SlideShare une entreprise Scribd logo
1  sur  40
Télécharger pour lire hors ligne
Social fitness
        Paolo Massa
          I3 - FBK
 http://www.gnuband.org
Your fitness activity: 2 pillars
Tracking
    –   (Mobile, GPS, pedometer, QR
         code, ...)
Bragging/Showing off
    – (post on facebook, polish your
        profile, collect badges, get patted
        on the back, ...)
Show off what
  NIKE+(IPOD)
Show off what
Get feedback from system: badges!



                       … nothing new actually
Open badges
GAMIFY everything!!! … school too?!?
Fitocracy.com: surpass your fitness goals by turning exercise into a game




                                                      v
THERE IS ALREADY ABUNDANCE OF CHOICES!!!!




http://www.slideshare.net/amyjokim/gamification-101-design-the-player-journey
Get feedback from peers: pats on shoulder!




                          NIKE+ screenshot
From http://www.slideshare.net/frogdesign/designing-the-behavior-change
Early Success Stories: Fitness and Open Graph - August 29, 2012




         https://developers.facebook.com/blog/post/2012/08/29/early-success-stories--fitness-and-open-graph/
Best Practices (from same Facebook post)
Use Facebook Login: Fitness apps like Endomondo use Facebook Login as an
effective way to drive user sign-up on mobile.

Make stories contextual: Contextual stories generally result in better click through
rates on Facebook. For example, using the map layout for news feed stories – as
Endomondo does – makes the run much more interesting and encourages friends
to click through to see it. Fitness apps should also consider adding friend tagging –
as Nike does – so people can share who they’re running with.




Understand intent of user publishing: Be sure to utilize explicit sharing when a user
is actively posting about non-routine fitness activity, such as a specific
achievement. For example, RunKeeper uses the explicit share API to prompt users
to share their completed activity, such as furthest distance achieved. Routine
actions should be published without using the explicit sharing API, like how
Endomondo shares all activities logged once a person authorizes the app.

We’re continuing to see fitness apps recognize the benefits of Open Graph, with
apps like Livestrong, MapMyRun and MapMyRide recently launching. If you’re a
fitness app developer, be sure to submit your app to App Center if you’ve not already.
Runkeeper.com health graph API




●   Average Elevation Climb per Activity       (part of the DATA MODEL)
●   Average Heart Rate
●   C-reactive Protein (hsCRP)
●   Oral Blood Glucose Tolerance Test (OBTT)
Runkeeper.com health graph API
After market buzzs …

… what researchers say ;)
Smartphone, social e sudore (3S)
La ricerca è stata condotta su un campione ritenuto
utente medio di social network (quindi NON persona
media, ma comunque interessante).
74% afferma che lo smartphone è uno strumento
utile nella ricerca della perdita di peso, e il 72%
dichiara che la tecnologia fuziona come
incoraggiamento ad allenarsi più spesso.
Rimanendo sugli smartphone, le applicazioni che
permettono di registrare i propri progressi sportivi
sono diffuse, ma ne esistono altre che rendono gli
sforzi fisici più piacevoli e soprattutto permettono di
condividere i risultati sulle reti sociali. E il 75% del
campione dichiara di condividere questo tipo di
informazioni (su Facebook e altro). Le app anche
per regolare le abitudini alimentari e seguire piani
dietetici appropriati collegati all'attività fisica.
http://www.repubblica.it/tecnologia/2012/05/12/news/smartphone_social_e_sudore_il_33_legge_la_mail_in_palestra-34801158/
The Social fMRI: Measuring, Understanding, and
Designing Social Mechanisms in the Real World
 Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal,
         Alex Pentland. Ubicomp2011
Aharony and colleagues (MIT) compared
three different intervention schemes to
promote physical exercises: (1) rewarding $5
every 3 days to individuals according to her
accumulative exercise time, (2) rewarding $5
plus allowing individuals to see their buddies'
exercise time reciprocally, and (3) rewarding
friends according to accumulative exercise
time thus introducing peer pressure.
Scheme 3 was twice as effective as scheme
2, and scheme 2 is better than scheme 1.
Ubifit (http://dub.washington.edu/projects/ubifit) is one of the most
extensive works investigating ways to encourage physical activity.
Of particular relevance are those studies that involve social
components [Fish’n’Steps: Encouraging Physical Activity with an
Interactive Computer Game; S. Consolvo, K. Everitt, I. Smith, and J. A.
Landay. Design requirements for technologies that encourage
physical activity. In Proceedings of CHI ’06, New York, NY, USA, 2006.
ACM; . Anderson et al. Shakra: tracking and sharing daily activity
levels with unaugmented mobile phones. Mob. Netw. Appl., 12:185–
199, March 2007; T. Toscos et al. Encouraging physical activity in
teens can technology help reduce barriers to physical activity in
adolescent girls? In Pervasive Computing Technologies for Healthcare,
2008; D. Foster, C. Linehan, and S. Lawson. Motivating physical
activity at work: using persuasive social media extensions for
simple mobile devices. Design, 2010.].
It has long been established that social support is a resource for
behavioral change an and indicator for health [L. Berkman and T.
Glass. Social integration, social support, and health. In L. Berkman and I.
E. Kawachi, editors, Social Epidemiology. 2000.], however here is still
much to be learned about the fine-grained social mechanisms related to
physical activity behavior, as well as how to leverage such insights in
designing better socially-aware interventions and mechanisms for
encouraging healthy behavior change.
P. Klasnja, S. Consolvo, & W. Pratt, “How to Evaluate
Technologies for Health Behavior Change in HCI Research,”
Proceedings of the Conference on Human Factors in Computing
Systems: CHI ‘11, Vancouver, BC, Canada, (2011).
P. Klasnja, S. Consolvo, D.W. McDonald, J.A. Landay, & W. Pratt.
“Using Mobile & Personal Sensing Technologies to Support
Health Behavior Change in Everyday Life: Lessons Learned,”
Proceedings of the Annual Conference of the American Medical
Informatics Association: AMIA ‘09, (2009), pp. 338-42.
Consolvo papers are relevant http://www.consolvo.org/publications.html




