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MACROMEDIA
FLASH
THE WORKING
ENVIRONMENT
Flash 8 counts with the most
handy and intuitive environment
or working interface
It makes easier to assuming
Flash, and faster its management
and control
THE WORKING
ENVIRONMENT
In the image you can see the
interface, we can see it just
opening the Flash program.
Flash will remember your
preferences and will open the
program just as you left it last
I. MENU BAR
Aimed to make easier the access to
different program features. It is
similar to any other web or graphic
designer program, although it has
some particularities. Let's see the
main Submenus you can access to:
1. FILE
•It allows creating,
opening and saving
archives
•also enables to
configure the
printing pages,
2. EDIT •It is a classic menu
that allows you
to Cut, Copy,
Paste objects or as
well images or
frames;
•It also allows you to
customize some of
3. VIEW
Apart from, typical
Zooms, it allows
you to move the
frames and scenes.
It also includes the
possibility to
create a grid and
4.
INSERT
It permits you to
insert objects into
the movie, as well
as new frames,
layers, actions,
scenes…
5. MODIFY
The
option Transform permi
ts one to modify the
graphics existing in the
movie, and the
option Draw
Bitmap allows to
6.TEXT
Its contents
affect the
edition of text.
It will be further
handled in more
details
7 & 8. COMMANDS AND
CONTROL
•Commands: Allows administrating the
Commands that we had saved in our
animation, to obtain other news from
the Macromedia page or execute what
we already have.
•Control: From here you modify the
properties of the movie
reproduction Play, Rewind, Test Movie
9. WINDOW
In addition to the
classical options
of distributing
the windows, this
menu includes
shortcuts
10.
HELP
From here we can
access to all the
help that
Macromedia offers
to us, from the
current manual up
to the Action Script,
going through
WHAT IS IT AGAIN?
II. TIMELINE
represents a simple mode of
visualization. It consists of two
parts:
NUMBER
FRAMES
TIMELINE
•FRAMES-that are limited by vertical
lines (forming rectangles)
•NUMBERS-that allow us to know the
assigned number of each frame, its
duration and when it will appear in the
movie.Therefore, timeline represents the
succession of frames in the Time.
III. LAYER
•A Layer could be defined as one
independent movie of only one
level. That is to say,
one layer contains its own
Timeline (with endless frames)
•The objects that are at
one Layer share a frame and
LAYER
1
23
IV. WORKING AREA & STAGE
WORKING AREA
The most important
part is the Stage, we
will draw and fix
different elements of
our movie. The Stage
has very important
properties
V. VIEWS OR ZOOMS
•Zooms Panel: It is a set of direct
accesses to the View's submenus.
They are very useful and help to
accelerate the work when they are
used correctly.
•The Zoom Tool is used to
approach or move away the object
view, allowing to include more or
VI. PANELS
•The Panels are command
sets grouped according
their function (for
example, all that makes
references to the actions,
will be in the "Actions"
Panel). It's mission is to
simplify and facilitate the
VII. TOOL BAR
•The Tools Bar contains all
necesary Tools for the
drawing. There are two types
of Tools: Basic and Advance
Tools
•Let's see which of them are
the most important and how
they are used:
BASIC
TOOLS
1. SELECTION (ARROW)
TOOL
Selection (arrow) Tool : It is
the most used tool among all.
Its main use is to select
objects, it allows selecting the
borders of the objects, the
fillings (with only one click),
2. LINE TOOL
It allows creating straight
lines in a quick way. The
lines are created as in any
program of drawing. Click
and drag to show up a
3. TEXT TOOL
It creates a text in the place
where we click. Its properties
will be shown in the next
theme.
4. OVAL TOOL
Enables drawing circles or
ellipses in a fast and simple
way.5. RECTANGLE TOOL
Its handling is identical to
the Oval Tool, they only
differ in the objects they
6. PENCIL TOOL
It allows drawing lines, after
being drawn you will be able
to edit its shape as you like.
The color applied by this Tool
can be modified from
Its functionality is equivalent
to the pencil, but its stroke is
much more thicker. It is
usually used for fills.
We can modify its thickness
and stroke shape.
7. BRUSH TOOL
8. PAINT BUCKET TOOL
It lets you apply fillings to
the created objects.
9. ERASER TOOL
It works like the Brush Tool.
Nevertheless its function is to
erase everything what "it
ADVANCED TOOLS
1. LASSO TOOL
Its function is complementary to
the Arrow Tool, since it can select
any object in a free way
creates polygons (and moreover
straight lines, rectangles...) in a simple w
2. PEN TOOL
3. SUBSELECTION TOOL
This Tool complements the Pen Tool,
as far as it lets us move or adjust the
vertices that make up the objects
created by the above mentioned tool.
4.INK BOTTLE TOOL
It is used to change quickly the color of a
stroke. It is applied to objects with borders,
changes the color of the boundary with one
click in the Colors Mixer Panel.
5. EYEDROPPERS TOOL
Its mission is to "Capture" colors to
use them afterwards.

