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ReachOut.com
Anti-bullying Taskforce
      Case Study
Reachout – Anti-bullying Case Study



1.   Summary of program and results
2.   Program component details
3.   Results details
4.   About WeeWorld and related case studies
WeeWorld and Reachout
Facilitating social activism and anti-bullying


                    • To support the Anti-bullying Taskforce, founded organically by
     Program          community members, WeeWorld partnered with ReachOut.com
                      to provide teens with access to information and tools for self-
                      expression and activism, allowing them to tell each other their
     Summary          stories, support each other and practice and advocate for anti-
                      bullying.




                    •   To date more than 600,000 unique users have participated in the program
                    •   32% of all logged users participate in first 3 months, then 22% ongoing
                    •   442,000 assets downloaded in first 3 months, to date over 700,000
                    •   1.3M viral impressions per day in first 3 months

       Results      •
                    •
                    •
                        100,000 anti-bullying trophies completed
                        8,000 Forum posts to date
                        30,000 add ReachOut’s Anastasia Goodstein as a friend
                    •   1,000 WeeWorlders send emails to Anastasia telling their stories
                    •   80 help resources sent by WeeWorld customer service team
                    •   WeeWorld becomes #1 referrer to ReachOut.com
Reachout – Anti-bullying Case Study



1.   Summary of program and results
    Program component details
3.   Results details
4.   About WeeWorld and related case studies
Organic evolution of a movement




    Dear,Weeworld staff

    I have started a crew called The Anti Bully Task
    Force. It is currently 116 members and growing.
    I also have a website to help my crew
    members, as well as anyone who wants more
    information on the subject. I help them gladly
    and often at the cost of myself getting insulted. I
    get alot of grateful weemees thanking me for
    my dedication to stomping out cyberbullying as
    best I can.

    Thank you,
    Sly Evans
Organic evolution of a movement


    The Anti Bully Task Force…are a very well reputable
    group of weemees that go around standing up against
    those that are putting down others, and they also
    calmly support those under stress from bullies etc. As
    one of the members of that force, The leader
    (12foxy12) and I have been trying to start a small
    movement week in Weeworld. It started off just as an
    idea But I've also thought that, If weeworld were to
    back up the force with this. That would be good.
    Weeworld can hope to gain more of a safe
    environment in this site, with the help of other
    weemees -Weemees who are a part of this
    movement, may feel a sense of belonging as they
    have something to do that Weeworld claims is helping
    the site. It will add MEANING. So if you think this
    proposal was okay, please tell me so. If not, please
    put me back in my place(: thanks, Alisa”
Partner with ReachOut.com
& develop program

  •   Collaborate with
      ReachOut.com and
      Anastasia Goodstein.
      Modeled the program on
      successful WeeWorld
      campaign with
      Partnership for a Drug-
      free America

  •   Taskforce assets
      inspired by user-created
      ASCII art logo



ÅN†¡¤ßuLL¥ Tã§|{ -FØr©€
Help Center integration
Custom store
Anastasia joins the community


  • Anastasia quickly becomes a celebrity ramping to 30,000 friends
              http://www.weeworld.com/home/anastasia
  • Hundreds of emails are received and some are highlighted on her page with guidelines and
  links to more advice
Room hangout for watching videos

 • Rooms highlight selected ReachOut.com videos keyed to themes being discussed
ReachOut.com Trophy




                                          Did you know that popular celebs like
                                          Robert Pattinson, Brittany Snow, Lady
                                          Gaga, Megan Fox & our very own
                                          PRESIDENT Barack Obama, were all
                                          victims of bullying? Join Anastasia
                                          Goodstein from ReachOut.com and
                      75 level boosters   WeeWorld’s anti-bullying taskforce to take a
                      50 green points     stand against bullies.
Thousands of posts to dedicated forum
Ongoing WeeWorld site promotion
Reachout – Anti-bullying Case Study



1.   Summary of program and results
2.   Program component details
    Results details
3.   About WeeWorld and related case studies
442,000 Assets in first 3 months




                 Total Assets to
                  date 700,000
32% of all logins participate in program


              Users Saving a Reach Out Asset by Day Since Launch
   40,000

   35,000

   30,000

   25,000

   20,000

   15,000

   10,000

    5,000

        0
       4/8/2011   5/8/2011   6/8/2011     7/8/2011     8/8/2011   9/8/2011   10/8/2011

                                        Users        Saves
Viral impressions average 1.3M daily
Community creates their own resources




http://antibullytaskforceofficialsite.webs.com/
Taskforce establishes rules
posting them to their WeeWorld blogs


