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Social Media – Down the Rabbit Hole Rick Mans - Social Media Evangelist
The rabbit-hole went straight on like a tunnel for some way, and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping herself before she found herself falling down a very deep well. Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next. First, she tried to look down and make out what she was coming to, but it was too dark to see anything; then she looked at the sides of the well, and noticed that they were filled with cupboards and book-shelves; here and there she saw maps and pictures hung upon pegs.  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Average 18% revenue growth during the crisis
Background In 2006 and 2007, mainstream media caught on to Web 2.0, driven in large part by major acquisitions in the space — News Corporation bought MySpace.com for $580 million in 2005, and Google bought YouTube for $1.65 billion in Google stock in late 2006. There are now almost daily articles in publications like The Wall Street Journal, The New York Times, and BusinessWeek touting the virtues of, marking the stumbling blocks for, and explaining how businesses and consumers alike should approach Web 2.0. Time Magazine even went so far as to declare “You” the Time “Person of the Year” for 2006 as a result of Web 2.0- enabled communities and collaborators. Background Hype In 2005, the term Web 2.0 took off, giving a name to a nascent product category and a marketing lift to fledgling vendors. Dense or imprecise definitions of the phenomenon also gave rise to opportunistic startups looking to ride the wave of giddy exuberance. In all, Google now turns up more than 18 million hits for “Web 2.0;” the O’Reilly- and CMP-hosted Web 2.0 Summit and Web 2.0 Expo are among the most popular tech conferences today; and, in 2007, the World Economic Forum in Davos, Switzerland, held a series of panels on the impact of Web 2.0. Business Adoption Businesses have by no means sat on the sidelines these past four years. Large enterprises such as McDonald’s, Northwestern Mutual Life Insurance, Wells Fargo, and General Motors have all made heavy use of Web 2.0 technologies for customer and prospect outreach, as well as internal worker productivity and collaboration. The rest of the market is quickly catching up — 56% of North American and European enterprises consider Web 2.0 to be a priority in 2008, and adoption of major Web 2.0 technologies is expected to grow at a healthy clip as a result. Media Coverage
Hype Cycle for Social Software
The worldalwayschanges
Social tools a disruptive technology? Managers were afraid Excel was to stimulate workers to make sports- or grocery lists during work hours
The World Wide Web has evolved from content oriented to interaction oriented over the past few years Features Features Features Web 3.0 Intelligence oriented Features Web 2.0 Interaction oriented The Web guided by Common Sense ,[object Object]
Going from a Web of connected documents to a Web of connected data
Less of a catalog and more of a guide
Taking advantage of increasingly powerful computers that can quickly and completely scour the WebWeb 1.0 Content oriented The Web as a Platform ,[object Object]
Modularity and Open Source provides the basis for continuous improvement
Widespread participation through ease of use: people creating the content
Fast, interactive, and personalized
Network-based and community-centricThe Web as a series of Static pages ,[object Object]
Setup of protocols, standards and languages
Creation of Web sites, Web browsers and key portals by organizations
Internet access through Internet Service Providers Time
I don't believe there's an atom of meaning in it. http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Just don’t do versioning
Technology and social factors have converged over the past few years to create a phenomenon called social computing TECHNOLOGY ,[object Object]
Simple devices that anyone can operate.SOCIAL CHANGE ,[object Object]
Younger techno savvy generations pioneer the use of personal networks and viral communication.Source: Forrester (2006) – Social Computing.
Another big switch Read Read /  Write Traditional media Google search Flickr Mainly Broadband Mainly narrow band Alternative media netvibes Publishing is complex and limited to few traditional media and online merchants Value is created by aggregating content (portals) Wikipedia Easy and free publication for all Value is generated by tools allowing to publish easily 2004 2005 Broadband is (becoming) a right in Spain and Finland
On a Global Scale, Internet Adoption Has Been Quite Significant 100 billion Number of clicks per day55 trillion Links on the Internet 5%Percentage of global electricity used for the Internet  90 trillion Number of emails sent in 2009  81% Percentage of emails that were spam   200 billionNumber of spam emails per day (assuming 81% are spam).1 million IM messages per second 8 terabytes Traffic per second 234 million Number of websites as of December 2009 47 millionWebsites added in 2009
Social Media statistics 24 – Hours of video uploaded every minute onto YouTube 600k -  new members on Facebook per day 900.000  -The number of blogs posts put up every day 700 million – The number of photos  uploaded per day on Facebook 400 million – People on Facebook. 50% – Percentage of Facebook users that log in every day. 500,000 – The number of active Facebook applications. 84% – Percent of social network sites with more women than men. 1,73 billion – Internet users worldwide (September 2009). 18% – Increase in Internet users since the previous year. 126 million – The number of blogs on the Internet (as tracked by BlogPulse). 27.3 million – Number of tweets on Twitter per day (November, 2009) 57% – Percentage of Twitter’s user base located in the United States. 5 million – People following @britneyspears (Britney Spears, is Twitter’s most followed user).
THE END  OF THE WEB AS WE KNOW IT http://www.flickr.com/photos/naturalturn/3264726560/
Social Media is a set of communication and collaborationtechnologiesadoptedbypeople in theirdaily lives Social networks:  Social structures of individuals who are bound together by common values, visions, ideas, friendships or interests
Social Media is: Humaninteraction in a virtualworld
Who are YOU?' said the Caterpillar. This was not an encouraging opening for a conversation. Alice replied rather shyly, 'I -- I hardly know, sir, just at present -- at least I know who I was when I got up this morning, but I think I must have been changed several times since then.'  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Yourgeneration Generation Y, The Millenials, Digital Natives… the futuregenerations are infinatelyconnected, born and raised digital, and favourvaluessuch as connectedness / community, environmentalawareness,  authenticity, freedom and friendshipabove all else.  What does thismeanfor a company Cut and paste Generation: Today’syouthcreatetheirownauthenticstylebutcombining different styles. Generation Search: S=searching and sharing, E=equilibrium, A=achieving, R=rules, C=commitment, H=harmony. My Media Generation:  Today’syouth have threebasicneeds: community, selfexpression and personalisation; the first 'global' generationThatcancustomizeeverything to itsown taste and wants.  GenerationEinstein: Todaysyouth is smarter, stronger and more social: the firstpositivegeneration!
Generation V Generation Virtual is used to describe a growing online culture in which people participate, often anonymously, through personas in a flat, virtual environment. Generation Virtual is not defined by age, gender, social demographics or geographic location. It is based on demonstrated accomplishments (merit) and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights. The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ –  Gartner ID Number: G00158087
Or in a more visual wayMultiple Online Personas gender accomplishments demonstrated achievement use of  digital  media age social demographic geography “Twitterati” “Clouderati”
Netocracy A portmanteau of internet and aristocracy, netocracy refers to a perceived global upper-class that bases its power on a technological advantage and networking skills, in comparison to what is portrayed as a bourgeoisie of a gradually diminishing importance.
