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Artificial
Intelligence
Intelligence is the ability to learn about, to learn from, to
understand about and interact with one‟s environment.


 Intelligence is the faculty of understanding.

 Make sense out of ambiguous or contradictory messages.
 Respond quickly and successfully to new situations.
 Use reasoning to solve problems.
Intelligence is not to make no mistakes but quickly to understand how to
make them good
(German Poet)






A branch of computer science whose goal is the design of
machines that have attributes associated with human
intelligence, such as learning, reasoning, vision,
understanding speech, and, ultimately, consciousness.
Computer software that can mimic the learning capability
of a human. The use of programs to enable machines to
perform tasks which humans perform using their
intelligence.

The term was coined in 1956 by John McCarthy
at the Massachusetts Institute of Technology.


Examples:
 Defeating the best

human chess players.
 Driving hundreds of
miles through the
desert unaided.
 Chatting in internet
chat-rooms.
 Examining x-rays for
tumors.
Currently, no computers exhibit full artificial intelligence (that is, are
able to simulate human behaviour). The greatest advances have
occurred in the field of games playing. The best computer chess
programs are now capable of beating humans. In May, 1997, an IBM
super-computer called Deep Blue defeated world chess champion
Gary Kasparov in a chess match.
In the area of robotics, computers are now widely used in assembly
plants, but they are capable only of very limited tasks. Robots have
great difficulty identifying objects based on appearance or feel, and
they still move and handle objects clumsily.
Natural-language processing offers the greatest potential rewards
because it would allow people to interact with computers without
needing any specialized knowledge. You could simply walk up to a
computer and talk to it. Unfortunately, programming computers to
understand natural languages has proved to be more difficult than
originally thought.
There are also voice recognition systems that can convert spoken sounds
into written words, but they do not understand what they are writing;
they simply take dictation. Even these systems are quite limited -you must speak slowly and distinctly.
In the early 1980s, expert systems were believed to represent the
future of artificial intelligence and of computers in general.
Many expert systems help human experts in such fields as medicine and
engineering, but they are very expensive to produce and are helpful
only in special situations.
Today, the hottest area of artificial intelligence is neural networks,
which are proving successful in a number of disciplines such as voice
recognition and natural-language processing.
There are several programming languages that are known as AI
languages because they are used almost exclusively for AI
applications. The two most common are LISP and Prolog.
▪ Foundation of AI is
based on
▪ Mathematics
▪ Neuroscience
▪ Control Theory
▪ Linguistics


More formal logical methods
▪ Boolean logic
▪ Fuzzy logic



Uncertainty
▪ The basis for most modern approaches to
handle uncertainty in AI applications can be
handled by
 Probability theory
 Modal and Temporal logics


How do the brain works?
 Early studies (1824) relied on injured and abnormal

people to understand what parts of brain work
 More recent studies use accurate sensors to correlate
brain activity to human thought
▪ By monitoring individual neurons, monkeys can now control a
computer mouse using thought alone

 Moore‟s law states that computers will have as many

gates as humans have neurons in 2020
 How close are we to have a mechanical brain?
▪ Parallel computation, remapping, interconnections,….
 Machines can modify their behavior in response

to the environment (sense/action loop)
▪ Water-flow
regulator,
governor, thermostat

steam

engine

 The theory of stable feedback systems (1894)
▪ Build systems that transition from initial
state to goal state with minimum energy
▪ In 1950, control theory could only describe
linear systems and AI largely rose as a
response to this shortcoming


Speech demonstrates so much of human
intelligence
 Analysis of human language reveals thought taking

place in ways not understood in other settings
▪ Children can create sentences they have never heard
before
▪ Language and thought are believed to be tightly
intertwined









More permanent
Ease of duplication and dissemination
Less expensive
Consistent and thorough
Can be documented
Can execute certain tasks much faster than a
human can
Can perform certain tasks better than many or
even most people




Natural intelligence is creative
People use sensory experience directly
Can use a wide context of experience in
different situations
AI - Very Narrow Focus
Artificial
intelligence

Vision
systems

Learning
systems

Robotics

Expert systems

Neural networks
Natural language
processing
Artificial intelligence includes :







Games playing: programming computers to play games such as
chess and checkers.
Expert systems : programming computers to make decisions in real-life
situations. (for example, some expert systems help doctors diagnose
diseases based on symptoms)
Natural language : programming computers to understand natural
human languages.
Neural networks : Systems that simulate intelligence by attempting
to reproduce the types of physical connections that occur in animal
brains.
Robotics : programming computers to see and hear and react to
other sensory stimuli.


