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THE

APPROACH  TO  INTERACTIVE
FICTION  TUTORIALS
Juhana  Leinonen
Presentation  at  No  Show  Conference  2013-­09-­14
Juhana  Leinonen
Finnish  software  developer
Plays  Call  of  Duty
Avid  Interactive  Fiction  enthusiast
Some  of  my  work

nitku.net/blog/games/
nitku.net/blog/gadgets/

  
vorple-­if.com
What  is  IF?
(in  the  context  of  this  talk)

At End Of Road
You are standing at the end of a road before a small brick
building. Around you is a forest. A small stream flows out of the
building and down a gully.
>ENTER BUILDING
Inside Building
You are inside a building, a well house for a large spring.
There are some keys on the ground here.
>TAKE KEYS
Taken.
>
Playing  IF  is  more  intuitive  than
playing  Call  of  Duty.

...if  the  author  does  it  right.
<verb>
LOOK
WAIT
JUMP

<verb>  <noun>
TAKE  KEY
OPEN  DOOR
PUSH  BUTTON

<verb>  <noun>  <preposition>  <noun>
UNLOCK  DOOR  WITH  KEY
GIVE  CARROT  TO  RABBIT
ASK  CAPTAIN  ABOUT  VOYAGE
to  play  IF
The  Puzzle  Box  approach
"Learning  how  to  play  is  the  game."

0:27
The  Gatekeeper  approach
Finding  out  how  to  play  requires  some  effort,  so  only
the  genuinely  interested  enter  the  community
The  target  audience  is  the  existing  community

0:26
The  Self-­Deception  approach
"You  can  type  in  anything  and  the  game  will
understand!"
The  assumption  is  that  the  parser  is  so  good  that  there
is  no  need  for  instructions
Which  is  obviously  not  true.
The  Better  Error  Messages
approach
When  the  player  makes  a  mistake,  guide  them  with  a
helpful  error  message
The  biggest  problem:  you  need  to  make  a  mistake
before  you  get  assistance
The  Manual  approach
Give  the  player  separate  instructions
The  Tutorial  Game  approach
Make  a  game  specifically  designed  to  teach  how  to
play  IF
Notable  example:  The  Dreamhold  by  Andrew  Plotkin
De  facto  tutorial  game:  Lost  Pig
by  Admiral  Jota
games  use
Boot  Camp

9:37
The  first  barrier  is  easy  to  overcome

14:58
The  current  goal  is  always  obvious
The  player  is  rewarded  for  desired
behavior
Gameplay  is  completely  transparent
Be  lenient  with  mistakes
Tell  the  player  how  it  works!
Tell  the  player  what  to  do!
Tell  the  player  where  the  limits  are!
CoD
(Cloak  of  Darkness)
Areas  requiring  more  research
Biggest  problems  newcomers  are  facing?
Effectiveness  of  tutorials?
Analysis  of  gameplay  transcripts
For  further  discussion
  +Juhana

Juhana Leinonen
Follow

  @JuhanaIF

87 followers

Videos  from  Get  Lamp  by  Jason  Scott,  Call  of  Duty  by  Activision  (fair  use)
Screenshots  from  Call  of  Duty  (fair  use)

Tweets

Follow
 @JuhanaIF

Juhana
 Leinonen @JuhanaIF
31 Aug
Screwdriver set was missing one piece, but it
wasn't the one I needed. Help, I might be
stuck in some weird parallel universe

Juhana
 Leinonen @JuhanaIF
23 Aug
Doesn't really matter who the next Batman is.
The presence of Superman already taints the
whole concept.
Expand

Meredith
 Yayanos @Theremina
19 Aug
The Mako Mori Test: 'Pacific Rim' inspires a
Bechdel Test alternative
bookshop.tumblr.com/post/586421889…
Retweeted by Juhana Leinonen
Show Summary

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The Call of Duty Approach to Interactive Fiction Tutorials

  • 1. THE APPROACH  TO  INTERACTIVE FICTION  TUTORIALS Juhana  Leinonen Presentation  at  No  Show  Conference  2013-­09-­14
  • 2. Juhana  Leinonen Finnish  software  developer Plays  Call  of  Duty Avid  Interactive  Fiction  enthusiast
  • 3. Some  of  my  work nitku.net/blog/games/ nitku.net/blog/gadgets/   vorple-­if.com
  • 4. What  is  IF? (in  the  context  of  this  talk) At End Of Road You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. >ENTER BUILDING Inside Building You are inside a building, a well house for a large spring. There are some keys on the ground here. >TAKE KEYS Taken. >
  • 5. Playing  IF  is  more  intuitive  than playing  Call  of  Duty. ...if  the  author  does  it  right.
  • 6.
  • 7. <verb> LOOK WAIT JUMP <verb>  <noun> TAKE  KEY OPEN  DOOR PUSH  BUTTON <verb>  <noun>  <preposition>  <noun> UNLOCK  DOOR  WITH  KEY GIVE  CARROT  TO  RABBIT ASK  CAPTAIN  ABOUT  VOYAGE
  • 8. to  play  IF The  Puzzle  Box  approach "Learning  how  to  play  is  the  game." 0:27
  • 9. The  Gatekeeper  approach Finding  out  how  to  play  requires  some  effort,  so  only the  genuinely  interested  enter  the  community The  target  audience  is  the  existing  community 0:26
  • 10. The  Self-­Deception  approach "You  can  type  in  anything  and  the  game  will understand!" The  assumption  is  that  the  parser  is  so  good  that  there is  no  need  for  instructions Which  is  obviously  not  true.
  • 11. The  Better  Error  Messages approach When  the  player  makes  a  mistake,  guide  them  with  a helpful  error  message The  biggest  problem:  you  need  to  make  a  mistake before  you  get  assistance
  • 12. The  Manual  approach Give  the  player  separate  instructions
  • 13. The  Tutorial  Game  approach Make  a  game  specifically  designed  to  teach  how  to play  IF Notable  example:  The  Dreamhold  by  Andrew  Plotkin De  facto  tutorial  game:  Lost  Pig by  Admiral  Jota
  • 15. The  first  barrier  is  easy  to  overcome 14:58
  • 16. The  current  goal  is  always  obvious
  • 17. The  player  is  rewarded  for  desired behavior
  • 18. Gameplay  is  completely  transparent
  • 19. Be  lenient  with  mistakes
  • 20. Tell  the  player  how  it  works!
  • 21. Tell  the  player  what  to  do!
  • 22. Tell  the  player  where  the  limits  are!
  • 24. Areas  requiring  more  research Biggest  problems  newcomers  are  facing? Effectiveness  of  tutorials? Analysis  of  gameplay  transcripts
  • 25. For  further  discussion  +Juhana Juhana Leinonen Follow  @JuhanaIF 87 followers Videos  from  Get  Lamp  by  Jason  Scott,  Call  of  Duty  by  Activision  (fair  use) Screenshots  from  Call  of  Duty  (fair  use) Tweets Follow @JuhanaIF Juhana Leinonen @JuhanaIF 31 Aug Screwdriver set was missing one piece, but it wasn't the one I needed. Help, I might be stuck in some weird parallel universe Juhana Leinonen @JuhanaIF 23 Aug Doesn't really matter who the next Batman is. The presence of Superman already taints the whole concept. Expand Meredith Yayanos @Theremina 19 Aug The Mako Mori Test: 'Pacific Rim' inspires a Bechdel Test alternative bookshop.tumblr.com/post/586421889… Retweeted by Juhana Leinonen Show Summary