2. Behaviorism is a worldview that assumes a
learner is essentially passive, responding to
environmental stimuli (learning-theories.com).
The behaviorist recognizes no dividing line
between man and animal – both learn to
behave solely through a system of positive
and negative rewards (Integrating Technology
and Digital Media in the Classroom
Textbook).
Came about during modernism.
3. Pavlov is most well known for
his study where he worked with
the salivating dog.
• Pavlov trained a dog to salivate on
command by ringing a bell every time
he would feed it.
• This process began to be called
classic conditioning.
• Researchers began studying his work
as an example of stimulus response
and believed it had human
applications.
4. Known for describing a type of
conditioning called operant
conditioning.
• Skinner noticed that reinforcement
was a strong motivator.
• He conducted experiments with
pigeons and rewarded them when
he saw them behaving in a desired
manner (Integrating Technology and
Digital Media in the Classroom
Textbook).
• B.F. Skinner is also known for
developing Radical Behaviorism.
5. Most well known for his ideas on
social learning, which he renamed
Social Cognitive Theory.
• He believed that people would acquire
behaviors through the observation of
others which they would then imitate.
This is known as observational modeling.
• Bandura began to consider a person’s
ability to retain information through
images in the mind, called imagery
(Textbook).
Eventually joined the position and became
known as the father of the cognitivists.
6. Teachers can use this theory to positively
reward students who answer questions
correctly. This can be done in whatever way
the teacher sees fit.
They do not have to punish students who
answer incorrectly.
Teachers can use overhead projectors or
SmartBoards to show students how to do
problems. This way, students can follow along
and imitate what their teacher does.
• The teacher can also locate a problem, if there is one.
7. The students can follow the teacher’s
direction, who is using either an overhead
projector or SmartBoard, and imitate what
they see.
• This may be best used in a mathematics
classroom.
Students can be rewarded with things as
simple as stickers for answering questions
correctly.
8. This theory has been in use for years now.
The grading scale is essentially a reward
for positive results.
• An “A” is what everyone strives for, and they are
given one when they achieve the desired results
of the teacher.
It is definitely not a bad teaching theory, as
it does tend to get results out of students.
9. Text
• Integrating Technology and Digital Media in the
Classroom (Sixth Edition)
• Learning-Theories.com/Behaviorism.html
• Learning-Theories.com/classical-conditioning-pavlov.html#more-
40
Graphics
• http://www.nndb.com/people/656/000087395/pavlov-1-
sized.jpg
• http://www.cognitivedesignsolutions.com/images/BFSkinner
2.jpg
• http://stud.sisekaitse.ee/Teppan/Opiteooriad/graw_bandura.
jpg