Alan Turing (1912 - 1954)
 Proposed a test - Turing’s

Interrogator

Imitation Game

▪ Tests the intelligence of the
computer.

 Phase 1:

▪ Man and woman separated
from an interrogator.
▪ The interrogator types in a
question to either party.
▪ By observing responses, the
interrogator‟s goal was to
identify which was the man
and which was the woman.
Honest Woman

Lying Man


Phase 2 of the Turing‟s test:

Interrogator

 The man was replaced

by the computer.
 If the computer could
fool the interrogator as
often as the person
did, it could be said
that the computer had
displayed intelligence.
Honest Woman

Computer






According to Darlington:
“An expert system is a program that attempts to mimic human
expertise by applying inference methods to a specific body
of knowledge.”
The term expert system is used in a seminal paper by Alan
Turing in 1937 related to a study in AI.
An Expert System (ES) is a computer program that reasons
using knowledge to solve complex problems.
Traditionally, computers solve complex problems by
arithmetic calculations; and the knowledge to solve the
problem is only known by the human programmer.
ES's are:
1. Open to inspection, both in presenting intermediate steps
and in answering questions about the solution process.
2. Easily modified, both in adding and deleting skills from
the knowledge base.
3. Heuristic, in using knowledge to obtain solutions
Development of Expert Systems will allow us not only to
provide very powerful technical capabilities but also to
further nurture our own understanding of human thought
process.


An ES will normally have two aspects:
 A development environment
 A consultation environment





The former is used by the system builder to
modify the system. The later is used by the
non-expert to obtain knowledge or advice.
It is the latter which is thought of as an ES.


An ES is a program with various components:
1.
2.
3.
4.
5.
6.
7.

Knowledge acquisition subsystem
Knowledge base
Inference engine
User interface
Explanation subsystem
Blackboard
Knowledge refinement subsystem
Explanation
facility

Knowledge
base

Inference
engine

Knowledge
base
acquisition
facility

Experts

User
interface

User
An ES may obtain input from an online data source
(database, text file, web page, etc).
 An ES may be used to monitor a physical system, in
which case input may come directly from sensing
devices.
 An ES may be used to control a physical system, in
which case output will be signals to the system.
 When interacting with humans, standard HCI
(Human-Computer Interaction) concerns apply.








The power of problem solving is primarily the consequence of the
knowledge base and secondarily on the inference method employed.
A storehouse of knowledge primitives. The design of knowledge
representation scheme impacts the design of the inference engine, the
knowledge updating process, the explanation process and the overall
efficiency of the system.
Therefore the selection of the knowledge representation scheme is one of
the most critical decision in ES design.
Knowledge update is done either :
1. Manual
 by the knowledge engineer
 domain expert

2. Machine learning







The inference engine controls the reasoning involved when
the system is run.
It has its own mechanism for interpreting the stored
knowledge (in the appropriate form), and for sequencing the
steps involved in reaching conclusions.
Inference here means any of the methods by which the system
reaches conclusions.
Facts: All animals breathe oxygen.
All dogs are animals.
Infer: All dogs breathe oxygen.
If the user is to have confidence in the output from an
ES, it will be important for the ES to have ways of
explaining how its conclusions were arrived at.
It will be useful to allow the user to ask.
 In response to a question from the ES:


WHY (did you ask that question)?


After a conclusion has been presented:

HOW (did you reach that conclusion)?
This just means a place where temporary working may be
stored, where it is accessible to various component parts of a large
ES.
This may include, for example, a (dynamic) „agenda‟ --- a list of
tasks to be done (by the ES).
It may also include a list of intermediate conclusions, or results of
searches, in order to avoid duplication of effort.

Not all ES will use (or need) a blackboard.
Knowledge refinement means analyzing experience and
adjusting the body of stored knowledge as a result.
People do this all the time, and a good ES can do it too.
This may consist merely of saving previous results for future
reference, to avoid repeating searches or computations.
OR it may involve feedback from the user, e.g.
You (the ES) gave me this advice and it was BAD/GOOD
Strategic goal setting
Planning
Design
Decision making
Quality control and monitoring
Diagnosis

Explore impact of strategic goals
Impact of plans on resources
Integrate general design principles and
manufacturing limitations
Provide advise on decisions
Monitor quality and assist in finding solutions
Look for causes and suggest solutions










Scarce expertise made available.
Integration of expertise from different sources.
Improved quality (e.g. where an ES assists in design).
Ability to work with incomplete information.
Reduced system downtime (ES monitors or finds
faults).
Training (users gain expertise from the ES).
Makes expertise available in remote locations.
ES can work faster than people.
Reliability (ES will not get tired or bored).







