Featurephones Smartphones 40% iPhone 30% 20% 10% 0% 2009 2010 2011 2012 2013 2014 2015 Source: mobileSQUARED, Asia report 2010
  • 39. Mobile is same as web, only different Delivering traffic via search – ranging from 12% for all users to 55% for iPhone users. So it’s important but not ubiquitous (Source – eMarekter) Delivering traffic via display – plenty of options for ad networks and exchanges but buying solely on price isn't wise. Users expect to be delivered to something entertaining and valuable; they won't hang around if they're not. Delivering for mobile – design for screen size, browsing flexibility, handset variants and speed. Everyone doesn’t have an iPhone (just like a few years ago everyone didn't have Broadband or flash) .
  • 40. Far from perfect End of Honeymoon period = behavioural change Users congregate to iPhone- optimised sites = known as RAILROADS However: Majority of iPhone optimised sites cannot be overridden, but a few now are providing access to the main web site Users need options!
  • 41. It’s an addiction Mobile daily phone usage, mid-2008 - mid-2009 0.7 0.6 0.5 users/daily usage 0.4 mid-2008 mid-2009 0.3 mid-2010 Expon. (mid-2008) 0.2 Expon. (mid-2009) Expon. (mid-2010) 0.1 0 Source: mobileSQUARED, Asia report 2010
  • 42. Who is going where? Source: mobileSQUARED, Asia report 2010
  • 43. The Top Sites Average browsing session 10-15 mins Site will lose 25-30% of users per click – (originally >50%) • Based on 1 million users of site X, if they go 10 pages into site, would previously have 977 users, now 56,314. • Improvement of 5,764%. Users gravitate towards 10 “favourite” sites including: Social networking site, business networking site, news, sport, finance, fashion, entertainment On average a user will have up to 6 “set” sites and 4 “floating” sites. Ambition for brands is to become a “floating” site with a goal of becoming a “set” site.
  • 44. The mobile site hierarchy #1 mobile site behaviour 100% 90% 80% 70% 60% Sites of uncertainty: 50% Target for brands 40% 30% 20% 10% 0% Site 10 Site 2 Site 3 Site 4 Site 5 Site 6 Site 7 Site 8 Site 9 Site 10
  • 45. WAP landing pages Spend Campaign 1 Campaign 1 Campaign 2 Campaign 2 Campaign 3 Campaign 1 Campaign 2 Campaign 3 Campaign 4 Campaign 5 Campaign 3 Campaign 4 Year 1 Year 2 Year 3 Time Fractured approach
  • 46. The mobile platform Spend Ongoing communication Camp. 3 Campaign 1 Camp. 2 Brand Consumers Presence Time
  • 47. Mobile Internet: raising awareness 38 76% that clicked on +36% the ad would be likely to buy the product 28 +267% 11 3 Source: IAB Mobile Advertising Effectiveness Research, Base: All Respondents (609)
  • 48. We’re a social lot Source: mobileSQUARED, Asia report 2010, Trendstream
  • 49. And we influence Source: mobileSQUARED, Asia report 2010, Trendstream
  • 50. And we’re starting to make decisions % of buyers who researched prior to purchase (offline and online) Source: mobileSQUARED, Asia report 2010, Trendstream
  • 51. Part 2: Communicating with #1 MESSAGING MOBILE INTERNET CONSUMER ATTENTION SOCIAL NETWORKING CONSUMER REACH