Consumerson the Web 2.0
But then, shall I never get any older than I am now? That'll be a comfort, one way -- never to be an old woman -- but then -- always to have lessons to learn!  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Teensaren’tthat Internet savvy
Social media usage has gone mainstream attracting the older age groups as well Social media use 18 24 30 18 24 30 40 50 18 24 30 40 50 65 years old Distribution of Ages of Facebook Users, Worldwide, January 2005-09 In the US, 41% of Facebook users in March 2009 were between 25-44 years old 15% 10% 5% 5% January 2005 January 2007 January 2009
Facebook getting older, Twitter getting younger Facebook is seeing a strong rise in activity from an older demographic… …While Twitter appears to be exhibiting the opposing trend Facebook Users by Age (%), US, Oct 2007 – July 2009 Unique Visitors by Age (%), US, July 2008 – July 2009 Source:	Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases Note:	Member Community implies Social Networking and Blogging websites
"Take some more tea," the March Hare said to Alice, very earnestly. "I've had nothing yet,“  Alice replied in an offended tone: "so I can't take more." "You mean you can't take less," said the Hatter: "it's very easy to take more than nothing.” http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
The LONG TAIL of music
, The decline of traditional media Primetime television viewership of major channels is decreasing Newspaper circulation is also declining US Daily and Sunday circulation (mn) Relative Change in the Primetime  Viewership of Television Channels, US % 0 -10 -20 -30 -40 -50 2006-07 1995-96 2001-02 Total daily circulation Total Sunday circulation NBC FOX CBS UPN ABS …causing marketers to move away from traditional media The shift away from traditional media has diminished the effectiveness of traditional marketing efforts  % change in US ad revenue, 2007 to 2008 across media ,[object Object]
65% of the people believe that there is an advertising flood on TV
56% of the people avoid purchasing products from heavy advertisers
Every $1 spent on advertising results in a sales return of meager 54 cents
Only 18% of TV ads generate positive ROI for companies% Percentage growth in 2008 Local TV Magazines Audio Newspapers Network Consumer media consumption habits are radically changing
25 The rise of social media Social communities are attracting a significant part of consumer time spent online Internet use is growing exponentially, while use of all other media is stagnant or shrinking  “In a typical week, how many hours do you spend on each of the following?” Time Spent (hours per week), US % Change (2004 to 2009) Videos/Movies 0 % Watching TV Member Communities Search E-mail 117 % Using the Internet -18% Listening to the Radio -17 % Reading Newspapers -6 %  Reading Magazines Hours per week 2004 2009 Base: 230,000 US Internet Users and 30,000 sites Base: 47,496 US Adults Time spent online will continue to increase as all other forms of media are being made available online. Subsequently, social media will follow as it is a global media distribution hub. Source: Forrester, “The State Of Consumers And Technology: Benchmark 2009”. Nielsen: The Global Online Media Landscape, April 2009.
Social networking websites have evolved from basic one-to-many text communication tools to highly interactive platform-agnostic services 1995-02 2007-08 2009 2005-06 2004-05 2003-04 Bulletin BoardsBasic one-to-many text  communication forums Have largely remained the same Profile & Content-based Social Networks Many to many communication platforms Microblogging based Social Networks Communication through status updates Mobile Social NetworksSocial networking on the mobile platform Pervasive Social Networks Across platforms such as TV and gaming consoles
What is your business model
SoWhat? ,[object Object]
Movies and TV shows cost less to watch. I used to pay Comcast about $60 per month for basic cable service. I ditched the service more than a year ago and watch TV programs through a variety of Internet based services such as Hulu.
Newspaper and magazines are available online for free. I used to subscribe to daily newspapers and many magazines. I don’t anymore yet I get nearly the same access to those products for nearly free - just the cost of my ISP.
Telephone communications are dramatically less expensive today thanks to services such as Skype and other VOIP based products.,[object Object]
YourBrainCanOnlyHandleThisManyFriends 150
In marketing or politics, the weak ties enable reaching populations and audiences that are not accessible via strong ties.  The Strength of Weak Ties –  Mark Granovetter
1000 True Fans http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php
I prefer to make other people famous, as it scales better. Makeitscalable
"Would you tell me, please, which way I ought to go from here?""That depends a good deal on where you want to get to," said the Cat."I don’t much care where--" said Alice."Then it doesn’t matter which way you go," said the Cat."--so long as I get SOMEWHERE," Alice added as an explanation."Oh, you’re sure to do that," said the Cat, "if you only walk long enough.“ http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Social Media Goals SMILE Activities Supporting ,[object Object]
 Ensure there is a platform for them where they can find you, the brand, and other customersMeshing ,[object Object]
Create a place where customers can provide input on your product and where they can see the result.Interacting ,[object Object]
Create an environment that promotes and enables co creation
Use a platform in which you can interact with your customersListening ,[object Object]
Give customers a platform on which they can share their thoughts.Evangelizing ,[object Object]
Create easy promotion kits that can be reused over and over again.,[object Object]
Youshould have started 6 monthsago Ifyou want to have successwithsocial media right now
everything you do should at least create the beginning of a relationship Whenyou are in social media
If you don’t understand the web and strategic application as a marketer, PR professional or member of the media, it shows you don’t care.  There’s no way around this, if you truly cared about your profession and craft you’d embrace what’s new and ultimately better as opposed to rallying against it or outright ignoring the market.  The web isn’t new or novel, and if you think it is you’ve been too stuck in your ways to see the most clear trend of the last century.  Analog has no future in a connected society. If You Don’t Embrace The Web, It Shows You Don’t Care
People trust people Teens don't hate advertising, but they rely more on friends. More than twice as many teens as adults — 38% versus 17% — say advertising helps them decide what to buy. That may sound encouraging, but marketers must also take into account that, at the same time, nearly twice as many teens as adults (47% versus 25%) rely on recommendations from friends and family. They are also far more likely to spread the word about products they like (67% versus 39) Blending advertising with social marketing is absolutely critical for marketers targeting this segment.
