"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
E no ll-efquel2012
1. Living
Labs
as
an
instrument
to
support
the
transforma3on
of
Future
Learning
European
Network
of
Living
Labs
(ENoLL)
Anna
Kivilehto
on
behalf
of
Ana
Garcia,
ENoLL
2. Overview
• Living
Lab
concept
and
history
• What
is
the
European
Network
of
Living
Labs
(ENoLL)
• Who
are
our
members?
• ENoLL
Living
Labs
innovaEng
in
EducaEon
and
Culture
• Lutakko
Living
Lab
(Jyväskylä
University
of
Applied
Sciences,
FI)
• Ways
of
Learning
for
the
Future
Living
Lab
(Cité
des
savoir,
FR)
• Reunion
Island
Living
Lab
(Université
de
la
Réunion,
FR)
• Future
Classroom
Lab
(European
School
Net,
BE)
• FI
Content
example
from
the
Future
Internet
PPP
• Find
out
more…
14/03/2012
3. Living
Lab
(2/2)
Living
Lab
is
a
real-‐life
test
and
experimenta4on
environment
where
What
is
a
Living
Lab?
users
and
producers
co-‐create
Public-‐Private-‐People
Partnerships
innova4ons
(PPPP)
for
user-‐driven
open
innova4on
Co-‐Crea4on:
co-‐design
by
users
and
producers
Explora4on:
discovering
emerging
usages,
behaviours
and
market
opportuni4es
Experimenta4on:
implemen4ng
live
scenarios
within
communi4es
of
users
Evalua4on:
assessment
of
concepts,
products
and
services
according
to
socio-‐ergonomic,
socio-‐cogni4ve
and
socio-‐
economic
criteria
14/03/2012
4. Living
Labs
are
user-‐driven
innova4on
eco-‐systems
where
the
user
(ci4zen,
resident,
worker,
student,
visitor,
customer)
lives,
works,
studies,
plays
and
entertains.
In
this
real
living
environment,
the
user
co-‐creates,
experiments
and
tests
ideas,
products
and
services.
User-‐
centric
solu4ons
and
social
innova4on
processes
lead
to
new
forms
of
produc4vity
and
compe44veness
as
well
as
sustainable
behavior
transforma4on.
14/03/2012
5. ENoLL
today
• Informal
network
founded
2006
under
the
auspicies
of
the
Finnish
EU
Presidency
• ENoLL
non-‐profit
internaEonal
associaEon
(asibl)
established
in
2010
under
the
Belgian
Law
and
thus
ENoLL
Office
was
created
(2
staff
members)
• ENoLL
associaEon
is
governed
by
the
General
Assembly
of
effecEve
members
and
the
ENoLL
Council
(of
21
seats)
• ENoLL
Office
in
Brussels
hosted
by
IBBT/iLabO
at
the
VUB
campus
• Growing
membership
base
through
Calls
for
ApplicaEons
(Waves)
today
over
300
members
a`er
the
6th
Wave
• Growing
interest
even
globally
(LaEn-‐
and
South
America,
Africa,
Middle
East,
Asia
etc.
14/03/2012
6. EffecEve
&
Associated
Members
Belgium
IBBT-‐iLab.o
Belgium
Flemish
Living
Lab
Pladorm
Finland
Northern
Rural-‐Urban
Living
Lab
(NorthRULL)
Finland
Laurea
Living
Labs
Network
Finland
HumanTech
LivingLab
Finland
Suuntaamo
Tampere
Central
Region
Living
Lab
Finland
Helsinki
Living
Lab
-‐
Forum
Virium
Helsinki
France
Ways
Of
Learning
for
the
Future
(WOLF
LL)
Greece
TelecommunicaEon
Networks
and
Integrated
Services
Laboratory
Italy
TrenEno
as
a
Lab
Portugal
LighEng
Living
Lab
Spain
i2Cat
Catalonia
Digital
Lab
Spain
espaitec
Living
Lab
(eLiving
Lab)
Spain
BIRD
LIVING
LAB
Spain
Consorcio
Fernando
de
los
Rios
Living
Lab
(CFRLL)
Sweden
Botnia
Living
Lab
UK
Manchester
Living
Lab
UK
City
Lab
Coventry
Italy
The
European
Society
of
Concurrent
Enterprising
Network
(Esoce-‐Net)
Finland
Aalto
University
School
of
Economics
(CKIR)
Spain
Escuela
Superior
de
Administración
y
Dirección
de
Empresas
(ESADE)
Finland
Finnish
Living
Lab
Network
of
UniversiEes
of
Applied
Sciences
(Neloskierre)
Spain
Nozzle
14/03/2012
9. What
does
ENoLL
do?
