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Creating games for brands
       October 2012
Candyspace Offering

What we do

 Candyspace delivers cutting edge mobile and multichannel digital solutions.


 We do this better than anyone else due to:

    •    Our extraordinary experience in mobile
    •    Our deep understanding of today’s multi-device consumer

    •    Our strategic approach & innovative ideas
    •    Our cutting edge technical capability and bespoke platforms

    •    Everything we do is developed in-house – we never outsource


 The result = Technically feasible creative ideas that deeply engage consumers across
 channels
Candyspace Offering

Our Solutions

 Mobile and digital solutions that help clients:

    •    Drive sales
    •    Brand awareness & immersion
    •    Launch products & services
    •    Enhance content propositions
    •    Educate consumers


 All Technologies:
 PHP, .NET, HTML 5, CSS3, Flash, Flex and Java.
 Native mobile & desktop – iOS, Java, Android, Symbian & Air.


 Optimised for all web browsers and over 7000 mobile devices.
Candyspace

Why create a game?

 What are talking about?
 •    “Adding gaming elements to marketing campaigns”


 Why should brands do it?
 •    Leverages basic human desires: reward, status, achievement, self-expression & competition
 •    Great way to get customers to engage with brands – on their terms
 •    Very high dwell time
 •    Cut-through
 •    The viral effect / utilising customers’ social networks for brand activity
 •    Boost impact of media
Our best games…
Virgin Media TV

Taking fans on an epic
treasure-hunt, blending
realities and delivering a
supernatural experience
Supernatural

Background


 •  Supernatural had an established TV
     show on ITV2 for 4 seasons

 •  Living TV bought it for seasons 5&6
Candyspace

Our challenge


 1.  Migrate fans

 2.  Fuel viewing
Supernatural

Insight

 •     Supernatural fans live and breathe their
       passion online

      -  We needed to tap into these existing
         behaviours
      -  Give fans a unique experience
      -  Show them we really understand the show
The strategy

Comms strategy


 Share their obsession!

 1.     Prove that we are obsessive

 2.     Shout about it
Overview

Our solution

 We created an ARG (Fight the Apocalypse) with
 the ultimate prize

 •  We created competitive armies of obsessed
     fans

 •  Launched a nationwide treasure hunt for hidden
     symbols

 •  Players could play online or via their mobiles
Developing the plot

Immersing fans in the show

 •  Fight the Apocalypse was closely
    tied the storyline

    -  Use of Enochian Sigils
    -  Building armies to help in fight vs.
        Lucifer
 •  Worked with the talent

    -  Clues, content distributed via
        microsite
                      –    Use of
Developing the plot

Game overview

 Main game actions (via dedicated microsite):

 •    Create an army & build profile

 •    Recruit friends

 •    Form alliances to gain points

 •    Collect sigils via fans’ mobiles

 •    Listen to clues from Angel Castiel

 •    Take knowledge quiz to prove dedication
The microsite                      Build Army
                                        Players could recruit
                                        friends to join their
                                        army by email, text
                                        and Facebook.




 Advanced
 mapping
 technology                             Clue Portal feed
                                        The latest clues
                                        were incorporated in
                                        the dashboard,
                                        allowing all functions
                                        to be carried out
                                        from one place.




                                        Knowledge is
                                        Strength quiz
Manage
Alliances                               Launched half way
                                        through the
                                        campaign to find
                                        most dedicated fans


                     Sigil Collection
A trail of discovery

Enochian Sigils

 •     Sigils formed the core currency of the game

 •     Players needed to find & collect 25 unique sigils via MMS


        Online                         TV                     Print                 Real world




   Various online sites &       TV spots running on      Various press titles   Including haunted house
  blogs, forums, fan sites    Living TV to remind fans    including Metro       we created, cemeteries &
   including SFX, AOL,       that the show had moved                             other spooky locations
   YouTube, Digital Spy,           to a new home
  Supernaturalfans.co.uk,
       Flickr, Bizarre
Initial results

