SlideShare a Scribd company logo
1 of 13
Download to read offline
1                                                                                 3


        Enriching Montessori                                                              National Math Crisis
    Mathematics with Visualization                                                • 25% of college freshmen take remedial math.
                                                                                  • In 2009, of the 1.5 million students who took the
Handout and      by Joan A. Cotter, Ph.D.                                         ACT test, only 42% are ready for college algebra.
Presentation:     JoanCotter@ALabacus.com
                                                                                  • A generation ago, the US produced 30% of the
ALabacus.com                                                                      world’s college grads; today it’s 14%. (CSM 2006)
                   AMS Fall Conference
                      October 22, 2010
                     San Diego, California                                        • Two-thirds of 4-year degrees in Japan and China
                                                                                  are in science and engineering; one-third in the U.S.
                                         7                                        • U.S. students, compared to the world, score high at
                                                                                  4th grade, average at 8th, and near bottom at 12th.
                                     5       2
                                                                                  • Ready, Willing, and Unable to Serve says that 75% of
                                                 7x7
  VII                                                                             17 to 24 year-olds are unfit for military service. (2010)
                                                        © Joan A. Cotter, 2010                                                            © Joan A. Cotter, 2010




                                                                           2                                                                                 4



   Key Decisions of a First-year                                                  Math Education is Changing
      ‘Turnaround’ Principal                                                     • The field of mathematics is doubling every 7 years.
            D. Duke and M. Salmonowicz                                           • Math is used in many new ways. The workplace
                                                                                 needs analytical thinkers and problem solvers.
  Educational Administration Management & Leadership, 2010
                                                                                 • State exams require more than arithmetic: including
  1) Elimination of an ineffective instructional program.                        geometry, algebra, probability, and statistics.
  2) Creation of a culture of teacher accountability.                            • Brain research is providing clues on how to better
                                                                                 facilitate learning, including math.
  3) Development of an effective reading program.
                                                                                 • Increased emphasis on mathematical reasoning,
                                                                                 less emphasis on rules and procedures.

                                                        © Joan A. Cotter, 2010                                                            © Joan A. Cotter, 2010
5                                                                             7



 Calendar Math Drawbacks                                                             Yellow is the Sun
• The calendar is not a number line.                                                     Yellow is the sun.
                                                                                         Six is five and one.
   • No quantity is involved.
                                                                                         Why is the sky so blue?
   • Numbers are in spaces, not at lines like a ruler.
                                                                                         Seven is five and two.
• Children need to see the whole month, not just part.                                   Salty is the sea.
   • Purpose of calendar is to plan ahead.                                               Eight is five and three.
   • Many ways to show the current date.                                                 Hear the thunder roar.
                                                                                         Nine is five and four.
• Calendars give a narrow view of patterning.
                                                                                         Ducks will swim and dive.
   • Patterns do not necessarily involve numbers.
                                                                                         Ten is five and five.
   • Patterns rarely proceed row by row.                                                                        –Joan A. Cotter
   • Patterns go on forever; they don’t stop at 31.
                                                    © Joan A. Cotter, 2010                                                        © Joan A. Cotter, 2010




                                                                       6                                                                             8



          Memorizing Math                                                     Counting Model Drawbacks
                                                                             Counting:
                    Percentage Recall                                         • Is not natural.
           Immediately After 1 day After 4 wks
                                                                              • Provides poor concept of quantity.
Rote          32           23           8
Concept       69           69          58                                     • Ignores place value.
                                                                              • Is very error prone.
  Math needs to be taught so 95% is                                           • Is inefficient and time-consuming.
  understood and only 5% memorized.
                                                                              • Is a hard habit to break for mastering
                                    Richard Skemp                             the facts.

                                                    © Joan A. Cotter, 2010                                                        © Joan A. Cotter, 2010
9                                                                 11



           Recognizing 5                                                     Materials for Visualizing
                                                                         • Representative of structure of numbers.

                                                                         • Easily manipulated by children.

                                                                         • Imaginable mentally.

                                                                                                    Japanese Council of
                                                                                                  Mathematics Education
      5 has a middle; 4 does not.

                                                © Joan A. Cotter, 2010                                              © Joan A. Cotter, 2010




                                                                 10                                                                  12




   Materials for Visualizing                                                 Materials for Visualizing
“In our concern about the memorization of math
                                                                           “Mathematics is the activity of
facts or solving problems, we must not forget                              creating relationships, many of which
that the root of mathematical study is the
creation of mental pictures in the imagination
                                                                           are based in visual imagery.”
and manipulating those images and relationships
                                                                                                   Wheatley and Cobb
using the power of reason and logic.”

