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Expert Panel:
Releasing Better
Games Faster	
  
Continuous Delivery
& the Need for Speed
Releasing Better Games Faster
Gabe Weiss
Technical Lead, Perforce Software
•  10+ years in engineering at Perforce
•  Previously at Bioware
•  Currently technical lead on P4V project
Photo	
  
MODERATOR
Releasing Better Games Faster
Photo	
  
Nathan Sitkoff
Engineering Manager, Turbine
Pierre Laliberté
Build Master, Ubisoft Montreal
Sean Houghton
Lead Tools Programmer,
Sony Computer Entertainment
Releasing Better Games Faster
Nathan Sitkoff
Engineering Manager, Turbine
•  Over 15 years in the game development
industry
•  Engineer at Turbine since 2007
•  Engineering Manager for The Lord of the
Rings Online
Photo	
  
Releasing Better Games Faster
About Turbine
•  Wholly owned by Warner Bros. Home Entertainment
•  Creator of Asheron’s Call, Dungeons and Dragons Online,
The Lord of the Rings Online (LOTRO), and Infinite Crisis
•  LOTRO is currently developed by a team of more than 20
designers, artists, and software engineers
•  LOTRO source control begins in 2003 and includes over
500000 changelists by more than 100 people
Releasing Better Games Faster
Pierre Laliberté
Build Master, Ubisoft Montreal
•  Over 15 years in the game development
industry
•  Worked on everything from indies to AAA
productions
•  Most recently shipped Assassin's Black Flag
Photo	
  
Releasing Better Games Faster
About Ubisoft
•  Worldwide producer, publisher and distributor of
interactive entertainment
•  Development teams in several countries and distributes
games in over 55 countries around the world
•  Largest studio, Ubisoft Montreal, has over 2650
employees
– 80% work directly in game production
Releasing Better Games Faster
Sean Houghton
Lead Tools Programmer, Sony Computer Entertainment
•  Over 20 years in computer graphics and game
development
•  Former Technical Director at High Moon Studios
developing games for Xbox, Playstation3, and
Playstation2
•  Started career as animator for television & film
Photo	
  
Releasing Better Games Faster
About Santa Monica Studio
•  Established in 1999 as part of Sony’s Worldwide
Studio group
•  Responsible for the God of War series
•  Supports and publishes games from external studios
such as Thatgamecompany and Giant Sparrow
•  200+ employees
Releasing Better Games Faster
BRANCHING STRATEGIES
Releasing Better Games Faster
CROSS-TEAM COLLABORATION
Releasing Better Games Faster
PIPELINE ACCELERATION
Releasing Better Games Faster
QUESTIONS
Releasing Better Games Faster
THANK YOU!!!	
  
Gabe Weiss:
gweiss@perforce.com
P4Ideax	
   Forums	
  
Releasing Better Games Faster
NEXT DEV TALK	
  
Code Review Workflows
with Geoff Nicol

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Webinar: Releasing Better Games Faster

  • 1. Expert Panel: Releasing Better Games Faster   Continuous Delivery & the Need for Speed
  • 2. Releasing Better Games Faster Gabe Weiss Technical Lead, Perforce Software •  10+ years in engineering at Perforce •  Previously at Bioware •  Currently technical lead on P4V project Photo   MODERATOR
  • 3. Releasing Better Games Faster Photo   Nathan Sitkoff Engineering Manager, Turbine Pierre Laliberté Build Master, Ubisoft Montreal Sean Houghton Lead Tools Programmer, Sony Computer Entertainment
  • 4. Releasing Better Games Faster Nathan Sitkoff Engineering Manager, Turbine •  Over 15 years in the game development industry •  Engineer at Turbine since 2007 •  Engineering Manager for The Lord of the Rings Online Photo  
  • 5. Releasing Better Games Faster About Turbine •  Wholly owned by Warner Bros. Home Entertainment •  Creator of Asheron’s Call, Dungeons and Dragons Online, The Lord of the Rings Online (LOTRO), and Infinite Crisis •  LOTRO is currently developed by a team of more than 20 designers, artists, and software engineers •  LOTRO source control begins in 2003 and includes over 500000 changelists by more than 100 people
  • 6. Releasing Better Games Faster Pierre Laliberté Build Master, Ubisoft Montreal •  Over 15 years in the game development industry •  Worked on everything from indies to AAA productions •  Most recently shipped Assassin's Black Flag Photo  
  • 7. Releasing Better Games Faster About Ubisoft •  Worldwide producer, publisher and distributor of interactive entertainment •  Development teams in several countries and distributes games in over 55 countries around the world •  Largest studio, Ubisoft Montreal, has over 2650 employees – 80% work directly in game production
  • 8. Releasing Better Games Faster Sean Houghton Lead Tools Programmer, Sony Computer Entertainment •  Over 20 years in computer graphics and game development •  Former Technical Director at High Moon Studios developing games for Xbox, Playstation3, and Playstation2 •  Started career as animator for television & film Photo  
  • 9. Releasing Better Games Faster About Santa Monica Studio •  Established in 1999 as part of Sony’s Worldwide Studio group •  Responsible for the God of War series •  Supports and publishes games from external studios such as Thatgamecompany and Giant Sparrow •  200+ employees
  • 10. Releasing Better Games Faster BRANCHING STRATEGIES
  • 11. Releasing Better Games Faster CROSS-TEAM COLLABORATION
  • 12. Releasing Better Games Faster PIPELINE ACCELERATION
  • 13. Releasing Better Games Faster QUESTIONS
  • 14. Releasing Better Games Faster THANK YOU!!!   Gabe Weiss: gweiss@perforce.com P4Ideax   Forums  
  • 15. Releasing Better Games Faster NEXT DEV TALK   Code Review Workflows with Geoff Nicol