• Wave
assessment
and
ENoLL
accreditaEon
• InformaEon
relay
towards
members
on
EU
iniEaEves,
funding
opportuniEes
etc
related
to
living
labs
(towards
members
and
through
social
media)
• Partnering,
networking
and
brokerage
and
promoEon
among
our
members
as
well
as
external
partners
(organise
different
themaEc
events
yearly
aprx
10
-‐15
events)
• Policy
influencing
and
monitoring
• Project
development
services
14/03/2012
10. Strategic
Alliances
• Ambient
Assisted
Living
(AAL)
• ERRIN
(Regions)
• World
Bank
• LLiSA
(South
Africa)
• European
Business
and
InnovaEon
Centre
Network
(EBN)
• InternaEonal
AssociaEon
of
Science
Parks
(IASP)
14/03/2012
11. Lutakko
Living
Lab
(JAMK)
…CreaEng
Team
Entrepreneurs!
Team
Academy
a
living
lab
where
team
entrepreneurs
innovate
and
co-‐create
innovaEons
in
sustainable
customer
relaEonships…
• In
Team
Academy
business
and
entrepreneurship
skills
are
learnt
I
pracEce
by
doing
real-‐life
projects
to
customers
• Every
student
belongs
to
a
team
and
cooperaEve
company.
All
projects
are
done
with
the
help
of
other
team
members
• Emphasizing
self-‐reflecEon
in
order
to
develop
entrepreneurial
idenEty
and
personal
growth
• CounEng
every
learning
situaEon
as
”real
learning”.
Learning
happens
everywhere,
not
just
in
the
classroom
• Building
a
culture
and
pracEces
that
enable
learners
to
learn
from
their
mistakes
and
failures
Spinoff
Monkey
Business:
Einstein's
hour
=
Free
one
hour
coaching
for
leaders
Superhero
learning
process
creates
intrapreneurship
and
well-‐being
among
the
employees
14/03/2012
12. Future
Classroom
Lab
(European
Schoolnet)
…focusing
on
changing
teaching
pedagogy
for
21st
Learning,
supported
by
technology
and
design.
TradiEonal
classroom
seqng
can
use
technology
to
enhance
interacEvity
and
student
parEcipaEon,
plus
a
large
open
space
(divided
into
five
learning
‘zones’)
equipped
with
technology.
In
parEcular,
the
Future
Classroom
Lab
will
be
used
as
an
environment
to:
• SEmulate
discussions
and
illustrate
pracEce
related
to
a
range
of
current
and
prospecEve
innovaEve
teaching
and
learning
scenarios.
• Provide
hands-‐on
training
faciliEes
for
teachers,
head
teachers
and
ICT
advisers.
• Act
as
a
venue
for
meeEngs,
workshops
and
events
for
Ministries
of
EducaEon,
regional
educaEon
authoriEes
and
commercial
partners.
