Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
homepage usability
1. Identify users/audiences
Understand user needs & goals
Requirements
Analysis
Understand client needs & goals
R e s e a r c h
Technical requirements & limitations
Conceptual Research previous versions
Design
Research competition
Mockups & Use cases
Prototypes
Task analysis
Information architecture
Production
Mockup generation
Mockup evaluation
Launch Production
Quality assurance
User problem tracking
2. Identify users/audiences
Understand user needs & goals
Requirements
Analysis
Understand client needs & goals
R e s e a r c h
Technical requirements & limitations
Conceptual Research previous versions
Design
Research competition
Mockups & Use cases
Prototypes
Task analysis
Information architecture
Production
Mockup generation
Mockup evaluation
Launch Production
Quality assurance
User problem tracking
5. Homepage goals
Communicate site purpose
Provide info about company/organization
Reveal site content - through examples
Show site structure & navigation
Enable site search
Establish identity & credibility - graphics
18. Affordance
!
“the design aspect of an object which
suggest how the object should be used; a
visual clue to its function and use” - D.
Norman
See: http://www.interaction-design.org/encyclopedia/affordances.html