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       ENGAGING
       E-COMMERCE
         Driving Customer Loyalty with Gamification




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                                                     £




INSIDE SERIES   Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                      1
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  ENGAGING
  E-COMMERCE
  Driving Customer Loyalty with Gamification

                                                           In the mid-1990s, the concept of online shopping gained traction,

                                                l          revolutionising the retail industry. E-commerce has matured over the last
                                                           two decades, becoming increasingly sophisticated; more marketplaces and
                                              more tools has led to increased levels of competition, with the battle for customer and
                                              brand loyalty reaching unprecedented levels. From our weekly food shop at Tesco with
                                              Clubcard points, to Starbucks cards where you can earn free lattes: companies are
                                              openly fighting for our loyalty.




  “             The Internet is a nearly perfect market because information
                is instantaneous and buyers compare the offerings of sellers
                worldwide. The result is fierce price competition, dwindling
                product differentiation and vanishing loyalty.

                                              As the number of loyalty programs has grown, their consumer engagement has
                                              declined by as much as 30 percent in the last five years (Zichermann, 2013).
                                              E-commerce marketers struggling to engage their customers and falling short of their
                                              sales targets are now increasingly jumping on the gamification bandwagon, using it
                                              as a means to create differentiation. If done right, gamification leverages the innate
                                              human desires to compete and achieve, and provides value and meaning to actions.
                                              Gamification is commonly seen as a paradigm for enhancing online user engagement,
                                              brand awareness and loyalty (Vittal et al, 2011).

                                              However, it is often implemented by individuals lacking an in-depth understanding of
                                              the psychology behind the use of game mechanics, and how they influence human
                                              behaviours. The issue primarily lies with marketers not designing gamification into the
                                              user experience and the customer journey from the start. Many active examples of
                                              game mechanics in e-commerce apply gamification like a ‘bolt-on,’ simply creating
                                              visual noise and obstructing the shopping experience.




INSIDE SERIES    Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                                2
Without a clearly thought out framework that aligns business objectives with user
                                              experience, audience profiles and attuned mechanics, powerful devices such as
                                              achievement badges and points accumulation are meaningless, and rather than
                                              stimulate, they fail to engage users. It is these primitive applications of ‘game
                                              mechanics’ that have left many marketers doubtful as to how impactful gamification is,
                                              and the value it holds as a marketing strategy for e-commerce sites.




                                              REWARDING THE ‘RIGHT’ BEHAVIOUR
                                              Reichheld and Sasser (1990) estimated that a 5 per cent increase in customer loyalty
                                              can increase profits between 25 and 85 per cent. With such powerful statistics
                                              floating around, it is no wonder that loyalty schemes have soared in popularity over
                                              the last decade. With old-fashioned, lack-lustre frequent flyer-esque loyalty schemes
                                              on their way out, gamification has quickly captured marketers’ attention as a way to
                                              reinvigorate the concept and drive deeper engagement.




  “             An important factor to success is providing both intrinsic
                and extrinsic motivations, where a person can carry out
                actions simply because it is fun and self-fulfilling, not
                always for a tangible reward.

                                              The crucial difference between traditional “earn and burn” loyalty scheme models and
                                              the new emerging ‘trend’ of gamified loyalty schemes, is the process of rewarding
                                              users for non-purchase interactions, such as online engagement. It is this opportunity
                                              to create and reward a specific set of activities or behaviours, which are tied to
                                              social and online channels, that encourages information sharing and increases online
                                              customer engagement (Vittal et al, 2011). Moreover, an important factor to success is
                                              providing both intrinsic and extrinsic motivations, where a person can carry out actions
                                              simply because it is fun and self-fulfilling, not always for a tangible reward.

                                              With the multitude of channels available to customers today, sharing your website’s
                                              content is valuable. If a customer shares a positive experience with your brand on
                                              Facebook, then this action can and should be rewarded. As a result of Teleflora’s
                                              social loyalty scheme, which offered points, rewards, levels and badges in return for
                                              reviews, comments and posting on Facebook, referral traffic from Facebook increased
                                              by 105 per cent. On top of a 10-fold increase in the number of pictures and videos
                                              being uploaded, Teleflora’s conversion rate improved by 92 per cent (Moth, 2013).
                                              By rewarding customers in this way, they are given a reason to return to the website
                                              outside of advertising campaigns, which can be hugely beneficial for companies that
                                              drive their revenue via advertising.