• Provide
a
pladorm
where
policy
makers,
pracEEoners
and
ICT
suppliers
can
come
together
in
order
to
rethink
how
teaching
and
learning
can
take
place
in
21st
century
classrooms
and
other
learning
spaces
14/03/2012
13. Reunion
Island
Living
Lab
for
Teaching
and
Learning
…SemioEc
Web
as
a
new
paradigm
for
Teaching
and
Learning
in
the
Future
Internet
• Teaching
&
Learning
by
Playing
• EducaEon
(environment,
arts,
languages,
…)
• Sign
Bases:
know-‐how
management
• MulEmedia
content
engineering
• ClassificaEon
and
significaEon
processes
• E-‐services
on
a
Co-‐design
pladorm
• Sustainable
development
with
ICT
• SemioEc
Web
:
Subject
interpretaEons
Digital
Cultural
Heritage
14/03/2012
14. UR.LL.TL
Laboratory
Teach
Play
Learn
Digital
Cultural
Heritage
Living
Labs
14
15. UR.LL.TL
Laboratory
Teach
Play
Learn
Physics
Digital
Cultural
Heritage
Living
Labs
15
16. UR.LL.TL
Laboratory
Teach
Play
Learn
Physics
Living
Digital
Cultural
Heritage
Living
Labs
16
17. UR.LL.TL
Laboratory
Virtual
Teach
Play
Learn
Physics
Living
Digital
Cultural
Heritage
Living
Labs
17
18. Context
of
a
new
educaEon
paradigm
SemioEc
Web
The
Web
of
Signs
rather
that
the
Web
of
Things
Digital
Cultural
Heritage
Living
Labs
18
19. What
is
a
sign?
Sign
Content
Form
Meaning
“There is the first part where the left and right hand play
the same notes, namely two fifths (plays). For the right
hand, we will develop all notes but for the moment, it is
better to play only the fifths, so that the notes are rapidly
incorporated (plays the fifths). “
Data
InformaEon
Knowledge
(made
explicit)
A
sign
is
subjecEve:
there
are
as
many
interpretaEons
as
subjects
(interpreters)
Digital
Cultural
Heritage
Living
Labs
19
20. Sign
management
Sign
hxp://sites.google.com/site/noelconruyt/enoll-‐membership
Digital
Cultural
Heritage
Living
Labs
20
21. Sign
management
Sign
Content
Data
Digital
Cultural
Heritage
Living
Labs
21
22. Sign
management
Sign
Content
Data
Form
InformaEon
Digital
Cultural
Heritage
Living
Labs
22
23. Sign
management
“There is the first part where the left and right hand play the
same notes, namely two fifths (plays). For the right hand,
we will develop all notes but for the moment, it is better to
play only the fifths, so that the notes are rapidly
incorporated (plays the fifths). “
Knowledge
Sense
Sign
Content
Data
Form
InformaEon
Digital
Cultural
Heritage
Living
Labs
23
24. Knowledge
transmission
TradiEonal
teaching
method
in
instrumental
music
Digital
Cultural
Heritage
Living
Labs
24
25. Instrumental
learning
Teacher
corrects
mistakes,
gives
advices
No
Technical
Teacher
suggests
Student
learns
Piece
presentaEon
aspects
a
new
piece
progressively
at
home
solved?
Yes
Play
the
piece
Focus
on
in
public
InterpretaEon
The
idea
is
to
bring
the
professor
at
home
to
learn
music
pieces
with
advices
from
him
Digital
Cultural
Heritage
Living
Labs
25
26. Idea
-‐
concept
Imagine:
your
guitar
resEng
perfectly
on
the
thigh,
you
listen
to
“Forbidden
Games”
while
watching
the
hands
of
the
teacher
on
the
television.
Close-‐ups,
slow
moEon,
back-‐ups,
replays,
everything
is
possible
while
you
can
learn
to
play
along
with
the
teacher.
In
order
to
assist
you,
sheet
music
lights
up
each
note
as
it
is
being
played:
all
of
this
on
full
screen,
high-‐
definiEon
video
and
natural
stereo
sound!
In
addiEon,
the
teacher’s
advice
is
associated
with
the
notes
and
the
measures
in
play,
in
the
form
of
visual
and
verbal
commentary.
A
Knowledge
base
is
a
qualitaEve
DVD
to
transmit
know-‐how
from
Teachers
to
Learners
Digital
Cultural
Heritage
Living
Labs
26
28. Ways
of
Learning
for
the
Future
(WOLF
LL)
…on
E-‐learning,
knowledge
transmission
&
serious
games
Pedagogical
apps
for
tablets
with
(an
industrial)
partner
eduPad
for
schools
and
colleges,
working
with
the
users
to:
• Implement
a
resource
base
of
protocols,
data
and
experiments
on
an
internaEonal
scale;
the
value
of
such
a
resource
base
is
enhanced
by
the
number
and
diversity
of
users
included
in
its
scope.
