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Open (P2P) Design

Massimo Menichinelli

---------------------------------------------------------------------------
November 12th 2011
SIMBioMS Developer Meeting, Helsinki
http://simbioms.org/


Presentation available at:
http://www.slideshare.net/openp2pdesign
01.
Internet and mass-collaboration
(and Design)
Web 2.0: User-generated content + comment




Source: http://www.time.com/time/magazine/article/0,9171,1570810,00.html
Web 2.0: User-generated content + comment




Source: http://www.coroflot.com/heo/FOOTWEAR-RUNNING/1
Peer-to-Peer: A new architecture of interactions




Source: http://home.comcast.net/~gregory.bray/
Peer-to-Peer: A new kind of service (design)




Source: http://www.kiva.org/lend/333427
Crowdsourcing: Outsourcing to the online crowd




Source: http://www.innocentive.com/
Crowdsourcing: Outsourcing to the online crowd




Source: http://www.designcrowd.com/
Mobile: Single user designing, no collaboration




It's not only about the tool (PC / Mobile, Hand / Digital)...
Source: http://www.mshape.com/
Mobile: Smart Mobs, Ubiquitous Computing




We could even (re)build a design from uncoordinated users
Source: http://grail.cs.washington.edu/rome/
Open Source: Open Collaborative software development




Source: http://en.wikipedia.org/wiki/Ubuntu_%28operating_system%29
Open Design: Open Source Design (under construction)




Source: http://unlimiteddesigncontest.org/
And hybrid models... like OpenIDEO




Crowdsourcing 50% + Web 2.0 30% + Open Source 20%
Source: http://www.openideo.com/
02.
Open Source:
Mass collaboration everywhere
What is Open Source (Software)? A generic definition




A (software) project published with a license that facilitates
its access + modifying + sharing in a collaborative way.


A (software) project developed collaboratively by a
community, based not on hierarchy but on reputation.
Open Source Everywhere...



“Software is just the beginning … open source is doing for
mass innovation what the assembly line did for mass
production. Get ready for the era when collaboration replaces
the corporation.”
Thomas Goetz, Wired November 2003
http://www.wired.com/wired/archive/11.11/opensource.html
Open Source Everywhere... Open Drinks (marketing)




Source: http://en.wikipedia.org/wiki/OpenCola_(drink) http://en.wikipedia.org/wiki/Free_Beer
http://www.flickr.com/photos/16038409@N02/2327138220/in/photostream
Open Source Everywhere... Open Movies + Videogames




Done with and for Blender (Open Source 3D modeling software)


Source: http://www.elephantsdream.org/ http://www.bigbuckbunny.org/ http://www.sintel.org/
Open Source Everywhere... Open Hardware




Source: http://www.arduino.cc
Open Source Everywhere... Open Science




Source: http://www.cambia.org/
Open Source Everywhere... Open Science




Source: http://www.dndi.org/
Open Source Everywhere... Open Science




Source: http://tropicaldisease.org/
Open Source Everywhere... Open Science




Source: http://hapmap.ncbi.nlm.nih.gov/
Open Source Everywhere... DIY Bio




Source: http://diybio.org/
03.
Open Design: Open Projects
What is Open Design? A generic definition


a project published with a license that facilitates its sharing
and that can be “compiled” or “manufactured” locally.
* sharing
* collaboration
* open licenses
* code --> artifact

Open Design refers to every kind of design projects that can
be shared in a digital format over a network.
OpenMoko: a completely open product




The first product sold (2007-2009) with:
* Open Source Software + Hardware + Design
Source: http://wiki.openmoko.org/wiki/Main_Page
OpenMoko: product hacking




It was even sold with a toolkit for product hacking!

