National Seminar on Promoting E-governance Culture in Institutions of Higher Education (March 20-21, 2013), Organized by
Department of B.Ed./M.Ed., Faculty of Education & Allied Sciences, MJP Rohilkhand University, Bareilly (U.P.)-243006 (India)
E-governance Culture in Institutions of Higher Education
1. E- governance Culture in
Institutions of Higher Education
R C Sharma
20 March 2013 By picture man [GPL (http://www.gnu.org/licenses/gpl.html)], via Wikimedia Commons
2.
3. Abraham Lincoln, 1863 (Gettysburg speech)
A government -
of the people
by the people and
for the people
9. Service areas
Source: United Nations E-Government Survey 2012
10. Progress in online service delivery
Source: United Nations E-Government Survey 2012
11. Global Information Technology Scenario
•ICT
Bringing Innovation,
Increasing Productivity
Boosting Efficiency across
Industries
Improving life standards
•Asia: Hub of Global IT Companies
By Bill william compton (Own work, adapted from BlankAsia.png) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-
sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
25. English Language Lab Project
To equip the youth of Gujarat in soft skills,
Office of the Commissioner, Higher
Education, Government of Gujarat has
initiated Digital English Language Lab (DELL)
Project. The University has already set up 198
State of art LAN based labs across Gujarat.
26. Are we lost in Ocean of data /
information
Photo illustration by Aurich Lawson
http://arstechnica.com/business/2011/09/information-explosion-how-rapidly-expanding-storage-spurs-innovation/
27. Knowing What To Do Versus Doing It –
How To Handle The Information Explosion
You don’t have to
let the information
explosion leave you
with a defeated
feeling.
http://freelancefolder.com/knowing-what-to-do-versus-doing-it-%E2%80%93-how-to-handle-the-information-explosion/
29. 7 Major Communications Revolutions
1. Printing Press
Invented by German goldsmith Johann Gutenberg in 1448
http://yesteryearsnews.wordpress.com/2009/03/26/printing-press-trivia/
http://www.govloop.com/profiles/blogs/the-growing-need-for
30. 7 Major Communications Revolutions
2. Recorded Sound
http://memory.loc.gov/ammem/edhtml/edhome.html
31. 7 Major Communications Revolutions
3. Radio
http://commons.wikimedia.org/wiki/File:Fisher_500_radio.jpg
32. 7 Major Communications Revolutions
4. Television
http://commons.wikimedia.org/wiki/File:Alhurra%27s_studio_--
_February_2011.jpg
33. 7 Major Communications Revolutions
5. Personal Computer
http://commons.wikimedia.org/wiki/File:Personal_Computer_774.JPG
34. 7 Major Communications Revolutions
6. Internet
http://commons.wikimedia.org/wiki/File:Internet1.jpg
35. 7 Major Communications Revolutions
7. Mobile
http://commons.wikimedia.org/wiki/File:Bluebell_on_the_phone.jpg
http://commons.wikimedia.org/wiki/File:3G_speed_brussel_sept_2012_IMG_2888.JPG
38. Internet World Connection Density
Source: http://www.chrisharrison.net/index.php/Visualizations/InternetMap
39. Are you ready for it…
http://www.empowernetwork.com/joeymc/files/2012/11/information_overload_hydrant.jpg
40. NMC Horizon Report - 2012 K-12
Edition
Identifies top emerging technologies, trends, and challenges
that will have a major impact on teaching, learning, and
creative inquiry in pre-college education over the next five
years.
Most important key driver is that the education paradigms
are shifting to include online learning, hybrid learning and
collaborative models.
Source: http://www.nmc.org/publications/2012-horizon-report-k12
42. Mid Future
Time-to-Adoption Horizon: Two to Three Years
• Game-Based Learning: from single-player or
small-group card and board games all the way to
massively multiplayer online games and alternate
reality games
• Learning Analytics: to study student engagement,
performance, and progress in practice, with the goal
of using what is learned to revise curricula,
teaching, and assessment in real time.
45. {Not so} far future
Time-to-Adoption Horizon: Four to Five Years
• Gesture-Based Computing: to study student
engagement, performance, and progress in practice, with
the goal of using what is learned to revise curricula,
teaching, and assessment in real time ((Xbox Kinect and
Nintendo Wii)
• Internet of Things: a category of small devices or
methods that enable an object to be assigned a unique
identifier; contain small bits of information, such as the
object’s age, shelf life, and environmental data such as
temperature or humidity (and much more) attached to it;
and then communicate the status of that information on
demand, whether optically or via electromagnetic
frequencies
52. edX
Free courses designed
specifically for
interactive study via the
web, provided by MIT,
Harvard and Berkeley.
Udacity was born out of a Stanford
University experiment in which
Sebastian Thrun and Peter Norvig
offered their "Introduction to
Artificial Intelligence" course online
to anyone, for free. Over 160,000
students in more than 190 countries
enrolled and not much later, Udacity
Udacity was born.
56. Online
Registration
Online
Examination e- Wiki based
Open Courses
Governance
in
Education
Web
Open Source
Conferencing
LMS (Moodle)
(BigBlueButton)
63. 21st Century Indian Learners
• Net Generation • Digital Natives
• Millennials • Multi-taskers
64. Aakash hopes to end the “digital divide”
in education between the rich and poor
http://www.springwise.com/education/india-internet-access-poorer-students-low-cost-tablet/