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Living	
  Labs	
  as	
  an	
  instrument	
  to	
  support	
  
 the	
  transforma3on	
  of	
  Future	
  Learning	
  	
  
                                	
  
    European	
  Network	
  of	
  Living	
  Labs	
  
                         (ENoLL)	
  
                                	
  
                       Anna	
  Kivilehto	
  
             on	
  behalf	
  of	
  Ana	
  Garcia,	
  ENoLL	
  	
  


                                    	
  
                                    	
  
                                    	
  
Overview	
  
• Living	
  Lab	
  concept	
  and	
  history	
  
• What	
  is	
  the	
  European	
  Network	
  of	
  Living	
  Labs	
  (ENoLL)	
  
• Who	
  are	
  our	
  members?	
  
• ENoLL	
  Living	
  Labs	
  innovaEng	
  in	
  EducaEon	
  and	
  Culture	
  
      •  Lutakko	
  Living	
  Lab	
  (Jyväskylä	
  University	
  of	
  Applied	
  Sciences,	
  FI)	
  
      •  Ways	
  of	
  Learning	
  for	
  the	
  Future	
  Living	
  Lab	
  (Cité	
  des	
  savoir,	
  FR)	
  
      •  Reunion	
  Island	
  Living	
  Lab	
  (Université	
  de	
  la	
  Réunion,	
  FR)	
  
      •  Future	
  Classroom	
  Lab	
  (European	
  School	
  Net,	
  BE)	
  
• FI	
  Content	
  example	
  from	
  the	
  Future	
  Internet	
  PPP	
  
• Find	
  out	
  more…	
  	
  



                                                              14/03/2012	
  
Living	
  Lab	
  (2/2)	
  
Living	
  Lab	
  is	
  a	
  real-­‐life	
  test	
  and	
  
experimenta4on	
  environment	
  where	
  
                                                   What	
  is	
  a	
  Living	
  Lab?	
  
users	
  and	
  producers	
  co-­‐create	
  
                                                             Public-­‐Private-­‐People	
  Partnerships	
  
innova4ons	
  
                                                             (PPPP)	
  for	
  user-­‐driven	
  open	
  innova4on	
  
	
  

   Co-­‐Crea4on:	
  co-­‐design	
  by	
  users	
  and	
  producers	
  	
  	
  
   	
  
   	
  
   Explora4on:	
  discovering	
  emerging	
  usages,	
  behaviours	
  and	
  
   market	
  opportuni4es	
  	
  
   	
  	
  
   	
  
   Experimenta4on:	
  implemen4ng	
  live	
  scenarios	
  within	
  
   communi4es	
  of	
  users	
  	
  	
  
   	
  
   	
  
   Evalua4on:	
  assessment	
  of	
  concepts,	
  products	
  and	
  services	
  
   according	
  to	
  socio-­‐ergonomic,	
  socio-­‐cogni4ve	
  and	
  socio-­‐
   economic	
  criteria	
  	
                       14/03/2012	
  
Living	
  Labs	
  are	
  user-­‐driven	
  
innova4on	
  eco-­‐systems	
  where	
  the	
  
user	
  (ci4zen,	
  resident,	
  worker,	
  
student,	
  visitor,	
  customer)	
  lives,	
  
works,	
  studies,	
  plays	
  and	
  
entertains.	
  In	
  this	
  real	
  living	
  
environment,	
  the	
  user	
  co-­‐creates,	
  
experiments	
  and	
  tests	
  ideas,	
  
products	
  and	
  services.	
  User-­‐
centric	
  solu4ons	
  and	
  social	
  
innova4on	
  processes	
  lead	
  to	
  new	
  
forms	
  of	
  produc4vity	
  and	
  
compe44veness	
  as	
  well	
  as	
  
sustainable	
  behavior	
  
transforma4on.	
  
  14/03/2012	
  
ENoLL	
  today	
  

• Informal	
  network	
  founded	
  2006	
  under	
  the	
  auspicies	
  of	
  the	
  Finnish	
  EU	
  
  Presidency	
  
• ENoLL	
  non-­‐profit	
  internaEonal	
  associaEon	
  (asibl)	
  established	
  in	
  2010	
  under	
  
  the	
  Belgian	
  Law	
  and	
  thus	
  ENoLL	
  Office	
  was	
  created	
  (2	
  staff	
  members)	
  	
  
• ENoLL	
  associaEon	
  is	
  governed	
  by	
  the	
  General	
  Assembly	
  of	
  effecEve	
  
  members	
  and	
  the	
  ENoLL	
  Council	
  (of	
  21	
  seats)	
  
• ENoLL	
  Office	
  in	
  Brussels	
  hosted	
  by	
  IBBT/iLabO	
  at	
  the	
  VUB	
  campus	
  
• Growing	
  membership	
  base	
  through	
  Calls	
  for	
  ApplicaEons	
  (Waves)	
  today	
  
  over	
  300	
  members	
  a`er	
  the	
  6th	
  Wave	
  
• Growing	
  interest	
  even	
  globally	
  (LaEn-­‐	
  and	
  South	
  America,	
  Africa,	
  Middle	
  
  East,	
  Asia	
  etc.	
  


                                                  14/03/2012	
  
 
                              EffecEve	
  &	
  Associated	
  Members	
  
	
  
	
  
Belgium                                          	
  IBBT-­‐iLab.o	
  
Belgium                                          	
  Flemish	
  Living	
  Lab	
  Pladorm	
  
Finland                                          	
  Northern	
  Rural-­‐Urban	
  Living	
  Lab	
  (NorthRULL)	
  
Finland                                          	
  Laurea	
  Living	
  Labs	
  Network	
  
Finland                                          	
  HumanTech	
  LivingLab	
  
Finland                                          	
  Suuntaamo	
  Tampere	
  Central	
  Region	
  Living	
  Lab	
  
Finland                                          	
  Helsinki	
  Living	
  Lab	
  -­‐	
  Forum	
  Virium	
  Helsinki	
  
France                                           	
  Ways	
  Of	
  Learning	
  for	
  the	
  Future	
  (WOLF	
  LL)	
  
Greece                                           	
  TelecommunicaEon	
  Networks	
  and	
  Integrated	
  Services	
  Laboratory	
  
Italy 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
     	
  TrenEno	
  as	
  a	
  Lab	
  
Portugal                                         	
  LighEng	
  Living	
  Lab	
  
Spain	
                                          	
  i2Cat 	
  Catalonia	
  Digital	
  Lab	
  
Spain 	
                                         	
  espaitec	
  Living	
  Lab	
  (eLiving	
  Lab)	
  
