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Prof. Jitendra Bhatiya   Nayan Khanpara
                           (09bce021)
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M-commerce Overview

      Mobile Commerce is the ability to conduct commerce using a
    mobile device, such as a mobile phone, a Personal digital assistant
    (PDA), a smart phone.

       "Mobile Commerce is any
    transaction, involving the transfer of
    ownership or rights to use goods and
    services, which is initiated and/or
    completed by using mobile access to
    computer-mediated networks with the
    help of an electronic device."
M-commerce Framework
   It will allow developers and providers to strategize and effectively
    implement mobile commerce applications.
asses of m-com er ce appl i cat i ons
              m
Applications                          Examples
Mobile financial applications (MFA)   Banking, brokerage service, mobile
                                      micro- payments
Mobile advertising                    Sending user specific and location
                                      sensitive advertisements to users
Product location and shopping (PLS)   Locating/ordering certain
                                      items from a mobile device
Mobile inventory management (MIM)     Location tracking of goods,
                                      boxes, troops, and people
Proactive service management (PSM)    Transmission of information
                                      related to aging (automobile)
Wireless business re-engineering      Improvement of business services
(WBR)

Mobile auction, entertainment and     Services for a customers to
other services                        buy or sell certain items
Early content and applications have all been geared around
information delivery but as time moves on the accent will be on
                      revenue generation.
Entertainment                                 Communications
 • Music                                       • Short Messaging
 • Games                                       • Multimedia
                                                 Messaging
 • Graphics
                                               • Unified Messaging
 • Video
                                               • e-mail
                                               • Chatrooms
Transactions             M- commerce           • Video - conferencing
 •  Banking
 •  Broking                                   Information
 •  Shopping                                   •  News
 •  Auctions                                   •  City guides
 •  Betting                                    •  Directory Services
 •  Booking &                                  •  Maps
    reservations                               •  Traffic and weather
 •  Mobile wallet                              •  Corporate information
 •  Mobile purse                               •  Market data
Mobile Payment
 Most basic and effective idea for m-commerce is mobile
  payment. Mobile payment or known also as Mobile wallet is an
  alternative payment method. Instead of paying with
  cash, cheque or credit cards, a consumer can use a mobile
  phone to pay for a wide range of services and digital or hard
  goods.


 There are four primary models for mobile payments

      Premium SMS based transactional payments
      Direct Mobile Billing
      Mobile web payments (WAP)
      Contactless NFC (Near Field Communication)
     Premium SMS based transactional payments
    The consumer sends a payment request via an SMS text message or an USSD to a short code and a premium
    charge is applied to their phone bill or their online wallet. The merchant involved is informed of the payment
    success and can then release the paid for goods.

     Direct Mobile Billing
    The consumer uses the mobile billing option during checkout at an e-commerce site—such as an online
    gaming site—to make a payment. After two-factor authentication involving a PIN and One-Time-Password, the

    consumer's mobile account is charged for the purchase.


     Mobile web payments (WAP)
    The consumer uses web pages displayed or additional applications downloaded and installed on the mobile
    phone to make a payment. It uses WAP (Wireless Application Protocol) as underlying technology and thus
    inherits all the advantages and disadvantages of WAP.

     Contactless NFC (Near Field Communication)
    Near Field Communication (NFC) is used mostly in paying for purchases made in physical stores or
    transportation services. A consumer using a special mobile phone equipped with a smartcard waves his/her
    phone near a reader module. Most transactions do not require authentication, but some require authentication
    using PIN, before transaction is completed. The payment could be deducted from pre-paid account or charged
    to mobile or bank account directly.
Payment via Internet Payment Provider

             WAP
             GW/Proxy

                                Browsing (negotiation)

                                                                  Merchant

                                        MeP

          GSM Security                               SSL tunnel
   User
                         SMS-
                         C                                                   IPP




                                     Mobile Wallet

                                                                  CC/Bank
PAYMENT VIA INTEGRATED PAYMENT SERVER
          WAP
          GW/Proxy

                                  Browsing (negotiation)


                                  Mobile Commerce
                                      Server
                                                                      Merchant

         GSM Security
  User                                                   SSL tunnel

                        SMS-
                        C                            ISO8583 Based
                                                                          CP

                                VPP IF
                                                                         CC/Bank

                                         Mobile Wallet
                Voice PrePaid
Mobile payment service provider model

Operator-Centric Model

   The mobile operator acts
   independently to deploy mobile
   payment service. The operator
   could provide an independent
   mobile wallet from the user mobile
   account(airtime). A large
   deployment of the Operator-
   Centric Model is severely
   challenged by the lack of
   connection to existing payment
   networks.
 Bank-Centric Model
   A bank deploys mobile payment applications or
   devices to customers and ensures merchants
   have the required point-of-sale (POS)
   acceptance capability. Mobile network operator
   are used as a simple carrier, they bring their
   experience to provide Quality of service (QOS)
   assurance.
                                     Collaboration Model
                                       This model involves collaboration among
                                       banks, mobile operators and a trusted third
                                       party.