"You've got no right to grow here," said the Dormouse."Don't talk nonsense," said Alice more boldly: "you know you're growing too." "Yes, but I grow at a reasonable pace," said the Dormouse: "not in that ridiculous fashion."  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
5 Social media websites are fast overtaking traditional sites and online activities   Take up a significant time of online use And are forever changing the ways the world communicates Social media websites have penetrated the Top 10 in traffic Usage across the US, Europe, Australia and Brazil Global online usage, 2008 Users in Mn 22% +31% +21% 35% 16% 6% 14% 8% Category did not exist 4 years ago Communication Social Communication Entertainment & Leisure Shopping & Travel Social Network Use Email Use Business & Education Other 2009 2008
Top 5 Social Networking Websites Based on Unique Visitors, 2005-2010 2005 2007 2009 2010? MSN  Groups MySpace Facebook Facebook 1 Classmates Facebook MySpace Twitter 2 AOL Hometown Classmates Twitter MySpace 3 MySpace Windows Live Classmates LinkedIn 4 Windows Live AOL Hometown Linkedin Classmates 5
The World is NotAbout Facebook
" I have an excellent idea. Let's change the subject. “  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
Social media ranks over traditional media channels especially in terms of consumer interaction and costs involved Attractiveness of Media Channel Commentary Traditional Media Social Media ,[object Object],Cost  of Development ,[object Object],Influence on Purchases ,[object Object],Business Development ,[object Object],Brand Awareness
Evolution of Marketing “ Personalized Internet” Traditional Marketing “Pre Internet Explosion” “The World is Online” One-way communication One-way communication Two-way communication TV, Radio, Newspaper, magazines, Direct Mail, etc. Paid placement online, paid search listings, online classifieds, etc. Communication Social Media Company Company Company Consumers Consumers Consumers Highest Lower than in the previous scenario Lower than in the case of traditional marketing Cost Consumers can only look and listen  High; consumers connect both with companies and each other Low; ads appear by specific searches and “clicking” may offer more info Level of Interaction   Reach/Scope Narrow; more focused on specific consumer interests    Narrower; personalized and custom tailored content Wide; usually geared for the general public
Social media challenges – ROI measurement Type of Metrics Reach Efficiency Consumer Cross Channel Illustrative Metrics ,[object Object]
Number of unique visitors
Number of subscribers
Ad impressions
Number of referral
Number of comments
Time spent on website
Cost per click
Cost per action
Satisfaction with brand
Willingness to recommend
Frequency of visit
Variation in the amount of purchase over time
Return on marketing objectives
Sales impact from an initiative
Customer profitability
Number of people exposed to the social media activity
Consumers feeling about products and services
Consumer attitude and behavior towards marketing activities
Effectiveness of different tools / activitiesInsights ,[object Object]
Allows comparison with competitors as most companies reveal it
Cost comparisons with other online tools / channels
Long-term view on consumer attitude and behavior
Measures synergy between different channels and effectiveness of eachBenefits Shortcomings ,[object Object]
Lacks the long-term view on consumer attitude and behavior
No insights about effectiveness of different media channels
No insights on consumer sentiments, need accurate financial info to build this metricsMarketers must go beyond traffic to measure ROI and should develop a collaborative approach in line with company’s objectives Source: The Interactive Marketing Metrics You Need: Forrester
Despite advertising being the mainstay of social networking, newer revenue models are beginning to appear Advertising Spend and Paid1 Revenue, Social Networking Sites ($ Mn), US,  2008-2013 ,[object Object]
The market for virtual goods in the US is estimated to double to over $2 bn in 2010
The virtual goods space is already witnessing significant activity:
EA purchased Playfish, a social gaming developer for $275 Mn in Nov 2009
Zynga, makers of popular games such as Farmville, raised over $180 Mn on an estimated revenue base of over $300 Mn
Internet advertising is showing signs of decline, forcing developers to push for paid approaches:
Social gaming firm Crowdstar abandoned in-game ads in favor of virtual goodsSource:	eMarketer, “Worldwide Social Network ad spending”, Mar 2009; Piper Jaffray, “Pay to Play: Paid Internet Services”,July 2009; Reuters, “Virtual goods give Web firms new revenue in ad slump”, Dec 2009 Note:	a) Paid services include membership fees, premium features and virtual goods
Subscription based models are emerging as a viable option for niche social networks Although paid subscribers form a minority on niche social networks such as Xing… …However, they contribute the bulk of the revenues through subscriptions Revenues by Segment, Euro (Mn), Xing, Q2 08 – Q2 09 User Split Between Free and Paid (Mn), Xing, Q2 08 – Q2 09 Over 75% revenues of popular business-user oriented social network, LinkedIn, comes from paid products. Source:	Capgemini TME Strategy Lab analysis; Company websites and annual reports
Increasing consumer need to access social networks on-the-go will drive higher adoption of social networking on the mobile platform Mobile Content Consumption Preferences, Survey Results, US, 2009 Global Mobile Social Networking Sessions (Millions), 2008-2013E CAGR 50% Source: Capgemini TME Strategy Lab analysis; Informa,” Mobile Social Networking Forecasts”, 2009; Comsore MobilLens through Morgan Stanley, “Mobile Internet Report”, Dec 2009
Consumers are rapidly scaling up their usage of social networking on the mobile Consumers are increasing their consumption of social networking on the mobile Networks such as Facebook are now seeing significant traffic from their mobile users Mobile Internet Audience Growth, % of Market1, UK, May 08-09  Usage per day (Mins) and Visits per day, Facebook-on PC and Mobile, UK, 2009 27% 150% PC Mobile Increased usage of social networking on the mobile platform is likely to drive mobile data traffic  Note: 1) % of total market refers to the number of mobile users using mobile Internet services during the three-month periods ending May -8 and May-09 Source:	Comscore, “Social Networks on the Move”, Sept 2009
In the process, they have also succeeded in weaning away users from traditional horizontal portals  Share of Online Time Spent (%), Global, June 2006-June 2009 Source:	Comscore through Morgan Stanley, “Economy and Internet Trends”, Oct 2009

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Social Media – Down the Rabbit Hole

  • 1. Social Media – Down the Rabbit Hole Rick Mans - Social Media Evangelist
  • 2. The rabbit-hole went straight on like a tunnel for some way, and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping herself before she found herself falling down a very deep well. Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next. First, she tried to look down and make out what she was coming to, but it was too dark to see anything; then she looked at the sides of the well, and noticed that they were filled with cupboards and book-shelves; here and there she saw maps and pictures hung upon pegs. http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 3. Average 18% revenue growth during the crisis
  • 4. Background In 2006 and 2007, mainstream media caught on to Web 2.0, driven in large part by major acquisitions in the space — News Corporation bought MySpace.com for $580 million in 2005, and Google bought YouTube for $1.65 billion in Google stock in late 2006. There are now almost daily articles in publications like The Wall Street Journal, The New York Times, and BusinessWeek touting the virtues of, marking the stumbling blocks for, and explaining how businesses and consumers alike should approach Web 2.0. Time Magazine even went so far as to declare “You” the Time “Person of the Year” for 2006 as a result of Web 2.0- enabled communities and collaborators. Background Hype In 2005, the term Web 2.0 took off, giving a name to a nascent product category and a marketing lift to fledgling vendors. Dense or imprecise definitions of the phenomenon also gave rise to opportunistic startups looking to ride the wave of giddy exuberance. In all, Google now turns up more than 18 million hits for “Web 2.0;” the O’Reilly- and CMP-hosted Web 2.0 Summit and Web 2.0 Expo are among the most popular tech conferences today; and, in 2007, the World Economic Forum in Davos, Switzerland, held a series of panels on the impact of Web 2.0. Business Adoption Businesses have by no means sat on the sidelines these past four years. Large enterprises such as McDonald’s, Northwestern Mutual Life Insurance, Wells Fargo, and General Motors have all made heavy use of Web 2.0 technologies for customer and prospect outreach, as well as internal worker productivity and collaboration. The rest of the market is quickly catching up — 56% of North American and European enterprises consider Web 2.0 to be a priority in 2008, and adoption of major Web 2.0 technologies is expected to grow at a healthy clip as a result. Media Coverage
  • 5. Hype Cycle for Social Software
  • 7. Social tools a disruptive technology? Managers were afraid Excel was to stimulate workers to make sports- or grocery lists during work hours
  • 8.