Source: http://wiki.openmoko.org/wiki/Main_Page
BugLabs




A more successful example (approaching $ 1.000.000 in revenue in 2010, est.)
Source: http://www.buglabs.net/
BugLabs + Ford




Source: http://www.buglabs.net/ford-buglabs
Sketch Chair: Open Design as code




Source: http://www.sketchchair.cc/
Sketch Chair: Open Design as code




Source: http://www.sketchchair.cc/
The current status of Open Design: going mainstream




Source:
http://craphound.com/makers/download/
http://opendesignnow.org/
The current status of Open Design: going mainstream




Source:
http://www.instructables.com/community/Instructables-Joins-Autodesk/
http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
The current status of Open Design


* single persons or small groups design a project and then
  just publish it online
* lack of new tools, processes, systems that enable
  designers and users in developing open design projects


--> where is the collaboration?
--> where are the open processes?
--> where are the communities?
… the big picture of Open Source software: the process




Source:
http://www.michaelogawa.com/research/storylines/
Innovation in a closed process




Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
In Open Source!




Source: http://futurist.se/gldt/
What can we do for Open Design projects? Metadesign


 Metadesign is the design of the design tools, processes and
 systems
 * research and share design knowledge
 * research and share business models
 * research and share financial and environmental sustainability
 * design and share design tools
 * design and share design processes
 * facilitate design & manufacturing & end-of-life systems
 * facilitate the distributed creativity


For designers      For communities          For users        For enterprises
04.
Open P2P Design:
metadesign of open and p2p
systems
Open P2P Design and openp2pdesign.org come from...


* March 2005, Milan (Polytechnic)
* a master degree thesis in industrial + service design

* Design researchers were studying Design+Locality:
    * Spark! Design and Locality (Europe) http://www2.uiah.fi/virtu/spark/index.html
    * Me.Design (Italy) http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php


--> How can we design for a locality and its community?
--> How can we enable the participation of a community in
    the design process?
Designing Open Collaborative projects: Thinkcycle




First open and collaborative design process (2000-2007)

Source: http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/
P2P Service Design: Open Health (RED - Design Council)




First p2p public services by design (2004-2006)
Source: http://www.designcouncil.info/mt/RED/ (now inactive) http://www.participle.net/
April 2006, Master Degree Thesis



Reti Collaborative.
Il design per una auto-organizzazione
Open Peer-to-Peer
(Collaborative Networks.
Design for an Open Peer-to-Peer
self-organization)

Tutor: Ezio Manzini
Politecnico di Milano, Faculty of Design

You can download it here:
http://www.openp2pdesign.org/source
September 2008, a shorter book




There's also a short (and updated) version
in English (and Spanish and Italian) too!

openp2pdesign.org_1.1

http://www.issuu.com/openp2pdesign
http://www.scribd.com/openp2pdesign
http://stores.lulu.com/openp2pdesign
Where should we use Open P2P Design?



* for community-centered projects
* for community-based services / businesses
* for projects that are distributed in a territory / locality
* for complex projects
* for participatory processes
* for open processes and projects


In Open Design, Open Innovation, Open Business, Open
Government...
Why Open P2P Design?


* mass-collaboration/crowdsourcing --> change in the role
  of designers
* being subjected to mass collaboration --> designing it
* communities generate innovations --> more opportunities
  for designers

--> designers can be enablers / facilitators of distributed
   creativity
--> designers still have more knowledge and expertise, just
   now they are part of collaborative networks
--> designers could even adopt open strategies
And the Design research and practice is changing



Design by author -->
Design by marketing -->
User-centred Design -->
User-experience Design -->
Activity-centred Design -->
Co-Design --> …

* Researching how to design better projects for the people
 that use them
What does Open P2P Design design?




                                         }
Activity Theory +
Service Design (+ Activity Theory) +              Activity
Action Planning (Urbanism) +
Social Network Analysis +
...


--> Open Source Software development process + P2P dynamics

Self-reflexive (metadesign): activity self-analysis + design -->
* analyse and design the design activity itself
* easier to participate and to suggest changes
* shared understanding of the collaborative process
Activity Theory




Activity theory is an approach in psychology that aims to understand
individual / social entities, through an analysis of the genesis, structure, and
processes of their activities.
Source: http://www.helsinki.fi/cradle/chat.htm http://www.helsinki.fi/cradle/activitysystem.htm
Metadesign with Open P2P Design ?




                       }
    Analysis +                      Design process:
    Concept design +                A systemic activity
    Prototyping +                   comprising set of
    Manufacturing +                 actions (sub-
    Distribution +                  activities), with
    Support +                       their own tools,
    End of life +                   roles, rules
    ...
What about the source code for Open P2P Design?


