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NMNT 2014
NMNT 2014
and scientists are encouraged to
develop a creative approach to
science. The students are educated
to translate their personal interest
and inspiration into research
projects. The program is open to
unusual questions, unconventional
research methods and forms of
output that exceed the traditional
thesis format. To answer these
questions, students create actual
products, because we are convinced
that by doing and creating, new
NMNT 2014
Hmmmm… am I a
creative scientist?
NMNT 2014
For anyone with an interest in media technology it
is important to be up to date with the latest and
greatest, from augmented reality to creative
science, and from three dimensional printing to
immersive environments. However it is equally
important to be able to critically reflect on these
trends, to identify what is really novel
and what is merely a hype. 
The New Media New Technology class at Media
Technology, Leiden University explores the latest
new media technologies and concepts, organized
by more timeless themes such as new media
history, social relationships, space and intelligent
perception and action, so that these technologies
can be placed into perspective. The course is a
mix of lectures and practical assignments, and
students are asked to create a project that
NMNT 2014
Sunday, June 16, 2013
NMNT 2014
ZONDAG 16 JUNI, BOVENBAUT ZONDAG 16 JUNI, BOVENBAUT
NMNT 2014
Fender Rhodes,
A Real Time
Composition
Harpo ‘t Hart (2013)
Harpo ‘t Hart knows
his Fender Rhodes
inside out but by
programming himself
algorithmically &
mechanistically and
hacking his
instrument with
uncommon hardware
he discovers new
sounds and
compositions
Fender Rhodes,
A Real Time
Composition
Harpo ‘t Hart (2013)
Harpo ‘t Hart knows
his Fender Rhodes
inside out but by
programming himself
algorithmically &
mechanistically and
hacking his
instrument with
uncommon hardware
he discovers new
sounds and
compositions
NMNT 2014
The Sandbox
Arjen Suijker, Annika Geurtsen and
Jorrit Siebelink (2013)
Since the beginning of the 'digital'
era, playful activities such as
building things out of simple
materials have moved away from the
physical world into the digital world
of computers.
The Sandbox is an installation which
tries to bring back some of the
excitement of building something in
real life by combining an analog
sandbox world with the limitless
possibilities of the digital world. It
consists out of an analog display in
which the user can literally build a
world with 'sand'.
This world will be combined with
projections of a 'digital space' which
reacts according to what the user
has built in the analog display
The Sandbox
Arjen Suijker, Annika Geurtsen and
Jorrit Siebelink (2013)
Since the beginning of the 'digital'
era, playful activities such as
building things out of simple
materials have moved away from the
physical world into the digital world
of computers.
The Sandbox is an installation which
tries to bring back some of the
excitement of building something in
real life by combining an analog
sandbox world with the limitless
possibilities of the digital world. It
consists out of an analog display in
which the user can literally build a
world with 'sand'.
This world will be combined with
projections of a 'digital space' which
reacts according to what the user
has built in the analog display
NMNT 2014
Quantisatron
Bernd Dudzik and
Haixiang Zhang
(2013)
In quantization,
information gets
lost when
transfering from
the analog to the
digital world. At the
same time, once
on the other side is
reached, endless
possibilities of
manipulation are
possible, leading to
the creation of
entirely new
properties.
The quantisatron
gets fed with
analog matter,
which is tranferred
into digital
creatures that live
forever.
Quantisatron
Bernd Dudzik and
Haixiang Zhang
(2013)
In quantization,
information gets
lost when
transfering from
the analog to the
digital world. At the
same time, once
on the other side is
reached, endless
possibilities of
manipulation are
possible, leading to
the creation of
entirely new
properties.
The quantisatron
gets fed with
analog matter,
which is tranferred
into digital
creatures that live
forever.
NMNT 2014
Random Piece of
History
Bobby Smulders
(2013)
Dynamic Regeneration
of GeoCities Websites
Random Piece of
History
Bobby Smulders
(2013)
Dynamic Regeneration
of GeoCities Websites
NMNT 2014
Desyncapitator
Jan Jaap van Assen & Erik Jansen (2011)
Our brain has the capability to process loads of visual data. This data is partly
generated by our eyes which let us perceive the world around us. Maybe we can
observe more visual aspects of the world if we weren’t limited to only our eyes.
Behold The Desyncapitator, a visual extension machine which will try to blow
your mind by feeding a digital remixed version of the surroundings on your
retina.
