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SERVICE	
  DESIGN	
  METHODS	
  IN	
  SMALL	
  AND	
  MEDIUM	
  SIZED	
  
ENTERPRISES	
  -­‐	
  CASE	
  STUDY:	
  	
  TRAVEL	
  AGENCY	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
IDBM	
  PRO	
  2012	
  
	
  
PIIA	
  TIILIKAINEN	
  
	
  
27.12.2012	
  
 
	
  
	
  

TABLE	
  OF	
  CONTENTS	
  

	
  
	
  
	
  
SERVICE	
  DESIGN	
  METHODS	
  IN	
  SMALL	
  AND	
  MEDIUM	
  SIZED	
  ENTERPRISES	
  -­‐	
  CASE	
  STUDY:	
  	
  
TRAVEL	
  AGENCY	
  ......................................................................................................................................................	
  1	
  
TABLE	
  OF	
  CONTENTS	
  ............................................................................................................................................	
  2	
  
1.	
  ABSTRACT	
  ..............................................................................................................................................................	
  3	
  
2.	
  INTRODUCTION	
  ...................................................................................................................................................	
  5	
  
2.1	
  Service	
  design	
  as	
  a	
  function	
  ....................................................................................................................	
  5	
  
2.2.2	
  Design	
  methods	
  during	
  the	
  customer	
  insight	
  phase	
  ................................................................	
  5	
  
2.2	
  Research	
  objective	
  ....................................................................................................................................	
  
10	
  
3.	
  	
  ANALYSIS	
  .............................................................................................................................................................	
  
11	
  
3.1	
  	
  	
  Introducing	
  the	
  business	
  need	
  ...........................................................................................................	
  
11	
  
3.2	
  Tourism	
  as	
  a	
  service	
  .................................................................................................................................	
  
11	
  
3.2.1	
  Chinese	
  tourists	
  in	
  Finland	
  ...........................................................................................................	
  
11	
  
3.2.2	
  Characteristics	
  of	
  Chinese	
  Tourists	
  ...........................................................................................	
  
12	
  
3.3	
  Company	
  profile	
  .........................................................................................................................................	
  
12	
  
3.4	
  Service	
  design	
  tasks	
  during	
  the	
  customer	
  insight	
  phase	
  ..........................................................	
  
12	
  
3.5	
  Ideal	
  service	
  design	
  method	
  –	
  characteristics	
  ..............................................................................	
  
13	
  
3.6	
  Evaluation	
  of	
  service	
  design	
  methods	
  ..............................................................................................	
  
13	
  
3.7	
  Role-­‐play	
  immersion,	
  observation,	
  shadowing	
  and	
  day	
  in	
  a	
  life	
  ...........................................	
  
14	
  
3.8	
  Diary	
  methods	
  (video,	
  camera,	
  written)	
  
..........................................................................................	
  
16	
  
3.9	
  Other	
  methods	
  (Co-­‐design,	
  Make	
  Tools,	
  Five	
  Times	
  Why,	
  Affinity	
  Diagrams,	
  Mobile	
  
probes)	
  ...................................................................................................................................................................	
  
17	
  
4.	
  SUMMARY	
  .............................................................................................................................................................	
  
18	
  
APPENDIX	
  1:	
  	
  SERVICE	
  DESIGN	
  METHODS	
  ANALYSIS	
  TABLE	
  ..........................................................	
  
19	
  
APPENDIX	
  2:	
  	
  STEFAN	
  MORITZ	
  LIST	
  OF	
  TOOLS	
  AND	
  METHODS	
  DURING	
  SERVICE	
  DESIGN	
  
UNDERSTANDING	
  PHASE	
  ..................................................................................................................................	
  
20	
  
BIBLIOGRAPHY	
  .......................................................................................................................................................	
  
21	
  

	
  
	
  

	
  
1.	
  ABSTRACT	
  
	
  
Design	
  has	
  many	
  faces	
  within	
  an	
  organization	
  –	
  a	
  designer	
  can	
  act	
  as	
  a	
  mediator	
  between	
  
different	
  business	
  functions	
  in	
  visualizing	
  the	
  company	
  strategy	
  and	
  targets,	
  customer	
  
segments,	
  products	
  and	
  services	
  etc.	
  Service	
  design	
  is	
  an	
  interdisciplinary	
  function1,	
  which	
  
combines	
  different	
  methods	
  and	
  tools	
  from	
  various	
  disciples	
  such	
  as	
  market	
  research,	
  
anthropology,	
  and	
  psychology	
  as	
  well	
  as	
  design	
  management.	
  	
  It	
  is	
  a	
  new	
  way	
  of	
  thinking	
  
and	
  an	
  evolving	
  approach	
  but	
  at	
  the	
  core	
  of	
  this	
  discipline	
  is	
  the	
  understanding	
  of	
  customer	
  
needs,	
  dreams	
  and	
  wishes.2	
  
	
  
This	
  research	
  paper	
  focuses	
  on	
  design	
  management	
  tools	
  and	
  methods,	
  which	
  can	
  be	
  used	
  
to	
  gain	
  a	
  better	
  understanding	
  of	
  end-­‐user/customer	
  requirements	
  in	
  order	
  to	
  deliver	
  
delightful	
  service	
  experiences	
  to	
  meet	
  those	
  requirements.	
  	
  Service	
  design	
  process	
  and	
  
tools	
  emphasize	
  strong	
  social	
  skills,	
  empathy	
  toward	
  user/customer,	
  creativity	
  and	
  visual	
  
thinking.	
  3	
  The	
  link	
  to	
  design	
  thinking	
  comes	
  from	
  an	
  iterative	
  approach,	
  which	
  is	
  similar	
  to	
  
an	
  empathic	
  design	
  process,	
  which	
  tries	
  to	
  visualize	
  the	
  future	
  service	
  concepts	
  through	
  
prototyping.4	
  However,	
  as	
  Stickdorn	
  and	
  Schneider	
  point	
  out:	
  “If	
  you	
  would	
  ask	
  ten	
  people	
  
what	
  service	
  design	
  is,	
  you	
  would	
  end	
  up	
  with	
  eleven	
  different	
  answers	
  –	
  at	
  least.”5	
  
	
  
During	
  my	
  career,	
  I	
  have	
  been	
  developing	
  many	
  services	
  without	
  the	
  theoretical	
  
background	
  on	
  service	
  design.	
  	
  In	
  those	
  projects,	
  I	
  have	
  used	
  multiple	
  methods	
  such	
  as	
  
focus	
  groups,	
  traditional	
  surveys,	
  customer	
  journey	
  mapping,	
  shadowing,	
  mystery	
  
shopping,	
  UX	
  testing	
  with	
  cameras,	
  card	
  sorting	
  etc.	
  and	
  have	
  always	
  found	
  them	
  useful	
  in	
  
understanding	
  the	
  customer	
  at	
  hand.	
  	
  Now	
  that	
  I	
  am	
  managing	
  a	
  start	
  up	
  with	
  limited	
  
money	
  and	
  resources,	
  I	
  am	
  curious	
  to	
  explore	
  what	
  kind	
  of	
  tools	
  and	
  methods	
  can	
  be	
  
applied	
  with	
  relatively	
  low	
  cost.	
  
	
  
Many	
  design	
  management	
  methods	
  for	
  service	
  design	
  are	
  a	
  luxury	
  of	
  large	
  companies,	
  who	
  
have	
  dedicated	
  research	
  budgets	
  to	
  throw	
  into	
  customer	
  research.	
  	
  They	
  can	
  hire	
  specialist	
  
companies	
  around	
  the	
  world	
  for	
  the	
  assignment	
  and	
  outsource	
  the	
  work	
  to	
  skilled	
  design	
  
management	
  professionals.	
  
	
  
If	
  you	
  are	
  a	
  small	
  or	
  medium	
  sized	
  company	
  (SME),	
  you	
  may	
  not	
  have	
  enough	
  expertise	
  or	
  
money	
  to	
  use	
  dedicated	
  research	
  companies.	
  	
  If	
  your	
  customer	
  base	
  is	
  from	
  a	
  different	
  
culture	
  or	
  you	
  don’t	
  have	
  a	
  common	
  language,	
  it	
  may	
  seem	
  impossible	
  to	
  use	
  existing	
  
methodology	
  to	
  gain	
  insights.	
  
	
  
This	
  paper	
  aims	
  to	
  answer	
  the	
  following	
  question:	
  	
  Which	
  design	
  management	
  tools	
  are	
  
best	
  suited	
  for	
  a	
  SME	
  to	
  gain	
  a	
  better	
  understanding	
  of	
  end-­‐users/customers?	
  	
  As	
  a	
  case	
  
example,	
  I	
  am	
  going	
  to	
  use	
  a	
  small	
  travel	
  agency,	
  which	
  provides	
  services	
  for	
  a	
  foreign	
  
customer	
  base	
  from	
  a	
  different	
  culture	
  and	
  lacks	
  a	
  common	
  language	
  with	
  its’	
  customers.	
  
	
  
I	
  decided	
  to	
  focus	
  on	
  the	
  initial	
  customer	
  insight	
  phase,	
  which	
  is	
  critical	
  in	
  designing	
  a	
  new	
  
service.	
  	
  I	
  used	
  Hämäläinen,	
  Vilkka	
  and	
  Miettinen’s	
  framework,	
  which	
  outlined	
  the	
  
following	
  methods	
  that	
  can	
  be	
  used	
  during	
  the	
  customer	
  insight	
  phase	
  in	
  service	
  design:	
  	
  
	
  
• DESIGN	
  ETHNOGRAPHY:	
  ROLE	
  PLAY	
  IMMERSION	
  
• ETHNOGRAPHY:	
  OBSERVATION	
  
• ETHNOGRAPHY:	
  SHADOWING	
  
• CONTEXT	
  MAPPING:	
  MAKE	
  TOOLS	
  
• DESIGN	
  PROBES:	
  DIARY	
  (WRITTEN)	
  
• DESIGN	
  PROBES:	
  DIARY	
  (CAMERA)	
  
• DESIGN	
  PROBES:	
  	
  DIARY	
  (VIDEO)	
  
	
  

3	
  
•
•
•
•
•

DESIGN	
  PROBES:	
  MOBILE	
  
FIVE	
  TIMES	
  WHY	
  
DAY	
  IN	
  A	
  LIFE	
  
AFFINITY	
  DIAGRAMS	
  
CO-­‐DESIGN	
  METHODS	
  

	
  
These	
  methods	
  were	
  analyzed	
  from	
  the	
  target	
  customer	
  segment	
  (Chinese	
  tourist),	
  
company	
  (small	
  travel	
  agency),	
  industry	
  application	
  (tourism),	
  tourism	
  
product/experience	
  and	
  on	
  analysis	
  effort	
  dimensions	
  based	
  on	
  subjective	
  review.	
  
	
  
Based	
  on	
  my	
  research,	
  it	
  seems	
  that	
  Role-­‐play	
  immersion,	
  Observation;	
  Shadowing	
  and	
  Day	
  
in	
  a	
  life	
  method	
  offer	
  most	
  potential	
  for	
  the	
  travel	
  company,	
  when	
  they	
  want	
  to	
  design	
  new	
  
travel	
  services	
  or	
  improve	
  existing	
  service.	
  	
  Most	
  importantly,	
  they	
  don’t	
  require	
  a	
  heavy	
  
up-­‐front	
  investment.	
  
	
  
These	
  methods	
  can	
  be	
  used,	
  when	
  there	
  is	
  no	
  common	
  language	
  with	
  the	
  customer	
  and	
  
they	
  don’t	
  require	
  deep	
  specialist	
  skills	
  in	
  order	
  to	
  use	
  them.	
  	
  Some	
  training	
  will	
  be	
  
required.	
  	
  In	
  addition,	
  these	
  methods	
  produce	
  results	
  in	
  an	
  easily	
  ‘digestible’	
  and	
  
reportable	
  format.	
  	
  Their	
  shortcoming	
  is	
  limited	
  geographical	
  scope	
  and	
  dependency	
  on	
  
understanding	
  the	
  customer’s	
  language;	
  however,	
  as	
  most	
  communication	
  is	
  anyhow	
  non-­‐
verbal,	
  observational	
  methods	
  can	
  still	
  be	
  used.	
  	
  	
  
	
  
	
  

	
  

4	
  
2.	
  INTRODUCTION	
  
	
  

2.1	
  Service	
  design	
  as	
  a	
  function	
  
	
  
Service	
  design	
  is	
  an	
  interdisciplinary	
  function,	
  which	
  has	
  similarities	
  with	
  an	
  iterative	
  and	
  
empathic	
  design	
  process,	
  where	
  the	
  key	
  aim	
  is	
  to	
  involve	
  the	
  user	
  or	
  customer	
  into	
  the	
  
design	
  process.	
  	
  Although	
  there	
  seems	
  to	
  no	
  agreement	
  over	
  the	
  ‘correct’	
  way	
  of	
  defining	
  
service	
  design,	
  there	
  are	
  certain	
  similarities	
  in	
  most	
  definitions.	
  	
  	
  
	
  
The	
  following	
  phases	
  can	
  be	
  recognized	
  in	
  most	
  service	
  design	
  approaches.	
  
	
  
	
  
	
  

	
  
	
  
FIGURE	
  1:	
  SERVICE	
  DESIGN	
  PROCESS	
  PHASES6	
  
	
  
During	
  the	
  customer	
  insight	
  phase,	
  the	
  service	
  designer	
  should	
  focus	
  on	
  growing	
  his	
  
understanding	
  of	
  user	
  needs	
  in	
  order	
  to	
  come	
  up	
  with	
  development	
  ideas.	
  	
  Understanding	
  is	
  
learning	
  about	
  customer’s	
  latent	
  and	
  conscious	
  needs.7	
  	
  	
  According	
  to	
  Moritz,	
  understanding	
  
clients	
  is	
  about	
  understanding	
  their	
  goals,	
  values,	
  needs,	
  behavior,	
  problems,	
  group	
  
dynamics,	
  interaction,	
  demographic	
  and	
  psychographic	
  factors.8	
  
	
  
Hanington	
  divides	
  the	
  human	
  centered	
  research	
  methods	
  into	
  three	
  categories:	
  traditional	
  
(such	
  as	
  customer	
  surveys,	
  focus	
  group	
  interviews),	
  adapted	
  (such	
  as	
  ethnographic	
  research,	
  
video	
  ethnography)	
  and	
  innovative	
  (such	
  as	
  co-­‐creation	
  workshops,	
  user	
  diaries).9	
  
	
  

2.2.2	
  Design	
  methods	
  during	
  the	
  customer	
  insight	
  phase	
  

	
  
According	
  to	
  Hämäläinen,	
  Vilkka	
  and	
  Miettinen10	
  the	
  following	
  approaches	
  can	
  be	
  utilized	
  
during	
  the	
  customer	
  insight	
  phase:	
  
	
  
1. Design	
  ethnography,	
  where	
  the	
  service	
  designer	
  takes	
  the	
  role	
  of	
  the	
  customer	
  or	
  
user	
  in	
  order	
  to	
  gain	
  insights	
  about	
  a	
  product	
  or	
  a	
  service.	
  	
  For	
  example,	
  the	
  
designer	
  could	
  take	
  the	
  role	
  of	
  a	
  tourist	
  bus	
  driver	
  in	
  order	
  to	
  capture	
  the	
  real	
  
customer	
  journey	
  during	
  a	
  sightseeing	
  tour.	
  	
  The	
  observation	
  process	
  should	
  not	
  be	
  
	
  

5	
  
intrusive	
  even	
  though	
  it	
  is	
  common	
  to	
  use	
  video	
  cameras	
  to	
  capture	
  information.	
  	
  
The	
  designer	
  can	
  also	
  interview	
  the	
  users.	
  	
  The	
  purpose	
  is	
  to	
  understand	
  the	
  
motivations	
  of	
  people	
  to	
  use	
  a	
  product	
  or	
  a	
  service.	
  
