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E-commerce
                                business. technology. society.
                                Second Edition




                                Kenneth C. Laudon
                                Carol Guercio Traver



Copyright © 2004 Pearson Education, Inc.          Slide 7-1
Chapter 7
    E-commerce Marketing Concepts




Copyright © 2004 Pearson Education, Inc.   Slide 7-2
Learning Objectives
       Identify the key features of the Internet audience
        辨識網路讀者群的主要特徵。
       Discuss the basic concepts of consumer behavior
        and purchasing decisions
        討論顧客行為與購買決策的基本概念。
       Understand how consumers behave online
        了解顧客在網路上的行為表現。
       Describe the basic marketing concepts need to
        understand Internet marketing
        描述了解網路行銷所需的基本行銷觀念。


Copyright © 2004 Pearson Education, Inc.            Slide 7-3
Learning Objectives (Cont.)
       Identify and describe the main technologies that
        support online marketing
        辨識與描述支援網路行銷的主要技術。
       Identify and describe basic e-commerce marketing
        and branding strategies
        辨識與描述基本的電子商務行銷與品牌策略。
       Explain how online market research is conducted
        解釋如何建構網路市場研究。




Copyright © 2004 Pearson Education, Inc.          Slide 7-4
NetFlix Develops a New Brand
       Example of pure-play online business that
        built a nationally recognized successful brand
        within a relatively short time period
       Marketing strategies include:
          Strategic alliances
          Personalization
          Data mining and collaborative filtering
          Customer service



Copyright © 2004 Pearson Education, Inc.      Slide 7-5
NetFlix Develops a New Brand
Page 355




Copyright © 2004 Pearson Education, Inc.   Slide 7-6
7.1 The Internet Audience and
    Consumer Behavior
       Around 160 million Americans (56% of total
        population) have Internet access mid-2003
       Growth rate has slowed to less than 10% a
        year
       Intensity and scope of use both increasing




Copyright © 2004 Pearson Education, Inc.    Slide 7-7
Top 10 Most Popular Internet
Activities (2002)
Table 7.1, Page 359




Copyright © 2004 Pearson Education, Inc.   Slide 7-8
A Growing Range of Online Activities: An
Average Day in the Life on an Internet User
Table 7.2, Page 360




Copyright © 2004 Pearson Education, Inc.   Slide 7-9
A Growing Range of Online Activities: An
Average Day in the Life on an Internet User
Table 7.2 (cont’d),
Page 361




Copyright © 2004 Pearson Education, Inc.   Slide 7-10
Internet Audience and
Consumer Behavior
       Demographics and access (人口統計資料與使用) :
        some demographic groups have much higher
        percentages of online usage than other groups.
       Demographics to examine include:
          Income (收入)
          Age (年齡)
          Ethnicity (種族)
          Education (教育)
          Gender (性別)



Copyright © 2004 Pearson Education, Inc.      Slide 7-11
Changing Demographic
Differences in Internet Access
Table 7.3, Page 363




Copyright © 2004 Pearson Education, Inc.   Slide 7-12
Type of Internet Connection:
Broadband Impacts
       30 million Americans will have broadband
        access by end of 2003
       Broadband audience quite different from dial-
        up audience:
          Wealthier( 豐富的 )
          More educated
          More middle-aged
          Greater intensity and scope of use


Copyright © 2004 Pearson Education, Inc.     Slide 7-13
The Impact of Broadband on Internet Activities
Table 7.4, Page 365




Copyright © 2004 Pearson Education, Inc.   Slide 7-14
The Impact of Broadband on
Internet Activities (cont’d)
Table 7.4, Page 366




Copyright © 2004 Pearson Education, Inc.   Slide 7-15
Lifestyle Impacts
       Intense Internet usage may cause a decline
        in traditional social activities
       Social development of children using Internet
        intensively instead of engaging in ( 從事於 )
        face-to-face interactions or undirected play
        may also be negatively impacted
       The more time people spend on the Internet,
        the less time spent using traditional media



Copyright © 2004 Pearson Education, Inc.     Slide 7-16
Consumer Behavior Models
       Attempt to
        predict/explain what consumers purchase
        and where, when, how much and why they
        buy.
       Consumer behavior models based on
        background demographic factors and other
        intervening( 介於中間的 ), more immediate( 立
        即的 ) variables


Copyright © 2004 Pearson Education, Inc.   Slide 7-17
A General Model of Consumer
Behavior    消費者行為模式企圖預測消費者在交
Figure 7.1, Page 368    易市集中的決策。




                                。




                        (中介變數—市場刺激)

Copyright © 2004 Pearson Education, Inc.   Slide 7-18
Background Demographic Factors
    Culture (文化) : Shapes basic human values, wants,
     perceptions( 感知 ) and behaviors
    Subculture (子文化) : Subset of culture; forms around
     major social differences such as ethnicity( 種族地位 ), age,
     lifestyle, geography( 地理分佈 )
    Direct reference group (直接參考族群) : Include one’s
     family, profession/occupation( 職業 ), religion( 宗教 ),
     neighborhood, schools
    Indirect reference group (間接參考族群) : Includes one’s
     life-cycle state, social class and lifestyle group
    Opinion leaders( 意見領袖 ) or viral influencers (病毒影響
     者) : Influence the behavior of others through their
     personality, skills or other factors
Copyright © 2004 Pearson Education, Inc.         Slide 7-19
Background Demographic Factors
(cont’d)
       Psychological profile (心理側寫資料) : set
        of needs, drives, motivations, perceptions
        and learned behaviors
       Psychographic profiles (性格分析資料) :
        divides market into different groups based on
        demographic and psychological data




Copyright © 2004 Pearson Education, Inc.     Slide 7-20
Factors That Predict Online
Buying Behavior
Figure 7.2, Page 370




  主動尋找產品資訊每天傳送的電子郵件數和最近是否從型錄訂購產品,是預               ( 效益規
  測某人是否將會在線上訂購東西的重要變數 ( 變數從效果最低列到最高)。             模)
Copyright © 2004 Pearson Education, Inc.   Slide 7-21
The Purchasing Decision
       Five stages in the consumer decision
        process:
          Awareness of need (察覺需求)
          Search for more information (搜尋)
          Evaluation of alternatives (評估各種選
           擇)
          Actual purchase decision (購買)
          Post-purchase contact with firm (售後服
           務)
Copyright © 2004 Pearson Education, Inc.   Slide 7-22
The Consumer Decision Process
and Supporting Communications
Figure 7.3, Page 371




     不管非線上或線上傳達工具,都可以用來支援網路消費者的決策過程五個階段。
Copyright © 2004 Pearson Education, Inc.   Slide 7-23
A Model of Online Consumer Behavior
       Adds two new factors:
         Web site capabilities (網站效能) – the
          content, design and functionality of a site
         Consumer clickstream behavior (點選流
          向行為) – the transaction log that
          consumers establish as they move about
          the Web




Copyright © 2004 Pearson Education, Inc.       Slide 7-24
A Model of Online Consumer Behavior
Figure 7.4, Page 372