Participation matrix +      }    Process Design

Activity analysis +
Social Network Analysis +   }    Community analysis




                            }
Storyboard +
System map +
Service blueprint +              Activity Design
Motivation matrix +
Activity description +
…

Design project +            }    Open Design
Open P2P Design Process (Participation Matrix)
A toolkit for the Open P2P Design methodology




Download it here:
http://www.issuu.com/openp2pdesign
http://www.scribd.com/openp2pdesign
http://www.openp2pdesign.org/source
05.
The Open P2P Design process
01. The context of the project
01.01 Choose a community, and choose one of its activities that may have
problems we want to solve with our Open Design project, that is a
collaborative design activity:
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

                                                                   or

01.01 Choose a community, and choose an existing activity, in order to see
how it can be improved through opening it to an open community around a
collaborative activity
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
02. Define the project
02.01 Which is the local context in which our project is being developed and
then realized?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................


02.02 Which is the community we design with and for this project?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
02. Define the project
02.03 Which is the problem / opportunity we may find within this community
we want to design with/for?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................

02.04 Which is the reason, our motivations, our mission, that move us to
design this project with open and p2p dynamics?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
02. Define the project
02.05 How do we see the future of this community? Which is the vision we
have that our collaborative process will achieve in the community and for us?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................

 02.06 What do we want to change and communicate with this collaborative
process? Which are our values and the values of the project?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
03. Process: Activities and participation
04. Activity Analysis
01. Which is the activity we are analysing here?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

02. Who is the subject of this activity? Who does carry out this activity?
..................................................................................................................................... ....
.........................................................................................................................................
.........................................................................................................................................

03. Through the activity, the subject is working actively on an object. What is
this object?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
04. Activity Analysis
04. Which are the rules that this subject has to follow within the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

05. How is the activity organized among the people? How is the work
divided? Which are the roles?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

06. Which are the artifacts (materials, tools, communications, knowledge)
that are needed in order to run the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
04. Activity Analysis
07. Which is the bigger context (the bigger community where this
collaborative community takes place) where this activity runs?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

07.01 Which are the reputation levels that are present in this activity? How
do people structure reputation?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

07.02 Which kind of participation is available to the participants? Top-
down / emergent bottom-up / a marketplace service that let people establish
p2p connections?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
04. Activity Analysis
08. What does the activity gets in the end? Which are the results, objectives,
outcomes the activity looks for?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

09. Are there any contradictions (that is, sources of possible changes) within
one of the previous elements? [Primary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

10. Are there any contradictions (that is, sources of possible changes)
between two (or more) of the previous elements? [Secondary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
04. Activity Analysis
11. Are there any contradictions (sources of possible changes) between the
existing results, objectives, outcomes and probably new ones, coming from
outside? [Tertiary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

12. Are there any contradictions (sources of possible changes) between this
activity and its neighbor activities? [Quaternary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

13. Which are the possible changes that these contradictions can bring?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
05. Activity Design: Open Design Activity
01. Which is the activity we are analysing here?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

02. Who is the subject of this activity? Who does carry out this activity?
..................................................................................................................................... ....
.........................................................................................................................................
.........................................................................................................................................

03. Through the activity, the subject is working actively on an object. What is
this object?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
05. Activity Design: Open Design Activity
04. Which are the rules that this subject has to follow within the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

05. How is the activity organized among the people? How is the work
divided? Which are the roles?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

06. Which are the artifacts (materials, tools, communications, knowledge)
that are needed in order to run the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
05. Activity Design: Open Design Activity
07. Which is the bigger context (the bigger community where this
collaborative community takes place) where this activity runs?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

07.01 Which are the reputation levels that are present in this activity? How
do people structure reputation?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................

07.02 Which kind of participation is available to the participants? Top-
down / emergent bottom-up / a marketplace service that let people establish
p2p connections?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
05. Activity Design: Open Design Activity


08. What does the activity gets in the end? Which are the results, objectives,
outcomes the activity looks for?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................