	
  
2. Ethnographic	
  methods	
  have	
  been	
  used	
  in	
  anthropology	
  and	
  they	
  aim	
  to	
  make	
  the	
  
culture	
  visible,	
  audible	
  and	
  understandable	
  by	
  giving	
  meaning	
  to	
  the	
  symbols	
  and	
  
rituals	
  in	
  a	
  culture.11	
  	
  Traditionally	
  is	
  has	
  been	
  entirely	
  face	
  to	
  face	
  cultural	
  
interaction	
  and	
  data	
  collection	
  but	
  lately,	
  the	
  virtual	
  online	
  world	
  has	
  been	
  studied	
  
through	
  ‘netnography’,	
  where	
  the	
  interaction	
  and	
  data	
  collection	
  happens	
  purely	
  
online.	
  	
  A	
  mix	
  of	
  both	
  methods	
  can	
  also	
  be	
  used	
  to	
  study	
  cultures	
  and	
  
communities.12	
  
	
  
Observation	
  is	
  a	
  common	
  ethnographic	
  method.	
  	
  It	
  is	
  easy	
  to	
  imagine	
  an	
  
anthropologist	
  in	
  a	
  jungle	
  village,	
  sitting	
  on	
  a	
  stone	
  and	
  taking	
  notes	
  about	
  the	
  
behavior	
  and	
  rituals	
  of	
  the	
  villagers.	
  
	
  
Shadowing	
  is	
  similar	
  to	
  observation	
  but	
  focuses	
  more	
  on	
  user’s	
  interactions	
  and	
  
tasks	
  through	
  real	
  time	
  interaction	
  processes.	
  	
  In	
  tourism	
  context,	
  following	
  a	
  
tourist	
  group	
  as	
  a	
  member	
  to	
  observe	
  how	
  the	
  group	
  interacts	
  with	
  the	
  guide	
  and	
  
other	
  people	
  or	
  what	
  kind	
  of	
  tasks	
  do	
  the	
  tourists	
  perform	
  during	
  a	
  tour	
  are	
  
examples	
  of	
  shadowing.	
  
	
  
3. Context	
  mapping	
  methods	
  are	
  often	
  used	
  in	
  facilitated	
  workshops,	
  where	
  the	
  users	
  
or	
  customers	
  carry	
  out	
  exercises	
  with	
  make	
  tools.	
  	
  For	
  example,	
  they	
  could	
  be	
  asked	
  
to	
  make	
  a	
  ‘future	
  airplane’	
  out	
  of	
  cardboard	
  and	
  other	
  handicraft	
  materials.	
  	
  
Through	
  visualization,	
  they	
  express	
  their	
  subconscious	
  and	
  underlying	
  needs.	
  
	
  
4. Customer	
  uses	
  design	
  probes	
  to	
  document	
  ‘	
  day	
  in	
  a	
  life’	
  type	
  scenarios	
  or	
  other	
  
contexts.	
  	
  Design	
  probe	
  methods	
  are	
  based	
  on	
  self-­‐observation	
  and	
  documentation.	
  	
  
Typical	
  examples	
  are	
  photography	
  diaries,	
  video	
  diaries	
  or	
  written	
  diaries.	
  Mobile	
  
probes	
  were	
  introduced	
  by	
  University	
  of	
  Art	
  and	
  Design	
  in	
  Helsinki.	
  	
  Users	
  use	
  a	
  
camera	
  phone	
  to	
  send	
  written	
  answers	
  and	
  pictures	
  and	
  the	
  researcher	
  has	
  a	
  
browser-­‐based	
  application	
  to	
  send	
  questions	
  and	
  probes	
  to	
  users.	
  	
  The	
  responses	
  
are	
  recorded	
  in	
  a	
  server.	
  	
  Lately	
  this	
  methodology	
  has	
  veered	
  more	
  towards	
  
quantitative	
  research	
  due	
  to	
  the	
  limitations	
  in	
  designing	
  true	
  empathy	
  probes	
  with	
  
mobile	
  technology.13	
  	
  A	
  tourist	
  could	
  be	
  provided	
  with	
  a	
  camera	
  and	
  asked	
  to	
  record	
  
‘most	
  unusual	
  and	
  memorable	
  events’	
  during	
  this	
  tour	
  in	
  order	
  to	
  find	
  out	
  service	
  
differentiation	
  options.	
  
	
  

5. Five	
  times	
  why	
  method	
  focuses	
  on	
  finding	
  a	
  root	
  cause	
  to	
  the	
  problem	
  at	
  hand.	
  	
  It	
  is	
  
one	
  of	
  the	
  Six	
  Sigma14	
  methods	
  and	
  tries	
  to	
  establish	
  a	
  cause	
  and	
  effect	
  relationship	
  
underlying	
  a	
  problem.	
  	
  

	
  
‘Customers	
  think	
  our	
  prices	
  are	
  too	
  high’	
  
	
  
1. Why?	
  	
  They	
  are	
  saying	
  that	
  competitors	
  are	
  offering	
  the	
  same	
  tour	
  at	
  a	
  lower	
  
price.	
  	
  (First	
  why)	
  
2. Why?	
  	
  Maybe	
  the	
  competitors	
  have	
  been	
  able	
  to	
  negotiate	
  better	
  prices	
  with	
  
hotels	
  and	
  taxis.	
  	
  (Second	
  why)	
  
3. Why?	
  	
  Due	
  to	
  their	
  higher	
  volumes,	
  they	
  are	
  able	
  to	
  get	
  volume	
  discounts.	
  	
  (Third	
  
why)	
  
4. Why?	
  	
  Hotels	
  and	
  taxis	
  prefer	
  to	
  work	
  with	
  travel	
  agencies	
  who	
  bring	
  in	
  most	
  
money.	
  (Fourth	
  why)	
  
5. Why?	
  	
  That’s	
  how	
  they	
  make	
  their	
  profit.	
  (Fifth	
  why)	
  
	
  

6	
  
 
It	
  is	
  possible	
  to	
  keep	
  asking	
  more	
  Why’s	
  in	
  order	
  to	
  get	
  to	
  the	
  root	
  cause	
  but	
  a	
  
rule	
  of	
  thumb	
  seems	
  to	
  be	
  that	
  5	
  Why’s	
  are	
  often	
  sufficient	
  to	
  get	
  to	
  the	
  root	
  
cause.	
  
	
  
6. Day	
  in	
  a	
  Life	
  method	
  puts	
  the	
  service	
  designer	
  in	
  customer’s	
  shoes	
  and	
  makes	
  
him	
  list	
  and	
  document	
  all	
  user	
  tasks,	
  circumstances	
  and	
  user	
  experiences	
  during	
  
a	
  day.	
  	
  This	
  method	
  can	
  be	
  used	
  to	
  discover	
  unusual	
  events	
  or	
  themes	
  in	
  daily	
  
routines	
  of	
  people.	
  	
  First	
  step	
  is	
  to	
  decide	
  what	
  is	
  the	
  scope	
  of	
  the	
  study,	
  where	
  
do	
  we	
  need	
  more	
  information;	
  is	
  it	
  about	
  roles,	
  interactions	
  or	
  the	
  environment.	
  	
  
In	
  tourism,	
  this	
  method	
  could	
  be	
  used	
  for	
  example	
  when	
  observing	
  what	
  
alterations	
  are	
  needed	
  to	
  a	
  pre-­‐programmed	
  tour	
  by	
  observing	
  when	
  the	
  group	
  
does	
  not	
  follow	
  the	
  program	
  and	
  analyzing	
  the	
  context	
  of	
  the	
  deviations.	
  
	
  
7. Affinity	
  diagrams	
  help	
  process	
  and	
  categorize	
  information,	
  which	
  has	
  been	
  
collected	
  through	
  Affinity	
  notes.	
  	
  It	
  brings	
  out	
  the	
  customer	
  needs,	
  issues	
  and	
  
problems.	
  	
  In	
  this	
  method,	
  all	
  ideas	
  and	
  notes	
  are	
  first	
  recorded	
  on	
  Post-­‐It	
  notes	
  
and	
  then	
  collected	
  on	
  the	
  wall,	
  grouped	
  and	
  categorized.	
  	
  In	
  Six	
  Sigma,	
  this	
  
method	
  is	
  called	
  KJ	
  (Kawakita	
  Jiro)	
  Model.	
  
	
  

	
  

	
  

	
  

8. Co-­‐creation	
  or	
  co-­‐design	
  methods	
  such	
  as	
  board	
  games,	
  card	
  games,	
  role-­‐plays	
  
or	
  storytelling	
  aim	
  to	
  involve	
  and	
  empower	
  the	
  users	
  into	
  the	
  design	
  process	
  
along	
  with	
  other	
  stakeholders	
  in	
  order	
  to	
  provide	
  ideas	
  and	
  solutions	
  for	
  the	
  
design	
  of	
  multi-­‐channel	
  and	
  complex	
  services.	
  	
  This	
  could	
  provide	
  a	
  nice	
  
playground	
  for	
  designing	
  a	
  new	
  travel	
  service	
  just	
  as	
  an	
  example.	
  	
  However,	
  use	
  
will	
  be	
  limited	
  in	
  situations,	
  where	
  the	
  user/	
  customer	
  and	
  the	
  design	
  team	
  do	
  
not	
  have	
  a	
  common	
  language.15	
  
	
  

7	
  
 

	
  

	
  
Examples	
  of	
  user	
  diaries:	
  	
  Trambook,	
  an	
  Aalto	
  University	
  project	
  2012	
  
	
  
	
  
	
  

	
  

	
  

8	
  
 
In	
  the	
  service	
  concept	
  phase,	
  the	
  purpose	
  is	
  to	
  generate	
  multiple	
  ideas	
  for	
  alternative	
  
service	
  implementations.	
  	
  A	
  service	
  can	
  be	
  described	
  through	
  service	
  touch	
  points,	
  
customer	
  journey	
  maps	
  or	
  other	
  structural	
  elements	
  needed	
  in	
  service	
  creation.16	
  
	
  

This is an example of the output after a couple of steps; showing an approach to design a WOW experience for a
flight to NYC. Reasons to like this tool:
• It’s great to have a formal approach to describing/designing experiences
• It starts with the description of a specific customer (in the center)
• It recognizes the life cycle of experiences: before, during, and after
• It’s easy to use and simple to understand
http://experiencematters.wordpress.com/2009/03/03/legos-building-block-for-good-experiences/

Company Confidential. ©2010 Nokia

1

	
  
	
  
Example	
  of	
  a	
  customer	
  journey	
  map	
  from	
  Lego	
  
	
  
	
  
Prototyping	
  makes	
  the	
  idea	
  of	
  a	
  service	
  visual	
  and	
  helps	
  to	
  communicate	
  it	
  to	
  the	
  end	
  user	
  
or	
  customer.	
  	
  Different	
  methods	
  have	
  to	
  be	
  applied	
  in	
  service	
  prototyping	
  than	
  product	
  
prototyping,	
  where	
  the	
  designer	
  typically	
  builds	
  a	
  replica	
  of	
  the	
  intended	
  product	
  and	
  
embeds	
  some	
  real	
  functionality	
  to	
  it.	
  	
  Service	
  prototyping	
  methods	
  are	
  more	
  experimental	
  
by	
  nature	
  and	
  often	
  use	
  storytelling	
  as	
  a	
  key	
  method.17	
  
	
  
	
  

	
  

9	
  
 
	
  
Example	
  of	
  a	
  storytelling	
  service	
  prototype	
  from	
  Lauttasaari	
  bridge18,	
  2012	
  
	
  
During	
  the	
  launch	
  and	
  maintenance	
  phase,	
  service	
  design	
  is	
  not	
  over,	
  though	
  often	
  
forgotten.	
  	
  Many	
  companies	
  fall	
  into	
  the	
  traditional	
  ‘customer	
  survey’	
  cycle,	
  where	
  
customers	
  are	
  being	
  questioned	
  at	
  regular	
  intervals	
  to	
  see	
  if	
  they	
  are	
  still	
  ‘happy	
  with	
  our	
  
service’.	
  	
  IDEO,	
  one	
  of	
  the	
  world’s	
  most	
  recognized	
  design	
  agencies,	
  think	
  that	
  today	
  
companies	
  are	
  valued	
  less	
  for	
  their	
  current	
  offerings	
  than	
  for	
  their	
  ability	
  to	
  innovate	
  and	
  
come	
  up	
  with	
  something	
  new.19	
  	
  User-­‐centric	
  service	
  design	
  methods	
  can	
  also	
  be	
  applied	
  
after	
  the	
  service	
  is	
  launched	
  to	
  help	
  keep	
  it	
  competitive	
  and	
  to	
  innovate	
  on	
  value	
  adding	
  
elements	
  to	
  customers.20	
  
	
  
Given	
  the	
  variety	
  of	
  services	
  that	
  exist,	
  service	
  design	
  also	
  has	
  to	
  cope	
  with	
  different	
  
situations	
  and	
  contexts.	
  	
  Services	
  live	
  –	
  they	
  cannot	
  be	
  pre-­‐produced	
  and	
  stored.21	
  	
  This	
  is	
  
especially	
  true	
  of	
  tourism,	
  where	
  the	
  service	
  is	
  co-­‐produced	
  by	
  multiple	
  actors,	
  each	
  having	
  
an	
  influence	
  on	
  the	
  overall	
  customer	
  perception	
  of	
  the	
  service.	
  
	
  

2.2	
  Research	
  objective	
  
	
  
This	
  paper	
  aims	
  to	
  answer	
  the	
  following	
  question:	
  	
  Taking	
  into	
  account	
  the	
  complexity	
  in	
  
service	
  design	
  as	
  an	
  interdisciplinary	
  function,	
  tourism	
  as	
  an	
  amalgam	
  of	
  goods,	
  services	
  
and	
  people	
  and	
  the	
  business	
  challenges	
  of	
  small	
  to	
  medium	
  sized	
  enterprises	
  in	
  
understanding	
  design	
  or	
  having	
  resources	
  or	
  funds	
  to	
  allocate	
  to	
  it	
  –	
  what	
  are	
  feasible	
  
methods	
  for	
  a	
  small	
  travel	
  service	
  provider	
  to	
  use	
  for	
  gaining	
  a	
  deeper	
  insight	
  about	
  their	
  
customers	
  needs,	
  wants	
  and	
  dreams?	
  
	
  
Although	
  it	
  would	
  be	
  very	
  tempting	
  to	
  analyze	
  all	
  four,	
  service	
  design	
  phases,	
  I	
  have	
  
decided	
  to	
  focus	
  on	
  the	
  initial	
  customer	
  insight	
  phase,	
  which	
  is	
  critical	
  in	
  designing	
  a	
  new	
  
service.	
  	
  Travel	
  is	
  a	
  very	
  competed	
  industry	
  with	
  relatively	
  low	
  differentiation	
  and	
  the	
  
companies	
  face	
  heavy	
  price	
  competition.	
  	
  Understanding	
  your	
  customers’	
  hidden	
  needs	
  
may	
  offer	
  potential	
  for	
  new	
  innovation	
  and	
  differentiation.	
  
	
  
	
  

	
  

10	
  
 

3.	
  	
  ANALYSIS	
  
	
  

3.1	
  	
  	
  Introducing	
  the	
  business	
  need	
  
	
  
Many	
  travel	
  and	
  destination	
  service	
  providers	
  are	
  small	
  or	
  medium	
  sized	
  companies.	
  	
  
Design	
  is	
  commonly	
  used	
  among	
  large	
  businesses.	
  	
  UK	
  Design	
  Council	
  research	
  into	
  the	
  use	
  
of	
  design	
  also	
  revealed	
  that	
  rapidly	
  growing	
  businesses	
  were	
  six	
  times	
  more	
  likely	
  to	
  see	
  
design	
  as	
  an	
  integral	
  part	
  of	
  their	
  operations	
  compared	
  to	
  the	
  static	
  businesses.22	
  
	
  
Many	
  service	
  design	
  methods	
  are	
  a	
  luxury	
  for	
  a	
  SME,	
  who	
  may	
  lack	
  the	
  expertise,	
  people	
  
and	
  money	
  to	
  carry	
  out	
  extensive	
  customer	
  research	
  projects	
  using	
  a	
  specialist	
  research	
  
company.	
  	