 Peer-to-Peer Model
   The mobile payment service provider
   acts independently from financial
   institutions and mobile network operators
   to provide mobile payment.
Some on-line payment service providers
Amazon Payments, Inc. is a wholly owned by
                            Amazon.com that provides a means to process
                            transactions online. Launched in 2006, Amazon
                            Payments uses the consumer base of Amazon.com.




Checkout by Amazon
      CBA can manage several aspects of the transaction including order
  processing, promotional discounts, shipping rates, sales tax calculation and
   up-selling. Depending upon the needs of the merchant.
Amazon Simple Pay
       ASP differs from CBA in that ASP does not handle additional
  capabilities associated with order processing such as promotions, tax &
  shipping, and so on.
Amazon PayPhrase
      It allows customers to check out by typing their PayPhrase and their
  PIN        without having to enter any shipping or credit card information.
PayPal operates in 190 markets,
                             and it manages more than 232
                             million accounts, more than 100
                             million of them active. PayPal
                             allows customers to send,
                             receive, and hold funds in 24
                             currencies worldwide.

     The PayPal Buyer Protection Policy states that the
customer may file a buyer complaint within 45 days if they did
not receive an item or if the item they purchased was
significantly not as described. If the buyer used a credit
card, they might get a refund via chargeback from their credit-
card company
Mobile Banking
Mobile banking is a term used for performing balance checks, account
transactions, payments, credit applications and other banking transactions
through a mobile device such as a mobile phone or Personal Digital Assistant
(PDA).
Models of branchless banking can be classified into three broad categories:
    
        It emerges when a traditional bank uses non-traditional low-cost delivery
        channels to provide banking services to its existing customers. Ex.ATMs
    
        It offers a distinct alternative to conventional branch-based banking in
        that customer conducts financial transactions at a whole range of retail
        agents (or through mobile phone) instead of at bank branches or through
        bank employees.
    
        It is where a bank has a limited role in the day-to-day account
        management.
Mobile Banking Services
Account Information
   Mini-statements and checking of account history
   Mutual funds
   Insurance policy management
   Pension plan management
   Status on cheque, stop payment on cheque
   Ordering cheque books
   Balance checking in the account
   Recent transactions
   Blocking of (lost, stolen) cards

Payments, Deposits, Withdrawals, and Transfers
   Domestic and international fund transfers
   Micro-payment handling
   Mobile recharging
   Commercial payment processing
Bill payment processing
   Peer to Peer payments
   Withdrawal at banking agent
   Deposit at banking agent

Investments
   Portfolio management services
   Real-time stock quotes
   Personalized alerts and notifications on security prices

Support
   Check (cheque) book and card requests
   •ATM Location

Content Services
   General information such as weather updates, news
   Loyalty-related offers
   Location-based services
The Security issues for M-commerce
 security is to protect information assets in case of accidental or
  unauthorized disclosure, modification and destruction of
  information, which will make information unreliable, or hard to
  handle.

 . The security problems faced by CMEC(Collaborative Mobile E-
  Commerce) are mainly reflected in the following aspects:

 The confidentiality of business information
       Confidentiality refers to the protection of collaborative enterprise
   business information from being stolen, visited and other attacks.

 The integrity of business information
        Integrity means the ensuring that the collaborative business
   information has not been tampered
   with, inserted, rearranged, duplicated, or delayed, and it also
   includes the avoiding of counterfeit information.
 The identification of business information
     Identification is to confirm the visitor’s identity or the source of
  news to prevent imitation acts.

 The security of wireless network transmission
       Due to the openness of wireless channel and the complexity of
  wireless environment, the security of wireless network is questionable.
Security Model Of Collaborative M-commerce
 Collaborative database layer
   Collaborative database layer is mainly used to support the access, sharing, inquiry
   of data among the whole collaborative enterprise cluster. Therefore, the databases
   of collaborative enterprise cluster try to keep the same structure, and the database
   inquiry language used must also be efficient.

 Application system layer
   Its main functions include collaborative enterprise management, collaborative
   product design, online trade platform, collaborative enterprise information sharing,
   product data management, client relationship management, computer-aided
   technology.