INSIDE SERIES    Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                                 3
“             Adding an advanced gamification layer to a loyalty scheme
                will not compensate for a weak or ill thought out strategy,
                and overcomplicating a loyalty scheme can have the
                opposite effect on user participation.

                                              However, companies need to be careful how they reward such actions. It is essential
                                              to look at the mix of tangible and intangible rewards: the inclusion of levels and
                                              badges, and a sense of progression and achievement are essential to a successful
                                              loyalty scheme. Additionally, it is important to consider the impact any tangible rewards
                                              will have on your margins.

                                              When BlueFly introduced game mechanics to enhance their customers’ online
                                              shopping experience they offered, among other rewards, special deals and discounts
                                              as players earned higher badges through actions they took on the site. If you offer
                                              discount codes or vouchers as part of the reward structure as BlueFly did, then you
                                              must consider whether or not such rewards would still be financially viable if the
                                              loyalty scheme was to become hugely popular. This is why a carefully planned reward
                                              structure and risk assessment should always be completed prior to implementation.

                                              Moreover, successful loyalty schemes are supported by intelligence-driven strategies,
                                              so before incorporating gamification elements, first consider your objectives, and
                                              how gamification will help you achieve them. Adding an advanced gamification layer
                                              to a loyalty scheme will not compensate for a weak or ill thought out strategy, and
                                              overcomplicating a loyalty scheme can have the opposite effect on user participation.




                                              UNDERSTANDING USER MOTIVATIONS
                                              The use of game mechanics in loyalty schemes aims to trigger or intensify specific emotions,
                                              behaviours and actions in users. Adding a gamification layer to an existing loyalty scheme means
                                              assigning specific values to actions or tasks, and can dilute the value or reward for customers if
                                              the users’ perceived ‘needs’ and motivations are not properly understood.

                                              One alternative to offering users a tangible reward is to offer them exclusivity and access, which
                                              is highly valued in the retail industry. Gabe Zichermanm (2011) references Gilt Groupe in his book,
                                              Gamification By Design, and how they specifically targeted the top 1% of their online shoppers
                                              with their ‘Gilt Noir’ loyalty scheme, which offered members the ability to shop 15 minutes before
                                              any sale began. This is a brilliant example of a company understanding their customers’ intrinsic
                                              motivations and needs, offering them a highly valued, exclusive intangible reward, to drive deeper
                                              brand loyalty.

                                              In order for gamified elements to have a meaningful impression on customers and encourage
                                              them to participate, it is crucial to understand what it is that motivates them – status, money,
                                              access etc, and to use such insights in your gamification strategy building. It would be naive to
                                              assume that all audiences will respond to the same gamification elements (Matthews, 2013).




INSIDE SERIES    Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                                            4
Moreover, the wording and marketing of the gamification techniques must be in line with your
                                              brand and the feel of your site, and aimed at your target audience (Matthews, 2013). For
                                              instance, if you are dealing with younger children you may want to use the term ‘Quest’ instead
                                              of ‘Challenge,’ as this will resonate more with them, encouraging greater online participation and
                                              brand engagement.




                                              CUSTOMER INSIGHT
                                              In addition to providing marketers with an exciting new way of engaging their
                                              customers, gamification can provide a highly valuable customer activity data set.
                                              Warner Bros Entertainment created a virtual currency, where members of their Insider
                                              Rewards Program could earn credits for online activities including watching trailers,
                                              entering contests and making e-cards. The credit could then be redeemed for virtual,
                                              low-cost merchandise such as ring tones and wallpapers. The online user activity data
                                              created by this virtual currency helped Warner Bros gain a more complete view of their
                                              customers.




  “             Gamification is not a ‘quick fix’; it is about implementing a
                long-term strategy that will impact on many areas of the
                customer relationship.

