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Creative Possibility Design
                                                            November 2011 | v.0.1




Nowtom ©2011 | Now That’s What We Call Tomorrow
1.0 Intro
2.0 State of Design
3.0 Creative Possibility
4.0 Measurement
5.0 Summary

Nowtom ©2011 | Creative Possibility Design   Slide 2
1.0
                                             Intro




Nowtom ©2011 | Creative Possibility Design     Slide 3
“Ideas are like rabbits.
You get a couple and
learn how to handle
them, and pretty soon
you have a dozen”
John Steinbeck




Nowtom ©2011 | Creative Possibility Design   Slide 4
20 Facts You May Not Have Known About Rabbits.

1. Rabbits are not rodents, they are          12. Rabbits can see behind them, but have
    lagomorphs.                                   blind spot in front of their face.
2. A rabbits teeth never stop growing.        13 When rabbits are happy, they will jump
3. Rabbits can purr similar to a cat.             and twist, this is called a binky.
4. Rabbits cannot vomit.                      14. One rabbit can potentialy reproduce to
5. Mothers typically only feed their kits         50,000 in 3 years.
    about 5 minutes a day.                    15. You can literally scare a rabbit to
6. Rabbit meat is lower in fat, cholesterol       death.
    and calories than chicken, pork or        16. Rabbits can have false pregnancies.
    beef.                                     17. Rabbits groom themselves.
7. Rabbits have 28 teeth.                     18. Domestic rabbits cannot breed with
8. A four pound rabbit will drink as much         wild rabbits.
    water as a 20 pound dog.                  19. The only place a rabbit sweats is
9. Rabbits do not hibernate.                      through the pads on its feet.
10. Rabbits can jump 36″ and higher.          20. Rabbits eat their own night droppings
11. Rabbits can suffer heat stroke.               called cecotropes.



Nowtom ©2011 | Creative Possibility Design                                                 Slide 5
2.0
The State of Design




Nowtom ©2011 | Creative Possibility Design   Slide 6
Race To The Bottom?
Over-consumption

Faster obsolescence.

Information overload.

Demanding even faster innovation, better, more
improved products, at ever lowering prices.

This is not just a race to the bottom where
commoditisation lurks, but where we will simply
exhaust our resources, our planet and ourselves.




Nowtom ©2011 | Creative Possibility Design         Slide 7
Design Is Good For
Solving Problems.
However, we have only skirted “design innovation”.

We are still attempting to link product and service.




Nowtom ©2011 | Creative Possibility Design             Slide 8
Design Is No Surrogate
For Brand Clarity.
There isn’t a single pattern to the functionality, aesthetics or price
points in the offerings across the consistent top brands in all
categories and industries.

Yet there is consistency to their quality, the unique differentiation
and consistency of the emotional brand experience they provide.




Nowtom ©2011 | Creative Possibility Design                               Slide 9
“It’s not about how the
consumer feels about the
design. But rather, how the
design makes the consumer
feel about themselves!”




Nowtom ©2011 | Creative Possibility Design   Slide 10
Rising Consumer Aspirations.

There Is No End To The
Improvements That People
Want Made In Their Lives.

  Any good UX professional                   Any good marketing
  will tell you that knowing                 professional would tell you
  your users is essential for                that knowing your users has
  great experiences.                         long been recognised as
                                             fantastic business!



Nowtom ©2011 | Creative Possibility Design                                 Slide 11
UX vs CX
User Experience (UX) is about how users      Customer Experience (CX) goes beyond
interact with the products and services      user experience with the use of the product
you offer.                                   to include the customers’ interactions with,
                                             and relationship to, your brand in its
                                             entirety.




Nowtom ©2011 | Creative Possibility Design                                         Slide 12
UX vs CX
It’s almost impossible to distinguish where a “product experience”
begins and a “brand experience” begins.Yet the two are typically
separated within most organisations.

Customer Experience (CX) is often limited to traditional marketing
methods and tools, and User Experience (UX) is associated with
product/service development.

Both are strategic differentiators and creating a unified CX+UX
strategy only benefits brand loyalty and margins.