Spain 	
                                         	
  BIRD	
  LIVING	
  LAB	
  
Spain 	
                                         	
  Consorcio	
  Fernando	
  de	
  los	
  Rios	
  Living	
  Lab	
  (CFRLL)	
  
Sweden                                           	
  Botnia	
  Living	
  Lab	
  
UK 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
        	
  Manchester	
  Living	
  Lab	
  
UK 	
  	
  	
  	
  	
  	
  	
  	
  	
            	
  	
  City	
  Lab	
  Coventry	
  
	
  
Italy 	
                                         	
  The	
  European	
  Society	
  of	
  Concurrent	
  Enterprising	
   	
  Network	
  (Esoce-­‐Net)	
  
Finland                                          	
  Aalto	
  University	
  School	
  of	
  Economics	
  (CKIR)	
  
Spain 	
                                         	
  Escuela	
  Superior	
  de	
  Administración	
  y	
  Dirección	
  de	
  	
  Empresas	
  	
  (ESADE)	
  
Finland                                          	
  Finnish	
  Living	
  Lab	
  Network	
  of	
  UniversiEes	
  of	
  Applied	
  Sciences	
  (Neloskierre)	
  
Spain	
  	
  	
  	
  	
  	
  	
  	
              	
  Nozzle	
  	
  
	
  
	
                                                                                                    14/03/2012	
  
All	
  our	
  ENoLL	
  Living	
  Labs	
  




www.openlivinglabs.eu	
  
ENoLL	
  Living	
  Labs	
  Domains	
  of	
  AcEvity	
  
	
  




                              14/03/2012	
  
What	
  does	
  ENoLL	
  do?	
  


•  Wave	
  assessment	
  and	
  ENoLL	
  accreditaEon	
  
•  InformaEon	
  relay	
  towards	
  members	
  on	
  EU	
  iniEaEves,	
  funding	
  
   opportuniEes	
  etc	
  related	
  to	
  living	
  labs	
  (towards	
  members	
  and	
  
   through	
  social	
  media)	
  	
  
•  Partnering,	
  networking	
  and	
  brokerage	
  and	
  promoEon	
  among	
  
   our	
  members	
  as	
  well	
  as	
  external	
  partners	
  (organise	
  different	
  
   themaEc	
  events	
  yearly	
  aprx	
  10	
  -­‐15	
  events)	
  
•  Policy	
  influencing	
  and	
  monitoring	
  
•  Project	
  development	
  services	
  	
  


                                         14/03/2012	
  
Strategic	
  Alliances	
  

•    Ambient	
  Assisted	
  Living	
  (AAL)	
  
•    ERRIN	
  (Regions)	
  
•    World	
  Bank	
  
•    LLiSA	
  (South	
  Africa)	
  
•    European	
  Business	
  and	
  InnovaEon	
  Centre	
  Network	
  (EBN)	
  
•    InternaEonal	
  AssociaEon	
  of	
  Science	
  Parks	
  (IASP)	
  




                                       14/03/2012	
  
Lutakko	
  Living	
  Lab	
  
                                                         (JAMK)	
  	
  
…CreaEng	
  Team	
  Entrepreneurs!	
  	
  
	
  
Team	
  Academy	
  a	
  living	
  lab	
  where	
  team	
  entrepreneurs	
  innovate	
  and	
  co-­‐create	
  
innovaEons	
  in	
  sustainable	
  customer	
  relaEonships…	
  
	
  
•      In	
  Team	
  Academy	
  business	
  and	
  entrepreneurship	
  skills	
  are	
  learnt	
  I	
  pracEce	
  by	
  doing	
  real-­‐life	
  
       projects	
  to	
  customers	
  
•      Every	
  student	
  belongs	
  to	
  a	
  team	
  and	
  cooperaEve	
  company.	
  All	
  projects	
  are	
  done	
  with	
  the	
  help	
  of	
  
       other	
  team	
  members	
  
•      Emphasizing	
  self-­‐reflecEon	
  in	
  order	
  to	
  develop	
  entrepreneurial	
  idenEty	
  and	
  personal	
  growth	
  
•      CounEng	
  every	
  learning	
  situaEon	
  as	
  ”real	
  learning”.	
  Learning	
  happens	
  everywhere,	
  not	
  just	
  in	
  the	
  
       classroom	
  
•      Building	
  a	
  culture	
  and	
  pracEces	
  that	
  enable	
  learners	
  to	
  learn	
  from	
  their	
  mistakes	
  and	
  failures	
  

	
  
Spinoff	
  Monkey	
  Business:	
  	
  Einstein's	
  hour	
  =	
  Free	
  one	
  hour	
  coaching	
  for	
  
leaders	
  Superhero	
  learning	
  process	
  creates	
  intrapreneurship	
  and	
  well-­‐being	
  
among	
  the	
  employees	
  
	
  

                                                                      14/03/2012	
  
Future	
  Classroom	
  Lab	
  
                                       (European	
  Schoolnet)	
  
…focusing	
  on	
  changing	
  teaching	
  pedagogy	
  for	
  21st	
  Learning,	
  supported	
  by	
  technology	
  
and	
  design.	
  
	
  
TradiEonal	
  classroom	
  seqng	
  can	
  use	
  technology	
  to	
  enhance	
  interacEvity	
  and	
  student	
  
parEcipaEon,	
  plus	
  a	
  large	
  open	
  space	
  (divided	
  into	
  five	
  learning	
  ‘zones’)	
  equipped	
  with	
  
technology.	
  	
  
	
  
In	
  parEcular,	
  the	
  Future	
  Classroom	
  Lab	
  will	
  be	
  used	
  as	
  an	
  environment	
  to:	
  
	
  	
  
•  SEmulate	
  discussions	
  and	
  illustrate	
  pracEce	
  related	
  to	
  a	
  range	
  of	
  current	
  and	
  
         prospecEve	
  innovaEve	
  teaching	
  and	
  learning	
  scenarios.	
  
•  Provide	
  hands-­‐on	
  training	
  faciliEes	
  for	
  teachers,	
  head	
  teachers	
  and	
  ICT	
  advisers.	
  
•  Act	
  as	
  a	
  venue	
  for	
  meeEngs,	
  workshops	
  and	
  events	
  for	
  Ministries	
  of	
  EducaEon,	
  
         regional	
  educaEon	
  authoriEes	
  and	
  commercial	
  partners.	
  