--> We (obviously) don't design contradictions but we should
   look for them continuously, in order to understand when and
   where the collaborative Open Design activity could be
   changed and improved.
06. System Map
The System Map is very useful to visualize and design interactions as flows
between people. Its elements are:


* material flows

* information flows

* financial flows


+ roles
+ border of the system



Source: http://www.mepss.nl/index.php?p=tool&l4=W21
06. System Map
07. Motivation Matrix
The Motivation Matrix is useful for analysing, designing, visualizing
interactions as motivations between the roles of the Open Design activity.




Source: http://www.servicedesigntools.org/tools/20   http://servicedesign.wikispaces.com/Motivation+Matrix
08. Blueprint
Service Blueprints are used in torder to design and visualize processes and
specifications of the Activity when it happens inside an organization
(Enterprise, Public Administration, Party ...) or there is a place where it meets
people from outside.




Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf
http://www.servicedesigntools.org/tools/35
08. Blueprint




Source: http://www.flickr.com/photos/brandonschauer/3363169836/
09. Storyboard
Storyboards are graphic organizers such as a series of illustrations or images
displayed in sequence for the purpose of pre-visualizing a motion picture,
animation. They enable analysing, designing, visualizing interactions
through time as a story.




Source: http://www.servicedesigntools.org/tools/13
http://en.wikipedia.org/wiki/Storyboard    http://www.flickr.com/photos/ninga/473316247/
10. Let's design the Reputation Levels
Explicit and tacit knowledge is what shapes the Collaborative Activity and
the Community: an open and p2p horizontal structure, as the result of the
interactions, reputation and their history:

information --> knowledge --> action --> reputation --> organization

Source: http://en.wikipedia.org/wiki/Legitimate_peripheral_participation




                                                                     The structure / weight
                                                                     of interactions
11. License
In order to be able to design or to modify the project in a collaborative way,
we need a legal License that let us:
* share and distribute the project
* modify the project
* create a new project from another one

The License is
* a legal tool and a social contract that manage the results and the goals




Source:
http://en.wikipedia.org/wiki/Creative_commons
http://en.wikipedia.org/wiki/Public_domain
http://creativecommons.org/
11. License: 01 – Review conditions

                Attribution: Licensees may copy, distribute, display and perform
                the work and make derivative works based on it only if they give
                the author or licensor the credits in the manner specified by these.

                Non commercial: Licensees may copy, distribute, display, and
                perform the work and make derivative works based on it only for
                noncommercial purposes.

                No Derivate Works: Licensees may copy, distribute, display and
                perform only verbatim copies of the work, not derivative works
                based on it.

                Share alike: Licensees may distribute derivative works only under a
                license identical to the license that governs the original work.

Source:
http://creativecommons.org/
11. License: 02 – Select license




Source:
http://creativecommons.org/
12. Business model: Business Model Generation




Source: http://www.businessmodelgeneration.com/
12. Business model: a well designed canvas




Source: http://www.businessmodelgeneration.com/
12. Business model: Open Source (Red Hat)




Source: http://www.businessmodelgeneration.com/
http://issuu.com/business.model.innovation/docs/business_model_generation_book_preview_embed
05.
Open P2P Design:
An example
Open P2P Design Workshop, Singapore, NTU




With Roger Pitiot
25-27 November 2009, NTU University
Singapore Design Festival
http://www.openp2pdesign.org/projects/past-projects/open-p2p-design-workshop-seoul-singapore-2009/
01. Community Analysis
02. Participation Matrix




                           “First version of the Participation
                           Matrix, we do everything by
                           ourselves”




                           “Second version, now the students
                           manufacture and manage the
                           product, we just help them
                           distributing it”
03. Open Design Activity
04. System Map rev. 20




                         “Feedback from students and survey
                         results from customers, now
                         available to read by concept
                         designers.”
04. System Map rev.21




                        “everyone gets paid now!”
05. Open Design Activity Poster
Lastest workshop, Helsinki September 2011




          http://workshop.openp2pdesign.org/03helsinki11-trac
Any question or comment?
Thank you!
Massimo Menichinelli

-------------------------------------------------------------------
info@openp2pdesign.org
openp2pdesign.org
twitter.com/openp2pdesign