                    The guidlines are this...
         *Never Bully... Never Hack.. Never Cuss..
           *Be a good listener and answer nicely.
     *Try to if you can, reason with the weemee that is
                  making hurtful comments.
      *Let them know that weeworld does not tolerate
               bullys and they will get reported.
       *Offer tips to a victim like. Block the bully and
                 remove them from friendlist.
          *Stick up for victims in world if you can...
      *This is NOT to ever take over an Ambassadors
                              job.
         Just guide weemees getting bullied to an
                     Ambassadors for help
User-generated videos on anti-bullying




                http://www.youtube.com/watch?v=yWnSouoWF3A
          http://www.youtube.com/watch?v=sxzqMvJRFb4&feature=related
1,000 emails sent to Anastasia
80 help resource referrals

  Key Observations from emails:
  • Offline bullying either physical or
    relational/girl bullying is dominant in these
    emails vs. cyberbullying
  • Girl/Relational bullying most emailed
    about (exclusion, rumor spreading, etc.)
  • Definitely a theme of a lot of adults not
    listening or taking complaints seriously

  Help resource referrals
  • When users expressed immediate need
    for help, WeeWorld referred directly to
    Reachout and other help resources
We surveyed members of the Task Force
And Fans of Anastasia

  And found:
  • 56% say the main reason they joined the
    ABTF was they wanted to do something
    positive to end bullying.
  • More than half have visited
    Reachout.com and 87% find it either
    useful or extremely useful!
  • 83% have visited Anastasia’s page and
    81% have found her either helpful or
    extremely helpful
“Anastasia is a great          “Thank you
                         person and she helped        Anastasia, this is
“Anastasia I Love Your     me think that I dont    something i could go
  Work Keep it Up!”       need to stoop to their     to if i ever have an
                         level and let them win!    issue or need help[;
                           I am a person too.”     it means alot to me.!”




   XxHolyItzTannorxX           SmileySavvi             theREALChanelle
Additional activist groups
form organically on WeeWorld
Reachout – Anti-bullying Case Study



1.   Summary of program and results
2.   Program component details
3.   Results details
    About WeeWorld and related case studies
Why do teens flock to WeeWorld.com?


- WeeMees are a reflection of self, not a fantasy character
- WeeWorld is a small version of the real world allowing users to interact
  and evolve their identities through social play
- WeeWorld has grown to 2M unique users through word of mouth only
WeeWorld.com – top teen social game




 • 50M WeeMeescreated on
   WeeWorld.com and other
   sites
 • Top 10 U.S. teen site
 • 1-year return tenure
WeeWorld.com - Virtual Goods




  • 17% of audience monetizes
  • Millions of virtual goods
    downloaded per week
  • Decorative, functional, branded
    and behavioral virtual goods
  • Variety of payment methods
WeeWorld.com - Advertising




Integrated Brands

• Users ask for brands
• Users choose brands
• Vast viral spread
Case study:
Partnership for a Drug-free America

               • Partnership for a Drug-Free America teamed up with WeeWorld to educate teens
                about substance abuse prevention and the real-life consequences of drug and
   Program      alcohol use. At the center of the campaign was an actual young adult named JT
                who is in recovery from substance abuse and addiction. Through his
                WeeMee, home page and room, JT visually interacted with a growing base of over
   Summary      20,000 WeeWorld friends, posted messages and shared weekly scenarios drawn
                from the Partnership’s teen-targeted site, CheckYourself.com.




               •   212,000 assets downloaded over 2 months
               •   47M viral impressions
               •   20,000 friend JT, read and share advice
    Results    •
               •
                   Brand awareness for CheckYourself.com tripled
                   Dramatic increase in traffic to CheckYourself.com
               •   Ongoing, WeeWorld remains a top 10 referrer to Checkyourself.com
               •   Campaign receives National Annual Media Recognition award
Case study: The Truth
American Legacy Foundation

             • In an effort to educate US teens (13-17) on the truth about the tobacco industry, the
              American Legacy Foundation has partnered with WeeWorld through various social game
  Program     executions, including two site-wide quests which sent users on a scavenger hunt for facts
              to expose these facts. The first quest focused on the harmful effects of tobacco while the
              second quest focused on truth’s cleverly conceived Shards O’ Glass campaign, a fake
  Summary     company that produces harmful treats. Additionally, WeeWorld created a number of virtual
              assets for users to decorate their avatars, all based on elements of the truth’s campaign.