 Security wireless network interface
   This interface is to provide secure wireless technology for mobile users through the
   security guarantees provided by wireless middleware technology, and interact with
   the application layer at the same time.

 Application layer
   Together with the user interface layer, they provide the information of the web
   visited for each enterprise to support the collaborative business processes,
   including browsing information, searching and customization.
Limitations of M-commerce
 Usability Problem
      small size of mobile devices (screens, keyboards, etc)
      limited storage capacity of devices
      hard to browse sites

 WAP Limitations
      Speed
      Cost
      Accessibility

 Cellular radio frequecies = cancer?
      No conclusive evidence yet
      could allow for myriad of lawsuits
      mobile devices may interfere with sensitive medical devices such as
       pacemakers
Limitations(Conti..)
 Technical Limitations
      lack of a standardized security protocol
      insufficient bandwidth
      3G liscenses
      transmission and power consumption limitations
      poor reception in tunnels and certain buildings
      multipath interference, weather, and terrain problems and distance-limited
       connections


 Networks
      Bandwidth
      Interoperability
      Cell Range
       Roaming
Mobile Commerce Trends 2011
 Bargain Hunting


Bargain hunting has
become extremely
popular that allow users
to scan product bar
codes and discover it’s
various prices at different
retailers. Shoppers are
melding the two worlds of
online/mobile shopping
with actual physical
shopping to make sure
they get the best prices.
 Mobile Ticketing

        Movie lovers can instantly purchase movie tickets from inside the app. users
can receive show time reminders. Consumers can additionally break down content
and search by films near them, soon-to-be-released movies and by box office
winners.
 Marketing

        Myhabit.com is making fashion deals
     accessible for shoppers via an iPhone
     application. The app gives users fashion
     deals based on their location.

        users can view the week’s calendar of
     deals and sign up for sale reminders on
     specific brands.Myhabit.com includes
     women’s, men’s and children’s apparel.

        In particular to the Myhabit app, videos
     show all sides of clothing and detailed
     photography tries to recreate the in-store
     shopping experience for consumers.
References

   http://www.mobilecommercedaily.com/category/payments
   http://en.wikipedia.org/wiki/Mobile_Payments#Notes
   http://jiad.org/article111
   https://payments.amazon.com/sdui/sdui/helpTab
   https://www.paypal.com/in/cgi-bin/helpweb?cmd=_help
   http://www.peterindia.net/M-CommerceOverview.html
   http://www.ieee.org/
   Zhang Yunyong, Zhang Zhijiang. Principle & Application of
    Middleware Technology. Tsinghua University Publishing House.
    2004
   Zhaoyu Liu, Dichao Peng. A Security-Supportive Middleware
    Architecture for Perva- sive Computing [C]. Dependable, Automatic
    and Secure Computing 2nd IEEE sym- posium Sept. 29 2006-Oct.
    1 2006 Page(s):137-144
Q ??
Thank You