  Therefore	
  it	
  is	
  important	
  to	
  be	
  able	
  to	
  find	
  ‘good	
  enough’	
  and	
  more	
  cost-­‐effective	
  
methods,	
  which	
  are	
  simple	
  to	
  take	
  into	
  use	
  and	
  apply	
  during	
  the	
  key	
  phases	
  of	
  a	
  service	
  
design	
  project	
  –	
  when	
  exploring	
  and	
  discovering	
  customer	
  needs,	
  for	
  creating	
  and	
  
visualizing	
  new	
  service	
  concepts	
  and	
  reflecting	
  on	
  them	
  for	
  improvement,	
  as	
  well	
  as	
  during	
  
the	
  implementation	
  phase,	
  when	
  the	
  ideas	
  are	
  put	
  into	
  action	
  within	
  the	
  organization.	
  
	
  

3.2	
  Tourism	
  as	
  a	
  service	
  
	
  
“A	
  tourism	
  product	
  is	
  an	
  amalgam	
  of	
  all	
  goods,	
  activities,	
  and	
  services	
  offered	
  to	
  tourists	
  by	
  
different	
  sectors	
  of	
  the	
  tourism	
  industry	
  in	
  order	
  to	
  satisfy	
  tourist	
  needs	
  while	
  they	
  are	
  
away	
  from	
  home.	
  It	
  includes	
  the	
  journey	
  to	
  and	
  from	
  a	
  destination,	
  transfer	
  from	
  and	
  to	
  an	
  
airport,	
  accommodation,	
  transportation	
  while	
  at	
  the	
  destination	
  and	
  everything	
  that	
  a	
  
tourist	
  does,	
  sees,	
  and	
  uses	
  on	
  the	
  way	
  to	
  and	
  from	
  the	
  destination,	
  including	
  purchases	
  of	
  
food	
  and	
  drinks,	
  souvenirs,	
  entertainment,	
  amusement	
  and	
  a	
  very	
  wide	
  range	
  of	
  other	
  
services	
  such	
  as	
  financial,	
  medical,	
  insurance,	
  etc.”	
  23	
  	
  
	
  
The	
  tourism	
  product	
  is	
  not	
  only	
  a	
  collection	
  of	
  tangible	
  (hotel	
  building,	
  bus)	
  or	
  intangible	
  
(accommodation	
  service,	
  transportation	
  service)	
  elements	
  but	
  also	
  has	
  psychological	
  
experiences	
  from	
  the	
  moment	
  the	
  tourist	
  leaves	
  home	
  to	
  when	
  is	
  arrives	
  back	
  home.	
  	
  All	
  of	
  
these	
  experiences	
  are	
  highly	
  subjective	
  and	
  influenced	
  by	
  demographic	
  (e.g.	
  age),	
  
socioeconomic	
  (e.g.	
  social	
  class),	
  geographic	
  (place	
  of	
  origin),	
  cultural	
  (e.g.	
  cultural	
  values)	
  
and	
  psychological	
  (e.g.	
  needs	
  and	
  motivations)	
  factors.	
  	
  The	
  tourism	
  service	
  also	
  has	
  a	
  
human	
  component	
  and	
  the	
  perceptions	
  of	
  this	
  are	
  particularly	
  important.	
  	
  During	
  their	
  
travel,	
  tourists	
  come	
  into	
  contact	
  not	
  only	
  with	
  guides	
  but	
  also	
  flight	
  attendants,	
  waitresses	
  
in	
  restaurants	
  and	
  local	
  residents,	
  just	
  to	
  mention	
  a	
  few.	
  	
  Therefore	
  the	
  authors	
  
Kandampully,	
  Mok	
  and	
  Sparkes	
  suggest	
  that	
  the	
  key	
  components	
  in	
  a	
  tourism	
  product	
  are:	
  
access,	
  amenities,	
  accommodation,	
  attractions,	
  activities	
  and	
  people.24	
  
	
  
3.2.1	
  Chinese	
  tourists	
  in	
  Finland	
  
	
  
As	
  early	
  as	
  2012,	
  China	
  is	
  expected	
  to	
  replace	
  Japan	
  as	
  the	
  world’s	
  largest	
  tourism	
  
market,	
  with	
  sixty-­‐six	
  million	
  Chinese	
  traveling	
  abroad	
  in	
  2011,	
  a	
  number	
  expected	
  
to	
  hit	
  100	
  million	
  by	
  2020,	
  according	
  to	
  the	
  World	
  Tourism	
  Organization.	
  Despite	
  
the	
  expected	
  tens	
  of	
  millions	
  expected	
  inbound	
  Chinese	
  tourists	
  in	
  the	
  next	
  few	
  
years,	
  most	
  hotels,	
  airlines	
  and	
  retailers	
  do	
  not	
  yet	
  understand	
  how	
  to	
  successfully	
  
capture	
  this	
  market.	
  	
  These	
  travelers	
  are	
  affluent;	
  expect	
  customized	
  travel	
  
experiences	
  with	
  some	
  of	
  the	
  comforts	
  of	
  home.	
  25	
  
	
  

11	
  
 
In	
  2010,	
  Finland	
  received	
  73,000	
  visitors	
  from	
  China.	
  42%	
  of	
  the	
  Chinese	
  visitors	
  in	
  
Finland	
  were	
  on	
  business	
  trips	
  and	
  43%	
  on	
  leisure	
  trips.	
  	
  The	
  average	
  stay	
  in	
  
Finland	
  lasted	
  6	
  nights.	
  77%	
  of	
  the	
  visitors	
  stayed	
  at	
  a	
  hotel	
  or	
  motel.	
  	
  	
  Chinese	
  
visitors	
  spent	
  around	
  EUR	
  36	
  million	
  while	
  in	
  Finland	
  in	
  2010.	
  The	
  average	
  
spending	
  was	
  EUR	
  72	
  per	
  day	
  and	
  EUR	
  500	
  per	
  visit.	
  	
  	
  The	
  amount	
  of	
  travel	
  from	
  
China	
  to	
  Finland	
  is	
  expected	
  to	
  increase	
  in	
  the	
  near	
  future	
  due	
  to	
  the	
  rising	
  living	
  
standard	
  and	
  disposable	
  income.26	
  
	
  
3.2.2	
  Characteristics	
  of	
  Chinese	
  Tourists	
  
	
  
Chinese	
  tourists	
  are	
  used	
  as	
  a	
  case	
  example	
  to	
  represent	
  a	
  customer	
  base,	
  which	
  
comes	
  from	
  a	
  very	
  different	
  cultural	
  background,	
  has	
  different	
  expectations	
  and	
  
needs	
  regarding	
  travel	
  and	
  often	
  do	
  not	
  speak	
  English	
  or	
  Finnish.	
  
	
  
The	
  first	
  barrier	
  that	
  needs	
  to	
  be	
  overcome	
  is	
  language	
  –	
  preparation	
  needs	
  to	
  go	
  
into	
  translating	
  menus,	
  hotel	
  and	
  travel	
  information	
  and	
  basic	
  conversational	
  
language	
  for	
  travelers.	
  	
  Some	
  international	
  hotels	
  have	
  introduced	
  touches	
  aimed	
  at	
  
Chinese	
  travelers	
  such	
  as	
  stocking	
  instant	
  noodles,	
  Chinese	
  teas	
  and	
  tea	
  kettles	
  in	
  
mini-­‐bars,	
  offering	
  Chinese	
  TV	
  channels	
  and	
  slippers	
  in	
  guest	
  rooms,	
  and	
  serving	
  
congee	
  (hot	
  rice	
  porridge)	
  and	
  dim	
  sum	
  at	
  breakfast.27	
  
	
  
One	
  of	
  our	
  clients	
  said	
  that	
  getting	
  serviced	
  by	
  ‘white	
  people’28,	
  automatically	
  
implies	
  a	
  better	
  level	
  of	
  service	
  than	
  being	
  chauffeured	
  by	
  a	
  Chinese	
  driver	
  living	
  in	
  
Finland.	
  	
  There	
  are	
  many	
  things	
  that	
  are	
  not	
  tangible	
  at	
  a	
  first	
  glance.	
  
	
  
	
  

3.3	
  Company	
  profile	
  
	
  
The	
  company	
  can	
  be	
  characterized	
  as	
  follows:	
  
	
  
-­‐ Small	
  company	
  offering	
  travel	
  related	
  services	
  for	
  Chinese	
  tourists	
  
-­‐ Number	
  of	
  employees	
  <	
  10	
  
-­‐ Has	
  recently	
  entered	
  travel	
  business	
  
-­‐ Privately	
  funded	
  company	
  
-­‐ Offers	
  packaged	
  and	
  tailor-­‐made	
  travel	
  experiences	
  in	
  Finland	
  and	
  Scandinavia	
  
-­‐ Aims	
  at	
  medium	
  to	
  high	
  end	
  Chinese	
  customers	
  
-­‐ Does	
  not	
  employ	
  any	
  design	
  or	
  market	
  research	
  professionals	
  with	
  Chinese	
  
language	
  skills	
  
	
  

3.4	
  Service	
  design	
  tasks	
  during	
  the	
  customer	
  insight	
  phase	
  
	
  
Although	
  service	
  design	
  aims	
  to	
  put	
  the	
  customer	
  at	
  the	
  center	
  of	
  its	
  process,	
  the	
  process	
  
often	
  starts	
  with	
  the	
  company.	
  	
  Since	
  service	
  design	
  is	
  often	
  a	
  co-­‐creative	
  process,	
  where	
  
multiple	
  company	
  employees	
  and	
  managers	
  need	
  to	
  participate,	
  it	
  is	
  crucial	
  to	
  understand	
  
the	
  company’s	
  point	
  of	
  view	
  on	
  a	
  certain	
  problem.29	
  	
  Using	
  our	
  travel	
  company	
  example;	
  
let’s	
  assume	
  that	
  the	
  company	
  thinks	
  it	
  is	
  failing	
  to	
  understand	
  the	
  correct	
  price	
  point	
  of	
  
services	
  since	
  they	
  are	
  receiving	
  feedback	
  from	
  some	
  customers	
  that	
  their	
  prices	
  are	
  too	
  
high	
  for	
  Chinese	
  people.	
  
	
  
	
  

12	
  
The	
  second	
  task	
  is	
  not	
  finding	
  a	
  solution	
  by	
  ‘lowering	
  the	
  price’	
  but	
  identifying	
  the	
  real	
  
problem.	
  	
  Gaining	
  a	
  clear	
  understanding	
  of	
  the	
  situation	
  from	
  the	
  perspective	
  of	
  current	
  
and	
  potential	
  customers	
  is	
  crucial	
  for	
  successful	
  service	
  design.	
  	
  To	
  simplify,	
  it	
  is	
  not	
  about	
  
trying	
  to	
  find	
  the	
  solution	
  immediately	
  –	
  it	
  is	
  about	
  finding	
  the	
  problem	
  first!	
  	
  It	
  is	
  about	
  
finding	
  the	
  true	
  motivations	
  behind	
  customer	
  behavior	
  by	
  understanding	
  the	
  behavior	
  and	
  
mindset	
  of	
  people.30	
  	
  Using	
  the	
  price	
  point	
  example:	
  	
  there	
  could	
  be	
  multiple	
  reasons	
  
behind	
  customer’s	
  price	
  perception	
  e.g.	
  travel	
  offering	
  is	
  described	
  poorly	
  and	
  not	
  
reflecting	
  the	
  quality	
  of	
  service,	
  in	
  customer’s	
  culture	
  different	
  things	
  are	
  valued,	
  company	
  
is	
  providing	
  too	
  many	
  ‘extras’,	
  which	
  customer	
  does	
  not	
  value…	
  
	
  
The	
  third	
  task	
  is	
  to	
  visualize	
  the	
  findings	
  and	
  the	
  underlying	
  structure	
  of	
  the	
  previously	
  
intangible	
  services.	
  	
  This	
  helps	
  to	
  simplify	
  complex	
  and	
  intangible	
  processes	
  and	
  empowers	
  
the	
  designer	
  and	
  team	
  to	
  change	
  those	
  parts	
  of	
  a	
  service,	
  which	
  might	
  not	
  be	
  functioning	
  
properly.31	
  	
  Let’s	
  use	
  a	
  city	
  sightseeing	
  tour	
  as	
  an	
  example.	
  	
  If	
  the	
  service	
  designer	
  can	
  
visualize	
  customer’s	
  expectations	
  on	
  what	
  happens	
  on	
  a	
  tour	
  by	
  building	
  a	
  storyboard	
  or	
  a	
  
customer	
  journey	
  map,	
  it	
  will	
  be	
  easier	
  to	
  discuss	
  with	
  company	
  management	
  and	
  
stakeholders	
  on	
  the	
  differences	
  between	
  customer’s	
  thinking	
  and	
  the	
  company	
  perspective.	
  
	
  

3.5	
  Ideal	
  service	
  design	
  method	
  –	
  characteristics	
  
	
  
From	
  the	
  service	
  designer’s	
  perspective,	
  an	
  ideal	
  method	
  would	
  have	
  the	
  following	
  
characteristics:	
  
	
  
-­‐ Suitable	
  to	
  use	
  during	
  customer	
  insight	
  phase	
  in	
  service	
  design	
  	
  (choice	
  of	
  methods)	
  
-­‐ Does	
  not	
  require	
  common	
  language	
  between	
  service	
  designer	
  and	
  customer	
  as	
  the	
  
company	
  customer	
  base	
  is	
  Chinese	
  and	
  the	
  company	
  does	
  not	
  employ	
  Chinese	
  
researchers	
  or	
  designers	
  (table:	
  	
  LANGUAGE	
  DEPENDENT)	
  
-­‐ Does	
  not	
  mandate	
  direct	
  interaction	
  between	
  designer	
  and	
  object,	
  as	
  the	
  company	
  
in	
  question	
  does	
  not	
  have	
  Chinese	
  speaking	
  employees	
  	
  (table:	
  	
  INTERACTION	
  IS	
  
INDIRECT)	
  
-­‐ Suitable	
  for	
  researching	
  tourism	
  product	
  dimensions	
  (access,	
  amenities,	
  
accommodation,	
  attractions,	
  activities	
  and	
  people)	
  (table:	
  INDUSTRY	
  
APPLICATION)	
  
-­‐ Captures	
  demographic	
  (e.g.	
  age),	
  socioeconomic	
  (e.g.	
  social	
  class),	
  geographic	
  (place	
  
of	
  origin),	
  cultural	
  (e.g.	
  cultural	
  values)	
  and	
  psychological	
  (e.g.	
  needs	
  and	
  
motivations)	
  dimensions	
  	
  (table:	
  	
  COLUMNS	
  H-­‐L)	
  
-­‐ Does	
  not	
  require	
  specialist	
  skills,	
  the	
  researcher	
  can	
  be	
  trained	
  to	
  use	
  the	
  method	
  
with	
  relatively	
  low	
  effort	
  (table:	
  SPECIALIST	
  SKILLS	
  NEEDED)	
  
-­‐ Produces	
  research	
  insights,	
  which	
  are	
  relatively	
  easy	
  to	
  analyze	
  and	
  report	
  	
  (not	
  
requiring	
  complex	
  tools	
  or	
  systems	
  for	
  carrying	
  out	
  the	
  analysis)	
  (table:	
  LOW	
  
EFFORT	
  ANALYSIS)	
  
-­‐ Is	
  cost	
  effective	
  and	
  does	
  not	
  require	
  major	
  investments	
  	
  (table:	
  	
  LOW	
  COST)	
  
	
  
Table	
  refers	
  to	
  the	
  Analysis	
  table	
  in	
  Appendix	
  1.	
  
	
  

3.6	
  Evaluation	
  of	
  service	
  design	
  methods	
  	
  
	
  
I	
  carried	
  out	
  a	
  subjective	
  evaluation	
  between	
  the	
  following	
  methods	
  and	
  how	
  well	
  they	
  met	
  
the	
  criteria	
  described	
  in	
  chapter	
  3.5:	
  
	
  
• DESIGN	
  ETHNOGRAPHY:	
  ROLE	
  PLAY	
  IMMERSION	
  
• ETHNOGRAPHY:	
  OBSERVATION	
  
	
  

13	
  
•
•
•
•
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ETHNOGRAPHY:	
  SHADOWING	
  
CONTEXT	
  MAPPING:	
  MAKE	
  TOOLS	
  
DESIGN	
  PROBES:	
  DIARY	
  (WRITTEN)	
  
DESIGN	
  PROBES:	
  DIARY	
  (CAMERA)	
  
DESIGN	
  PROBES:	
  	
  DIARY	
  (VIDEO)	
  
DESIGN	
  PROBES:	
  MOBILE	
  
FIVE	
  TIMES	
  WHY	
  
DAY	
  IN	
  A	
  LIFE	
  
AFFINITY	
  DIAGRAMS	
  
CO-­‐DESIGN	
  METHODS	
  

	
  
	
  
Simple	
  green	
  (meets	
  the	
  requirement	
  well),	
  yellow	
  (somewhat	
  meets	
  the	
  requirement)	
  and	
  
red	
  (does	
  not	
  meet	
  the	
  requirement)	
  symbols	
  are	
  being	
  used	
  to	
  provide	
  a	
  quick	
  visual	
  
overview	
  of	
  the	
  methods.	
  	