• Develop
quality
metrics
that
model
user
behavior
in
experimental
contexts,
in
order
to
obtain
objecEve
criteria
that
can
in
turn
be
used
to
comprehensively
validate
interfaces,
pladorms
and
knowledge
management/transfer
systems.
• Make
progress
in
terms
of
standardizing
quality
criteria
interfaces,
pladorms
and
knowledge
management/transfer
systems.
Such
standards
should
enable
users
to
choose
soluEons
that
offer
a
cerEfied
minimum
standard
of
quality.
• IdenEfy
emoEonal
and/or
sensorial
obstacles
and
accelerators
that
influence
the
use
of
digital
tools
in
digital
knowledge
management/transfer
systems.
• Provide
users/associaEons/groups
with
knowledge
producEon/transfer/access
technologies
for
unrestricted
assessment,
with
the
aim
of
measuring
and/or
idenEfying
the
processes
of
adopEon,
adaptaEon
and/or
customizaEon
of
digital
tools
by
the
user,
as
well
as
any
processes
of
misuse
or
alternaEve
uses
based
on
the
individual
user
experience,
etc.
14/03/2012
29. FI
CONTENT
• Part
of
the
Future
Internet
Public-‐Private
Partnership
Programme
(5
year
programme
funded
by
the
EU
and
Industry)
• Focuses
among
other
areas,
on
educa4on
and
e-‐Learning
while
applying
a
user
driven
open
innova4on
approach
in
its
implementa4on
• ENoLL
part
of
Concord
5
yar
supporEng
and
faclitaEon
acEon
14/03/2012
30. FI-CONTENT rationale
• Media & Content : a key usage driver for
the Future Internet !
Media & Content : a key usage driver for the Future Internet !
• Media & Content already most of the Internet traffic, steadily
increasing
• Media & Content has a decisive influence on technical and social
dimensions of the Future Internet
• FI-CONTENT delivers the Media & Content applications for the FI-
PPP programme
Sep 6, 2012 EFQUEL event FI-CONTENT
31. FI-CONTENT – The 5 Content
Areas
Games
&
virtual
Disney
Zurich(CH)
Environments(A)
WP2 Use case scenarios
Disney
Black
Rock(UK)
WP5 Phase 2 preparation
Orange(FR)
High
End
B2B
services(D)
DFKI(DE)
UGC
entertaiment(C)
WP3-WP4
link with CP
Orange(FR)
Barco(BE)
Solu4ons
Grassroots
Arts(DE)
IBBT(BE)
BBC(UK)
Enablers
Fraunhofer
Fokus(DE)
Thales(FR)
Standards
Telefonica(ES)
Edutainment
&
Culture(E)
Professionally
ALL
Generated
Content(B)
BBC(UK)
BBC(UK)
Fraunhofer
IAIS(DE)
RBB(DE)
RBB(DE)
Grassroots
Arts(DE)
Disney
Technicolor(FR)
Telecom
Italia(IT)
Telecom
Italia(IT)
IRT(DE)
Telefonica(ES)
Xxx:
Content
area
task
leader
31 Sep 6, 2012 EFQUEL event FI-CONTENT
32. Model of Local User Driven Open Innovation Ecosystem, Phase 1
SME 2
SME 3 Public
Adminisdtr
SME 1 ation
Teacher team
University
Student
team(s)
School
Student
Labs
Research
School Organisation
Network
Sep 6, 2012 EFQUEL event FI-CONTENT
33. Content area E: Edutainment & Culture
• Objective
• The idea of this content area is to show that education
and culture supported by the Future Internet can be a
motivating experience for all citizens.