•  Provide	
  a	
  pladorm	
  where	
  policy	
  makers,	
  pracEEoners	
  and	
  ICT	
  suppliers	
  can	
  come	
  
         together	
  in	
  order	
  to	
  rethink	
  how	
  teaching	
  and	
  learning	
  can	
  take	
  place	
  in	
  21st	
  
         century	
  classrooms	
  and	
  other	
  learning	
  spaces	
  


                                                          14/03/2012	
  
Reunion	
  Island	
  Living	
  Lab	
  for	
  	
  
                            Teaching	
  and	
  Learning	
  

	
  
…SemioEc	
  Web	
  as	
  a	
  new	
  paradigm	
  for	
  Teaching	
  and	
  
Learning	
  in	
  the	
  Future	
  Internet	
  
	
  
•      Teaching	
  &	
  Learning	
  by	
  Playing	
  	
  
•      EducaEon	
  (environment,	
  arts,	
  languages,	
  …)	
  	
  
•      Sign	
  Bases:	
  know-­‐how	
  management	
  	
  
•      MulEmedia	
  content	
  engineering	
  	
  
•      ClassificaEon	
  and	
  significaEon	
  processes	
  	
  
•      E-­‐services	
  on	
  a	
  Co-­‐design	
  pladorm	
  	
  
•      Sustainable	
  development	
  with	
  ICT	
  	
  
•      SemioEc	
  Web	
  :	
  Subject	
  interpretaEons	
  Digital	
  Cultural	
  Heritage	
  

	
                                            14/03/2012	
  
UR.LL.TL	
  

                                        Laboratory	
  




                                           Teach	
  
                                            Play	
  
                                           Learn	
  




Digital	
  Cultural	
  Heritage	
         Living	
  Labs	
     14	
  
UR.LL.TL	
  

                                        Laboratory	
  




                                           Teach	
  
                                            Play	
  
                                           Learn	
  
                                                               	
  Physics	
  




Digital	
  Cultural	
  Heritage	
         Living	
  Labs	
                       15	
  
UR.LL.TL	
  

                                             Laboratory	
  




                                                    Teach	
  
                                                     Play	
  
                                                    Learn	
  
                                                                        	
  Physics	
  


                                      Living	
  




Digital	
  Cultural	
  Heritage	
                  Living	
  Labs	
                       16	
  
UR.LL.TL	
  

                                                     Laboratory	
  


                                      Virtual	
  
                                                            Teach	
  
                                                             Play	
  
                                                            Learn	
  
                                                                                	
  Physics	
  


                                              Living	
  




Digital	
  Cultural	
  Heritage	
                          Living	
  Labs	
                       17	
  
Context	
  of	
  a	
  new	
  educaEon	
  
                               paradigm	
  


                                                                     SemioEc	
  
                                                                       Web	
  




                                      The	
  Web	
  of	
  Signs	
  rather	
  that	
  the	
  Web	
  of	
  Things
                                                                                                              	
  

Digital	
  Cultural	
  Heritage	
                                     Living	
  Labs	
                               18	
  
What	
  is	
  a	
  sign?	
  
                                                          Sign	
  


                       Content	
                     Form	
                                  Meaning	
  


                                                                                 “There is the first part where the left and right hand play
                                                                                 the same notes, namely two fifths (plays). For the right
                                                                                 hand, we will develop all notes but for the moment, it is
                                                                                 better to play only the fifths, so that the notes are rapidly
                                                                                 incorporated (plays the fifths). “	
  




                             Data	
           InformaEon	
                                  Knowledge	
  
                                                                                            (made	
  explicit)	
  


         A	
  sign	
  is	
  subjecEve:	
  there	
  are	
  as	
  many	
  interpretaEons	
  as	
  subjects	
  (interpreters)	
  

Digital	
  Cultural	
  Heritage	
                           Living	
  Labs	
                                                                     19	
  
Sign	
  management	
  




                                                             Sign	
  




                            hxp://sites.google.com/site/noelconruyt/enoll-­‐membership	
  

Digital	
  Cultural	
  Heritage	
                      Living	
  Labs	
                      20	
  
Sign	
  management	
  




                                                    Sign	
  
                                                                   Content	


                                                                                	
  Data	
  




Digital	
  Cultural	
  Heritage	
             Living	
  Labs	
                                 21	
  
Sign	
  management	
  




                                                          Sign	
  
                                                                         Content	


                                                                                      	
  Data	
  
                                                     Form	





                                         InformaEon	
  




Digital	
  Cultural	
  Heritage	
                   Living	
  Labs	
                                 22	
  
Sign	
  management	
  

“There is the first part where the left and right hand play the
same notes, namely two fifths (plays). For the right hand,
we will develop all notes but for the moment, it is better to
play only the fifths, so that the notes are rapidly
incorporated (plays the fifths). “	
  
                                                  Knowledge	
  
                                                                  Sense	

                                                                                   Sign	
  
                                                                                                  Content	


                                                                                                               	
  Data	
  
                                                                              Form	





                                                           InformaEon	
  




     Digital	
  Cultural	
  Heritage	
                                       Living	
  Labs	
                                 23	
  
Knowledge	
  transmission	
  




                                      TradiEonal	
  teaching	
  method	
  in	
  instrumental	
  music
                                                                                                    	
  

Digital	
  Cultural	
  Heritage	
                                 Living	
  Labs	
                         24	
  
Instrumental	
  learning	
  
                                                                                                                            Teacher	
  corrects	
  
                                                                                                                             mistakes,	
  gives	
  	
  
                                                                                                                                advices	
  


                                                                                                                                                 No	
  

                                                                                                                                 Technical	
  
   Teacher	
  suggests	
                                                                     Student	
  learns	
  
                                         Piece	
  presentaEon	
                                                                   aspects	
  
     	
  a	
  new	
  piece	
                                                          	
  progressively	
  at	
  home	
  
                                                                                                                                  solved?	
  



                                                                                                                                               Yes	
  


                                           Play	
  the	
  piece	
                                 Focus	
  on	
  
                                              in	
  public	
                               	
  InterpretaEon	
  




The	
  idea	
  is	
  to	
  bring	
  the	
  professor	
  at	
  home	
  to	
  learn	
  music	
  pieces	
  with	
  advices	
  from	
  him	
  

Digital	
  Cultural	
  Heritage	
                                     Living	
  Labs	
                                                                25	
  
Idea	
  -­‐	
  concept	
  
 Imagine:	
  your	
  guitar	
  resEng	
  perfectly	
  on	
  the	
  thigh,	
  you	
  listen	
  to	
  “Forbidden	
  Games”	
  while	
  
   watching	
  the	
  hands	
  of	
  the	
  teacher	
  on	
  the	
  television.	
  Close-­‐ups,	
  slow	
  moEon,	
  back-­‐ups,	
  
replays,	
  everything	
  is	
  possible	
  while	
  you	
  can	
  learn	
  to	
  play	
  along	
  with	
  the	
  teacher.	
  In	
  order	
  to	
  
assist	
  you,	
  sheet	
  music	
  lights	
  up	
  each	
  note	
  as	
  it	
  is	
  being	
  played:	
  all	
  of	
  this	
  on	
  full	
  screen,	
  high-­‐
definiEon	
  video	
  and	
  natural	
  stereo	
  sound!	
  In	
  addiEon,	
  the	
  teacher’s	
  advice	
  is	
  associated	
  with	
  
         the	
  notes	
  and	
  the	
  measures	
  in	
  play,	
  in	
  the	
  form	
  of	
  visual	
  and	
  verbal	
  commentary.                	
  




