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Moodle and Gaming; Presentation at Moodlemoot Dublin, Ireland, February 2013
1. Expertisecentrum Onderwijs & ICT Suriname
Moodle and
Gaming
Presentation at Moodlemoot
Dublin, Ireland, February 2013
Pieter van der Hijden msc
(pvdh@sofos.nl)
1 www.sofos.nl - www.ecoisonline.org
Amsterdam, The Netherlands
2. 2
Background
Pieter van der Hijden Moodle
Community
Ict for Ned-Moove – Dutch
development Moodle Association
Ecois Suriname
Ict in government Workshops and
Ict in learning training
Consulting
Gaming/simulation Gaming/simulation
Moodle ISAGA / Saganet
R&D
Fab lab
Consulting
www.sofos.nl - www.ecoisonline.org
23. 23
Game matrix – what?
Participants will work in
groups; each group
represents a certain role.
The role play passes
various phases; the
facilitator (teacher)
determines the moment a
new phase may start (and
which one).
In each phase, each role
will have access to role
and phase specific
resources and activities.
Planning board that may serve as basis for a role
play: the rows are roles, the columns are phases.
info@sofos.nl - www.sofos.nl
24. 24
Game matrix – how?
Use groupings to
indicate the different
phases.
Use opening a
certain web page to
let a participant
select a role.
Be sure that all roles
and activities:
Only are available
in a specific phase
Only are available
for a specific
role, i.e. available
as a certain role
definition web
page has been
opened before.
Part of a course page as the teacher will see it. The
participants only see the resources/activities for the current
phase, i.e. as far as they regard their selected role.
info@sofos.nl - www.sofos.nl
29. 29
Dynamic courses: individual learning paths and online collaborative exercises in moodle 2; Paper
presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter van der Hijden
From learning design to game design and back; the Cyberdam example; Pieter van der Hijden;
ISAGA, Kaunas, Lithuania, 2008.
GameMaker software; http://www.yoyogames.com
Gaming for Development - building and applying gaming/simulation in the context of developing
countries; Pieter van der Hijden; JASAG National Conference, Sapporo, Japan, 2011
History teaching with Moodle 2; John Mannion; Packt Publishing, 2011
Hypecycle for emerging technologies, 2010; Jackie Fenn; Gartner; http://gartner.com
Moodle 1.9 for Teaching Special Education Children (5-10); Vanesa S. Olsen; Packt Publishing, 2010
Moodle 2 for teaching 4-9 year olds; Nicholas Freear; Packt Publishing, 2011
Moodle 2 for teaching 7-14 year olds; Marie Cooch; Packt Publishing, 2012
Moodle and Gaming 2.0; Proposal to adapt Moodle for Policy Exercises, Business Simulations and
Experiential Learning Games; Pieter van der Hijden; Presentation at Moodlemoot UK, London, 2010.
Moodle and Gaming/Simulation; Moodle Moot UK 2007; Milton Keynes UK, 23-25 October 2007; Pieter
van der Hijden
SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment;
http://http://www.sloodle.org/moodle/
The future with Moodle; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012;
Pieter van der Hijden
The Thiagi Group; improving performance playfully; Sivasailam Thiagarajan; http://www.thiagi.com
Three game demonstrations; 1) Gamemaker 8.1 Lite by yoyogames.com, 2) Tactec, a frame game to
develop a global implementation plan, 3) The Storyboard Exercise or how to design a Moodle course;
Pieter van der Hijden; ISAGA, Cluj-Napoca, Romania, 2012
www.sofos.nl - www.ecoisonline.org
30. 30
Thank you for your attention!
Pieter van der Hijden msc (pvdh@sofos.nl)
2013 –Pieter van der Hijden (pvdh@sofos.nl) - This work is
licensed under a Creative Commons Attribution 3.0 Unported
License.
www.sofos.nl - www.ecoisonline.org