  Calculating	
  together	
  the	
  green	
  scores	
  out	
  of	
  the	
  eleven	
  (11)	
  
evaluation	
  criteria	
  used	
  did	
  the	
  final	
  scoring.	
  	
  See	
  Appendix	
  1	
  for	
  more	
  detail.	
  
	
  
Based	
  on	
  the	
  subjective	
  evaluation,	
  the	
  methods	
  could	
  be	
  arranged	
  into	
  ‘Best	
  Fit’	
  order:	
  
	
  
1. ROLE	
  -­‐PLAY	
  IMMERSION	
  (score:	
  	
  9/11)	
  
2. OBSERVATION	
  	
  (score:	
  	
  9/11)	
  
3. SHADOWING	
  	
  (score:	
  9/11)	
  
4. DAY	
  IN	
  A	
  LIFE	
  	
  (score:	
  	
  9/11)	
  
5. VIDEO	
  DIARY	
  (score:	
  7/11)	
  
6. CAMERA	
  DIARY	
  (score:	
  6/11)	
  
7. WRITTEN	
  DIARY	
  (score:	
  4/11)	
  
8. FIVE	
  TIMES	
  WHY	
  (score:	
  4/11)	
  
9. CO-­‐DESIGN	
  METHODS	
  (score:	
  4/11)	
  
10. MOBILE	
  PROBES	
  (score:	
  3/11)	
  
11. AFFINITY	
  DIAGRAMS	
  (score:	
  3/11)	
  
12. CONTEXT	
  MAPPING:	
  	
  MAKE	
  TOOLS	
  	
  (score:	
  2/11)	
  
	
  
	
  
It	
  is	
  important	
  to	
  keep	
  in	
  mind	
  that	
  ‘Best	
  Fit’	
  means	
  the	
  best	
  fit	
  for	
  the	
  company	
  and	
  
industry	
  type	
  in	
  question	
  and	
  the	
  evaluated	
  methods	
  can	
  be	
  used	
  for	
  other	
  situations	
  and	
  
businesses,	
  which	
  may	
  result	
  in	
  a	
  different	
  ranking.	
  	
  	
  
	
  

3.7	
  Role-­‐play	
  immersion,	
  observation,	
  shadowing	
  and	
  day	
  in	
  a	
  life	
  

	
  
At	
  a	
  glance,	
  these	
  methods	
  appear	
  very	
  similar	
  –	
  there	
  is	
  a	
  service	
  designer,	
  who	
  uses	
  the	
  
method	
  on	
  his	
  own,	
  without	
  too	
  much	
  interaction	
  with	
  the	
  research	
  objects.	
  	
  Using	
  the	
  
travel	
  example,	
  perhaps	
  we	
  can	
  find	
  some	
  differences.	
  	
  Let’s	
  use	
  the	
  following	
  research	
  
objective	
  to	
  highlight	
  the	
  similarities	
  and	
  differences:	
  
	
  
“Study	
  Chinese	
  female	
  visitors	
  in	
  Helsinki	
  to	
  create	
  new	
  shopping	
  related	
  tourist	
  services.”	
  
	
  
In	
  role-­‐play	
  immersion,	
  the	
  service	
  designer	
  could	
  take	
  a	
  role	
  of	
  a	
  shopping	
  assistant,	
  who	
  
is	
  helping	
  the	
  visitor	
  by	
  carrying	
  their	
  shopping	
  bags.	
  	
  He	
  would	
  follow	
  her	
  around	
  and	
  
study	
  where	
  she	
  goes,	
  who	
  she	
  interacts	
  with,	
  what	
  she	
  buys,	
  how	
  she	
  pays	
  for	
  the	
  goods,	
  
what	
  are	
  the	
  ‘unknowns’	
  and	
  surprises…	
  	
  The	
  designer	
  then	
  uses	
  this	
  information,	
  reflects	
  
on	
  it	
  and	
  creates	
  first	
  prototype	
  concepts	
  of	
  the	
  new	
  shopping	
  related	
  travel	
  service.	
  
	
  
	
  

14	
  
...	
  

Browse	
  
ladies	
  
department	
  

Enter	
  
Stockmann	
  
department	
  
store	
  

Ask	
  driver	
  
to	
  drive	
  to	
  
Esplanadi	
  

Study	
  This	
  
Week	
  in	
  
Helsinki	
  for	
  
shopping	
  
options	
  
Order	
  cab	
  
to	
  hotel	
  	
  

A	
  purely	
  observational	
  method	
  could	
  put	
  the	
  designer	
  in	
  a	
  luxury	
  goods	
  store,	
  for	
  example	
  
sitting	
  behind	
  the	
  counter,	
  to	
  make	
  observations	
  about	
  Chinese	
  women	
  visiting	
  the	
  store.	
  	
  
How	
  are	
  they	
  behaving,	
  what	
  are	
  they	
  wearing,	
  what	
  are	
  they	
  looking	
  at	
  …	
  	
  Based	
  on	
  the	
  
observations,	
  service	
  prototypes	
  can	
  be	
  presented	
  for	
  further	
  evaluation.	
  
	
  
Day	
  in	
  a	
  life	
  method	
  tries	
  to	
  capture	
  the	
  flow	
  of	
  events	
  during	
  a	
  day.	
  	
  In	
  this	
  assignment,	
  the	
  
designer	
  would	
  focus	
  on	
  documenting	
  the	
  interactions	
  and	
  events	
  in	
  a	
  journey	
  type	
  
description.	
  	
  In	
  this	
  method	
  it	
  is	
  important	
  to	
  also	
  focus	
  on	
  the	
  exceptions.	
  	
  The	
  company	
  
may	
  have	
  a	
  pre-­‐assumption	
  of	
  the	
  journey	
  such	
  as:	
  
	
  

...	
  

Browse	
  ladies	
  
department	
  

Enter	
  Stockmann	
  
department	
  store	
  

Ask	
  driver	
  to	
  
drive	
  to	
  
Esplanadi	
  

Cannot	
  pay	
  with	
  credit	
  
card,	
  visits	
  bank	
  teller	
  to	
  
draw	
  cash	
  

Order	
  cab	
  to	
  
hotel	
  	
  

Visits	
  hotel	
  concierge	
  to	
  rind	
  
out	
  more	
  information	
  

Notices	
  that	
  guide	
  is	
  only	
  in	
  
English	
  and	
  cannot	
  read	
  it	
  

Study	
  This	
  Week	
  in	
  
Helsinki	
  for	
  
shopping	
  options	
  

	
  
	
  
In	
  practice	
  the	
  designer	
  can	
  notice	
  that	
  the	
  real-­‐life	
  journey	
  will	
  look	
  very	
  different:	
  
	
  

	
  
	
  
	
  
Shadowing	
  is	
  similar	
  to	
  the	
  previous	
  methods.	
  	
  Service	
  designer	
  observes	
  the	
  customer,	
  
front-­‐line	
  staff	
  or	
  other	
  stakeholders	
  with	
  minimal	
  intrusion.	
  	
  They	
  can	
  employ	
  a	
  range	
  of	
  
methods	
  from	
  taking	
  pictures,	
  recording	
  conversations,	
  videotaping	
  etc.	
  	
  	
  	
  Often	
  the	
  
purpose	
  is	
  to	
  spot	
  situations	
  where	
  things	
  do	
  not	
  go	
  as	
  planned	
  or	
  where	
  people	
  may	
  say	
  
one	
  thing	
  but	
  do	
  another.	
  	
  Taking	
  the	
  Chinese	
  shopper	
  example,	
  the	
  service	
  designer	
  could	
  
for	
  example	
  observe	
  the	
  dialogue	
  between	
  shop	
  assistant	
  and	
  client	
  to	
  capture	
  situations,	
  
where	
  the	
  client	
  makes	
  a	
  spot	
  purchase	
  of	
  an	
  unexpected	
  item.	
  
	
  
From	
  the	
  company	
  perspectives	
  these	
  methods	
  are	
  relatively	
  low	
  cost	
  and	
  do	
  not	
  require	
  a	
  
lot	
  of	
  investment	
  into	
  technical	
  tools,	
  expensive	
  experts	
  or	
  facilities.	
  	
  Although	
  experts	
  
	
  

15	
  
develop	
  the	
  methods,	
  with	
  some	
  training	
  most	
  people	
  could	
  start	
  using	
  them	
  to	
  gather	
  
customer	
  insights.	
  They	
  can	
  also	
  be	
  well	
  used	
  in	
  travel	
  industry,	
  where	
  there	
  is	
  often	
  a	
  
need	
  to	
  observe	
  people	
  during	
  their	
  tour	
  or	
  travel	
  destination,	
  at	
  hotels,	
  restaurants	
  and	
  
other	
  attractions.	
  	
  The	
  methods	
  are	
  well	
  suited	
  to	
  observe	
  the	
  interaction	
  between	
  people,	
  
which	
  is	
  one	
  of	
  the	
  key	
  psychological	
  dimensions	
  in	
  a	
  travel	
  experience.	
  
	
  
Ideally,	
  some	
  interaction	
  between	
  the	
  service	
  designer	
  and	
  customer	
  would	
  be	
  possible,	
  
e.g.	
  during	
  the	
  role-­‐play,	
  the	
  designer	
  could	
  carry	
  out	
  a	
  dialogue	
  with	
  the	
  client.	
  	
  In	
  my	
  
opinion,	
  these	
  methods	
  can	
  still	
  work	
  in	
  a	
  situation,	
  where	
  direct	
  conversations	
  are	
  not	
  
possible	
  due	
  to	
  language	
  differences.	
  
	
  
These	
  methods	
  are	
  also	
  suited	
  for	
  capturing	
  information	
  about	
  the	
  cultural,	
  demographic,	
  
socioeconomic	
  and	
  psychological	
  dimensions	
  since	
  they	
  are	
  based	
  on	
  close	
  observation.	
  	
  	
  	
  
Cultural	
  differences	
  are	
  good	
  to	
  keep	
  in	
  mind,	
  as	
  a	
  smile	
  in	
  Eastern	
  cultures,	
  may	
  not	
  mean	
  
the	
  same	
  here.	
  	
  A	
  good	
  service	
  designer	
  would	
  therefore	
  do	
  background	
  research	
  into	
  the	
  
cultural	
  differences	
  between	
  himself	
  and	
  the	
  customer	
  in	
  question.	
  
	
  
The	
  limitations	
  of	
  these	
  methods	
  are	
  language	
  dependency,	
  limited	
  capability	
  to	
  capture	
  
geographical	
  factors.	
  Ideally	
  the	
  service	
  designer	
  should	
  be	
  able	
  to	
  follow	
  the	
  discussions	
  
and	
  have	
  a	
  dialogue	
  with	
  the	
  person	
  under	
  observation.	
  	
  If	
  there	
  is	
  no	
  common	
  language,	
  
this	
  will	
  not	
  be	
  possible.	
  	
  These	
  methods	
  are	
  also	
  geographically	
  limited	
  for	
  a	
  small	
  
company,	
  if	
  it	
  does	
  not	
  have	
  money	
  to	
  hire	
  specialist	
  companies	
  abroad	
  or	
  to	
  send	
  their	
  
own	
  team	
  to	
  different	
  locations.	
  	
  For	
  large	
  companies,	
  this	
  will	
  not	
  be	
  an	
  issue.	
  
	
  
If	
  the	
  researcher	
  uses	
  a	
  lot	
  of	
  video	
  material,	
  the	
  analysis	
  can	
  become	
  cumbersome,	
  as	
  
video	
  editing	
  is	
  very	
  time	
  consuming.	
  	
  If	
  more	
  lightweight	
  capture	
  mechanisms	
  are	
  used,	
  
such	
  as	
  writing	
  notes,	
  taking	
  pictures	
  with	
  a	
  camera	
  or	
  recording	
  sound	
  bites;	
  it	
  will	
  be	
  
easier	
  to	
  create	
  a	
  presentation	
  of	
  the	
  results.	
  	
  However,	
  video	
  is	
  a	
  powerful	
  visual	
  tool	
  and	
  
if	
  the	
  results	
  need	
  to	
  be	
  communicated	
  to	
  a	
  larger	
  audience,	
  it	
  would	
  justify	
  some	
  
investment	
  into	
  video	
  editing	
  and	
  producing	
  a	
  presentation	
  with	
  embedded	
  video	
  material.	
  
	
  

3.8	
  Diary	
  methods	
  (video,	
  camera,	
  written)	
  
	
  
Diary	
  methods	
  are	
  self-­‐reflective	
  and	
  the	
  customer	
  will	
  use	
  the	
  media	
  to	
  document	
  the	
  
assignment	
  usually	
  over	
  a	
  longer	
  period.	
  	
  The	
  service	
  designer	
  can	
  send	
  further	
  probes	
  and	
  
instructions	
  during	
  the	
  period	
  to	
  gather	
  additional	
  views	
  or	
  to	
  direct	
  the	
  assignment.	
  
	
  
Tourist	
  groups	
  could	
  be	
  equipped	
  with	
  a	
  digital	
  or	
  video	
  camera	
  and	
  be	
  asked	
  to	
  document	
  
their	
  journey	
  or	
  certain	
  parts	
  of	
  it.	
  	
  For	
  example:	
  	
  a	
  Chinese	
  tourist	
  could	
  be	
  asked	
  to	
  
document	
  typical	
  ‘Finnish	
  things’,	
  which	
  could	
  give	
  the	
  travel	
  agency	
  new	
  insights	
  on	
  their	
  
customer	
  segment.	
  	
  Tour	
  leader	
  could	
  be	
  asked	
  to	
  document	
  questions	
  from	
  the	
  tourist	
  
group	
  in	
  a	
  normal	
  diary.	
  	
  Travel	
  agency	
  can	
  use	
  the	
  information	
  to	
  write	
  more	
  descriptive	
  
tour	
  brochures.	
  
	
  
From	
  an	
  SME	
  perspective,	
  these	
  are	
  low	
  cost	
  methods	
  that	
  are	
  relatively	
  simple	
  to	
  use,	
  as	
  
most	
  people	
  would	
  know	
  how	
  to	
  write	
  in	
  a	
  diary	
  or	
  take	
  photographs.	
  	
  Video	
  cameras	
  
require	
  more	
  technical	
  skills	
  from	
  the	
  users.	
  	
  They	
  are	
  adept	
  for	
  documenting	
  cultural,	
  
demographic	
  and	
  psychological	
  factors.	
  	
  The	
  written	
  diary	
  falls	
  short	
  due	
  to	
  its’	
  language	
  
dependency	
  (researcher	
  has	
  to	
  use	
  same	
  language	
  as	
  the	
  object)	
  and	
  it	
  provides	
  limited	
  
capability	
  to	
  measure	
  demographic,	
  geographic	
  and	
  socioeconomic	
  factors;	
  written	
  text	
  is	
  a	
  
simple	
  medium	
  compared	
  to	
  photographs	
  or	
  video,	
  where	
  contextual	
  information	
  is	
  more	
  
rich	
  (visual,	
  audio…)	
  	
  	
  
	
  
	
  

16	
  
People	
  interaction	
  is	
  one	
  of	
  the	
  key	
  factors	
  in	
  travel	
  experience	
  and	
  cannot	
  be	
  captured	
  
well	
  in	
  written	
  or	
  camera	
  diary.	
  	
  Video	
  is	
  a	
  good	
  medium	
  for	
  that,	
  even	
  when	
  there	
  is	
  no	
  
common	
  language.	
  	
  In	
  general,	
  these	
  methods	
  are	
  effective	
  in	
  overcoming	
  cultural	
  
boundaries,	
  as	
  the	
  research	
  materials	
  are	
  highly	
  evocative.	
  	