See http://www.janjaapvanassen.com/?p=65
Desyncapitator
Jan Jaap van Assen & Erik Jansen (2011)
Our brain has the capability to process loads of visual data. This data is partly
generated by our eyes which let us perceive the world around us. Maybe we can
observe more visual aspects of the world if we weren’t limited to only our eyes.
Behold The Desyncapitator, a visual extension machine which will try to blow
your mind by feeding a digital remixed version of the surroundings on your
retina.
See http://www.janjaapvanassen.com/?p=65
NMNT 2014
Schroedingers Cat
Arnold Jan Quanjer and
Aurismas Bavarskis
(2012)
A physical implementation
of Schroedingers quantum
thought experiment: how
can the cat in the box be
dead and alive at the
same time?
Schroedingers Cat
Arnold Jan Quanjer and
Aurismas Bavarskis
(2012)
A physical implementation
of Schroedingers quantum
thought experiment: how
can the cat in the box be
dead and alive at the
same time?
NMNT 2014
PCB Art
Arne Boon & Grace Gao
(2012)
An aesthetic sketch and
functioning electronic
circuit in one.
PCB Art
Arne Boon & Grace Gao
(2012)
An aesthetic sketch and
functioning electronic
circuit in one.
NMNT 2014
Circuit Bending
Atze de Vries & Tom Groen
(2011)
Turning a baby synthesizer
into an evil sound machine
https://vimeo.com/21201975
Circuit Bending
Atze de Vries & Tom Groen
(2011)
Turning a baby synthesizer
into an evil sound machine
https://vimeo.com/21201975
NMNT 2014
Lady Gaga 32.8 Feet
Lisa Gliederpuppe (2012)
A Wikipedia Poem
Lady Gaga 32.8 Feet
Lisa Gliederpuppe (2012)
A Wikipedia Poem
NMNT 2014
Cyclops
Chris Heydra (2012)
Is it possible to create a 3D
image with a single camera
as opposed to the usual set
of stereoscopic cameras?
Cyclops
Chris Heydra (2012)
Is it possible to create a 3D
image with a single camera
as opposed to the usual set
of stereoscopic cameras?
NMNT 2014
FacePong
Alwin Zwets (2011)
Playing Pong with
your face
FacePong
Alwin Zwets (2011)
Playing Pong with
your face
TwitPong
Patrick Heneise &
Martin Weber (2011)
Why not play Pong with
Twitter?
TwitPong
Patrick Heneise &
Martin Weber (2011)
Why not play Pong with
Twitter?
NMNT 2014
Sensi Pole
Grace Gao, Tamara
Pinos, Bardo Frings
(2012)
What is so attractive about
Pole Dancing? Is it the
music, the lights, the
movements? Sensi Pole is
an interactive pole that will
influence space and
sound in order to create a
different experience for
the performer and the
audience.
Sensi Pole
Grace Gao, Tamara
Pinos, Bardo Frings
(2012)
What is so attractive about
Pole Dancing? Is it the
music, the lights, the
movements? Sensi Pole is
an interactive pole that will
influence space and
sound in order to create a
different experience for
the performer and the
audience.
NMNT 2014
My heart is a machine
but I can hear the sound of singing fish and polytheen babies
Arnold Jan Quanjer (2012)
In this installation your heartbeat is scanned and sonified. After
sonification your heart sounds like a pulsating machine in a steel plant.
But despite your heart sounds like a machine you still will be able to hear
the sound of singing fish and polytheen babies.
My heart is a machine
but I can hear the sound of singing fish and polytheen babies
Arnold Jan Quanjer (2012)
In this installation your heartbeat is scanned and sonified. After
sonification your heart sounds like a pulsating machine in a steel plant.
But despite your heart sounds like a machine you still will be able to hear
the sound of singing fish and polytheen babies.
NMNT 2014
Steampunk Tweets
Polly Oskam & Ali Elgin (2012)
A tribute to the telegraph. A steampunk
Twitter to Morse player.
http://youtu.be/VVngqsnE-KY
Steampunk Tweets
Polly Oskam & Ali Elgin (2012)
A tribute to the telegraph. A steampunk
Twitter to Morse player.
http://youtu.be/VVngqsnE-KY
NMNT 2014
Radiohead Hypertext Cut Up
Tamara Pinos Cisneros (2012)
A Hypertext Cut Up with infinite
loops of Radiohead’s Kid A.
Radiohead Hypertext Cut Up
Tamara Pinos Cisneros (2012)
A Hypertext Cut Up with infinite
loops of Radiohead’s Kid A.