Barkhuus, L., "Designing Ubiquitous Computing
  Technologies to Motivate Fitness and Health".
       Grace Hopper Conference 2006
Designing for Peer Involvement in Weight Management. Julie Maitland,
Matthew Chalmers. CHI 2011
●   An important issue in the design of peer-based systems is to make a
    conscious decision as to which peer-group to design for. (…)
    –   research on behavioural change in energy consumption based on
        which comparison group is used “There was an academic study by psychologist Bob Cialdini and co-authors
        that helped provide the proof-of-concept for the OPOWER program. In this study, the researchers left door-hangers at a group of households
        in California. Some of the door-hangers said, “Save money by saving energy,” some of them said, “Save the environment,” and some said,
        “Here’s how much your neighbors are using.” And the ones that said, “Here’s how much your neighbors are using” had a much stronger
        impact on energy consumption. In the last couple of years that study in particular has had a lot of influence” and “One Size Does Not Fit All:
        Applying the Transtheoretical Model to Energy Feedback Technology Design”

    –   There was evidence that spousal involvement often extended beyond the
        moral support of weight loss efforts to facilitation, invitations to engage in an
        activity, and joint decisions to make changes ;)
●   The Role of Gender
●   The Mechanics of Disclosure and Participation
Creating physically active games for young adolescents. Rémi Bec, IDC
2012 Proceedings of the 11th International Conference on Interaction Design
and Children
Badges in Social Media: A Social Psychological Perspective. Antin, J.;
Churchill, E.F. CHI 2011
PATENT: SYSTEMS AND METHODS FOR
ASSESSING BEHAVIORAL PATTERNS AND
 PROMOTING BEHAVIORAL CHANGE BY
COMPARING GAMING PERFORMANCE TO
     ASPIRATIONAL ATTRIBUTES

                 Publication Date:
                 26.04.2012
                 Patent (Yale University)
                 http://patentscope.wipo.int/search/en/
                 detail.jsf?docId=WO2012054924
Gamification
Jane McGonigal,
Director of Game
Research &
Development at
Institute for the Future
“My #1 goal in life is to
see a game designer
nominated for a Nobel
Peace Prize”
●   Chore wars
My Nike+ Mini trash-talks me.
(Nike Corporation, 2009)
Avatars for vicarious reinforcement
Stanford University’s Virtual Human Interaction Lab (VHIL), researchers
demonstrated that watching customized, look-alike avatars lose or
gain weight as we do exercise makes us work out longer and
harder. Participants who received “vicarious reinforcement” from their
avatars volunteered to do on average eight times more exercise
repetitions than participants without avatar feedback. That bodes well for
the potential use of Mini-like avatars at home or at gyms, where people are
more likely to work out in front of screens. (And, in fact, many home fitness
games, including Wii Fit and EA Sports Active, use avatar feedback to
engage players in harder workouts.)
Another experiment at Stanford University’s Virtual Human Interaction Lab
(VHIL): simply showing subjects a short animation of their look-alike
avatar running in the laboratory inspired subjects to spend on average
an hour more running in the first twenty-four hours after they left the
laboratory. (There was no motivation effect watching a random avatar; it
worked only when the avatar was highly customized to look like the subject.)
Fox, Jesse, and Jeremy N. Bailenson. “Virtual Self-Modeling: The Effects
of Vicarious Reinforcement and Identification on Exercise
Behaviors.” Media Psychology, 2009, 12: 1–25.
“Anyone can design their own challenge and
invite whomever they want to play with them. It
can be competitive—everyone tries to get the
best score— or collaborative—you try to get all
of the participants to successfully finish the
challenge before time runs out.” (Reality is broken)


Being part of something    BIGGER
If I'm not sport active now, am I
                 off?
Should not!
“I’m not able to bet on your energy usage yet—but when the
Lost Joules game launches, I will be. It’s an online stock market
game that lets players make wagers (in virtual currency) on
each other’s real-world energy usage.” (Reality is broken)
Participants can participate also by "supporting" others, so
not engaging with the primary activity (in our case,
sport).
For example, they can monitor and record, keep track,
encourage, challenge, bet on outcomes (in order to challenge),
keep motivating
Idea: Give something to do also to people who, currently,
would not consider doing sport. Possibly, over time (and
thanks to gamification, badges, avatars or simply participation
to something positive), they could develop an interest for
starting doing sport. They could!
EAT YOUR OWN DOG FOOD!