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Open P2P Design @ Simbioms.org, Helsinki 12/11/2011

  • 1. Open (P2P) Design Massimo Menichinelli --------------------------------------------------------------------------- November 12th 2011 SIMBioMS Developer Meeting, Helsinki http://simbioms.org/ Presentation available at: http://www.slideshare.net/openp2pdesign
  • 3. Web 2.0: User-generated content + comment Source: http://www.time.com/time/magazine/article/0,9171,1570810,00.html
  • 4. Web 2.0: User-generated content + comment Source: http://www.coroflot.com/heo/FOOTWEAR-RUNNING/1
  • 5. Peer-to-Peer: A new architecture of interactions Source: http://home.comcast.net/~gregory.bray/
  • 6. Peer-to-Peer: A new kind of service (design) Source: http://www.kiva.org/lend/333427
  • 7. Crowdsourcing: Outsourcing to the online crowd Source: http://www.innocentive.com/
  • 8. Crowdsourcing: Outsourcing to the online crowd Source: http://www.designcrowd.com/
  • 9. Mobile: Single user designing, no collaboration It's not only about the tool (PC / Mobile, Hand / Digital)... Source: http://www.mshape.com/
  • 10. Mobile: Smart Mobs, Ubiquitous Computing We could even (re)build a design from uncoordinated users Source: http://grail.cs.washington.edu/rome/
  • 11. Open Source: Open Collaborative software development Source: http://en.wikipedia.org/wiki/Ubuntu_%28operating_system%29
  • 12. Open Design: Open Source Design (under construction) Source: http://unlimiteddesigncontest.org/
  • 13. And hybrid models... like OpenIDEO Crowdsourcing 50% + Web 2.0 30% + Open Source 20% Source: http://www.openideo.com/
  • 15. What is Open Source (Software)? A generic definition A (software) project published with a license that facilitates its access + modifying + sharing in a collaborative way. A (software) project developed collaboratively by a community, based not on hierarchy but on reputation.
  • 16. Open Source Everywhere... “Software is just the beginning … open source is doing for mass innovation what the assembly line did for mass production. Get ready for the era when collaboration replaces the corporation.” Thomas Goetz, Wired November 2003 http://www.wired.com/wired/archive/11.11/opensource.html
  • 17. Open Source Everywhere... Open Drinks (marketing) Source: http://en.wikipedia.org/wiki/OpenCola_(drink) http://en.wikipedia.org/wiki/Free_Beer http://www.flickr.com/photos/16038409@N02/2327138220/in/photostream
  • 18. Open Source Everywhere... Open Movies + Videogames Done with and for Blender (Open Source 3D modeling software) Source: http://www.elephantsdream.org/ http://www.bigbuckbunny.org/ http://www.sintel.org/
  • 19. Open Source Everywhere... Open Hardware Source: http://www.arduino.cc
  • 20. Open Source Everywhere... Open Science Source: http://www.cambia.org/
  • 21. Open Source Everywhere... Open Science Source: http://www.dndi.org/
  • 22. Open Source Everywhere... Open Science Source: http://tropicaldisease.org/
  • 23. Open Source Everywhere... Open Science Source: http://hapmap.ncbi.nlm.nih.gov/
  • 24. Open Source Everywhere... DIY Bio Source: http://diybio.org/
  • 26. What is Open Design? A generic definition a project published with a license that facilitates its sharing and that can be “compiled” or “manufactured” locally. * sharing * collaboration * open licenses * code --> artifact Open Design refers to every kind of design projects that can be shared in a digital format over a network.
  • 27. OpenMoko: a completely open product The first product sold (2007-2009) with: * Open Source Software + Hardware + Design Source: http://wiki.openmoko.org/wiki/Main_Page
  • 28. OpenMoko: product hacking It was even sold with a toolkit for product hacking! Source: http://wiki.openmoko.org/wiki/Main_Page
  • 29. BugLabs A more successful example (approaching $ 1.000.000 in revenue in 2010, est.) Source: http://www.buglabs.net/
  • 30. BugLabs + Ford Source: http://www.buglabs.net/ford-buglabs
  • 31. Sketch Chair: Open Design as code Source: http://www.sketchchair.cc/
  • 32. Sketch Chair: Open Design as code Source: http://www.sketchchair.cc/
  • 33. The current status of Open Design: going mainstream Source: http://craphound.com/makers/download/ http://opendesignnow.org/
  • 34. The current status of Open Design: going mainstream Source: http://www.instructables.com/community/Instructables-Joins-Autodesk/ http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
  • 35. The current status of Open Design * single persons or small groups design a project and then just publish it online * lack of new tools, processes, systems that enable designers and users in developing open design projects --> where is the collaboration? --> where are the open processes? --> where are the communities?
  • 36. … the big picture of Open Source software: the process Source: http://www.michaelogawa.com/research/storylines/
  • 37. Innovation in a closed process Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
  • 38. In Open Source! Source: http://futurist.se/gldt/
  • 39. What can we do for Open Design projects? Metadesign Metadesign is the design of the design tools, processes and systems * research and share design knowledge * research and share business models * research and share financial and environmental sustainability * design and share design tools * design and share design processes * facilitate design & manufacturing & end-of-life systems * facilitate the distributed creativity For designers For communities For users For enterprises
