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the body and the brain
as controller
Talk to Digital Culture students
@University of Jyvaskyla, Finland
15 April 2013
erik champion
http://erikchampion.wordpress.com
nzerik@gmail.com
Civilization comprises the laws that allow
people to live close together, in a city, civitas.
Culture is what is cultivated or allows one to
cultivate a setting, a local domain.
Osvald Spengler
virtual heritage
•

•

…the use of computer-based interactive technologies to
record, preserve, or recreate artefacts, sites and actors of
historic, artistic, religious, of cultural significance and to
deliver the results openly to a global audience in such a way
as to provide formative educational experiences through
electronic manipulations of time and space.
Stone, Robert, and Takeo Ojika. 2000. Virtual heritage: what
next? Multimedia, IEEE no. 7 (2):73-74.
irtual meetings no more interesting than re
ones so why recreate mundality?
Non digital-interactivity sometimes better than the digital
Goodbye body
• Spengler wrote “This machine technics will

end with the Faustian civilization and one
day will lie in fragments, forgotten -- our
railways and steamships as dead as the
Roman roads and the Chinese wall, our
giant cities and skyscrapers in ruins like old
Memphis and Babylon.”
scale is also important
the brain
• space and memory are inextricably linked
• memory is more a jigsaw than filing cabinet
• memory decay can be challenged
• games help multi-tasking
• biofeedback can help evaluation
Caption: The flow of object information in a monkey brain (left) and a human brain.
Credit: Sabine Kastner, Princeton University

Humans See Tools Differently Than Other
RNA Game (Wired magazine) “EteRNA”

• Computers don’t have flashes of insight. But the
human brain can..for gamifying RNA.

• One proposal they kicked around was to have

snippets of RNA fight each other to the death,
in the style of a Japanese combat game called
Senshuken; another was to create a first-person
experience in which players navigated the world
as RNA molecules of their own design.
use lego to discover?
http://publicvr.org/html/pro_oracle.html
prototyping for ownership
Klaus Birk Roman Grasy

media architecture biennale
http://www.mediaarchitecture.org/biennale-2012-workshops/
or http://moritzbehrens.com/2013/mab12/
15 November 2012, Aarhus
sketchy sketches
Xbox Kinect+Projector+VVV
and Crazy dancers..
dance projection

•

imagine...

•
•
•

public squares
flashmob dance mixes
crowdsourcing VJs
machinima tools
MOODLE-unity
kinect, jibe, drawing
interfaces
peripheral projection
warped screen
peripheral fear
our peripheral vision is not
colour, it reacts to movement
how to best utilize this?
biofeedback
biofeedback
Skyrim game can host virtual recreations
(of Nordic stories or any other), the player
can control the avatar, and issue voice
commands recognised by the game).
Inhabitants can be easily reprogrammed to
share stories. Trading, praying, conversing
healing etc are possible, not just violence.

Skyrim + body
Oblivion

Eric Fassbender PhD thesis project, scripted
tour guide of lighthouse, Macquarie
University
mixed reality

Second Life and VR tracker and googles see
Georgia Tech Project
2006 calligraphic
interfaces

University of Queensland: project by year 3
multimedia students, Amy and Isaac, Team
AI studios
Journey to the West
touch screen taoism
@Vsmm2012, MILAN
“new media…offers enormous possibilities
for the enhancement and enrichment of
heritage experience and interpretation”
Y. E. Kalay, T. Kvan, & J. Affleck, New Heritage: new media and cultural
heritage. New York: Routledge, 2008.
http://chinablog.cc/2009/10/siyi-four-arts-of-the-chinese-scholar/

“Qin” literally refers to a unique seven-string Chinese music
instrument “Guqin”, which was invented 3,000 years ago in
ancient China.
http://www.youtube.com/watch?v=nvhKTFzQG8Y
https://eee.uci.edu/programs/rgarfias/sound-recordings/qin/index.html
http://chinablog.cc/2009/10/siyi-four-arts-of-the-chinese-scholar/

Daoism is an ancient Chinese combination of religion, philosophy, and folk
beliefs, including ritual healing. Its different strands of belief date far back in
history. Daoism is deeply entwined with Chinese culture and history.
• to be a scholar or a master is to be an

artist, measured by one’s grasp of the “Four
Arts”.

• The “Four Arts” are Music (“Qin”), the

board game (“Qi”), calligraphy (“Shu”), and
brush painting (“Hua”).

• Helped “perceive the ultimate doctrine of

the heavens”, “make themselves [be]
enlightened”, “express their emotions/their
understanding of the doctrine”, and “inspire
others” so that their lives achieve peace and
harmony.
Z. Dainian, Key Concepts in Chinese Philosophy. Beijing: Foreign Languages Press, 2002.
youtube links
•
•
•
•
•
•

Opening http://youtu.be/gFYG4zTn4Js
Game Hua http://youtu.be/DiGDezTM8hY
Game Qi1 http://youtu.be/jP9nfdUFDTU
Game Qi2 http://youtu.be/orCga2CQBjs
Game Qin http://youtu.be/iC2BGT5IbDE
Game Shu http://youtu.be/dv_TOnl_sbc
•

What are the Five Elements in the traditional Chinese
culture?