    A	
  Knowledge	
  base	
  is	
  a	
  qualitaEve	
  DVD	
  to	
  transmit	
  know-­‐how	
  from	
  Teachers	
  to	
  Learners
                                                                                                                               	
  

     Digital	
  Cultural	
  Heritage	
                                  Living	
  Labs	
                                                               26	
  
Evolving	
  e-­‐services	
  




Digital	
  Cultural	
  Heritage	
                Living	
  Labs	
     27	
  
Ways	
  of	
  Learning	
  for	
  the	
  Future	
  	
  
                                                (WOLF	
  LL)	
  	
  
…on	
  E-­‐learning,	
  knowledge	
  transmission	
  &	
  serious	
  games	
  
	
  
Pedagogical	
  apps	
  for	
  tablets	
  with	
  (an	
  industrial)	
  partner	
  eduPad	
  for	
  schools	
  and	
  colleges,	
  working	
  with	
  
the	
  users	
  to:	
  
	
  
•      Implement	
  a	
  resource	
  base	
  of	
  protocols,	
  data	
  and	
  experiments	
  on	
  an	
  internaEonal	
  scale;	
  the	
  
       value	
  of	
  such	
  a	
  resource	
  base	
  is	
  enhanced	
  by	
  the	
  number	
  and	
  diversity	
  of	
  users	
  included	
  in	
  
       its	
  scope.	
  
•      Develop	
  quality	
  metrics	
  that	
  model	
  user	
  behavior	
  in	
  experimental	
  contexts,	
  in	
  order	
  to	
  
       obtain	
  objecEve	
  criteria	
  that	
  can	
  in	
  turn	
  be	
  used	
  to	
  comprehensively	
  validate	
  interfaces,	
  
       pladorms	
  and	
  knowledge	
  management/transfer	
  systems.	
  
•      Make	
  progress	
  in	
  terms	
  of	
  standardizing	
  quality	
  criteria	
  interfaces,	
  pladorms	
  and	
  knowledge	
  
       management/transfer	
  systems.	
  Such	
  standards	
  should	
  enable	
  users	
  to	
  choose	
  soluEons	
  that	
  
       offer	
  a	
  cerEfied	
  minimum	
  standard	
  of	
  quality.	
  
•      IdenEfy	
  emoEonal	
  and/or	
  sensorial	
  obstacles	
  and	
  accelerators	
  that	
  influence	
  the	
  use	
  of	
  
       digital	
  tools	
  in	
  digital	
  knowledge	
  management/transfer	
  systems.	
  
•      Provide	
  users/associaEons/groups	
  with	
  knowledge	
  producEon/transfer/access	
  technologies	
  
       for	
  unrestricted	
  assessment,	
  with	
  the	
  aim	
  of	
  measuring	
  and/or	
  idenEfying	
  the	
  processes	
  of	
  
       adopEon,	
  adaptaEon	
  and/or	
  customizaEon	
  of	
  digital	
  tools	
  by	
  the	
  user,	
  as	
  well	
  as	
  any	
  
       processes	
  of	
  misuse	
  or	
  alternaEve	
  uses	
  based	
  on	
  the	
  individual	
  user	
  experience,	
  etc.	
  
	
  
	
  
	
  
	
  
                                                                    14/03/2012	
  
	
  
FI	
  CONTENT	
  

	
  
•  Part	
  of	
  the	
  Future	
  Internet	
  Public-­‐Private	
  Partnership	
  
     Programme	
  (5	
  year	
  programme	
  funded	
  by	
  the	
  EU	
  and	
  
     Industry)	
  
•  Focuses	
  among	
  other	
  areas,	
  on	
  educa4on	
  and	
  e-­‐Learning	
  
     while	
  applying	
  a	
  user	
  driven	
  open	
  innova4on	
  approach	
  in	
  its	
  
     implementa4on	
  
•  ENoLL	
  part	
  of	
  Concord	
  5	
  	
  yar	
  supporEng	
  and	
  faclitaEon	
  acEon	
  




                                           14/03/2012	
  
FI-CONTENT rationale
• Media & Content : a key usage driver for
the Future Internet !




Media & Content : a key usage driver for the Future Internet !

    •  Media & Content already most of the Internet traffic, steadily
       increasing

    •  Media & Content has a decisive influence on technical and social
       dimensions of the Future Internet

    •  FI-CONTENT delivers the Media & Content applications for the FI-
       PPP programme

     Sep 6, 2012   EFQUEL event   FI-CONTENT
FI-CONTENT – The 5 Content
                        Areas
                                                                                         Games	
  &	
  virtual	
  	
  
                                          Disney	
  Zurich(CH)	
                         Environments(A)	
  	
                        WP2 Use case scenarios
                                          Disney	
  Black	
  Rock(UK)	
                                                               WP5 Phase 2 preparation
                                          Orange(FR)	
  
High	
  End	
  B2B	
  services(D)	
  	
   DFKI(DE)	
  
                                                                                                                                      UGC	
  entertaiment(C)	
  	
  
                                                                                             WP3-WP4
                                                                                             link with CP

                                                                                                                                                           Orange(FR)	
  
          Barco(BE)	
                                                 Solu4ons	
                                                                           Grassroots	
  Arts(DE)	
  
          IBBT(BE)	
  
          BBC(UK)	
  
                                                                      Enablers	
                                                                           Fraunhofer	
  Fokus(DE)	
  
                                                                                                                                                           Thales(FR)	
  
                                                                      Standards	
                                                                          Telefonica(ES)	
  

                                                                                                                          Edutainment	
  &	
  Culture(E)	
  	
  
        Professionally	
  	
                                                ALL	
  
     Generated	
  Content(B)	
  
                                                                                                                                                                 BBC(UK)	
  
                                          BBC(UK)	
  
                                                                                                                              Fraunhofer	
  IAIS(DE)	
           RBB(DE)	
  
                                          RBB(DE)	
  
                                                                                                                              Grassroots	
  Arts(DE)	
           Disney	
  
                                          Technicolor(FR)	
  
                                          Telecom	
  Italia(IT)	
                                                             Telecom	
  Italia(IT)	
  
                                          IRT(DE)	
  
                                          Telefonica(ES)	
                            Xxx:	
  Content	
  area	
  task	
  leader	
  




31           Sep 6, 2012   EFQUEL event                      FI-CONTENT
Model of Local User Driven Open Innovation Ecosystem, Phase 1


                                                                     SME 2
                                                  SME 3                         Public
                                                                              Adminisdtr
                               SME 1                                            ation


                                                           Teacher team
                  University
                                                              Student	
  
                                                              team(s)	
  

                                                               School
                                   Student	
  
                                     Labs	
  


                                                                              Research
                                                  School                     Organisation
                                                 Network




  Sep 6, 2012   EFQUEL event                FI-CONTENT
Content area E: Edutainment & Culture
 •  Objective
 •  The idea of this content area is to show that education
    and culture supported by the Future Internet can be a
    motivating experience for all citizens.