Unprecedented uptake
Clues & content

Using content to enhance the ARG
  •  The clue portal was one of the most exciting features of the ARG. Candyspace worked with Warner Bros’ scriptwriters to
     ensure scripts were on character

  •  Clues were released the portal through the game in video & text format



Lucifer’s warning to the          Angel Castiel’s video                   Fan clues
           UK                            clues




We created a video with Lucifer   Angel (Mischa Collins) filmed       We engaged UK’s most
 to seed the game and create      10 video clues to guide fans    dedicated fans to record one-
          anticipation                 towards the Sigils         off special clues for the game
Clues & content

Social – the glue of the game

Twitter                           Facebook                            Fan forums                    Some fan comments




Main communication channel        Incorporated into build army        Fans had created forums
for the game                      mechanic                            just to discuss and
•  Clue updates released via      •  Players able to invite friends   collaborate on the game.
   official ARG Twitter              via FB Connect                   •  Find new friends to ally
•  Fans used channel to discuss   •  Players used FB to create           with
   all things Fight the              their own campaigns &            •  Swap Sigils
   Apocalypse                        promote own armies               •  Discuss and speculate on
                                  •  (One person even threw a            the next clue to be
                                     party, promoted on FB to get        released
                                     new recruits)
Real world activity

The Grand Finale

 We hosted a real-world grand finale staged at The Mall:

 •     The car with the final sigil with a special 1st find bonus of
       5m points

 •     Fans for given clues about the final link in the chain
       during the week leading up to the event

 •     The clue to the car’s location was released in the form of
       a riddle at 1pm distributed via Twitter, SMS & the mobile
       site
The results

It worked!

 •     Audience figures exceeded ITV2’s peak

 •     16,000 armies created

 •     Average dwell time @ 14mins

 •     New audience brought in

      -  29% not watched it before

 •     Supernatural viewers watched other Living
       TV shows
Nintendo Coin Rush

Unleashing a real
world hunt for
gamers
Nintendo Coin rush

Background


 •  Latest version of a successful
     franchise on new piece of
     hardware (3DS)

 •  Large existing Facebook
     community
Nintendo Coin rush

The challenge


 1.  Drive conversation/involvement with latest version of franchise

 2.  Engage existing fans online & in real world

 3.  Drive sales & pre-orders (h/w & s/w)
Nintendo Coin rush

Our solution

 We devised a digital treasure hunt to captivate and engage
 fans. Fans needed to collect coin codes that were hidden online
 & in the real world

 •    Gameplay was carried out via a dedicated Facebook App
      that could be played on web and mobile

 •    Coin codes were sporadically delivered via online & offline
      channels for fans to hunt down
Channels

Finding coins

 •    Players needed to collect coin codes that were hidden online & in the real world to win prizes


       Paid channels                   Owned channels                   Earned channels                           Real world




  Various sites, blogs & fan forums.   Use of Nintendo UK’s sites    Extensive use of Twitter & FB to     Codes hidden at Nintendo events &
 Formats included video, banners &     including Official Nintendo   distribute clues, content & codes.       GAME stores across UK
   editorial features (e.g. in IGN)       Magazine & UK site         Facebook acted a central hub for
                                                                                   activity
Nintendo Coin rush

Collecting coins

 •    Players installed the Coin Rush
      Facebook App and submitted codes
      they found

 •    The App could be viewable online and
      via players’ mobiles

 •    The more coins they collected, the
      better the prizes they received!
Nintendo Coin rush

Results

 •    Game generated fantastic buzz for
      Nintendo’s new release

 •    20% increase in Facebook Likes on
      NUK’s 3DS channel

 •    25% conversion rate on FB shares

 •    25,000 codes redeemed
Nintendo Coin rush

Insight from campaign

 •     High number of low level prizes drive interactions (perceived
       to be more achievable)

 •     People will do anything to win

      -  Need robust plans around how do deal with cheats
         (before game kicks off)

 •     Short, quick burst of activity worked
Final thoughts
Candyspace

Key things to remember

 •  Know your audience

 •  Keep gameplay simple

 •  Promotion strategy is key

 •  Add in real-world interaction (content/events)

 •  Prepare messaging strategy (customer support, ‘challenges’)

 •  Factor in lots of time (2-3 months standard)
Keep in touch

Thank you!