NMNT 2014
A Clockwork
Binary
Robin de Lange
(2012)
A Clockwork
Binary
Robin de Lange
(2012)
NMNT 2014
As we may think…
NMNT 2014
What is it like to
go back to the
future?
NMNT 2014
As We May Think
NMNT 2014
Contents
• All Media Was Once New
• Hardware, Interfaces, Humans
• Next editions: Narrative and
Hypermedia, Space, Social etc.
NMNT 2014
Wasn’t all media
once new?
All Media was Once New
• The Concept of
Media
– Storing, delivering,
exchanging data?
– Materials used by an
artist to create
work?
– Interface between
humans and the
physical world?
Human ‘extensions’?
– Other mediators?
• Old New Media –
and the impact
– Fire
– Cave Drawings
– Writing
– Book Press
– Phonograph
– Telegraph
– Telephone
– Movies
– …
NMNT 2014
3D TV anyone?
• Stereoscopic
Emporium, 1860
• Wiggle Steroscopy
NMNT 2014
All Media Was Once New
• Zograscopes &
Societal Impact of
VR
• Physiognotrace and
Politics
• Optical Telegraphs
and Education
• The Telephone and
the Amish
• The Telegraph and
Online Cruising
• Scrapbook making
as non linear story
NMNT 2014
New Media Theory(Manovich,
2001)
• What New
Media is not
– Digital and
discrete
– Single player
for all digital
media
– Random
access
– Information
loss
NMNT 2014
New Media Theory(Manovich,
2001)
• A new
language
– Numerical
– Modular
– Automation
– Variability
– Transcoding
NMNT 2014
New Media
• Integration
• Interactivity
• Immersion
• Hypermedia
• Narrative
NMNT 2014
Trailblazers:
selected old new
media icons
NMNT 2014
Timelines
Arts
• Richard Wagner (1849) –
Gesamtkunstwerk
• László Moholy-Nagy (1924) - Theatre of
Totality
• Dada
• John Cage, Merce Cunningham, Jasper
Johns
• Allan Kaprow – Happenings
• Fluxus
• From Software – Information Technology:
It’s New Meaning for Art, Seek, 1970
NMNT 2014
Timelines
Hardware, Interfaces,
Humans
• Vannevar Bush (1945) – Memex
• Norbert Wiener – Cybernetics
• J. Licklider – Man-Computer
Symbiosys
• Douglas Engelbart (1962) –
Augmenting Human Intellect
• Sutherland (1963)
• Alan Kay – Dynabook / Xerox Parc
(1968-77)
NMNT 2014
Timeline
Narrative
• Jorge Luis Borges (1941) – The Garden of
Forking Paths
• Vannevar Bush (1945) – Memex
• Douglas Engelbart (1965) – oNLine
System
• Ted Nelson – Xanadu, Hyperlink,
Hypertext, Computer Lib / Dream
Machines
• William Burroughs (1964) – The Future of
the Novel / Cut Up and Fold In
• Lynn Hershman (80s, 90s) - Deep
Contact, Fantasy Beyond Control
NMNT 2014
Timeline
Space and Other Realities
• Morton Heilig (1962) – Sensorama
• Ivan Sutherland (1965) – The Ultimate
Display
• Myron Krueger (1970s) – Videoplace,
Responsive Environments
• Richard Bolt (1980) – Put That There
• Ben Shneiderman (1983) – Direct
Manipulation
• Scott Fisher (1980s) – VIEW
• William Gibson (1984) – Neuromancer
NMNT 2014
Hardware,
Interfaces,
Humans
NMNT 2014
Man Computer Symbiosis
(Licklider 1962)
• Trained in engineering and behavioral science
• Led ARPA from 1962
• Promoted computer science, networked systems, interactive
systems
• Man Computer Symbiosis (1962)– in between Mechanically
Extended Man and Artificial Intelligence. Outlines a roadmap
of needs.