  • 9. Going from a Web of connected documents to a Web of connected data
  • 10. Less of a catalog and more of a guide
  • 11.
  • 12. Modularity and Open Source provides the basis for continuous improvement
  • 13. Widespread participation through ease of use: people creating the content
  • 14. Fast, interactive, and personalized
  • 15.
  • 16. Setup of protocols, standards and languages
  • 17. Creation of Web sites, Web browsers and key portals by organizations
  • 18. Internet access through Internet Service Providers Time
  • 19. I don't believe there's an atom of meaning in it. http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 20. Just don’t do versioning
  • 21.
  • 22.
  • 23. Younger techno savvy generations pioneer the use of personal networks and viral communication.Source: Forrester (2006) – Social Computing.
  • 24. Another big switch Read Read / Write Traditional media Google search Flickr Mainly Broadband Mainly narrow band Alternative media netvibes Publishing is complex and limited to few traditional media and online merchants Value is created by aggregating content (portals) Wikipedia Easy and free publication for all Value is generated by tools allowing to publish easily 2004 2005 Broadband is (becoming) a right in Spain and Finland
  • 25. On a Global Scale, Internet Adoption Has Been Quite Significant 100 billion Number of clicks per day55 trillion Links on the Internet 5%Percentage of global electricity used for the Internet 90 trillion Number of emails sent in 2009 81% Percentage of emails that were spam 200 billionNumber of spam emails per day (assuming 81% are spam).1 million IM messages per second 8 terabytes Traffic per second 234 million Number of websites as of December 2009 47 millionWebsites added in 2009
  • 26. Social Media statistics 24 – Hours of video uploaded every minute onto YouTube 600k - new members on Facebook per day 900.000 -The number of blogs posts put up every day 700 million – The number of photos uploaded per day on Facebook 400 million – People on Facebook. 50% – Percentage of Facebook users that log in every day. 500,000 – The number of active Facebook applications. 84% – Percent of social network sites with more women than men. 1,73 billion – Internet users worldwide (September 2009). 18% – Increase in Internet users since the previous year. 126 million – The number of blogs on the Internet (as tracked by BlogPulse). 27.3 million – Number of tweets on Twitter per day (November, 2009) 57% – Percentage of Twitter’s user base located in the United States. 5 million – People following @britneyspears (Britney Spears, is Twitter’s most followed user).
  • 27. THE END OF THE WEB AS WE KNOW IT http://www.flickr.com/photos/naturalturn/3264726560/
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33. Social Media is a set of communication and collaborationtechnologiesadoptedbypeople in theirdaily lives Social networks: Social structures of individuals who are bound together by common values, visions, ideas, friendships or interests
  • 34. Social Media is: Humaninteraction in a virtualworld
  • 35. Who are YOU?' said the Caterpillar. This was not an encouraging opening for a conversation. Alice replied rather shyly, 'I -- I hardly know, sir, just at present -- at least I know who I was when I got up this morning, but I think I must have been changed several times since then.' http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 36. Yourgeneration Generation Y, The Millenials, Digital Natives… the futuregenerations are infinatelyconnected, born and raised digital, and favourvaluessuch as connectedness / community, environmentalawareness, authenticity, freedom and friendshipabove all else. What does thismeanfor a company Cut and paste Generation: Today’syouthcreatetheirownauthenticstylebutcombining different styles. Generation Search: S=searching and sharing, E=equilibrium, A=achieving, R=rules, C=commitment, H=harmony. My Media Generation: Today’syouth have threebasicneeds: community, selfexpression and personalisation; the first 'global' generationThatcancustomizeeverything to itsown taste and wants. GenerationEinstein: Todaysyouth is smarter, stronger and more social: the firstpositivegeneration!
  • 37. Generation V Generation Virtual is used to describe a growing online culture in which people participate, often anonymously, through personas in a flat, virtual environment. Generation Virtual is not defined by age, gender, social demographics or geographic location. It is based on demonstrated accomplishments (merit) and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights. The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ – Gartner ID Number: G00158087
  • 38. Or in a more visual wayMultiple Online Personas gender accomplishments demonstrated achievement use of digital media age social demographic geography “Twitterati” “Clouderati”
  • 39. Netocracy A portmanteau of internet and aristocracy, netocracy refers to a perceived global upper-class that bases its power on a technological advantage and networking skills, in comparison to what is portrayed as a bourgeoisie of a gradually diminishing importance.
  • 41.
  • 42. But then, shall I never get any older than I am now? That'll be a comfort, one way -- never to be an old woman -- but then -- always to have lessons to learn! http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 44.
  • 45. Social media usage has gone mainstream attracting the older age groups as well Social media use 18 24 30 18 24 30 40 50 18 24 30 40 50 65 years old Distribution of Ages of Facebook Users, Worldwide, January 2005-09 In the US, 41% of Facebook users in March 2009 were between 25-44 years old 15% 10% 5% 5% January 2005 January 2007 January 2009
  • 46. Facebook getting older, Twitter getting younger Facebook is seeing a strong rise in activity from an older demographic… …While Twitter appears to be exhibiting the opposing trend Facebook Users by Age (%), US, Oct 2007 – July 2009 Unique Visitors by Age (%), US, July 2008 – July 2009 Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases Note: Member Community implies Social Networking and Blogging websites
  • 47. "Take some more tea," the March Hare said to Alice, very earnestly. "I've had nothing yet,“ Alice replied in an offended tone: "so I can't take more." "You mean you can't take less," said the Hatter: "it's very easy to take more than nothing.” http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 48.
  • 49. The LONG TAIL of music
  • 50.
  • 51. 65% of the people believe that there is an advertising flood on TV
  • 52. 56% of the people avoid purchasing products from heavy advertisers
  • 53. Every $1 spent on advertising results in a sales return of meager 54 cents
  • 54. Only 18% of TV ads generate positive ROI for companies% Percentage growth in 2008 Local TV Magazines Audio Newspapers Network Consumer media consumption habits are radically changing
  • 55. 25 The rise of social media Social communities are attracting a significant part of consumer time spent online Internet use is growing exponentially, while use of all other media is stagnant or shrinking “In a typical week, how many hours do you spend on each of the following?” Time Spent (hours per week), US % Change (2004 to 2009) Videos/Movies 0 % Watching TV Member Communities Search E-mail 117 % Using the Internet -18% Listening to the Radio -17 % Reading Newspapers -6 % Reading Magazines Hours per week 2004 2009 Base: 230,000 US Internet Users and 30,000 sites Base: 47,496 US Adults Time spent online will continue to increase as all other forms of media are being made available online. Subsequently, social media will follow as it is a global media distribution hub. Source: Forrester, “The State Of Consumers And Technology: Benchmark 2009”. Nielsen: The Global Online Media Landscape, April 2009.
  • 56. Social networking websites have evolved from basic one-to-many text communication tools to highly interactive platform-agnostic services 1995-02 2007-08 2009 2005-06 2004-05 2003-04 Bulletin BoardsBasic one-to-many text communication forums Have largely remained the same Profile & Content-based Social Networks Many to many communication platforms Microblogging based Social Networks Communication through status updates Mobile Social NetworksSocial networking on the mobile platform Pervasive Social Networks Across platforms such as TV and gaming consoles
  • 57. What is your business model
  • 58.