             •    519,000 assets downloaded over 4 months
             •   123M viral impressions
   Results   •
             •
                  25M impressions + millions of bonus impressions
                  31,000 quest completions
             •    63,000 game page impressions

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SXSW 2012 WeeWorld Presentation

  • 2. Reachout – Anti-bullying Case Study 1. Summary of program and results 2. Program component details 3. Results details 4. About WeeWorld and related case studies
  • 3. WeeWorld and Reachout Facilitating social activism and anti-bullying • To support the Anti-bullying Taskforce, founded organically by Program community members, WeeWorld partnered with ReachOut.com to provide teens with access to information and tools for self- expression and activism, allowing them to tell each other their Summary stories, support each other and practice and advocate for anti- bullying. • To date more than 600,000 unique users have participated in the program • 32% of all logged users participate in first 3 months, then 22% ongoing • 442,000 assets downloaded in first 3 months, to date over 700,000 • 1.3M viral impressions per day in first 3 months Results • • • 100,000 anti-bullying trophies completed 8,000 Forum posts to date 30,000 add ReachOut’s Anastasia Goodstein as a friend • 1,000 WeeWorlders send emails to Anastasia telling their stories • 80 help resources sent by WeeWorld customer service team • WeeWorld becomes #1 referrer to ReachOut.com
  • 4. Reachout – Anti-bullying Case Study 1. Summary of program and results  Program component details 3. Results details 4. About WeeWorld and related case studies
  • 5. Organic evolution of a movement Dear,Weeworld staff I have started a crew called The Anti Bully Task Force. It is currently 116 members and growing. I also have a website to help my crew members, as well as anyone who wants more information on the subject. I help them gladly and often at the cost of myself getting insulted. I get alot of grateful weemees thanking me for my dedication to stomping out cyberbullying as best I can. Thank you, Sly Evans
  • 6. Organic evolution of a movement The Anti Bully Task Force…are a very well reputable group of weemees that go around standing up against those that are putting down others, and they also calmly support those under stress from bullies etc. As one of the members of that force, The leader (12foxy12) and I have been trying to start a small movement week in Weeworld. It started off just as an idea But I've also thought that, If weeworld were to back up the force with this. That would be good. Weeworld can hope to gain more of a safe environment in this site, with the help of other weemees -Weemees who are a part of this movement, may feel a sense of belonging as they have something to do that Weeworld claims is helping the site. It will add MEANING. So if you think this proposal was okay, please tell me so. If not, please put me back in my place(: thanks, Alisa”
  • 7. Partner with ReachOut.com & develop program • Collaborate with ReachOut.com and Anastasia Goodstein. Modeled the program on successful WeeWorld campaign with Partnership for a Drug- free America • Taskforce assets inspired by user-created ASCII art logo ÅN†¡¤ßuLL¥ Tã§|{ -FØr©€
  • 10. Anastasia joins the community • Anastasia quickly becomes a celebrity ramping to 30,000 friends http://www.weeworld.com/home/anastasia • Hundreds of emails are received and some are highlighted on her page with guidelines and links to more advice
  • 11. Room hangout for watching videos • Rooms highlight selected ReachOut.com videos keyed to themes being discussed
  • 12. ReachOut.com Trophy Did you know that popular celebs like Robert Pattinson, Brittany Snow, Lady Gaga, Megan Fox & our very own PRESIDENT Barack Obama, were all victims of bullying? Join Anastasia Goodstein from ReachOut.com and 75 level boosters WeeWorld’s anti-bullying taskforce to take a 50 green points stand against bullies.
  • 13. Thousands of posts to dedicated forum
  • 15. Reachout – Anti-bullying Case Study 1. Summary of program and results 2. Program component details  Results details 3. About WeeWorld and related case studies
  • 16. 442,000 Assets in first 3 months Total Assets to date 700,000
  • 17. 32% of all logins participate in program Users Saving a Reach Out Asset by Day Since Launch 40,000 35,000 30,000 25,000 20,000 15,000 10,000 5,000 0 4/8/2011 5/8/2011 6/8/2011 7/8/2011 8/8/2011 9/8/2011 10/8/2011 Users Saves
  • 19. Community creates their own resources http://antibullytaskforceofficialsite.webs.com/