Nowtom ©2011 | Creative Possibility Design                           Slide 13
UX+CX Mashup?
      User Experience                            Customer Experience
      User motivations                                Consumer business need
      Qualitative data                                          Marketing data
      User focused                                              Business focus
      Not usually large data input                             Market research
      Personas, user journeys                Brand architecture, business model
      Prioritisation (users, features)           Focus on benefits, not features
      Reducing complexity                     Identifying business opportunities
      Mapping (personas, journeys)                        Consumer experience
      Sociology, psychology, design                Business, marketing, finance




Nowtom ©2011 | Creative Possibility Design                                         Slide 14
3.0
                                              Creative
                                             Possibility
Nowtom ©2011 | Creative Possibility Design           Slide 15
Strategy 101

Supply.                                      Demand.
A company must be aware of the               The key is insights into customers and
resources and capabilities through which     their needs in the form of an “Experience
it can create uniqueness (and do it          Opportunity”.
better than competitors).




Nowtom ©2011 | Creative Possibility Design                                         Slide 16
Supply


business                           org                 supply             marketing
 model                                                  chain




               product/                      service
                                                                process
                service                      design




Nowtom ©2011 | Creative Possibility Design                                            Slide 17
Demand




Nowtom ©2011 | Creative Possibility Design   Slide 18
94,862,570,547 Return in
only 7 years*?
Discounted Rabbit Flow
Year One:             Year Two:     Year Three:   Year Four:      Year Five:       Year Six:         Year Seven:

1 mother rabbit       37            1369          50,653          1,823,508        69,293,304        2,563,853,248

x 3 female babies*    x3            x3            x3              x3               x3                x3

x 12 months           x 12          x 12          x 12            x 12             x 12              x 12

= 36 babies           = 1332        = 49,284      = 1,823,508     = 67,420,512     = 2,494,558,944   = 92,298,716,930

(+ the original 1)    (+ 37)        (+ 1,369)     (+ 50,653 )     (+ 1,872,792)    (+ 69,293,304)    (+ 2,563,852,248)

= 37                  = 1,369       = 50,653      = 1,874,161     = 69,294,673     = 2,563,853,617   = 94,862,570,547


*If, starting at the beginning of Year Two, each of the Year One female rabbits also produce an
average of 3 female offspring.



 Nowtom ©2011 | Creative Possibility Design                                                                 Slide 19
Glad to see that the CFO is
now paying attention too...

Nowtom ©2011 | Creative Possibility Design   Slide 20
Emotion and interactivity
combine to form demand,
visualised as an
“Experience Opportunity”.
By mapping personas and/or competetive products it is
possible to discover and analyse experience opportunities!




Nowtom ©2011 | Creative Possibility Design                   Slide 21
RKS Design Framework



                                                   Self-Actualization     DYNAMIC
                                                                          Empowered, Performance




                                                                                                       Consumer Hierachy of Needs,
Marlow’s Hierachy of Needs



                                                    Aesthetic Needs       CREATIVE




                                                                                                          Desires & Aspirations
                                                                          Aesthetic, Entertaining


                                          Need to Know & Understand       INTELLIGENT
                                                                          Intuitive, Meaningful


                                                      Esteem Needs        PERSONAL
                                                                          Expressive, Unique


                                             Belonging & Love Needs       COHERENT
                                                                          Systematic


                                                       Safety Needs       NATURAL
                                                                          Accurate, Functional

                                                 Psychological Needs      ESSENTIAL
                                                                          Dependable, safe


                             Nowtom ©2011 | Creative Possibility Design                                Slide 22
RKS Design Framework


DYNAMIC




                                   Dynamic
                               Empowerment
Empowered, Performance                                                                      Sensory
                                                         Pure beauty
                                                          Low tech                      Self-expression
CREATIVE
Aesthetic, Entertaining
                                                        ARTISTIC                      ENRICHED
INTELLIGENT                                          Individuality                       Substance
Intuitive, Meaningful
                                                      Quirkiness                         Style
PERSONAL
Expressive, Unique
                                                    Pure function                      Functionality
COHERENT                                                                                 Multi-tool
Systematic                                          Low invol vement

NATURAL                                                      BASIC                    VERSATILE
                               Functionality




Accurate, Functional                                     Value                        Performance

ESSENTIAL                                               Accessible                      Efficiency
                               Basic




Dependable, safe
                                               Passively                                                Immersive
                                               Interactive                                             Interactivity
                                                                    Experience
    Nowtom ©2011 | Creative Possibility Design
                                                                 Opportunity Spaces                            Slide 23
Experience
Opportunity?
Use “Experience Opportunity” along with a combined CX+UX approach to
identify and drive different experiences for different products, different
customers in different journeys and different contexts.