                                              Integration with social channels can create an additional set of valuable social
                                              customer activity data that can enhance and extend customer insights (Vittal et al,
                                              2011). Integrating social media into gamified loyalty schemes has proved both popular
                                              and successful as it fulfils the human desire to compete, and creates a sense of social
                                              loyalty. One-on-one challenges on social channels broaden the loyalty experience by
                                              including the entire member base and their friends and family. This allows member to
                                              earn rewards whilst gaining insight into how they compare against other members.




                                              CONCLUSION & RECOMMENDATIONS
                                              In a short space of time, gamification has gone from being almost unheard of, to
£££                                           one of the most talked about topics in the marketing industry. However all too often,
                                              case studies are cited as gamification when they are actually just a game. Adding a
                                              leader board and letting people earn points for commenting on a social channel is not
                                              gamification, and is a short-lived, tactical solution. It is important to understand that
                                              gamification is not a ‘quick fix;’ it is about implementing a long-term strategy that will
                                              impact on many areas of the customer relationship. Having agreed metrics in place
                                              ensures the success of the strategy is monitored, and the feedback process is clearly
                                              defined (Thomas et al, 2012).

                                              Although the benefits of using gamification to improve customer retention and
                                              engagement are indisputable, it is essential that marketers do not rely too heavily on it
                                              to rescue lacklustre loyalty schemes. E-commerce marketers must have a well thought
                                              out loyalty program strategy and reward structure before they jump on the gamification




INSIDE SERIES    Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                                           5
bandwagon, and must carefully evaluate whether or not gamification will contribute
                                             to intelligence-driven loyalty. Moreover, it is crucial that the integration of gamification
                                             techniques into your site feels natural and not like a ‘bolt-on.’

                                             In summary, a well-designed gamification system can provide huge benefits for online
                                             retailing, engineering stimulation and value-driven relationships that will be rewarded
                                             by happy, retained customers.

                                             Here are a few key steps to success:

                                             • Start by clearly understanding the people and the behaviours you wish to affect.
                                             • Define the game mechanics that enhance the user experience, not that simply help
                                               
                                               the business objectives.
                                             • Pay careful attention to integration within the visual environment.
                                             • Never force customers into a gamified journey.
                                             • Ensure the feedback loop is built from useful metrics that will inform development.
                                             • Don’t over do it, certain activities such as the payment process need to remain
                                               
                                               functional and not fun.




                                             GET IN TOUCH
                                             If you found this interesting and informative and want to know more about how
                                             Gamification could help your business get in touch.


                                             E: hello@pomegranate.co.uk
                                             T: +44 (0)20 7336 7322
                                             www.pomegranate.co.uk




                        $




Inside Series   Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                                     6
REFERENCES
                                             Chang, T. 2012. Gamification: Insights And Emerging Trends. [online] Available at:
                                             http://techcrunch.com/2012/05/11/gamification-insights-trends/ [Accessed 11th
                                             March 2013].

                                             Griffith, G. 2013. Gamification in ecommerce (part one). [online] Available at: http://
                                             esellermedia.com/2013/01/11/gamification-in-ecommerce-part-one/ [Accessed 11th
                                             January 2013].

                                             Kuttner, R. (1998) ‘The net: a market too perfect for profits.’ Business Week, 3577,
                                             pp. 20.

                                             Mannering, L. 2012. Gamification of Ecommerce. [online] Available at: http://www.
                                             onlineretailingblog.com/gamification-of-ecommerce/ [Accessed: 9th February, 2013]

                                             Moth, D. 2013. Six interesting examples of gamification in ecommerce. [online]
                                             Available at: http://econsultancy.com/uk/blog/61912-six-interesting-examples-of-
                                             gamification-in-ecommerce [Accessed 21st January 2013].

                                             Reichheld, F, and Sasser, W. (1990) ‘Zero defects: quality comes to services.’
                                             Harvard Business Review, pp. 105–111.

                                             Sappington, B. 2013. Gamification Brings in Serious Business. [online] Available at:
                                             http://www.ecommercetimes.com/story/76923.html [Accessed 25th January 2013].

                                             Thomas, D., Armour, A., and Hemmings, S. 2012. Can Business Win With
                                             Gamification? [online] Available at: http://www.pomegranate.co.uk/challenge-series
                                             [Accessed 4th March 2013].