     (Smartcampus: 100 students with galaxy s2 and ready as tester)
THE END
 (is not)
THE END
SLIDES NOT USED follow
●   Aggiungere paper di allen e paper di bartle su
    motivazioni sociali per far sport e peer
    pressure (da mio contributo al documento
    inviato da roma)
●   Social Motivation in Youth Sport - Journals -
    Human Kinetics
    journals.humankinetics.com/jsep.../socialmotiv
    ationinyouthspo...Shareby JB Allen
        –   The Motivation to Move Magazine article by L.
             Patrick Bartle, Marjorie J. Malkin; Parks &
             Recreation, Vol. 35, January 2000. Read
●   Hiking and show off your trails
●   Fubles.com
GoodGym
Two sides. Win-win.
http://www.goodgym.org/how-it-works/
GoodGym provides meaningful ways to exercise.
 It connects people who want to get fit with
physical tasks that need to be done, and which
benefit the community. We can do anything from
shifting rubble, and planting gardens to making
deliveries and friendly visits to older people.
http://mashable.com/2012/01/19/nike-plus-fuelband/
●   Nike has unveiled the Nike+ FuelBand, a product that fits around
    your wrist and aims to provide a common metric for tracking all
    physical activities.
●   The FuelBand tracks what the company calls NikeFuel, which lets
    people compare a game of basketball to a dance class, for
    example. “Allows everyone to measure up and compete with
    others.” The band itself tracks activity through oxygen kinetics,
    which helps it determine whether a user is engaged in an intense
    sporting activity or sitting at a desk. Nike believes this will provide
    more precise measurement than simply tracking steps, and allow it
    to account for the differences across various sports (the device also
    tracks steps, calories, and time, however).
●   On google shopping for 150 dollars
●   TEDx Talk: Crowdsource Your Health
●   http://medgadget.com/2012/02/tedx-talk-
    crowdsource-your-health.html

Contenu connexe

En vedette

Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...
Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...
Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...Paolo Massa
 
Gamification Features 4 Fitcity
Gamification Features 4 FitcityGamification Features 4 Fitcity
Gamification Features 4 FitcityPaolo Massa
 
Rete e Reti: Per-che' e per-chi?
Rete e Reti: Per-che' e per-chi?Rete e Reti: Per-che' e per-chi?
Rete e Reti: Per-che' e per-chi?Paolo Massa
 
Brief Transcendent Overview
Brief Transcendent OverviewBrief Transcendent Overview
Brief Transcendent OverviewTranscendent
 
Manypedia: Comparing Language Points of View of Wikipedia Communities
Manypedia: Comparing  Language Points of View  of Wikipedia CommunitiesManypedia: Comparing  Language Points of View  of Wikipedia Communities
Manypedia: Comparing Language Points of View of Wikipedia CommunitiesPaolo Massa
 
Transcendent Interactions Collaborative Contexts and Relationship-based Compu...
Transcendent Interactions Collaborative Contexts and Relationship-based Compu...Transcendent Interactions Collaborative Contexts and Relationship-based Compu...
Transcendent Interactions Collaborative Contexts and Relationship-based Compu...Paolo Massa
 
Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...
Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...
Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...jianjinshu
 

En vedette (7)

Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...
Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...
Controversial Users demand Local Trust Metrics: an Experimental Study on Epin...
 
Gamification Features 4 Fitcity
Gamification Features 4 FitcityGamification Features 4 Fitcity
Gamification Features 4 Fitcity
 
Rete e Reti: Per-che' e per-chi?
Rete e Reti: Per-che' e per-chi?Rete e Reti: Per-che' e per-chi?
Rete e Reti: Per-che' e per-chi?
 
Brief Transcendent Overview
Brief Transcendent OverviewBrief Transcendent Overview
Brief Transcendent Overview
 
Manypedia: Comparing Language Points of View of Wikipedia Communities
Manypedia: Comparing  Language Points of View  of Wikipedia CommunitiesManypedia: Comparing  Language Points of View  of Wikipedia Communities
Manypedia: Comparing Language Points of View of Wikipedia Communities
 
Transcendent Interactions Collaborative Contexts and Relationship-based Compu...
Transcendent Interactions Collaborative Contexts and Relationship-based Compu...Transcendent Interactions Collaborative Contexts and Relationship-based Compu...
Transcendent Interactions Collaborative Contexts and Relationship-based Compu...
 
Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...
Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...
Trust-Based Rating Prediction for Recommendation in Web 2.0 Collaborative Lea...
 

