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ICCCR & HRM
(International Centre For Cross
Cultural Research & Human
Resource Management)
Presented by: Raghav Mahajan (16-MBA-IB-14)
Raghav Gupta (15-MBA-IB-14)
Course title: Global-E-Business
Submitted to: Dr. Ridhi Sharma
Topic: Advergaming
ADVERGAMING
Advergaming is a new advertising media that is
being used by many companies to brand and
market their products. It’s a blend of advertising
and game
DEFINITION
These are interactive games that allow
user's continued exposure to the brand
publicized.
 It’s the consumers choice.
 Effective- Involves active participation and interaction.
 Greater exposure- The exposure can last from several minutes to
the better part of an hour.
Found on social networks, mobile applications, dedicated sites or
interactive advertising banners.
CHARACTERISTICS
Why Advertise in Video Games?
– Immersed audiences
– Wide reach: men, women, teens,
adults
– Find new customers
– Reach existing customers in new
and imaginative ways
– Opportunities for co-branding
– Various formats allow reach in
different demographics, with
different cost structures
ADVERGAMING
Informs customers
what they will
experience in reality
Creates
curiosity in
minds of targets
Increases selling
rate
Brand image
reinforcement
Term"advergames" was coinedin January 2000 by Anthony
Giallourakis, and later mentioned by Wired's "Jargon Watch"
column in 2001.
 According to eMarketer.com, it's been around since at least
the early 1980s when Kool-Aidand Pepsi developed Atari 2600
games that featured their products and distributed the game
cartridges as promotions.
ORIGIN
Advergaming is divided into the three mediums of information
dispersal, which determine the methods by which advertising is
done through the games:
ATL
• Above -the-line advergaming
BTL
• Below-the-line advergaming
TTL
• Through-the-line advergaming
CATEGORIES
ABOVE-THE-LINE ADVERGAMING
Propagating your product through pushing video games
that are closely associated with your product.Example-
promotional software.
In employing ATL advergaming, a company typically
provides interactive games on its website in the hope that
potential customers will be drawn to the game and spend more
time on the website, or simply become more product aware. The
games themselves usually feature the company’s products
prominently(often as "powerups" or upgrades).
The first company to use this method of Advergaming was Chex and
General Mills in 1996.
Chex Quest
In utilizing BTL advergaming, games are published
in the usual way and cause players to investigate
further.
The subjects advertised for may be commercial,
political, or educational in nature.
BELOW-THE-LINE ADVERGAMING
Commercial examples are numerous and include advergames funded
by Pepsi, 7-up, NFL, Formula One, and most recently Burger King.
An Adidas billboard is displayed in the foreground of the 1994 video
game FIFA International Soccer (also, the electronic board that
appears with every goal scored sometimes reads "Panasonic").
 Hybrid of the two above methods of distribution of Advergames
 Provides information about the product, and at the same time draws
the user towards purchasing the product.
 Use URL hyperlinks within the game designed to induce the player
to visit a webpage which then contains BTL advertisements.
THROUGH-THE-LINE
ADVERGAMING
 Websites of this nature often lead players on to other links which again
lead to further links, thus earning these games the label "link-chases."
Its trade off is that though use of the internet to find out extra things
about a game might be enjoyable, gamers will not enjoy being given too
much of a run-around with too obtrusive advertising to obtain important
details about the game
In games such as Enter the Matrix URLs
make up a part of the background of the
game such that certain plot details can
only be learned by following the link
given in the game. The knowledge of
such plot details are typically not
required to complete the game, but make
for a fuller story for fans.
More effective than traditional advertising for the product
exposure due to the highly interactive nature of the medium.
Associating a brand with the fun of gaming lifts brand
metrics such as brand awareness, message association and
purchase intent.
ADVANTAGES
Brand communication: awareness and brand
preference
It advocates the natural play instinct of the user.
Playing is, as we all know, fun and not only for children.
After playing a game, consumers are more likely to
remember not just the brand or product itself, but to
associate specific brand attributes with it.
GROWTH RATE OF ADVERGAMING
If expectations are met,
2012 will contribute
about 90 million adult
players in the world.
It is not surprising that
Advertisers are keen to
enter
in this medium.
This increase in the cost of advertising will be
driven by a growing video game industry, which in
2012 will see increased sales hardware and
software to $ 21 billion (33% more than this
year)
Contd.
Doritos´ Unlock XBox
Campaign
• Doritos wanted to “be in
games”
• Microsoft invited
participants to develop
casual game ideas around
the Doritos brand
• Five finalists were chosen,
one winner will have his /
her game produced and
distributed online (chosen
by online voters)
• Online tie-ins include
microsite and documentary
videos about the finalists
• Increased brand awarness
for Doritos and gamer
affinity with Xbox
Fully Integrated Branding
Opportunities
Strategic Alliances and Cross-
Promotion
• Burger King and Microsoft teamed
up to create three brand new casual
games for the Xbox and Xbox 360
• Sold for $4.99 with Value Meals at
Burger King stores
• Sold 3.2 Million copies in 8 weeks (that´s $16 Million!!)
• Avoided expensive retail channels by selling in-store
• Increased awareness of BK´s new Value Meal program,
designed to compete with McDonald´s and Wendy´s
• All Xbox 360 players registered with Xbox Live, adding to
Microsoft´s database of gamer information
Porsche promoted its various features and functions via
advergaming so that consumers may get a lil bit feel of how it
works.
EXAMPLES OF ADVERGAMING:
This is an Image
From GTA
Sanandreas showing
How Cluck’ In and
Dairy Milk promoted
via this Game.
It was Hit Game of
2010.
Advergaming