  • 20. Taskforce establishes rules posting them to their WeeWorld blogs The guidlines are this... *Never Bully... Never Hack.. Never Cuss.. *Be a good listener and answer nicely. *Try to if you can, reason with the weemee that is making hurtful comments. *Let them know that weeworld does not tolerate bullys and they will get reported. *Offer tips to a victim like. Block the bully and remove them from friendlist. *Stick up for victims in world if you can... *This is NOT to ever take over an Ambassadors job. Just guide weemees getting bullied to an Ambassadors for help
  • 21. User-generated videos on anti-bullying http://www.youtube.com/watch?v=yWnSouoWF3A http://www.youtube.com/watch?v=sxzqMvJRFb4&feature=related
  • 22. 1,000 emails sent to Anastasia 80 help resource referrals Key Observations from emails: • Offline bullying either physical or relational/girl bullying is dominant in these emails vs. cyberbullying • Girl/Relational bullying most emailed about (exclusion, rumor spreading, etc.) • Definitely a theme of a lot of adults not listening or taking complaints seriously Help resource referrals • When users expressed immediate need for help, WeeWorld referred directly to Reachout and other help resources
  • 23. We surveyed members of the Task Force And Fans of Anastasia And found: • 56% say the main reason they joined the ABTF was they wanted to do something positive to end bullying. • More than half have visited Reachout.com and 87% find it either useful or extremely useful! • 83% have visited Anastasia’s page and 81% have found her either helpful or extremely helpful
  • 24. “Anastasia is a great “Thank you person and she helped Anastasia, this is “Anastasia I Love Your me think that I dont something i could go Work Keep it Up!” need to stoop to their to if i ever have an level and let them win! issue or need help[; I am a person too.” it means alot to me.!” XxHolyItzTannorxX SmileySavvi theREALChanelle
  • 25. Additional activist groups form organically on WeeWorld
  • 26. Reachout – Anti-bullying Case Study 1. Summary of program and results 2. Program component details 3. Results details  About WeeWorld and related case studies
  • 27. Why do teens flock to WeeWorld.com? - WeeMees are a reflection of self, not a fantasy character - WeeWorld is a small version of the real world allowing users to interact and evolve their identities through social play - WeeWorld has grown to 2M unique users through word of mouth only
  • 28. WeeWorld.com – top teen social game • 50M WeeMeescreated on WeeWorld.com and other sites • Top 10 U.S. teen site • 1-year return tenure
  • 29. WeeWorld.com - Virtual Goods • 17% of audience monetizes • Millions of virtual goods downloaded per week • Decorative, functional, branded and behavioral virtual goods • Variety of payment methods
  • 30. WeeWorld.com - Advertising Integrated Brands • Users ask for brands • Users choose brands • Vast viral spread
  • 31. Case study: Partnership for a Drug-free America • Partnership for a Drug-Free America teamed up with WeeWorld to educate teens about substance abuse prevention and the real-life consequences of drug and Program alcohol use. At the center of the campaign was an actual young adult named JT who is in recovery from substance abuse and addiction. Through his WeeMee, home page and room, JT visually interacted with a growing base of over Summary 20,000 WeeWorld friends, posted messages and shared weekly scenarios drawn from the Partnership’s teen-targeted site, CheckYourself.com. • 212,000 assets downloaded over 2 months • 47M viral impressions • 20,000 friend JT, read and share advice Results • • Brand awareness for CheckYourself.com tripled Dramatic increase in traffic to CheckYourself.com • Ongoing, WeeWorld remains a top 10 referrer to Checkyourself.com • Campaign receives National Annual Media Recognition award
  • 32. Case study: The Truth American Legacy Foundation • In an effort to educate US teens (13-17) on the truth about the tobacco industry, the American Legacy Foundation has partnered with WeeWorld through various social game Program executions, including two site-wide quests which sent users on a scavenger hunt for facts to expose these facts. The first quest focused on the harmful effects of tobacco while the second quest focused on truth’s cleverly conceived Shards O’ Glass campaign, a fake Summary company that produces harmful treats. Additionally, WeeWorld created a number of virtual assets for users to decorate their avatars, all based on elements of the truth’s campaign. • 519,000 assets downloaded over 4 months • 123M viral impressions Results • • 25M impressions + millions of bonus impressions 31,000 quest completions • 63,000 game page impressions