                                             The main focus is to enable:
Edutainment	
  &	
  Culture	
  (E)	
  	
  
                                             Ø Knowledge access in the ubiquitous
                                             internet
                                             Ø Knowledge understanding
                                             Ø Local and networked presentation in
                                             the internet (mobile)



33        Sep 6, 2012   EFQUEL event         FI-CONTENT
Content area E: Edutainment & Culture
Methodology: overview (1/2)

                                                    Analysis	
  
                                                            Internal & with partners,
                                                            brainstorming sessions, state
                           User requirements                of the art and research
                           gathering and use
                           cases refinement

                                                                       Design	
  
                                                                   Use cases and
                              EvaluaEon	
                          scenario definition
                        Interviews, regular meetings
                        and focus group with end-users




34   Sep 6, 2012   EFQUEL event        FI-CONTENT
Content area E: Edutainment & Culture
  •  Methodology: user centric design (2/2)
                                    Ø  Involve young generation in co-creation of the
                                        Future Media Internet;

                                      Ø  ask students and
                                          teachers what they
                                          would like to do in the
                                          Future Internet, which
                                          does not exists today;

Ø  Highly interactive and cooperative model whereby end users will be
    involved in the ideation and conceiving of the user media applications
    drafted – in essence a participatory approach.




 35    Sep 6, 2012   EFQUEL event      FI-CONTENT
Kick-off meeting of Focus Group
     –  Kick-off meeting of the focus
        group in Cologne (5th July)
     –  18 Members:
             •  Professors from universities in
                Cologne
             •  School director
             •  Teachers
             •  Student laboratory staff
             •  German school network „Schulen ans
                Netz“ (eTwinning)
     –  Topics
             •  Introduction FI PPP Content to
                members
             •  Presentation of the Edutainment and
                eCulture UC
             •  Discussion about the UC
             •  Discussion about role and
                expectations of the FG members


36   Sep 6, 2012   EFQUEL event   FI-CONTENT
Focus Group: Edutainment & Culture, Cologne, DE
     •  Preliminary findings
  •  Educational Domain Experts expressed their
       interest in the subject Future Internet for
       education and culture, mainly to equip any
                   ere
             a nywh ccess
    have pen a
       student and teacher with future media
               o           -
 a ny t i m e in g a n d e
             arn
  t internet
    o e-le ral conten skills and services in order to…
                         t
      cu  ltu




                                                      search, r
                                                                 et
                                                     online in rieve and select
                                                               formatio
                                                       a n d be y o     n critical
                                                                   nd Googl       ly
                                                               Wikipedi e and
                                                                        a
37         Sep 6, 2012   EFQUEL event   FI-CONTENT
•    Kick off meeting of Student Focus Group 23.Sep.11
•  Impressions from the Kick-off of
   Student Focus Group with 80
   pupils of 10th grade (15years )
• 
•  Regular Focus group meeting,
   next 17th. Oct. 11 in the
   framework of media project
   course with 20 students.
• 
•  Start Partnerships with other
   schools over etwinning

•  Long term aim to bootstrap
   living network of schools as user
   community for large scale
   experiments



      Sep 6, 2012   EFQUEL event   FI-CONTENT
Focus Group: Edutainment & Culture
     •  Preliminary findings
     •  Students expressed their high interest in
         the subject Future Internet for education
         and culture, mainly to collaborate in real
         and livirtualhproject teams with other
                    ultur
                         al
                ve c y suc
            ga
      durin a real cit val of
     e
         studentsni in Europe
       vent
            in
               nt “C
                     ar
                          n
               ve         rli
     as t h e e es” in Be
                r
          Cultu




                                                       find rele
                                                    without          vant con
                                                                 navigatin tent
                                                    me a n i n g           g through
                                                                 less sear
                                                                          ch result
                                                                                    s
39        Sep 6, 2012   EFQUEL event   FI-CONTENT
Please contact us:




     Carmen Mac Williams,
     Grassroots Arts and Research
     Email Carmen@grassroots-arts.eu




40    Sep 6, 2012   EFQUEL event         FI-CONTENT
Thank	
  you	
  to	
  the	
  contributors!	
  

-­‐  Lutakko	
  Living	
  Lab	
  (JAMK)	
  Juha	
  Ruuska	
  ENoLL	
  Council	
  member	
  
     Juha.Ruuska@jamk.fi	
  
	
  
-­‐  WOLF	
  LL,	
  Cite	
  de	
  Savoirs,	
  Muriel	
  Brunet	
  (ENoLL	
  EffecEve	
  
     member)murielbrunet@citesavoirs.org	
  

-­‐  Future	
  Classroom	
  Lab,	
  European	
  Schoolnet	
  ,	
  Dorothy	
  Cassells	
  
     dorothy.cassells@bEnternet.com	
  

-­‐  Reunion	
  Island	
  Living	
  Lab,	
  	
  Noel	
  Conruyt	
  noel.conruyt@univ-­‐reunion.fr	
  
     (ENoLL	
  adherent	
  member)	
  	
  

-­‐    FI	
  CONTENT,	
  Carmen	
  Mac	
  Williams,	
  Grassroots	
  Arts	
  and	
  Research	
  
       Carmen@grassroots-arts.eu

-­‐  Ana	
  Garcia,	
  ENoLL,	
  ana.garcia@enoll.org	
  

                                                       14/03/2012	
  
www.openlivinglabs.eu	
  
Facebook	
  ENoLL	
  –European	
  
Network	
  of	
  Living	
  Labs	
  
	
  
Twixer	
  (@openlivinglabs)	
  
	
  
