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What is graphic design?
How did it evolve?
When did the profession come into existence?
And why?

*
Slide 2
The term graphic design can refer to a number of artistic and
professional disciplines which focus on visual communication and
presentation.

Various methods are used to create and combine symbols, images
and/or words to create a visual representation of ideas and
messages.

*
Slide 3
*
Slide 4
When people need to necessarily express something, usually with
an aim towards promotion or information dispensing, the focus
becomes how best to do it.
Graphic design was born of art and technology (printing).

Slide 5
When he gets a graphic design job, be it a poster design, book design,
web design, advertising, he has to start with asking himself the
following fundamental questions:
What is the objective of the communication
What needs to be said first and then next and then after
that? (levels of hierarchy)
How do you want the eye to flow through the page?
What is the tone of voice?
Who are you speaking to?

*What does a Graphic

Designer do?

Slide 6
What is the information that needs to be passed on? When the
audience reads your book/webpage/ad what’s he supposed to get
out of it?

*Fundamental Question

1:
Objectives of the
communication

An advertisement and a newspaper have different objectives of
communication.
Slide 7
*Fundamental Question 2: What

needs to be said first and then
next and then after that?
Once you have figured out what the
(hierarchy)
objective of your communication is you’ll
want to think about what needs to be said
first and foremost and what it should be
followed by.

Slide 8
*Fundamental Question 3: How

do you want the user’s eye to
move around the page?

The hierarchy mentioned above, along with elements like color,
contrast, size etc, will automatically make your viewers eyes go
through the page in a certain way. This can be manipulated as per
your intention.

Slide 9
You have to be very sure about this as different people need to be
spoken to differently, just the way it is in real life.

*Fundamental Question 4:

Who are you speaking to?
Slide 10
*Fundamental Question 5: What

is the tone of voice?

Only once you have got the above figured out can you think
about the more external elements of your piece of work.

Slide 11
The solutions to these questions are tackled using the graphic
designer’s tool kit.

Slide 12
Broadly speaking, the following tools are available to him to solve
the aforementioned issues:

• Point

• Space

• Line

• Size

• Form

• Typography

• Pattern

• Color

• Texture

• Image

Slide 13
*Point
A point is the fundamental particle of graphic design.

Slide 14
Slide 15
Line is any mark connecting two points.

*The Line
Slide 16
Slide 17
*The Shape
Anything that has a width and a height is a shape.

Slide 18
Slide 19
Our tendency to make meaning an order will find a pattern in things.

*Pattern
Slide 20
Slide 21
*Texture
Texture is the look or feel of a surface. You can add richness and
dimension to your layouts with texture. Visual texture creates an
illusion of texture on a printed publication or web page.
Texture can create mood and personality
Provoke emotion

Slide 22
Slide 23
Space is the distance or area between or around things.
Space separates or unifies, highlights, and gives the eye a visual rest.

*Space
Slide 24
Slide 25
*Size
Size is how large or small something is.
Size is very important in making a layout functional, attractive,
and organized.
It shows what is most important, attracts attention, and helps to
fit the layout together.

Slide 26
Slide 27
*Type
Typography is one of the most important tools for a graphic
designer.
Typography can take you back to a different time, set a mood, set a
tone of voice, organize pages, create unity between objects etc.

Slide 28
Slide 29
Color in layouts can convey moods, create images, attract
attention, and identify objects.
When selecting colors for a publication or a web page, think
about what you want the color to do and what is appropriate for
your purpose.

*Color
Slide 30
Slide 31
Image is an essential part of graphic design.
Images can be of basically three kinds; Photographs, Illustration
and paintings.
Images can be interpreted in many ways and cultural differences
should be kept in mind when ‘reading’ an image.

*Image
Slide 32
Slide 33
*Miscellaneous examples

of usage of graphic
design
Slide 34
Slide 35
While using the tools we spoke about a designer that keeps in mind
some principles of design that aid him in composing his work.
These principles are:
Balance
Rhythm
Emphasis
Unity
These principles of design help you to combine the various design
elements into a composition.

