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Power of Agile UXPetr Douša, Kerio@PetrDousa
2nd tallest building 104 M Tallest! 109 M
UX User eXperience
http://www.youtube.com/watch?v=o4MwTvtyrUQ
Less than 8% of people  who were interviewed on this day knew what a browser was.
UX User eXperience
So how do we fit … User researchSketchingWireframeMockupPrototypeSpecificationUsability testing … into two weeks?
So how do we fit … User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting … into two weeks?
We don’t
Do just enough
Three Tools Design workshops Agile usability testing User feedback
DESIGN WORKSHOPS
Users Developers QA Product Manager
  1. Get them into one room
  2. Everybody can sketch
  3. Sketch six ideas                 8 minutes
  4. Discuss                               20 minutes
  5. Sketch whole screen        8 minutes
  6. Discuss                               20 minutes
  7. Agree what’s good          10 minutes
Intro Sketch six ideas Discuss Sketch whole screen Discuss Agree what’s good 5 minutes 8 minutes 20 minutes 8 minutes 20 minutes 10 minutes    Good result in                    2 hours
Users Developers USER NEEDS TECHNICAL LIMITS QA IDEAS Product Manager BUSINESS GOALS
Users Developers USER NEEDS TECHNICAL LIMITS QA IDEAS Product Manager BUSINESS GOALS
Three Tools Design workshops Agile usability testing User feedback
USABILITY TESTING
Agile way
Involve the team
2 hours every 6 weeks  Is a Fast Path to Great UX  (Jared Spool)
Team evaluates   1. Everyone writes the problems
  2. First person sorts by priority
  3. Then second
  4. Then others
  4. Then others
  5. Collision = discussion
  6. Decide what gets fixed
Three Tools Design workshops Agile usability testing User feedback (demo)
When in doubt,leave it out
Wrap-up Design workshops Agile usability testing User feedback
Learn more Design workshops                 Usability tests                        Agile UX http://blog.semanticfoundry.com/?p=1601http://www.balancedteam.org/
Take Aways                                             Questions? Do just enough Involve the team 2 hours every 6 weeks When in doubt,   leave it out Petr Douša @PetrDousa pdousa@kerio.com www.kerio.com/connect

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Power of Agile UX - Agile Prague 2011

Notes de l'éditeur

  1. Good afternoon , ladies & gentlemenI’m Petr Dousa from Kerio, Czech….UX team of one for 2.5 years
  2. Man, this was Times Square! Heart of one of most developed countries!
  3. These guys got it well
  4. I did at career startSeparated from several dev teamsSpecsDesign = weeks
  5. ME – TRYING TO REACH THISCO-LOCATEDSCRUM,2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  6. OUR PRODUCTKerio Connect – mail, cal, contacts for SMBsThis is web app
  7. Maximum value in miminum timeUseful also for non-agile
  8. Pick, mix, shorten
  9. At beginning of design
  10. USER, DEV, TESTER, PMSketchingDesigner moderates
  11. Week in advance+ EXPLAIN THE GOAL
  12. Then designer refines ->review with same group or usability testing
  13. Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  14. AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  15. 6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  16. If we miss important one, it appears next time