                                             Vitall, S., Murphy, E., Frankland, D., and Smith, A. (2011) What’s In A Game? The
                                             Effect of Gamification On Customer Loyalty programs. Forrester Research.

                                             Wright, M. (2011). How 9 Retailers Successfully Leveraged Game Mechanics. [online]
                                             Available at: http://mashable.com/2011/12/27/retail-gamification/ [Accessed 15th
                                             February 2013].

                                             Zichermann, G. 2011. Gamification By Design. O’Reilly Media.

                                             Zichermann, G. 2013. Startups are disrupting the loyalty industry. [online] Available
                                             at: http://pandodaily.com/2013/02/22/startups-are-disrupting-the-loyalty-industry/
                                             [Accessed 22nd February, 2013].




Inside Series   Engaging E-Commerce: Driving Customer Loyalty with Gamification   www.pomegranate.co.uk                                7

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Engaging E-commerce: Driving Customer Loyalty with Gamification

  • 1. I NS RI E SE IDE S $ $ $ ENGAGING E-COMMERCE Driving Customer Loyalty with Gamification £££ £ INSIDE SERIES Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 1
  • 2. $ ENGAGING E-COMMERCE Driving Customer Loyalty with Gamification In the mid-1990s, the concept of online shopping gained traction, l revolutionising the retail industry. E-commerce has matured over the last two decades, becoming increasingly sophisticated; more marketplaces and more tools has led to increased levels of competition, with the battle for customer and brand loyalty reaching unprecedented levels. From our weekly food shop at Tesco with Clubcard points, to Starbucks cards where you can earn free lattes: companies are openly fighting for our loyalty. “ The Internet is a nearly perfect market because information is instantaneous and buyers compare the offerings of sellers worldwide. The result is fierce price competition, dwindling product differentiation and vanishing loyalty. As the number of loyalty programs has grown, their consumer engagement has declined by as much as 30 percent in the last five years (Zichermann, 2013). E-commerce marketers struggling to engage their customers and falling short of their sales targets are now increasingly jumping on the gamification bandwagon, using it as a means to create differentiation. If done right, gamification leverages the innate human desires to compete and achieve, and provides value and meaning to actions. Gamification is commonly seen as a paradigm for enhancing online user engagement, brand awareness and loyalty (Vittal et al, 2011). However, it is often implemented by individuals lacking an in-depth understanding of the psychology behind the use of game mechanics, and how they influence human behaviours. The issue primarily lies with marketers not designing gamification into the user experience and the customer journey from the start. Many active examples of game mechanics in e-commerce apply gamification like a ‘bolt-on,’ simply creating visual noise and obstructing the shopping experience. INSIDE SERIES Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 2
  • 3. Without a clearly thought out framework that aligns business objectives with user experience, audience profiles and attuned mechanics, powerful devices such as achievement badges and points accumulation are meaningless, and rather than stimulate, they fail to engage users. It is these primitive applications of ‘game mechanics’ that have left many marketers doubtful as to how impactful gamification is, and the value it holds as a marketing strategy for e-commerce sites. REWARDING THE ‘RIGHT’ BEHAVIOUR Reichheld and Sasser (1990) estimated that a 5 per cent increase in customer loyalty can increase profits between 25 and 85 per cent. With such powerful statistics floating around, it is no wonder that loyalty schemes have soared in popularity over the last decade. With old-fashioned, lack-lustre frequent flyer-esque loyalty schemes on their way out, gamification has quickly captured marketers’ attention as a way to reinvigorate the concept and drive deeper engagement. “ An important factor to success is providing both intrinsic and extrinsic motivations, where a person can carry out actions simply because it is fun and self-fulfilling, not always for a tangible reward. The crucial difference between traditional “earn and burn” loyalty scheme models and the new emerging ‘trend’ of gamified loyalty schemes, is the process of rewarding users for non-purchase interactions, such as online engagement. It is this opportunity to create and reward a specific set of activities or behaviours, which are tied to social and online channels, that encourages information sharing and increases online customer engagement (Vittal et al, 2011). Moreover, an important factor to success is providing both