  • 40. 04. Open P2P Design: metadesign of open and p2p systems
  • 41. Open P2P Design and openp2pdesign.org come from... * March 2005, Milan (Polytechnic) * a master degree thesis in industrial + service design * Design researchers were studying Design+Locality: * Spark! Design and Locality (Europe) http://www2.uiah.fi/virtu/spark/index.html * Me.Design (Italy) http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php --> How can we design for a locality and its community? --> How can we enable the participation of a community in the design process?
  • 42. Designing Open Collaborative projects: Thinkcycle First open and collaborative design process (2000-2007) Source: http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/
  • 43. P2P Service Design: Open Health (RED - Design Council) First p2p public services by design (2004-2006) Source: http://www.designcouncil.info/mt/RED/ (now inactive) http://www.participle.net/
  • 44. April 2006, Master Degree Thesis Reti Collaborative. Il design per una auto-organizzazione Open Peer-to-Peer (Collaborative Networks. Design for an Open Peer-to-Peer self-organization) Tutor: Ezio Manzini Politecnico di Milano, Faculty of Design You can download it here: http://www.openp2pdesign.org/source
  • 45. September 2008, a shorter book There's also a short (and updated) version in English (and Spanish and Italian) too! openp2pdesign.org_1.1 http://www.issuu.com/openp2pdesign http://www.scribd.com/openp2pdesign http://stores.lulu.com/openp2pdesign
  • 46. Where should we use Open P2P Design? * for community-centered projects * for community-based services / businesses * for projects that are distributed in a territory / locality * for complex projects * for participatory processes * for open processes and projects In Open Design, Open Innovation, Open Business, Open Government...
  • 47. Why Open P2P Design? * mass-collaboration/crowdsourcing --> change in the role of designers * being subjected to mass collaboration --> designing it * communities generate innovations --> more opportunities for designers --> designers can be enablers / facilitators of distributed creativity --> designers still have more knowledge and expertise, just now they are part of collaborative networks --> designers could even adopt open strategies
  • 48. And the Design research and practice is changing Design by author --> Design by marketing --> User-centred Design --> User-experience Design --> Activity-centred Design --> Co-Design --> … * Researching how to design better projects for the people that use them
  • 49. What does Open P2P Design design? } Activity Theory + Service Design (+ Activity Theory) + Activity Action Planning (Urbanism) + Social Network Analysis + ... --> Open Source Software development process + P2P dynamics Self-reflexive (metadesign): activity self-analysis + design --> * analyse and design the design activity itself * easier to participate and to suggest changes * shared understanding of the collaborative process
  • 50. Activity Theory Activity theory is an approach in psychology that aims to understand individual / social entities, through an analysis of the genesis, structure, and processes of their activities. Source: http://www.helsinki.fi/cradle/chat.htm http://www.helsinki.fi/cradle/activitysystem.htm
  • 51. Metadesign with Open P2P Design ? } Analysis + Design process: Concept design + A systemic activity Prototyping + comprising set of Manufacturing + actions (sub- Distribution + activities), with Support + their own tools, End of life + roles, rules ...
  • 52. What about the source code for Open P2P Design? Participation matrix + } Process Design Activity analysis + Social Network Analysis + } Community analysis } Storyboard + System map + Service blueprint + Activity Design Motivation matrix + Activity description + … Design project + } Open Design
  • 53. Open P2P Design Process (Participation Matrix)
  • 54. A toolkit for the Open P2P Design methodology Download it here: http://www.issuu.com/openp2pdesign http://www.scribd.com/openp2pdesign http://www.openp2pdesign.org/source
  • 55. 05. The Open P2P Design process
  • 56. 01. The context of the project 01.01 Choose a community, and choose one of its activities that may have problems we want to solve with our Open Design project, that is a collaborative design activity: ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... or 01.01 Choose a community, and choose an existing activity, in order to see how it can be improved through opening it to an open community around a collaborative activity ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 57. 02. Define the project 02.01 Which is the local context in which our project is being developed and then realized? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. 02.02 Which is the community we design with and for this project? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. ..............................................................................................................................
  • 58. 02. Define the project 02.03 Which is the problem / opportunity we may find within this community we want to design with/for? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. 02.04 Which is the reason, our motivations, our mission, that move us to design this project with open and p2p dynamics? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. ..............................................................................................................................
