1. Sanctuary Few places feel the weight of history as strongly as Tristan. The famous site of the
original Horadric monsterio soon became known for one reason less sacred, for it was here that
the Lord of Terror made This mark in the field. Today, the city of New Tristram rests in the shade
of the old ruins near the Cathedral.
Mission 1: The Fallen Star
After the impressive initial kinematics and secondary reasons for our hero decides to investigate
the strange meteorite that fell in the cathedral of Tristan put first our hands on the game. The
hero arrives at the gates of New Tristram and contact Leah, Leah once there for help the hero to
rescue Deckard Cain who was trapped in the cathedral at impact.
On the way to the old city of Tristan the hero ends up killing the Queen unhappy New Tristram
freeing the nearest threat.
Mission 2: The Legacy of Cain
After returning to tell Leah that New Tristram and can breathe a little quieter she accompanies
the hero to the old cabin where they kill the zombie Adria Captain Daltyn, former captain of the
guard. Leah After leaving the cabin, the hero goes to the cathedral of Tristan.
The hero will come to Cain, who will have to rescue several skeletons led by Partecabezas. Cain
and the hero finally returned to New Tristram to discuss the fallen star.
Mission 3: The broken crown
Haedrig the Smith is the only one who knows where the crown of King Leoric that is all that can
kill the Skeleton King (Leoric reincarnation). First of all the hero must kill the wife of Smith Look to
have become zombie.
The blacksmith tells the hero where can we find the crown: in the grave of his grandfather. Upon
reaching the cemetery, three crypts have the door open, but only one of them will find the crown,
the other two can find a random event.
At the end of the crypt to remove before we Quijada and finally Iron Chancellor Eamon. The
blacksmith will repair the crown and join our cause and can from then forge new weapons and
armor.
Mission 4: The Rise of the Dark King
With the crown in our hands is time to get down to the Skeleton King, after falling in the
cathedral floor we find a macabre ritual where a man is trapped after release him turns out to be
the Templar Kormac that will follow you and fight at your side Jondar traitor against the Templar
who betrayed him.
By defeating Jondar lowered to Level 4, the largest of the cathedral and finally arrived at the royal
crypt. There four pillars assets will welcome and call on many skeletons. A little further on is the
entrance to the first miniboss of Diablo III: The Skeleton King. This enemy can perform a
whirlwind attack, cutting attack, teleport and summon skeletons. Besides being resistant to
poison.
We ended the fight and go down one floor where we realize that the star is actually a man who
has lost his memories.
2. Mission 5: The sword of the stranger
The windfall stranger speaks of a sword shattered memory that you can get him back so we
headed to the barren fields to get hold of the first fragment in the den Khazra. There we will face
several farmers led by the prophet Urik and collect the first piece of the sword.
This is where we see the witch Maghda, we will see more times throughout the game.
Mission 6: The Broken Sword
On the way to the temple we find a submerged farm and a scoundrel we ask for help against a
gang of thieves. When we unite to defeat this new follower named Landon.
You can not enter the temple submerged without permission from Alaric asked us to get the keys
from the graves. We will go to the forest where two graves infectious different find these keys.
Once inside the submerged temple before we kill the brothers Alaric: Karel, and Ezek Moek Larel
and finally to the Prophet (and after a new onset Maghda) collect the sword fragment.
Mission 7: The Apocalypse of Wortham
The last piece is on the other side of a small fishing village Wortham. On arrival we found the
town ravaged by farmers and free ourselves from their threat. Upon entering the basement of
the chapel, where it should be the fragment, we found that Maghda has made us into a trap and
captured Deckard Cain and the stranger.
Here comes one of the most moving scenes with Deckard Cain's death at the hands of this witch.
After this little scene Leah is able to see where the alien has retained Maghda and target Araneae
Caverns through the Highlands (of Tamoe).
The caves are filled with spiders and is a huge area and labyrinthine. When you reach the end we
get to fight a miniboss: Queen Araneae. This spider can throw spiders, cobwebs and invoke
spitting minions and has the power to plague.
When we walked out of the cave in the southern highlands and move to the northern highlands,
the hunting grounds of the mansion Leoric and Leoric. Here we see that Maghda is talking to her
coven to finally defeat. The man who was there tells us that saw Maghda took the stranger to the
torture room under the mansion.
Mission 8: The angel prisoner
We arrived at Calvary galleries with three levels deep and between level 2 and 3 we find the
passage of the Highlands and cursed stronghold, where the wife of King Leoric, Queen Asylla
takes us to kill the jailer.
We finally reached the chamber of suffering for the final boss of act is none other than: The
Butcher.
This enemy is known from Diablo I raised and fortified by Maghda throws us to defeat us. His
attacks are, bunch of harpoons, frenzy and crushing. In defeat we will deliver one last area where
the fragments of the sword the stranger, revealing Tyrael the Archangel of Justice in person.
Conclusion
Act I put us in the context of the new demonic threat that hangs over the world of Sanctuary,
with demons Belial and Azmodan planning their invasions and drop Tyrael has ceased to be an
archangel to be deadly to be in disagreement with decisions made on the advice of Angiris.
3. Deckard Cain's death was somewhat predictable though I do not expect you so early in the
history and so little epic and transcendental.
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