Slides from Pete Jenkins workshop on applying gamification to the 70 and 20 of 70:20:10 from Gamification World Congress, October 2016 in Madrid. This workshop is based on what we’ve learnt from games that enables us to gamify creativity, training and learning. Two aspects of games interest us here, one is how feedback from failure in a game motivates us to learn and master new skills. The other aspect is how games provide safe places to fail, i.e. it doesn’t affect your real life or job. Removal of the fear of failure is the critical ingredient in creativity and innovation. Who’s heard of the 70:20:10 model for learning and development? Do you agree with it as a way of looking at effective learning at work? To my mind, too much energy and resources are being put into formal learning such as eLearning. The 70:20:10 Model for Learning and Development illustrates some of my thinking behind this when it says that: • 70% of workplace learning and development happens from ‘on-the-job’ experience. • 20% of workplace learning happens from feedback and by watching others. • 10% of workplace learning happens through formal training (classroom events, eLearning, downloadable resources, etc.) and reading. Are we being truly effective if we are putting more than 10% of our resources into eLearning and formal learning?