Stimulating gaming in higher education in The Netherlands - the Cyberdam case; Pieter van der Hijden; DigiChina Serious Game Innovative Summit, Beijing, China, 2011.
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Stimulating gaming in higher education in The Netherlands - the Cyberdam case
1. www.sofos.nl
DigiChina Serious Game Innovative Summit,
Beijing, China, 30 October 2011
STIMULATING GAMING IN HIGHER EDUCATION
IN THE NETHERLANDS - THE CYBERDAM CASE
Pieter van der Hijden MSc
Sofos Consultancy, Amsterdam, The Netherlands
Member of the ISAGA Advisory Council
Ex-chairperson of the ISAGA Board
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1. INTRODUCTION - AUTHOR
Management International Foundation
Consulting on Simulation and LawOnline
Organization, Gaming Association The Netherlands
Information and ICT
Center of Expertise Education & ICT Suriname
ICT for Development,
Learning and
Government
Nederlandstalige
International Fab Lab
Moodle Vereniging
Association
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1. INTRODUCTION - CYBERDAM
Cyberdam is...
Learning experience
Collection of 20+ online role playing games
Virtual cities as playground
VLE to develop & deliver the games (“engine”)
Open source & open content
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2. CYBERDAM GAMES – ONLINE RPG
Format: Content:
Online Role Playing 20+ learning games
Games (open content)
Multiplayer Variety of courses and
(A)synchronous education levels
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2. CYBERDAM GAMES - ELEMENTS
Playgrounds (e.g. city
map & directory with
objects and resources)
Roles linked to objects
Messaging between
roles
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2. CYBERDAM GAMES - MECHANICS
Role Step-A Step-B Step-C Step-D
Role-1 Activities Activities Activities Activities
Upload
Role-2 Activities Activities Activities Activities
file
Role-3 Activities Activities Activities Activities
Output
Input to
from
system *
variables * system *
Activities
Conditions
**
Move to
Send
other
scripts (server side message
java scripts) **
step
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3. CYBERDAM ENGINE
Managing Administering Running
Authoring
content games games
• Playground • Repository • Link roles to • Facilitating
• Map • Playgrounds playground • Monitoring
• Objects • Models • Link participants • Intervening
• Game model • Import/export to roles • Participating
• Metadata • Copying/sharing • Evaluating
• Roles
• Steps
• Activities
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3. CYBERDAM ENGINE
Open source
Java & MySQL
Edit
Register
playground
users
(objects)
Compose Participate
Create Run game
game in game
game model session
manifest session
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15. 4. CYBERDAM LIFE CYCLE – CREATION
Nice wishes Hard reality
Open source Open source
Non-commercial Community not
High quality interested
Low development No volunteers
costs Excessive rates for
Better integration programmers
No continuity
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16. 4. CYBERDAM LIFE CYCLE - CREATION
Nice wishes Hard reality
Too much Too little
Idealism Realism
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18. 4. CYBERDAM LIFE CYCLE - SURVIVAL
Free lunches No momentum
Too much Too little
Product Market
orientation orientation
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19. 4. CYBERDAM LIFE CYCLE – GROWING-UP
Scaling up Cooling down
Software Commercial partner
Content Handicapped by open
Organization source
In for the money
No passion-for-
learning
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20. 4. CYBERDAM LIFE CYCLE – GROWING-UP
Scaling up Cooling down
Too much Too little
Dollar signs Passion for
found learning
found
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21. 4. CYBERDAM LIFE CYCLE - INDEPENDENCE
Server Clients
Owner Free software
Distribution of software & Paid service contract
content Production server
Maintenance Helpdesk
Production server Value added services
Helpdesk Funded development
Value added services projects
User group
Roadmap
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22. 4. CYBERDAM LIFE CYCLE - INDEPENDENCE
Server Clients
Too much Too little
Modesty Assertive-
ness
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5. CONCLUSION - GAMES
Games used in law school, other higher education,
other education & training as well
Games appreciated by participants
Good practices for game development:
Not an individual effort, but a group activity
Heterogeneous development team with expertise in
gaming, learning, multimedia, learning domain, project
management and Cyberdam engine
Concentrated development effort, completed within
weeks, not months
Test, test, test
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5. CONCLUSION - ENGINE
Game engine is very powerful; most games use
only limited set of its functions
More sample game models and modules are
needed (building blocks)
Integration with current VLE’s would be welcome.
Good practices regarding the game engine:
Develop games as team efforts
Only one team member has to master the engine
Distinguish beginning, intermediate and advanced
game developers (teachers)
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5. CONCLUSION – LIFE CYCLE
Stage Too much Too little
1. Creation Idealism Realism
2. Survival Product Market
orientation orientation
3. Growing Dollar signs Passion for
up found learning
found
4. Indepen- Modesty Assertive-
dence ness
• Find the balance!
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SOFOS CONSULTANCY
Thank you for your attention!
Pieter van der Hijden MSc
pvdh@sofos.nl
www.sofos.nl
2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is
licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported
License.
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