                            Mindy Holte (E I)


                                                © Joan A. Cotter, 2010                                              © Joan A. Cotter, 2010
13                                       15




  Materials for Visualizing                                       Spindle Box
The role of physical manipulatives
was to help the child form those
                                                                0 1 2 3 4
visual images and thus to eliminate
the need for the physical
manipulatives.
                     Ginsberg and others




                                       © Joan A. Cotter, 2010                   © Joan A. Cotter, 2010




                                                        14                                       16



         Number Rods                                              Spindle Box

                                                                5 6 7 8 9



                                       © Joan A. Cotter, 2010                   © Joan A. Cotter, 2010
17                                            19


      Bead Frame Challenges                                                           Adding
                                                                                  4+3= 7
• Distracting: Room is visible through the frame.
• Not visual: Beads need to be grouped in fives.
• Inconsistent with equation order when beads are
moved right: Beads need to be moved left.
• Hierarchies represented sideways: They need to be
in vertical columns.
• Trading done before second number is completely
added: Addends need to combined before trading.
• Answer is read going up: We read top to bottom.

                                                         © Joan A. Cotter, 2010                        © Joan A. Cotter, 2010




                                                                          18                                            20



                  AL Abacus                                                       Sums Adding to Ten
                                   1000   100   10   1




                                                         © Joan A. Cotter, 2010                        © Joan A. Cotter, 2010
21                                                                               23


                                                                                                                           Math Way of Naming Numbers
                                          Part-Whole Circles
                                                                                                                          • Only 11 words are needed to count to 100 the
                                                                                                                          math way, 28 in English. (All Indo-European
                                                                                                                          languages are non-standard in number naming.)
                                                                  10
                                                                                                                          • Asian children learn mathematics using the
                                                                                                                          math way of counting.

                                                       4                      6                                           • They understand place value in first grade;
                                                                                                                          only half of U.S. children understand place
                                                                                                                          value at the end of fourth grade.
                                                What is the other part?
                                                                                                                          • Mathematics is the science of patterns. The
                                                                                                                          patterned math way of counting greatly helps
                                                                                                                          children learn number sense.
                                                                                               © Joan A. Cotter, 2010                                                           © Joan A. Cotter, 2010




                                                                                                                22                                                                               24


Language Effect on Counting                                                                                                    Math Way of Counting
                                                                                                                               Compared to Reading
                                          100       Chinese
                                                    U.S.
         Average Highest Number Counted




                                          90        Korean formal [math way]
                                                    Korean informal [not explicit]
                                          80
                                          70
                                          60
                                                                                                                        • Just as reciting the alphabet doesn’t teach reading,
                                          50                                                                            counting doesn’t teach arithmetic.
                                          40
                                          30                                                                            • Just as we first teach the sound of the letters, we
                                          20                                                                            first teach the name of the quantity (math way).
                                          10
                                           0
                                                              4                5     6
                                                                      Ages (yrs.)
  Song, M., & Ginsburg, H. (1988). p. 326. The effect of the Korean number system on young
  children's counting: A natural experiment in numerical bilingualism. International Journal
  of Psychology, 23, 319-332.


                                                                                               © Joan A. Cotter, 2010                                                           © Joan A. Cotter, 2010
25                                                   27
                                                      Adding
                7
                                               1000    100   10   1
3-ten 7   30    7                                                      8
                                                                      +6




                      © Joan A. Cotter, 2010                               © Joan A. Cotter, 2010




                                       26                                                   28

Strategy: Two Fives                                   Adding
                                               1000    100   10   1
8 + 7 = 10 + 5 = 15                                                    8
                                                                      +6
                                                                      14




                      © Joan A. Cotter, 2010                               © Joan A. Cotter, 2010
29                                                                                  31


  The Multiplication Board
                                                                                                                               “Pie” Model Difficulties
                                                                                           7x7                           • Perpetuates cultural myth that fractions < 1.
                                                                                                                         • It does not give child the “big picture.”
                                                                                                                         • A fraction is much more than “a part of a
                                                                                                                           set of part of a whole.”
                                                                                                                         • Difficult for the child to see how fractions
                                                                                                                           relate to each other.
                                                                                                                         • Is the user comparing angles, arcs, or area?

                                                                                                © Joan A. Cotter, 2010                                                              © Joan A. Cotter, 2010




                                                                                                                 30                                                                                  32