  • 59. Movies and TV shows cost less to watch. I used to pay Comcast about $60 per month for basic cable service. I ditched the service more than a year ago and watch TV programs through a variety of Internet based services such as Hulu.
  • 60. Newspaper and magazines are available online for free. I used to subscribe to daily newspapers and many magazines. I don’t anymore yet I get nearly the same access to those products for nearly free - just the cost of my ISP.
  • 61.
  • 63. In marketing or politics, the weak ties enable reaching populations and audiences that are not accessible via strong ties. The Strength of Weak Ties – Mark Granovetter
  • 64. 1000 True Fans http://www.kk.org/thetechnium/archives/2008/03/1000_true_fans.php
  • 65. I prefer to make other people famous, as it scales better. Makeitscalable
  • 66. "Would you tell me, please, which way I ought to go from here?""That depends a good deal on where you want to get to," said the Cat."I don’t much care where--" said Alice."Then it doesn’t matter which way you go," said the Cat."--so long as I get SOMEWHERE," Alice added as an explanation."Oh, you’re sure to do that," said the Cat, "if you only walk long enough.“ http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 67.
  • 68.
  • 69.
  • 70. Create an environment that promotes and enables co creation
  • 71.
  • 72.
  • 73.
  • 74. Youshould have started 6 monthsago Ifyou want to have successwithsocial media right now
  • 75.
  • 76. everything you do should at least create the beginning of a relationship Whenyou are in social media
  • 77.
  • 78. If you don’t understand the web and strategic application as a marketer, PR professional or member of the media, it shows you don’t care.  There’s no way around this, if you truly cared about your profession and craft you’d embrace what’s new and ultimately better as opposed to rallying against it or outright ignoring the market.  The web isn’t new or novel, and if you think it is you’ve been too stuck in your ways to see the most clear trend of the last century.  Analog has no future in a connected society. If You Don’t Embrace The Web, It Shows You Don’t Care
  • 79.
  • 80. People trust people Teens don't hate advertising, but they rely more on friends. More than twice as many teens as adults — 38% versus 17% — say advertising helps them decide what to buy. That may sound encouraging, but marketers must also take into account that, at the same time, nearly twice as many teens as adults (47% versus 25%) rely on recommendations from friends and family. They are also far more likely to spread the word about products they like (67% versus 39) Blending advertising with social marketing is absolutely critical for marketers targeting this segment.
  • 81. "You've got no right to grow here," said the Dormouse."Don't talk nonsense," said Alice more boldly: "you know you're growing too." "Yes, but I grow at a reasonable pace," said the Dormouse: "not in that ridiculous fashion."  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 82. 5 Social media websites are fast overtaking traditional sites and online activities Take up a significant time of online use And are forever changing the ways the world communicates Social media websites have penetrated the Top 10 in traffic Usage across the US, Europe, Australia and Brazil Global online usage, 2008 Users in Mn 22% +31% +21% 35% 16% 6% 14% 8% Category did not exist 4 years ago Communication Social Communication Entertainment & Leisure Shopping & Travel Social Network Use Email Use Business & Education Other 2009 2008
  • 83. Top 5 Social Networking Websites Based on Unique Visitors, 2005-2010 2005 2007 2009 2010? MSN Groups MySpace Facebook Facebook 1 Classmates Facebook MySpace Twitter 2 AOL Hometown Classmates Twitter MySpace 3 MySpace Windows Live Classmates LinkedIn 4 Windows Live AOL Hometown Linkedin Classmates 5
  • 84. The World is NotAbout Facebook
  • 85. " I have an excellent idea. Let's change the subject. “  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 86.
  • 87. Evolution of Marketing “ Personalized Internet” Traditional Marketing “Pre Internet Explosion” “The World is Online” One-way communication One-way communication Two-way communication TV, Radio, Newspaper, magazines, Direct Mail, etc. Paid placement online, paid search listings, online classifieds, etc. Communication Social Media Company Company Company Consumers Consumers Consumers Highest Lower than in the previous scenario Lower than in the case of traditional marketing Cost Consumers can only look and listen High; consumers connect both with companies and each other Low; ads appear by specific searches and “clicking” may offer more info Level of Interaction Reach/Scope Narrow; more focused on specific consumer interests Narrower; personalized and custom tailored content Wide; usually geared for the general public
  • 88.
  • 89. Number of unique visitors
  • 94. Time spent on website
  • 100. Variation in the amount of purchase over time
  • 101. Return on marketing objectives
  • 102. Sales impact from an initiative
  • 104. Number of people exposed to the social media activity
  • 105. Consumers feeling about products and services
  • 106. Consumer attitude and behavior towards marketing activities
  • 107.
  • 108. Allows comparison with competitors as most companies reveal it
  • 109. Cost comparisons with other online tools / channels
  • 110. Long-term view on consumer attitude and behavior
  • 111.
  • 112. Lacks the long-term view on consumer attitude and behavior
  • 113. No insights about effectiveness of different media channels
  • 114. No insights on consumer sentiments, need accurate financial info to build this metricsMarketers must go beyond traffic to measure ROI and should develop a collaborative approach in line with company’s objectives Source: The Interactive Marketing Metrics You Need: Forrester
  • 115.