• Computers should
– Help formulate thinking, not just aid formulated problem solving
– Cooperate with man without reliance on inflexible programs
• Division of roles
– Man sets goals, formulates hypotheses, determine criteria,
perfrorm evaluations
– Computer will perform the routinizable work to prepare the way
for technical and scientific thinking. But help with formulating,
real time thinking. Help to get ready to think, support
incremental problem solving
• Requirements
– Real time processing, connected users, improved memory, goal
NMNT 2014
Sketchpad
(Sutherland, 1963)
• Helps user solve a
complex visual problem
• Conversation as direct
manipulation
• Computer understands
the structure, drawings
and images consist of
objects
• Optimization is used to
solve problems and
assist the user in what
he is trying to achieve
• Foundation for GUIs,
NMNT 2014
Sketchpad
(Sutherland, 1963)
NMNT 2014
Augmenting Human Intellect
(Engelbart 1962, 1968)
• Augmentation Research Center
at Stanford
• Starting point is a conceptual
framework for augmenting
human intellect: H-LAM/T
(Engelbart 1962)
– How can people work together
to solve complex problems
– Human, Language, Artefacts,
Methodology, Training
– Thought experiment and paper
based simulation
• Introduced many concepts and
tools that are common today
(Engelbart 1968)
– Invented a knowledge worker
workstation that could be used
to create structured and
hyperlinked documents mixing
NMNT 2014
Experimenting with various pointing devices
light pen, joystick, track ball, graphicon, noise pointers, knee
brace, …
NMNT 2014
The mouse won (1963)
NMNT 2014
The mouse won (1963)
NMNT 2014
The mouse won
• Production
version for
surfing the
Arpanet
NMNT 2014
But Engelbart invented a lot
more
than just the mouse
• Demo by
‘WebCam’
(1968 Fall Joint
Computer
Conference)
• Workstation, files,
documents, delete
/ insert / move /
copy, mouse,
scrolling,
hierarchical lists,
hyperlinks,
imagemaps,
NMNT 2014
Computer Supported
Meetings (1967)
NMNT 2014
The Personal Workstation
NMNT 2014Dynabook & Personal Dynamic
Media
(Kay and Goldberg, 1968 -
1977)• The Dynabook, the first Notebook,
developed at the Learning Research
Group @Xerox PARC• Desktop Metaphor
• Overlapping Windows
GUI, WYSIWYG
• Rich Multimedia
• Smalltalk OO language
• Tested on kids &
musicians
NMNT 2014
The Story Continues….
• Tinkering Hardware (Arduino, Makerbots,
Squishy Circuits …) and Software
(Processing, OpenFrameworks, etc etc …)
• Wearable Computing
• Robotics
• Affective Computing
• Augmented and Artifical Intelligence
• Internet of Things
• …
NMNT 2014
Narrative and
Hypermedia
NMNT 2014
New Media Narrative
• Non linear
• Collaborative
• Hyperlinked
• Associative
• Multimedial
• Interactive
• ….
NMNT 2014
Examples of Traditional Media
with Similar Characteristics
• Luis Borges – the Garden of the
Forking Paths (1941)
• William Burroughs – The Cut Up
Method by Brian Gyson (1961)
• Cinema started with non-linearity
• Many examples today in different
‘traditional’ media
NMNT 2014
The Memex (Vannevar Bush,
1945)
• Thought
experiment
• Defining a new
peacetime
challenge for
researchers
• Analogue
hypertext
system
NMNT 2014
Ted Nelson
• Introduces the term hypertext and
hypermedia in Nelson (1965)
– Specifically also targets personal and
creative uses in addition to business and
scientific use
– Beyond mere linking – encode
relationships between chunks of text
– Support iterative nature of creative and
critical writing processes – help to get
from draft to final
– Evolutionary File System – entries, lists,
NMNT 2014
Ted Nelson
• Computer Lib / Dream Machines
(1974)
– Xanadu: a radically open network for
creating media
NMNT 2014
Ted Nelson
NMNT 2014
Lynn Hershman
• Preceded by Roberta – an
alternative identity
• Lorna Interactive Video
(1979-1983)
– Agorophobic girl in small
apartment, controlled by
media
– Evoke manipulation by
viewer
– Make decisions
– Select artefacts to see
history and future
– 36 chapters, 3 endings
NMNT 2014
Tim Berners Lee (1989)
• Scientist at CERN
• ‘Information Management – a
Proposal’ often quoted as the
launching paper for the web
NMNT 2014
Narrative in Games
• Example: Pavel Curtis, Mudding: Social
Phenomena in Text Based Virtual
Realities
• Author reports on social mechanisms
on LambdaMoo MUD
NMNT 2014
Narrative in Games - MUDs
• Players make their own ‘story’; interesting to see what behavior
evolves as it is purely text based
• Typical MUD Characteristics
– Not goal oriented
– Multi player
– Extensible
• Interesting Observations
– Selected gender
– Protective anonymity and abuse (toading punishment)
– MUD conversation
– Social gravity
– Non verbal communication
– Parallel conversations. Multitopic
– Ambiguity

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Nmnt 2014 workshop 1

  • 2. NMNT 2014 and scientists are encouraged to develop a creative approach to science. The students are educated to translate their personal interest and inspiration into research projects. The program is open to unusual questions, unconventional research methods and forms of output that exceed the traditional thesis format. To answer these questions, students create actual products, because we are convinced that by doing and creating, new
  • 3. NMNT 2014 Hmmmm… am I a creative scientist?