Similaire à Social fitness (fitcity project)

Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627Joe McCarthy
 
應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 Stanley Chang
 
The After Life App has great potential to compete with the e
The After Life App has great potential to compete with the eThe After Life App has great potential to compete with the e
The After Life App has great potential to compete with the ealehosickg3
 
The After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docxThe After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docxmattinsonjanel
 
The After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docxThe After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docxtodd801
 
A Persuasive System For Obesity Prevention In Teenagers A Concept
A Persuasive System For Obesity Prevention In Teenagers  A ConceptA Persuasive System For Obesity Prevention In Teenagers  A Concept
A Persuasive System For Obesity Prevention In Teenagers A ConceptDarian Pruitt
 
Final-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdf
Final-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdfFinal-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdf
Final-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdfShangHe
 
Sust. 499 Sustainbility and Athletics Case Study
Sust. 499 Sustainbility and Athletics Case StudySust. 499 Sustainbility and Athletics Case Study
Sust. 499 Sustainbility and Athletics Case StudyCaitlin Pace
 
Mobile applications, physical activity and online social networking. A match...
Mobile applications, physical activity and online social networking.  A match...Mobile applications, physical activity and online social networking.  A match...
Mobile applications, physical activity and online social networking. A match...Ted Vickey
 
RUNNING HEAD BIG DATA IN SOCIAL MEDIA .docx
RUNNING HEAD BIG DATA IN SOCIAL MEDIA                            .docxRUNNING HEAD BIG DATA IN SOCIAL MEDIA                            .docx
RUNNING HEAD BIG DATA IN SOCIAL MEDIA .docxcheryllwashburn
 
Proactive Displays, UW DUB group, 16 July 2008
Proactive Displays, UW DUB group, 16 July 2008Proactive Displays, UW DUB group, 16 July 2008
Proactive Displays, UW DUB group, 16 July 2008Joe McCarthy
 
PhD Thesis Proposal - Design of Persuasive Apps Based on Self-Determination ...
PhD Thesis Proposal  - Design of Persuasive Apps Based on Self-Determination ...PhD Thesis Proposal  - Design of Persuasive Apps Based on Self-Determination ...
PhD Thesis Proposal - Design of Persuasive Apps Based on Self-Determination ...Gabriela Villalobos-Zúñiga
 
Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...Maged N. Kamel Boulos
 
Proactive Displays CSCW2008
Proactive Displays CSCW2008Proactive Displays CSCW2008
Proactive Displays CSCW2008Joe McCarthy
 
SXSW: The Talks, Tech and Trends
SXSW: The Talks, Tech and TrendsSXSW: The Talks, Tech and Trends
SXSW: The Talks, Tech and TrendsIsobarUS
 
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdf
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdfCURRENT AND FUTURE TRENDS IN MEDIA AND .pdf
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdfMagdaLo1
 

Similaire à Social fitness (fitcity project) (20)

Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627
 
Motivating Physical Activity at Work using Social Media
Motivating Physical Activity at Work using Social MediaMotivating Physical Activity at Work using Social Media
Motivating Physical Activity at Work using Social Media
 
應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡
 
The After Life App has great potential to compete with the e
The After Life App has great potential to compete with the eThe After Life App has great potential to compete with the e
The After Life App has great potential to compete with the e
 
The After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docxThe After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docx
 
The After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docxThe After Life App has great potential to compete with the e.docx
The After Life App has great potential to compete with the e.docx
 
A Persuasive System For Obesity Prevention In Teenagers A Concept
A Persuasive System For Obesity Prevention In Teenagers  A ConceptA Persuasive System For Obesity Prevention In Teenagers  A Concept
A Persuasive System For Obesity Prevention In Teenagers A Concept
 
Final-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdf
Final-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdfFinal-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdf
Final-Edited-Exercise-Tracking-Software-as-a-Motivation-for-Physical-Fitness.pdf
 
Sust. 499 Sustainbility and Athletics Case Study
Sust. 499 Sustainbility and Athletics Case StudySust. 499 Sustainbility and Athletics Case Study
Sust. 499 Sustainbility and Athletics Case Study
 
Mobile applications, physical activity and online social networking. A match...
Mobile applications, physical activity and online social networking.  A match...Mobile applications, physical activity and online social networking.  A match...
Mobile applications, physical activity and online social networking. A match...
 
The Design and Evaluation of Beahvior Change Tech
The Design and Evaluation of Beahvior Change TechThe Design and Evaluation of Beahvior Change Tech
The Design and Evaluation of Beahvior Change Tech
 
RUNNING HEAD BIG DATA IN SOCIAL MEDIA .docx
RUNNING HEAD BIG DATA IN SOCIAL MEDIA                            .docxRUNNING HEAD BIG DATA IN SOCIAL MEDIA                            .docx
RUNNING HEAD BIG DATA IN SOCIAL MEDIA .docx
 
Proactive Displays, UW DUB group, 16 July 2008
Proactive Displays, UW DUB group, 16 July 2008Proactive Displays, UW DUB group, 16 July 2008
Proactive Displays, UW DUB group, 16 July 2008
 
PhD Thesis Proposal - Design of Persuasive Apps Based on Self-Determination ...
PhD Thesis Proposal  - Design of Persuasive Apps Based on Self-Determination ...PhD Thesis Proposal  - Design of Persuasive Apps Based on Self-Determination ...
PhD Thesis Proposal - Design of Persuasive Apps Based on Self-Determination ...
 
Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...
 
Research Proposal
Research ProposalResearch Proposal
Research Proposal
 
Proactive Displays CSCW2008
Proactive Displays CSCW2008Proactive Displays CSCW2008
Proactive Displays CSCW2008
 
SMAG Evaluation
SMAG EvaluationSMAG Evaluation
SMAG Evaluation
 
SXSW: The Talks, Tech and Trends
SXSW: The Talks, Tech and TrendsSXSW: The Talks, Tech and Trends
SXSW: The Talks, Tech and Trends
 
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdf
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdfCURRENT AND FUTURE TRENDS IN MEDIA AND .pdf
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdf
 

Plus de Paolo Massa

Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)
Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)
Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)Paolo Massa
 
DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES
DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES  DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES
DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES Paolo Massa
 
Reputation: local or global?
Reputation: local or global?Reputation: local or global?
Reputation: local or global?Paolo Massa
 
Collective Memory building in Wikipedia: the case of North African uprisings
Collective Memory building in Wikipedia: the case of North African uprisingsCollective Memory building in Wikipedia: the case of North African uprisings
Collective Memory building in Wikipedia: the case of North African uprisingsPaolo Massa
 
Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...
Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...
Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...Paolo Massa
 
Social net-work 4 your business
Social net-work 4 your businessSocial net-work 4 your business
Social net-work 4 your businessPaolo Massa
 
An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...
An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...
An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...Paolo Massa
 
Supporting Collaborative Networks in Organizational Settings using an Enterpr...
Supporting Collaborative Networks in Organizational Settings using an Enterpr...Supporting Collaborative Networks in Organizational Settings using an Enterpr...
Supporting Collaborative Networks in Organizational Settings using an Enterpr...Paolo Massa
 
Combining Ridesharing& Social Networks
Combining Ridesharing& Social NetworksCombining Ridesharing& Social Networks
Combining Ridesharing& Social NetworksPaolo Massa
 
The Simplicity Cycle by Dan Ward
The Simplicity Cycle by Dan WardThe Simplicity Cycle by Dan Ward
The Simplicity Cycle by Dan WardPaolo Massa
 
Invited talk at Future Networked Technologies / FIT-IT research calls opening...
Invited talk at Future Networked Technologies / FIT-IT research calls opening...Invited talk at Future Networked Technologies / FIT-IT research calls opening...
Invited talk at Future Networked Technologies / FIT-IT research calls opening...Paolo Massa
 
The Future of Work, Fun, and Being Social: an introduction to the nascent adv...
The Future of Work, Fun, and Being Social: an introduction to the nascent adv...The Future of Work, Fun, and Being Social: an introduction to the nascent adv...
The Future of Work, Fun, and Being Social: an introduction to the nascent adv...Paolo Massa
 
Feedback Effects Between Similarity And Social Influence In Online Communities
Feedback Effects Between Similarity And Social Influence In Online CommunitiesFeedback Effects Between Similarity And Social Influence In Online Communities
Feedback Effects Between Similarity And Social Influence In Online CommunitiesPaolo Massa
 
Bowling Alone and Trust Decline in Social Network Sites
Bowling Alone and  Trust Decline in  Social Network SitesBowling Alone and  Trust Decline in  Social Network Sites
Bowling Alone and Trust Decline in Social Network SitesPaolo Massa
 
Social Networking 4 your business
Social Networking 4 your businessSocial Networking 4 your business
Social Networking 4 your businessPaolo Massa
 
OMG Girlz Don't Exist on teh Intarweb!!!!1
OMG Girlz Don't Exist on teh Intarweb!!!!1OMG Girlz Don't Exist on teh Intarweb!!!!1
OMG Girlz Don't Exist on teh Intarweb!!!!1Paolo Massa
 
Fukuyama' trust - The role of trust and trust networks in the society
Fukuyama' trust - The role of trust and trust networks in the societyFukuyama' trust - The role of trust and trust networks in the society
Fukuyama' trust - The role of trust and trust networks in the societyPaolo Massa
 
The Power of Social Media (Ricardo Baeza-Yates)
The Power of Social Media (Ricardo Baeza-Yates)The Power of Social Media (Ricardo Baeza-Yates)
The Power of Social Media (Ricardo Baeza-Yates)Paolo Massa
 
Internet, Web and Freedom
Internet, Web and FreedomInternet, Web and Freedom
Internet, Web and FreedomPaolo Massa
 
Trustlet, Open Research on Trust Metrics
Trustlet, Open Research on Trust MetricsTrustlet, Open Research on Trust Metrics
Trustlet, Open Research on Trust MetricsPaolo Massa
 

Plus de Paolo Massa (20)

Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)
Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)
Monitoraggio - Alternanza Scuola Lavoro - 2016 (Slides del Ministro)
 
DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES
DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES  DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES
DESIGN PRINCIPLES OF WIKIS AND THEIR IMPACT ON KNOWLEDGE EXCHANGE PROCESSES
 
Reputation: local or global?
Reputation: local or global?Reputation: local or global?
Reputation: local or global?
 