     網站的設計與功能性,和消費者點選流向行為,也都影響網路消費者行為。
Copyright © 2004 Pearson Education, Inc.   Slide 7-25
Seven Types of Online Sessions (程序)
Table 7.5, Page 374

           快手

           只要事實


           單一任務


           又一次


           閒逛


           請給我資訊

           持續瀏覽




Copyright © 2004 Pearson Education, Inc.   Slide 7-26
Shoppers: Browsers and Buyers
       2003 UCLA Internet Report:
          About 40% of online users are “buyers” who
           actually purchase online
          About 40% of online users research on the Web
           (“browsers”) and purchase them online.
       Significance of online browsing for offline purchasing
        and vice versa ( 反之亦然 ) should not be
        underestimated
       E-commerce and traditional commerce are coupled
        and should be viewed by merchants and researchers
        as part of a continuum of consuming behavior


Copyright © 2004 Pearson Education, Inc.             Slide 7-27
Online Shoppers
Figure 7.5, Page 375




     有 80% 的網路使用者在線上購物,不管是研究產品或在網路上購買
     產品。網路使用者實際上在線上購物的比例自 2001 年後開始減少,
     但他們購物的交易量卻增加了。
Copyright © 2004 Pearson Education, Inc.   Slide 7-28
What Consumers Shop for and
Buy Online
       Online sales divided roughly into small ticket and big
        ticket items
       Small ticket items – traditional leaders include
        apparel( 衣服 ), books, health and beauty aids, office
        supplies, music, software, videos, toys etc.
       Top small ticket categories have similar
        characteristics – sold by first movers, small purchase
        price, physically small, high margin items, broad
        selection of products available
       Purchases of big ticket items (airline tickets, hotel
        rooms, computer hardware, consumer electronics)
        expanding
Copyright © 2004 Pearson Education, Inc.             Slide 7-29
What Consumers Buy on the Web –
Small Ticket Items (December 2002)
Figure 7.6,
Page 377




Copyright © 2004 Pearson Education, Inc.   Slide 7-30
What Consumers Buy on the Web – Big
Ticket Items (December 2002) (cont’d)
Figure 7.6, Page 377




Copyright © 2004 Pearson Education, Inc.   Slide 7-31
Intentional Acts: How Shoppers
Find Vendors Online
       Over 85% of shoppers find vendor sites by
        typing product or store/brand name into
        search engine or going directly to the site
       Most (55%) online shoppers plan to purchase
        product within a week, either online or at a
        store
       Most online shoppers (83%) have a specific
        item in mind


Copyright © 2004 Pearson Education, Inc.    Slide 7-32
Shoppers’ Intention to Purchase
Figure 7.7, Page 378




       大部分的線上購物者打算在一星期內完成購物。
Copyright © 2004 Pearson Education, Inc.   Slide 7-33
Most Online Shoppers Are
Focused Browsers
Figure 7.8, Page 378




       線上購物者是有高度意圖的。
Copyright © 2004 Pearson Education, Inc.   Slide 7-34
Why More People Don’t Shop Online
       There are a number of actions e-commerce
        vendors could take to increase the likelihood
        that shoppers and non-shoppers would
        purchase online more frequently, including:
          Better prices
          Making comparison shopping easier
          Making it easier to return merchandise
          Providing better security for credit card
           and/or personal information


Copyright © 2004 Pearson Education, Inc.      Slide 7-35
Factors That Would Encourage More
Online Purchasing
Table 7.6, Page 380




 更好的售價、容易比價、容
 易退貨和更加的安全性,是
 促成更多線上購買的前幾個
 因素。




Copyright © 2004 Pearson Education, Inc.   Slide 7-36
Trust, Utility, and Opportunism
in Online Markets
       Trust and utility among the most important factors
        shaping decision to purchase online
       Consumers are looking for utility (better prices,
        convenience)
       Asymmetry of information can lead to opportunistic
        behavior by sellers
       Consumers also need to trust merchants before
        willing to purchase
       Sellers can develop trust by building strong
        reputations for honesty, fairness, delivery

Copyright © 2004 Pearson Education, Inc.           Slide 7-37
7.2 Basic Marketing Concepts
       Marketing (行銷) : The strategies and actions
        firms take to establish a relationship with a consumer
        and encourage purchases of products and services
       Internet marketing(網路行銷) : Using the Web,
        as well as traditional channels, to develop a positive,
        long-term relationship with customers, thereby
        creating competitive advantage for the firm by
        allowing it to charge a higher price for products or
        services than its competitors can charge




Copyright © 2004 Pearson Education, Inc.              Slide 7-38
Basic Marketing Concepts (cont’d)
       Firms within an industry compete with one another on
        four dimensions:
          Differentiation
          Cost
          Focus
          Scope
       Marketing seeks to create unique, highly
        differentiated products or services that are produced
        or supplied by one trusted firm (“little monopolies”)



Copyright © 2004 Pearson Education, Inc.           Slide 7-39
Feature Sets (特性集合)
       Defines as the bundle of capabilities and services
        offered by the product or service
       Includes:
          Core product (核心產品) – the core benefit the
           customer receives from the product
          Actual product (實際產品) – the set of
           characteristics designed to deliver the product’s
           core benefits
          Augmented product (附加產品) – a product
           with additional benefits to customers beyond the
           core benefits embodied in the actual product


Copyright © 2004 Pearson Education, Inc.            Slide 7-40
Feature Set
Figure 7.9, Page 382




      特性集合中每個元素都可突顯某產品在市場中和其它產品的區別。
Copyright © 2004 Pearson Education, Inc.   Slide 7-41
Products, Brands and the Branding
Process
       Brand (品牌) : A set of expectations that consumers
        have when consuming, or thinking about consuming, a
        product or service from a specific company
       Branding (品牌化) : The process of brand creation
       Closed loop marketing (封閉循環行銷) : When
        marketers are able to directly influence the design of the
        core product based on market research and feedback.
          E-commerce enhances the ability to achieve
       Brand strategy (品牌策略) : Set of plans for
        differentiating a product from its competitor, and
        communicating these differences to the marketplace
       Brand equity (品牌效益) : estimated value of the
        premium customers are willing to pay for a branded
        product versus unbranded competitor

Copyright © 2004 Pearson Education, Inc.             Slide 7-42
Marketing Activities: From
Products to Brands Figure 7.10, Page 383




                                           信賴
                                           喜愛
                                           忠誠度
                                           名聲




     行銷者企圖以消費者認知到的信賴、喜愛、忠誠度和名聲,創造產品
     的「品牌識別」。
Copyright © 2004 Pearson Education, Inc.         Slide 7-43
Are Brands Rational?
       For consumers, a qualified yes:
          Brands introduce market efficiency by reducing
           search and decision-making costs
       For business firms, a definite yes:
          Brands lower customer acquisition costs – the
           overall costs of converting a prospect into a
           consumer
          Brands increase customer retention –
          Successful brand constitutes a long-lasting
           (although not necessarily permanent) unfair
           competitive advantage


