2. • Technology tools are materials
• What the children do with the tools is what makes it
educational
• Children should be engaged in active and interactive
technology experiences
• Technology should be used to help the teacher plan and
add more to a lesson
• Should offer motivation
3. 1. What do you want the children to learn?
2. Is there balance?
3. Does it offer usability and instructional design?
4. • Examine the learning objectives
• Are these the right tools to help meet those objectives
• Is the interaction meaningful
• Does it fit with the unit or topic
5. • Examine the tool, app, website, game, etc.
• Is it designed for big-groups, small-groups, individuals
• Is it teacher-oriented or student-oriented
• Is it open-ended or skill-focused
6. • Is the tool flashy, distracting, or hard to follow
• Is it recommended by a trusted source
• Technology should enhance student’s learning and
experiences
7. • Students, even at a young age, are using more and more
technology in their learning and educational experiences
• As long as the technology meets the criteria from the
previous slides, it should be engaging and motivating for the
children
• Children growing up in the 21st century are being introduced
to these tools and becoming proficient at using them at a
very early age
• As an educator, I need to make sure I am staying up to date
with technology and integrating these tools into my
curriculum and classroom
8. Devaney, Laura. “Some Top Ways to Choose, Use Early Ed Tech”
eSchool News June. 2014: 12. Web.