Expert systems are difficult and expensive to develop and
maintain.
Like all software, ES may contain errors. But unlike other
software systems, ES may be designed to cope with
incomplete or inconsistent information.
If an ES gives a wrong conclusion, it may be difficult to know
whether this was caused by an error in the system or by an
error in the information given to it.
ES are designed to be used by non-experts. As above, they are
designed not to fail, so errors may show only in wrong
conclusions, and a user without expertise may not be in a
position to recognize a wrong conclusion.
PUFF:
Medical system
for diagnosis of respiratory conditions

PROSPECTOR:
Used by geologists to identify sites for drilling
or mining
If an intelligent agent is supposed to behave like a human
being, it may need to learn. Learning is a complex biological
phenomenon that is not even totally understood in humans.
Enabling an artificial intelligence agent to learn is definitely not
an easy task. However, several methods have been used in the
past that create hope for the future. Most of the methods use
inductive learning or learning by example. This means that a
large set of problems and their solutions is given to the machine
from which to learn.
• Animals are able to react adaptively to changes in their external and internal
environment, and they use their nervous system to perform these behaviours.
• An appropriate model/simulation of the nervous system should be able to produce similar
responses and behaviours in artificial systems.
• The nervous system is build by relatively simple units, the neurons, so copying their
behaviour and functionality should be the solution.

• The spikes travelling along the axon of the pre-synaptic neuron trigger the release of
neurotransmitter substances at the synapse.
• The neurotransmitters cause excitation or inhibition in the dendrite of the post-synaptic
neuron.
• The integration of the excitatory and inhibitory signals may produce spikes in the postsynaptic neuron.
• The contribution of the signals depends on the strength of the synaptic connection.
Dendrites: Accepts Inputs
Soma: Processes the Inputs
Axon: Turns the processed inputs into outputs

Synapses: The electrochemical contact between neurons
Axons

Synapses Dendrites

X1

W1

X2

W3

Axon

W2

X3

Body
(Soma)

f
Output (y)
W0

Xn

Wn

Bias
Inputs

Output

An artificial neural network is composed of many artificial neurons that are
linked together according to a specific network architecture. The objective of
the neural network is to transform the inputs into meaningful outputs.
A collection of neurons which are interconnected. The output
of one connects to several others with different strength
connections. This collection of neurons is termed as multilayer networks. Initially, neural networks have no knowledge.
(All information is learned from experience using the
network.)
Neuron 1
Input 1
Output from
Neuron 1

Input 2

Input 3
Neuron 2

Output from
Neuron 2
Each processing element in an artificial neural net is analogous to
a biological neuron
 An element accepts a certain number of input values (dendrites)

and produces a single output value (axon) of either 0 or 1.
 Associated with each input value is a numeric weight (synapse)
The effective weight of the element is the sum of the weights
multiplied by their respective input values.
v1 * w1 + v2 * w2 + v3 * w3

 Each element has a numeric threshold value.
 If the effective weight exceeds the threshold, the unit produces an

output value of 1.
 If it does not exceed the threshold, it produces an output value of

0.


Artificial models of the brain are of two
distinct types:
 Electronic: Has electronic circuits that act

like neurons.
 Software: This version runs a program on
the computer that simulates the action of the
neurons.
Tasks to be solved by artificial neural networks:

• controlling the movements of a robot based on selfperception and other information (e.g., visual information);
• deciding the category of potential food items (e.g., edible
or non-edible) in an artificial world;
• recognizing a visual object (e.g., a familiar face);
• predicting where a moving object goes, when a robot
wants to catch it.
Three basic types of processing occur during human/
computer voice interaction:
Voice synthesis
Using a computer to recreate the sound of human speech
Voice recognition
Using a computer to recognize the words spoken by a
human
Natural language comprehension
Using a computer to apply a meaningful interpretation
to human communication
42
Dynamic voice generation
A computer examines the letters that make up a word and
produces the sequence of sounds that correspond to those
letters in an attempt to vocalize the word.
Phonemes
The sound units into which human speech has been
categorized.
Recorded speech
A large collection of words is recorded digitally and
individual words are selected to make up a message
Many words must be recorded more than once to reflect
different pronunciations and inflections.
43
Problems with understanding speech
 Each person's sounds are unique.
 Each person's shape of mouth, tongue, throat, and nasal