  The	
  challenge	
  for	
  analysis	
  is	
  the	
  
abundance	
  of	
  material:	
  hundreds	
  of	
  photographs	
  or	
  hours	
  of	
  video	
  that	
  is	
  full	
  of	
  visual	
  and	
  
audiovisual	
  pieces	
  of	
  information.	
  
	
  

3.9	
  Other	
  methods	
  (Co-­‐design,	
  Make	
  Tools,	
  Five	
  Times	
  Why,	
  Affinity	
  Diagrams,	
  Mobile	
  
probes)	
  

	
  
Co-­‐design	
  and	
  Make	
  Tools	
  are	
  used	
  often	
  in	
  groups;	
  where	
  service	
  designer,	
  subject	
  matter	
  
experts	
  and	
  customers	
  come	
  together	
  for	
  a	
  design	
  assignment.	
  	
  Make	
  Tools	
  are	
  good	
  for	
  
building	
  concrete	
  prototypes	
  of	
  new	
  tangible	
  products.	
  	
  In	
  travel,	
  customers	
  can	
  build	
  a	
  
prototype	
  of	
  a	
  new	
  hotel	
  or	
  to	
  illustrate	
  a	
  new	
  travel	
  brochure	
  design	
  using	
  Make	
  Tools.	
  	
  
Co-­‐design	
  is	
  a	
  good	
  method	
  for	
  analyzing	
  and	
  designing	
  processes	
  and	
  complex	
  systems	
  
such	
  as	
  a	
  travel	
  reservation	
  system.	
  
	
  
For	
  a	
  small	
  travel	
  agency,	
  the	
  shortcoming	
  of	
  these	
  methods	
  is	
  that	
  they	
  require	
  direct	
  
interaction	
  between	
  customers	
  and	
  the	
  service	
  design	
  team	
  and	
  therefore	
  cannot	
  be	
  used	
  
in	
  a	
  situation,	
  where	
  there	
  is	
  no	
  common	
  language.	
  	
  The	
  methods	
  are	
  not	
  low	
  cost	
  since	
  the	
  
company	
  has	
  to	
  hire	
  experts	
  to	
  facilitate	
  workshops,	
  hire	
  a	
  facility	
  to	
  hold	
  the	
  workshop	
  
and	
  purchase	
  materials	
  for	
  prototype	
  building.	
  
	
  
Six	
  sigma-­‐oriented	
  methods	
  –	
  Five	
  Times	
  Why	
  and	
  Affinity	
  Diagrams	
  –	
  are	
  not	
  optimal	
  for	
  
capturing	
  tourism	
  experience	
  dimensions	
  (cultural,	
  demographic…)	
  or	
  people	
  interaction.	
  	
  
They	
  are	
  also	
  language	
  dependent.	
  	
  They	
  might	
  be	
  better	
  suited	
  for	
  the	
  service	
  concept	
  or	
  
prototyping	
  phases,	
  where	
  the	
  insight	
  information	
  has	
  to	
  be	
  sorted	
  through	
  and	
  analyzed	
  
by	
  the	
  company.	
  
	
  
Mobile	
  probes	
  have	
  a	
  more	
  quantitative	
  application	
  and	
  are	
  not	
  low	
  cost,	
  require	
  specialist	
  
skills	
  from	
  the	
  service	
  designer,	
  are	
  dependent	
  on	
  language	
  and	
  an	
  interaction	
  between	
  
customer	
  and	
  researcher.	
  	
  Therefore	
  it	
  can’t	
  be	
  considered	
  as	
  a	
  suitable	
  method	
  for	
  a	
  small	
  
travel	
  company.	
  
	
  
On	
  the	
  positive	
  side,	
  some	
  of	
  these	
  methods	
  can	
  produce	
  very	
  visual	
  prototypes	
  or	
  reports	
  
at	
  a	
  relatively	
  low	
  cost.	
  	
  For	
  example,	
  if	
  customers	
  co-­‐create	
  a	
  travel	
  brochure	
  prototype,	
  it	
  
can	
  instantly	
  be	
  used	
  in	
  reporting.	
  	
  Same	
  if	
  they	
  create	
  service	
  mock-­‐ups.	
  	
  Five	
  times	
  why	
  
and	
  Affinity	
  diagrams	
  are	
  low-­‐effort	
  reporting	
  methods,	
  which	
  hardly	
  require	
  any	
  specialist	
  
skills	
  or	
  complex	
  tools	
  for	
  creating	
  the	
  report.	
  
	
  
	
  

	
  

17	
  
4.	
  SUMMARY	
  
	
  
This	
  research	
  paper	
  focuses	
  on	
  Service	
  Design	
  methodology	
  and	
  set	
  out	
  to	
  answer	
  the	
  
following	
  question:	
  	
  Taking	
  into	
  account	
  the	
  complexity	
  in	
  service	
  design	
  as	
  an	
  
interdisciplinary	
  function;	
  tourism	
  as	
  an	
  amalgam	
  of	
  goods,	
  services	
  and	
  people	
  and	
  the	
  
business	
  challenges	
  of	
  small	
  to	
  medium	
  sized	
  enterprises	
  in	
  understanding	
  design	
  or	
  
having	
  resources	
  or	
  funds	
  to	
  allocate	
  to	
  it	
  –	
  what	
  are	
  the	
  feasible	
  methods	
  for	
  a	
  small	
  travel	
  
agency	
  to	
  use	
  for	
  gaining	
  deeper	
  insights	
  about	
  their	
  customers’	
  needs,	
  wants	
  and	
  dreams?	
  
	
  
I	
  decided	
  to	
  focus	
  on	
  the	
  initial	
  customer	
  insight	
  phase,	
  which	
  is	
  critical	
  in	
  designing	
  a	
  new	
  
service.	
  	
  I	
  used	
  Hämäläinen,	
  Vilkka	
  and	
  Miettinen’s	
  framework,	
  which	
  outlined	
  the	
  
following	
  methods	
  that	
  can	
  be	
  used	
  during	
  the	
  customer	
  insight	
  phase	
  in	
  service	
  design:	
  	
  
	
  
• DESIGN	
  ETHNOGRAPHY:	
  ROLE	
  PLAY	
  IMMERSION	
  
• ETHNOGRAPHY:	
  OBSERVATION	
  
• ETHNOGRAPHY:	
  SHADOWING	
  
• CONTEXT	
  MAPPING:	
  MAKE	
  TOOLS	
  
• DESIGN	
  PROBES:	
  DIARY	
  (WRITTEN)	
  
• DESIGN	
  PROBES:	
  DIARY	
  (CAMERA)	
  
• DESIGN	
  PROBES:	
  	
  DIARY	
  (VIDEO)	
  
• DESIGN	
  PROBES:	
  MOBILE	
  
• FIVE	
  TIMES	
  WHY	
  
• DAY	
  IN	
  A	
  LIFE	
  
• AFFINITY	
  DIAGRAMS	
  
• CO-­‐DESIGN	
  METHODS	
  
	
  
These	
  methods	
  were	
  analyzed	
  from	
  the	
  target	
  customer	
  segment	
  (Chinese	
  tourist),	
  
company	
  (small	
  travel	
  agency),	
  industry	
  application	
  (tourism),	
  tourism	
  
product/experience	
  and	
  on	
  analysis	
  effort	
  dimensions	
  based	
  on	
  subjective	
  review.	
  
	
  
Based	
  on	
  my	
  research,	
  it	
  seems	
  that	
  Role-­‐play	
  immersion,	
  Observation;	
  Shadowing	
  and	
  Day	
  
in	
  a	
  life	
  method	
  offer	
  most	
  potential	
  for	
  the	
  travel	
  company,	
  when	
  they	
  want	
  to	
  design	
  new	
  
travel	
  services	
  or	
  improve	
  existing	
  service.	
  	
  Most	
  importantly,	
  they	
  don’t	
  require	
  a	
  heavy	
  
up-­‐front	
  investment.	
  
	
  
These	
  methods	
  can	
  be	
  used,	
  when	
  there	
  is	
  no	
  common	
  language	
  with	
  the	
  customer	
  and	
  
they	
  don’t	
  require	
  deep	
  specialist	
  skills	
  in	
  order	
  to	
  use	
  them.	
  	
  Some	
  training	
  will	
  be	
  
required.	
  	
  In	
  addition,	
  these	
  methods	
  produce	
  results	
  in	
  an	
  easily	
  ‘digestible’	
  and	
  
reportable	
  format.	
  	
  Their	
  shortcoming	
  is	
  limited	
  geographical	
  scope	
  and	
  dependency	
  on	
  
understanding	
  the	
  customer’s	
  language;	
  however,	
  as	
  most	
  communication	
  is	
  anyhow	
  non-­‐
verbal,	
  observational	
  methods	
  can	
  still	
  be	
  used.	
  	
  	
  
	
  
	
  

	
  

18	
  
 
	
  
	
  

APPENDIX	
  1:	
  	
  SERVICE	
  DESIGN	
  METHODS	
  ANALYSIS	
  TABLE	
  
	
  

	
  

	
  
	
  
	
  
	
  
HOW	
  TO	
  READ	
  THE	
  TABLE:	
  
	
  
Method	
  =	
  name	
  of	
  the	
  service	
  design	
  method	
  
	
  
Variables	
  on	
  top	
  row	
  	
  (low	
  cost,	
  specialist	
  skills	
  needed…)	
  =	
  analysis	
  dimensions	
  based	
  on	
  
the	
  travel	
  company	
  requirements	
  
	
  
Score	
  =	
  number	
  of	
  green	
  symbols	
  out	
  of	
  total	
  11	
  dimensions	
  analyzed	
  
	
  
	
  
Green	
  symbol	
  means	
  that	
  this	
  method	
  meets	
  the	
  requirement	
  well	
  
	
  
	
  

I

Yellow	
  symbol	
  means	
  that	
  this	
  method	
  somewhat	
  meets	
  the	
  requirement,	
  but	
  there	
  
are	
  some	
  reservations	
  about	
  using	
  it	
  

	
  
	
  

✗
	
  
	
  

	
  

Red	
  symbol	
  means	
  that	
  this	
  method	
  does	
  not	
  meet	
  the	
  requirements	
  as	
  specified	
  in	
  
this	
  context	
  	
  (travel	
  industry	
  and	
  company	
  specific	
  requirements)
	
  

19	
  
 

APPENDIX	
  2:	
  	
  STEFAN	
  MORITZ	
  LIST	
  OF	
  TOOLS	
  AND	
  METHODS	
  DURING	
  
SERVICE	
  DESIGN	
  UNDERSTANDING	
  PHASE	
  
	
  
Benchmarking	
  
Client	
  segmentation	
  
Context	
  analysis	
  
Contextual	
  interviews	
  
Contextual	
  enquiry	
  
Critical	
  incident	
  technique	
  
Ecology	
  map	
  
Ethnography	
  
Experience	
  test	
  
Expert	
  interviews	
  
Focus	
  groups	
  
Gap	
  analysis	
  
Historical	
  analysis	
  
Inconvenience	
  analysis	
  
Interviews	
  
Market	
  segmentation	
  
Mystery	
  shoppers	
  
Net	
  scouting	
  
Observation	
  
Probes	
  
Reading	
  
Service	
  status	
  
Shadowing	
  
Thinking	
  aloud	
  
Trend	
  scouting	
  
User	
  surveys	
  
Five	
  Times	
  Why	
  
Insight	
  matrix	
  
Tested	
  and	
  tried	
  components	
  
Inspirational	
  specialists	
  
	
  
	
  
SOURCE:	
  	
  Moritz,	
  Stefan,	
  Service	
  Design	
  –	
  Practical	
  Access	
  to	
  an	
  Evolving	
  Field,	
  London	
  
2005,	
  p	
  126	
  
	
  
	
  
	
  

	
  

20	
  
 

BIBLIOGRAPHY	
  

	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
	
  
	
  
1	
  Stickdorn	
  Mark	
  and	
  Schneider	
  Jakob,	
  This	
  is	
  service	
  design	
  thinking,	
  First	
  printing,	
  
Amsterdam	
  2011,	
  p	
  29	
  
2	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  18	
  
3	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  32	
  
4	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  32	
  
5	
  Stickdorn	
  Mark	
  and	
  Schneider	
  Jakob,	
  This	
  is	
  service	
  design	
  thinking,	
  First	
  printing,	
  
Amsterdam	
  2011,	
  p	
  29	
  
6	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  37	
  
7	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  61	
  
8	
  Moritz,	
  Stefan,	
  Service	
  Design	
  –	
  Practical	
  Access	
  to	
  an	
  Evolving	
  Field,	
  London	
  2005,	
  p	
  126	
  
9	
  Hanington,	
  B	
  (2003),	
  Methods	
  in	
  the	
  Making:	
  	
  A	
  Perspective	
  of	
  the	
  State	
  of	
  Human	
  
Research	
  in	
  Design.	
  	
  Design	
  Issues.	
  	
  Volume	
  19.	
  	
  Number	
  4.	
  Boston,	
  MA,	
  Autumn	
  2003	
  
10	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  61-­‐75	
  
11	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  pages	
  61-­‐75	
  
12	
  Kozinets,	
  Robert	
  V.,	
  Netnography,	
  doing	
  ethnographic	
  research	
  online,	
  London	
  2010,	
  
page	
  67	
  
13	
  Mattelmäki,	
  Tuuli,	
  Design	
  Probes,	
  Publication	
  Series	
  of	
  the	
  University	
  of	
  Arts	
  and	
  Design	
  
Helsinki	
  A	
  69,	
  Vaajakoski,	
  2006	
  
14	
  Six	
  Sigma	
  is	
  a	
  business	
  management	
  strategy,	
  which	
  was	
  originally	
  developed	
  by	
  
Motorola	
  in	
  1986.	
  	