                            Fraction Chart                                                                                      Simplifying Fractions
                                                           1                                                                       1   2    3    4    5    6    7    8    9   10
                            1                                                 1
                            2                                                 2                                                    2   4    6    8   10   12   14   16   18   20
                1                                          1                       1
                3                                          3                       3                                               3   6    9   12   15   18   21   24   27   30   21
            1                                 1                     1                  1
            4                                 4                     4                  4                                           4   8   12   16   20   24   28   32   36   40   28
        1                            1                     1              1             1
        5                            5                     5              5             5                                          5 10 15 20 25 30 35 40 45 50
    1                       1                     1                1           1         1
                                                                                                                                   6 12 18 24 30 36 42 48 54 60
                                                                                                                                                                                   45
   1
    6
                        1
                            6
                                          1
                                                  6
                                                           1
                                                                   6
                                                                       1
                                                                               6
                                                                                 1
                                                                                         6
                                                                                          1                                                                                        72
   7                    7                 7                7           7         7        7                                        7 14 21 28 35 42 49 56 63 70
  1                 1                1                1          1        1        1       1
  8                 8                8                8          8        8        8       8                                       8 16 24 32 40 48 56 64 72 80
 1              1                1            1            1         1      1        1     1
 9              9                9            9            9         9      9        9     9                                        9 18 27 36 45 54 63 72 81 90
 1           1               1            1            1        1       1      1      1     1
10          10              10           10           10       10      10     10     10    10                                      10 20 30 40 50 60 70 80 90 100
How many fourths make a whole? How many sixths?
                                                                                                © Joan A. Cotter, 2010                                                              © Joan A. Cotter, 2010
!inger (ar*s                                     APPENDI' 1
© Activities for Learning, Inc. 2010   This page may be duplicated for a single teacher or a single family’s use.
5
                     GO TO THE DUMP
           (From Math Card Games: 300 Games for Learning and Enjoying Math. Fifth edition by
           Joan A. Cotter (2010); published by Activities for Learning, Inc.: Hazelton, ND.)
        Objective    To learn the combinations that total 10
Number of players    2 to 4
            Cards    4 or 6 of each basic number card 1 to 9
             Deal    Each player takes five cards; the remaining cards face down form the
                     dump, or stack.
Object of the game   To collect the most pairs that equal 10
         Materials   Beginners need an abacus or at least a list of the facts.
                                                                     1+9
                                                                     2+8
                                                                     3+7
                                                                     4+6
                         6 is needed with 4 to make 10.              5+5
       Preparation   Before starting, the players check over their hands for pairs that total 10.
                     To do this, they look at each card in turn, determine what is needed to
                     make 10 and look for that number among their other cards. (Some
                     children may need to spread the cards out on the playing surface.)
                     Store paired cards face up on two piles. (This allows verification and
                     keeps the cards shuffled for the next game.)
                               4       6                                      8       2
                                   4       6                                      8       2
                              Player 1.                                      Player 2.
              Play   When all are ready, the first player asks the player on her left for a
                     number needed to complete a pair. If he has it, he must give it to her,
                     whereupon she receives another turn. If he does not have it, he says, “Go
                     to the Dump,” which is also the signal for him to begin his turn. He takes
                     a turn by asking the player on his left and so forth.Meanwhile, the first
                     player concludes her turn by picking up the top card from the dump.
                     She does not receive an additional turn even if she picks up a needed
                     card. However, she may put a new pair on top of her other pairs.
                     A player running out of cards takes five more cards, but the turn is
                     ended. When the dump is exhausted, players may ask any player (not
                     only the players on their left) for a card.
                     At the end of the game, players combine their two stacks and compare
                     the heights. (Counting the cards is too time consuming.) No shuffling is
                     necessary for subsequent games.
                  © 2010 Joan A. Cotter, Ph.D. • JoanCotter@ALabacus.com • alabacus.com
SKIP COUNTING MEMORY
         Objective     To learn the skip counting patterns on previous page.
       Preparation     To prepare the envelopes, see page 13. The players use the envelopes for
                       reference during the game to memorize the patterns.
Number of players      2 or 2 teams
           Cards       Each player or team chooses an envelope and removes the cards. Mix the
                       cards together and shuffle lightly. Lay the cards out face down in a 5 by 4
                       array.
Object of the game     To be the first player to collect in order the complete set of cards
               Play    The first player turns over one card so both players can see it. If it is the
                       needed card, the player collects the card and receives another turn. If it is
                       not the needed card, the card is returned. Next the second player takes a
                       turn. Turns alternate until one player has picked up all ten cards.
                       Stress the importance of returning the cards to the correct                         5 10
                       envelopes following a game.                                                        15 20
                                                                                                          25 30
                              2 4 6 8 10                                                                  35 40
                             12 14 16 18 20                                                               45 50
                        2        4       6                                                        5        10
                             2       4        6                                                       5         10
                            A game in progress: The
                            player on the left collects
                            the 2s while the player on                        12
                            the right collects the 5s.                             12
                       MULTIPLICATION MEMORY
         Objective     To help the players master the multiplication facts.
            Cards      10 basic number cards with numbers 1 to 10 and one set of product cards.
                       Also a sticky note with the set number and “×” and another note with “=.”
Number of players      Two. Beginners should sit on the same side of the cards.
Object of the game     To collect the most cards by matching the multiplier with the product.
            Layout     Lay the basic number cards face down in two rows. To the right in separate
                       rows lay the product cards.
               Play    The first player turns over a basic number card and states the fact. For
                       example, if the card is 4, the player says, “Three taken four times is 12.” He
                       then decides where it could be among the product cards. If he is correct, he
                       collects both cards and takes another turn. If it is not a match, both cards
                       are returned face down in their original places, and the other player takes a
                       turn.
                                                  4
                                                      4
                            3×                                          =       12
                                                                                     12
       © 2010 Joan Cotter • JoanCotter@ALabacus.com • More Games at: alabacus.com > Resources > Presentations
CONCENTRATING ON ONE
            (From Math Card Games: 300 Games for Learning and Enjoying Math. Fifth edition by Joan
            A. Cotter (2010); published by Activities for Learning, Inc.: Hazelton, ND.)
         Objective     To help the children realize that two halves, three thirds, and so forth,
                       equal one. Being told this fact does not necessarily mean understanding it.
                                        2                 1
      Background       Explain that – means two –s. Then lay down various fraction cards and ask
                                        3                 3
                       the children to find the equivalent fraction pieces.
