The rise of wearables for consumers is going to be one of the key growth areas in mobile technology in 2014.
The presentation projects to define the wearable devices and the trend of the wearable tech that the market expect to be designed.
Dev Dives: Streamline document processing with UiPath Studio Web
Wearable technology
1.
2.
3. Wearable tech
Wearable device were shipped in
2011
14mln 171mln
By 2016, this is forecast to grow
to between 39mio to 171mio.
35.1%
Of the wearable
technology
In the health care
and medical sector
in 2012
61%
Of all devices
in the wearable
market are f itness
or activity trackers.
69%
Of adult track a health
indicator
For themselves or others
6. Google Glasses
USD 1,500
Nike Fuelband
USD 149
FITBIT BAND
USD 99.95
LG BLUETOOTH HEADSET
USD 80.00
JAWBONE UP
USD 129.99
Samsung Galaxy Gear
USD 349.49
Whistle
USD 99.95
Device to track dog’s activity
Belt clips to
Track motion
Bracelet to
Track motion
Linked to the
internet through
a wearable display
Wireless headset to connect
to the phone
Bracelet to track motion and
activity
A watch that connect with
Smart phone
전부다 해도
USD 3000 도
안되요~
7.
8.
9.
10.
11.
12.
13.
14. motion control and gesture control armband bracelet
+ 25 Motion detection enables wireless control
+ ARM processor embedded, Li-ion batt.
+ Bluetooth
+ OS Compatible: Window, Android, iOS
+ MSRP : USD 149
21. MAKE IT BEAUTIFUL
it becomes a part of our
identity and a mode of self-
expression
misfit shine,
wireless activity tracker
MAKE IT peripheral
the body becomes the interaction
platform: the mouse and the screen.
MAKE IT meaningful
Not only data-readable…
you need to know what to do with it.
22. Weniger, aber breiter (Less but broader)
- reduce its size while the S/W platforms continue to expand.
To Start from the human, not the machine
- should design to viable technology solutions.
23.
24.
25.
26. More immediate
- accessibility and activated by Voice command and haptic
Broad & Easy Connectivity
- better engaged with you environment in different application
So far, less versatile
- not as versatile as smartphones and tablet in some areas
Not as widely accepted
- wearable tech is not widely understood or accepted by the masses until it
becomes more widespread
Editor's Notes
1762 John Harrison invented the pocket watch
1907 Cartier by Alberto Santos Dumount
the electrical activity in your muscles to wirelessly control your computer, phone, and other favorite digital technologies.
Weniger, aber breiter (Less but broader)
Wearable hardware should strive to reduce its footprint while the wearable software platforms continue to broaden and expand. This maximizes wearable technology’s impact and utility across an expansive universe of applications.
Starts from the human, not the machine
Wearable technology design should start from a human problem, and then evaluate several viable technology solutions. It should not start from a particular technology solution looking for places to impose its presence.