Copyright © 2004 Pearson Education, Inc.           Slide 7-44
Can Brands Survive the Internet?
Brands and Price Dispersion
     Researchers initially postulated that Web would result
      in “Law of One Price” – with complete transparency in
      a perfect marketplace, there would be one world
      price for every product
    Did not occur, and e-commerce firms continue to rely
      heavily on brands to attract customers and charge
      premium prices
    Price dispersion (價格分散度) – the difference
      between the highest and lowest prices in a market
    Research evidence indicates that brands are alive
      and well on the Internet, and that consumers are
      willing to pay premium prices for products and
      services they view as differentiated
Copyright © 2004 Pearson Education, Inc.           Slide 7-45
www.nash-equilibrium.com
Page 387




Copyright © 2004 Pearson Education, Inc.   Slide 7-46
7.3 Internet Marketing Technologies
       Web transaction logs (網站交易記錄)
       Cookies and Web bugs
       Databases, data warehouses, and data
        mining
       Advertising networks (廣告聯播網路)
       Customer relationship management (CRM)
        systems



Copyright © 2004 Pearson Education, Inc.   Slide 7-47
Revolution (革命) in Internet
Marketing Technologies
       Three broad impacts:
          Internet has broadened the scope of
           marketing communications
          Internet has increased the richness of
           marketing communications
          Internet has greatly expanded the
           information intensity of the marketplace


Copyright © 2004 Pearson Education, Inc.       Slide 7-48
Impact of Unique Features of E-
commerce Technology on Marketing
Table 7.7, Page 389




 普及性



 全球可及

 全球標準化

 豐富性

 互動性


 資訊密集


 個人化 / 客製化



Copyright © 2004 Pearson Education, Inc.   Slide 7-49
Web Transaction Logs (網站交易記
錄)
       Built into Web server software
       Records user activity at a Web site
       WebTrends a leading log analysis tool
       Can provide treasure trove of marketing information,
        particularly when combined with:
          Registration forms (註冊表單) – used to gather
           personal data
          Shopping cart database (購物車資料庫) –
           captures all item selection, purchase and payment
           data


Copyright © 2004 Pearson Education, Inc.           Slide 7-50
Four Seconds from the Web Transaction Log of
Azimuth-Interactive.com
Figure 7.11, Page 391




Copyright © 2004 Pearson Education, Inc.   Slide 7-51
Marketing Uses of Data from Web
Transaction Logs
Table 7.8, Page 392




Copyright © 2004 Pearson Education, Inc.   Slide 7-52
Cookies
       Cookies: small text file that Web sites place
        on a visitor’s client computer every time they
        visit, and during the visit as specific pages
        are accessed.
       Cookies provide Web marketers with a very
        quick means of identifying the customer and
        understanding his or her prior behavior
       Location of cookie files on computer depends
        on browser version

Copyright © 2004 Pearson Education, Inc.      Slide 7-53
A Typical Netscape Cookie File
Figure 7.12,
Page 393




Copyright © 2004 Pearson Education, Inc.   Slide 7-54
Web Bugs
       Tiny (1 pixel) graphic files embedded in e-
        mail messages and on Web sites
       Used to automatically transmit information
        about the user and the page being viewed to
        a monitoring server




Copyright © 2004 Pearson Education, Inc.    Slide 7-55
Insight on Society: Should Web
Bugs Be Regulated?
     Marketers claim Web bugs are innocuous; privacy
      advocates say, if so, why are they hidden
    Different types include clear GIF, executable bugs
      and script-based executable bugs
    Privacy Foundation guidelines for Web bug usage:
        Should be visible and labeled to indicate function
        Should identify name of company that placed it
        Should display disclosure statement if clicked
        Should be able to opt-out
    Network Advertising Initiative (NAI) calls them Web
      beacons, and have issued their own guidelines
    Currently, no government regulation
Copyright © 2004 Pearson Education, Inc.            Slide 7-56
Databases and Data Warehouses
    Database: Software that stores records and attributes
    Database management system (DBMS): Software used to
     create, maintain and access databases
    SQL (Structured Query Language): Industry-standard
     database query and manipulation language used in a
     relational databases
    Relational database: Represents data as two-dimensional
     tables with records organized in rows and attributes in
     columns; data within different tables can be flexibly related
     as long as the tables share a common data element
    Data warehouse: Database that collects a firm’s
     transactional and customer data in a single location for
     offline analysis by marketers and site managers

Copyright © 2004 Pearson Education, Inc.             Slide 7-57
A Relational Database View of
E-commerce Customers
Figure 7.13, Page 398




Copyright © 2004 Pearson Education, Inc.   Slide 7-58
Data Mining
   Set of analytical techniques that look for patterns in data of
    a database or data warehouse, or seek to model the
    behavior of customers
   Types include:
      Query-driven – based on specific queries
      Model-driven – involves use of a model that analyzes
       key variables of interest to decision makers
      Rule-based – examines demographic and transactional
       data of groups and individuals at a Web site and
       attempts to derive general rules of behavior for visitors
      Collaborative filtering (合作式過濾)– behavioral
       approach; site visitors classify themselves into affinity
       groups (關聯群體) based on common interests;
       products are then recommended based on what other
       people in the group have recently purchased
Copyright © 2004 Pearson Education, Inc.             Slide 7-59
Data Mining and Personalization
Figure 7.14,
Page 399                            評估客戶的回應




                                 個人化資訊的傳送及呈現



                                           比對




                                   建立客戶側寫資料



                                      收集客戶資料

     個人化內容及行銷是根據資料探勘的方式而來,可以產生出可信賴的個人消費
     者行為之規則。
Copyright © 2004 Pearson Education, Inc.        Slide 7-60
Insight on Technology: Enhancing the
Intelligence of Collaborative Filtering Systems
       Collaborative filtering automates the process
        of collecting and distributing
        recommendations from other users
       Early efforts suffered from defects (start-up
        effect, popularity effect, misplaced-consumer
        effect)
       Solutions include adding human editors,
        asking consumers to establish own profiles


Copyright © 2004 Pearson Education, Inc.      Slide 7-61
Advertising Networks
       Best known for ability to present users with
        banner advertisements based on a database
        of user behavioral data
       DoubleClick best-known example
       Ad server selects appropriate banner ad
        based on cookies, Web bugs, backend user
        profile databases




Copyright © 2004 Pearson Education, Inc.     Slide 7-62
How an Advertising Network
such as DoubleClick Works
Figure 7.15, Page 404




     廣告聯播網路因為可以透過網路追蹤個人消費者的能力而在隱私權保護者中引
     起了爭議。
Copyright © 2004 Pearson Education, Inc.   Slide 7-63
Customer Relationship
Management (CRM) Systems
       Repository of customer information that records all of
        the contacts that a customer has with a firm and
        generates a customer profile available to everyone in
        the firm with an need to “know the customer”
       Customer profiles can contain:
          Map of the customer’s relationship with the firm
          Product and usage summary data
          Demographic and psychographic data
          Profitability measures
          Contact history
          Marketing and sales information

