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SOCIALIZE & GAMING !!

  ARE YOU GAME?


    PRASHANT HINDUJA
THIS IS ALL WE ARE HERE FOR … 
THIS IS WHAT I AM HERE FOR …   
We all can anticipate it … mostly !!
Screen Sizes … vis-à-vis Resolution !!
PC 3 cm = Smartphone Device 1 cm*
    PPI: iOS 160 – 320 | Android 150 – 440 | Web 75 - 106
 Aspect Ratios: 4:3 Android devices | 16:9 Android Tablets /
                         General Purpose Laptops | 3:2 iPads
         *Design graphics resources – sprites / tiles / layers
                      carefully, Avoid distortion when scaling
SMARTPHONE PLATFORMS


Android            Bada OS


iOS                BlackBerry OS


Windows Phone      …
SMARTPHONE PLATFORMS … TAKE CASE - ANDROID
UBIQUITOUS … PHEW !!
CROSS PLATFORM DEVELOPMENT TOOLS … HALLELUJAH !!



Well that’s not just for Apps …!   Corona SDK


Unity 3 SDK                        ShiVa


Adobe AIR                          Cocos 2D-x*


Unreal DK                          XNA*
CROSS PLATFORM GAME DEV TOOLS … FEW CASES

                 MB               Load Time         Code Performance
Unity            M                H                 L
AIR              L                M                 M
Cocos 2D         H                L                 H


Unity – Next version of Flash !! (for Gaming, of course) Web Player
installation (Unlike!!)
                           Browser is like water … its everywhere! 
Adobe Native Extensions

Native Matters, VM runtime slows down things!
HOW TO DO GAME DEV: NATIVE VS. VMRUNTIME


       GENERIC GAME
                           CUSTOM UI
          CODE




            DEVICE OS & VM RUNTIME
BUILDING SOCIAL MOBILE GAMES …
SOCIAL AND GAMES



   Did Facebook make FarmVille popular or vice-versa?!! 


               Tim, EA calls it … Gamification!
STEPS FOR SOCIAL BASED MULTI-PLAYER GAME
Make a multi-player game


Social Platform Porting – selecting Social channels (Hello, Product
Manager!) – Facebook, Google+, Twitter


Player identification – FaceBook ID, Anonymous Authentication
(Device MAC ID), Email ID, …
WHAT’S IN THE BACKYARD ?!
Presence based notification states – available, offline, busy (Custom
built – Sticky sockets / WebSockets, XMPP …)


Storage Service – eg. PHP / Redis – Load balancing. Can use HTTP/
REST/JSON/ REBOL
Stats Service, Neighbor Service, Graph APIs


Eg, Words with Friends, CityVille, Hometown … use Apple Push
Notification! (Courtesy: Zynga) For Android, use GCM!!
JAZZY THINGS … BUT ESSENTIAL !!
Player modes – Lobby, Spectator, … Eg. Poker


App Store Interface – Game Center: Leaderboard, match-making
interface


Share high scores on Facebook, Twitter, SMS, Email, Whatsapp,
Instagram, … Eg. Openfeint (FruitNinja), Steam (CoD-BlackOps), …
THINGS ARE EVOLVING !!!
HOW TO SURFACE MY GAME?!!
SEO


Cross promos


Ads – Freemium*


3rd party game platforms
TRENDS IN SOCIAL GAMING
Virtual Goods Economies


However, the value chain is unresolved – OEMs, Content creators,
Designers, Game Developers, Hosting platforms (social, operators),
…


Leveraging community – most important to create positive impact
TRENDS IN SOCIAL GAMING
Community Engagement Models – Communication, Game
Feedbacks, Serious Players (Users) as designers … People express
creativity !!


Consumer subscription model – monetization


Gameplay features+  Virtual economy  Live Operations /
Production  Community
TRENDS IN SOCIAL GAMING
Interaction Models – Inbound – Customer support, Outbound –
Studio, community events, Direct – collaborative, dialogs, …


Leveraging Social media – Facebook Fan pages, Printpree,
instagram, … Create the Buzz!!


Themed outfits, Characters, world – Localization, Personalization, …!
OPTIMIZE EVERYTHING !!
UI Elements


Tablet version is not same as smartphone version , for same game
title


Tablet game is not same as smartphone game, for same game title
THANK YOU … KEEP GAMING!!