  • 59. 02. Define the project 02.05 How do we see the future of this community? Which is the vision we have that our collaborative process will achieve in the community and for us? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. 02.06 What do we want to change and communicate with this collaborative process? Which are our values and the values of the project? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. ..............................................................................................................................
  • 60. 03. Process: Activities and participation
  • 61. 04. Activity Analysis 01. Which is the activity we are analysing here? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 02. Who is the subject of this activity? Who does carry out this activity? ..................................................................................................................................... .... ......................................................................................................................................... ......................................................................................................................................... 03. Through the activity, the subject is working actively on an object. What is this object? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 62. 04. Activity Analysis 04. Which are the rules that this subject has to follow within the activity? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 05. How is the activity organized among the people? How is the work divided? Which are the roles? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 06. Which are the artifacts (materials, tools, communications, knowledge) that are needed in order to run the activity? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 63. 04. Activity Analysis 07. Which is the bigger context (the bigger community where this collaborative community takes place) where this activity runs? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 07.01 Which are the reputation levels that are present in this activity? How do people structure reputation? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 07.02 Which kind of participation is available to the participants? Top- down / emergent bottom-up / a marketplace service that let people establish p2p connections? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 64. 04. Activity Analysis 08. What does the activity gets in the end? Which are the results, objectives, outcomes the activity looks for? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 09. Are there any contradictions (that is, sources of possible changes) within one of the previous elements? [Primary contradictions] ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 10. Are there any contradictions (that is, sources of possible changes) between two (or more) of the previous elements? [Secondary contradictions] ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 65. 04. Activity Analysis 11. Are there any contradictions (sources of possible changes) between the existing results, objectives, outcomes and probably new ones, coming from outside? [Tertiary contradictions] ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 12. Are there any contradictions (sources of possible changes) between this activity and its neighbor activities? [Quaternary contradictions] ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 13. Which are the possible changes that these contradictions can bring? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 66. 05. Activity Design: Open Design Activity 01. Which is the activity we are analysing here? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 02. Who is the subject of this activity? Who does carry out this activity? ..................................................................................................................................... .... ......................................................................................................................................... ......................................................................................................................................... 03. Through the activity, the subject is working actively on an object. What is this object? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 67. 05. Activity Design: Open Design Activity 04. Which are the rules that this subject has to follow within the activity? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 05. How is the activity organized among the people? How is the work divided? Which are the roles? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 06. Which are the artifacts (materials, tools, communications, knowledge) that are needed in order to run the activity? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 68. 05. Activity Design: Open Design Activity 07. Which is the bigger context (the bigger community where this collaborative community takes place) where this activity runs? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 07.01 Which are the reputation levels that are present in this activity? How do people structure reputation? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... 07.02 Which kind of participation is available to the participants? Top- down / emergent bottom-up / a marketplace service that let people establish p2p connections? ......................................................................................................................................... ......................................................................................................................................... .........................................................................................................................................