*COMPOSITION : The use
of the PRINCIPLES OF
DESIGN
Slide 36
Balance refers to the distribution of visual weight in art.
Visual weight may not be a 50-50 distribution on both sides of the page.

*Balance
All the quadrants in the picture at left are balanced. Clockwise
from left, they are Symmetrically, Asymmetrically, Horizontally
and Diagonally balanced.
Slide 37
Each element on a layout has visual weight that is determined by
its size, darkness or lightness, and thickness of lines.

All the images above are balanced.
Let us discuss how.
Slide 38
Rhythm is a pattern created by repeating elements on a page in an
expected manner.
Repetition (repeating similar elements in a consistent manner) and
variation (a change in the form, size, or position of the elements)
are the keys to visual rhythm.

*Rhythm
Slide 39
Slide 40
*Emphasis
Every page needs a focal point.
Emphasis is also known as dominance in graphic design. It is the
first thing the eye sees.
Emphasis is used to create a hierarchy of what should be most
important on a page.

Slide 41
Slide 42
Unity helps all the elements look like they belong
together.
Readers need visual cues to let them know the piece is
one unit.
One should be consistent with fonts, sizes, styles,
headers, footers etc.

*Unity
Slide 43
Slide 44
The Gestalt or ‘whole form’ theory sought to define the principles
of perception.
These are innate mental laws that determine how we see images.

• Emergence

• Similarity

• Reification

• Proximity

• Multi-stability

• Symmetry

• Invariance

• Continuity

• Closure

*GESTALT THEORIES
Slide 45
Emergence: The dog emerges from
the other spots as a whole and not
as individual parts.

Reification: This is the
‘constructive’ aspect of perception,
i.e. we draw shapes in our mind
even though there is nothing
actually drawn.

Slide 46
Multi-stability: The tendency for us
to see a static image pop back and
forth, or for us to see two images in
one alternately.

Invariance: We recognize simple 
geometrical objects irrespective of 
rotation, scale or translation.

Slide 47
Similarity: The mind groups similar
elements into collective entities.

Closure: We have a tendency to
complete a regular figure.

Slide 48
Proximity: The mind groups
elements into collective entities
depending on their proximity.

Continuity: We will see the lines
crossing each other rather than two
angles.

Slide 49
*
Slide 50

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Fundamental graphic design by rayn howayek

