1. Videogames
a “serious” health
technology
Stuart Smith
Monday, 11 July 2011
2. Background
Games for fall prevention
Games for stroke rehabilitation
Building an Australian Serious
GameTech 2011
Games for Health industry
Monday, 11 July 2011
3. But before all of that......
Video games have often received
bad press with respect to health
increased aggression and violence
addiction to gameplay
increased sedentary behaviour
epileptic seizures
Wii knee, haemothorax and ruptured tendons
GameTech 2011
Monday, 11 July 2011
4. However..... games can be seriously considered
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Monday, 11 July 2011
7. Ethnography
Cognitive
Social
Falls
Technology Platform
Technology Research for Independent Living
Develop technology for in-home monitoring of factors associated
with falls, cognitive function and social connectivity in older adults
GameTech 2011
Monday, 11 July 2011
8. Use of technology for monitoring health and
promoting independent living in older adults.
Regional, rural and remote areas
Australian
TRIL
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Monday, 11 July 2011
9. Can existing technology
facilitate independent living in
older adults?
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Monday, 11 July 2011
10. Television most familiar of all.
Everyday objects are digital
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Monday, 11 July 2011
11. Can we use the television to facilitate
independent living?
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Monday, 11 July 2011
12. Here’s a significant health issue
Falls are a major factor
for reduced independence
in older adults
1/3 community dwelling
older adults fall each year
Total health cost to NSW
!"#$%&'()#&'#$*&)$+,-.$,/$
0*11-$%&2345$67,&8$91)#4$:#,;1#$
$
$
alone in 2006/2007 $553M
(&$<#=$>,3."$?*1#-$@AABCADE
$18,454 per hospital admission
!"#$%&'("(&")*+",$-.(/
GameTech 2011
Monday, 11 July 2011
14. Will older adults play video games?
Brand (2009) “Interactive Australia 2009”
National survey of 1614 households
1034 individuals aged 36-50, 58% play video games
912 aged 51-65 52% play video games
221 aged 65+, 51% play video games
GameTech 2011
Monday, 11 July 2011
16. Dance Dance Revolution to
reduce fall risk and increase
physical activity
GameTech 2011
Monday, 11 July 2011
17. Use DDR to measure Mrs Smith, it looks like you have
fall risk over time been a bit unsteady on your feet
lately. Is there anything we can
do for you?
Fall risk
Provide health
information feedback to
older person and their
Date
support network
Videogames as a
telehealth technology
GameTech 2011
Monday, 11 July 2011
18. Where to from here?
Instructor
during quiet stance is
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detect outliers and
ted for baseline and
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as found, pairwise
ed using the July 2011
Monday, 11 Tukey
19. Video Games for Independent
Living: An NBN Technology
Older adults/ people with
DDR
health issuesCognitive
Physical
ViGIL:ANT
Social
strategy, memory logic
games
Videogame designers/
developers/publishers
casual, online games
GameTech 2011
Monday, 11 July 2011
20. A recent example
Upper limb function following
stroke is a major barrier to
independence
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Monday, 11 July 2011
21. How do we build a Games for Health industry?
WTF? blah blah
blah
Game
Health
developers
researchers
GameTech 2011
Monday, 11 July 2011
22. Market size
The number of people in NSW alone aged 65
and older is estimated to be just over 931,000
Every year more than 60,000
Australians have a stroke,
The cost of strokes to the Australian economy
is in excess of $2 billion per annum
Distribution? Revenue model?
Certification?
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Monday, 11 July 2011
23. Thank you
for hanging
on till the
s.smith@neura.edu.au bitter end.
GameTech 2011
Monday, 11 July 2011