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Major Studio:KatherineMoriwaki / Final Project basakhaznedaroglu emotionBox
The digital world around us leading to desensitization Dissolution of expressions and the loss of facial reactions to the physical world around Losingconnectionin connected world concept
Facial expressions communicate information about emotions and enhance the verbal patterns of communication concept
A social phenomenon that individual emotional states are highly affected by other people’s emotional states around. concept
If only they had an Olympic event for facial athletes. (Paul Ekman) -Text messaging, instant messaging, voice messaging became a part of our lives. -We are using emoticons instead of showing how we feel. motivation
Providing a set ofemotional stimuliand evoking emotions for experimental investigations offacial expressions and bringing them back goal
Why am I doing this? Exploring the facial expressions and the emotional reactions Enhancing the nonverbal communication with others / Investigating a social phenomenon whether emotional reactions are contagious   goal
Literature Review Researching on UX and Using audio and visual elements as emotional stimuli Discussing and getting feedback from colleagues Installing physical computing elements and building physical constructions      methodology
experimental psychology cognitive science sociology physical computing audio visualization domains
MIT Media Lab and affective computing department / human face expression studies for sociable robots  precedents
Bill Viola, The Passions / Depicting ambiguous or mixedfaces, examiningthe manifestations of emotions precedents
Colorwave Monochrome Digital Art Workshop/ Projecting visuals on human face to evoke emotion precedents
Paul Ekman/ studying on non verbal-behavioral science, exploring the cross-cultural differences in facial expressions precedents
arduino + processing + skype technology
system diagram
Box installation inthe space scenario
Audio and visualizerto attract people’s attention scenario
Participant interacts with the remote control to choose which experience to go through scenario
Positive or negative emotional stimuli options scenario
Exposing a stream of still images and videos supported by audio visualizers scenario
Recording the participant face inside the box scenario
In the other room projecting it live scenario
Live screen supported with the previous records of facial expressions scenario
Prototype #1 design process
Prototype #1 Results -Feedback on which visuals to use / User survey on favorite funny movies, happy moments, songs, etc.. -Too distracting to concentrate on the experience / feedback on building the box design process
Paper Prototype design process
Prototype #2 Digital characters on both edges of the uncanny valley /  Cartoon-like digital character vs. Humanized digital characters  design process
Prototype #2 design process
Prototype #2 Results -Using one of the most intense emotion=disgust! -Instead of displaying a streamline, participant should choose the visual (button based interface) -Triggering a curiosity for the installation (what should be before the participant approaches?) -Feedback on projection in a separate space to enhance the surprising affect design process
Prototype #3 design process
Prototype #3 Results -Sequence of visuals and audio, feedback on the structure of the visuals -Projecting reactions on a bigger screen in a darker open space -Watching other people’s reactions is weird but achieves to evoke emotion -Pushing buttons to change videos is distracting.  -Recording other people watching other people’s reactions? -A collage of images of reactions might be exhibited? design process
Final Result precedents
[object Object],“This is better than watching a movie!” “It is also good for my facial muscles too” - Curiosity for people watching other people’s faces. “Where is the box???” ,[object Object],- “It was very weird to watch 10 people smiling. But I wish they were following me wherever I go.”   conclusions
Next? Carrying this experiment into an online platform and giving a facial expression exercise sessions. future implementation
Thank you!

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Final Presentation

  • 1. Major Studio:KatherineMoriwaki / Final Project basakhaznedaroglu emotionBox
  • 2. The digital world around us leading to desensitization Dissolution of expressions and the loss of facial reactions to the physical world around Losingconnectionin connected world concept
  • 3. Facial expressions communicate information about emotions and enhance the verbal patterns of communication concept
  • 4. A social phenomenon that individual emotional states are highly affected by other people’s emotional states around. concept
  • 5. If only they had an Olympic event for facial athletes. (Paul Ekman) -Text messaging, instant messaging, voice messaging became a part of our lives. -We are using emoticons instead of showing how we feel. motivation
  • 6. Providing a set ofemotional stimuliand evoking emotions for experimental investigations offacial expressions and bringing them back goal
  • 7. Why am I doing this? Exploring the facial expressions and the emotional reactions Enhancing the nonverbal communication with others / Investigating a social phenomenon whether emotional reactions are contagious goal
  • 8. Literature Review Researching on UX and Using audio and visual elements as emotional stimuli Discussing and getting feedback from colleagues Installing physical computing elements and building physical constructions methodology
  • 9. experimental psychology cognitive science sociology physical computing audio visualization domains
  • 10. MIT Media Lab and affective computing department / human face expression studies for sociable robots precedents
  • 11. Bill Viola, The Passions / Depicting ambiguous or mixedfaces, examiningthe manifestations of emotions precedents
  • 12. Colorwave Monochrome Digital Art Workshop/ Projecting visuals on human face to evoke emotion precedents
  • 13. Paul Ekman/ studying on non verbal-behavioral science, exploring the cross-cultural differences in facial expressions precedents
  • 14. arduino + processing + skype technology
  • 16. Box installation inthe space scenario
  • 17. Audio and visualizerto attract people’s attention scenario
  • 18. Participant interacts with the remote control to choose which experience to go through scenario
  • 19. Positive or negative emotional stimuli options scenario
  • 20. Exposing a stream of still images and videos supported by audio visualizers scenario
  • 21. Recording the participant face inside the box scenario
  • 22. In the other room projecting it live scenario
  • 23. Live screen supported with the previous records of facial expressions scenario
  • 25. Prototype #1 Results -Feedback on which visuals to use / User survey on favorite funny movies, happy moments, songs, etc.. -Too distracting to concentrate on the experience / feedback on building the box design process
  • 27. Prototype #2 Digital characters on both edges of the uncanny valley / Cartoon-like digital character vs. Humanized digital characters design process
  • 29. Prototype #2 Results -Using one of the most intense emotion=disgust! -Instead of displaying a streamline, participant should choose the visual (button based interface) -Triggering a curiosity for the installation (what should be before the participant approaches?) -Feedback on projection in a separate space to enhance the surprising affect design process
  • 31. Prototype #3 Results -Sequence of visuals and audio, feedback on the structure of the visuals -Projecting reactions on a bigger screen in a darker open space -Watching other people’s reactions is weird but achieves to evoke emotion -Pushing buttons to change videos is distracting. -Recording other people watching other people’s reactions? -A collage of images of reactions might be exhibited? design process
  • 33.
  • 34. Next? Carrying this experiment into an online platform and giving a facial expression exercise sessions. future implementation