The main focus is to enable:
Edutainment
&
Culture
(E)
Ø Knowledge access in the ubiquitous
internet
Ø Knowledge understanding
Ø Local and networked presentation in
the internet (mobile)
33 Sep 6, 2012 EFQUEL event FI-CONTENT
34. Content area E: Edutainment & Culture
Methodology: overview (1/2)
Analysis
Internal & with partners,
brainstorming sessions, state
User requirements of the art and research
gathering and use
cases refinement
Design
Use cases and
EvaluaEon
scenario definition
Interviews, regular meetings
and focus group with end-users
34 Sep 6, 2012 EFQUEL event FI-CONTENT
35. Content area E: Edutainment & Culture
• Methodology: user centric design (2/2)
Ø Involve young generation in co-creation of the
Future Media Internet;
Ø ask students and
teachers what they
would like to do in the
Future Internet, which
does not exists today;
Ø Highly interactive and cooperative model whereby end users will be
involved in the ideation and conceiving of the user media applications
drafted – in essence a participatory approach.
35 Sep 6, 2012 EFQUEL event FI-CONTENT
36. Kick-off meeting of Focus Group
– Kick-off meeting of the focus
group in Cologne (5th July)
– 18 Members:
• Professors from universities in
Cologne
• School director
• Teachers
• Student laboratory staff
• German school network „Schulen ans
Netz“ (eTwinning)
– Topics
• Introduction FI PPP Content to
members
• Presentation of the Edutainment and
eCulture UC
• Discussion about the UC
• Discussion about role and
expectations of the FG members
36 Sep 6, 2012 EFQUEL event FI-CONTENT
37. Focus Group: Edutainment & Culture, Cologne, DE
• Preliminary findings
• Educational Domain Experts expressed their
interest in the subject Future Internet for
education and culture, mainly to equip any
ere
a nywh ccess
have pen a
student and teacher with future media
o -
a ny t i m e in g a n d e
arn
t internet
o e-le ral conten skills and services in order to…
t
cu ltu
search, r
et
online in rieve and select
formatio
a n d be y o n critical
nd Googl ly
Wikipedi e and
a
37 Sep 6, 2012 EFQUEL event FI-CONTENT
38. • Kick off meeting of Student Focus Group 23.Sep.11
• Impressions from the Kick-off of
Student Focus Group with 80
pupils of 10th grade (15years )
•
• Regular Focus group meeting,
next 17th. Oct. 11 in the
framework of media project
course with 20 students.
•
• Start Partnerships with other
schools over etwinning
• Long term aim to bootstrap
living network of schools as user
community for large scale
experiments
Sep 6, 2012 EFQUEL event FI-CONTENT
39. Focus Group: Edutainment & Culture
• Preliminary findings
• Students expressed their high interest in
the subject Future Internet for education
and culture, mainly to collaborate in real
and livirtualhproject teams with other
ultur
al
ve c y suc
ga
durin a real cit val of
e
studentsni in Europe
vent
in
nt “C
ar
n
ve rli
as t h e e es” in Be
r
Cultu
find rele
without vant con
navigatin tent
me a n i n g g through
less sear
ch result
s
39 Sep 6, 2012 EFQUEL event FI-CONTENT
40. Please contact us:
Carmen Mac Williams,
Grassroots Arts and Research
Email Carmen@grassroots-arts.eu
40 Sep 6, 2012 EFQUEL event FI-CONTENT
41. Thank
you
to
the
contributors!
-‐ Lutakko
Living
Lab
(JAMK)
Juha
Ruuska
ENoLL
Council
member
Juha.Ruuska@jamk.fi
-‐ WOLF
LL,
Cite
de
Savoirs,
Muriel
Brunet
(ENoLL
EffecEve
member)murielbrunet@citesavoirs.org
-‐ Future
Classroom
Lab,
European
Schoolnet
,
Dorothy
Cassells
dorothy.cassells@bEnternet.com
-‐ Reunion
Island
Living
Lab,
Noel
Conruyt
noel.conruyt@univ-‐reunion.fr
(ENoLL
adherent
member)
-‐ FI
CONTENT,
Carmen
Mac
Williams,
Grassroots
Arts
and
Research
Carmen@grassroots-arts.eu
-‐ Ana
Garcia,
ENoLL,
ana.garcia@enoll.org
14/03/2012