Nowtom ©2011 | Creative Possibility Design                                   Slide 24
Customer                          Products/                        Consumer
  Profiles                          Services                     Decision Journeys



                      Experience
  Parents who are     Opportunity
                                      Premium Organic
“Sensation Seekers”                      Bio Carrots                           Need
                                                                              Trigger     Exploring
                                                        Post-Consumption                 Researching
                      Experience                                                            Deciding
                      Opportunity                       Consumption                         Shopping
                                                                           Preparation
  Hip Hungry Hares                      Extra Orange                       & Purchase
                                           Carrots




                  Experience
                  Opportunity          XXL Barbeque
         Macho Bucks                      Carrots
                                                                                        tential
                                                                Any “pain point” is a po
                                                                                         on
                                                                       nity for innovati
        Nowtom ©2011 | Creative Possibility Design                                                     Slide 25
                                                                opportu
Differentiation
    Innovation
                                                                            Events. Journeys may be
                                                                            influenced or triggered
                                                      Customer lifecycle
                                   People.                                  by events (marriage,
                                                      stages.
                                   Customers still                          seasonality etc.).
                                                      Post-purchase etc
                                   interact with

                  Touchpoints
                                   people.
                                                                                                         CX
                  & Channels
Experience                                                                                                 Measurable
Opportunity                                                                                                Goals
                                                                                nment
                                                                Stakeholder Alig

                    Product/
                    Service
                                                                                                             UX
                                  Devices
                                                                                              Information &
                                                                                              content. Relevant and

   Possibility                                   Context. The experience
                                                 needs to be adapted for
                                                 different contexts (eg
                                                                           Products &
                                                                           services. Mental
                                                                                              accessible.



   Wishbone.
                                                                           models.
                                                 emergency, ad hoc,
                                                 planned, support...)

    Nowtom ©2011 | Creative Possibility Design                                                               Slide 26
Goals & Measurement.
“Experience” or “creativity” are abstract concepts that are not
“easily measurable”.

But improving a companies ability to “help customers reach their
goals” increases innovation & differentiation opportunity, brand
perception, perceived value and ultimately the bottom line.

Plus it‘s easily communicated between various stakeholders,
management, marketing and creative teams.




Nowtom ©2011 | Creative Possibility Design                         Slide 27
And...
Just in case you’re
wondering, no, a
rabbit does not have a
wishbone!




Nowtom ©2011 | Creative Possibility Design   Slide 28
5.0
                                             Aligning &
                                             Measuring
                                               Creative
                                             Possibility



Nowtom ©2011 | Creative Possibility Design           Slide 29
KPI’s & Shareholder Alignment
KPI’s                                        Shareholder Alignment
Outcomes. Achieving desired                  Outcomes. Complete customer journeys by
customer outcomes in the timeframe           scenario.
and manner desired?
                                             P&L. Revenues and profits by customer
Customer Metrics. Meeting or                 segment. Match product lines to customer
exceeding customers’ metrics at key          segments. Costs to serve each segment etc.
points in the Possibility Wishbone?
                                             Retention.
CX+UX Satisfaction. Customers’ own
assessment of the brand/product              Share of Wallet.
experience.
                                             Growth.

                                             Customer Acquisition.

Nowtom ©2011 | Creative Possibility Design                                          Slide 30
Validated With...
                                                  Brand value
Vitality index                         Expected net annual cashflow                                    Return on
Sales from products                    from your branded products /                         intellectual property
created in last 3 years /               Your target annual return on                                  Total sales /
Total sales.                              investment percentage                     (Market cap. - Physical assets)




Vi + Cm + Bv + Ra + Rip
                 Contribution margin                                   Return on assets
           (Sales - Direct costs) / Total sales                 Net profit before tax / Total assets




Nowtom ©2011 | Creative Possibility Design                                                                       Slide 31
6.0
Summary.




