16. ANNUAL REVENUE POTENTIAL
• BY THE MINUTE
– High ARPU, Audience 1,000-50,000
• SUBSCRIPTION
– ~$15 ARPU, Audience 50,000-millions
• FREE-TO-PLAY MICROTRANS
– <$1 ARPU, Audience potential tens of
millions
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17. BUSINESS MODEL IMPACT:
SUBSCRIPTIONS
• ARPU HAS A FLOOR AND A CEILING
• No chance to benefit from “whales”
• Low value for light users
• HAPPIEST USERS = LOTS OF TIME
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19. SUBSCRIPTION GAME DESIGN ISSUES
SLOW DOWN PLAYERS = GRIND
HUGE WORLD = HUGE EXPANSIONS = HUGE
COST
PvP END-GAME (LESS CONTENT REQUIRED)
WoW IS SPEEDING UP ADVANCEMENT TO
BROADEN AUDIENCE
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20. FREE TO PLAY + MICRO TRANSACTIONS
• Huge Audience!
– More Casual
– Needs Low Hurdle
• Balance Paid Goods with Fairness
– Annoyances + Cures
– Speed or Convenience
– Vanity Items
– New Areas / Content
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21. MAXIMIZE REVENUE & FUN IN FREE-TO-PLAY
A MODEST PROPOSAL
WHAT IF…?
YOU COULD DIVIDE YOUR PLAYERS INTO
SEGMENTS
AND OFFER EACH GROUP ONLY THOSE
ITEMS THAT THEY VALUE MOST HIGHLY?
CONJOINT ANALYSIS
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