3. What is 3D Animation Software?
Computer graphic imagery (CGI)
software. Also known as three
dimensional (3D) animation
software, which is used mostly in
the entertainment industry.
3D Animation software produce
computer graphics that develop
a three dimensional
representation of geometric data
which is stored in a computer for
the purposes of performing
calculations and rendering two-
dimensional images.
4. Visual Communication?
Visual communication is all about communicating a message
by visual means.
One of the main purposes for 3D animation software is for
visual communication.
3D animation software is used to combine art and technology
to communicate ideas and to create a unique, effective way
of getting a message to the audience.
5. Development
Software development in
general is a difficult task
because of how complex
software production is.
3D animation software
development is very time
consuming especially when it
is devoted to maintenance.
The development process
rapidly changes with new
methods and approaches that
constantly occur.
6. However….
One of the biggest issues for 3D animation software
development is how frequently they need to be updated and
changed. Therefore without the support and development,
software systems become very complicated and unreliable.
7. Improvements?
3D animation software is very dependent on the maintenance of
high quality, reliable, cost effective and efficient systems.
As software becomes more complex, the construction, operation
and maintenance of 3D animation software systems is dependent
on well-defined, measured and managed software development
and acquisition processes. Therefore there needs to be constant
improvements in the development process.
8. So….
This Report will:
•Identify the characteristics of 3D animation software
•Discuss its use for Visual Communication
•Identify the development process
•Explains how to change and improve the development
of software
•Suggests improvements for the future
9. Want to know more?
On the 15th
of November, a full report
will be written that discusses the
characteristics and development of 3d
animation software.
10. References
Kerlow, I. (2001). The Art of 3D computer animation and Effects. Retrieved October 20, 2009, from
http://books.google.com/books?
id=AM9U6HWQFQgC&printsec=frontcover&source=gbs_v2_summary_r&cad=0#v=onepage&q=&f=false
Gomez, J, TWIXT: A 3D Animation System (2003), Computers and Graphics, Vol. 9, Retrived October 25,
2010 from
http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6TYG-48TMX8K-
122&_user=10&_coverDate=12%2F31%2F1985&_rdoc=1&_fmt=high&_orig=search&_origin=search&_sort=d&
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=1&_urlVersion=0&_userid=10&md5=698203943a091a7597c4032f1441d3a1&searchtype=a
Teyseyre, A, Campo, M, IEEE Computer Society (2009), An Overview of 3D Software Visualization, Retrieved
October 20, 2010 from http://ieeexplore.ieee.org/Xplore/login.jsp?url=http%3A%2F%2Fieeexplore.ieee.org
%2Fiel5%2F2945%2F4359476%2F04564449.pdf%3Farnumber%3D4564449&authDecision=-203
Clements, P, Future trends of software technology and applications (2006), Carnegie Mellon Software
Engineering Institute, Retrieved October 25, 2010 from
http://www.sei.cmu.edu/library/assets/COMPSAC.pdf