Nowtom ©2011 | Creative Possibility Design   Slide 32
1814.
The French magician Comte became the first conjurer on record to pull a
white rabbit out of a top hat.

George Stephenson introduces the 1st steam locomotive.




Nowtom ©2011 | Creative Possibility Design                                Slide 33
Creative Possibility Design.
UX good for building on the experience.

CX great for business.

Defining the “Opportunity Experience” space with a unified CX+UX
approach benefits product/service innovation, differentiation as well as
stakeholder alignment/management.

And ultimately brand loyalty and margins too!




Nowtom ©2011 | Creative Possibility Design                                 Slide 34
Thanks.
kelly@nowtom.com
+34 61 88 55 094




nowtom.com
©2011. Any other images/logos © to the respective owners.

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Creative possibility design

  • 1. Creative Possibility Design November 2011 | v.0.1 Nowtom ©2011 | Now That’s What We Call Tomorrow
  • 2. 1.0 Intro 2.0 State of Design 3.0 Creative Possibility 4.0 Measurement 5.0 Summary Nowtom ©2011 | Creative Possibility Design Slide 2
  • 3. 1.0 Intro Nowtom ©2011 | Creative Possibility Design Slide 3
  • 4. “Ideas are like rabbits. You get a couple and learn how to handle them, and pretty soon you have a dozen” John Steinbeck Nowtom ©2011 | Creative Possibility Design Slide 4
  • 5. 20 Facts You May Not Have Known About Rabbits. 1. Rabbits are not rodents, they are 12. Rabbits can see behind them, but have lagomorphs. blind spot in front of their face. 2. A rabbits teeth never stop growing. 13 When rabbits are happy, they will jump 3. Rabbits can purr similar to a cat. and twist, this is called a binky. 4. Rabbits cannot vomit. 14. One rabbit can potentialy reproduce to 5. Mothers typically only feed their kits 50,000 in 3 years. about 5 minutes a day. 15. You can literally scare a rabbit to 6. Rabbit meat is lower in fat, cholesterol death. and calories than chicken, pork or 16. Rabbits can have false pregnancies. beef. 17. Rabbits groom themselves. 7. Rabbits have 28 teeth. 18. Domestic rabbits cannot breed with 8. A four pound rabbit will drink as much wild rabbits. water as a 20 pound dog. 19. The only place a rabbit sweats is 9. Rabbits do not hibernate. through the pads on its feet. 10. Rabbits can jump 36″ and higher. 20. Rabbits eat their own night droppings 11. Rabbits can suffer heat stroke. called cecotropes. Nowtom ©2011 | Creative Possibility Design Slide 5
  • 6. 2.0 The State of Design Nowtom ©2011 | Creative Possibility Design Slide 6
  • 7. Race To The Bottom? Over-consumption Faster obsolescence. Information overload. Demanding even faster innovation, better, more improved products, at ever lowering prices. This is not just a race to the bottom where commoditisation lurks, but where we will simply exhaust our resources, our planet and ourselves. Nowtom ©2011 | Creative Possibility Design Slide 7
  • 8. Design Is Good For Solving Problems. However, we have only skirted “design innovation”. We are still attempting to link product and service. Nowtom ©2011 | Creative Possibility Design Slide 8
  • 9. Design Is No Surrogate For Brand Clarity. There isn’t a single pattern to the functionality, aesthetics or price points in the offerings across the consistent top brands in all categories and industries. Yet there is consistency to their quality, the unique differentiation and consistency of the emotional brand experience they provide. Nowtom ©2011 | Creative Possibility Design Slide 9
  • 10. “It’s not about how the consumer feels about the design. But rather, how the design makes the consumer feel about themselves!” Nowtom ©2011 | Creative Possibility Design Slide 10
  • 11. Rising Consumer Aspirations. There Is No End To The Improvements That People Want Made In Their Lives. Any good UX professional Any good marketing will tell you that knowing professional would tell you your users is essential for that knowing your users has great experiences. long been recognised as fantastic business! Nowtom ©2011 | Creative Possibility Design Slide 11