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Mobile commerce

  • 1. Guided by: Prepared by: Prof. Jitendra Bhatiya Nayan Khanpara (09bce021)
  • 3. M-commerce Overview  Mobile Commerce is the ability to conduct commerce using a mobile device, such as a mobile phone, a Personal digital assistant (PDA), a smart phone.  "Mobile Commerce is any transaction, involving the transfer of ownership or rights to use goods and services, which is initiated and/or completed by using mobile access to computer-mediated networks with the help of an electronic device."
  • 4. M-commerce Framework  It will allow developers and providers to strategize and effectively implement mobile commerce applications.
  • 5. asses of m-com er ce appl i cat i ons m Applications Examples Mobile financial applications (MFA) Banking, brokerage service, mobile micro- payments Mobile advertising Sending user specific and location sensitive advertisements to users Product location and shopping (PLS) Locating/ordering certain items from a mobile device Mobile inventory management (MIM) Location tracking of goods, boxes, troops, and people Proactive service management (PSM) Transmission of information related to aging (automobile) Wireless business re-engineering Improvement of business services (WBR) Mobile auction, entertainment and Services for a customers to other services buy or sell certain items
  • 6. Early content and applications have all been geared around information delivery but as time moves on the accent will be on revenue generation. Entertainment Communications • Music • Short Messaging • Games • Multimedia Messaging • Graphics • Unified Messaging • Video • e-mail • Chatrooms Transactions M- commerce • Video - conferencing • Banking • Broking Information • Shopping • News • Auctions • City guides • Betting • Directory Services • Booking & • Maps reservations • Traffic and weather • Mobile wallet • Corporate information • Mobile purse • Market data
  • 7. Mobile Payment  Most basic and effective idea for m-commerce is mobile payment. Mobile payment or known also as Mobile wallet is an alternative payment method. Instead of paying with cash, cheque or credit cards, a consumer can use a mobile phone to pay for a wide range of services and digital or hard goods.  There are four primary models for mobile payments  Premium SMS based transactional payments  Direct Mobile Billing  Mobile web payments (WAP)  Contactless NFC (Near Field Communication)
  • 8. Premium SMS based transactional payments The consumer sends a payment request via an SMS text message or an USSD to a short code and a premium charge is applied to their phone bill or their online wallet. The merchant involved is informed of the payment success and can then release the paid for goods.  Direct Mobile Billing The consumer uses the mobile billing option during checkout at an e-commerce site—such as an online gaming site—to make a payment. After two-factor authentication involving a PIN and One-Time-Password, the consumer's mobile account is charged for the purchase.  Mobile web payments (WAP) The consumer uses web pages displayed or additional applications downloaded and installed on the mobile phone to make a payment. It uses WAP (Wireless Application Protocol) as underlying technology and thus inherits all the advantages and disadvantages of WAP.  Contactless NFC (Near Field Communication) Near Field Communication (NFC) is used mostly in paying for purchases made in physical stores or transportation services. A consumer using a special mobile phone equipped with a smartcard waves his/her phone near a reader module. Most transactions do not require authentication, but some require authentication using PIN, before transaction is completed. The payment could be deducted from pre-paid account or charged to mobile or bank account directly.
  • 9. Payment via Internet Payment Provider WAP GW/Proxy Browsing (negotiation) Merchant MeP GSM Security SSL tunnel User SMS- C IPP Mobile Wallet CC/Bank
  • 10. PAYMENT VIA INTEGRATED PAYMENT SERVER WAP GW/Proxy Browsing (negotiation) Mobile Commerce Server Merchant GSM Security User SSL tunnel SMS- C ISO8583 Based CP VPP IF CC/Bank Mobile Wallet Voice PrePaid
  • 11. Mobile payment service provider model Operator-Centric Model The mobile operator acts independently to deploy mobile payment service. The operator could provide an independent mobile wallet from the user mobile account(airtime). A large deployment of the Operator- Centric Model is severely challenged by the lack of connection to existing payment networks.
  • 12.  Bank-Centric Model A bank deploys mobile payment applications or devices to customers and ensures merchants have the required point-of-sale (POS) acceptance capability. Mobile network operator are used as a simple carrier, they bring their experience to provide Quality of service (QOS) assurance.  Collaboration Model This model involves collaboration among banks, mobile operators and a trusted third party.  Peer-to-Peer Model The mobile payment service provider acts independently from financial institutions and mobile network operators to provide mobile payment.
  • 13. Some on-line payment service providers
  • 14. Amazon Payments, Inc. is a wholly owned by Amazon.com that provides a means to process transactions online. Launched in 2006, Amazon Payments uses the consumer base of Amazon.com. Checkout by Amazon CBA can manage several aspects of the transaction including order processing, promotional discounts, shipping rates, sales tax calculation and up-selling. Depending upon the needs of the merchant. Amazon Simple Pay ASP differs from CBA in that ASP does not handle additional capabilities associated with order processing such as promotions, tax & shipping, and so on. Amazon PayPhrase It allows customers to check out by typing their PayPhrase and their PIN without having to enter any shipping or credit card information.
  • 15. PayPal operates in 190 markets, and it manages more than 232 million accounts, more than 100 million of them active. PayPal allows customers to send, receive, and hold funds in 24 currencies worldwide. The PayPal Buyer Protection Policy states that the customer may file a buyer complaint within 45 days if they did not receive an item or if the item they purchased was significantly not as described. If the buyer used a credit card, they might get a refund via chargeback from their credit- card company