                                                                                   3
                       Now, ask a child to lay the fraction pieces for – under the 1. Then ask her
                                                                                   5  1
                       how many more fifths are needed to make 1. [Two 5 Repeat this for other
                                                                                      –s]
                                              1         7                                                     1
                       fractions, such as 6 and —. Children often have a problem with 2
                                              –        10                                                     –.
                       Some children find the fraction chart to be very
                                                                                                             1
                       helpful. With it they can see what they have and                            1                    1
                                                                                                   2                    2
                       count how many more are needed. With the left                           1
                                                                                               3
                                                                                                             1
                                                                                                             3
                                                                                                                            1
                                                                                                                            3
                       index finger, the child counts what she has. With                     1
                                                                                             4
                                                                                                        1
                                                                                                        4
                                                                                                                   1
                                                                                                                   4
                                                                                                                              1
                                                                                                                              4
                       the left finger still in place, she counts with her                  1
                                                                                            5
                                                                                                     1
                                                                                                     5
                                                                                                             1
                                                                                                             5
                                                                                                                      1
                                                                                                                      5
                                                                                                                               1
                                                                                                                               5
                       right index finger how many more she needs.                         1
                                                                                           6
                                                                                                   1
                                                                                                   6
                                                                                                          1
                                                                                                          6
                                                                                                                 1
                                                                                                                 6
                                                                                                                        1
                                                                                                                        6
                                                                                                                                1
                                                                                                                                6
                       Explain that these are the pairs for this game.                    1
                                                                                          7
                                                                                                 1
                                                                                                 7
                                                                                                       1
                                                                                                       7
                                                                                                             1
                                                                                                             7
                                                                                                                    1
                                                                                                                    7
                                                                                                                          1
                                                                                                                          7
                                                                                                                                1
                                                                                                                                7
                                                                                         1      1    1     1    1     1    1     1
             Cards     Twenty fraction cards are needed: two 1⁄2s and                    8      8    8
                                                                                         1 1 1 1 1 1 1 1 1
                                                                                                           8    8     8    8     8
                       one of each of the following: 1⁄3, 2⁄3, 1⁄4, 3⁄4, 1⁄5,            9 9 9 9 9 9 9 9 9
                                                                                         1 1 1 1 1 1 1 1 1 1
                       2⁄5, 3⁄5, 4⁄5, 1⁄6, 5⁄6, 1⁄8, 3⁄8, 5⁄8, 7⁄8, 1⁄10, 3⁄10, 7⁄10,   10 10 10 10 10 10 10 10 10 10
                       and 9⁄10.                                                       The fraction chart.
Number of players      Two or two teams.
            Layout     Lay the fraction cards out on the table face down in rows as shown.
Object of the game     To collect the most pairs of fractions totaling one.
               Play    The first player turns over a card and decides how many more are needed
                       to make 1. She then chooses a probable card. If she is correct, she collects
                       both cards and takes another turn. If they do not match, both cards are
                       returned face down. The second player then takes his turn. Turns continue
                       until all the cards are collected.
                                                      1                              Showing that five 1 equal 1.
                                                                                                       –s
                                                                                                             5
                            1           1             1         1           1
                            5           5             5         5           5
                        5
                        8
                                                                    A beginning game showing
                                                  3                 two fractions that equal 1.
                                                  8
       © 2010 Joan Cotter • JoanCotter@ALabacus.com • More Games at: alabacus.com > Resources > Presentations
FRACTION WAR
            (From Math Card Games: 300 Games for Learning and Enjoying Math. Fifth edition by Joan
            A. Cotter (2010); published by Activities for Learning, Inc.: Hazelton, ND.)
         Objective    To provide practice in comparing two fractions between the 1s, halves,
                      fourths, and eighths, the fractions needed for reading a ruler.
         Materials    The 1, halves, fourths, and eighths of the fraction pieces, arranged as
                      shown below.
                                                           1
                                   1                                                1
                                   2                                                2
                       1                        1                       1                     1
                       4                        4                       4                     4
                 1           1           1            1           1           1           1       1
                 8           8           8            8           8           8           8       8
            The fraction pieces forming a “ruler.”
             Cards    The fraction cards with 1s, halves, fourths, and eighths.
Number of players     Two only.
               Deal   With the cards face down, divide the stack in half by comparing heights.
Object of the game    To capture all the cards.
               Play   Each player takes the top card from his stack and lays it down in the
                      middle of the table face up. The player whose card is greater takes both
                      cards. Players should alternate deciding whose card is higher.
                      Players continue comparing cards until they put down cards of equal
                      value, which constitutes a “war.” To resolve a war, both players play two
                      cards face down and then play a third face up to be compared. The player
                      who has the high card in the last comparison takes all eight cards.
                      © 2010 Joan A. Cotter, Ph.D. • JoanCotter@ALabacus.com • alabacus.com

