Hobbs explores the history of the media industry's involvement in the media literacy movement by comparing curriculum resources produced by the National Association of Broadcasters in 1962 and Google in 20111.
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Role of Media Industry in Advancing Digital & Media Literacy
1. The Role of the Media Industry in
Advancing Digital & Media Literacy
Renee Hobbs
Harrington School of Communication and Media
University of Rhode Island USA
What Society Needs from Media in an
Age of Digital Communication
October 3 – 5, 2013 – Oxford UK
12. Messages are
Representations
Messages Influence our
Attitudes and Behaviors
People Interpret
Messages Differently
Messages Use Different
Codes and Conventions
Messages Have
Economic &
Political Power
15. Digital & Media Literacy Competencies
Access, Use and Share
Keyboard and mouse skills
Be familiar with hardware, storage and file
management practices
Understand hyperlinking & digital space
Gain competence with software applications
Use social media, mobile, peripheral & cloud
computing tools
Identify information needs
Use effective search and find strategies
Troubleshoot and problem-solve
Learn how to learn
Listening skills
Reading comprehension
16. Digital & Media Literacy Competencies
Analyze & Evaluate
Understand how symbols work: the
concept of representation
Identify the author, genre, purpose and
point of view of a message
Compare and contrast sources
Evaluate credibility and quality
Understand one’s own biases
and world view
Recognize power relationships that shape
how information and ideas circulate in
culture
Understand the economic context of
information and entertainment production
Examine the political and social
ramifications of inequalities in information
flows
17. Digital & Media Literacy Competencies
Create & Collaborate
Recognize the need for communication and
self-expression
Identify your own purpose, target
audience, medium & genre
Brainstorm and generate ideas
Compose creatively
Play and interact
Edit and revise
Use appropriate distribution, promotion &
marketing channels
Receive audience feedback
Work collaboratively
Comment, curate and remix
18. Digital & Media Literacy Competencies
Reflect
Understand how differences in values and
life experience shape people’s media use
and message interpretation
Appreciate risks and potential harms of
digital media
Apply ethical judgment and
social responsibility to
communication situations
Understand how concepts of ‘private’ and
‘public’ are reshaped by digital media
Appreciate and respect legal rights and
responsibilities (copyright, intellectual
freedom, etc)
19. Digital & Media Literacy Competencies
Take Action
Acknowledge the power of
communication to maintain the status
quo or change the world
Participate in communities of shared
interest to advance an issue
Be a change agent in the family &
workplace
Participate in democratic self-
governance
Speak up when you
encounter injustice
Respect the law and work to change
unjust laws
Use the power of communication and
information to make a difference in the
world
21. 7 Great Debates in Media Literacy
1. Should media literacy education aim to protect children
and youth from negative media influences?
2. Should media production be an essential feature of media
literacy education?
3. Should media literacy focus on popular culture texts?
4. Should media literacy have an explicit political &
ideological agenda?
5. Should media literacy be focused on K-12 formal learning
environments?
6. Should media literacy be a specialist subject or integrated
across the curriclum?
7. Should media literacy be financially supported by media
institutions?
Hobbs, 1998
22. History of Industry Involvement in
Media Literacy
• Understanding New Media (NAEB, 1960)
• Television Information Office (NAB, 1962)
• Visual Learning (Kodak, 1969)
• Creating Critical Viewers (ABC, 1991)
• Know TV (Learning Channel, 1994)
• Assignment: Media Literacy (Discovery Channel, 1998)
• Taking Charge of Your TV (NCTA, 2001)
• Messages & Meanings (NAA Foundation, 2001)
• Adobe Youth Voices (Adobe, 2006)
• Google Digital Literacy & Citizenship (Google, 2011)
23. Television in Today’s Society, 1962
• 13 scripts / lecture notes
• Worksheets / quizzes / slides / reading list / recommendations for
supplmental 16mm films
• Pedagogy: Presentation by local expert; Q & A session;
supplemental readings and films
• Targeting young adult and adult learners as “educated and
thoughtful people”
• Multiple points of view from inside and outside the industry
• Acknowledges the pleasure people experience with television as a
leisure activity
• Reflection on unintended consequences of advertising-supported
economic model
• Little emphasis on the impact of television on family life, social
relationship or citizenship
25. Google Digital Literacy & Citizenship
• Created in partnership with iKeepSafe
• 3 videos / lesson plans
• Target audience: Grades 6 – 8 (ages 11 – 13)
• Pedagogy: presentation by teacher; view and discuss videos;
scenario activities and games.
• Goals: Increase knowledge of tools offered by Google/YouTube to
detect inaccuracies and protect oneself from inappropriate content.
• Provides little background information about the Internet
• Tone conveys sense of urgency to follow the “do’s and don’ts”
• Positions multiple points of view available online as a “problem”
that needs to be solved
26. Then & Now
1962 NAB
EMPOWERMENT
Focus on knowledge
Multiple points of view
Positive tone
2011 GOOGLE
PROTECTION
Focus on advice
Google’s point of view
Tone of warning
Pedagogy: lecture/activity plus discussion
No focus on critical analysis | No media production
27. Stakeholders in Digital and Media Literacy
BUSINESS
ACTIVIST
GOVERNMENT
LIBRARY
EDUCATION
CREATIVE
28.
29. Renee Hobbs
Professor and Founding Director
Harrington School of Communication and Media
University of Rhode Island USA
Web: www.mediaeducationlab.com
Webi: www.harrington.uri.edu
Email: hobbs@uri.edu
Twitter: reneehobbs