  Source:	
  	
  www.wikipedia.org	
  
15	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  page	
  77-­‐78	
  
16	
  Stickdorn	
  Mark	
  and	
  Schneider	
  Jakob,	
  This	
  is	
  service	
  design	
  thinking,	
  First	
  printing,	
  
Amsterdam	
  2011,	
  p	
  130-­‐131	
  
17	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  132-­‐133	
  
18	
  Helsinki	
  Tagged	
  project:	
  	
  http://www.helsinkidesignweek.com/other/helsinki-­‐tagged	
  
19	
  Kelley,	
  Tom,	
  The	
  ten	
  faces	
  of	
  innovation,	
  Great	
  Britain	
  2006,	
  p	
  4	
  
20	
  Miettinen,	
  Satu	
  (toim.),	
  Palvelumuotoilu	
  –	
  uusia	
  menetelmiä	
  käyttäjätiedon	
  hankintaan	
  ja	
  
hyödyntämiseen,	
  2.painos,	
  Helsinki	
  2011,	
  p	
  38	
  
21	
  Moritz,	
  Stefan,	
  Service	
  Design	
  –	
  Practical	
  Access	
  to	
  an	
  Evolving	
  Field,	
  London	
  2005,	
  p	
  46	
  
22	
  Design	
  Council	
  (2005),	
  National	
  survey	
  of	
  firms,	
  London	
  
23	
  Kandampully	
  Jay,	
  Mok	
  	
  Connie	
  &	
  Sparkes	
  Beverly,	
  Service	
  quality	
  management	
  in	
  
hospitality,	
  tourism	
  and	
  leisure,	
  New	
  York,	
  2001,	
  p	
  8-­‐9	
  
24	
  Kandampully	
  Jay,	
  Mok	
  	
  Connie	
  &	
  Sparkes	
  Beverly,	
  Service	
  quality	
  management	
  in	
  
hospitality,	
  tourism	
  and	
  leisure,	
  New	
  York,	
  2001,	
  p	
  10	
  
25	
  Travel	
  Marketers	
  Aren’t	
  Prepared	
  for	
  Flood	
  of	
  Affluent	
  Chinese	
  Tourists,	
  
www.adventuretravelnews.com,	
  	
  Sept	
  30,	
  2012	
  
26	
  Rajahaastattelututkimus,	
  osa	
  24,	
  Matkailunedistämiskeskuksen	
  julkaisuja,	
  MEKA:171	
  
2011	
  
	
  
21	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
27	
  Travel	
  Marketers	
  Aren’t	
  Prepared	
  for	
  Flood	
  of	
  Affluent	
  Chinese	
  Tourists,	
  
www.adventuretravelnews.com,	
  Sept	
  30,	
  2012	
  
28	
  Refers	
  to	
  Finnish	
  people	
  in	
  this	
  context,	
  source:	
  	
  Route	
  88	
  Oy	
  customer	
  data	
  
29	
  Stickdorn	
  Mark	
  and	
  Schneider	
  Jakob,	
  This	
  is	
  service	
  design	
  thinking,	
  First	
  printing,	
  
Amsterdam	
  2011,	
  128-­‐129	
  
30	
  Stickdorn	
  Mark	
  and	
  Schneider	
  Jakob,	
  This	
  is	
  service	
  design	
  thinking,	
  First	
  printing,	
  
Amsterdam	
  2011,	
  128-­‐129	
  
31	
  Stickdorn	
  Mark	
  and	
  Schneider	
  Jakob,	
  This	
  is	
  service	
  design	
  thinking,	
  First	
  printing,	
  
Amsterdam	
  2011,	
  129	
  
	
  

	
  

22	
  

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Service design methods in small and medium sized enterprises -­ Case study: Travel Agency