  • 12. UX vs CX User Experience (UX) is about how users Customer Experience (CX) goes beyond interact with the products and services user experience with the use of the product you offer. to include the customers’ interactions with, and relationship to, your brand in its entirety. Nowtom ©2011 | Creative Possibility Design Slide 12
  • 13. UX vs CX It’s almost impossible to distinguish where a “product experience” begins and a “brand experience” begins.Yet the two are typically separated within most organisations. Customer Experience (CX) is often limited to traditional marketing methods and tools, and User Experience (UX) is associated with product/service development. Both are strategic differentiators and creating a unified CX+UX strategy only benefits brand loyalty and margins. Nowtom ©2011 | Creative Possibility Design Slide 13
  • 14. UX+CX Mashup? User Experience Customer Experience User motivations Consumer business need Qualitative data Marketing data User focused Business focus Not usually large data input Market research Personas, user journeys Brand architecture, business model Prioritisation (users, features) Focus on benefits, not features Reducing complexity Identifying business opportunities Mapping (personas, journeys) Consumer experience Sociology, psychology, design Business, marketing, finance Nowtom ©2011 | Creative Possibility Design Slide 14
  • 15. 3.0 Creative Possibility Nowtom ©2011 | Creative Possibility Design Slide 15
  • 16. Strategy 101 Supply. Demand. A company must be aware of the The key is insights into customers and resources and capabilities through which their needs in the form of an “Experience it can create uniqueness (and do it Opportunity”. better than competitors). Nowtom ©2011 | Creative Possibility Design Slide 16
  • 17. Supply business org supply marketing model chain product/ service process service design Nowtom ©2011 | Creative Possibility Design Slide 17
  • 18. Demand Nowtom ©2011 | Creative Possibility Design Slide 18
  • 19. 94,862,570,547 Return in only 7 years*? Discounted Rabbit Flow Year One: Year Two: Year Three: Year Four: Year Five: Year Six: Year Seven: 1 mother rabbit 37 1369 50,653 1,823,508 69,293,304 2,563,853,248 x 3 female babies* x3 x3 x3 x3 x3 x3 x 12 months x 12 x 12 x 12 x 12 x 12 x 12 = 36 babies = 1332 = 49,284 = 1,823,508 = 67,420,512 = 2,494,558,944 = 92,298,716,930 (+ the original 1) (+ 37) (+ 1,369) (+ 50,653 ) (+ 1,872,792) (+ 69,293,304) (+ 2,563,852,248) = 37 = 1,369 = 50,653 = 1,874,161 = 69,294,673 = 2,563,853,617 = 94,862,570,547 *If, starting at the beginning of Year Two, each of the Year One female rabbits also produce an average of 3 female offspring. Nowtom ©2011 | Creative Possibility Design Slide 19
  • 20. Glad to see that the CFO is now paying attention too... Nowtom ©2011 | Creative Possibility Design Slide 20
  • 21. Emotion and interactivity combine to form demand, visualised as an “Experience Opportunity”. By mapping personas and/or competetive products it is possible to discover and analyse experience opportunities! Nowtom ©2011 | Creative Possibility Design Slide 21
  • 22. RKS Design Framework Self-Actualization DYNAMIC Empowered, Performance Consumer Hierachy of Needs, Marlow’s Hierachy of Needs Aesthetic Needs CREATIVE Desires & Aspirations Aesthetic, Entertaining Need to Know & Understand INTELLIGENT Intuitive, Meaningful Esteem Needs PERSONAL Expressive, Unique Belonging & Love Needs COHERENT Systematic Safety Needs NATURAL Accurate, Functional Psychological Needs ESSENTIAL Dependable, safe Nowtom ©2011 | Creative Possibility Design Slide 22
  • 23. RKS Design Framework DYNAMIC Dynamic Empowerment Empowered, Performance Sensory Pure beauty Low tech Self-expression CREATIVE Aesthetic, Entertaining ARTISTIC ENRICHED INTELLIGENT Individuality Substance Intuitive, Meaningful Quirkiness Style PERSONAL Expressive, Unique Pure function Functionality COHERENT Multi-tool Systematic Low invol vement NATURAL BASIC VERSATILE Functionality Accurate, Functional Value Performance ESSENTIAL Accessible Efficiency Basic Dependable, safe Passively Immersive Interactive Interactivity Experience Nowtom ©2011 | Creative Possibility Design Opportunity Spaces Slide 23