  • 16. Mobile Banking Mobile banking is a term used for performing balance checks, account transactions, payments, credit applications and other banking transactions through a mobile device such as a mobile phone or Personal Digital Assistant (PDA). Models of branchless banking can be classified into three broad categories:  It emerges when a traditional bank uses non-traditional low-cost delivery channels to provide banking services to its existing customers. Ex.ATMs  It offers a distinct alternative to conventional branch-based banking in that customer conducts financial transactions at a whole range of retail agents (or through mobile phone) instead of at bank branches or through bank employees.  It is where a bank has a limited role in the day-to-day account management.
  • 17. Mobile Banking Services Account Information Mini-statements and checking of account history Mutual funds Insurance policy management Pension plan management Status on cheque, stop payment on cheque Ordering cheque books Balance checking in the account Recent transactions Blocking of (lost, stolen) cards Payments, Deposits, Withdrawals, and Transfers Domestic and international fund transfers Micro-payment handling Mobile recharging Commercial payment processing
  • 18. Bill payment processing Peer to Peer payments Withdrawal at banking agent Deposit at banking agent Investments Portfolio management services Real-time stock quotes Personalized alerts and notifications on security prices Support Check (cheque) book and card requests •ATM Location Content Services General information such as weather updates, news Loyalty-related offers Location-based services
  • 19. The Security issues for M-commerce  security is to protect information assets in case of accidental or unauthorized disclosure, modification and destruction of information, which will make information unreliable, or hard to handle.  . The security problems faced by CMEC(Collaborative Mobile E- Commerce) are mainly reflected in the following aspects:  The confidentiality of business information Confidentiality refers to the protection of collaborative enterprise business information from being stolen, visited and other attacks.  The integrity of business information Integrity means the ensuring that the collaborative business information has not been tampered with, inserted, rearranged, duplicated, or delayed, and it also includes the avoiding of counterfeit information.
  • 20.  The identification of business information Identification is to confirm the visitor’s identity or the source of news to prevent imitation acts.  The security of wireless network transmission Due to the openness of wireless channel and the complexity of wireless environment, the security of wireless network is questionable.
  • 21. Security Model Of Collaborative M-commerce
  • 22.  Collaborative database layer Collaborative database layer is mainly used to support the access, sharing, inquiry of data among the whole collaborative enterprise cluster. Therefore, the databases of collaborative enterprise cluster try to keep the same structure, and the database inquiry language used must also be efficient.  Application system layer Its main functions include collaborative enterprise management, collaborative product design, online trade platform, collaborative enterprise information sharing, product data management, client relationship management, computer-aided technology.  Security wireless network interface This interface is to provide secure wireless technology for mobile users through the security guarantees provided by wireless middleware technology, and interact with the application layer at the same time.  Application layer Together with the user interface layer, they provide the information of the web visited for each enterprise to support the collaborative business processes, including browsing information, searching and customization.
  • 23. Limitations of M-commerce  Usability Problem  small size of mobile devices (screens, keyboards, etc)  limited storage capacity of devices  hard to browse sites  WAP Limitations  Speed  Cost  Accessibility  Cellular radio frequecies = cancer?  No conclusive evidence yet  could allow for myriad of lawsuits  mobile devices may interfere with sensitive medical devices such as pacemakers
  • 24. Limitations(Conti..)  Technical Limitations  lack of a standardized security protocol  insufficient bandwidth  3G liscenses  transmission and power consumption limitations  poor reception in tunnels and certain buildings  multipath interference, weather, and terrain problems and distance-limited connections  Networks  Bandwidth  Interoperability  Cell Range  Roaming
  • 25. Mobile Commerce Trends 2011  Bargain Hunting Bargain hunting has become extremely popular that allow users to scan product bar codes and discover it’s various prices at different retailers. Shoppers are melding the two worlds of online/mobile shopping with actual physical shopping to make sure they get the best prices.
  • 26.  Mobile Ticketing Movie lovers can instantly purchase movie tickets from inside the app. users can receive show time reminders. Consumers can additionally break down content and search by films near them, soon-to-be-released movies and by box office winners.
  • 27.  Marketing  Myhabit.com is making fashion deals accessible for shoppers via an iPhone application. The app gives users fashion deals based on their location.  users can view the week’s calendar of deals and sign up for sale reminders on specific brands.Myhabit.com includes women’s, men’s and children’s apparel.  In particular to the Myhabit app, videos show all sides of clothing and detailed photography tries to recreate the in-store shopping experience for consumers.
  • 28. References  http://www.mobilecommercedaily.com/category/payments  http://en.wikipedia.org/wiki/Mobile_Payments#Notes  http://jiad.org/article111  https://payments.amazon.com/sdui/sdui/helpTab  https://www.paypal.com/in/cgi-bin/helpweb?cmd=_help  http://www.peterindia.net/M-CommerceOverview.html  http://www.ieee.org/  Zhang Yunyong, Zhang Zhijiang. Principle & Application of Middleware Technology. Tsinghua University Publishing House. 2004  Zhaoyu Liu, Dichao Peng. A Security-Supportive Middleware Architecture for Perva- sive Computing [C]. Dependable, Automatic and Secure Computing 2nd IEEE sym- posium Sept. 29 2006-Oct. 1 2006 Page(s):137-144
  • 29. Q ??