2. Description
FREE online tool – www.goanimate.com
Allows students to create animated videos
about almost any given topic
Encourages technology skills as well as
imaginative and critical thinking
3. Features
Studentschoose
between two types
of videos:
Quick videos*:
predetermined
characters &
background for
quick assignments
Full videos: full
direction of the
video including
background and
character creation
* For the purpose of this presentation, we will look at quick
videos.
5. Quick Tutorial
Choose from any
of these
templates which
contain themed
characters &
backgrounds
6. Quick Tutorial
Fromthis point
forward,
GoAnimate will
walk students
through each
step of the
animation
process.
7. Features: Quick Videos
Students can choose: Students can decide:
Characters To record their own
Setting voice
Scenario Use the text to voice
feature (30 lines)
8. What does research say about the use
of animations to promote learning and
increase student achievement?
―Multimedia instructional environments
improve the way people learn. It exposes
learners to material in verbal as well
pictorial form. There is encouraging
research that provides evidence that
student understanding can be enhanced
by adding visual forms of presentation.
(Mayer & Moreno, 2002)
9. The Cognitive Theory of Multimedia Learning is
based on 3 assumptions:
Humans have separate channels for processing
visual/pictorial representations and auditory/verbal
representations---- dual-channel assumption
The idea that only a few pieces of information can
be actively processed at any one time in each
channel---- limited capacity assumption
The idea that meaningful learning occurs when the
learner engages in cognitive processes such as
selecting relevant material, organizing it into a
coherent representation, and integrating it with
existing knowledge---- active processing.
GoAnimate gives the student/instructor the opportunity
to apply this theory!!
10. This chart represents how multimedia
presentations affect learning.
(Mayer & Moreno, 2002)
11. Research conducted on animations
and its affect on learning were
anchored in the following 7 principles:
1. Multimedia principle:
learning from animation and narration than
from narration alone.
2. Spatial contiguity principle:
learning when corresponding text and
animation are presented near rather
than far from each other on the screen
12. 7 principles for multimedia
learning…
3. Temporal contiguity principle: Deeper
learning when corresponding narration
and animation are presented
simultaneously rather than successively
4. Coherence principle: Deeper learning
when extraneous narration, sounds, and
video are excluded rather than included
13. 7 principles for multimedia learning…
5. Modality principle: Deeper learning
from animation and narration than
from animation and on-screen text
6. Redundancy principle: Deeper learning
from animation and narration than from
animation, narration, and on-screen text
7. Personalization principle: Deeper
learning when narration or on-screen
text is conversational rather than formal
(Mayer & Moreno, 2002)
14. The research showed that animation has great
potential to improve human learning—especially when
the goal is to promote deep understanding.
“Animation is a potentially powerful tool for ,
but its use should be based on cognitive
theory and empirical research and
designed in ways that promote the
cognitive processes required for meaningful
learning; namely selecting, organizing, and
integrating”(Mayer & Moreno, 2002)
15. Is GoAnimate cost effective?
Yes!! Basic access is free. There are packages
available for K12 and Higher Education
institutions.
K-12 Higher Education
Up to 200 students Up to 200 students
can use can use
GoAnimate GoAnimate
$ 355 $ 532
One year One year
subscription subscription
16. References
Mayer, R., & Moreno, R. (2002, March). Animation as an
Aid to Multimedia Learning. Retrieved from
http://ydraw.com/wp-content/uploads/2012/04/
Stop-Motion-Aids-Multimedia-Learning.pdf
Click here to review the
benefits of using GoAnimate!