  • 1.                               SERVICE  DESIGN  METHODS  IN  SMALL  AND  MEDIUM  SIZED   ENTERPRISES  -­‐  CASE  STUDY:    TRAVEL  AGENCY                                             IDBM  PRO  2012     PIIA  TIILIKAINEN     27.12.2012  
  • 2.       TABLE  OF  CONTENTS         SERVICE  DESIGN  METHODS  IN  SMALL  AND  MEDIUM  SIZED  ENTERPRISES  -­‐  CASE  STUDY:     TRAVEL  AGENCY  ......................................................................................................................................................  1   TABLE  OF  CONTENTS  ............................................................................................................................................  2   1.  ABSTRACT  ..............................................................................................................................................................  3   2.  INTRODUCTION  ...................................................................................................................................................  5   2.1  Service  design  as  a  function  ....................................................................................................................  5   2.2.2  Design  methods  during  the  customer  insight  phase  ................................................................  5   2.2  Research  objective  ....................................................................................................................................   10   3.    ANALYSIS  .............................................................................................................................................................   11   3.1      Introducing  the  business  need  ...........................................................................................................   11   3.2  Tourism  as  a  service  .................................................................................................................................   11   3.2.1  Chinese  tourists  in  Finland  ...........................................................................................................   11   3.2.2  Characteristics  of  Chinese  Tourists  ...........................................................................................   12   3.3  Company  profile  .........................................................................................................................................   12   3.4  Service  design  tasks  during  the  customer  insight  phase  ..........................................................   12   3.5  Ideal  service  design  method  –  characteristics  ..............................................................................   13   3.6  Evaluation  of  service  design  methods  ..............................................................................................   13   3.7  Role-­‐play  immersion,  observation,  shadowing  and  day  in  a  life  ...........................................   14   3.8  Diary  methods  (video,  camera,  written)   ..........................................................................................   16   3.9  Other  methods  (Co-­‐design,  Make  Tools,  Five  Times  Why,  Affinity  Diagrams,  Mobile   probes)  ...................................................................................................................................................................   17   4.  SUMMARY  .............................................................................................................................................................   18   APPENDIX  1:    SERVICE  DESIGN  METHODS  ANALYSIS  TABLE  ..........................................................   19   APPENDIX  2:    STEFAN  MORITZ  LIST  OF  TOOLS  AND  METHODS  DURING  SERVICE  DESIGN   UNDERSTANDING  PHASE  ..................................................................................................................................   20   BIBLIOGRAPHY  .......................................................................................................................................................   21        
  • 3. 1.  ABSTRACT     Design  has  many  faces  within  an  organization  –  a  designer  can  act  as  a  mediator  between   different  business  functions  in  visualizing  the  company  strategy  and  targets,  customer   segments,  products  and  services  etc.  Service  design  is  an  interdisciplinary  function1,  which   combines  different  methods  and  tools  from  various  disciples  such  as  market  research,   anthropology,  and  psychology  as  well  as  design  management.    It  is  a  new  way  of  thinking   and  an  evolving  approach  but  at  the  core  of  this  discipline  is  the  understanding  of  customer   needs,  dreams  and  wishes.2     This  research  paper  focuses  on  design  management  tools  and  methods,  which  can  be  used   to  gain  a  better  understanding  of  end-­‐user/customer  requirements  in  order  to  deliver   delightful  service  experiences  to  meet  those  requirements.    Service  design  process  and   tools  emphasize  strong  social  skills,  empathy  toward  user/customer,  creativity  and  visual   thinking.  3  The  link  to  design  thinking  comes  from  an  iterative  approach,  which  is  similar  to   an  empathic  design  process,  which  tries  to  visualize  the  future  service  concepts  through   prototyping.4  However,  as  Stickdorn  and  Schneider  point  out:  “If  you  would  ask  ten  people   what  service  design  is,  you  would  end  up  with  eleven  different  answers  –  at  least.”5     During  my  career,  I  have  been  developing  many  services  without  the  theoretical   background  on  service  design.    In  those  projects,  I  have  used  multiple  methods  such  as   focus  groups,  traditional  surveys,  customer  journey  mapping,  shadowing,  mystery   shopping,  UX  testing  with  cameras,  card  sorting  etc.  and  have  always  found  them  useful  in   understanding  the  customer  at  hand.    Now  that  I  am  managing  a  start  up  with  limited   money  and  resources,  I  am  curious  to  explore  what  kind  of  tools  and  methods  can  be   applied  with  relatively  low  cost.     Many  design  management  methods  for  service  design  are  a  luxury  of  large  companies,  who   have  dedicated  research  budgets  to  throw  into  customer  research.    They  can  hire  specialist   companies  around  the  world  for  the  assignment  and  outsource  the  work  to  skilled  design   management  professionals.     If  you  are  a  small  or  medium  sized  company  (SME),  you  may  not  have  enough  expertise  or   money  to  use  dedicated  research  companies.    If  your  customer  base  is  from  a  different   culture  or  you  don’t  have  a  common  language,  it  may  seem  impossible  to  use  existing   methodology  to  gain  insights.     This  paper  aims  to  answer  the  following  question:    Which  design  management  tools  are   best  suited  for  a  SME  to  gain  a  better  understanding  of  end-­‐users/customers?    As  a  case   example,  I  am  going  to  use  a  small  travel  agency,  which  provides  services  for  a  foreign   customer  base  from  a  different  culture  and  lacks  a  common  language  with  its’  customers.     I  decided  to  focus  on  the  initial  customer  insight  phase,  which  is  critical  in  designing  a  new   service.    I  used  Hämäläinen,  Vilkka  and  Miettinen’s  framework,  which  outlined  the   following  methods  that  can  be  used  during  the  customer  insight  phase  in  service  design:       • DESIGN  ETHNOGRAPHY:  ROLE  PLAY  IMMERSION   • ETHNOGRAPHY:  OBSERVATION   • ETHNOGRAPHY:  SHADOWING   • CONTEXT  MAPPING:  MAKE  TOOLS   • DESIGN  PROBES:  DIARY  (WRITTEN)   • DESIGN  PROBES:  DIARY  (CAMERA)   • DESIGN  PROBES:    DIARY  (VIDEO)     3  
  • 4. • • • • • DESIGN  PROBES:  MOBILE   FIVE  TIMES  WHY   DAY  IN  A  LIFE   AFFINITY  DIAGRAMS   CO-­‐DESIGN  METHODS     These  methods  were  analyzed  from  the  target  customer  segment  (Chinese  tourist),   company  (small  travel  agency),  industry  application  (tourism),  tourism   product/experience  and  on  analysis  effort  dimensions  based  on  subjective  review.     Based  on  my  research,  it  seems  that  Role-­‐play  immersion,  Observation;  Shadowing  and  Day   in  a  life  method  offer  most  potential  for  the  travel  company,  when  they  want  to  design  new   travel  services  or  improve  existing  service.    Most  importantly,  they  don’t  require  a  heavy   up-­‐front  investment.     These  methods  can  be  used,  when  there  is  no  common  language  with  the  customer  and   they  don’t  require  deep  specialist  skills  in  order  to  use  them.    Some  training  will  be   required.    In  addition,  these  methods  produce  results  in  an  easily  ‘digestible’  and   reportable  format.    Their  shortcoming  is  limited  geographical  scope  and  dependency  on   understanding  the  customer’s  language;  however,  as  most  communication  is  anyhow  non-­‐ verbal,  observational  methods  can  still  be  used.             4  
  • 5. 2.  INTRODUCTION     2.1  Service  design  as  a  function     Service  design  is  an  interdisciplinary  function,  which  has  similarities  with  an  iterative  and   empathic  design  process,  where  the  key  aim  is  to  involve  the  user  or  customer  into  the   design  process.    Although  there  seems  to  no  agreement  over  the  ‘correct’  way  of  defining   service  design,  there  are  certain  similarities  in  most  definitions.         The  following  phases  can  be  recognized  in  most  service  design  approaches.             FIGURE  1:  SERVICE  DESIGN  PROCESS  PHASES6     During  the  customer  insight  phase,  the  service  designer  should  focus  on  growing  his   understanding  of  user  needs  in  order  to  come  up  with  development  ideas.    Understanding  is   learning  about  customer’s  latent  and  conscious  needs.7      According  to  Moritz,  understanding   clients  is  about  understanding  their  goals,  values,  needs,  behavior,  problems,  group   dynamics,  interaction,  demographic  and  psychographic  factors.8     Hanington  divides  the  human  centered  research  methods  into  three  categories:  traditional   (such  as  customer  surveys,  focus  group  interviews),  adapted  (such  as  ethnographic  research,   video  ethnography)  and  innovative  (such  as  co-­‐creation  workshops,  user  diaries).9     2.2.2  Design  methods  during  the  customer  insight  phase     According  to  Hämäläinen,  Vilkka  and  Miettinen10  the  following  approaches  can  be  utilized   during  the  customer  insight  phase:     1. Design  ethnography,  where  the  service  designer  takes  the  role  of  the  customer  or   user  in  order  to  gain  insights  about  a  product  or  a  service.    For  example,  the   designer  could  take  the  role  of  a  tourist  bus  driver  in  order  to  capture  the  real   customer  journey  during  a  sightseeing  tour.    The  observation  process  should  not  be     5  
  • 6. intrusive  even  though  it  is  common  to  use  video  cameras  to  capture  information.     The  designer  can  also  interview  the  users.    The  purpose  is  to  understand  the   motivations  of  people  to  use  a  product  or  a  service.     2. Ethnographic  methods  have  been  used  in  anthropology  and  they  aim  to  make  the   culture  visible,  audible  and  understandable  by  giving  meaning  to  the  symbols  and   rituals  in  a  culture.11    Traditionally  is  has  been  entirely  face  to  face  cultural   interaction  and  data  collection  but  lately,  the  virtual  online  world  has  been  studied   through  ‘netnography’,  where  the  interaction  and  data  collection  happens  purely   online.    A  mix  of  both  methods  can  also  be  used  to  study  cultures  and   communities.12     Observation  is  a  common  ethnographic  method.    It  is  easy  to  imagine  an   anthropologist  in  a  jungle  village,  sitting  on  a  stone  and  taking  notes  about  the   behavior  and  rituals  of  the  villagers.     Shadowing  is  similar  to  observation  but  focuses  more  on  user’s  interactions  and   tasks  through  real  time  interaction  processes.    In  tourism  context,  following  a   tourist  group  as  a  member  to  observe  how  the  group  interacts  with  the  guide  and   other  people  or  what  kind  of  tasks  do  the  tourists  perform  during  a  tour  are   examples  of  shadowing.     3. Context  mapping  methods  are  often  used  in  facilitated  workshops,  where  the  users   or  customers  carry  out  exercises  with  make  tools.    For  example,  they  could  be  asked   to  make  a  ‘future  airplane’  out  of  cardboard  and  other  handicraft  materials.     Through  visualization,  they  express  their  subconscious  and  underlying  needs.     4. Customer  uses  design  probes  to  document  ‘  day  in  a  life’  type  scenarios  or  other   contexts.    Design  probe  methods  are  based  on  self-­‐observation  and  documentation.     Typical  examples  are  photography  diaries,  video  diaries  or  written  diaries.  Mobile   probes  were  introduced  by  University  of  Art  and  Design  in  Helsinki.    Users  use  a   camera  phone  to  send  written  answers  and  pictures  and  the  researcher  has  a   browser-­‐based  application  to  send  questions  and  probes  to  users.    The  responses   are  recorded  in  a  server.    Lately  this  methodology  has  veered  more  towards   quantitative  research  due  to  the  limitations  in  designing  true  empathy  probes  with   mobile  technology.13    A  tourist  could  be  provided  with  a  camera  and  asked  to  record   ‘most  unusual  and  memorable  events’  during  this  tour  in  order  to  find  out  service   differentiation  options.     5. Five  times  why  method  focuses  on  finding  a  root  cause  to  the  problem  at  hand.    It  is   one  of  the  Six  Sigma14  methods  and  tries  to  establish  a  cause  and  effect  relationship   underlying  a  problem.       ‘Customers  think  our  prices  are  too  high’     1. Why?    They  are  saying  that  competitors  are  offering  the  same  tour  at  a  lower   price.    (First  why)   2. Why?    Maybe  the  competitors  have  been  able  to  negotiate  better  prices  with   hotels  and  taxis.    (Second  why)   3. Why?    Due  to  their  higher  volumes,  they  are  able  to  get  volume  discounts.    (Third   why)   4. Why?    Hotels  and  taxis  prefer  to  work  with  travel  agencies  who  bring  in  most   money.  (Fourth  why)   5. Why?    That’s  how  they  make  their  profit.  (Fifth  why)     6  
  • 7.   It  is  possible  to  keep  asking  more  Why’s  in  order  to  get  to  the  root  cause  but  a   rule  of  thumb  seems  to  be  that  5  Why’s  are  often  sufficient  to  get  to  the  root   cause.     6. Day  in  a  Life  method  puts  the  service  designer  in  customer’s  shoes  and  makes   him  list  and  document  all  user  tasks,  circumstances  and  user  experiences  during   a  day.    This  method  can  be  used  to  discover  unusual  events  or  themes  in  daily   routines  of  people.    First  step  is  to  decide  what  is  the  scope  of  the  study,  where   do  we  need  more  information;  is  it  about  roles,  interactions  or  the  environment.     In  tourism,  this  method  could  be  used  for  example  when  observing  what   alterations  are  needed  to  a  pre-­‐programmed  tour  by  observing  when  the  group   does  not  follow  the  program  and  analyzing  the  context  of  the  deviations.     7. Affinity  diagrams  help  process  and  categorize  information,  which  has  been   collected  through  Affinity  notes.    It  brings  out  the  customer  needs,  issues  and   problems.    In  this  method,  all  ideas  and  notes  are  first  recorded  on  Post-­‐It  notes   and  then  collected  on  the  wall,  grouped  and  categorized.    In  Six  Sigma,  this   method  is  called  KJ  (Kawakita  Jiro)  Model.           8. Co-­‐creation  or  co-­‐design  methods  such  as  board  games,  card  games,  role-­‐plays   or  storytelling  aim  to  involve  and  empower  the  users  into  the  design  process   along  with  other  stakeholders  in  order  to  provide  ideas  and  solutions  for  the   design  of  multi-­‐channel  and  complex  services.    This  could  provide  a  nice   playground  for  designing  a  new  travel  service  just  as  an  example.    However,  use   will  be  limited  in  situations,  where  the  user/  customer  and  the  design  team  do   not  have  a  common  language.15     7  
  • 8.       Examples  of  user  diaries:    Trambook,  an  Aalto  University  project  2012             8  
  • 9.   In  the  service  concept  phase,  the  purpose  is  to  generate  multiple  ideas  for  alternative   service  implementations.    A  service  can  be  described  through  service  touch  points,   customer  journey  maps  or  other  structural  elements  needed  in  service  creation.16     This is an example of the output after a couple of steps; showing an approach to design a WOW experience for a flight to NYC. Reasons to like this tool: • It’s great to have a formal approach to describing/designing experiences • It starts with the description of a specific customer (in the center) • It recognizes the life cycle of experiences: before, during, and after • It’s easy to use and simple to understand http://experiencematters.wordpress.com/2009/03/03/legos-building-block-for-good-experiences/ Company Confidential. ©2010 Nokia 1     Example  of  a  customer  journey  map  from  Lego       Prototyping  makes  the  idea  of  a  service  visual  and  helps  to  communicate  it  to  the  end  user   or  customer.    Different  methods  have  to  be  applied  in  service  prototyping  than  product   prototyping,  where  the  designer  typically  builds  a  replica  of  the  intended  product  and   embeds  some  real  functionality  to  it.    Service  prototyping  methods  are  more  experimental   by  nature  and  often  use  storytelling  as  a  key  method.17         9  
  • 10.     Example  of  a  storytelling  service  prototype  from  Lauttasaari  bridge18,  2012     During  the  launch  and  maintenance  phase,  service  design  is  not  over,  though  often   forgotten.    Many  companies  fall  into  the  traditional  ‘customer  survey’  cycle,  where   customers  are  being  questioned  at  regular  intervals  to  see  if  they  are  still  ‘happy  with  our   service’.    IDEO,  one  of  the  world’s  most  recognized  design  agencies,  think  that  today   companies  are  valued  less  for  their  current  offerings  than  for  their  ability  to  innovate  and   come  up  with  something  new.19    User-­‐centric  service  design  methods  can  also  be  applied   after  the  service  is  launched  to  help  keep  it  competitive  and  to  innovate  on  value  adding   elements  to  customers.20     Given  the  variety  of  services  that  exist,  service  design  also  has  to  cope  with  different   situations  and  contexts.    Services  live  –  they  cannot  be  pre-­‐produced  and  stored.21    This  is   especially  true  of  tourism,  where  the  service  is  co-­‐produced  by  multiple  actors,  each  having   an  influence  on  the  overall  customer  perception  of  the  service.     2.2  Research  objective     This  paper  aims  to  answer  the  following  question:    Taking  into  account  the  complexity  in   service  design  as  an  interdisciplinary  function,  tourism  as  an  amalgam  of  goods,  services   and  people  and  the  business  challenges  of  small  to  medium  sized  enterprises  in   understanding  design  or  having  resources  or  funds  to  allocate  to  it  –  what  are  feasible   methods  for  a  small  travel  service  provider  to  use  for  gaining  a  deeper  insight  about  their   customers  needs,  wants  and  dreams?     Although  it  would  be  very  tempting  to  analyze  all  four,  service  design  phases,  I  have   decided  to  focus  on  the  initial  customer  insight  phase,  which  is  critical  in  designing  a  new   service.    Travel  is  a  very  competed  industry  with  relatively  low  differentiation  and  the   companies  face  heavy  price  competition.    Understanding  your  customers’  hidden  needs   may  offer  potential  for  new  innovation  and  differentiation.         10  
  • 11.   3.    ANALYSIS     3.1      Introducing  the  business  need     Many  travel  and  destination  service  providers  are  small  or  medium  sized  companies.     Design  is  commonly  used  among  large  businesses.    UK  Design  Council  research  into  the  use   of  design  also  revealed  that  rapidly  growing  businesses  were  six  times  more  likely  to  see   design  as  an  integral  part  of  their  operations  compared  to  the  static  businesses.22     Many  service  design  methods  are  a  luxury  for  a  SME,  who  may  lack  the  expertise,  people   and  money  to  carry  out  extensive  customer  research  projects  using  a  specialist  research   company.    Therefore  it  is  important  to  be  able  to  find  ‘good  enough’  and  more  cost-­‐effective   methods,  which  are  simple  to  take  into  use  and  apply  during  the  key  phases  of  a  service   design  project  –  when  exploring  and  discovering  customer  needs,  for  creating  and   visualizing  new  service  concepts  and  reflecting  on  them  for  improvement,  as  well  as  during   the  implementation  phase,  when  the  ideas  are  put  into  action  within  the  organization.     3.2  Tourism  as  a  service     “A  tourism  product  is  an  amalgam  of  all  goods,  activities,  and  services  offered  to  tourists  by   different  sectors  of  the  tourism  industry  in  order  to  satisfy  tourist  needs  while  they  are   away  from  home.  It  includes  the  journey  to  and  from  a  destination,  transfer  from  and  to  an   airport,  accommodation,  transportation  while  at  the  destination  and  everything  that  a   tourist  does,  sees,  and  uses  on  the  way  to  and  from  the  destination,  including  purchases  of   food  and  drinks,  souvenirs,  entertainment,  amusement  and  a  very  wide  range  of  other   services  such  as  financial,  medical,  insurance,  etc.”  23       The  tourism  product  is  not  only  a  collection  of  tangible  (hotel  building,  bus)  or  intangible   (accommodation  service,  transportation  service)  elements  but  also  has  psychological   experiences  from  the  moment  the  tourist  leaves  home  to  when  is  arrives  back  home.    All  of   these  experiences  are  highly  subjective  and  influenced  by  demographic  (e.g.  age),   socioeconomic  (e.g.  social  class),  geographic  (place  of  origin),  cultural  (e.g.  cultural  values)   and  psychological  (e.g.  needs  and  motivations)  factors.    The  tourism  service  also  has  a   human  component  and  the  perceptions  of  this  are  particularly  important.    During  their   travel,  tourists  come  into  contact  not  only  with  guides  but  also  flight  attendants,  waitresses   in  restaurants  and  local  residents,  just  to  mention  a  few.    Therefore  the  authors   Kandampully,  Mok  and  Sparkes  suggest  that  the  key  components  in  a  tourism  product  are:   access,  amenities,  accommodation,  attractions,  activities  and  people.24     3.2.1  Chinese  tourists  in  Finland     As  early  as  2012,  China  is  expected  to  replace  Japan  as  the  world’s  largest  tourism   market,  with  sixty-­‐six  million  Chinese  traveling  abroad  in  2011,  a  number  expected   to  hit  100  million  by  2020,  according  to  the  World  Tourism  Organization.  Despite   the  expected  tens  of  millions  expected  inbound  Chinese  tourists  in  the  next  few   years,  most  hotels,  airlines  and  retailers  do  not  yet  understand  how  to  successfully   capture  this  market.    These  travelers  are  affluent;  expect  customized  travel   experiences  with  some  of  the  comforts  of  home.  25     11  