More Related Content

Similar to Enriching Montessori Math with Visualization

Unit plan powerpoint geometric figures
Unit plan powerpoint  geometric figuresUnit plan powerpoint  geometric figures
Unit plan powerpoint geometric figures
nshipe35
 
The role of ‘opportunity to learn’ in the geometry currriculum
The role of ‘opportunity to learn’ in the geometry currriculumThe role of ‘opportunity to learn’ in the geometry currriculum
The role of ‘opportunity to learn’ in the geometry currriculum
Christian Bokhove
 
Fcv core sapiro
Fcv core sapiroFcv core sapiro
Fcv core sapiro
zukun
 
Junior jets version 6
Junior jets version 6Junior jets version 6
Junior jets version 6
dmkenney
 
SURCON Question and Answer by OBY NNAMANI.pptx
SURCON Question and Answer by OBY NNAMANI.pptxSURCON Question and Answer by OBY NNAMANI.pptx
SURCON Question and Answer by OBY NNAMANI.pptx
ajiboye6
 
PPT - Bringing the University Experience to Middle and High Schools
PPT - Bringing the University Experience to Middle and High SchoolsPPT - Bringing the University Experience to Middle and High Schools
PPT - Bringing the University Experience to Middle and High Schools
smstraub27
 

Similar to Enriching Montessori Math with Visualization (16)

NDMA 2012
NDMA 2012NDMA 2012
NDMA 2012
 
Wiki slideshow
Wiki slideshowWiki slideshow
Wiki slideshow
 
Talk for the BSRLM day conference June 2019
Talk for the BSRLM day conference June 2019Talk for the BSRLM day conference June 2019
Talk for the BSRLM day conference June 2019
 
He who dies with the most toys wins
He who dies with the most toys winsHe who dies with the most toys wins
He who dies with the most toys wins
 
Career/College Readiness and Global Competence, A Whole School Approach
Career/College Readiness and Global Competence, A Whole School ApproachCareer/College Readiness and Global Competence, A Whole School Approach
Career/College Readiness and Global Competence, A Whole School Approach
 
mathematics-and-numeracy-v3.ppt
mathematics-and-numeracy-v3.pptmathematics-and-numeracy-v3.ppt
mathematics-and-numeracy-v3.ppt
 
The role of ‘opportunity to learn’ in the geometry currriculum
The role of ‘opportunity to learn’ in the geometry currriculumThe role of ‘opportunity to learn’ in the geometry currriculum
The role of ‘opportunity to learn’ in the geometry currriculum
 
Real World Math: Engaging Students through Global Issues
Real World Math: Engaging Students through Global IssuesReal World Math: Engaging Students through Global Issues
Real World Math: Engaging Students through Global Issues
 
AMET-NAMA
AMET-NAMAAMET-NAMA
AMET-NAMA
 
Unit plan powerpoint geometric figures
Unit plan powerpoint  geometric figuresUnit plan powerpoint  geometric figures
Unit plan powerpoint geometric figures
 
The role of ‘opportunity to learn’ in the geometry currriculum
The role of ‘opportunity to learn’ in the geometry currriculumThe role of ‘opportunity to learn’ in the geometry currriculum
The role of ‘opportunity to learn’ in the geometry currriculum
 
Fcv core sapiro
Fcv core sapiroFcv core sapiro
Fcv core sapiro
 
Stem
StemStem
Stem
 
Junior jets version 6
Junior jets version 6Junior jets version 6
Junior jets version 6
 
SURCON Question and Answer by OBY NNAMANI.pptx
SURCON Question and Answer by OBY NNAMANI.pptxSURCON Question and Answer by OBY NNAMANI.pptx
SURCON Question and Answer by OBY NNAMANI.pptx
 