intrinsic and extrinsic motivations, where a person can carry out actions simply because it is fun and self-fulfilling, not always for a tangible reward. With the multitude of channels available to customers today, sharing your website’s content is valuable. If a customer shares a positive experience with your brand on Facebook, then this action can and should be rewarded. As a result of Teleflora’s social loyalty scheme, which offered points, rewards, levels and badges in return for reviews, comments and posting on Facebook, referral traffic from Facebook increased by 105 per cent. On top of a 10-fold increase in the number of pictures and videos being uploaded, Teleflora’s conversion rate improved by 92 per cent (Moth, 2013). By rewarding customers in this way, they are given a reason to return to the website outside of advertising campaigns, which can be hugely beneficial for companies that drive their revenue via advertising. INSIDE SERIES Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 3
  • 4. Adding an advanced gamification layer to a loyalty scheme will not compensate for a weak or ill thought out strategy, and overcomplicating a loyalty scheme can have the opposite effect on user participation. However, companies need to be careful how they reward such actions. It is essential to look at the mix of tangible and intangible rewards: the inclusion of levels and badges, and a sense of progression and achievement are essential to a successful loyalty scheme. Additionally, it is important to consider the impact any tangible rewards will have on your margins. When BlueFly introduced game mechanics to enhance their customers’ online shopping experience they offered, among other rewards, special deals and discounts as players earned higher badges through actions they took on the site. If you offer discount codes or vouchers as part of the reward structure as BlueFly did, then you must consider whether or not such rewards would still be financially viable if the loyalty scheme was to become hugely popular. This is why a carefully planned reward structure and risk assessment should always be completed prior to implementation. Moreover, successful loyalty schemes are supported by intelligence-driven strategies, so before incorporating gamification elements, first consider your objectives, and how gamification will help you achieve them. Adding an advanced gamification layer to a loyalty scheme will not compensate for a weak or ill thought out strategy, and overcomplicating a loyalty scheme can have the opposite effect on user participation. UNDERSTANDING USER MOTIVATIONS The use of game mechanics in loyalty schemes aims to trigger or intensify specific emotions, behaviours and actions in users. Adding a gamification layer to an existing loyalty scheme means assigning specific values to actions or tasks, and can dilute the value or reward for customers if the users’ perceived ‘needs’ and motivations are not properly understood. One alternative to offering users a tangible reward is to offer them exclusivity and access, which is highly valued in the retail industry. Gabe Zichermanm (2011) references Gilt Groupe in his book, Gamification By Design, and how they specifically targeted the top 1% of their online shoppers with their ‘Gilt Noir’ loyalty scheme, which offered members the ability to shop 15 minutes before any sale began. This is a brilliant example of a company understanding their customers’ intrinsic motivations and needs, offering them a highly valued, exclusive intangible reward, to drive deeper brand loyalty. In order for gamified elements to have a meaningful impression on customers and encourage them to participate, it is crucial to understand what it is that motivates them – status, money, access etc, and to use such insights in your gamification strategy building. It would be naive to assume that all audiences will respond to the same gamification elements (Matthews, 2013). INSIDE SERIES Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 4
  • 5. Moreover, the wording and marketing of the gamification techniques must be in line with your brand and the feel of your site, and aimed at your target audience (Matthews, 2013). For instance, if you are dealing with younger children you may want to use the term ‘Quest’ instead of ‘Challenge,’ as this will resonate more with them, encouraging greater online participation and brand engagement. CUSTOMER INSIGHT In addition to providing marketers with an exciting new way of engaging their customers, gamification can provide a highly valuable customer activity data set. Warner Bros Entertainment created a virtual currency, where members of their Insider Rewards Program could earn credits for online activities including watching trailers, entering contests and making e-cards. The credit could then be redeemed for virtual, low-cost merchandise such as ring tones and wallpapers. The online user activity data created by this virtual currency helped Warner Bros gain a more complete view of their customers. “ Gamification is not a ‘quick fix’; it is about implementing