cavities that affect the pitch and resonance of our spoken
voice are unique.
Speech impediments, mumbling, volume, regional
accents, and the health of the speaker are further
complications.
Humans speak in a continuous, flowing manner, stringing
words together.
Sound-alike phrases like “ice cream” and “I scream”.
Homonyms such as “I” & “eye” or “see” & “sea”.
44
Humans clarify these situations by context, but that requires
another level of comprehension. Voice-recognition systems still
have trouble with continuous speech.
Voiceprint
The plot of frequency changes over time representing the sound
of human speech
A human trains a voice-recognition system by speaking a word
several times so the computer gets an average voiceprint for a
word
Used to authenticate the declared
sender of a voice message

45
Natural language is ambiguous!
Lexical ambiguity
The ambiguity created when words have multiple meanings.
Syntactic ambiguity
The ambiguity created when sentences can be constructed in
various ways.

Referential ambiguity
The ambiguity created when pronouns could be applied to
multiple objects.
46
Lexical ambiguity
Stand up for your country.
Take the street on the left.

Can you think
of
some others?

Syntactic ambiguity
I saw the bird watching from the corner.
I ate the sandwich sitting on the table.

Referential ambiguity
The bicycle hit the curb, but it was not damaged.
John was mad at Bill, but he didn't care.

47
Neural networks can be used when enough preestablished inputs and outputs exist to train the
network. Two areas in which neural networks have
proved to be useful are optical character recognition
(OCR), in which the intelligent agent is supposed to
read any handwriting, and credit assignment, where
different factors can be weighted to establish a credit
rating, for example for a loan applicant.
Pros

HUMAN INTELLIGENCE






Intuition, Common
sense, Judgments, Creativit
y, Beliefs etc
The ability to demonstrate
their intelligence by
communicating effectively
Plausible Reasoning and
Critical thinking

ARTIFICIAL INTELLIGENCE





Ability to simulate human
behavior and cognitive
processes
Capture and preserve
human expertise
Fast Response. The ability
to comprehend large
amounts of data quickly.
Cons

HUMAN INTELLIGENCE

ARTIFICIAL INTELLIGENCE

• Humans are fallible



• They have limited



knowledge bases
• Information processing of
serial nature proceed very
slowly in the brain as
compared to computers
 Humans are unable to retain
large amounts of data in
memory.




No “common sense”
Cannot readily deal with
“mixed” knowledge
May have high
development costs
Raise legal and ethical
concerns
Artificial intelligence