Collective Memory building in Wikipedia: the case of North African uprisings
Collective Memory building in Wikipedia: the case of North African uprisingsCollective Memory building in Wikipedia: the case of North African uprisings
Collective Memory building in Wikipedia: the case of North African uprisings
 
Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...
Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...
Social networks of Wikipedia - Paolo Massa - Presentation at (2011). ACM Hype...
 
Social net-work 4 your business
Social net-work 4 your businessSocial net-work 4 your business
Social net-work 4 your business
 
An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...
An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...
An Empirical Analysis on Social Capital and Enterprise 2.0 Participation in a...
 
Supporting Collaborative Networks in Organizational Settings using an Enterpr...
Supporting Collaborative Networks in Organizational Settings using an Enterpr...Supporting Collaborative Networks in Organizational Settings using an Enterpr...
Supporting Collaborative Networks in Organizational Settings using an Enterpr...
 
Combining Ridesharing& Social Networks
Combining Ridesharing& Social NetworksCombining Ridesharing& Social Networks
Combining Ridesharing& Social Networks
 
The Simplicity Cycle by Dan Ward
The Simplicity Cycle by Dan WardThe Simplicity Cycle by Dan Ward
The Simplicity Cycle by Dan Ward
 
Invited talk at Future Networked Technologies / FIT-IT research calls opening...
Invited talk at Future Networked Technologies / FIT-IT research calls opening...Invited talk at Future Networked Technologies / FIT-IT research calls opening...
Invited talk at Future Networked Technologies / FIT-IT research calls opening...
 
The Future of Work, Fun, and Being Social: an introduction to the nascent adv...
The Future of Work, Fun, and Being Social: an introduction to the nascent adv...The Future of Work, Fun, and Being Social: an introduction to the nascent adv...
The Future of Work, Fun, and Being Social: an introduction to the nascent adv...
 
Feedback Effects Between Similarity And Social Influence In Online Communities
Feedback Effects Between Similarity And Social Influence In Online CommunitiesFeedback Effects Between Similarity And Social Influence In Online Communities
Feedback Effects Between Similarity And Social Influence In Online Communities
 
Bowling Alone and Trust Decline in Social Network Sites
Bowling Alone and  Trust Decline in  Social Network SitesBowling Alone and  Trust Decline in  Social Network Sites
Bowling Alone and Trust Decline in Social Network Sites
 
Social Networking 4 your business
Social Networking 4 your businessSocial Networking 4 your business
Social Networking 4 your business
 
OMG Girlz Don't Exist on teh Intarweb!!!!1
OMG Girlz Don't Exist on teh Intarweb!!!!1OMG Girlz Don't Exist on teh Intarweb!!!!1
OMG Girlz Don't Exist on teh Intarweb!!!!1
 
Fukuyama' trust - The role of trust and trust networks in the society
Fukuyama' trust - The role of trust and trust networks in the societyFukuyama' trust - The role of trust and trust networks in the society
Fukuyama' trust - The role of trust and trust networks in the society
 
The Power of Social Media (Ricardo Baeza-Yates)
The Power of Social Media (Ricardo Baeza-Yates)The Power of Social Media (Ricardo Baeza-Yates)
The Power of Social Media (Ricardo Baeza-Yates)
 
Internet, Web and Freedom
Internet, Web and FreedomInternet, Web and Freedom
Internet, Web and Freedom
 
Trustlet, Open Research on Trust Metrics
Trustlet, Open Research on Trust MetricsTrustlet, Open Research on Trust Metrics
Trustlet, Open Research on Trust Metrics
 

Social fitness (fitcity project)