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Lecture 5 macromedia flash

  • 2. THE WORKING ENVIRONMENT Flash 8 counts with the most handy and intuitive environment or working interface It makes easier to assuming Flash, and faster its management and control
  • 3.
  • 4. THE WORKING ENVIRONMENT In the image you can see the interface, we can see it just opening the Flash program. Flash will remember your preferences and will open the program just as you left it last
  • 5. I. MENU BAR Aimed to make easier the access to different program features. It is similar to any other web or graphic designer program, although it has some particularities. Let's see the main Submenus you can access to:
  • 6. 1. FILE •It allows creating, opening and saving archives •also enables to configure the printing pages,
  • 7. 2. EDIT •It is a classic menu that allows you to Cut, Copy, Paste objects or as well images or frames; •It also allows you to customize some of
  • 8. 3. VIEW Apart from, typical Zooms, it allows you to move the frames and scenes. It also includes the possibility to create a grid and
  • 9. 4. INSERT It permits you to insert objects into the movie, as well as new frames, layers, actions, scenes…
  • 10. 5. MODIFY The option Transform permi ts one to modify the graphics existing in the movie, and the option Draw Bitmap allows to
  • 11. 6.TEXT Its contents affect the edition of text. It will be further handled in more details
  • 12. 7 & 8. COMMANDS AND CONTROL •Commands: Allows administrating the Commands that we had saved in our animation, to obtain other news from the Macromedia page or execute what we already have. •Control: From here you modify the properties of the movie reproduction Play, Rewind, Test Movie
  • 13.
  • 14. 9. WINDOW In addition to the classical options of distributing the windows, this menu includes shortcuts
  • 15. 10. HELP From here we can access to all the help that Macromedia offers to us, from the current manual up to the Action Script, going through
  • 16. WHAT IS IT AGAIN?
  • 17. II. TIMELINE represents a simple mode of visualization. It consists of two parts: NUMBER FRAMES
  • 18. TIMELINE •FRAMES-that are limited by vertical lines (forming rectangles) •NUMBERS-that allow us to know the assigned number of each frame, its duration and when it will appear in the movie.Therefore, timeline represents the succession of frames in the Time.
  • 19. III. LAYER •A Layer could be defined as one independent movie of only one level. That is to say, one layer contains its own Timeline (with endless frames) •The objects that are at one Layer share a frame and
  • 21. IV. WORKING AREA & STAGE
  • 22. WORKING AREA The most important part is the Stage, we will draw and fix different elements of our movie. The Stage has very important properties
  • 23. V. VIEWS OR ZOOMS •Zooms Panel: It is a set of direct accesses to the View's submenus. They are very useful and help to accelerate the work when they are used correctly. •The Zoom Tool is used to approach or move away the object view, allowing to include more or
  • 24. VI. PANELS •The Panels are command sets grouped according their function (for example, all that makes references to the actions, will be in the "Actions" Panel). It's mission is to simplify and facilitate the
  • 25. VII. TOOL BAR •The Tools Bar contains all necesary Tools for the drawing. There are two types of Tools: Basic and Advance Tools •Let's see which of them are the most important and how they are used:
  • 27. 1. SELECTION (ARROW) TOOL Selection (arrow) Tool : It is the most used tool among all. Its main use is to select objects, it allows selecting the borders of the objects, the fillings (with only one click),
  • 28. 2. LINE TOOL It allows creating straight lines in a quick way. The lines are created as in any program of drawing. Click and drag to show up a
  • 29. 3. TEXT TOOL It creates a text in the place where we click. Its properties will be shown in the next theme.
  • 30. 4. OVAL TOOL Enables drawing circles or ellipses in a fast and simple way.5. RECTANGLE TOOL Its handling is identical to the Oval Tool, they only differ in the objects they
  • 31. 6. PENCIL TOOL It allows drawing lines, after being drawn you will be able to edit its shape as you like. The color applied by this Tool can be modified from
  • 32. Its functionality is equivalent to the pencil, but its stroke is much more thicker. It is usually used for fills. We can modify its thickness and stroke shape. 7. BRUSH TOOL
  • 33. 8. PAINT BUCKET TOOL It lets you apply fillings to the created objects. 9. ERASER TOOL It works like the Brush Tool. Nevertheless its function is to erase everything what "it
  • 34.
  • 36. 1. LASSO TOOL Its function is complementary to the Arrow Tool, since it can select any object in a free way creates polygons (and moreover straight lines, rectangles...) in a simple w 2. PEN TOOL
  • 37. 3. SUBSELECTION TOOL This Tool complements the Pen Tool, as far as it lets us move or adjust the vertices that make up the objects created by the above mentioned tool.
  • 38. 4.INK BOTTLE TOOL It is used to change quickly the color of a stroke. It is applied to objects with borders, changes the color of the boundary with one click in the Colors Mixer Panel.
  • 39. 5. EYEDROPPERS TOOL Its mission is to "Capture" colors to use them afterwards.