•

What are the Five Basic Tones in the traditional Chinese
music?

•

What are the traditional Chinese philosophical concepts
revealed by Go?

•

Which one of the following features is one of the main
features of Chinese character writing system? ]
Cuneiform / [ ] Alphabet / [ ] Pictography / [ ]
Phonology?

•

What are the tools for Chinese traditional painting?
•

Very difficult to recreate original action scenes and
moments of discovery as game devices.

•

Chinese players, familiar with a distorted version of
the original, not aware their cultural knowledge was
not accurate, did not appreciate being told this.

•

Recreating linear narrative via game design is
torturous.

•

OR: simulate the procedural knowledge of rituals
and symbol-making via thematically-akin interaction..
•
•
•
•
•
•
•

what is needed: more comprehensive pre-test and post-test questionnaire.

•
•

Ambient movies react to the player’s physiological changes -by biosensors.

The general questions are too vague.
Consider changing from rating games to ranking them.
Test extrapolated knowledge rather than memory of simple facts.
Examine how tacit knowledge can be learnt and evaluated.
Compare tests between touch-screen and non-touch screen games.
A more 3D interface: sculptures, HD projection on rice paper or liquid
media, with 3D audio effects and ambient movies projection.

Can interactive digital media convey and evaluate tacit knowledge?
crazy ideas
•

Dutch thriller App sends
to your phone additional
storyline information..

•

why not have
biofeedback sent back to
the movie..
fps...
• when your character dies, why not have the
death spasms relate to the heartbeat-GSR?

• or only respawn when you calm down..
• reactions relate to heartbeat
• enemies attack peripherally sensing fear
RPGs-chameleon effect
• when you start shaking you lose your

character or change between ethnic profile

• Cinematic camera views=biofeedback
• you can only convince NPCs when calm
sew some characters

•

http://lilypadarduino.org/
reflective games

Kuthodaw Paya: must walk around Buddhist
description of universe-biggest book in the worldbut aesthetic experience being eroded
http://www.dreamingmethods.com/

IF+3D model+body

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the body and the brain as controller (lecture, Finland, 15 April 2013)