Notes de l'éditeur

  1. View in slide show mode to hyperlink **Will you be working from the links or is this just a nice to have?**
  2. Modeled on our successful program with Partnership for a Drug Free America, WeeWorld and ReachOut continue to facilitate social activism and positive behavior at scale for our growing and passionate user base.
  3. Last winter a group of users form an Anti-bullying Taskforce and let us know – many of the users who form and join the taskforce are a dedicated group of WeeMees that have applied to be a WeeWorld ambassador. These are volunteer WeeMees who have been carefully vetted by WeeWorld and help welcome new WeeMees and answer questions from the userbase, and support customer service by reporting WeeMees who break the rules. By the time we find out about the Taskforce, most, if not all Ambassadors are members.
  4. Then we received a request for help to support the movement – “WeeMees who are a part of this movement may feel a sense of belonging as they have something to do that WeeWorld claims is helping the site. It will add MEANING.”
  5. Needless to say, we immediately mobilized to support this incredible movement. Early on in the development of WeeWorld, we had consulted with danahboyd on best practices and had been in conversations with Anastasia for years first at Ypulse and then in her role at Reachout.com. We connected with Anastasia immediately and got her involved. Created a series of virtual goods to be offered for free to WeeWorldersCeleb spokesperson – Anastasia from ReachOut
  6. Reachout.com is integrated as a resource in our help center under the Safety section2012 will see an expanded presence and include video.
  7. We embedded the task force directly into the game play on WeeWorld – to complete the trophy, users had to make a friend and visit the Reachout store where they would get linked to resources for Reachout and the Taskforce...
  8. Establish a dedicated Forum for the Task Force with tips about how to deal with bullying online and links to the free TaskForce GearUsers post here to declaireto the community that they are joining the effort.
  9. Ongoing blog posts, notification panels on login and custom Reachout/Taskforce store.
  10. We created 6 assets at launch – Teddy bear, speech bubbles, tshirts, hats...and gave them away for freeDuring launch over 442K assets were downloaded...and that number continues to grow – it’s now over 700K and we have about a dozen assets This is on a par with other cause campaigns we’ve done Cause campaigns perform nearly as well as brand campaigns (ex: Skintimate) and about half as well as iconic brand campaigns ex: Crush, Coca Cola
  11. The program had enormous momentum andhas sustained.Largest peak at launch and then ongoing as we launch new phases of the campaign32% of logins participate at launch, ongoing today that number still remains at 22%More than 700,000 Reachout assets have been downloaded so far
  12. As users adopt ReachOut assets they become ReachOut ambassadors for their friends.Whenever an asset is displayed either on WeeWorld or around the web when their WeeMee is shared to Facebook, etc., we count the impressions showing the vast reach attained as these items are shared
  13. http://antibullytaskforceofficialsite.webs.com/
  14. WeeWorld official ambassadors are vetted by Customer Service and are volunteers that help other WeeMees feel welcome and get information.WeeWorld Customer Service and WeeWorld ambassadors work with Taskforce members and Taskforce is always careful not to take the place of Ambassadors.ABTF members are also more likely than the general population to volunteer for the leadership position of Ambassadors (waiting for stat here)
  15. Members of the taskforce create and post videos about antibullying on WeeWorld
  16. WeeWorld/Reachout partnership provides a place to express and share their experiences, and a directly embedded way to get users connected to resources for help.
  17. WeeWorld/Reachout partnership provides a place to express and share their experiences, and a directly embedded way to get users connected to resources for help.
  18. Anastasia personifiesReachout to WeeWorlders – it’s truly touching to see them respond to her and to the support they are getting.
  19. Why do teens flock to WeeWorld? What makes the site grow organically?To evolve identity and values through social playThis behavior that is key to evolving identity...through affiliations, friends, career, sports, hobbies, games, TV shows, entertainment, music, etc.70% change their WeeMeeonce per weekVisual self expression through iconic avatar, room, games and interactionsWeeWorld as a site grows organically, friend to friend, by word of mouth
  20. We monetize 17% of our logged in audience every monthIn a given week, 40% of our audience have gold currency in their acct.30-minute session times
  21. Direct Advertising on WeeWorld is completely integrated into the game and site experienceWhile most virtual goods on the site require users to earn or purchase currency...advertisers bring FREE premium items to the communityIn the real world, providing gifts, tokens, and product samples to millions of teens is impossible...on WeeWorld it’s a realityWe have been integrating brand campaigns for years for a wide range of brands including Procter & Gamble, Skintimate, Coca Cola, Crush etc.
  22. We’re very proud of our Campaign for PDFA and it provided a model for our program with ReachOutWeeWorld campaigns deliver value virally long after the original campaign is complete.WeeWorld is consistently among their the top 10 referrers 1 year+after the campaign ran.Traffic is coming from JTs home page and from the campaign environment which users can still add to their pages which contains a link to Checkyourself.comAward:http://www.drugfree.org/newsroom/the-partnership-at-drugfree-org-announces-winners-of-national-annual-media-recognition-awards
  23. The Truth was an extensive 2-phasecampaign that included assets,games, custom world environments,quests, videos, standard media and home page takeovers.