  • 116. The market for virtual goods in the US is estimated to double to over $2 bn in 2010
  • 117. The virtual goods space is already witnessing significant activity:
  • 118. EA purchased Playfish, a social gaming developer for $275 Mn in Nov 2009
  • 119. Zynga, makers of popular games such as Farmville, raised over $180 Mn on an estimated revenue base of over $300 Mn
  • 120. Internet advertising is showing signs of decline, forcing developers to push for paid approaches:
  • 121. Social gaming firm Crowdstar abandoned in-game ads in favor of virtual goodsSource: eMarketer, “Worldwide Social Network ad spending”, Mar 2009; Piper Jaffray, “Pay to Play: Paid Internet Services”,July 2009; Reuters, “Virtual goods give Web firms new revenue in ad slump”, Dec 2009 Note: a) Paid services include membership fees, premium features and virtual goods
  • 122. Subscription based models are emerging as a viable option for niche social networks Although paid subscribers form a minority on niche social networks such as Xing… …However, they contribute the bulk of the revenues through subscriptions Revenues by Segment, Euro (Mn), Xing, Q2 08 – Q2 09 User Split Between Free and Paid (Mn), Xing, Q2 08 – Q2 09 Over 75% revenues of popular business-user oriented social network, LinkedIn, comes from paid products. Source: Capgemini TME Strategy Lab analysis; Company websites and annual reports
  • 123. Increasing consumer need to access social networks on-the-go will drive higher adoption of social networking on the mobile platform Mobile Content Consumption Preferences, Survey Results, US, 2009 Global Mobile Social Networking Sessions (Millions), 2008-2013E CAGR 50% Source: Capgemini TME Strategy Lab analysis; Informa,” Mobile Social Networking Forecasts”, 2009; Comsore MobilLens through Morgan Stanley, “Mobile Internet Report”, Dec 2009
  • 124. Consumers are rapidly scaling up their usage of social networking on the mobile Consumers are increasing their consumption of social networking on the mobile Networks such as Facebook are now seeing significant traffic from their mobile users Mobile Internet Audience Growth, % of Market1, UK, May 08-09 Usage per day (Mins) and Visits per day, Facebook-on PC and Mobile, UK, 2009 27% 150% PC Mobile Increased usage of social networking on the mobile platform is likely to drive mobile data traffic Note: 1) % of total market refers to the number of mobile users using mobile Internet services during the three-month periods ending May -8 and May-09 Source: Comscore, “Social Networks on the Move”, Sept 2009
  • 125. In the process, they have also succeeded in weaning away users from traditional horizontal portals Share of Online Time Spent (%), Global, June 2006-June 2009 Source: Comscore through Morgan Stanley, “Economy and Internet Trends”, Oct 2009
  • 126. " Sentence first -- verdict afterwards.“  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 127. Twitter 'costs British economy £1.38bn'
  • 128. Twitter joke led to Terror Act arrest and airportlife ban
  • 132. Earthquake in China 3 minutes VS 3 months
  • 133. Twitter 'costs British economy £1.38bn' Talking about last night's Eastenders costs British economy £1.38bn Eating biscuits costs British economy £1.38bn Unjamming the photocopier costs British economy £1.38bn
  • 134. " Off with her head!”  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 135. Social media as killer feature forMotrin The ad What happened Wearing your baby seems to be in fashion. I mean, in theory it’s a great idea. There’s the front baby carrier, sling, schwing, wrap, pouch. And who knows what else they’ve come up with. Wear your baby on your side, your front, go hands free. Supposedly, it’s a real bonding experience. They say that babies carried close to the body tend to cry less than others. But what about me? Do moms that wear their babies cry more than those who don’t. I sure do! These things put a ton of strain on your back, your neck, your shoulders. Did I mention your back? I mean, I’ll put up with the pain because it’s a good kind of pain; it’s for my kid. Plus, it totally makes me look like an official mom. And so if I look tired and crazy, people will understand why. It all began with an online ad posted Saturday (15 november 2008) on the company’s website. It was about “baby wearing” — i.e. carrying a child in a sling or a wrap, rather than pushing them in a stroller or carrying them in your arms. For some parents it is something they do simply because it works. For others it goes far deeper than that — part of a philosophy of being close to the baby whenever possible. Developments By Saturday evening they were the most tweeted subject on Twitter. By Sunday there was a nine minute video on YouTube, to the tune of Danny Boy, showing screen shots of the outraged twitter posts interspersed with photos of Moms carrying babies in slings. Bloggers began calling for boycotts. Bloggers asked their readers to alert the mainstream press. By Sunday afternoon a few bloggers and tweeters had gotten the ad agency that created the ad on the phone, to find they didn’t know a lot about Twitter and didn’t seem to have a clue that there was so much anger piling up online http://parenting.blogs.nytimes.com/2008/11/17/moms-and-motrin/
  • 136. HowdidMotrinrespond Developments By Sunday evening the ad was taken offline by McNeil Consumer Healthcare, the maker of Motrin. The response I am the Vice President of Marketing for McNeil Consumer Healthcare. I have responsibility for the Motrin Brand, and am responding to concerns about recent advertising on our website. I am, myself, a mom of 3 daughters. We certainly did not mean to offend moms through our advertising. Instead, we had intended to demonstrate genuine sympathy and appreciation for all that parents do for their babies. We believe deeply that moms know best and we sincerely apologize for disappointing you. Please know that we take your feedback seriously and will take swift action with regard to this ad. We are in process of removing it from our website. It will take longer, unfortunately, for it to be removed from magazine print as it is currently on newstands and in distribution. -Kathy Kathy WidmerVP of Marketing - Pain, Pediatrics, GI, SpecialtyMcNeil Consumer Healthcare # times Motrin was mentioned Motrin peaked on Twitter http://parenting.blogs.nytimes.com/2008/11/17/moms-and-motrin/
  • 137.
  • 138.
  • 139. Sony Fake fan blog: http://www.alliwantforxmasisapsp.com/blog/ A poorly disguised marketing effort—the URL was registered to Zipatoni (PR firm).  After discovery Sony responds: “Charlie” keeps posting his denials, in pseudo hip-hop speak. More than once he writes, “yo where all u hatas com from... juzcuz you aintfeelin the flow of PSP dun mean its sum mad faek website or summ... youall be trippin.”   “Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn’t a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP. Sony Computer Entertainment America.” 
  • 140. Ketchum and FedEx This particular Twitter posting came back to bite the agency person from Ketchum (New York office) who made some unflattering remarks about Memphis this morning before he presented on digital media to the worldwide communications group at FedEx (150+) people. Not only did an employee find it, they were totally offended by it and responded to the agency person. The kicker is that they copied the FedEx Coporate Vice President, Vice President, Directors and all management of FedEx’s communication department AND the chain of command at Ketchum. Mr. Andrews, the Ketchum presenter, did not take into account that many FedExers are native Memphians and are fiercely defensive of their city and their company.
  • 141. "Door: Why it's simply impassible! Alice: Why, don't you mean impossible? Door: No, I do mean impassible. (chuckles) Nothing's impossible!"  http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 142.
  • 143. Facebook increased traffic to Animoto 120x Amazon EC2 easily scaled up and down to handle additional trafficPeak of 5000 instances Number of EC2 Instances Launch of Facebook modification. Steady state of ~40 instances 4/12/2008 4/14/2008 4/15/2008 4/16/2008 4/18/2008 4/19/2008 4/20/2008 4/17/2008 4/13/2008
  • 144. And have a 400% increase in ROI Spendyour budget on different media
  • 145. Beinggirl Procter & Gamble's Being Girl community is an online community targeted at young girls. P&G was able to use this community to market feminine hygiene products in a subtle way to an audience that doesn't want to talk about them.   What's very interesting to note is that P&G found community building to be four times more effective than traditional advertising.
  • 146. 1.73 billion Internet users Get to youraudience
  • 147. Almost 25% of the Internet users have a Facebook account Facebook couldbeinteresting
  • 148. "But I don't want to go among mad people," Alice remarked."Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad.""How do you know I'm mad?" said Alice."You must be," said the Cat, "or you wouldn't have come here.“ http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 149. It’s big business on Facebook Curling
  • 150.
  • 153. Ernst & Young can reach out to more than 35000 potential new hires and recruiters on Facebook within minutes.
  • 154. Facebook as an Intranet
  • 155. Identity? Facebook Connect!It’s the social graph that counts!