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Artificial intelligence

  • 2. Intelligence is the ability to learn about, to learn from, to understand about and interact with one‟s environment.   Intelligence is the faculty of understanding.  Make sense out of ambiguous or contradictory messages.  Respond quickly and successfully to new situations.  Use reasoning to solve problems. Intelligence is not to make no mistakes but quickly to understand how to make them good (German Poet)
  • 3.    A branch of computer science whose goal is the design of machines that have attributes associated with human intelligence, such as learning, reasoning, vision, understanding speech, and, ultimately, consciousness. Computer software that can mimic the learning capability of a human. The use of programs to enable machines to perform tasks which humans perform using their intelligence. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology.
  • 4.  Examples:  Defeating the best human chess players.  Driving hundreds of miles through the desert unaided.  Chatting in internet chat-rooms.  Examining x-rays for tumors.
  • 5. Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behaviour). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called Deep Blue defeated world chess champion Gary Kasparov in a chess match. In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still move and handle objects clumsily. Natural-language processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought.
  • 6. There are also voice recognition systems that can convert spoken sounds into written words, but they do not understand what they are writing; they simply take dictation. Even these systems are quite limited -you must speak slowly and distinctly. In the early 1980s, expert systems were believed to represent the future of artificial intelligence and of computers in general. Many expert systems help human experts in such fields as medicine and engineering, but they are very expensive to produce and are helpful only in special situations. Today, the hottest area of artificial intelligence is neural networks, which are proving successful in a number of disciplines such as voice recognition and natural-language processing. There are several programming languages that are known as AI languages because they are used almost exclusively for AI applications. The two most common are LISP and Prolog.
  • 7. ▪ Foundation of AI is based on ▪ Mathematics ▪ Neuroscience ▪ Control Theory ▪ Linguistics
  • 8.  More formal logical methods ▪ Boolean logic ▪ Fuzzy logic  Uncertainty ▪ The basis for most modern approaches to handle uncertainty in AI applications can be handled by  Probability theory  Modal and Temporal logics
  • 9.  How do the brain works?  Early studies (1824) relied on injured and abnormal people to understand what parts of brain work  More recent studies use accurate sensors to correlate brain activity to human thought ▪ By monitoring individual neurons, monkeys can now control a computer mouse using thought alone  Moore‟s law states that computers will have as many gates as humans have neurons in 2020  How close are we to have a mechanical brain? ▪ Parallel computation, remapping, interconnections,….
  • 10.  Machines can modify their behavior in response to the environment (sense/action loop) ▪ Water-flow regulator, governor, thermostat steam engine  The theory of stable feedback systems (1894) ▪ Build systems that transition from initial state to goal state with minimum energy ▪ In 1950, control theory could only describe linear systems and AI largely rose as a response to this shortcoming
  • 11.  Speech demonstrates so much of human intelligence  Analysis of human language reveals thought taking place in ways not understood in other settings ▪ Children can create sentences they have never heard before ▪ Language and thought are believed to be tightly intertwined
  • 12.        More permanent Ease of duplication and dissemination Less expensive Consistent and thorough Can be documented Can execute certain tasks much faster than a human can Can perform certain tasks better than many or even most people
  • 13.    Natural intelligence is creative People use sensory experience directly Can use a wide context of experience in different situations AI - Very Narrow Focus
  • 15. Artificial intelligence includes :      Games playing: programming computers to play games such as chess and checkers. Expert systems : programming computers to make decisions in real-life situations. (for example, some expert systems help doctors diagnose diseases based on symptoms) Natural language : programming computers to understand natural human languages. Neural networks : Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains. Robotics : programming computers to see and hear and react to other sensory stimuli.
  • 16.  Alan Turing (1912 - 1954)  Proposed a test - Turing’s Interrogator Imitation Game ▪ Tests the intelligence of the computer.  Phase 1: ▪ Man and woman separated from an interrogator. ▪ The interrogator types in a question to either party. ▪ By observing responses, the interrogator‟s goal was to identify which was the man and which was the woman. Honest Woman Lying Man
  • 17.  Phase 2 of the Turing‟s test: Interrogator  The man was replaced by the computer.  If the computer could fool the interrogator as often as the person did, it could be said that the computer had displayed intelligence. Honest Woman Computer
  • 18.     According to Darlington: “An expert system is a program that attempts to mimic human expertise by applying inference methods to a specific body of knowledge.” The term expert system is used in a seminal paper by Alan Turing in 1937 related to a study in AI. An Expert System (ES) is a computer program that reasons using knowledge to solve complex problems. Traditionally, computers solve complex problems by arithmetic calculations; and the knowledge to solve the problem is only known by the human programmer.