   PRASHANT HINDUJA
p.hinduja@amplifymind.com

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Socialize and Gaming on the move

  • 1. SOCIALIZE & GAMING !! ARE YOU GAME? PRASHANT HINDUJA
  • 2. THIS IS ALL WE ARE HERE FOR … 
  • 3. THIS IS WHAT I AM HERE FOR …   
  • 4. We all can anticipate it … mostly !! Screen Sizes … vis-à-vis Resolution !! PC 3 cm = Smartphone Device 1 cm* PPI: iOS 160 – 320 | Android 150 – 440 | Web 75 - 106 Aspect Ratios: 4:3 Android devices | 16:9 Android Tablets / General Purpose Laptops | 3:2 iPads *Design graphics resources – sprites / tiles / layers carefully, Avoid distortion when scaling
  • 5. SMARTPHONE PLATFORMS Android Bada OS iOS BlackBerry OS Windows Phone …
  • 6. SMARTPHONE PLATFORMS … TAKE CASE - ANDROID
  • 7. UBIQUITOUS … PHEW !! CROSS PLATFORM DEVELOPMENT TOOLS … HALLELUJAH !! Well that’s not just for Apps …! Corona SDK Unity 3 SDK ShiVa Adobe AIR Cocos 2D-x* Unreal DK XNA*
  • 8.
  • 9. CROSS PLATFORM GAME DEV TOOLS … FEW CASES MB Load Time Code Performance Unity M H L AIR L M M Cocos 2D H L H Unity – Next version of Flash !! (for Gaming, of course) Web Player installation (Unlike!!) Browser is like water … its everywhere!  Adobe Native Extensions Native Matters, VM runtime slows down things!
  • 10. HOW TO DO GAME DEV: NATIVE VS. VMRUNTIME GENERIC GAME CUSTOM UI CODE DEVICE OS & VM RUNTIME
  • 12. SOCIAL AND GAMES Did Facebook make FarmVille popular or vice-versa?!!  Tim, EA calls it … Gamification!
  • 13. STEPS FOR SOCIAL BASED MULTI-PLAYER GAME Make a multi-player game Social Platform Porting – selecting Social channels (Hello, Product Manager!) – Facebook, Google+, Twitter Player identification – FaceBook ID, Anonymous Authentication (Device MAC ID), Email ID, …
  • 14. WHAT’S IN THE BACKYARD ?! Presence based notification states – available, offline, busy (Custom built – Sticky sockets / WebSockets, XMPP …) Storage Service – eg. PHP / Redis – Load balancing. Can use HTTP/ REST/JSON/ REBOL Stats Service, Neighbor Service, Graph APIs Eg, Words with Friends, CityVille, Hometown … use Apple Push Notification! (Courtesy: Zynga) For Android, use GCM!!
  • 15. JAZZY THINGS … BUT ESSENTIAL !! Player modes – Lobby, Spectator, … Eg. Poker App Store Interface – Game Center: Leaderboard, match-making interface Share high scores on Facebook, Twitter, SMS, Email, Whatsapp, Instagram, … Eg. Openfeint (FruitNinja), Steam (CoD-BlackOps), …
  • 17. HOW TO SURFACE MY GAME?!! SEO Cross promos Ads – Freemium* 3rd party game platforms
  • 18. TRENDS IN SOCIAL GAMING Virtual Goods Economies However, the value chain is unresolved – OEMs, Content creators, Designers, Game Developers, Hosting platforms (social, operators), … Leveraging community – most important to create positive impact
  • 19. TRENDS IN SOCIAL GAMING Community Engagement Models – Communication, Game Feedbacks, Serious Players (Users) as designers … People express creativity !! Consumer subscription model – monetization Gameplay features+  Virtual economy  Live Operations / Production  Community
  • 20. TRENDS IN SOCIAL GAMING Interaction Models – Inbound – Customer support, Outbound – Studio, community events, Direct – collaborative, dialogs, … Leveraging Social media – Facebook Fan pages, Printpree, instagram, … Create the Buzz!! Themed outfits, Characters, world – Localization, Personalization, …!
  • 21. OPTIMIZE EVERYTHING !! UI Elements Tablet version is not same as smartphone version , for same game title Tablet game is not same as smartphone game, for same game title
  • 22. THANK YOU … KEEP GAMING!! PRASHANT HINDUJA p.hinduja@amplifymind.com