Contact	
  us	
  info@enoll.org	
  



                        14/03/2012	
  

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E no ll-efquel2012

  • 1. Living  Labs  as  an  instrument  to  support   the  transforma3on  of  Future  Learning       European  Network  of  Living  Labs   (ENoLL)     Anna  Kivilehto   on  behalf  of  Ana  Garcia,  ENoLL          
  • 2. Overview   • Living  Lab  concept  and  history   • What  is  the  European  Network  of  Living  Labs  (ENoLL)   • Who  are  our  members?   • ENoLL  Living  Labs  innovaEng  in  EducaEon  and  Culture   •  Lutakko  Living  Lab  (Jyväskylä  University  of  Applied  Sciences,  FI)   •  Ways  of  Learning  for  the  Future  Living  Lab  (Cité  des  savoir,  FR)   •  Reunion  Island  Living  Lab  (Université  de  la  Réunion,  FR)   •  Future  Classroom  Lab  (European  School  Net,  BE)   • FI  Content  example  from  the  Future  Internet  PPP   • Find  out  more…     14/03/2012  
  • 3. Living  Lab  (2/2)   Living  Lab  is  a  real-­‐life  test  and   experimenta4on  environment  where   What  is  a  Living  Lab?   users  and  producers  co-­‐create   Public-­‐Private-­‐People  Partnerships   innova4ons   (PPPP)  for  user-­‐driven  open  innova4on     Co-­‐Crea4on:  co-­‐design  by  users  and  producers           Explora4on:  discovering  emerging  usages,  behaviours  and   market  opportuni4es           Experimenta4on:  implemen4ng  live  scenarios  within   communi4es  of  users           Evalua4on:  assessment  of  concepts,  products  and  services   according  to  socio-­‐ergonomic,  socio-­‐cogni4ve  and  socio-­‐ economic  criteria     14/03/2012  
  • 4. Living  Labs  are  user-­‐driven   innova4on  eco-­‐systems  where  the   user  (ci4zen,  resident,  worker,   student,  visitor,  customer)  lives,   works,  studies,  plays  and   entertains.  In  this  real  living   environment,  the  user  co-­‐creates,   experiments  and  tests  ideas,   products  and  services.  User-­‐ centric  solu4ons  and  social   innova4on  processes  lead  to  new   forms  of  produc4vity  and   compe44veness  as  well  as   sustainable  behavior   transforma4on.   14/03/2012  
  • 5. ENoLL  today   • Informal  network  founded  2006  under  the  auspicies  of  the  Finnish  EU   Presidency   • ENoLL  non-­‐profit  internaEonal  associaEon  (asibl)  established  in  2010  under   the  Belgian  Law  and  thus  ENoLL  Office  was  created  (2  staff  members)     • ENoLL  associaEon  is  governed  by  the  General  Assembly  of  effecEve   members  and  the  ENoLL  Council  (of  21  seats)   • ENoLL  Office  in  Brussels  hosted  by  IBBT/iLabO  at  the  VUB  campus   • Growing  membership  base  through  Calls  for  ApplicaEons  (Waves)  today   over  300  members  a`er  the  6th  Wave   • Growing  interest  even  globally  (LaEn-­‐  and  South  America,  Africa,  Middle   East,  Asia  etc.   14/03/2012  
  • 6.   EffecEve  &  Associated  Members       Belgium  IBBT-­‐iLab.o   Belgium  Flemish  Living  Lab  Pladorm   Finland  Northern  Rural-­‐Urban  Living  Lab  (NorthRULL)   Finland  Laurea  Living  Labs  Network   Finland  HumanTech  LivingLab   Finland  Suuntaamo  Tampere  Central  Region  Living  Lab   Finland  Helsinki  Living  Lab  -­‐  Forum  Virium  Helsinki   France  Ways  Of  Learning  for  the  Future  (WOLF  LL)   Greece  TelecommunicaEon  Networks  and  Integrated  Services  Laboratory   Italy                      TrenEno  as  a  Lab   Portugal  LighEng  Living  Lab   Spain    i2Cat  Catalonia  Digital  Lab   Spain    espaitec  Living  Lab  (eLiving  Lab)   Spain    BIRD  LIVING  LAB   Spain    Consorcio  Fernando  de  los  Rios  Living  Lab  (CFRLL)   Sweden  Botnia  Living  Lab   UK                      Manchester  Living  Lab   UK                      City  Lab  Coventry     Italy    The  European  Society  of  Concurrent  Enterprising    Network  (Esoce-­‐Net)   Finland  Aalto  University  School  of  Economics  (CKIR)   Spain    Escuela  Superior  de  Administración  y  Dirección  de    Empresas    (ESADE)   Finland  Finnish  Living  Lab  Network  of  UniversiEes  of  Applied  Sciences  (Neloskierre)   Spain                  Nozzle         14/03/2012  
  • 7. All  our  ENoLL  Living  Labs   www.openlivinglabs.eu  
  • 8. ENoLL  Living  Labs  Domains  of  AcEvity     14/03/2012  
  • 9. What  does  ENoLL  do?   •  Wave  assessment  and  ENoLL  accreditaEon   •  InformaEon  relay  towards  members  on  EU  iniEaEves,  funding   opportuniEes  etc  related  to  living  labs  (towards  members  and   through  social  media)     •  Partnering,  networking  and  brokerage  and  promoEon  among   our  members  as  well  as  external  partners  (organise  different   themaEc  events  yearly  aprx  10  -­‐15  events)   •  Policy  influencing  and  monitoring   •  Project  development  services     14/03/2012  
  • 10. Strategic  Alliances   •  Ambient  Assisted  Living  (AAL)   •  ERRIN  (Regions)   •  World  Bank   •  LLiSA  (South  Africa)   •  European  Business  and  InnovaEon  Centre  Network  (EBN)   •  InternaEonal  AssociaEon  of  Science  Parks  (IASP)   14/03/2012  
  • 11. Lutakko  Living  Lab   (JAMK)     …CreaEng  Team  Entrepreneurs!       Team  Academy  a  living  lab  where  team  entrepreneurs  innovate  and  co-­‐create   innovaEons  in  sustainable  customer  relaEonships…     •  In  Team  Academy  business  and  entrepreneurship  skills  are  learnt  I  pracEce  by  doing  real-­‐life   projects  to  customers   •  Every  student  belongs  to  a  team  and  cooperaEve  company.  All  projects  are  done  with  the  help  of   other  team  members   •  Emphasizing  self-­‐reflecEon  in  order  to  develop  entrepreneurial  idenEty  and  personal  growth   •  CounEng  every  learning  situaEon  as  ”real  learning”.  Learning  happens  everywhere,  not  just  in  the   classroom   •  Building  a  culture  and  pracEces  that  enable  learners  to  learn  from  their  mistakes  and  failures     Spinoff  Monkey  Business:    Einstein's  hour  =  Free  one  hour  coaching  for   leaders  Superhero  learning  process  creates  intrapreneurship  and  well-­‐being   among  the  employees     14/03/2012  
