44. Learn more Design workshops Usability tests Agile UX http://blog.semanticfoundry.com/?p=1601http://www.balancedteam.org/
45. Take Aways Questions? Do just enough Involve the team 2 hours every 6 weeks When in doubt, leave it out Petr Douša @PetrDousa pdousa@kerio.com www.kerio.com/connect
Notes de l'éditeur
Good afternoon , ladies & gentlemenI’m Petr Dousa from Kerio, Czech….UX team of one for 2.5 years
Man, this was Times Square! Heart of one of most developed countries!
These guys got it well
I did at career startSeparated from several dev teamsSpecsDesign = weeks
ME – TRYING TO REACH THISCO-LOCATEDSCRUM,2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
OUR PRODUCTKerio Connect – mail, cal, contacts for SMBsThis is web app
Maximum value in miminum timeUseful also for non-agile
Pick, mix, shorten
At beginning of design
USER, DEV, TESTER, PMSketchingDesigner moderates
Week in advance+ EXPLAIN THE GOAL
Then designer refines ->review with same group or usability testing
Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM