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landscape+socialgaming

DIGITAL
LONDON - European Lotteries - January 27th 2011
Raphaël Briner CEO HyperWeek
Evolution
1995 - 2005

web search

Logic, categorical, textual

2005 - 2015

social web

Emotion, contextual, visual

2008 - 2018

personal web

Intelligent, ubiquitous
Playing with 4 pillars
> 2007
social

mobile

real-time

local

social

mobile

real-time

local

social

mobile

real-time

local

social

mobile

real-time

local

social

mobile

real-time

local

social

mobile

real-time

local
new Behaviors

• Group-buying (groupon)
• Mobile-buying (apple store)
• Employees connected to companies
(linkedin company pages)

• Brands connected to consumers
(facebook like)
4 pillars exploding
combined > 2011
social
FB
1billion ?
Twitter
300mio ?
Quora ?

mobile
500 mio of
smartphones
50 mio of
tablets

real-time
Real-time in
enterprises,
games, TV,
facetime
Cheaper

local
Local
offers
Locationbased
Future of internet ?
Easy !
«Predicting the future of the
Internet is easy: anything it
hasn’t yet dramatically
transformed, it will.»
Chris Dixon, investor, 13.1.2011
Future of social ?
Still complex

social
the winner:

Facebook

45% of US people have a FB account

the underdog:

Google

Youtube is promoting Facebook connect
Google search is spammed,
Social search will become 1st ?
social
4 years

2007 - Facebook invades Europe and
opens apps to populate profiles (with
zombies & gifts)
2008 - Facebook reinvents newsfeed,
reduces noises from external apps and
improve openess with Facebook connect
2009 - Facebook goes mobile, is cash-flow
positive
2010 - Facebook starts places, questions,
credits and launch Facebook messages
(15 months to develop). A movie is made
2011- Facebook starts offers and strategic
partnerships with social games players
(inc. zynga)

social
2011...
Facebook investor:
«Facebook is just beginning»
DLD conference, Jim Breyer, Accel partner, January 23th

social
26th January
•

Facebook introduced yesterday «Buy with
friends»
The idea is to let users tell their friends
about virtual goods purchases that they’ve
made in Facebook games. Most
interestingly, if a user unlocks a deal, they
might be able to share it with their friends.

•

“Your friend has unlocked this deal for you
— get 40 percent off this special monster
food.”
26th January
• Facebook increased security and

introduced yesterday «Social captcha»
2011...
My father (62) and my daughter(12) join
Facebook...What might be the typical
problems ?
Privacy issue Father
connecting with my friends

Governance issue
Daughter connecting
with my nephew, (and
violating the term of services)

social
Issues
• Privacy: a 12 years old doesn’t

understand what’s a login/logout

• Governance: Germany just won a trial

against Facebook forcing them to make
strong limitation on the «Friend Finder»

• Charging: Facebook credits will become
a request

social
Why on Facebook ?
• Curiosity
• Games (Golf, poker)
• Supporting groups/brands/
companies/associations/
schools

• Connecting with old peers
social
Why on Facebook ?
• No choice
• Friends welcoming her
better than 100 super
community managers

• Connecting in 2 hours with

her best friends and
chatting 4 hours after first
signup ! (27 friends in a week-end)
social
Why not on Facebook?
• 9 years old...
• 100 accounts on

gaming websites

• a PS3, a Wii
• playing on the

web for 7 years

• YouTube native
social
mobile
new Connected devices

> 2009 Android Phones, iPhones
> 2010 GoogleTV, appleTV, samsung internet@tv
> 2010 iPad, samsung galaxy, motorola xoom

mobile
mobile payments

mobile
new NFC
«near field communication»

•

«Android 2.3 includes an NFC software
stack for developers to play with, and
Google promises more advanced
capabilities in the future. Google Checkout
doesn’t have anything like the scale of
iTunes, so the API creates a big open goal
for PayPal, Ebay’s payment service.»
FT src http://blogs.ft.com/fttechhub/2011/01/apple-nfc/

•

From this summer, McDonald’s in the UK will
have the terminals required to “pay by wave”
via properly equipped credit and debit cards
in 1,200 restaurants.

mobile
new Credits
Virtual goods
games, apps

•
•
•

gifts

•

Real goods
flowers

songs

live events
coupons

•
•
•

albums
everything
shippable

iTunes becoming
NFC-compatible ?

mobile
Facebook Credit
• Obligatory on Facebook.com starting

july 1st 2011, for all > 300 developers
33% commission
realtime
realtime
new Liquid content

•

Microblogging change the
way people are sharing
updates, including what they
buy, what they consume in
real time

real-time
new API

•

Webspace instead of
website

•
•
•

Virtual server ≠ on premise
Mashups
Context (local, historical,
related data)

real-time
new Activity Streams

real-time
new Alerts
messages push

«grab milk
pleaz»

robots notif. push

GOOG +4%

geonotif. push

proximity

real-time
local ?
local
July 30
2010

QYPE
2005

# users

9mio
comscore
17mio
per m.
announce
d
>6mio

BRIGHT registered
KITE
3mio
2009
active per
m.
FOUR
SQUARE

2004

iTaste
2008

tips /
posts

2.5mio

social
gameownershi
p

11mio
comscore
23mio per
month
announced

100k

developer
s

yes

strong in

DE, UK

2008

800k

recognitio
n

DE

reviews

reviews
(70k)

yes

yes

US, UK

location,
badges
now

ok

US

badges,
mayorshi
p

strong
(twitterlike)

Google
Places

-

Proper
checkin

new
market

yes

raised $

deals

iPad

-, iphone
app+
webmob

8mio

-

yes

-

US, UK
(1mio on
UK per
m,)

rating

yes

strong
(directori
es-killer)

FR/CH

FR

yes

1.4mio

-

yes
(creator)

21.4mio
(valo
>90mio)

partnering

-

yes

29.5mio

-

-

testing

-

-

-

FR

-

56mio

-

-

-

Matchma
king,
points,
gold/silv./
bronze
mathmakin
gevent
organizatio
n

-

ultratargeted
ad

yes

ownershi
p, renting,
monopoly
-style

Tellmewhere

Dismoiou

fun

http://
i.qype.co.uk/
uk/places

2mio

2008

yelp

Review

tips &
mayorshi
p

2009

Booyah
MyTown

type

open API
for

-

-

yes

FR, DE

(rejected
500mio
offer from
Goog in 09)

<1mio

US

800k

yes
BOOYAH

location-based social game

3 mio users

“Location is just a way to drive them to the store, but ultimately
people want to actually be able to sell products, so this is one
step away, getting closer to the finish line to point of sale.”
Booyah’s founder Keith Lee says. “And that’s really where we want
to go in terms of validating activities that you do in the real
world.” ...Through MyTown, a business will be able to learn about
the interests of its consumers, which products they find attractive
and how they interact with a retailers’ competitors.
ovi

palm
FOURSQUARE as
a location-based platform
gamification
gamification of the real world
social gaming
social gaming
social

mobile

real-time

rewards

login
socialgraph
walls
messages

accessibility

Real-time game
with other peers

Visual
achievements
(badges),
retribution (credits)
depending on
activism (social
recommendation,
sharing, scores)

touch-based
game
mobile
payment

gameplay

Credits

local
NFC

ROI (gain)
zynga fever
•

Farmville, Zynga, has 65mio users (src
wikipedia sept.2010).
Money raised: 400mio
Total players: 340mio

•

According Google Investment, Zynga is
simply the best startup

•

«La chose mobile n’est pas terminée, c’est un monstre marché»,
«Zynga est le modèle»

http://venturebeat.com/2010/11/16/google-investor-john-doerr-zynga-is-our-best-company-ever/
Zynga
• Zynga took profit of Facebook

invitations, streams & notifications

• Zynga is now forced to reduce spam,
use Facebook credits
DeNa
• Largest social gaming network in Japan
• 95% of their revenues is coming from
virtual goods
25% of profitability
Adknowledge Raises Over $200 Million To Pursue Acquisitions January 12, 2011
lotteries
• How to take profit of that ?
social

mobile

real-time

rewards

login
socialgraph
walls
messages

accessibility

Real-time game
with other peers

Visual
achievements
(badges),
retribution (credits)
depending on
activism (social
recommendation,
sharing, scores)

touch-based
game
mobile
payment

gameplay

Credits

local
NFC

ROI (gain)
growth +
• new audience
• new type of players/markets
• new distribution channels
invest
• Now, with existing successful games,
revisited

• Experiment
• Understand & experience credits,

dependencies, platforms limitations,
new social game mechanics
Innovate around games
social

mobile

real-time

clouds
platforms

mPayment

game

NFC chips
internetTV

rewards

Communicating
objects

3G

tablet

smartphone

location
Photos Creative commons Nasa

Contact

Raphaël Briner
+41 76 581 6721
raphael@hyperweek.com

skype & twitter raphaelbriner

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Landscape social gaming - TALK for European lotteries, London, 2011

  • 1. landscape+socialgaming DIGITAL LONDON - European Lotteries - January 27th 2011 Raphaël Briner CEO HyperWeek
  • 2. Evolution 1995 - 2005 web search Logic, categorical, textual 2005 - 2015 social web Emotion, contextual, visual 2008 - 2018 personal web Intelligent, ubiquitous
  • 3.
  • 4. Playing with 4 pillars > 2007 social mobile real-time local social mobile real-time local social mobile real-time local social mobile real-time local social mobile real-time local social mobile real-time local
  • 5. new Behaviors • Group-buying (groupon) • Mobile-buying (apple store) • Employees connected to companies (linkedin company pages) • Brands connected to consumers (facebook like)
  • 6. 4 pillars exploding combined > 2011 social FB 1billion ? Twitter 300mio ? Quora ? mobile 500 mio of smartphones 50 mio of tablets real-time Real-time in enterprises, games, TV, facetime Cheaper local Local offers Locationbased
  • 7. Future of internet ? Easy ! «Predicting the future of the Internet is easy: anything it hasn’t yet dramatically transformed, it will.» Chris Dixon, investor, 13.1.2011
  • 8. Future of social ? Still complex social
  • 9.
  • 10. the winner: Facebook 45% of US people have a FB account the underdog: Google Youtube is promoting Facebook connect Google search is spammed, Social search will become 1st ? social
  • 11. 4 years 2007 - Facebook invades Europe and opens apps to populate profiles (with zombies & gifts) 2008 - Facebook reinvents newsfeed, reduces noises from external apps and improve openess with Facebook connect 2009 - Facebook goes mobile, is cash-flow positive 2010 - Facebook starts places, questions, credits and launch Facebook messages (15 months to develop). A movie is made 2011- Facebook starts offers and strategic partnerships with social games players (inc. zynga) social
  • 12. 2011... Facebook investor: «Facebook is just beginning» DLD conference, Jim Breyer, Accel partner, January 23th social
  • 13. 26th January • Facebook introduced yesterday «Buy with friends» The idea is to let users tell their friends about virtual goods purchases that they’ve made in Facebook games. Most interestingly, if a user unlocks a deal, they might be able to share it with their friends. • “Your friend has unlocked this deal for you — get 40 percent off this special monster food.”
  • 14. 26th January • Facebook increased security and introduced yesterday «Social captcha»
  • 15. 2011... My father (62) and my daughter(12) join Facebook...What might be the typical problems ? Privacy issue Father connecting with my friends Governance issue Daughter connecting with my nephew, (and violating the term of services) social
  • 16. Issues • Privacy: a 12 years old doesn’t understand what’s a login/logout • Governance: Germany just won a trial against Facebook forcing them to make strong limitation on the «Friend Finder» • Charging: Facebook credits will become a request social
  • 17. Why on Facebook ? • Curiosity • Games (Golf, poker) • Supporting groups/brands/ companies/associations/ schools • Connecting with old peers social
  • 18. Why on Facebook ? • No choice • Friends welcoming her better than 100 super community managers • Connecting in 2 hours with her best friends and chatting 4 hours after first signup ! (27 friends in a week-end) social
  • 19. Why not on Facebook? • 9 years old... • 100 accounts on gaming websites • a PS3, a Wii • playing on the web for 7 years • YouTube native social
  • 21.
  • 22. new Connected devices > 2009 Android Phones, iPhones > 2010 GoogleTV, appleTV, samsung internet@tv > 2010 iPad, samsung galaxy, motorola xoom mobile
  • 24. new NFC «near field communication» • «Android 2.3 includes an NFC software stack for developers to play with, and Google promises more advanced capabilities in the future. Google Checkout doesn’t have anything like the scale of iTunes, so the API creates a big open goal for PayPal, Ebay’s payment service.» FT src http://blogs.ft.com/fttechhub/2011/01/apple-nfc/ • From this summer, McDonald’s in the UK will have the terminals required to “pay by wave” via properly equipped credit and debit cards in 1,200 restaurants. mobile
  • 25. new Credits Virtual goods games, apps • • • gifts • Real goods flowers songs live events coupons • • • albums everything shippable iTunes becoming NFC-compatible ? mobile
  • 26. Facebook Credit • Obligatory on Facebook.com starting july 1st 2011, for all > 300 developers 33% commission
  • 27.
  • 30. new Liquid content • Microblogging change the way people are sharing updates, including what they buy, what they consume in real time real-time
  • 31. new API • Webspace instead of website • • • Virtual server ≠ on premise Mashups Context (local, historical, related data) real-time
  • 33. new Alerts messages push «grab milk pleaz» robots notif. push GOOG +4% geonotif. push proximity real-time
  • 35. local
  • 36. July 30 2010 QYPE 2005 # users 9mio comscore 17mio per m. announce d >6mio BRIGHT registered KITE 3mio 2009 active per m. FOUR SQUARE 2004 iTaste 2008 tips / posts 2.5mio social gameownershi p 11mio comscore 23mio per month announced 100k developer s yes strong in DE, UK 2008 800k recognitio n DE reviews reviews (70k) yes yes US, UK location, badges now ok US badges, mayorshi p strong (twitterlike) Google Places - Proper checkin new market yes raised $ deals iPad -, iphone app+ webmob 8mio - yes - US, UK (1mio on UK per m,) rating yes strong (directori es-killer) FR/CH FR yes 1.4mio - yes (creator) 21.4mio (valo >90mio) partnering - yes 29.5mio - - testing - - - FR - 56mio - - - Matchma king, points, gold/silv./ bronze mathmakin gevent organizatio n - ultratargeted ad yes ownershi p, renting, monopoly -style Tellmewhere Dismoiou fun http:// i.qype.co.uk/ uk/places 2mio 2008 yelp Review tips & mayorshi p 2009 Booyah MyTown type open API for - - yes FR, DE (rejected 500mio offer from Goog in 09) <1mio US 800k yes
  • 37.
  • 38. BOOYAH location-based social game 3 mio users “Location is just a way to drive them to the store, but ultimately people want to actually be able to sell products, so this is one step away, getting closer to the finish line to point of sale.” Booyah’s founder Keith Lee says. “And that’s really where we want to go in terms of validating activities that you do in the real world.” ...Through MyTown, a business will be able to learn about the interests of its consumers, which products they find attractive and how they interact with a retailers’ competitors.
  • 39.
  • 40.
  • 44. gamification of the real world
  • 45.
  • 46.
  • 47.
  • 48.
  • 50. social gaming social mobile real-time rewards login socialgraph walls messages accessibility Real-time game with other peers Visual achievements (badges), retribution (credits) depending on activism (social recommendation, sharing, scores) touch-based game mobile payment gameplay Credits local NFC ROI (gain)
  • 51. zynga fever • Farmville, Zynga, has 65mio users (src wikipedia sept.2010). Money raised: 400mio Total players: 340mio • According Google Investment, Zynga is simply the best startup • «La chose mobile n’est pas terminée, c’est un monstre marché», «Zynga est le modèle» http://venturebeat.com/2010/11/16/google-investor-john-doerr-zynga-is-our-best-company-ever/
  • 52. Zynga • Zynga took profit of Facebook invitations, streams & notifications • Zynga is now forced to reduce spam, use Facebook credits
  • 53.
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  • 71.
  • 72. DeNa • Largest social gaming network in Japan • 95% of their revenues is coming from virtual goods
  • 73.
  • 75. Adknowledge Raises Over $200 Million To Pursue Acquisitions January 12, 2011
  • 76.
  • 77.
  • 78.
  • 79. lotteries • How to take profit of that ? social mobile real-time rewards login socialgraph walls messages accessibility Real-time game with other peers Visual achievements (badges), retribution (credits) depending on activism (social recommendation, sharing, scores) touch-based game mobile payment gameplay Credits local NFC ROI (gain)
  • 80. growth + • new audience • new type of players/markets • new distribution channels
  • 81. invest • Now, with existing successful games, revisited • Experiment • Understand & experience credits, dependencies, platforms limitations, new social game mechanics
  • 82. Innovate around games social mobile real-time clouds platforms mPayment game NFC chips internetTV rewards Communicating objects 3G tablet smartphone location
  • 83. Photos Creative commons Nasa Contact Raphaël Briner +41 76 581 6721 raphael@hyperweek.com skype & twitter raphaelbriner