  • 12. Future  Classroom  Lab   (European  Schoolnet)   …focusing  on  changing  teaching  pedagogy  for  21st  Learning,  supported  by  technology   and  design.     TradiEonal  classroom  seqng  can  use  technology  to  enhance  interacEvity  and  student   parEcipaEon,  plus  a  large  open  space  (divided  into  five  learning  ‘zones’)  equipped  with   technology.       In  parEcular,  the  Future  Classroom  Lab  will  be  used  as  an  environment  to:       •  SEmulate  discussions  and  illustrate  pracEce  related  to  a  range  of  current  and   prospecEve  innovaEve  teaching  and  learning  scenarios.   •  Provide  hands-­‐on  training  faciliEes  for  teachers,  head  teachers  and  ICT  advisers.   •  Act  as  a  venue  for  meeEngs,  workshops  and  events  for  Ministries  of  EducaEon,   regional  educaEon  authoriEes  and  commercial  partners.   •  Provide  a  pladorm  where  policy  makers,  pracEEoners  and  ICT  suppliers  can  come   together  in  order  to  rethink  how  teaching  and  learning  can  take  place  in  21st   century  classrooms  and  other  learning  spaces   14/03/2012  
  • 13. Reunion  Island  Living  Lab  for     Teaching  and  Learning     …SemioEc  Web  as  a  new  paradigm  for  Teaching  and   Learning  in  the  Future  Internet     •  Teaching  &  Learning  by  Playing     •  EducaEon  (environment,  arts,  languages,  …)     •  Sign  Bases:  know-­‐how  management     •  MulEmedia  content  engineering     •  ClassificaEon  and  significaEon  processes     •  E-­‐services  on  a  Co-­‐design  pladorm     •  Sustainable  development  with  ICT     •  SemioEc  Web  :  Subject  interpretaEons  Digital  Cultural  Heritage     14/03/2012  
  • 14. UR.LL.TL   Laboratory   Teach   Play   Learn   Digital  Cultural  Heritage   Living  Labs   14  
  • 15. UR.LL.TL   Laboratory   Teach   Play   Learn    Physics   Digital  Cultural  Heritage   Living  Labs   15  
  • 16. UR.LL.TL   Laboratory   Teach   Play   Learn    Physics   Living   Digital  Cultural  Heritage   Living  Labs   16  
  • 17. UR.LL.TL   Laboratory   Virtual   Teach   Play   Learn    Physics   Living   Digital  Cultural  Heritage   Living  Labs   17  
  • 18. Context  of  a  new  educaEon   paradigm   SemioEc   Web   The  Web  of  Signs  rather  that  the  Web  of  Things   Digital  Cultural  Heritage   Living  Labs   18  
  • 19. What  is  a  sign?   Sign   Content   Form   Meaning   “There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “   Data   InformaEon   Knowledge   (made  explicit)   A  sign  is  subjecEve:  there  are  as  many  interpretaEons  as  subjects  (interpreters)   Digital  Cultural  Heritage   Living  Labs   19  
  • 20. Sign  management   Sign   hxp://sites.google.com/site/noelconruyt/enoll-­‐membership   Digital  Cultural  Heritage   Living  Labs   20  
  • 21. Sign  management   Sign   Content  Data   Digital  Cultural  Heritage   Living  Labs   21  
  • 22. Sign  management   Sign   Content  Data   Form InformaEon   Digital  Cultural  Heritage   Living  Labs   22  
  • 23. Sign  management   “There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “   Knowledge   Sense Sign   Content  Data   Form InformaEon   Digital  Cultural  Heritage   Living  Labs   23  
  • 24. Knowledge  transmission   TradiEonal  teaching  method  in  instrumental  music   Digital  Cultural  Heritage   Living  Labs   24  
  • 25. Instrumental  learning   Teacher  corrects   mistakes,  gives     advices   No   Technical   Teacher  suggests   Student  learns   Piece  presentaEon   aspects    a  new  piece    progressively  at  home   solved?   Yes   Play  the  piece   Focus  on   in  public    InterpretaEon   The  idea  is  to  bring  the  professor  at  home  to  learn  music  pieces  with  advices  from  him   Digital  Cultural  Heritage   Living  Labs   25  
  • 26. Idea  -­‐  concept   Imagine:  your  guitar  resEng  perfectly  on  the  thigh,  you  listen  to  “Forbidden  Games”  while   watching  the  hands  of  the  teacher  on  the  television.  Close-­‐ups,  slow  moEon,  back-­‐ups,   replays,  everything  is  possible  while  you  can  learn  to  play  along  with  the  teacher.  In  order  to   assist  you,  sheet  music  lights  up  each  note  as  it  is  being  played:  all  of  this  on  full  screen,  high-­‐ definiEon  video  and  natural  stereo  sound!  In  addiEon,  the  teacher’s  advice  is  associated  with   the  notes  and  the  measures  in  play,  in  the  form  of  visual  and  verbal  commentary.   A  Knowledge  base  is  a  qualitaEve  DVD  to  transmit  know-­‐how  from  Teachers  to  Learners   Digital  Cultural  Heritage   Living  Labs   26  
  • 27. Evolving  e-­‐services   Digital  Cultural  Heritage   Living  Labs   27  
  • 28. Ways  of  Learning  for  the  Future     (WOLF  LL)     …on  E-­‐learning,  knowledge  transmission  &  serious  games     Pedagogical  apps  for  tablets  with  (an  industrial)  partner  eduPad  for  schools  and  colleges,  working  with   the  users  to:     •  Implement  a  resource  base  of  protocols,  data  and  experiments  on  an  internaEonal  scale;  the   value  of  such  a  resource  base  is  enhanced  by  the  number  and  diversity  of  users  included  in   its  scope.   •  Develop  quality  metrics  that  model  user  behavior  in  experimental  contexts,  in  order  to   obtain  objecEve  criteria  that  can  in  turn  be  used  to  comprehensively  validate  interfaces,   pladorms  and  knowledge  management/transfer  systems.   •  Make  progress  in  terms  of  standardizing  quality  criteria  interfaces,  pladorms  and  knowledge   management/transfer  systems.  Such  standards  should  enable  users  to  choose  soluEons  that   offer  a  cerEfied  minimum  standard  of  quality.   •  IdenEfy  emoEonal  and/or  sensorial  obstacles  and  accelerators  that  influence  the  use  of   digital  tools  in  digital  knowledge  management/transfer  systems.   •  Provide  users/associaEons/groups  with  knowledge  producEon/transfer/access  technologies   for  unrestricted  assessment,  with  the  aim  of  measuring  and/or  idenEfying  the  processes  of   adopEon,  adaptaEon  and/or  customizaEon  of  digital  tools  by  the  user,  as  well  as  any   processes  of  misuse  or  alternaEve  uses  based  on  the  individual  user  experience,  etc.           14/03/2012    