  • 1. Social fitness Paolo Massa I3 - FBK http://www.gnuband.org
  • 2. Your fitness activity: 2 pillars Tracking – (Mobile, GPS, pedometer, QR code, ...) Bragging/Showing off – (post on facebook, polish your profile, collect badges, get patted on the back, ...)
  • 3. Show off what NIKE+(IPOD)
  • 5. Get feedback from system: badges! … nothing new actually
  • 7. GAMIFY everything!!! … school too?!?
  • 8. Fitocracy.com: surpass your fitness goals by turning exercise into a game v
  • 9.
  • 10. THERE IS ALREADY ABUNDANCE OF CHOICES!!!! http://www.slideshare.net/amyjokim/gamification-101-design-the-player-journey
  • 11. Get feedback from peers: pats on shoulder! NIKE+ screenshot
  • 13. Early Success Stories: Fitness and Open Graph - August 29, 2012 https://developers.facebook.com/blog/post/2012/08/29/early-success-stories--fitness-and-open-graph/
  • 14. Best Practices (from same Facebook post) Use Facebook Login: Fitness apps like Endomondo use Facebook Login as an effective way to drive user sign-up on mobile. Make stories contextual: Contextual stories generally result in better click through rates on Facebook. For example, using the map layout for news feed stories – as Endomondo does – makes the run much more interesting and encourages friends to click through to see it. Fitness apps should also consider adding friend tagging – as Nike does – so people can share who they’re running with. Understand intent of user publishing: Be sure to utilize explicit sharing when a user is actively posting about non-routine fitness activity, such as a specific achievement. For example, RunKeeper uses the explicit share API to prompt users to share their completed activity, such as furthest distance achieved. Routine actions should be published without using the explicit sharing API, like how Endomondo shares all activities logged once a person authorizes the app. We’re continuing to see fitness apps recognize the benefits of Open Graph, with apps like Livestrong, MapMyRun and MapMyRide recently launching. If you’re a fitness app developer, be sure to submit your app to App Center if you’ve not already.
  • 15. Runkeeper.com health graph API ● Average Elevation Climb per Activity (part of the DATA MODEL) ● Average Heart Rate ● C-reactive Protein (hsCRP) ● Oral Blood Glucose Tolerance Test (OBTT)
  • 17. After market buzzs … … what researchers say ;)
  • 18. Smartphone, social e sudore (3S) La ricerca è stata condotta su un campione ritenuto utente medio di social network (quindi NON persona media, ma comunque interessante). 74% afferma che lo smartphone è uno strumento utile nella ricerca della perdita di peso, e il 72% dichiara che la tecnologia fuziona come incoraggiamento ad allenarsi più spesso. Rimanendo sugli smartphone, le applicazioni che permettono di registrare i propri progressi sportivi sono diffuse, ma ne esistono altre che rendono gli sforzi fisici più piacevoli e soprattutto permettono di condividere i risultati sulle reti sociali. E il 75% del campione dichiara di condividere questo tipo di informazioni (su Facebook e altro). Le app anche per regolare le abitudini alimentari e seguire piani dietetici appropriati collegati all'attività fisica. http://www.repubblica.it/tecnologia/2012/05/12/news/smartphone_social_e_sudore_il_33_legge_la_mail_in_palestra-34801158/
  • 19. The Social fMRI: Measuring, Understanding, and Designing Social Mechanisms in the Real World Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex Pentland. Ubicomp2011 Aharony and colleagues (MIT) compared three different intervention schemes to promote physical exercises: (1) rewarding $5 every 3 days to individuals according to her accumulative exercise time, (2) rewarding $5 plus allowing individuals to see their buddies' exercise time reciprocally, and (3) rewarding friends according to accumulative exercise time thus introducing peer pressure. Scheme 3 was twice as effective as scheme 2, and scheme 2 is better than scheme 1.
  • 20. Ubifit (http://dub.washington.edu/projects/ubifit) is one of the most extensive works investigating ways to encourage physical activity. Of particular relevance are those studies that involve social components [Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game; S. Consolvo, K. Everitt, I. Smith, and J. A. Landay. Design requirements for technologies that encourage physical activity. In Proceedings of CHI ’06, New York, NY, USA, 2006. ACM; . Anderson et al. Shakra: tracking and sharing daily activity levels with unaugmented mobile phones. Mob. Netw. Appl., 12:185– 199, March 2007; T. Toscos et al. Encouraging physical activity in teens can technology help reduce barriers to physical activity in adolescent girls? In Pervasive Computing Technologies for Healthcare, 2008; D. Foster, C. Linehan, and S. Lawson. Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. Design, 2010.]. It has long been established that social support is a resource for behavioral change an and indicator for health [L. Berkman and T. Glass. Social integration, social support, and health. In L. Berkman and I. E. Kawachi, editors, Social Epidemiology. 2000.], however here is still much to be learned about the fine-grained social mechanisms related to physical activity behavior, as well as how to leverage such insights in designing better socially-aware interventions and mechanisms for encouraging healthy behavior change.
  • 21. P. Klasnja, S. Consolvo, & W. Pratt, “How to Evaluate Technologies for Health Behavior Change in HCI Research,” Proceedings of the Conference on Human Factors in Computing Systems: CHI ‘11, Vancouver, BC, Canada, (2011). P. Klasnja, S. Consolvo, D.W. McDonald, J.A. Landay, & W. Pratt. “Using Mobile & Personal Sensing Technologies to Support Health Behavior Change in Everyday Life: Lessons Learned,” Proceedings of the Annual Conference of the American Medical Informatics Association: AMIA ‘09, (2009), pp. 338-42. Consolvo papers are relevant http://www.consolvo.org/publications.html Barkhuus, L., "Designing Ubiquitous Computing Technologies to Motivate Fitness and Health". Grace Hopper Conference 2006