  • 1. the body and the brain as controller Talk to Digital Culture students @University of Jyvaskyla, Finland 15 April 2013 erik champion http://erikchampion.wordpress.com nzerik@gmail.com
  • 2. Civilization comprises the laws that allow people to live close together, in a city, civitas. Culture is what is cultivated or allows one to cultivate a setting, a local domain. Osvald Spengler
  • 3. virtual heritage • • …the use of computer-based interactive technologies to record, preserve, or recreate artefacts, sites and actors of historic, artistic, religious, of cultural significance and to deliver the results openly to a global audience in such a way as to provide formative educational experiences through electronic manipulations of time and space. Stone, Robert, and Takeo Ojika. 2000. Virtual heritage: what next? Multimedia, IEEE no. 7 (2):73-74.
  • 4. irtual meetings no more interesting than re ones so why recreate mundality?
  • 5. Non digital-interactivity sometimes better than the digital
  • 6. Goodbye body • Spengler wrote “This machine technics will end with the Faustian civilization and one day will lie in fragments, forgotten -- our railways and steamships as dead as the Roman roads and the Chinese wall, our giant cities and skyscrapers in ruins like old Memphis and Babylon.”
  • 7. scale is also important
  • 8. the brain • space and memory are inextricably linked • memory is more a jigsaw than filing cabinet • memory decay can be challenged • games help multi-tasking • biofeedback can help evaluation
  • 9. Caption: The flow of object information in a monkey brain (left) and a human brain. Credit: Sabine Kastner, Princeton University Humans See Tools Differently Than Other
  • 10. RNA Game (Wired magazine) “EteRNA” • Computers don’t have flashes of insight. But the human brain can..for gamifying RNA. • One proposal they kicked around was to have snippets of RNA fight each other to the death, in the style of a Japanese combat game called Senshuken; another was to create a first-person experience in which players navigated the world as RNA molecules of their own design.
  • 11. use lego to discover?
  • 13. prototyping for ownership Klaus Birk Roman Grasy media architecture biennale http://www.mediaarchitecture.org/biennale-2012-workshops/ or http://moritzbehrens.com/2013/mab12/ 15 November 2012, Aarhus
  • 21. warped screen peripheral fear our peripheral vision is not colour, it reacts to movement how to best utilize this?
  • 23.
  • 25. Skyrim game can host virtual recreations (of Nordic stories or any other), the player can control the avatar, and issue voice commands recognised by the game). Inhabitants can be easily reprogrammed to share stories. Trading, praying, conversing healing etc are possible, not just violence. Skyrim + body
  • 26. Oblivion Eric Fassbender PhD thesis project, scripted tour guide of lighthouse, Macquarie University
  • 27. mixed reality Second Life and VR tracker and googles see Georgia Tech Project
  • 28. 2006 calligraphic interfaces University of Queensland: project by year 3 multimedia students, Amy and Isaac, Team AI studios
  • 31. “new media…offers enormous possibilities for the enhancement and enrichment of heritage experience and interpretation” Y. E. Kalay, T. Kvan, & J. Affleck, New Heritage: new media and cultural heritage. New York: Routledge, 2008.
  • 32. http://chinablog.cc/2009/10/siyi-four-arts-of-the-chinese-scholar/ “Qin” literally refers to a unique seven-string Chinese music instrument “Guqin”, which was invented 3,000 years ago in ancient China. http://www.youtube.com/watch?v=nvhKTFzQG8Y https://eee.uci.edu/programs/rgarfias/sound-recordings/qin/index.html
  • 33. http://chinablog.cc/2009/10/siyi-four-arts-of-the-chinese-scholar/ Daoism is an ancient Chinese combination of religion, philosophy, and folk beliefs, including ritual healing. Its different strands of belief date far back in history. Daoism is deeply entwined with Chinese culture and history.
  • 34. • to be a scholar or a master is to be an artist, measured by one’s grasp of the “Four Arts”. • The “Four Arts” are Music (“Qin”), the board game (“Qi”), calligraphy (“Shu”), and brush painting (“Hua”). • Helped “perceive the ultimate doctrine of the heavens”, “make themselves [be] enlightened”, “express their emotions/their understanding of the doctrine”, and “inspire others” so that their lives achieve peace and harmony. Z. Dainian, Key Concepts in Chinese Philosophy. Beijing: Foreign Languages Press, 2002.
  • 35. youtube links • • • • • • Opening http://youtu.be/gFYG4zTn4Js Game Hua http://youtu.be/DiGDezTM8hY Game Qi1 http://youtu.be/jP9nfdUFDTU Game Qi2 http://youtu.be/orCga2CQBjs Game Qin http://youtu.be/iC2BGT5IbDE Game Shu http://youtu.be/dv_TOnl_sbc
  • 36. • What are the Five Elements in the traditional Chinese culture? • What are the Five Basic Tones in the traditional Chinese music? • What are the traditional Chinese philosophical concepts revealed by Go? • Which one of the following features is one of the main features of Chinese character writing system? ] Cuneiform / [ ] Alphabet / [ ] Pictography / [ ] Phonology? • What are the tools for Chinese traditional painting?
  • 37. • Very difficult to recreate original action scenes and moments of discovery as game devices. • Chinese players, familiar with a distorted version of the original, not aware their cultural knowledge was not accurate, did not appreciate being told this. • Recreating linear narrative via game design is torturous. • OR: simulate the procedural knowledge of rituals and symbol-making via thematically-akin interaction..
  • 38. • • • • • • • what is needed: more comprehensive pre-test and post-test questionnaire. • • Ambient movies react to the player’s physiological changes -by biosensors. The general questions are too vague. Consider changing from rating games to ranking them. Test extrapolated knowledge rather than memory of simple facts. Examine how tacit knowledge can be learnt and evaluated. Compare tests between touch-screen and non-touch screen games. A more 3D interface: sculptures, HD projection on rice paper or liquid media, with 3D audio effects and ambient movies projection. Can interactive digital media convey and evaluate tacit knowledge?
  • 40. • Dutch thriller App sends to your phone additional storyline information.. • why not have biofeedback sent back to the movie..
  • 41. fps... • when your character dies, why not have the death spasms relate to the heartbeat-GSR? • or only respawn when you calm down.. • reactions relate to heartbeat • enemies attack peripherally sensing fear
  • 42. RPGs-chameleon effect • when you start shaking you lose your character or change between ethnic profile • Cinematic camera views=biofeedback • you can only convince NPCs when calm
  • 44. reflective games Kuthodaw Paya: must walk around Buddhist description of universe-biggest book in the worldbut aesthetic experience being eroded

Notes de l'éditeur

  1. Humans have an amazing ability to visually identify a virtually limitless number of objects and to categorize them into classes such as faces, cars or houses. Two systems within the brain are responsible for this ability: the ventral object system--traditionally associated with our ability to recognize and identify objects, and the dorsal object system--a recently discovered system. The team found that in both species, the ventral system represents objects consistently across changes in external viewing conditions that affect an object's appearance but not its identity (e.g. seeing the same chair from a back- or a front-view, which makes the chair appear different, even though the object itself has not changed). However, in humans the dorsal system carries object-selective information that is independent of viewing condition. In contrast, the monkey dorsal system carries only partial object-selective information that is highly sensitive to changes in viewing condition.