  • 29. FI  CONTENT     •  Part  of  the  Future  Internet  Public-­‐Private  Partnership   Programme  (5  year  programme  funded  by  the  EU  and   Industry)   •  Focuses  among  other  areas,  on  educa4on  and  e-­‐Learning   while  applying  a  user  driven  open  innova4on  approach  in  its   implementa4on   •  ENoLL  part  of  Concord  5    yar  supporEng  and  faclitaEon  acEon   14/03/2012  
  • 30. FI-CONTENT rationale • Media & Content : a key usage driver for the Future Internet ! Media & Content : a key usage driver for the Future Internet ! •  Media & Content already most of the Internet traffic, steadily increasing •  Media & Content has a decisive influence on technical and social dimensions of the Future Internet •  FI-CONTENT delivers the Media & Content applications for the FI- PPP programme Sep 6, 2012 EFQUEL event FI-CONTENT
  • 31. FI-CONTENT – The 5 Content Areas Games  &  virtual     Disney  Zurich(CH)   Environments(A)     WP2 Use case scenarios Disney  Black  Rock(UK)   WP5 Phase 2 preparation Orange(FR)   High  End  B2B  services(D)     DFKI(DE)   UGC  entertaiment(C)     WP3-WP4 link with CP Orange(FR)   Barco(BE)   Solu4ons   Grassroots  Arts(DE)   IBBT(BE)   BBC(UK)   Enablers   Fraunhofer  Fokus(DE)   Thales(FR)   Standards   Telefonica(ES)   Edutainment  &  Culture(E)     Professionally     ALL   Generated  Content(B)   BBC(UK)   BBC(UK)   Fraunhofer  IAIS(DE)   RBB(DE)   RBB(DE)   Grassroots  Arts(DE)   Disney   Technicolor(FR)   Telecom  Italia(IT)   Telecom  Italia(IT)   IRT(DE)   Telefonica(ES)   Xxx:  Content  area  task  leader   31 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 32. Model of Local User Driven Open Innovation Ecosystem, Phase 1 SME 2 SME 3 Public Adminisdtr SME 1 ation Teacher team University Student   team(s)   School Student   Labs   Research School Organisation Network Sep 6, 2012 EFQUEL event FI-CONTENT
  • 33. Content area E: Edutainment & Culture •  Objective •  The idea of this content area is to show that education and culture supported by the Future Internet can be a motivating experience for all citizens. The main focus is to enable: Edutainment  &  Culture  (E)     Ø Knowledge access in the ubiquitous internet Ø Knowledge understanding Ø Local and networked presentation in the internet (mobile) 33 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 34. Content area E: Edutainment & Culture Methodology: overview (1/2) Analysis   Internal & with partners, brainstorming sessions, state User requirements of the art and research gathering and use cases refinement Design   Use cases and EvaluaEon   scenario definition Interviews, regular meetings and focus group with end-users 34 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 35. Content area E: Edutainment & Culture •  Methodology: user centric design (2/2) Ø  Involve young generation in co-creation of the Future Media Internet; Ø  ask students and teachers what they would like to do in the Future Internet, which does not exists today; Ø  Highly interactive and cooperative model whereby end users will be involved in the ideation and conceiving of the user media applications drafted – in essence a participatory approach. 35 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 36. Kick-off meeting of Focus Group –  Kick-off meeting of the focus group in Cologne (5th July) –  18 Members: •  Professors from universities in Cologne •  School director •  Teachers •  Student laboratory staff •  German school network „Schulen ans Netz“ (eTwinning) –  Topics •  Introduction FI PPP Content to members •  Presentation of the Edutainment and eCulture UC •  Discussion about the UC •  Discussion about role and expectations of the FG members 36 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 37. Focus Group: Edutainment & Culture, Cologne, DE •  Preliminary findings •  Educational Domain Experts expressed their interest in the subject Future Internet for education and culture, mainly to equip any ere a nywh ccess have pen a student and teacher with future media o - a ny t i m e in g a n d e arn t internet o e-le ral conten skills and services in order to… t cu ltu search, r et online in rieve and select formatio a n d be y o n critical nd Googl ly Wikipedi e and a 37 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 38. •  Kick off meeting of Student Focus Group 23.Sep.11 •  Impressions from the Kick-off of Student Focus Group with 80 pupils of 10th grade (15years ) •  •  Regular Focus group meeting, next 17th. Oct. 11 in the framework of media project course with 20 students. •  •  Start Partnerships with other schools over etwinning •  Long term aim to bootstrap living network of schools as user community for large scale experiments Sep 6, 2012 EFQUEL event FI-CONTENT
  • 39. Focus Group: Edutainment & Culture •  Preliminary findings •  Students expressed their high interest in the subject Future Internet for education and culture, mainly to collaborate in real and livirtualhproject teams with other ultur al ve c y suc ga durin a real cit val of e studentsni in Europe vent in nt “C ar n ve rli as t h e e es” in Be r Cultu find rele without vant con navigatin tent me a n i n g g through less sear ch result s 39 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 40. Please contact us: Carmen Mac Williams, Grassroots Arts and Research Email Carmen@grassroots-arts.eu 40 Sep 6, 2012 EFQUEL event FI-CONTENT
  • 41. Thank  you  to  the  contributors!   -­‐  Lutakko  Living  Lab  (JAMK)  Juha  Ruuska  ENoLL  Council  member   Juha.Ruuska@jamk.fi     -­‐  WOLF  LL,  Cite  de  Savoirs,  Muriel  Brunet  (ENoLL  EffecEve   member)murielbrunet@citesavoirs.org   -­‐  Future  Classroom  Lab,  European  Schoolnet  ,  Dorothy  Cassells   dorothy.cassells@bEnternet.com   -­‐  Reunion  Island  Living  Lab,    Noel  Conruyt  noel.conruyt@univ-­‐reunion.fr   (ENoLL  adherent  member)     -­‐  FI  CONTENT,  Carmen  Mac  Williams,  Grassroots  Arts  and  Research   Carmen@grassroots-arts.eu -­‐  Ana  Garcia,  ENoLL,  ana.garcia@enoll.org   14/03/2012  
  • 42. www.openlivinglabs.eu   Facebook  ENoLL  –European   Network  of  Living  Labs     Twixer  (@openlivinglabs)     Contact  us  info@enoll.org   14/03/2012