 Nick Shadbolt
 Account Director
 candyspace media ltd
 4 Turnham Green Terrace Mews
 London
 W4 1 QU


 Nick.shadbolt[at]candyspace.com

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Creating digital games for brands

  • 1. Creating games for brands October 2012
  • 2. Candyspace Offering What we do Candyspace delivers cutting edge mobile and multichannel digital solutions. We do this better than anyone else due to: •  Our extraordinary experience in mobile •  Our deep understanding of today’s multi-device consumer •  Our strategic approach & innovative ideas •  Our cutting edge technical capability and bespoke platforms •  Everything we do is developed in-house – we never outsource The result = Technically feasible creative ideas that deeply engage consumers across channels
  • 3. Candyspace Offering Our Solutions Mobile and digital solutions that help clients: •  Drive sales •  Brand awareness & immersion •  Launch products & services •  Enhance content propositions •  Educate consumers All Technologies: PHP, .NET, HTML 5, CSS3, Flash, Flex and Java. Native mobile & desktop – iOS, Java, Android, Symbian & Air. Optimised for all web browsers and over 7000 mobile devices.
  • 4. Candyspace Why create a game? What are talking about? •  “Adding gaming elements to marketing campaigns” Why should brands do it? •  Leverages basic human desires: reward, status, achievement, self-expression & competition •  Great way to get customers to engage with brands – on their terms •  Very high dwell time •  Cut-through •  The viral effect / utilising customers’ social networks for brand activity •  Boost impact of media
  • 6. Virgin Media TV Taking fans on an epic treasure-hunt, blending realities and delivering a supernatural experience
  • 7. Supernatural Background •  Supernatural had an established TV show on ITV2 for 4 seasons •  Living TV bought it for seasons 5&6
  • 8. Candyspace Our challenge 1.  Migrate fans 2.  Fuel viewing
  • 9. Supernatural Insight •  Supernatural fans live and breathe their passion online -  We needed to tap into these existing behaviours -  Give fans a unique experience -  Show them we really understand the show
  • 10. The strategy Comms strategy Share their obsession! 1.  Prove that we are obsessive 2.  Shout about it
  • 11. Overview Our solution We created an ARG (Fight the Apocalypse) with the ultimate prize •  We created competitive armies of obsessed fans •  Launched a nationwide treasure hunt for hidden symbols •  Players could play online or via their mobiles
  • 12. Developing the plot Immersing fans in the show •  Fight the Apocalypse was closely tied the storyline -  Use of Enochian Sigils -  Building armies to help in fight vs. Lucifer •  Worked with the talent -  Clues, content distributed via microsite –  Use of
  • 13. Developing the plot Game overview Main game actions (via dedicated microsite): •  Create an army & build profile •  Recruit friends •  Form alliances to gain points •  Collect sigils via fans’ mobiles •  Listen to clues from Angel Castiel •  Take knowledge quiz to prove dedication
  • 14. The microsite Build Army Players could recruit friends to join their army by email, text and Facebook. Advanced mapping technology Clue Portal feed The latest clues were incorporated in the dashboard, allowing all functions to be carried out from one place. Knowledge is Strength quiz Manage Alliances Launched half way through the campaign to find most dedicated fans Sigil Collection
  • 15. A trail of discovery Enochian Sigils •  Sigils formed the core currency of the game •  Players needed to find & collect 25 unique sigils via MMS Online TV Print Real world Various online sites & TV spots running on Various press titles Including haunted house blogs, forums, fan sites Living TV to remind fans including Metro we created, cemeteries & including SFX, AOL, that the show had moved other spooky locations YouTube, Digital Spy, to a new home Supernaturalfans.co.uk, Flickr, Bizarre