  • 24. Experience Opportunity? Use “Experience Opportunity” along with a combined CX+UX approach to identify and drive different experiences for different products, different customers in different journeys and different contexts. Nowtom ©2011 | Creative Possibility Design Slide 24
  • 25. Customer Products/ Consumer Profiles Services Decision Journeys Experience Parents who are Opportunity Premium Organic “Sensation Seekers” Bio Carrots Need Trigger Exploring Post-Consumption Researching Experience Deciding Opportunity Consumption Shopping Preparation Hip Hungry Hares Extra Orange & Purchase Carrots Experience Opportunity XXL Barbeque Macho Bucks Carrots tential Any “pain point” is a po on nity for innovati Nowtom ©2011 | Creative Possibility Design Slide 25 opportu
  • 26. Differentiation Innovation Events. Journeys may be influenced or triggered Customer lifecycle People. by events (marriage, stages. Customers still seasonality etc.). Post-purchase etc interact with Touchpoints people. CX & Channels Experience Measurable Opportunity Goals nment Stakeholder Alig Product/ Service UX Devices Information & content. Relevant and Possibility Context. The experience needs to be adapted for different contexts (eg Products & services. Mental accessible. Wishbone. models. emergency, ad hoc, planned, support...) Nowtom ©2011 | Creative Possibility Design Slide 26
  • 27. Goals & Measurement. “Experience” or “creativity” are abstract concepts that are not “easily measurable”. But improving a companies ability to “help customers reach their goals” increases innovation & differentiation opportunity, brand perception, perceived value and ultimately the bottom line. Plus it‘s easily communicated between various stakeholders, management, marketing and creative teams. Nowtom ©2011 | Creative Possibility Design Slide 27
  • 28. And... Just in case you’re wondering, no, a rabbit does not have a wishbone! Nowtom ©2011 | Creative Possibility Design Slide 28
  • 29. 5.0 Aligning & Measuring Creative Possibility Nowtom ©2011 | Creative Possibility Design Slide 29
  • 30. KPI’s & Shareholder Alignment KPI’s Shareholder Alignment Outcomes. Achieving desired Outcomes. Complete customer journeys by customer outcomes in the timeframe scenario. and manner desired? P&L. Revenues and profits by customer Customer Metrics. Meeting or segment. Match product lines to customer exceeding customers’ metrics at key segments. Costs to serve each segment etc. points in the Possibility Wishbone? Retention. CX+UX Satisfaction. Customers’ own assessment of the brand/product Share of Wallet. experience. Growth. Customer Acquisition. Nowtom ©2011 | Creative Possibility Design Slide 30
  • 31. Validated With... Brand value Vitality index Expected net annual cashflow Return on Sales from products from your branded products / intellectual property created in last 3 years / Your target annual return on Total sales / Total sales. investment percentage (Market cap. - Physical assets) Vi + Cm + Bv + Ra + Rip Contribution margin Return on assets (Sales - Direct costs) / Total sales Net profit before tax / Total assets Nowtom ©2011 | Creative Possibility Design Slide 31
  • 32. 6.0 Summary. Nowtom ©2011 | Creative Possibility Design Slide 32
  • 33. 1814. The French magician Comte became the first conjurer on record to pull a white rabbit out of a top hat. George Stephenson introduces the 1st steam locomotive. Nowtom ©2011 | Creative Possibility Design Slide 33
  • 34. Creative Possibility Design. UX good for building on the experience. CX great for business. Defining the “Opportunity Experience” space with a unified CX+UX approach benefits product/service innovation, differentiation as well as stakeholder alignment/management. And ultimately brand loyalty and margins too! Nowtom ©2011 | Creative Possibility Design Slide 34
  • 35. Thanks. kelly@nowtom.com +34 61 88 55 094 nowtom.com ©2011. Any other images/logos © to the respective owners.