  • 69. 05. Activity Design: Open Design Activity 08. What does the activity gets in the end? Which are the results, objectives, outcomes the activity looks for? ......................................................................................................................................... ......................................................................................................................................... ......................................................................................................................................... --> We (obviously) don't design contradictions but we should look for them continuously, in order to understand when and where the collaborative Open Design activity could be changed and improved.
  • 70. 06. System Map The System Map is very useful to visualize and design interactions as flows between people. Its elements are: * material flows * information flows * financial flows + roles + border of the system Source: http://www.mepss.nl/index.php?p=tool&l4=W21
  • 72. 07. Motivation Matrix The Motivation Matrix is useful for analysing, designing, visualizing interactions as motivations between the roles of the Open Design activity. Source: http://www.servicedesigntools.org/tools/20 http://servicedesign.wikispaces.com/Motivation+Matrix
  • 73. 08. Blueprint Service Blueprints are used in torder to design and visualize processes and specifications of the Activity when it happens inside an organization (Enterprise, Public Administration, Party ...) or there is a place where it meets people from outside. Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf http://www.servicedesigntools.org/tools/35
  • 75. 09. Storyboard Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation. They enable analysing, designing, visualizing interactions through time as a story. Source: http://www.servicedesigntools.org/tools/13 http://en.wikipedia.org/wiki/Storyboard http://www.flickr.com/photos/ninga/473316247/
  • 76. 10. Let's design the Reputation Levels Explicit and tacit knowledge is what shapes the Collaborative Activity and the Community: an open and p2p horizontal structure, as the result of the interactions, reputation and their history: information --> knowledge --> action --> reputation --> organization Source: http://en.wikipedia.org/wiki/Legitimate_peripheral_participation The structure / weight of interactions
  • 77. 11. License In order to be able to design or to modify the project in a collaborative way, we need a legal License that let us: * share and distribute the project * modify the project * create a new project from another one The License is * a legal tool and a social contract that manage the results and the goals Source: http://en.wikipedia.org/wiki/Creative_commons http://en.wikipedia.org/wiki/Public_domain http://creativecommons.org/
  • 78. 11. License: 01 – Review conditions Attribution: Licensees may copy, distribute, display and perform the work and make derivative works based on it only if they give the author or licensor the credits in the manner specified by these. Non commercial: Licensees may copy, distribute, display, and perform the work and make derivative works based on it only for noncommercial purposes. No Derivate Works: Licensees may copy, distribute, display and perform only verbatim copies of the work, not derivative works based on it. Share alike: Licensees may distribute derivative works only under a license identical to the license that governs the original work. Source: http://creativecommons.org/
  • 79. 11. License: 02 – Select license Source: http://creativecommons.org/
  • 80. 12. Business model: Business Model Generation Source: http://www.businessmodelgeneration.com/
  • 81. 12. Business model: a well designed canvas Source: http://www.businessmodelgeneration.com/
  • 82. 12. Business model: Open Source (Red Hat) Source: http://www.businessmodelgeneration.com/ http://issuu.com/business.model.innovation/docs/business_model_generation_book_preview_embed
  • 84. Open P2P Design Workshop, Singapore, NTU With Roger Pitiot 25-27 November 2009, NTU University Singapore Design Festival http://www.openp2pdesign.org/projects/past-projects/open-p2p-design-workshop-seoul-singapore-2009/
  • 86. 02. Participation Matrix “First version of the Participation Matrix, we do everything by ourselves” “Second version, now the students manufacture and manage the product, we just help them distributing it”
  • 87. 03. Open Design Activity
  • 88. 04. System Map rev. 20 “Feedback from students and survey results from customers, now available to read by concept designers.”
  • 89. 04. System Map rev.21 “everyone gets paid now!”
  • 90. 05. Open Design Activity Poster
  • 91. Lastest workshop, Helsinki September 2011 http://workshop.openp2pdesign.org/03helsinki11-trac
  • 92. Any question or comment?