  • 4. NMNT 2014 For anyone with an interest in media technology it is important to be up to date with the latest and greatest, from augmented reality to creative science, and from three dimensional printing to immersive environments. However it is equally important to be able to critically reflect on these trends, to identify what is really novel and what is merely a hype.  The New Media New Technology class at Media Technology, Leiden University explores the latest new media technologies and concepts, organized by more timeless themes such as new media history, social relationships, space and intelligent perception and action, so that these technologies can be placed into perspective. The course is a mix of lectures and practical assignments, and students are asked to create a project that
  • 6. NMNT 2014 ZONDAG 16 JUNI, BOVENBAUT ZONDAG 16 JUNI, BOVENBAUT
  • 7. NMNT 2014 Fender Rhodes, A Real Time Composition Harpo ‘t Hart (2013) Harpo ‘t Hart knows his Fender Rhodes inside out but by programming himself algorithmically & mechanistically and hacking his instrument with uncommon hardware he discovers new sounds and compositions Fender Rhodes, A Real Time Composition Harpo ‘t Hart (2013) Harpo ‘t Hart knows his Fender Rhodes inside out but by programming himself algorithmically & mechanistically and hacking his instrument with uncommon hardware he discovers new sounds and compositions
  • 8. NMNT 2014 The Sandbox Arjen Suijker, Annika Geurtsen and Jorrit Siebelink (2013) Since the beginning of the 'digital' era, playful activities such as building things out of simple materials have moved away from the physical world into the digital world of computers. The Sandbox is an installation which tries to bring back some of the excitement of building something in real life by combining an analog sandbox world with the limitless possibilities of the digital world. It consists out of an analog display in which the user can literally build a world with 'sand'. This world will be combined with projections of a 'digital space' which reacts according to what the user has built in the analog display The Sandbox Arjen Suijker, Annika Geurtsen and Jorrit Siebelink (2013) Since the beginning of the 'digital' era, playful activities such as building things out of simple materials have moved away from the physical world into the digital world of computers. The Sandbox is an installation which tries to bring back some of the excitement of building something in real life by combining an analog sandbox world with the limitless possibilities of the digital world. It consists out of an analog display in which the user can literally build a world with 'sand'. This world will be combined with projections of a 'digital space' which reacts according to what the user has built in the analog display
  • 9. NMNT 2014 Quantisatron Bernd Dudzik and Haixiang Zhang (2013) In quantization, information gets lost when transfering from the analog to the digital world. At the same time, once on the other side is reached, endless possibilities of manipulation are possible, leading to the creation of entirely new properties. The quantisatron gets fed with analog matter, which is tranferred into digital creatures that live forever. Quantisatron Bernd Dudzik and Haixiang Zhang (2013) In quantization, information gets lost when transfering from the analog to the digital world. At the same time, once on the other side is reached, endless possibilities of manipulation are possible, leading to the creation of entirely new properties. The quantisatron gets fed with analog matter, which is tranferred into digital creatures that live forever.
  • 10. NMNT 2014 Random Piece of History Bobby Smulders (2013) Dynamic Regeneration of GeoCities Websites Random Piece of History Bobby Smulders (2013) Dynamic Regeneration of GeoCities Websites
  • 11. NMNT 2014 Desyncapitator Jan Jaap van Assen & Erik Jansen (2011) Our brain has the capability to process loads of visual data. This data is partly generated by our eyes which let us perceive the world around us. Maybe we can observe more visual aspects of the world if we weren’t limited to only our eyes. Behold The Desyncapitator, a visual extension machine which will try to blow your mind by feeding a digital remixed version of the surroundings on your retina. See http://www.janjaapvanassen.com/?p=65 Desyncapitator Jan Jaap van Assen & Erik Jansen (2011) Our brain has the capability to process loads of visual data. This data is partly generated by our eyes which let us perceive the world around us. Maybe we can observe more visual aspects of the world if we weren’t limited to only our eyes. Behold The Desyncapitator, a visual extension machine which will try to blow your mind by feeding a digital remixed version of the surroundings on your retina. See http://www.janjaapvanassen.com/?p=65
  • 12. NMNT 2014 Schroedingers Cat Arnold Jan Quanjer and Aurismas Bavarskis (2012) A physical implementation of Schroedingers quantum thought experiment: how can the cat in the box be dead and alive at the same time? Schroedingers Cat Arnold Jan Quanjer and Aurismas Bavarskis (2012) A physical implementation of Schroedingers quantum thought experiment: how can the cat in the box be dead and alive at the same time?