Copyright © 2004 Pearson Education, Inc.             Slide 7-64
A Customer Relationship
Management System
Figure 7.16, Page 406




Copyright © 2004 Pearson Education, Inc.   Slide 7-65
   圖 7.16 是金融機構的 CRM 系統。
       這個系統從所有的客戶「接觸」點和其它資料
        來源收集客戶資料,把資料組合,並整合進單
        一的客戶資料儲存庫或資料倉儲中,如此可用
        來提供更好的服務,或依行銷用途建立客戶側
        寫資料。
       線上分析處理 (OLAP) 讓主管可動態分析客戶
        活動,以找出客戶的趨向或議題。
       其它分析軟體程式分析總合客戶行為,以辨別
        可獲利和無法獲利的客戶與客戶活動。

Copyright © 2004 Pearson Education, Inc.   Slide 7-66
7.4 Market Entry Strategies
       For new firms:
          Pure clicks/first mover
          Mixed “clicks and bricks”/alliances
       For existing firms:
          Pure clicks/fast follower
          Mixed “clicks and bricks”/brand extensions




Copyright © 2004 Pearson Education, Inc.      Slide 7-67
Generic Market Entry Strategies
Figure 7.17, Page 408



                         搶先者               快速追隨者




                         合作夥伴              品牌延伸者




  新公司與傳統公司在進入電子商務交易市集時,都面臨一項基本選擇 --
  「虛擬」或「虛擬實體合一」
Copyright © 2004 Pearson Education, Inc.    Slide 7-68
Establishing the Customer Relationship
     Permission marketing (許可行銷) : Marketing
      strategy in which companies obtain permission from
      consumers before sending them information or
      promotional messages (example: opt-in( 加入 ) e-mail)
    Affiliate marketing (合作行銷) : Marketing strategy
      that relies on referrals; Web site agrees to pay
      another Web site a commission for new business
      opportunities it refers to the site
    Viral marketing (病毒行銷) : Process of getting
      customers to pass along a company’s marketing
      message to friends, family, and colleagues
    Brand leveraging (品牌運用) : Process of using
      power of an existing brand to acquire new customers
      for a new product or service
Copyright © 2004 Pearson Education, Inc.            Slide 7-69
Customer Retention (顧客維
持)
       Mass market-personalization continuum ranges from
        mass marketing to direct marketing to
        micromarketing (個體行銷) to personalized, one-
        to-one marketing
       One-to-one marketing (一對一行銷) : Involves
        segmenting the market on a precise and timely
        understanding of an individual’s needs, targeting
        specific marketing messages to these individuals and
        then positioning the product vis-à-vis competitors to
        be truly unique



Copyright © 2004 Pearson Education, Inc.            Slide 7-70
The Mass Market-
Personalization Continuum
Figure 7.18, Page 414


   ( 大眾行銷 )         ( 簡單 )



   ( 直接行銷 )
                    ( 分級 )



   ( 個體行銷 )
                    ( 複雜 )




                    ( 高度複雜 )
   ( 個人化一對
   一行銷 )

     個人化一對一行銷屬於行銷策略發展的一部分。選擇何種策略要看產
     品的性質以及促成各種策略的技術。
Copyright © 2004 Pearson Education, Inc.   Slide 7-71
Other Customer Retention Marketing
Techniques
       Customization (客製化) : Changing the
        product (not just the marketing message)
        according to user preferences
       Customer co-production (客戶共同生產) :
        Allows the customer to interactively create the
        product
       Transactive content: Results from the
        combination of traditional content with dynamic
        information tailored to each user’s profile

Copyright © 2004 Pearson Education, Inc.      Slide 7-72
Other Customer Retention
Marketing Techniques (cont’d)
       Customer service tools include:
          Frequently asked questions (FAQs) – text-based
           listing of common questions and answers
          Real-time customer service chat systems –
           company’s service representatives interactively
           exchange text messages with one or more
           customers on a real-time basis
          Intelligent agent technology – bots
          Automated response systems – send e-mail
           confirmations and acknowledgments

Copyright © 2004 Pearson Education, Inc.           Slide 7-73
Net Pricing Strategies
       Pricing (putting a value on goods and services) an
        integral part of marketing strategy
       Traditionally, prices based on:
          Fixed cost (costs of building production facility)
          Variable costs (costs involved in running
            production facility)
          Market’s demand curve (quantity of goods that
            can be sold at various prices)
       Price discrimination (價格區別) : Selling products
        to different people and groups based on their
        willingness to pay


Copyright © 2004 Pearson Education, Inc.             Slide 7-74
A Demand Curve
Figure 7.19, Page 419




 需求曲線顯示各
 種售價 (P) 可售
 出的產品數量
 (Q)

Copyright © 2004 Pearson Education, Inc.   Slide 7-75
Net Pricing Strategies (cont’d)
     Free products/services: Can be used to build market
      awareness (知名度)
    Versioning (提供版本) : Creating multiple versions
      of a good and selling essentially the same product to
      different market segments at different prices
    Bundling (配套) : Offers consumers two or more
      goods for one price
    Dynamic pricing:
        Auctions (拍賣) – establish an instant market
          price for goods
        Yield management (收益控制) – Managers set
          prices in different markets, appealing to different
          segments in order to sell excess capacity
Copyright © 2004 Pearson Education, Inc.             Slide 7-76
The Demand for Bundles of 1-20 Goods
Figure 7.20, Page 422




                         ( 配套數量佔總人口數的百分比 )


   套裝產品中組合的商品數量愈多,消費者就願意付愈多的每產品價格。

Copyright © 2004 Pearson Education, Inc.     Slide 7-77
Channel Management Strategies
       Channel (管道) : Refers to different methods by
        which goods can be distributed and sold
       Channel conflict (管道衝突) : Occurs when a new
        venue for selling products or services threatens or
        destroys existing venues for selling goods
       Examples: online airline/travel services and
        traditional offline travel agencies
       Some manufacturers are using partnership model to
        avoid channel conflict



Copyright © 2004 Pearson Education, Inc.           Slide 7-78
7.5 Online Market Research
       Market research (市場研究) : Involves gathering
        information that will help a firm identify potential
        products and customers
       Two general types:
          Primary research (主要研究) – involves
           gathering first-hand information using techniques
           such as surveys, personal interviews and focus
           groups (焦點小組)
          Secondary research (間接研究) – relies on
           existing, published information as basis for
           analyzing market


Copyright © 2004 Pearson Education, Inc.            Slide 7-79
Types of Survey Questions
Table 7.9, Page 425




Copyright © 2004 Pearson Education, Inc.   Slide 7-80
Insight on Business: Zoomerang
       Zoomerang.com: One of the first online
        survey tools launched
       Enables users to choose from pre-built
        survey templates, create and distribute online
        surveys, and collect and analyze survey
        responses
       Competitors include SurveyMonkey and
        others


Copyright © 2004 Pearson Education, Inc.      Slide 7-81
Some Popular Secondary Research Tools
Table 7.10, Page 428




Copyright © 2004 Pearson Education, Inc.   Slide 7-82
7.6 Case Study: Liquidation.com:
B2B Marketing Basics on a Budget
       Liquidation.com: B2B auction business model,
        focusing on liquidated goods
       Marketing and branding tactics include:
          Trust building through alliances
          Web transaction log analysis, customer
           registration forms
          Search engine marketing
          Guerilla marketing public relations campaign and
           limited advertising
          E-mail marketing



Copyright © 2004 Pearson Education, Inc.           Slide 7-83
Liquidation.com: B2B Marketing
Basics on a Budget
Page 430




Copyright © 2004 Pearson Education, Inc.   Slide 7-84

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942 ec laudon_traver_2e_ch07

  • 1. E-commerce business. technology. society. Second Edition Kenneth C. Laudon Carol Guercio Traver Copyright © 2004 Pearson Education, Inc. Slide 7-1
  • 2. Chapter 7 E-commerce Marketing Concepts Copyright © 2004 Pearson Education, Inc. Slide 7-2
  • 3. Learning Objectives  Identify the key features of the Internet audience 辨識網路讀者群的主要特徵。  Discuss the basic concepts of consumer behavior and purchasing decisions 討論顧客行為與購買決策的基本概念。  Understand how consumers behave online 了解顧客在網路上的行為表現。  Describe the basic marketing concepts need to understand Internet marketing 描述了解網路行銷所需的基本行銷觀念。 Copyright © 2004 Pearson Education, Inc. Slide 7-3
  • 4. Learning Objectives (Cont.)  Identify and describe the main technologies that support online marketing 辨識與描述支援網路行銷的主要技術。  Identify and describe basic e-commerce marketing and branding strategies 辨識與描述基本的電子商務行銷與品牌策略。  Explain how online market research is conducted 解釋如何建構網路市場研究。 Copyright © 2004 Pearson Education, Inc. Slide 7-4
  • 5. NetFlix Develops a New Brand  Example of pure-play online business that built a nationally recognized successful brand within a relatively short time period  Marketing strategies include:  Strategic alliances  Personalization  Data mining and collaborative filtering  Customer service Copyright © 2004 Pearson Education, Inc. Slide 7-5
  • 6. NetFlix Develops a New Brand Page 355 Copyright © 2004 Pearson Education, Inc. Slide 7-6
  • 7. 7.1 The Internet Audience and Consumer Behavior  Around 160 million Americans (56% of total population) have Internet access mid-2003  Growth rate has slowed to less than 10% a year  Intensity and scope of use both increasing Copyright © 2004 Pearson Education, Inc. Slide 7-7
  • 8. Top 10 Most Popular Internet Activities (2002) Table 7.1, Page 359 Copyright © 2004 Pearson Education, Inc. Slide 7-8
  • 9. A Growing Range of Online Activities: An Average Day in the Life on an Internet User Table 7.2, Page 360 Copyright © 2004 Pearson Education, Inc. Slide 7-9
  • 10. A Growing Range of Online Activities: An Average Day in the Life on an Internet User Table 7.2 (cont’d), Page 361 Copyright © 2004 Pearson Education, Inc. Slide 7-10
  • 11. Internet Audience and Consumer Behavior  Demographics and access (人口統計資料與使用) : some demographic groups have much higher percentages of online usage than other groups.  Demographics to examine include:  Income (收入)  Age (年齡)  Ethnicity (種族)  Education (教育)  Gender (性別) Copyright © 2004 Pearson Education, Inc. Slide 7-11
  • 12. Changing Demographic Differences in Internet Access Table 7.3, Page 363 Copyright © 2004 Pearson Education, Inc. Slide 7-12
  • 13. Type of Internet Connection: Broadband Impacts  30 million Americans will have broadband access by end of 2003  Broadband audience quite different from dial- up audience:  Wealthier( 豐富的 )  More educated  More middle-aged  Greater intensity and scope of use Copyright © 2004 Pearson Education, Inc. Slide 7-13
  • 14. The Impact of Broadband on Internet Activities Table 7.4, Page 365 Copyright © 2004 Pearson Education, Inc. Slide 7-14
  • 15. The Impact of Broadband on Internet Activities (cont’d) Table 7.4, Page 366 Copyright © 2004 Pearson Education, Inc. Slide 7-15
  • 16. Lifestyle Impacts  Intense Internet usage may cause a decline in traditional social activities  Social development of children using Internet intensively instead of engaging in ( 從事於 ) face-to-face interactions or undirected play may also be negatively impacted  The more time people spend on the Internet, the less time spent using traditional media Copyright © 2004 Pearson Education, Inc. Slide 7-16
  • 17. Consumer Behavior Models  Attempt to predict/explain what consumers purchase and where, when, how much and why they buy.  Consumer behavior models based on background demographic factors and other intervening( 介於中間的 ), more immediate( 立 即的 ) variables Copyright © 2004 Pearson Education, Inc. Slide 7-17
  • 18. A General Model of Consumer Behavior 消費者行為模式企圖預測消費者在交 Figure 7.1, Page 368 易市集中的決策。 。 (中介變數—市場刺激) Copyright © 2004 Pearson Education, Inc. Slide 7-18
  • 19. Background Demographic Factors  Culture (文化) : Shapes basic human values, wants, perceptions( 感知 ) and behaviors  Subculture (子文化) : Subset of culture; forms around major social differences such as ethnicity( 種族地位 ), age, lifestyle, geography( 地理分佈 )  Direct reference group (直接參考族群) : Include one’s family, profession/occupation( 職業 ), religion( 宗教 ), neighborhood, schools  Indirect reference group (間接參考族群) : Includes one’s life-cycle state, social class and lifestyle group  Opinion leaders( 意見領袖 ) or viral influencers (病毒影響 者) : Influence the behavior of others through their personality, skills or other factors Copyright © 2004 Pearson Education, Inc. Slide 7-19
  • 20. Background Demographic Factors (cont’d)  Psychological profile (心理側寫資料) : set of needs, drives, motivations, perceptions and learned behaviors  Psychographic profiles (性格分析資料) : divides market into different groups based on demographic and psychological data Copyright © 2004 Pearson Education, Inc. Slide 7-20
  • 21. Factors That Predict Online Buying Behavior Figure 7.2, Page 370 主動尋找產品資訊每天傳送的電子郵件數和最近是否從型錄訂購產品,是預 ( 效益規 測某人是否將會在線上訂購東西的重要變數 ( 變數從效果最低列到最高)。 模) Copyright © 2004 Pearson Education, Inc. Slide 7-21
  • 22. The Purchasing Decision  Five stages in the consumer decision process:  Awareness of need (察覺需求)  Search for more information (搜尋)  Evaluation of alternatives (評估各種選 擇)  Actual purchase decision (購買)  Post-purchase contact with firm (售後服 務) Copyright © 2004 Pearson Education, Inc. Slide 7-22
  • 23. The Consumer Decision Process and Supporting Communications Figure 7.3, Page 371 不管非線上或線上傳達工具,都可以用來支援網路消費者的決策過程五個階段。 Copyright © 2004 Pearson Education, Inc. Slide 7-23
  • 24. A Model of Online Consumer Behavior  Adds two new factors:  Web site capabilities (網站效能) – the content, design and functionality of a site  Consumer clickstream behavior (點選流 向行為) – the transaction log that consumers establish as they move about the Web Copyright © 2004 Pearson Education, Inc. Slide 7-24
  • 25. A Model of Online Consumer Behavior Figure 7.4, Page 372 網站的設計與功能性,和消費者點選流向行為,也都影響網路消費者行為。 Copyright © 2004 Pearson Education, Inc. Slide 7-25
  • 26. Seven Types of Online Sessions (程序) Table 7.5, Page 374 快手 只要事實 單一任務 又一次 閒逛 請給我資訊 持續瀏覽 Copyright © 2004 Pearson Education, Inc. Slide 7-26
  • 27. Shoppers: Browsers and Buyers  2003 UCLA Internet Report:  About 40% of online users are “buyers” who actually purchase online  About 40% of online users research on the Web (“browsers”) and purchase them online.  Significance of online browsing for offline purchasing and vice versa ( 反之亦然 ) should not be underestimated  E-commerce and traditional commerce are coupled and should be viewed by merchants and researchers as part of a continuum of consuming behavior Copyright © 2004 Pearson Education, Inc. Slide 7-27
  • 28. Online Shoppers Figure 7.5, Page 375 有 80% 的網路使用者在線上購物,不管是研究產品或在網路上購買 產品。網路使用者實際上在線上購物的比例自 2001 年後開始減少, 但他們購物的交易量卻增加了。 Copyright © 2004 Pearson Education, Inc. Slide 7-28
  • 29. What Consumers Shop for and Buy Online  Online sales divided roughly into small ticket and big ticket items  Small ticket items – traditional leaders include apparel( 衣服 ), books, health and beauty aids, office supplies, music, software, videos, toys etc.  Top small ticket categories have similar characteristics – sold by first movers, small purchase price, physically small, high margin items, broad selection of products available  Purchases of big ticket items (airline tickets, hotel rooms, computer hardware, consumer electronics) expanding Copyright © 2004 Pearson Education, Inc. Slide 7-29
  • 30. What Consumers Buy on the Web – Small Ticket Items (December 2002) Figure 7.6, Page 377 Copyright © 2004 Pearson Education, Inc. Slide 7-30
  • 31. What Consumers Buy on the Web – Big Ticket Items (December 2002) (cont’d) Figure 7.6, Page 377 Copyright © 2004 Pearson Education, Inc. Slide 7-31
  • 32. Intentional Acts: How Shoppers Find Vendors Online  Over 85% of shoppers find vendor sites by typing product or store/brand name into search engine or going directly to the site  Most (55%) online shoppers plan to purchase product within a week, either online or at a store  Most online shoppers (83%) have a specific item in mind Copyright © 2004 Pearson Education, Inc. Slide 7-32
  • 33. Shoppers’ Intention to Purchase Figure 7.7, Page 378 大部分的線上購物者打算在一星期內完成購物。 Copyright © 2004 Pearson Education, Inc. Slide 7-33
  • 34. Most Online Shoppers Are Focused Browsers Figure 7.8, Page 378 線上購物者是有高度意圖的。 Copyright © 2004 Pearson Education, Inc. Slide 7-34
  • 35. Why More People Don’t Shop Online  There are a number of actions e-commerce vendors could take to increase the likelihood that shoppers and non-shoppers would purchase online more frequently, including:  Better prices  Making comparison shopping easier  Making it easier to return merchandise  Providing better security for credit card and/or personal information Copyright © 2004 Pearson Education, Inc. Slide 7-35
  • 36. Factors That Would Encourage More Online Purchasing Table 7.6, Page 380 更好的售價、容易比價、容 易退貨和更加的安全性,是 促成更多線上購買的前幾個 因素。 Copyright © 2004 Pearson Education, Inc. Slide 7-36
  • 37. Trust, Utility, and Opportunism in Online Markets  Trust and utility among the most important factors shaping decision to purchase online  Consumers are looking for utility (better prices, convenience)  Asymmetry of information can lead to opportunistic behavior by sellers  Consumers also need to trust merchants before willing to purchase  Sellers can develop trust by building strong reputations for honesty, fairness, delivery Copyright © 2004 Pearson Education, Inc. Slide 7-37
  • 38. 7.2 Basic Marketing Concepts  Marketing (行銷) : The strategies and actions firms take to establish a relationship with a consumer and encourage purchases of products and services  Internet marketing(網路行銷) : Using the Web, as well as traditional channels, to develop a positive, long-term relationship with customers, thereby creating competitive advantage for the firm by allowing it to charge a higher price for products or services than its competitors can charge Copyright © 2004 Pearson Education, Inc. Slide 7-38
  • 39. Basic Marketing Concepts (cont’d)  Firms within an industry compete with one another on four dimensions:  Differentiation  Cost  Focus  Scope  Marketing seeks to create unique, highly differentiated products or services that are produced or supplied by one trusted firm (“little monopolies”) Copyright © 2004 Pearson Education, Inc. Slide 7-39
  • 40. Feature Sets (特性集合)  Defines as the bundle of capabilities and services offered by the product or service  Includes:  Core product (核心產品) – the core benefit the customer receives from the product  Actual product (實際產品) – the set of characteristics designed to deliver the product’s core benefits  Augmented product (附加產品) – a product with additional benefits to customers beyond the core benefits embodied in the actual product Copyright © 2004 Pearson Education, Inc. Slide 7-40
  • 41. Feature Set Figure 7.9, Page 382 特性集合中每個元素都可突顯某產品在市場中和其它產品的區別。 Copyright © 2004 Pearson Education, Inc. Slide 7-41
  • 42. Products, Brands and the Branding Process  Brand (品牌) : A set of expectations that consumers have when consuming, or thinking about consuming, a product or service from a specific company  Branding (品牌化) : The process of brand creation  Closed loop marketing (封閉循環行銷) : When marketers are able to directly influence the design of the core product based on market research and feedback.  E-commerce enhances the ability to achieve  Brand strategy (品牌策略) : Set of plans for differentiating a product from its competitor, and communicating these differences to the marketplace  Brand equity (品牌效益) : estimated value of the premium customers are willing to pay for a branded product versus unbranded competitor Copyright © 2004 Pearson Education, Inc. Slide 7-42
  • 43. Marketing Activities: From Products to Brands Figure 7.10, Page 383 信賴 喜愛 忠誠度 名聲 行銷者企圖以消費者認知到的信賴、喜愛、忠誠度和名聲,創造產品 的「品牌識別」。 Copyright © 2004 Pearson Education, Inc. Slide 7-43
  • 44. Are Brands Rational?  For consumers, a qualified yes:  Brands introduce market efficiency by reducing search and decision-making costs  For business firms, a definite yes:  Brands lower customer acquisition costs – the overall costs of converting a prospect into a consumer  Brands increase customer retention –  Successful brand constitutes a long-lasting (although not necessarily permanent) unfair competitive advantage Copyright © 2004 Pearson Education, Inc. Slide 7-44
  • 45. Can Brands Survive the Internet? Brands and Price Dispersion  Researchers initially postulated that Web would result in “Law of One Price” – with complete transparency in a perfect marketplace, there would be one world price for every product  Did not occur, and e-commerce firms continue to rely heavily on brands to attract customers and charge premium prices  Price dispersion (價格分散度) – the difference between the highest and lowest prices in a market  Research evidence indicates that brands are alive and well on the Internet, and that consumers are willing to pay premium prices for products and services they view as differentiated Copyright © 2004 Pearson Education, Inc. Slide 7-45
  • 46. www.nash-equilibrium.com Page 387 Copyright © 2004 Pearson Education, Inc. Slide 7-46
  • 47. 7.3 Internet Marketing Technologies  Web transaction logs (網站交易記錄)  Cookies and Web bugs  Databases, data warehouses, and data mining  Advertising networks (廣告聯播網路)  Customer relationship management (CRM) systems Copyright © 2004 Pearson Education, Inc. Slide 7-47
  • 48. Revolution (革命) in Internet Marketing Technologies  Three broad impacts:  Internet has broadened the scope of marketing communications  Internet has increased the richness of marketing communications  Internet has greatly expanded the information intensity of the marketplace Copyright © 2004 Pearson Education, Inc. Slide 7-48
  • 49. Impact of Unique Features of E- commerce Technology on Marketing Table 7.7, Page 389 普及性 全球可及 全球標準化 豐富性 互動性 資訊密集 個人化 / 客製化 Copyright © 2004 Pearson Education, Inc. Slide 7-49
  • 50. Web Transaction Logs (網站交易記 錄)  Built into Web server software  Records user activity at a Web site  WebTrends a leading log analysis tool  Can provide treasure trove of marketing information, particularly when combined with:  Registration forms (註冊表單) – used to gather personal data  Shopping cart database (購物車資料庫) – captures all item selection, purchase and payment data Copyright © 2004 Pearson Education, Inc. Slide 7-50
  • 51. Four Seconds from the Web Transaction Log of Azimuth-Interactive.com Figure 7.11, Page 391 Copyright © 2004 Pearson Education, Inc. Slide 7-51
  • 52. Marketing Uses of Data from Web Transaction Logs Table 7.8, Page 392 Copyright © 2004 Pearson Education, Inc. Slide 7-52
  • 53. Cookies  Cookies: small text file that Web sites place on a visitor’s client computer every time they visit, and during the visit as specific pages are accessed.  Cookies provide Web marketers with a very quick means of identifying the customer and understanding his or her prior behavior  Location of cookie files on computer depends on browser version Copyright © 2004 Pearson Education, Inc. Slide 7-53
  • 54. A Typical Netscape Cookie File Figure 7.12, Page 393 Copyright © 2004 Pearson Education, Inc. Slide 7-54
  • 55. Web Bugs  Tiny (1 pixel) graphic files embedded in e- mail messages and on Web sites  Used to automatically transmit information about the user and the page being viewed to a monitoring server Copyright © 2004 Pearson Education, Inc. Slide 7-55
  • 56. Insight on Society: Should Web Bugs Be Regulated?  Marketers claim Web bugs are innocuous; privacy advocates say, if so, why are they hidden  Different types include clear GIF, executable bugs and script-based executable bugs  Privacy Foundation guidelines for Web bug usage:  Should be visible and labeled to indicate function  Should identify name of company that placed it  Should display disclosure statement if clicked  Should be able to opt-out  Network Advertising Initiative (NAI) calls them Web beacons, and have issued their own guidelines  Currently, no government regulation Copyright © 2004 Pearson Education, Inc. Slide 7-56
  • 57. Databases and Data Warehouses  Database: Software that stores records and attributes  Database management system (DBMS): Software used to create, maintain and access databases  SQL (Structured Query Language): Industry-standard database query and manipulation language used in a relational databases  Relational database: Represents data as two-dimensional tables with records organized in rows and attributes in columns; data within different tables can be flexibly related as long as the tables share a common data element  Data warehouse: Database that collects a firm’s transactional and customer data in a single location for offline analysis by marketers and site managers Copyright © 2004 Pearson Education, Inc. Slide 7-57
  • 58. A Relational Database View of E-commerce Customers Figure 7.13, Page 398 Copyright © 2004 Pearson Education, Inc. Slide 7-58
  • 59. Data Mining  Set of analytical techniques that look for patterns in data of a database or data warehouse, or seek to model the behavior of customers  Types include:  Query-driven – based on specific queries  Model-driven – involves use of a model that analyzes key variables of interest to decision makers  Rule-based – examines demographic and transactional data of groups and individuals at a Web site and attempts to derive general rules of behavior for visitors  Collaborative filtering (合作式過濾)– behavioral approach; site visitors classify themselves into affinity groups (關聯群體) based on common interests; products are then recommended based on what other people in the group have recently purchased Copyright © 2004 Pearson Education, Inc. Slide 7-59
  • 60. Data Mining and Personalization Figure 7.14, Page 399 評估客戶的回應 個人化資訊的傳送及呈現 比對 建立客戶側寫資料 收集客戶資料 個人化內容及行銷是根據資料探勘的方式而來,可以產生出可信賴的個人消費 者行為之規則。 Copyright © 2004 Pearson Education, Inc. Slide 7-60
  • 61. Insight on Technology: Enhancing the Intelligence of Collaborative Filtering Systems  Collaborative filtering automates the process of collecting and distributing recommendations from other users  Early efforts suffered from defects (start-up effect, popularity effect, misplaced-consumer effect)  Solutions include adding human editors, asking consumers to establish own profiles Copyright © 2004 Pearson Education, Inc. Slide 7-61
  • 62. Advertising Networks  Best known for ability to present users with banner advertisements based on a database of user behavioral data  DoubleClick best-known example  Ad server selects appropriate banner ad based on cookies, Web bugs, backend user profile databases Copyright © 2004 Pearson Education, Inc. Slide 7-62
  • 63. How an Advertising Network such as DoubleClick Works Figure 7.15, Page 404 廣告聯播網路因為可以透過網路追蹤個人消費者的能力而在隱私權保護者中引 起了爭議。 Copyright © 2004 Pearson Education, Inc. Slide 7-63
  • 64. Customer Relationship Management (CRM) Systems  Repository of customer information that records all of the contacts that a customer has with a firm and generates a customer profile available to everyone in the firm with an need to “know the customer”  Customer profiles can contain:  Map of the customer’s relationship with the firm  Product and usage summary data  Demographic and psychographic data  Profitability measures  Contact history  Marketing and sales information Copyright © 2004 Pearson Education, Inc. Slide 7-64