  • 156. Buildyour platform on a platform
  • 158. "Now, I give you fair warning," shouted the Queen, stamping on the ground as she spoke; "either you or your head must be off, and that in about half no time! Take your choice!" http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 159. H&M Rumorsabout H&M is throwingawayunused and unsoldclothes 1299 respond to these rumors (negatively!) 400 people ‘Liked’ the respons of H&M H&M reply was effective to prevent a disaster
  • 160. The White Rabbit put on his spectacles. "Where shall I begin, please your Majesty?" he asked."Begin at the beginning," the King said gravely, "and go on till you come to the end: then stop.“ http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 161. It starts with a relationship Networkeffects
  • 162. Ford 100 Fiestas 37% of Generation Y 25% marketing spendonsocial media No Governmentloan
  • 163. Dell In June PC firm Dell revealed it had made a total of $3m from activity on the micro blogging service. Of that $2m was made directly and another $1m was accounted for when traffic to Dell.com was factored in. The $3m included both 2007 and 2008 when there was minimal Twitter activity, but the 2009 figure ($6.5m) shows real growth that has come during the year the number of people using Twitter within the Dell organisation has increased to somewhere between 100-200.Some of the strongest growth Dell is seeing is coming from emerging markets. It highlighted Brazil as one area it was doing particularly well. Dell's operation in Brazil via its @DellnoBrasil Twitter account has generated $800,000 in eight months of activity. 
  • 164. Recession case 99 cents Got coverage on Geardiary, Gizmodo, Engadget, TechCrunch, CNET, Mashable and many more big blogs Result: Broke site traffic record by five times All time revenue record Facebook and Twitter traffic skyrocketed In four days 7000 cases
  • 165. Blendtec BlendTecincreased its sales by 20% by running the often humorous "Will it Blend" Videos on YouTube, blending everything from an iPhone to a sneaker.
  • 166. Alice: I'm sorry I interrupted your birthday party.March Hare: Why my dear child this is not a birthday party.Mad Hatter: Heavens no. This is an unbirthday party!Alice: Unbirthday? I'm sorry, but I don't quite understand.March Hare: It's very simple. Now, thirty days has Septem -No. wait... An unbirthday, if you have a birthday, then you - [laughs] She doesn't know what an unbirthday is!Mad Hatter: You see, you have 1 birthday a year, how silly, but you have 364 UNBIRTHDAYS each year. Today's our unbirthday.Alice: Why, I believe it's my unbirthday too!Mad Hatter: What a small world!! http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 168.
  • 169. Nike and Apple mashup addresses the community of runners
  • 170. Lego allows customers to design their own LEGO pieces
  • 171. Enter new markets
  • 172. Increase customer satisfaction
  • 173.
  • 174. Actual printing of the roof foil is only available in Italy as of December 2007 for 400 EUR, roll-out in Germany and the rest of Europe is planned
  • 175.
  • 176.
  • 177. Nike+ was born as a multi-channel, multi-sensory marriage of Nike and Apple technologies
  • 178.
  • 179. Delivers increased value to Nike users through a unique way of collaborating
  • 180. Engages current and prospective Nike users with uninterrupted and targeted advertising
  • 181. 20% reduction in ad budgets as Nike is moving towards developing its own media network through such technological endeavorsI II III III II I Source: MRD Lab Analysis. Nike+ website. ‘Nike does business 3.0’ Phill Butler, 2007.
  • 182.
  • 183. These groups maintained large online presence; operated independently of the company; exchanged and showed creative toy designs and models amongst themselves
  • 184.
  • 185. Other users on the site can buy uploaded designs in the gallery, and will receive both the bricks for the model as well as the building instructions
  • 186. Through the Lego Factory, the company has taken a step further in the evolution of user involvement, building strong brand relationship
  • 187. The initiative has created high levels of awareness and interest with the consumers
  • 188. The initiative has put Lego a step ahead of competition by moving out of closed proprietary content mode and involving fresh ideas from consumers and community for New Product Development
  • 189. Users interested in custom-designing their own Lego models have to download and install the ‘Lego Digital Designer’ –
  • 190. In the designer, the user can drag and drop to create a virtual toy design
  • 191. Once the user has created a design, he can upload the same to the online gallery
  • 192. Lego approves all designs before they are added to the online gallery, to filter out models for appropriateness for all age groupsSource: MRD Lab Analysis. Capgemini, “ECR Europe Conference: Future Consumer Presentation”, May 2008. coBrandit.com, “Lego Co-creation Presentation by Mark Hansen: Video”, September 2006. Crowdsourcingdirectory.com, “Co-Creation in Lego Factory”, September 2007. European Centre for the Experience Economy, “Lego’s participative army marches on”, April 2008.
  • 193.
  • 194. Boeing used co-creation to reduce development time of new airplane models
  • 195.
  • 199. The portal is expected to have advance features such as:
  • 200. RSS Feeds : integration of any content in any context
  • 201. Personalized news : subscription, alerts: Filter information flows according to business needs
  • 202. WorkSpace (sharing): share documents and knowledge
  • 203. Forum: to discuss topics globally, or locally (based on restricted groups or as part of your Intranet-Portal / article)
  • 204. Wiki: to enable editing and modification of articles with reduced workflow
  • 205. Networking / About Me / My Profile: To enable find colleagues with common profiles, projects and interests
  • 206.
  • 207. The Company initiated a corporate intranet improvement project with the aim to:
  • 209. Provide customized information based on a user’s affiliation to a business unit
  • 210. Provide options to personalise users’ information environment to better suit their needs
  • 211. Provide faster and easier access to the intranet
  • 212.
  • 213. Greater sharing/reuse of intellectual capital and increasing collaboration will enable better and faster business results
  • 214.
  • 215. TechnoVision Technology Cluster: Process on the Fly
  • 216.
  • 217.
  • 218.
  • 219.
  • 220. Proctor & Gamble now generates 35% procent of new product features through crowdsourcing
  • 221.
  • 222.
  • 225. sell products via affiliate marketing systems
  • 226. THREADLESS: A community-based tee shirt company with an on-going, open-call for design submissions, most voted designs are produced
  • 227.
  • 228. Facilitates early customer commitment thus reducing new product development risk
  • 229. Offers ‘exclusivity’ phenomenon to customers as only the ordered few number of tee shirts in a span of two weeks are produced
  • 230. Eliminates waste and ensures low inventory as production begins once the order is placedSource: MRD Lab Analysis. Threadless website. Look Zippy website. “Collective Customer Commitment and Crowdsourcing: How Look-Zippy is bringing the Threadless model to the next level”, 2006.
  • 231.
  • 232.
  • 233. Their R&D productivity had leveled off, and innovation success rate had stagnated at about 35%, whereas innovation costs were climbing faster than top-line
  • 234.
  • 235. R&D productivity increased by nearly 60%
  • 236. R&D investment as a percentage of sales is down from 4.8% in 2000 to 3.4% in 2006
  • 237. P&G’s average two-month cycle of generating physical prototypes and testing them with consumers has reduced to around 24 to 48 hoursP&G’s 7500+ R&D team work on solutions suggested and with internal communities INNOVATIONS In Areas Of Packaging, Design, Marketing Models, Research Methods, Engineering, Technology, Etc Source: MRD Lab Analysis. Harvard Business School, Working Knowledge, “P&G's New Innovation Model”. Leveraging Ideas for Organizational innovation Blog, Dr. Kevin Desouza, “ Connect & Develop Innovations the P&G Way”. P&G, “P&G Connect & Develop – Brochure”.