  • 13. NMNT 2014 PCB Art Arne Boon & Grace Gao (2012) An aesthetic sketch and functioning electronic circuit in one. PCB Art Arne Boon & Grace Gao (2012) An aesthetic sketch and functioning electronic circuit in one.
  • 14. NMNT 2014 Circuit Bending Atze de Vries & Tom Groen (2011) Turning a baby synthesizer into an evil sound machine https://vimeo.com/21201975 Circuit Bending Atze de Vries & Tom Groen (2011) Turning a baby synthesizer into an evil sound machine https://vimeo.com/21201975
  • 15. NMNT 2014 Lady Gaga 32.8 Feet Lisa Gliederpuppe (2012) A Wikipedia Poem Lady Gaga 32.8 Feet Lisa Gliederpuppe (2012) A Wikipedia Poem
  • 16. NMNT 2014 Cyclops Chris Heydra (2012) Is it possible to create a 3D image with a single camera as opposed to the usual set of stereoscopic cameras? Cyclops Chris Heydra (2012) Is it possible to create a 3D image with a single camera as opposed to the usual set of stereoscopic cameras?
  • 17. NMNT 2014 FacePong Alwin Zwets (2011) Playing Pong with your face FacePong Alwin Zwets (2011) Playing Pong with your face TwitPong Patrick Heneise & Martin Weber (2011) Why not play Pong with Twitter? TwitPong Patrick Heneise & Martin Weber (2011) Why not play Pong with Twitter?
  • 18. NMNT 2014 Sensi Pole Grace Gao, Tamara Pinos, Bardo Frings (2012) What is so attractive about Pole Dancing? Is it the music, the lights, the movements? Sensi Pole is an interactive pole that will influence space and sound in order to create a different experience for the performer and the audience. Sensi Pole Grace Gao, Tamara Pinos, Bardo Frings (2012) What is so attractive about Pole Dancing? Is it the music, the lights, the movements? Sensi Pole is an interactive pole that will influence space and sound in order to create a different experience for the performer and the audience.
  • 19. NMNT 2014 My heart is a machine but I can hear the sound of singing fish and polytheen babies Arnold Jan Quanjer (2012) In this installation your heartbeat is scanned and sonified. After sonification your heart sounds like a pulsating machine in a steel plant. But despite your heart sounds like a machine you still will be able to hear the sound of singing fish and polytheen babies. My heart is a machine but I can hear the sound of singing fish and polytheen babies Arnold Jan Quanjer (2012) In this installation your heartbeat is scanned and sonified. After sonification your heart sounds like a pulsating machine in a steel plant. But despite your heart sounds like a machine you still will be able to hear the sound of singing fish and polytheen babies.
  • 20. NMNT 2014 Steampunk Tweets Polly Oskam & Ali Elgin (2012) A tribute to the telegraph. A steampunk Twitter to Morse player. http://youtu.be/VVngqsnE-KY Steampunk Tweets Polly Oskam & Ali Elgin (2012) A tribute to the telegraph. A steampunk Twitter to Morse player. http://youtu.be/VVngqsnE-KY
  • 21. NMNT 2014 Radiohead Hypertext Cut Up Tamara Pinos Cisneros (2012) A Hypertext Cut Up with infinite loops of Radiohead’s Kid A. Radiohead Hypertext Cut Up Tamara Pinos Cisneros (2012) A Hypertext Cut Up with infinite loops of Radiohead’s Kid A.
  • 22. NMNT 2014 A Clockwork Binary Robin de Lange (2012) A Clockwork Binary Robin de Lange (2012)
  • 23. NMNT 2014 As we may think…
  • 24. NMNT 2014 What is it like to go back to the future?
  • 25. NMNT 2014 As We May Think
  • 26. NMNT 2014 Contents • All Media Was Once New • Hardware, Interfaces, Humans • Next editions: Narrative and Hypermedia, Space, Social etc.
  • 27. NMNT 2014 Wasn’t all media once new?