  • 1. *
  • 2. What is graphic design? How did it evolve? When did the profession come into existence? And why? * Slide 2
  • 3. The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. * Slide 3
  • 5. When people need to necessarily express something, usually with an aim towards promotion or information dispensing, the focus becomes how best to do it. Graphic design was born of art and technology (printing). Slide 5
  • 6. When he gets a graphic design job, be it a poster design, book design, web design, advertising, he has to start with asking himself the following fundamental questions: What is the objective of the communication What needs to be said first and then next and then after that? (levels of hierarchy) How do you want the eye to flow through the page? What is the tone of voice? Who are you speaking to? *What does a Graphic Designer do? Slide 6
  • 7. What is the information that needs to be passed on? When the audience reads your book/webpage/ad what’s he supposed to get out of it? *Fundamental Question 1: Objectives of the communication An advertisement and a newspaper have different objectives of communication. Slide 7
  • 8. *Fundamental Question 2: What needs to be said first and then next and then after that? Once you have figured out what the (hierarchy) objective of your communication is you’ll want to think about what needs to be said first and foremost and what it should be followed by. Slide 8
  • 9. *Fundamental Question 3: How do you want the user’s eye to move around the page? The hierarchy mentioned above, along with elements like color, contrast, size etc, will automatically make your viewers eyes go through the page in a certain way. This can be manipulated as per your intention. Slide 9
  • 10. You have to be very sure about this as different people need to be spoken to differently, just the way it is in real life. *Fundamental Question 4: Who are you speaking to? Slide 10
  • 11. *Fundamental Question 5: What is the tone of voice? Only once you have got the above figured out can you think about the more external elements of your piece of work. Slide 11
  • 12. The solutions to these questions are tackled using the graphic designer’s tool kit. Slide 12
  • 13. Broadly speaking, the following tools are available to him to solve the aforementioned issues: • Point • Space • Line • Size • Form • Typography • Pattern • Color • Texture • Image Slide 13
  • 14. *Point A point is the fundamental particle of graphic design. Slide 14
  • 16. Line is any mark connecting two points. *The Line Slide 16
  • 18. *The Shape Anything that has a width and a height is a shape. Slide 18
  • 20. Our tendency to make meaning an order will find a pattern in things. *Pattern Slide 20
  • 22. *Texture Texture is the look or feel of a surface. You can add richness and dimension to your layouts with texture. Visual texture creates an illusion of texture on a printed publication or web page. Texture can create mood and personality Provoke emotion Slide 22
  • 24. Space is the distance or area between or around things. Space separates or unifies, highlights, and gives the eye a visual rest. *Space Slide 24
  • 26. *Size Size is how large or small something is. Size is very important in making a layout functional, attractive, and organized. It shows what is most important, attracts attention, and helps to fit the layout together. Slide 26
  • 28. *Type Typography is one of the most important tools for a graphic designer. Typography can take you back to a different time, set a mood, set a tone of voice, organize pages, create unity between objects etc. Slide 28
  • 30. Color in layouts can convey moods, create images, attract attention, and identify objects. When selecting colors for a publication or a web page, think about what you want the color to do and what is appropriate for your purpose. *Color Slide 30
  • 32. Image is an essential part of graphic design. Images can be of basically three kinds; Photographs, Illustration and paintings. Images can be interpreted in many ways and cultural differences should be kept in mind when ‘reading’ an image. *Image Slide 32
  • 34. *Miscellaneous examples of usage of graphic design Slide 34
  • 36. While using the tools we spoke about a designer that keeps in mind some principles of design that aid him in composing his work. These principles are: Balance Rhythm Emphasis Unity These principles of design help you to combine the various design elements into a composition. *COMPOSITION : The use of the PRINCIPLES OF DESIGN Slide 36
  • 37. Balance refers to the distribution of visual weight in art. Visual weight may not be a 50-50 distribution on both sides of the page. *Balance All the quadrants in the picture at left are balanced. Clockwise from left, they are Symmetrically, Asymmetrically, Horizontally and Diagonally balanced. Slide 37
  • 38. Each element on a layout has visual weight that is determined by its size, darkness or lightness, and thickness of lines. All the images above are balanced. Let us discuss how. Slide 38
  • 39. Rhythm is a pattern created by repeating elements on a page in an expected manner. Repetition (repeating similar elements in a consistent manner) and variation (a change in the form, size, or position of the elements) are the keys to visual rhythm. *Rhythm Slide 39
  • 41. *Emphasis Every page needs a focal point. Emphasis is also known as dominance in graphic design. It is the first thing the eye sees. Emphasis is used to create a hierarchy of what should be most important on a page. Slide 41
  • 43. Unity helps all the elements look like they belong together. Readers need visual cues to let them know the piece is one unit. One should be consistent with fonts, sizes, styles, headers, footers etc. *Unity Slide 43
  • 45. The Gestalt or ‘whole form’ theory sought to define the principles of perception. These are innate mental laws that determine how we see images. • Emergence • Similarity • Reification • Proximity • Multi-stability • Symmetry • Invariance • Continuity • Closure *GESTALT THEORIES Slide 45
  • 46. Emergence: The dog emerges from the other spots as a whole and not as individual parts. Reification: This is the ‘constructive’ aspect of perception, i.e. we draw shapes in our mind even though there is nothing actually drawn. Slide 46
  • 47. Multi-stability: The tendency for us to see a static image pop back and forth, or for us to see two images in one alternately. Invariance: We recognize simple  geometrical objects irrespective of  rotation, scale or translation. Slide 47
  • 48. Similarity: The mind groups similar elements into collective entities. Closure: We have a tendency to complete a regular figure. Slide 48
  • 49. Proximity: The mind groups elements into collective entities depending on their proximity. Continuity: We will see the lines crossing each other rather than two angles. Slide 49