  • 238. So she sat on, with closed eyes, and half believed herself in Wonderland, though she knew she had but to open them again, and all would change to dull reality--the grass would be only rustling in the wind, and the pool rippling to the waving of the reeds--the rattling teacups would change to tinkling sheep-bells, and the Queen's shrill cries to the voice of the shepherd boy--and the sneeze of the baby, the shriek of the Gryphon, and all thy other queer noises, would change (she knew) to the confused clamour of the busy farm-yard--while the lowing of the cattle in the distance would take the place of the Mock Turtle's heavy sobs. Lastly, she pictured to herself how this same little sister of hers would, in the after-time, be herself a grown woman; and how she would keep, through all her riper years, the simple and loving heart of her childhood: and how she would gather about her other little children, and make their eyes bright and eager with many a strange tale, perhaps even with the dream of Wonderland of long ago: and how she would feel with all their simple sorrows, and find a pleasure in all their simple joys, remembering her own child-life, and the happy summer days. http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 239. Alice laughed. “There's no use trying,” she said “one can't believe impossible things.” “I daresay you haven't had much practice,” said the Queen. “When I was your age, I always did it for half-an-hour a day. Why, sometimes I've believed as many as six impossible things before breakfast.” http://digitalcitizen.ca/2010/03/02/alice-in-wonderland-movie-wallpapers-collection-1-1024-x-768-pixels/
  • 240. Rick Mans rick.mans@capgemini.com+31 6 512 10 144http://twitter.com/rickmanshttp://www.linkedin.com/in/rickmans

Notes de l'éditeur

  1. http://press.wetpaint.com/page/New+Study+Indicates+Social+Media+Pays;+Correlation+Between+Brands+SM+Efforts+&+Financial+Performance
  2. Manpower - Social Networks vs. Management? Harness the Power of Social Media
  3. http://bentremblay.com/en/versioning-the-web-web-3-0?utm_source=feedburner
  4. http://www.personalizemedia.com/the-count/
  5. Source: http://www.flickr.com/photos/naturalturn/3264726560/
  6. There is a big shift in the way we think about personas on the web. Facebook has 300 million users and has recently dropped the initial focus on geographical location as foundation for your personal network.The story “from zero to hero” can become reality now based on a certain achievement or accomplishment. People become internet celebrities (e.gScoble, EsmeeDenters) or highly reputed in their community (e.g. clouderati, twitterati, followers on Twitter)However the big difference with before is that people can have very distinct personas depending on the situation. You can be a blonde babe in second life, in real life have a boring office job and lead a clan in world of warcraft or have hundred thousands of followers on Twitter. They key here is that there is a shift from focusing on the person to focus on the online persona(s).  your facebook or hyves profile is probably different than your linkedin profile. How do you put such a person in a box to target? The information you harvest from his participation in forums, might be actually irelevant to target him when he’s on facebook. Source: Gartner “The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ and Gartner “How to Determine Levels of Engagement for Generation Virtual”
  7. Dunbar's number is a theoretical cognitive limit to the number of people with whom one can maintain stable social relationships. These are relationships in which an individual knows who each person is, and how each person relates to every other person.[1] Proponents assert that numbers larger than this generally require more restricted rules, laws, and enforced norms to maintain a stable, cohesive group. No precise value has been proposed for Dunbar's number, but a commonly cited approximation is 150.
  8. http://thefuturebuzz.com/2010/01/06/embrace-the-web/
  9. 3. Define ecosystem, current trends, and make predictions
  10. http://www.ted.com/talks/clay_shirky_how_cellphones_twitter_facebook_can_make_history.htmlThe last Earthquake in China was newsaround the globe in about 3 minutes. The quakebeforethat was admittedby China afterthreemonths. Social media enabled the people living in the area to bring the news to theirpeers. No governmentregulation.
  11. http://www.telegraph.co.uk/technology/twitter/6418567/Twitter-costs-British-economy-1.38bn.html
  12. http://www.facebook.com/pages/Nestle/24287259392?v=feed&story_fbid=107128462646736
  13. These guys at Animoto did it using Amazon Web Services.
  14. A couple of nights ago one of our customers—Animoto—saw a monster spike in traffic. Animoto has a product that helps you create web videos with music and graphics. They launched a Facebook app that lets people tell their friends when they’ve uploaded a video that includes that friend. You can see the spike in traffic that this new app caused. The X axis represents time elapsed and the Y axis represents the EC2 instances launched. Because they were using AWS, Animoto didn’t have to do a thing—AWS took care of everything.
  15. So having this hugely distributed Internet where you users are scattered over multiple services and website. How do you look at the concept of identity? It’s a LOT to ask a user to create YET ANOTHER account on your site. However, if the user is willing to do so, it means that he/she is assuming that they will get something out of it. You have a couple of standards that are emerging for online identity management: OpenID, oAuth, etc. However, the real gems are in the social graph: i.e. access to your friends, to your photos, to your profile information, etc. You see many sites now using identity providers from e.g. Facebook as the authentication mechanism and store extra information locally on the server.Other examples:Watchmen movie, BlueRay version: connect via FB Connect with your friends and watch together and chatGirlsGuideTo: the only way to connect is FB Connect. Actually some kind of social network that leverages another social network
  16. http://statistics.allfacebook.com/developers/single/zynga/27/
  17. By giving away 100 Ford Fiestas to influential bloggers, 37% of Generation Y were aware of the Ford Fiesta before its launch in the United States.  Is it any wonder why 25% of Ford’s marketing spend has been shifted to digital/social media initiatives?  Ford is the only US auto company that didn’t take a government loan.
  18. Case-mate "Recession Case" drives record sales. Andrew Knight, VP of e-commerce, readily admits he was skeptical when a 22 year old on the marketing staff brought him the idea of selling a cardboard case for the iPhone (see image, above). Appropriately dubbed the recession case, this would retail for 99 cents."My initial thought was that this was never going to work. I was thinking we might sell a couple hundred but most of them we would just have to give away. What I underestimated was the power of social media!" said Knight. What happened is that Knight had met blogger Larry Greenberg through Twitter and Greenberg posted an article about the Recession Case. The next day, almost every major tech news site picked up on the recession case: Gizmodo, Engadget, TechCrunch, CNET, Mashable, etc."We broke our daily site traffic record by five-times and we set an all time revenue record in the same day! Our Facebook & Twitter traffic skyrocketed as the story spread virally and people shared it with friends and family. In four days we had sold over 7,000 recession cases! It was truly unbelievable how fast it took off," said Knight.Case-mate also offered free personalized "Sharpie Script" on the recession case. This sparked a mini-phenomenon of its own, as people were buying cases for each other to simply send a personalized message (aka being social).Knight points out another added bonus of the social propagation, "Our search rankings have improved nicely. Our two most important terms are 'iPhone case' and 'iPhone cases.' We are currently #1 for both of them on Google!"
  19. BlendTec increased its sales 5x by running the often humorous "Will it Blend" Videos on YouTube, blending everything from an iPhone to a sneaker.