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Advergaming

  • 1. ICCCR & HRM (International Centre For Cross Cultural Research & Human Resource Management) Presented by: Raghav Mahajan (16-MBA-IB-14) Raghav Gupta (15-MBA-IB-14) Course title: Global-E-Business Submitted to: Dr. Ridhi Sharma Topic: Advergaming
  • 3. Advergaming is a new advertising media that is being used by many companies to brand and market their products. It’s a blend of advertising and game DEFINITION These are interactive games that allow user's continued exposure to the brand publicized.
  • 4.  It’s the consumers choice.  Effective- Involves active participation and interaction.  Greater exposure- The exposure can last from several minutes to the better part of an hour. Found on social networks, mobile applications, dedicated sites or interactive advertising banners. CHARACTERISTICS
  • 5. Why Advertise in Video Games? – Immersed audiences – Wide reach: men, women, teens, adults – Find new customers – Reach existing customers in new and imaginative ways – Opportunities for co-branding – Various formats allow reach in different demographics, with different cost structures
  • 6. ADVERGAMING Informs customers what they will experience in reality Creates curiosity in minds of targets Increases selling rate Brand image reinforcement
  • 7. Term"advergames" was coinedin January 2000 by Anthony Giallourakis, and later mentioned by Wired's "Jargon Watch" column in 2001.  According to eMarketer.com, it's been around since at least the early 1980s when Kool-Aidand Pepsi developed Atari 2600 games that featured their products and distributed the game cartridges as promotions. ORIGIN
  • 8. Advergaming is divided into the three mediums of information dispersal, which determine the methods by which advertising is done through the games: ATL • Above -the-line advergaming BTL • Below-the-line advergaming TTL • Through-the-line advergaming CATEGORIES
  • 9. ABOVE-THE-LINE ADVERGAMING Propagating your product through pushing video games that are closely associated with your product.Example- promotional software. In employing ATL advergaming, a company typically provides interactive games on its website in the hope that potential customers will be drawn to the game and spend more time on the website, or simply become more product aware. The games themselves usually feature the company’s products prominently(often as "powerups" or upgrades).
  • 10. The first company to use this method of Advergaming was Chex and General Mills in 1996. Chex Quest
  • 11. In utilizing BTL advergaming, games are published in the usual way and cause players to investigate further. The subjects advertised for may be commercial, political, or educational in nature. BELOW-THE-LINE ADVERGAMING
  • 12. Commercial examples are numerous and include advergames funded by Pepsi, 7-up, NFL, Formula One, and most recently Burger King. An Adidas billboard is displayed in the foreground of the 1994 video game FIFA International Soccer (also, the electronic board that appears with every goal scored sometimes reads "Panasonic").
  • 13.  Hybrid of the two above methods of distribution of Advergames  Provides information about the product, and at the same time draws the user towards purchasing the product.  Use URL hyperlinks within the game designed to induce the player to visit a webpage which then contains BTL advertisements. THROUGH-THE-LINE ADVERGAMING
  • 14.  Websites of this nature often lead players on to other links which again lead to further links, thus earning these games the label "link-chases." Its trade off is that though use of the internet to find out extra things about a game might be enjoyable, gamers will not enjoy being given too much of a run-around with too obtrusive advertising to obtain important details about the game In games such as Enter the Matrix URLs make up a part of the background of the game such that certain plot details can only be learned by following the link given in the game. The knowledge of such plot details are typically not required to complete the game, but make for a fuller story for fans.
  • 15. More effective than traditional advertising for the product exposure due to the highly interactive nature of the medium. Associating a brand with the fun of gaming lifts brand metrics such as brand awareness, message association and purchase intent. ADVANTAGES
  • 16. Brand communication: awareness and brand preference It advocates the natural play instinct of the user. Playing is, as we all know, fun and not only for children. After playing a game, consumers are more likely to remember not just the brand or product itself, but to associate specific brand attributes with it.
  • 17. GROWTH RATE OF ADVERGAMING
  • 18. If expectations are met, 2012 will contribute about 90 million adult players in the world. It is not surprising that Advertisers are keen to enter in this medium. This increase in the cost of advertising will be driven by a growing video game industry, which in 2012 will see increased sales hardware and software to $ 21 billion (33% more than this year) Contd.
  • 19. Doritos´ Unlock XBox Campaign • Doritos wanted to “be in games” • Microsoft invited participants to develop casual game ideas around the Doritos brand • Five finalists were chosen, one winner will have his / her game produced and distributed online (chosen by online voters) • Online tie-ins include microsite and documentary videos about the finalists • Increased brand awarness for Doritos and gamer affinity with Xbox Fully Integrated Branding Opportunities
  • 20. Strategic Alliances and Cross- Promotion • Burger King and Microsoft teamed up to create three brand new casual games for the Xbox and Xbox 360 • Sold for $4.99 with Value Meals at Burger King stores • Sold 3.2 Million copies in 8 weeks (that´s $16 Million!!) • Avoided expensive retail channels by selling in-store • Increased awareness of BK´s new Value Meal program, designed to compete with McDonald´s and Wendy´s • All Xbox 360 players registered with Xbox Live, adding to Microsoft´s database of gamer information
  • 21. Porsche promoted its various features and functions via advergaming so that consumers may get a lil bit feel of how it works. EXAMPLES OF ADVERGAMING:
  • 22. This is an Image From GTA Sanandreas showing How Cluck’ In and Dairy Milk promoted via this Game. It was Hit Game of 2010.

Notes de l'éditeur

  1. DEFINITION
  2. GROWTH RATE OF ADVERGAMING
  3. It was Hit Game of 2010.