  • 28. All Media was Once New • The Concept of Media – Storing, delivering, exchanging data? – Materials used by an artist to create work? – Interface between humans and the physical world? Human ‘extensions’? – Other mediators? • Old New Media – and the impact – Fire – Cave Drawings – Writing – Book Press – Phonograph – Telegraph – Telephone – Movies – …
  • 29. NMNT 2014 3D TV anyone? • Stereoscopic Emporium, 1860 • Wiggle Steroscopy
  • 30. NMNT 2014 All Media Was Once New • Zograscopes & Societal Impact of VR • Physiognotrace and Politics • Optical Telegraphs and Education • The Telephone and the Amish • The Telegraph and Online Cruising • Scrapbook making as non linear story
  • 31. NMNT 2014 New Media Theory(Manovich, 2001) • What New Media is not – Digital and discrete – Single player for all digital media – Random access – Information loss
  • 32. NMNT 2014 New Media Theory(Manovich, 2001) • A new language – Numerical – Modular – Automation – Variability – Transcoding
  • 33. NMNT 2014 New Media • Integration • Interactivity • Immersion • Hypermedia • Narrative
  • 35. NMNT 2014 Timelines Arts • Richard Wagner (1849) – Gesamtkunstwerk • László Moholy-Nagy (1924) - Theatre of Totality • Dada • John Cage, Merce Cunningham, Jasper Johns • Allan Kaprow – Happenings • Fluxus • From Software – Information Technology: It’s New Meaning for Art, Seek, 1970
  • 36. NMNT 2014 Timelines Hardware, Interfaces, Humans • Vannevar Bush (1945) – Memex • Norbert Wiener – Cybernetics • J. Licklider – Man-Computer Symbiosys • Douglas Engelbart (1962) – Augmenting Human Intellect • Sutherland (1963) • Alan Kay – Dynabook / Xerox Parc (1968-77)
  • 37. NMNT 2014 Timeline Narrative • Jorge Luis Borges (1941) – The Garden of Forking Paths • Vannevar Bush (1945) – Memex • Douglas Engelbart (1965) – oNLine System • Ted Nelson – Xanadu, Hyperlink, Hypertext, Computer Lib / Dream Machines • William Burroughs (1964) – The Future of the Novel / Cut Up and Fold In • Lynn Hershman (80s, 90s) - Deep Contact, Fantasy Beyond Control
  • 38. NMNT 2014 Timeline Space and Other Realities • Morton Heilig (1962) – Sensorama • Ivan Sutherland (1965) – The Ultimate Display • Myron Krueger (1970s) – Videoplace, Responsive Environments • Richard Bolt (1980) – Put That There • Ben Shneiderman (1983) – Direct Manipulation • Scott Fisher (1980s) – VIEW • William Gibson (1984) – Neuromancer
  • 40. NMNT 2014 Man Computer Symbiosis (Licklider 1962) • Trained in engineering and behavioral science • Led ARPA from 1962 • Promoted computer science, networked systems, interactive systems • Man Computer Symbiosis (1962)– in between Mechanically Extended Man and Artificial Intelligence. Outlines a roadmap of needs. • Computers should – Help formulate thinking, not just aid formulated problem solving – Cooperate with man without reliance on inflexible programs • Division of roles – Man sets goals, formulates hypotheses, determine criteria, perfrorm evaluations – Computer will perform the routinizable work to prepare the way for technical and scientific thinking. But help with formulating, real time thinking. Help to get ready to think, support incremental problem solving • Requirements – Real time processing, connected users, improved memory, goal
  • 41. NMNT 2014 Sketchpad (Sutherland, 1963) • Helps user solve a complex visual problem • Conversation as direct manipulation • Computer understands the structure, drawings and images consist of objects • Optimization is used to solve problems and assist the user in what he is trying to achieve • Foundation for GUIs,
  • 43. NMNT 2014 Augmenting Human Intellect (Engelbart 1962, 1968) • Augmentation Research Center at Stanford • Starting point is a conceptual framework for augmenting human intellect: H-LAM/T (Engelbart 1962) – How can people work together to solve complex problems – Human, Language, Artefacts, Methodology, Training – Thought experiment and paper based simulation • Introduced many concepts and tools that are common today (Engelbart 1968) – Invented a knowledge worker workstation that could be used to create structured and hyperlinked documents mixing
  • 44. NMNT 2014 Experimenting with various pointing devices light pen, joystick, track ball, graphicon, noise pointers, knee brace, …
  • 45. NMNT 2014 The mouse won (1963)
  • 46. NMNT 2014 The mouse won (1963)
  • 47. NMNT 2014 The mouse won • Production version for surfing the Arpanet
  • 48. NMNT 2014 But Engelbart invented a lot more than just the mouse • Demo by ‘WebCam’ (1968 Fall Joint Computer Conference) • Workstation, files, documents, delete / insert / move / copy, mouse, scrolling, hierarchical lists, hyperlinks, imagemaps,
  • 50. NMNT 2014 The Personal Workstation
  • 51. NMNT 2014Dynabook & Personal Dynamic Media (Kay and Goldberg, 1968 - 1977)• The Dynabook, the first Notebook, developed at the Learning Research Group @Xerox PARC• Desktop Metaphor • Overlapping Windows GUI, WYSIWYG • Rich Multimedia • Smalltalk OO language • Tested on kids & musicians
  • 52. NMNT 2014 The Story Continues…. • Tinkering Hardware (Arduino, Makerbots, Squishy Circuits …) and Software (Processing, OpenFrameworks, etc etc …) • Wearable Computing • Robotics • Affective Computing • Augmented and Artifical Intelligence • Internet of Things • …
  • 54. NMNT 2014 New Media Narrative • Non linear • Collaborative • Hyperlinked • Associative • Multimedial • Interactive • ….