  • 22. Designing for Peer Involvement in Weight Management. Julie Maitland, Matthew Chalmers. CHI 2011 ● An important issue in the design of peer-based systems is to make a conscious decision as to which peer-group to design for. (…) – research on behavioural change in energy consumption based on which comparison group is used “There was an academic study by psychologist Bob Cialdini and co-authors that helped provide the proof-of-concept for the OPOWER program. In this study, the researchers left door-hangers at a group of households in California. Some of the door-hangers said, “Save money by saving energy,” some of them said, “Save the environment,” and some said, “Here’s how much your neighbors are using.” And the ones that said, “Here’s how much your neighbors are using” had a much stronger impact on energy consumption. In the last couple of years that study in particular has had a lot of influence” and “One Size Does Not Fit All: Applying the Transtheoretical Model to Energy Feedback Technology Design” – There was evidence that spousal involvement often extended beyond the moral support of weight loss efforts to facilitation, invitations to engage in an activity, and joint decisions to make changes ;) ● The Role of Gender ● The Mechanics of Disclosure and Participation Creating physically active games for young adolescents. Rémi Bec, IDC 2012 Proceedings of the 11th International Conference on Interaction Design and Children Badges in Social Media: A Social Psychological Perspective. Antin, J.; Churchill, E.F. CHI 2011
  • 23. PATENT: SYSTEMS AND METHODS FOR ASSESSING BEHAVIORAL PATTERNS AND PROMOTING BEHAVIORAL CHANGE BY COMPARING GAMING PERFORMANCE TO ASPIRATIONAL ATTRIBUTES Publication Date: 26.04.2012 Patent (Yale University) http://patentscope.wipo.int/search/en/ detail.jsf?docId=WO2012054924
  • 25. Jane McGonigal, Director of Game Research & Development at Institute for the Future “My #1 goal in life is to see a game designer nominated for a Nobel Peace Prize”
  • 26. Chore wars
  • 27.
  • 28. My Nike+ Mini trash-talks me. (Nike Corporation, 2009)
  • 29. Avatars for vicarious reinforcement Stanford University’s Virtual Human Interaction Lab (VHIL), researchers demonstrated that watching customized, look-alike avatars lose or gain weight as we do exercise makes us work out longer and harder. Participants who received “vicarious reinforcement” from their avatars volunteered to do on average eight times more exercise repetitions than participants without avatar feedback. That bodes well for the potential use of Mini-like avatars at home or at gyms, where people are more likely to work out in front of screens. (And, in fact, many home fitness games, including Wii Fit and EA Sports Active, use avatar feedback to engage players in harder workouts.) Another experiment at Stanford University’s Virtual Human Interaction Lab (VHIL): simply showing subjects a short animation of their look-alike avatar running in the laboratory inspired subjects to spend on average an hour more running in the first twenty-four hours after they left the laboratory. (There was no motivation effect watching a random avatar; it worked only when the avatar was highly customized to look like the subject.) Fox, Jesse, and Jeremy N. Bailenson. “Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors.” Media Psychology, 2009, 12: 1–25.
  • 30. “Anyone can design their own challenge and invite whomever they want to play with them. It can be competitive—everyone tries to get the best score— or collaborative—you try to get all of the participants to successfully finish the challenge before time runs out.” (Reality is broken) Being part of something BIGGER
  • 31. If I'm not sport active now, am I off? Should not! “I’m not able to bet on your energy usage yet—but when the Lost Joules game launches, I will be. It’s an online stock market game that lets players make wagers (in virtual currency) on each other’s real-world energy usage.” (Reality is broken) Participants can participate also by "supporting" others, so not engaging with the primary activity (in our case, sport). For example, they can monitor and record, keep track, encourage, challenge, bet on outcomes (in order to challenge), keep motivating Idea: Give something to do also to people who, currently, would not consider doing sport. Possibly, over time (and thanks to gamification, badges, avatars or simply participation to something positive), they could develop an interest for starting doing sport. They could!
  • 32. EAT YOUR OWN DOG FOOD! (Smartcampus: 100 students with galaxy s2 and ready as tester)
  • 33. THE END (is not) THE END
  • 34. SLIDES NOT USED follow
  • 35. Aggiungere paper di allen e paper di bartle su motivazioni sociali per far sport e peer pressure (da mio contributo al documento inviato da roma) ● Social Motivation in Youth Sport - Journals - Human Kinetics journals.humankinetics.com/jsep.../socialmotiv ationinyouthspo...Shareby JB Allen – The Motivation to Move Magazine article by L. Patrick Bartle, Marjorie J. Malkin; Parks & Recreation, Vol. 35, January 2000. Read
  • 36. Hiking and show off your trails
  • 37. Fubles.com
  • 38. GoodGym Two sides. Win-win. http://www.goodgym.org/how-it-works/ GoodGym provides meaningful ways to exercise. It connects people who want to get fit with physical tasks that need to be done, and which benefit the community. We can do anything from shifting rubble, and planting gardens to making deliveries and friendly visits to older people.
  • 39. http://mashable.com/2012/01/19/nike-plus-fuelband/ ● Nike has unveiled the Nike+ FuelBand, a product that fits around your wrist and aims to provide a common metric for tracking all physical activities. ● The FuelBand tracks what the company calls NikeFuel, which lets people compare a game of basketball to a dance class, for example. “Allows everyone to measure up and compete with others.” The band itself tracks activity through oxygen kinetics, which helps it determine whether a user is engaged in an intense sporting activity or sitting at a desk. Nike believes this will provide more precise measurement than simply tracking steps, and allow it to account for the differences across various sports (the device also tracks steps, calories, and time, however). ● On google shopping for 150 dollars
  • 40. TEDx Talk: Crowdsource Your Health ● http://medgadget.com/2012/02/tedx-talk- crowdsource-your-health.html