  • 65. A Customer Relationship Management System Figure 7.16, Page 406 Copyright © 2004 Pearson Education, Inc. Slide 7-65
  • 66. 圖 7.16 是金融機構的 CRM 系統。  這個系統從所有的客戶「接觸」點和其它資料 來源收集客戶資料,把資料組合,並整合進單 一的客戶資料儲存庫或資料倉儲中,如此可用 來提供更好的服務,或依行銷用途建立客戶側 寫資料。  線上分析處理 (OLAP) 讓主管可動態分析客戶 活動,以找出客戶的趨向或議題。  其它分析軟體程式分析總合客戶行為,以辨別 可獲利和無法獲利的客戶與客戶活動。 Copyright © 2004 Pearson Education, Inc. Slide 7-66
  • 67. 7.4 Market Entry Strategies  For new firms:  Pure clicks/first mover  Mixed “clicks and bricks”/alliances  For existing firms:  Pure clicks/fast follower  Mixed “clicks and bricks”/brand extensions Copyright © 2004 Pearson Education, Inc. Slide 7-67
  • 68. Generic Market Entry Strategies Figure 7.17, Page 408 搶先者 快速追隨者 合作夥伴 品牌延伸者 新公司與傳統公司在進入電子商務交易市集時,都面臨一項基本選擇 -- 「虛擬」或「虛擬實體合一」 Copyright © 2004 Pearson Education, Inc. Slide 7-68
  • 69. Establishing the Customer Relationship  Permission marketing (許可行銷) : Marketing strategy in which companies obtain permission from consumers before sending them information or promotional messages (example: opt-in( 加入 ) e-mail)  Affiliate marketing (合作行銷) : Marketing strategy that relies on referrals; Web site agrees to pay another Web site a commission for new business opportunities it refers to the site  Viral marketing (病毒行銷) : Process of getting customers to pass along a company’s marketing message to friends, family, and colleagues  Brand leveraging (品牌運用) : Process of using power of an existing brand to acquire new customers for a new product or service Copyright © 2004 Pearson Education, Inc. Slide 7-69
  • 70. Customer Retention (顧客維 持)  Mass market-personalization continuum ranges from mass marketing to direct marketing to micromarketing (個體行銷) to personalized, one- to-one marketing  One-to-one marketing (一對一行銷) : Involves segmenting the market on a precise and timely understanding of an individual’s needs, targeting specific marketing messages to these individuals and then positioning the product vis-à-vis competitors to be truly unique Copyright © 2004 Pearson Education, Inc. Slide 7-70
  • 71. The Mass Market- Personalization Continuum Figure 7.18, Page 414 ( 大眾行銷 ) ( 簡單 ) ( 直接行銷 ) ( 分級 ) ( 個體行銷 ) ( 複雜 ) ( 高度複雜 ) ( 個人化一對 一行銷 ) 個人化一對一行銷屬於行銷策略發展的一部分。選擇何種策略要看產 品的性質以及促成各種策略的技術。 Copyright © 2004 Pearson Education, Inc. Slide 7-71
  • 72. Other Customer Retention Marketing Techniques  Customization (客製化) : Changing the product (not just the marketing message) according to user preferences  Customer co-production (客戶共同生產) : Allows the customer to interactively create the product  Transactive content: Results from the combination of traditional content with dynamic information tailored to each user’s profile Copyright © 2004 Pearson Education, Inc. Slide 7-72
  • 73. Other Customer Retention Marketing Techniques (cont’d)  Customer service tools include:  Frequently asked questions (FAQs) – text-based listing of common questions and answers  Real-time customer service chat systems – company’s service representatives interactively exchange text messages with one or more customers on a real-time basis  Intelligent agent technology – bots  Automated response systems – send e-mail confirmations and acknowledgments Copyright © 2004 Pearson Education, Inc. Slide 7-73
  • 74. Net Pricing Strategies  Pricing (putting a value on goods and services) an integral part of marketing strategy  Traditionally, prices based on:  Fixed cost (costs of building production facility)  Variable costs (costs involved in running production facility)  Market’s demand curve (quantity of goods that can be sold at various prices)  Price discrimination (價格區別) : Selling products to different people and groups based on their willingness to pay Copyright © 2004 Pearson Education, Inc. Slide 7-74
  • 75. A Demand Curve Figure 7.19, Page 419 需求曲線顯示各 種售價 (P) 可售 出的產品數量 (Q) Copyright © 2004 Pearson Education, Inc. Slide 7-75
  • 76. Net Pricing Strategies (cont’d)  Free products/services: Can be used to build market awareness (知名度)  Versioning (提供版本) : Creating multiple versions of a good and selling essentially the same product to different market segments at different prices  Bundling (配套) : Offers consumers two or more goods for one price  Dynamic pricing:  Auctions (拍賣) – establish an instant market price for goods  Yield management (收益控制) – Managers set prices in different markets, appealing to different segments in order to sell excess capacity Copyright © 2004 Pearson Education, Inc. Slide 7-76
  • 77. The Demand for Bundles of 1-20 Goods Figure 7.20, Page 422 ( 配套數量佔總人口數的百分比 ) 套裝產品中組合的商品數量愈多,消費者就願意付愈多的每產品價格。 Copyright © 2004 Pearson Education, Inc. Slide 7-77
  • 78. Channel Management Strategies  Channel (管道) : Refers to different methods by which goods can be distributed and sold  Channel conflict (管道衝突) : Occurs when a new venue for selling products or services threatens or destroys existing venues for selling goods  Examples: online airline/travel services and traditional offline travel agencies  Some manufacturers are using partnership model to avoid channel conflict Copyright © 2004 Pearson Education, Inc. Slide 7-78
  • 79. 7.5 Online Market Research  Market research (市場研究) : Involves gathering information that will help a firm identify potential products and customers  Two general types:  Primary research (主要研究) – involves gathering first-hand information using techniques such as surveys, personal interviews and focus groups (焦點小組)  Secondary research (間接研究) – relies on existing, published information as basis for analyzing market Copyright © 2004 Pearson Education, Inc. Slide 7-79
  • 80. Types of Survey Questions Table 7.9, Page 425 Copyright © 2004 Pearson Education, Inc. Slide 7-80
  • 81. Insight on Business: Zoomerang  Zoomerang.com: One of the first online survey tools launched  Enables users to choose from pre-built survey templates, create and distribute online surveys, and collect and analyze survey responses  Competitors include SurveyMonkey and others Copyright © 2004 Pearson Education, Inc. Slide 7-81
  • 82. Some Popular Secondary Research Tools Table 7.10, Page 428 Copyright © 2004 Pearson Education, Inc. Slide 7-82
  • 83. 7.6 Case Study: Liquidation.com: B2B Marketing Basics on a Budget  Liquidation.com: B2B auction business model, focusing on liquidated goods  Marketing and branding tactics include:  Trust building through alliances  Web transaction log analysis, customer registration forms  Search engine marketing  Guerilla marketing public relations campaign and limited advertising  E-mail marketing Copyright © 2004 Pearson Education, Inc. Slide 7-83
  • 84. Liquidation.com: B2B Marketing Basics on a Budget Page 430 Copyright © 2004 Pearson Education, Inc. Slide 7-84