  • 55. NMNT 2014 Examples of Traditional Media with Similar Characteristics • Luis Borges – the Garden of the Forking Paths (1941) • William Burroughs – The Cut Up Method by Brian Gyson (1961) • Cinema started with non-linearity • Many examples today in different ‘traditional’ media
  • 56. NMNT 2014 The Memex (Vannevar Bush, 1945) • Thought experiment • Defining a new peacetime challenge for researchers • Analogue hypertext system
  • 57. NMNT 2014 Ted Nelson • Introduces the term hypertext and hypermedia in Nelson (1965) – Specifically also targets personal and creative uses in addition to business and scientific use – Beyond mere linking – encode relationships between chunks of text – Support iterative nature of creative and critical writing processes – help to get from draft to final – Evolutionary File System – entries, lists,
  • 58. NMNT 2014 Ted Nelson • Computer Lib / Dream Machines (1974) – Xanadu: a radically open network for creating media
  • 60. NMNT 2014 Lynn Hershman • Preceded by Roberta – an alternative identity • Lorna Interactive Video (1979-1983) – Agorophobic girl in small apartment, controlled by media – Evoke manipulation by viewer – Make decisions – Select artefacts to see history and future – 36 chapters, 3 endings
  • 61. NMNT 2014 Tim Berners Lee (1989) • Scientist at CERN • ‘Information Management – a Proposal’ often quoted as the launching paper for the web
  • 62. NMNT 2014 Narrative in Games • Example: Pavel Curtis, Mudding: Social Phenomena in Text Based Virtual Realities • Author reports on social mechanisms on LambdaMoo MUD
  • 63. NMNT 2014 Narrative in Games - MUDs • Players make their own ‘story’; interesting to see what behavior evolves as it is purely text based • Typical MUD Characteristics – Not goal oriented – Multi player – Extensible • Interesting Observations – Selected gender – Protective anonymity and abuse (toading punishment) – MUD conversation – Social gravity – Non verbal communication – Parallel conversations. Multitopic – Ambiguity

Notes de l'éditeur

  1. Telegraph and online cruising Anonymity Chat Mistaken identity Erotic communication edating cyberthreats power reversal
  2. Having proposed a list of the key diffirences between new and old media, I now would like to address other potential candidates, which I have ommitted.The following are some of the popularly held notions about the difference between new and old media which this section will subject to scrutiny: 1. New media is analog media converted to a digital representation. In contrast to analog media which is continuos, digitally encoded media is discrete. 2. All digital media (text, still images, visual or audio time data, shapes, 3D spaces) share the same the same digital code. This allows diffirent media types to be displayed using one machine, i.e., a computer, which acts as a multimedia display device. 3. New media allows for random access. In contrast to film or videotape which store data sequentially, computer storage devices make possible to access any data element equally fast. 4. Digitization involves inevitable loss of information. In contrast to an analog representation, a digitally encoded representation contains a fixed amount of information. 5. In contrast to analog media where each successive copy loses quality, digitally encoded media can be copied endlessly without degradation. 6. New media is interactive. In contrast to traditional media where the order of presentation was fixed, the user can now interact with a media object. In the process of interaction the user can choose which elements to display or which paths to follow, thus generating a unique work. Thus the user becomes the co-author of the work.