  • 12.   In  2010,  Finland  received  73,000  visitors  from  China.  42%  of  the  Chinese  visitors  in   Finland  were  on  business  trips  and  43%  on  leisure  trips.    The  average  stay  in   Finland  lasted  6  nights.  77%  of  the  visitors  stayed  at  a  hotel  or  motel.      Chinese   visitors  spent  around  EUR  36  million  while  in  Finland  in  2010.  The  average   spending  was  EUR  72  per  day  and  EUR  500  per  visit.      The  amount  of  travel  from   China  to  Finland  is  expected  to  increase  in  the  near  future  due  to  the  rising  living   standard  and  disposable  income.26     3.2.2  Characteristics  of  Chinese  Tourists     Chinese  tourists  are  used  as  a  case  example  to  represent  a  customer  base,  which   comes  from  a  very  different  cultural  background,  has  different  expectations  and   needs  regarding  travel  and  often  do  not  speak  English  or  Finnish.     The  first  barrier  that  needs  to  be  overcome  is  language  –  preparation  needs  to  go   into  translating  menus,  hotel  and  travel  information  and  basic  conversational   language  for  travelers.    Some  international  hotels  have  introduced  touches  aimed  at   Chinese  travelers  such  as  stocking  instant  noodles,  Chinese  teas  and  tea  kettles  in   mini-­‐bars,  offering  Chinese  TV  channels  and  slippers  in  guest  rooms,  and  serving   congee  (hot  rice  porridge)  and  dim  sum  at  breakfast.27     One  of  our  clients  said  that  getting  serviced  by  ‘white  people’28,  automatically   implies  a  better  level  of  service  than  being  chauffeured  by  a  Chinese  driver  living  in   Finland.    There  are  many  things  that  are  not  tangible  at  a  first  glance.       3.3  Company  profile     The  company  can  be  characterized  as  follows:     -­‐ Small  company  offering  travel  related  services  for  Chinese  tourists   -­‐ Number  of  employees  <  10   -­‐ Has  recently  entered  travel  business   -­‐ Privately  funded  company   -­‐ Offers  packaged  and  tailor-­‐made  travel  experiences  in  Finland  and  Scandinavia   -­‐ Aims  at  medium  to  high  end  Chinese  customers   -­‐ Does  not  employ  any  design  or  market  research  professionals  with  Chinese   language  skills     3.4  Service  design  tasks  during  the  customer  insight  phase     Although  service  design  aims  to  put  the  customer  at  the  center  of  its  process,  the  process   often  starts  with  the  company.    Since  service  design  is  often  a  co-­‐creative  process,  where   multiple  company  employees  and  managers  need  to  participate,  it  is  crucial  to  understand   the  company’s  point  of  view  on  a  certain  problem.29    Using  our  travel  company  example;   let’s  assume  that  the  company  thinks  it  is  failing  to  understand  the  correct  price  point  of   services  since  they  are  receiving  feedback  from  some  customers  that  their  prices  are  too   high  for  Chinese  people.       12  
  • 13. The  second  task  is  not  finding  a  solution  by  ‘lowering  the  price’  but  identifying  the  real   problem.    Gaining  a  clear  understanding  of  the  situation  from  the  perspective  of  current   and  potential  customers  is  crucial  for  successful  service  design.    To  simplify,  it  is  not  about   trying  to  find  the  solution  immediately  –  it  is  about  finding  the  problem  first!    It  is  about   finding  the  true  motivations  behind  customer  behavior  by  understanding  the  behavior  and   mindset  of  people.30    Using  the  price  point  example:    there  could  be  multiple  reasons   behind  customer’s  price  perception  e.g.  travel  offering  is  described  poorly  and  not   reflecting  the  quality  of  service,  in  customer’s  culture  different  things  are  valued,  company   is  providing  too  many  ‘extras’,  which  customer  does  not  value…     The  third  task  is  to  visualize  the  findings  and  the  underlying  structure  of  the  previously   intangible  services.    This  helps  to  simplify  complex  and  intangible  processes  and  empowers   the  designer  and  team  to  change  those  parts  of  a  service,  which  might  not  be  functioning   properly.31    Let’s  use  a  city  sightseeing  tour  as  an  example.    If  the  service  designer  can   visualize  customer’s  expectations  on  what  happens  on  a  tour  by  building  a  storyboard  or  a   customer  journey  map,  it  will  be  easier  to  discuss  with  company  management  and   stakeholders  on  the  differences  between  customer’s  thinking  and  the  company  perspective.     3.5  Ideal  service  design  method  –  characteristics     From  the  service  designer’s  perspective,  an  ideal  method  would  have  the  following   characteristics:     -­‐ Suitable  to  use  during  customer  insight  phase  in  service  design    (choice  of  methods)   -­‐ Does  not  require  common  language  between  service  designer  and  customer  as  the   company  customer  base  is  Chinese  and  the  company  does  not  employ  Chinese   researchers  or  designers  (table:    LANGUAGE  DEPENDENT)   -­‐ Does  not  mandate  direct  interaction  between  designer  and  object,  as  the  company   in  question  does  not  have  Chinese  speaking  employees    (table:    INTERACTION  IS   INDIRECT)   -­‐ Suitable  for  researching  tourism  product  dimensions  (access,  amenities,   accommodation,  attractions,  activities  and  people)  (table:  INDUSTRY   APPLICATION)   -­‐ Captures  demographic  (e.g.  age),  socioeconomic  (e.g.  social  class),  geographic  (place   of  origin),  cultural  (e.g.  cultural  values)  and  psychological  (e.g.  needs  and   motivations)  dimensions    (table:    COLUMNS  H-­‐L)   -­‐ Does  not  require  specialist  skills,  the  researcher  can  be  trained  to  use  the  method   with  relatively  low  effort  (table:  SPECIALIST  SKILLS  NEEDED)   -­‐ Produces  research  insights,  which  are  relatively  easy  to  analyze  and  report    (not   requiring  complex  tools  or  systems  for  carrying  out  the  analysis)  (table:  LOW   EFFORT  ANALYSIS)   -­‐ Is  cost  effective  and  does  not  require  major  investments    (table:    LOW  COST)     Table  refers  to  the  Analysis  table  in  Appendix  1.     3.6  Evaluation  of  service  design  methods       I  carried  out  a  subjective  evaluation  between  the  following  methods  and  how  well  they  met   the  criteria  described  in  chapter  3.5:     • DESIGN  ETHNOGRAPHY:  ROLE  PLAY  IMMERSION   • ETHNOGRAPHY:  OBSERVATION     13  
  • 14. • • • • • • • • • • ETHNOGRAPHY:  SHADOWING   CONTEXT  MAPPING:  MAKE  TOOLS   DESIGN  PROBES:  DIARY  (WRITTEN)   DESIGN  PROBES:  DIARY  (CAMERA)   DESIGN  PROBES:    DIARY  (VIDEO)   DESIGN  PROBES:  MOBILE   FIVE  TIMES  WHY   DAY  IN  A  LIFE   AFFINITY  DIAGRAMS   CO-­‐DESIGN  METHODS       Simple  green  (meets  the  requirement  well),  yellow  (somewhat  meets  the  requirement)  and   red  (does  not  meet  the  requirement)  symbols  are  being  used  to  provide  a  quick  visual   overview  of  the  methods.    Calculating  together  the  green  scores  out  of  the  eleven  (11)   evaluation  criteria  used  did  the  final  scoring.    See  Appendix  1  for  more  detail.     Based  on  the  subjective  evaluation,  the  methods  could  be  arranged  into  ‘Best  Fit’  order:     1. ROLE  -­‐PLAY  IMMERSION  (score:    9/11)   2. OBSERVATION    (score:    9/11)   3. SHADOWING    (score:  9/11)   4. DAY  IN  A  LIFE    (score:    9/11)   5. VIDEO  DIARY  (score:  7/11)   6. CAMERA  DIARY  (score:  6/11)   7. WRITTEN  DIARY  (score:  4/11)   8. FIVE  TIMES  WHY  (score:  4/11)   9. CO-­‐DESIGN  METHODS  (score:  4/11)   10. MOBILE  PROBES  (score:  3/11)   11. AFFINITY  DIAGRAMS  (score:  3/11)   12. CONTEXT  MAPPING:    MAKE  TOOLS    (score:  2/11)       It  is  important  to  keep  in  mind  that  ‘Best  Fit’  means  the  best  fit  for  the  company  and   industry  type  in  question  and  the  evaluated  methods  can  be  used  for  other  situations  and   businesses,  which  may  result  in  a  different  ranking.         3.7  Role-­‐play  immersion,  observation,  shadowing  and  day  in  a  life     At  a  glance,  these  methods  appear  very  similar  –  there  is  a  service  designer,  who  uses  the   method  on  his  own,  without  too  much  interaction  with  the  research  objects.    Using  the   travel  example,  perhaps  we  can  find  some  differences.    Let’s  use  the  following  research   objective  to  highlight  the  similarities  and  differences:     “Study  Chinese  female  visitors  in  Helsinki  to  create  new  shopping  related  tourist  services.”     In  role-­‐play  immersion,  the  service  designer  could  take  a  role  of  a  shopping  assistant,  who   is  helping  the  visitor  by  carrying  their  shopping  bags.    He  would  follow  her  around  and   study  where  she  goes,  who  she  interacts  with,  what  she  buys,  how  she  pays  for  the  goods,   what  are  the  ‘unknowns’  and  surprises…    The  designer  then  uses  this  information,  reflects   on  it  and  creates  first  prototype  concepts  of  the  new  shopping  related  travel  service.       14  
  • 15. ...   Browse   ladies   department   Enter   Stockmann   department   store   Ask  driver   to  drive  to   Esplanadi   Study  This   Week  in   Helsinki  for   shopping   options   Order  cab   to  hotel     A  purely  observational  method  could  put  the  designer  in  a  luxury  goods  store,  for  example   sitting  behind  the  counter,  to  make  observations  about  Chinese  women  visiting  the  store.     How  are  they  behaving,  what  are  they  wearing,  what  are  they  looking  at  …    Based  on  the   observations,  service  prototypes  can  be  presented  for  further  evaluation.     Day  in  a  life  method  tries  to  capture  the  flow  of  events  during  a  day.    In  this  assignment,  the   designer  would  focus  on  documenting  the  interactions  and  events  in  a  journey  type   description.    In  this  method  it  is  important  to  also  focus  on  the  exceptions.    The  company   may  have  a  pre-­‐assumption  of  the  journey  such  as:     ...   Browse  ladies   department   Enter  Stockmann   department  store   Ask  driver  to   drive  to   Esplanadi   Cannot  pay  with  credit   card,  visits  bank  teller  to   draw  cash   Order  cab  to   hotel     Visits  hotel  concierge  to  rind   out  more  information   Notices  that  guide  is  only  in   English  and  cannot  read  it   Study  This  Week  in   Helsinki  for   shopping  options       In  practice  the  designer  can  notice  that  the  real-­‐life  journey  will  look  very  different:           Shadowing  is  similar  to  the  previous  methods.    Service  designer  observes  the  customer,   front-­‐line  staff  or  other  stakeholders  with  minimal  intrusion.    They  can  employ  a  range  of   methods  from  taking  pictures,  recording  conversations,  videotaping  etc.        Often  the   purpose  is  to  spot  situations  where  things  do  not  go  as  planned  or  where  people  may  say   one  thing  but  do  another.    Taking  the  Chinese  shopper  example,  the  service  designer  could   for  example  observe  the  dialogue  between  shop  assistant  and  client  to  capture  situations,   where  the  client  makes  a  spot  purchase  of  an  unexpected  item.     From  the  company  perspectives  these  methods  are  relatively  low  cost  and  do  not  require  a   lot  of  investment  into  technical  tools,  expensive  experts  or  facilities.    Although  experts     15  
  • 16. develop  the  methods,  with  some  training  most  people  could  start  using  them  to  gather   customer  insights.  They  can  also  be  well  used  in  travel  industry,  where  there  is  often  a   need  to  observe  people  during  their  tour  or  travel  destination,  at  hotels,  restaurants  and   other  attractions.    The  methods  are  well  suited  to  observe  the  interaction  between  people,   which  is  one  of  the  key  psychological  dimensions  in  a  travel  experience.     Ideally,  some  interaction  between  the  service  designer  and  customer  would  be  possible,   e.g.  during  the  role-­‐play,  the  designer  could  carry  out  a  dialogue  with  the  client.    In  my   opinion,  these  methods  can  still  work  in  a  situation,  where  direct  conversations  are  not   possible  due  to  language  differences.     These  methods  are  also  suited  for  capturing  information  about  the  cultural,  demographic,   socioeconomic  and  psychological  dimensions  since  they  are  based  on  close  observation.         Cultural  differences  are  good  to  keep  in  mind,  as  a  smile  in  Eastern  cultures,  may  not  mean   the  same  here.    A  good  service  designer  would  therefore  do  background  research  into  the   cultural  differences  between  himself  and  the  customer  in  question.     The  limitations  of  these  methods  are  language  dependency,  limited  capability  to  capture   geographical  factors.  Ideally  the  service  designer  should  be  able  to  follow  the  discussions   and  have  a  dialogue  with  the  person  under  observation.    If  there  is  no  common  language,   this  will  not  be  possible.    These  methods  are  also  geographically  limited  for  a  small   company,  if  it  does  not  have  money  to  hire  specialist  companies  abroad  or  to  send  their   own  team  to  different  locations.    For  large  companies,  this  will  not  be  an  issue.     If  the  researcher  uses  a  lot  of  video  material,  the  analysis  can  become  cumbersome,  as   video  editing  is  very  time  consuming.    If  more  lightweight  capture  mechanisms  are  used,   such  as  writing  notes,  taking  pictures  with  a  camera  or  recording  sound  bites;  it  will  be   easier  to  create  a  presentation  of  the  results.    However,  video  is  a  powerful  visual  tool  and   if  the  results  need  to  be  communicated  to  a  larger  audience,  it  would  justify  some   investment  into  video  editing  and  producing  a  presentation  with  embedded  video  material.     3.8  Diary  methods  (video,  camera,  written)     Diary  methods  are  self-­‐reflective  and  the  customer  will  use  the  media  to  document  the   assignment  usually  over  a  longer  period.    The  service  designer  can  send  further  probes  and   instructions  during  the  period  to  gather  additional  views  or  to  direct  the  assignment.     Tourist  groups  could  be  equipped  with  a  digital  or  video  camera  and  be  asked  to  document   their  journey  or  certain  parts  of  it.    For  example:    a  Chinese  tourist  could  be  asked  to   document  typical  ‘Finnish  things’,  which  could  give  the  travel  agency  new  insights  on  their   customer  segment.    Tour  leader  could  be  asked  to  document  questions  from  the  tourist   group  in  a  normal  diary.    Travel  agency  can  use  the  information  to  write  more  descriptive   tour  brochures.     From  an  SME  perspective,  these  are  low  cost  methods  that  are  relatively  simple  to  use,  as   most  people  would  know  how  to  write  in  a  diary  or  take  photographs.    Video  cameras   require  more  technical  skills  from  the  users.    They  are  adept  for  documenting  cultural,   demographic  and  psychological  factors.    The  written  diary  falls  short  due  to  its’  language   dependency  (researcher  has  to  use  same  language  as  the  object)  and  it  provides  limited   capability  to  measure  demographic,  geographic  and  socioeconomic  factors;  written  text  is  a   simple  medium  compared  to  photographs  or  video,  where  contextual  information  is  more   rich  (visual,  audio…)           16  
  • 17. People  interaction  is  one  of  the  key  factors  in  travel  experience  and  cannot  be  captured   well  in  written  or  camera  diary.    Video  is  a  good  medium  for  that,  even  when  there  is  no   common  language.    In  general,  these  methods  are  effective  in  overcoming  cultural   boundaries,  as  the  research  materials  are  highly  evocative.    The  challenge  for  analysis  is  the   abundance  of  material:  hundreds  of  photographs  or  hours  of  video  that  is  full  of  visual  and   audiovisual  pieces  of  information.     3.9  Other  methods  (Co-­‐design,  Make  Tools,  Five  Times  Why,  Affinity  Diagrams,  Mobile   probes)     Co-­‐design  and  Make  Tools  are  used  often  in  groups;  where  service  designer,  subject  matter   experts  and  customers  come  together  for  a  design  assignment.    Make  Tools  are  good  for   building  concrete  prototypes  of  new  tangible  products.    In  travel,  customers  can  build  a   prototype  of  a  new  hotel  or  to  illustrate  a  new  travel  brochure  design  using  Make  Tools.     Co-­‐design  is  a  good  method  for  analyzing  and  designing  processes  and  complex  systems   such  as  a  travel  reservation  system.     For  a  small  travel  agency,  the  shortcoming  of  these  methods  is  that  they  require  direct   interaction  between  customers  and  the  service  design  team  and  therefore  cannot  be  used   in  a  situation,  where  there  is  no  common  language.    The  methods  are  not  low  cost  since  the   company  has  to  hire  experts  to  facilitate  workshops,  hire  a  facility  to  hold  the  workshop   and  purchase  materials  for  prototype  building.     Six  sigma-­‐oriented  methods  –  Five  Times  Why  and  Affinity  Diagrams  –  are  not  optimal  for   capturing  tourism  experience  dimensions  (cultural,  demographic…)  or  people  interaction.     They  are  also  language  dependent.    They  might  be  better  suited  for  the  service  concept  or   prototyping  phases,  where  the  insight  information  has  to  be  sorted  through  and  analyzed   by  the  company.     Mobile  probes  have  a  more  quantitative  application  and  are  not  low  cost,  require  specialist   skills  from  the  service  designer,  are  dependent  on  language  and  an  interaction  between   customer  and  researcher.    Therefore  it  can’t  be  considered  as  a  suitable  method  for  a  small   travel  company.     On  the  positive  side,  some  of  these  methods  can  produce  very  visual  prototypes  or  reports   at  a  relatively  low  cost.    For  example,  if  customers  co-­‐create  a  travel  brochure  prototype,  it   can  instantly  be  used  in  reporting.    Same  if  they  create  service  mock-­‐ups.    Five  times  why   and  Affinity  diagrams  are  low-­‐effort  reporting  methods,  which  hardly  require  any  specialist   skills  or  complex  tools  for  creating  the  report.         17  
  • 18. 4.  SUMMARY     This  research  paper  focuses  on  Service  Design  methodology  and  set  out  to  answer  the   following  question:    Taking  into  account  the  complexity  in  service  design  as  an   interdisciplinary  function;  tourism  as  an  amalgam  of  goods,  services  and  people  and  the   business  challenges  of  small  to  medium  sized  enterprises  in  understanding  design  or   having  resources  or  funds  to  allocate  to  it  –  what  are  the  feasible  methods  for  a  small  travel   agency  to  use  for  gaining  deeper  insights  about  their  customers’  needs,  wants  and  dreams?     I  decided  to  focus  on  the  initial  customer  insight  phase,  which  is  critical  in  designing  a  new   service.    I  used  Hämäläinen,  Vilkka  and  Miettinen’s  framework,  which  outlined  the   following  methods  that  can  be  used  during  the  customer  insight  phase  in  service  design:       • DESIGN  ETHNOGRAPHY:  ROLE  PLAY  IMMERSION   • ETHNOGRAPHY:  OBSERVATION   • ETHNOGRAPHY:  SHADOWING   • CONTEXT  MAPPING:  MAKE  TOOLS   • DESIGN  PROBES:  DIARY  (WRITTEN)   • DESIGN  PROBES:  DIARY  (CAMERA)   • DESIGN  PROBES:    DIARY  (VIDEO)   • DESIGN  PROBES:  MOBILE   • FIVE  TIMES  WHY   • DAY  IN  A  LIFE   • AFFINITY  DIAGRAMS   • CO-­‐DESIGN  METHODS     These  methods  were  analyzed  from  the  target  customer  segment  (Chinese  tourist),   company  (small  travel  agency),  industry  application  (tourism),  tourism   product/experience  and  on  analysis  effort  dimensions  based  on  subjective  review.     Based  on  my  research,  it  seems  that  Role-­‐play  immersion,  Observation;  Shadowing  and  Day   in  a  life  method  offer  most  potential  for  the  travel  company,  when  they  want  to  design  new   travel  services  or  improve  existing  service.    Most  importantly,  they  don’t  require  a  heavy   up-­‐front  investment.     These  methods  can  be  used,  when  there  is  no  common  language  with  the  customer  and   they  don’t  require  deep  specialist  skills  in  order  to  use  them.    Some  training  will  be   required.    In  addition,  these  methods  produce  results  in  an  easily  ‘digestible’  and   reportable  format.    Their  shortcoming  is  limited  geographical  scope  and  dependency  on   understanding  the  customer’s  language;  however,  as  most  communication  is  anyhow  non-­‐ verbal,  observational  methods  can  still  be  used.             18  
  • 19.       APPENDIX  1:    SERVICE  DESIGN  METHODS  ANALYSIS  TABLE               HOW  TO  READ  THE  TABLE:     Method  =  name  of  the  service  design  method     Variables  on  top  row    (low  cost,  specialist  skills  needed…)  =  analysis  dimensions  based  on   the  travel  company  requirements     Score  =  number  of  green  symbols  out  of  total  11  dimensions  analyzed       Green  symbol  means  that  this  method  meets  the  requirement  well       I Yellow  symbol  means  that  this  method  somewhat  meets  the  requirement,  but  there   are  some  reservations  about  using  it       ✗       Red  symbol  means  that  this  method  does  not  meet  the  requirements  as  specified  in   this  context    (travel  industry  and  company  specific  requirements)   19  
  • 20.   APPENDIX  2:    STEFAN  MORITZ  LIST  OF  TOOLS  AND  METHODS  DURING   SERVICE  DESIGN  UNDERSTANDING  PHASE     Benchmarking   Client  segmentation   Context  analysis   Contextual  interviews   Contextual  enquiry   Critical  incident  technique   Ecology  map   Ethnography   Experience  test   Expert  interviews   Focus  groups   Gap  analysis   Historical  analysis   Inconvenience  analysis   Interviews   Market  segmentation   Mystery  shoppers   Net  scouting   Observation   Probes   Reading   Service  status   Shadowing   Thinking  aloud   Trend  scouting   User  surveys   Five  Times  Why   Insight  matrix   Tested  and  tried  components   Inspirational  specialists       SOURCE:    Moritz,  Stefan,  Service  Design  –  Practical  Access  to  an  Evolving  Field,  London   2005,  p  126           20  
  • 21.   BIBLIOGRAPHY                                                                                                                       1  Stickdorn  Mark  and  Schneider  Jakob,  This  is  service  design  thinking,  First  printing,   Amsterdam  2011,  p  29   2  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  18   3  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  32   4  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  32   5  Stickdorn  Mark  and  Schneider  Jakob,  This  is  service  design  thinking,  First  printing,   Amsterdam  2011,  p  29   6  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  37   7  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  61   8  Moritz,  Stefan,  Service  Design  –  Practical  Access  to  an  Evolving  Field,  London  2005,  p  126   9  Hanington,  B  (2003),  Methods  in  the  Making:    A  Perspective  of  the  State  of  Human   Research  in  Design.    Design  Issues.    Volume  19.    Number  4.  Boston,  MA,  Autumn  2003   10  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  61-­‐75   11  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  pages  61-­‐75   12  Kozinets,  Robert  V.,  Netnography,  doing  ethnographic  research  online,  London  2010,   page  67   13  Mattelmäki,  Tuuli,  Design  Probes,  Publication  Series  of  the  University  of  Arts  and  Design   Helsinki  A  69,  Vaajakoski,  2006   14  Six  Sigma  is  a  business  management  strategy,  which  was  originally  developed  by   Motorola  in  1986.    Source:    www.wikipedia.org   15  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  page  77-­‐78   16  Stickdorn  Mark  and  Schneider  Jakob,  This  is  service  design  thinking,  First  printing,   Amsterdam  2011,  p  130-­‐131   17  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  132-­‐133   18  Helsinki  Tagged  project:    http://www.helsinkidesignweek.com/other/helsinki-­‐tagged   19  Kelley,  Tom,  The  ten  faces  of  innovation,  Great  Britain  2006,  p  4   20  Miettinen,  Satu  (toim.),  Palvelumuotoilu  –  uusia  menetelmiä  käyttäjätiedon  hankintaan  ja   hyödyntämiseen,  2.painos,  Helsinki  2011,  p  38   21  Moritz,  Stefan,  Service  Design  –  Practical  Access  to  an  Evolving  Field,  London  2005,  p  46   22  Design  Council  (2005),  National  survey  of  firms,  London   23  Kandampully  Jay,  Mok    Connie  &  Sparkes  Beverly,  Service  quality  management  in   hospitality,  tourism  and  leisure,  New  York,  2001,  p  8-­‐9   24  Kandampully  Jay,  Mok    Connie  &  Sparkes  Beverly,  Service  quality  management  in   hospitality,  tourism  and  leisure,  New  York,  2001,  p  10   25  Travel  Marketers  Aren’t  Prepared  for  Flood  of  Affluent  Chinese  Tourists,   www.adventuretravelnews.com,    Sept  30,  2012   26  Rajahaastattelututkimus,  osa  24,  Matkailunedistämiskeskuksen  julkaisuja,  MEKA:171   2011     21  
  • 22.                                                                                                                                                                                                                                                                                                                                                                     27  Travel  Marketers  Aren’t  Prepared  for  Flood  of  Affluent  Chinese  Tourists,   www.adventuretravelnews.com,  Sept  30,  2012   28  Refers  to  Finnish  people  in  this  context,  source:    Route  88  Oy  customer  data   29  Stickdorn  Mark  and  Schneider  Jakob,  This  is  service  design  thinking,  First  printing,   Amsterdam  2011,  128-­‐129   30  Stickdorn  Mark  and  Schneider  Jakob,  This  is  service  design  thinking,  First  printing,   Amsterdam  2011,  128-­‐129   31  Stickdorn  Mark  and  Schneider  Jakob,  This  is  service  design  thinking,  First  printing,   Amsterdam  2011,  129       22