13. Références
IA :
Artificial intelligence for games ( second edition )
By Ian Millington and John Funge
Programming Game AI by Example
By Mat Buckland
Artificial intelligence : A Modern Approch (Third Adition)
By Stuart Russell and Peter Norving
Rendering :
Introduction to 3D Game Programming with DirectX 11
Luna, Frank D
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach
Luna, Frank D
Real-Time Rendering, Third Edition
Tomas Akenine-Moller, Eric Haines and Naty Hoffman
Graphics Shaders Theory and Practice, 2nd Edition
By Mike Bailey and Steve Cunningham
GPU Pro: Advanced Rendering Techniques
Edited by Wolfgang Engel
Game Engine :
Game Engine Architecture
Jason Gregory, Jeff Lander, Matt Whiting
14. Références
C++
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs
By Scott Meyers
The C++ Programming Language (Third Edition and Special Edition)
By Bjarne Stroustrup
C++ Template Metaprogramming: Concepts, Tools, and Techniques from Boost and Beyond
By David Abrahams, Aleksey Gurtovoy
Jumping into C++
by Alex Allain
Mathematics :
Essential Mathematics for Games and Interactive Applications: A Second Edition
byJames M.VanVerth and Lars M. Bishop, Morgan Kaufmann