PPT - Bringing the University Experience to Middle and High Schools
PPT - Bringing the University Experience to Middle and High SchoolsPPT - Bringing the University Experience to Middle and High Schools
PPT - Bringing the University Experience to Middle and High Schools
 

More from rightstartmath

Fraction Mass HOPE April 2013
Fraction Mass HOPE April 2013Fraction Mass HOPE April 2013
Fraction Mass HOPE April 2013
rightstartmath
 
Learning Disabilities Mass HOPE April 2013
Learning Disabilities Mass HOPE April 2013Learning Disabilities Mass HOPE April 2013
Learning Disabilities Mass HOPE April 2013
rightstartmath
 
Personalized Learning Bridges Middle School Math with a Geometric Approach
Personalized Learning Bridges Middle School Math with a Geometric ApproachPersonalized Learning Bridges Middle School Math with a Geometric Approach
Personalized Learning Bridges Middle School Math with a Geometric Approach
rightstartmath
 
Math Puzzles and Brain Teasers
Math Puzzles and Brain TeasersMath Puzzles and Brain Teasers
Math Puzzles and Brain Teasers
rightstartmath
 
Mastering Math Facts with Card Games
Mastering Math Facts with Card GamesMastering Math Facts with Card Games
Mastering Math Facts with Card Games
rightstartmath
 
A Plus 2012 The Future of Primary Math
A Plus 2012 The Future of Primary MathA Plus 2012 The Future of Primary Math
A Plus 2012 The Future of Primary Math
rightstartmath
 
IMF: Visualizing and Montessori Math PART 1
IMF: Visualizing and Montessori Math PART 1IMF: Visualizing and Montessori Math PART 1
IMF: Visualizing and Montessori Math PART 1
rightstartmath
 
Basics of AL Abacus.rsg
Basics of AL Abacus.rsgBasics of AL Abacus.rsg
Basics of AL Abacus.rsg
rightstartmath
 
RightStart™ Mathematics Research Summary
RightStart™ Mathematics Research SummaryRightStart™ Mathematics Research Summary
RightStart™ Mathematics Research Summary
rightstartmath
 
Math and the Young Child
Math and the Young ChildMath and the Young Child
Math and the Young Child
rightstartmath
 
AHEA: Winning Math Games April 2011
AHEA: Winning Math Games April 2011AHEA: Winning Math Games April 2011
AHEA: Winning Math Games April 2011
rightstartmath
 
Understanding Abacus Math
Understanding Abacus MathUnderstanding Abacus Math
Understanding Abacus Math
rightstartmath
 
RightStart™ Mathematics Strategies Handout
RightStart™ Mathematics Strategies HandoutRightStart™ Mathematics Strategies Handout
RightStart™ Mathematics Strategies Handout
rightstartmath
 
IMF: Visualization October 2011
IMF: Visualization October 2011IMF: Visualization October 2011
IMF: Visualization October 2011
rightstartmath
 

More from rightstartmath (20)

Fraction Mass HOPE April 2013
Fraction Mass HOPE April 2013Fraction Mass HOPE April 2013
Fraction Mass HOPE April 2013
 
Learning Disabilities Mass HOPE April 2013
Learning Disabilities Mass HOPE April 2013Learning Disabilities Mass HOPE April 2013
Learning Disabilities Mass HOPE April 2013
 
Personalized Learning Bridges Middle School Math with a Geometric Approach
Personalized Learning Bridges Middle School Math with a Geometric ApproachPersonalized Learning Bridges Middle School Math with a Geometric Approach
Personalized Learning Bridges Middle School Math with a Geometric Approach
 
Math Puzzles and Brain Teasers
Math Puzzles and Brain TeasersMath Puzzles and Brain Teasers
Math Puzzles and Brain Teasers
 
Mastering Math Facts with Card Games
Mastering Math Facts with Card GamesMastering Math Facts with Card Games
Mastering Math Facts with Card Games
 
A Plus 2012 The Future of Primary Math
A Plus 2012 The Future of Primary MathA Plus 2012 The Future of Primary Math
A Plus 2012 The Future of Primary Math
 
2012 A Plus AL Abacus
2012 A Plus AL Abacus2012 A Plus AL Abacus
2012 A Plus AL Abacus
 
IMF: Visualizing and Montessori Math PART 1
IMF: Visualizing and Montessori Math PART 1IMF: Visualizing and Montessori Math PART 1
IMF: Visualizing and Montessori Math PART 1
 
MCTM Games
MCTM GamesMCTM Games
MCTM Games
 
Basics of AL Abacus.rsg
Basics of AL Abacus.rsgBasics of AL Abacus.rsg
Basics of AL Abacus.rsg
 