  • 17. Clues & content Using content to enhance the ARG •  The clue portal was one of the most exciting features of the ARG. Candyspace worked with Warner Bros’ scriptwriters to ensure scripts were on character •  Clues were released the portal through the game in video & text format Lucifer’s warning to the Angel Castiel’s video Fan clues UK clues We created a video with Lucifer Angel (Mischa Collins) filmed We engaged UK’s most to seed the game and create 10 video clues to guide fans dedicated fans to record one- anticipation towards the Sigils off special clues for the game
  • 18. Clues & content Social – the glue of the game Twitter Facebook Fan forums Some fan comments Main communication channel Incorporated into build army Fans had created forums for the game mechanic just to discuss and •  Clue updates released via •  Players able to invite friends collaborate on the game. official ARG Twitter via FB Connect •  Find new friends to ally •  Fans used channel to discuss •  Players used FB to create with all things Fight the their own campaigns & •  Swap Sigils Apocalypse promote own armies •  Discuss and speculate on •  (One person even threw a the next clue to be party, promoted on FB to get released new recruits)
  • 19. Real world activity The Grand Finale We hosted a real-world grand finale staged at The Mall: •  The car with the final sigil with a special 1st find bonus of 5m points •  Fans for given clues about the final link in the chain during the week leading up to the event •  The clue to the car’s location was released in the form of a riddle at 1pm distributed via Twitter, SMS & the mobile site
  • 20. The results It worked! •  Audience figures exceeded ITV2’s peak •  16,000 armies created •  Average dwell time @ 14mins •  New audience brought in -  29% not watched it before •  Supernatural viewers watched other Living TV shows
  • 21. Nintendo Coin Rush Unleashing a real world hunt for gamers
  • 22. Nintendo Coin rush Background •  Latest version of a successful franchise on new piece of hardware (3DS) •  Large existing Facebook community
  • 23. Nintendo Coin rush The challenge 1.  Drive conversation/involvement with latest version of franchise 2.  Engage existing fans online & in real world 3.  Drive sales & pre-orders (h/w & s/w)
  • 24. Nintendo Coin rush Our solution We devised a digital treasure hunt to captivate and engage fans. Fans needed to collect coin codes that were hidden online & in the real world •  Gameplay was carried out via a dedicated Facebook App that could be played on web and mobile •  Coin codes were sporadically delivered via online & offline channels for fans to hunt down
  • 25. Channels Finding coins •  Players needed to collect coin codes that were hidden online & in the real world to win prizes Paid channels Owned channels Earned channels Real world Various sites, blogs & fan forums. Use of Nintendo UK’s sites Extensive use of Twitter & FB to Codes hidden at Nintendo events & Formats included video, banners & including Official Nintendo distribute clues, content & codes. GAME stores across UK editorial features (e.g. in IGN) Magazine & UK site Facebook acted a central hub for activity
  • 26. Nintendo Coin rush Collecting coins •  Players installed the Coin Rush Facebook App and submitted codes they found •  The App could be viewable online and via players’ mobiles •  The more coins they collected, the better the prizes they received!
  • 27. Nintendo Coin rush Results •  Game generated fantastic buzz for Nintendo’s new release •  20% increase in Facebook Likes on NUK’s 3DS channel •  25% conversion rate on FB shares •  25,000 codes redeemed
  • 28. Nintendo Coin rush Insight from campaign •  High number of low level prizes drive interactions (perceived to be more achievable) •  People will do anything to win -  Need robust plans around how do deal with cheats (before game kicks off) •  Short, quick burst of activity worked
  • 30. Candyspace Key things to remember •  Know your audience •  Keep gameplay simple •  Promotion strategy is key •  Add in real-world interaction (content/events) •  Prepare messaging strategy (customer support, ‘challenges’) •  Factor in lots of time (2-3 months standard)
  • 31. Keep in touch Thank you! Nick Shadbolt Account Director candyspace media ltd 4 Turnham Green Terrace Mews London W4 1 QU Nick.shadbolt[at]candyspace.com