  • 19. ES's are: 1. Open to inspection, both in presenting intermediate steps and in answering questions about the solution process. 2. Easily modified, both in adding and deleting skills from the knowledge base. 3. Heuristic, in using knowledge to obtain solutions Development of Expert Systems will allow us not only to provide very powerful technical capabilities but also to further nurture our own understanding of human thought process.
  • 20.  An ES will normally have two aspects:  A development environment  A consultation environment   The former is used by the system builder to modify the system. The later is used by the non-expert to obtain knowledge or advice. It is the latter which is thought of as an ES.
  • 21.  An ES is a program with various components: 1. 2. 3. 4. 5. 6. 7. Knowledge acquisition subsystem Knowledge base Inference engine User interface Explanation subsystem Blackboard Knowledge refinement subsystem
  • 23. An ES may obtain input from an online data source (database, text file, web page, etc).  An ES may be used to monitor a physical system, in which case input may come directly from sensing devices.  An ES may be used to control a physical system, in which case output will be signals to the system.  When interacting with humans, standard HCI (Human-Computer Interaction) concerns apply. 
  • 24.     The power of problem solving is primarily the consequence of the knowledge base and secondarily on the inference method employed. A storehouse of knowledge primitives. The design of knowledge representation scheme impacts the design of the inference engine, the knowledge updating process, the explanation process and the overall efficiency of the system. Therefore the selection of the knowledge representation scheme is one of the most critical decision in ES design. Knowledge update is done either : 1. Manual  by the knowledge engineer  domain expert 2. Machine learning
  • 25.      The inference engine controls the reasoning involved when the system is run. It has its own mechanism for interpreting the stored knowledge (in the appropriate form), and for sequencing the steps involved in reaching conclusions. Inference here means any of the methods by which the system reaches conclusions. Facts: All animals breathe oxygen. All dogs are animals. Infer: All dogs breathe oxygen.
  • 26. If the user is to have confidence in the output from an ES, it will be important for the ES to have ways of explaining how its conclusions were arrived at. It will be useful to allow the user to ask.  In response to a question from the ES:  WHY (did you ask that question)?  After a conclusion has been presented: HOW (did you reach that conclusion)?
  • 27. This just means a place where temporary working may be stored, where it is accessible to various component parts of a large ES. This may include, for example, a (dynamic) „agenda‟ --- a list of tasks to be done (by the ES). It may also include a list of intermediate conclusions, or results of searches, in order to avoid duplication of effort. Not all ES will use (or need) a blackboard.
  • 28. Knowledge refinement means analyzing experience and adjusting the body of stored knowledge as a result. People do this all the time, and a good ES can do it too. This may consist merely of saving previous results for future reference, to avoid repeating searches or computations. OR it may involve feedback from the user, e.g. You (the ES) gave me this advice and it was BAD/GOOD
  • 29. Strategic goal setting Planning Design Decision making Quality control and monitoring Diagnosis Explore impact of strategic goals Impact of plans on resources Integrate general design principles and manufacturing limitations Provide advise on decisions Monitor quality and assist in finding solutions Look for causes and suggest solutions
  • 30.          Scarce expertise made available. Integration of expertise from different sources. Improved quality (e.g. where an ES assists in design). Ability to work with incomplete information. Reduced system downtime (ES monitors or finds faults). Training (users gain expertise from the ES). Makes expertise available in remote locations. ES can work faster than people. Reliability (ES will not get tired or bored).
  • 31.     Expert systems are difficult and expensive to develop and maintain. Like all software, ES may contain errors. But unlike other software systems, ES may be designed to cope with incomplete or inconsistent information. If an ES gives a wrong conclusion, it may be difficult to know whether this was caused by an error in the system or by an error in the information given to it. ES are designed to be used by non-experts. As above, they are designed not to fail, so errors may show only in wrong conclusions, and a user without expertise may not be in a position to recognize a wrong conclusion.
  • 32. PUFF: Medical system for diagnosis of respiratory conditions PROSPECTOR: Used by geologists to identify sites for drilling or mining
  • 33. If an intelligent agent is supposed to behave like a human being, it may need to learn. Learning is a complex biological phenomenon that is not even totally understood in humans. Enabling an artificial intelligence agent to learn is definitely not an easy task. However, several methods have been used in the past that create hope for the future. Most of the methods use inductive learning or learning by example. This means that a large set of problems and their solutions is given to the machine from which to learn.
  • 34. • Animals are able to react adaptively to changes in their external and internal environment, and they use their nervous system to perform these behaviours. • An appropriate model/simulation of the nervous system should be able to produce similar responses and behaviours in artificial systems. • The nervous system is build by relatively simple units, the neurons, so copying their behaviour and functionality should be the solution. • The spikes travelling along the axon of the pre-synaptic neuron trigger the release of neurotransmitter substances at the synapse. • The neurotransmitters cause excitation or inhibition in the dendrite of the post-synaptic neuron. • The integration of the excitatory and inhibitory signals may produce spikes in the postsynaptic neuron. • The contribution of the signals depends on the strength of the synaptic connection.