NDCTM
NDCTMNDCTM
NDCTM
 
Geometry AMS
Geometry AMSGeometry AMS
Geometry AMS
 
NJMAC Visualization
NJMAC VisualizationNJMAC Visualization
NJMAC Visualization
 
RightStart Geometry
RightStart GeometryRightStart Geometry
RightStart Geometry
 
RightStart™ Mathematics Research Summary
RightStart™ Mathematics Research SummaryRightStart™ Mathematics Research Summary
RightStart™ Mathematics Research Summary
 
Math and the Young Child
Math and the Young ChildMath and the Young Child
Math and the Young Child
 
AHEA: Winning Math Games April 2011
AHEA: Winning Math Games April 2011AHEA: Winning Math Games April 2011
AHEA: Winning Math Games April 2011
 
Understanding Abacus Math
Understanding Abacus MathUnderstanding Abacus Math
Understanding Abacus Math
 
RightStart™ Mathematics Strategies Handout
RightStart™ Mathematics Strategies HandoutRightStart™ Mathematics Strategies Handout
RightStart™ Mathematics Strategies Handout
 
IMF: Visualization October 2011
IMF: Visualization October 2011IMF: Visualization October 2011
IMF: Visualization October 2011
 

Recently uploaded

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Recently uploaded (20)

