This document discusses the use of serious games for health purposes. It defines serious games as games used for purposes other than entertainment, such as those used in healthcare, education, and other fields. It discusses how serious games can be used to address different stages of illness and promote healthy habits. It also covers concepts like gamification, where game elements are used to encourage behavior change, and provides examples of elements that make games engaging like objectives, rules and resources. The document suggests serious games could be developed involving game designers, therapists and patients to address healthcare issues while considering constraints and monitoring progress.
palanpur Call Girls 👙 6297143586 👙 Genuine WhatsApp Number for Real Meet
Apps for Medicine, Health, and Home-Care - May 8, 2014
1. May 8, 2014 - Apps for Medicine, Health, and Home-Care
Gaming for a Better Health
The principles of gaming for personalized healthcare.
2. May 8, 2014 - Apps for Medicine, Health, and Home-Care
3. May 8, 2014 - Apps for Medicine, Health, and Home-Care
4. May 8, 2014 - Apps for Medicine, Health, and Home-Care
5. May 8, 2014 - Apps for Medicine, Health, and Home-Care
serious games
games used for purposes other
than mere entertainment
6. May 8, 2014 - Apps for Medicine, Health, and Home-Care
Serious Games
Government
Military
Games for Health
Higher Ed
Eduware
Prep/K-12
Home School
Corporate
NGO
Foundations
Non Profits
Trade Associations
Individuals
Federal
State
Local
Political
Statements
Hobbyist/Mods
Advergaming
Training
Analytics
7. May 8, 2014 - Apps for Medicine, Health, and Home-Care
games for health
deal with the different phases of illness development
deal with healthy habits such as exercise
8. May 8, 2014 - Apps for Medicine, Health, and Home-Care
9. May 8, 2014 - Apps for Medicine, Health, and Home-Care
10. May 8, 2014 - Apps for Medicine, Health, and Home-Care
Serious games purpose related to stage of disease
11. May 8, 2014 - Apps for Medicine, Health, and Home-Care
Classification of serious games for health by player
12. May 8, 2014 - Apps for Medicine, Health, and Home-Care
13. May 8, 2014 - Apps for Medicine, Health, and Home-Care
14. May 8, 2014 - Apps for Medicine, Health, and Home-Care
15. May 8, 2014 - Apps for Medicine, Health, and Home-Care
16. May 8, 2014 - Apps for Medicine, Health, and Home-Care
17. May 8, 2014 - Apps for Medicine, Health, and Home-Care
18. May 8, 2014 - Apps for Medicine, Health, and Home-Care
designing games for health
19. May 8, 2014 - Apps for Medicine, Health, and Home-Care
commercial video games for health
gamification for health activities
games designed for health
20. May 8, 2014 - Apps for Medicine, Health, and Home-Care
Gamification
• Gamification is about understanding what makes the game
successful and engaging and then using the same principles to
other situations which are not themselves, games
• Typical tools are points, badges, and leaderboards
• Nike+ is the most known example of gamification for fitness
• Speed camera lottery
§ Photo all drivers.
§ Distribute collected fines
to ‘good’ drivers
§ Average speed dropped
from 32 to 25 km/h
20
21. May 8, 2014 - Apps for Medicine, Health, and Home-Care
game design 101
22. May 8, 2014 - Apps for Medicine, Health, and Home-Care
What are the Elements that make up a Game?
• Players
§ Games are experiences designed for players that require their
active participation, their lusory attitude (music is not)
• Objectives
§ Games have objectives that lay out specific goals for the
players (watching a movies poses no goal)
§ Without them the experience loses its structure
• Rules Procedures
§ Games are defined in terms of the players’ can and cannot
• Resources
§ To achieve the game objectives, the players might need to
collect or have certain game valuable elements
22
23. May 8, 2014 - Apps for Medicine, Health, and Home-Care
objectives + rules = conflict
24. May 8, 2014 - Apps for Medicine, Health, and Home-Care
24
25. May 8, 2014 - Apps for Medicine, Health, and Home-Care
game
developers
therapists
patients
(players)
constraints
monitoring
26. May 8, 2014 - Apps for Medicine, Health, and Home-Care
27. May 8, 2014 - Apps for Medicine, Health, and Home-Care
Further Information
• The Games for Health initiative
§ Leading professional community in the field of health games
§ Games for Health Journal
§ Games for Health Europe Conference
§ Game for Health Conference
• Games for Change (http://www.gamesforchange.org)
• The Fun Theory (http://www.thefuntheory.com)
27
28. May 8, 2014 - Apps for Medicine, Health, and Home-Care
https://www.google.com/url?
sa=irct=jq=esrc=ssource=i
magescd=cad=rjadocid=Iz
mfGB8O7i5MAMtbnid=EunXrx
5qtudsyM:ved=0CAUQjRwurl
=http%3A%2F
%2Fstore.raspberrypi.com
%2Fprojects%2Fa-pixel-
escapeei=mMI1UYDPBcrOsw
bn8ICABQbvm=bv.
43148975,d.Ymspsig=AFQjCN
F3aEc_ew4gWv-
wig9KFd4mEK_McAust=1362
564114303006
questions?