  • 35. Dendrites: Accepts Inputs Soma: Processes the Inputs Axon: Turns the processed inputs into outputs Synapses: The electrochemical contact between neurons
  • 37. Inputs Output An artificial neural network is composed of many artificial neurons that are linked together according to a specific network architecture. The objective of the neural network is to transform the inputs into meaningful outputs.
  • 38. A collection of neurons which are interconnected. The output of one connects to several others with different strength connections. This collection of neurons is termed as multilayer networks. Initially, neural networks have no knowledge. (All information is learned from experience using the network.) Neuron 1 Input 1 Output from Neuron 1 Input 2 Input 3 Neuron 2 Output from Neuron 2
  • 39. Each processing element in an artificial neural net is analogous to a biological neuron  An element accepts a certain number of input values (dendrites) and produces a single output value (axon) of either 0 or 1.  Associated with each input value is a numeric weight (synapse) The effective weight of the element is the sum of the weights multiplied by their respective input values. v1 * w1 + v2 * w2 + v3 * w3  Each element has a numeric threshold value.  If the effective weight exceeds the threshold, the unit produces an output value of 1.  If it does not exceed the threshold, it produces an output value of 0.
  • 40.  Artificial models of the brain are of two distinct types:  Electronic: Has electronic circuits that act like neurons.  Software: This version runs a program on the computer that simulates the action of the neurons.
  • 41. Tasks to be solved by artificial neural networks: • controlling the movements of a robot based on selfperception and other information (e.g., visual information); • deciding the category of potential food items (e.g., edible or non-edible) in an artificial world; • recognizing a visual object (e.g., a familiar face); • predicting where a moving object goes, when a robot wants to catch it.
  • 42. Three basic types of processing occur during human/ computer voice interaction: Voice synthesis Using a computer to recreate the sound of human speech Voice recognition Using a computer to recognize the words spoken by a human Natural language comprehension Using a computer to apply a meaningful interpretation to human communication 42
  • 43. Dynamic voice generation A computer examines the letters that make up a word and produces the sequence of sounds that correspond to those letters in an attempt to vocalize the word. Phonemes The sound units into which human speech has been categorized. Recorded speech A large collection of words is recorded digitally and individual words are selected to make up a message Many words must be recorded more than once to reflect different pronunciations and inflections. 43
  • 44. Problems with understanding speech  Each person's sounds are unique.  Each person's shape of mouth, tongue, throat, and nasal     cavities that affect the pitch and resonance of our spoken voice are unique. Speech impediments, mumbling, volume, regional accents, and the health of the speaker are further complications. Humans speak in a continuous, flowing manner, stringing words together. Sound-alike phrases like “ice cream” and “I scream”. Homonyms such as “I” & “eye” or “see” & “sea”. 44
  • 45. Humans clarify these situations by context, but that requires another level of comprehension. Voice-recognition systems still have trouble with continuous speech. Voiceprint The plot of frequency changes over time representing the sound of human speech A human trains a voice-recognition system by speaking a word several times so the computer gets an average voiceprint for a word Used to authenticate the declared sender of a voice message 45
  • 46. Natural language is ambiguous! Lexical ambiguity The ambiguity created when words have multiple meanings. Syntactic ambiguity The ambiguity created when sentences can be constructed in various ways. Referential ambiguity The ambiguity created when pronouns could be applied to multiple objects. 46
  • 47. Lexical ambiguity Stand up for your country. Take the street on the left. Can you think of some others? Syntactic ambiguity I saw the bird watching from the corner. I ate the sandwich sitting on the table. Referential ambiguity The bicycle hit the curb, but it was not damaged. John was mad at Bill, but he didn't care. 47
  • 48. Neural networks can be used when enough preestablished inputs and outputs exist to train the network. Two areas in which neural networks have proved to be useful are optical character recognition (OCR), in which the intelligent agent is supposed to read any handwriting, and credit assignment, where different factors can be weighted to establish a credit rating, for example for a loan applicant.
  • 49.
  • 50. Pros HUMAN INTELLIGENCE    Intuition, Common sense, Judgments, Creativit y, Beliefs etc The ability to demonstrate their intelligence by communicating effectively Plausible Reasoning and Critical thinking ARTIFICIAL INTELLIGENCE    Ability to simulate human behavior and cognitive processes Capture and preserve human expertise Fast Response. The ability to comprehend large amounts of data quickly.
  • 51. Cons HUMAN INTELLIGENCE ARTIFICIAL INTELLIGENCE • Humans are fallible  • They have limited  knowledge bases • Information processing of serial nature proceed very slowly in the brain as compared to computers  Humans are unable to retain large amounts of data in memory.   No “common sense” Cannot readily deal with “mixed” knowledge May have high development costs Raise legal and ethical concerns

Notes de l'éditeur

  1. The important aspects of human intelligence seem to following the use of intuition, common sense, judgment, creativity, goal directedness, plausible reasoning, knowledge and beliefs.Meaning of intelligence is not human brain’s information processing ability but the ability of humans to demonstrate their intelligence by communicating effectively.