a long-term strategy that will impact on many areas of the customer relationship. Integration with social channels can create an additional set of valuable social customer activity data that can enhance and extend customer insights (Vittal et al, 2011). Integrating social media into gamified loyalty schemes has proved both popular and successful as it fulfils the human desire to compete, and creates a sense of social loyalty. One-on-one challenges on social channels broaden the loyalty experience by including the entire member base and their friends and family. This allows member to earn rewards whilst gaining insight into how they compare against other members. CONCLUSION & RECOMMENDATIONS In a short space of time, gamification has gone from being almost unheard of, to £££ one of the most talked about topics in the marketing industry. However all too often, case studies are cited as gamification when they are actually just a game. Adding a leader board and letting people earn points for commenting on a social channel is not gamification, and is a short-lived, tactical solution. It is important to understand that gamification is not a ‘quick fix;’ it is about implementing a long-term strategy that will impact on many areas of the customer relationship. Having agreed metrics in place ensures the success of the strategy is monitored, and the feedback process is clearly defined (Thomas et al, 2012). Although the benefits of using gamification to improve customer retention and engagement are indisputable, it is essential that marketers do not rely too heavily on it to rescue lacklustre loyalty schemes. E-commerce marketers must have a well thought out loyalty program strategy and reward structure before they jump on the gamification INSIDE SERIES Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 5
  • 6. bandwagon, and must carefully evaluate whether or not gamification will contribute to intelligence-driven loyalty. Moreover, it is crucial that the integration of gamification techniques into your site feels natural and not like a ‘bolt-on.’ In summary, a well-designed gamification system can provide huge benefits for online retailing, engineering stimulation and value-driven relationships that will be rewarded by happy, retained customers. Here are a few key steps to success: • Start by clearly understanding the people and the behaviours you wish to affect. • Define the game mechanics that enhance the user experience, not that simply help the business objectives. • Pay careful attention to integration within the visual environment. • Never force customers into a gamified journey. • Ensure the feedback loop is built from useful metrics that will inform development. • Don’t over do it, certain activities such as the payment process need to remain functional and not fun. GET IN TOUCH If you found this interesting and informative and want to know more about how Gamification could help your business get in touch. E: hello@pomegranate.co.uk T: +44 (0)20 7336 7322 www.pomegranate.co.uk $ Inside Series Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 6
  • 7. REFERENCES Chang, T. 2012. Gamification: Insights And Emerging Trends. [online] Available at: http://techcrunch.com/2012/05/11/gamification-insights-trends/ [Accessed 11th March 2013]. Griffith, G. 2013. Gamification in ecommerce (part one). [online] Available at: http:// esellermedia.com/2013/01/11/gamification-in-ecommerce-part-one/ [Accessed 11th January 2013]. Kuttner, R. (1998) ‘The net: a market too perfect for profits.’ Business Week, 3577, pp. 20. Mannering, L. 2012. Gamification of Ecommerce. [online] Available at: http://www. onlineretailingblog.com/gamification-of-ecommerce/ [Accessed: 9th February, 2013] Moth, D. 2013. Six interesting examples of gamification in ecommerce. [online] Available at: http://econsultancy.com/uk/blog/61912-six-interesting-examples-of- gamification-in-ecommerce [Accessed 21st January 2013]. Reichheld, F, and Sasser, W. (1990) ‘Zero defects: quality comes to services.’ Harvard Business Review, pp. 105–111. Sappington, B. 2013. Gamification Brings in Serious Business. [online] Available at: http://www.ecommercetimes.com/story/76923.html [Accessed 25th January 2013]. Thomas, D., Armour, A., and Hemmings, S. 2012. Can Business Win With Gamification? [online] Available at: http://www.pomegranate.co.uk/challenge-series [Accessed 4th March 2013]. Vitall, S., Murphy, E., Frankland, D., and Smith, A. (2011) What’s In A Game? The Effect of Gamification On Customer Loyalty programs. Forrester Research. Wright, M. (2011). How 9 Retailers Successfully Leveraged Game Mechanics. [online] Available at: http://mashable.com/2011/12/27/retail-gamification/ [Accessed 15th February 2013]. Zichermann, G. 2011. Gamification By Design. O’Reilly Media. Zichermann, G. 2013. Startups are disrupting the loyalty industry. [online] Available at: http://pandodaily.com/2013/02/22/startups-are-disrupting-the-loyalty-industry/ [Accessed 22nd February, 2013]. Inside Series Engaging E-Commerce: Driving Customer Loyalty with Gamification www.pomegranate.co.uk 7