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 

Enriching Montessori Math with Visualization

  • 1. 1 3 Enriching Montessori National Math Crisis Mathematics with Visualization • 25% of college freshmen take remedial math. • In 2009, of the 1.5 million students who took the Handout and by Joan A. Cotter, Ph.D. ACT test, only 42% are ready for college algebra. Presentation: JoanCotter@ALabacus.com • A generation ago, the US produced 30% of the ALabacus.com world’s college grads; today it’s 14%. (CSM 2006) AMS Fall Conference October 22, 2010 San Diego, California • Two-thirds of 4-year degrees in Japan and China are in science and engineering; one-third in the U.S. 7 • U.S. students, compared to the world, score high at 4th grade, average at 8th, and near bottom at 12th. 5 2 • Ready, Willing, and Unable to Serve says that 75% of 7x7 VII 17 to 24 year-olds are unfit for military service. (2010) © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 2 4 Key Decisions of a First-year Math Education is Changing ‘Turnaround’ Principal • The field of mathematics is doubling every 7 years. D. Duke and M. Salmonowicz • Math is used in many new ways. The workplace needs analytical thinkers and problem solvers. Educational Administration Management & Leadership, 2010 • State exams require more than arithmetic: including 1) Elimination of an ineffective instructional program. geometry, algebra, probability, and statistics. 2) Creation of a culture of teacher accountability. • Brain research is providing clues on how to better facilitate learning, including math. 3) Development of an effective reading program. • Increased emphasis on mathematical reasoning, less emphasis on rules and procedures. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 2. 5 7 Calendar Math Drawbacks Yellow is the Sun • The calendar is not a number line. Yellow is the sun. Six is five and one. • No quantity is involved. Why is the sky so blue? • Numbers are in spaces, not at lines like a ruler. Seven is five and two. • Children need to see the whole month, not just part. Salty is the sea. • Purpose of calendar is to plan ahead. Eight is five and three. • Many ways to show the current date. Hear the thunder roar. Nine is five and four. • Calendars give a narrow view of patterning. Ducks will swim and dive. • Patterns do not necessarily involve numbers. Ten is five and five. • Patterns rarely proceed row by row. –Joan A. Cotter • Patterns go on forever; they don’t stop at 31. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 6 8 Memorizing Math Counting Model Drawbacks Counting: Percentage Recall • Is not natural. Immediately After 1 day After 4 wks • Provides poor concept of quantity. Rote 32 23 8 Concept 69 69 58 • Ignores place value. • Is very error prone. Math needs to be taught so 95% is • Is inefficient and time-consuming. understood and only 5% memorized. • Is a hard habit to break for mastering Richard Skemp the facts. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 3. 9 11 Recognizing 5 Materials for Visualizing • Representative of structure of numbers. • Easily manipulated by children. • Imaginable mentally. Japanese Council of Mathematics Education 5 has a middle; 4 does not. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 10 12 Materials for Visualizing Materials for Visualizing “In our concern about the memorization of math “Mathematics is the activity of facts or solving problems, we must not forget creating relationships, many of which that the root of mathematical study is the creation of mental pictures in the imagination are based in visual imagery.” and manipulating those images and relationships Wheatley and Cobb using the power of reason and logic.” Mindy Holte (E I) © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 4. 13 15 Materials for Visualizing Spindle Box The role of physical manipulatives was to help the child form those 0 1 2 3 4 visual images and thus to eliminate the need for the physical manipulatives. Ginsberg and others © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 14 16 Number Rods Spindle Box 5 6 7 8 9 © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 5. 17 19 Bead Frame Challenges Adding 4+3= 7 • Distracting: Room is visible through the frame. • Not visual: Beads need to be grouped in fives. • Inconsistent with equation order when beads are moved right: Beads need to be moved left. • Hierarchies represented sideways: They need to be in vertical columns. • Trading done before second number is completely added: Addends need to combined before trading. • Answer is read going up: We read top to bottom. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 18 20 AL Abacus Sums Adding to Ten 1000 100 10 1 © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 6. 21 23 Math Way of Naming Numbers Part-Whole Circles • Only 11 words are needed to count to 100 the math way, 28 in English. (All Indo-European languages are non-standard in number naming.) 10 • Asian children learn mathematics using the math way of counting. 4 6 • They understand place value in first grade; only half of U.S. children understand place value at the end of fourth grade. What is the other part? • Mathematics is the science of patterns. The patterned math way of counting greatly helps children learn number sense. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 22 24 Language Effect on Counting Math Way of Counting Compared to Reading 100 Chinese U.S. Average Highest Number Counted 90 Korean formal [math way] Korean informal [not explicit] 80 70 60 • Just as reciting the alphabet doesn’t teach reading, 50 counting doesn’t teach arithmetic. 40 30 • Just as we first teach the sound of the letters, we 20 first teach the name of the quantity (math way). 10 0 4 5 6 Ages (yrs.) Song, M., & Ginsburg, H. (1988). p. 326. The effect of the Korean number system on young children's counting: A natural experiment in numerical bilingualism. International Journal of Psychology, 23, 319-332. © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 7. 25 27 Adding 7 1000 100 10 1 3-ten 7 30 7 8 +6 © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 26 28 Strategy: Two Fives Adding 1000 100 10 1 8 + 7 = 10 + 5 = 15 8 +6 14 © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 8. 29 31 The Multiplication Board “Pie” Model Difficulties 7x7 • Perpetuates cultural myth that fractions < 1. • It does not give child the “big picture.” • A fraction is much more than “a part of a set of part of a whole.” • Difficult for the child to see how fractions relate to each other. • Is the user comparing angles, arcs, or area? © Joan A. Cotter, 2010 © Joan A. Cotter, 2010 30 32 Fraction Chart Simplifying Fractions 1 1 2 3 4 5 6 7 8 9 10 1 1 2 2 2 4 6 8 10 12 14 16 18 20 1 1 1 3 3 3 3 6 9 12 15 18 21 24 27 30 21 1 1 1 1 4 4 4 4 4 8 12 16 20 24 28 32 36 40 28 1 1 1 1 1 5 5 5 5 5 5 10 15 20 25 30 35 40 45 50 1 1 1 1 1 1 6 12 18 24 30 36 42 48 54 60 45 1 6 1 6 1 6 1 6 1 6 1 6 1 72 7 7 7 7 7 7 7 7 14 21 28 35 42 49 56 63 70 1 1 1 1 1 1 1 1 8 8 8 8 8 8 8 8 8 16 24 32 40 48 56 64 72 80 1 1 1 1 1 1 1 1 1 9 9 9 9 9 9 9 9 9 9 18 27 36 45 54 63 72 81 90 1 1 1 1 1 1 1 1 1 1 10 10 10 10 10 10 10 10 10 10 10 20 30 40 50 60 70 80 90 100 How many fourths make a whole? How many sixths? © Joan A. Cotter, 2010 © Joan A. Cotter, 2010
  • 9. !inger (ar*s APPENDI' 1 © Activities for Learning, Inc. 2010 This page may be duplicated for a single teacher or a single family’s use.
  • 10. 5 GO TO THE DUMP (From Math Card Games: 300 Games for Learning and Enjoying Math. Fifth edition by Joan A. Cotter (2010); published by Activities for Learning, Inc.: Hazelton, ND.) Objective To learn the combinations that total 10 Number of players 2 to 4 Cards 4 or 6 of each basic number card 1 to 9 Deal Each player takes five cards; the remaining cards face down form the dump, or stack. Object of the game To collect the most pairs that equal 10 Materials Beginners need an abacus or at least a list of the facts. 1+9 2+8 3+7 4+6 6 is needed with 4 to make 10. 5+5 Preparation Before starting, the players check over their hands for pairs that total 10. To do this, they look at each card in turn, determine what is needed to make 10 and look for that number among their other cards. (Some children may need to spread the cards out on the playing surface.) Store paired cards face up on two piles. (This allows verification and keeps the cards shuffled for the next game.) 4 6 8 2 4 6 8 2 Player 1. Player 2. Play When all are ready, the first player asks the player on her left for a number needed to complete a pair. If he has it, he must give it to her, whereupon she receives another turn. If he does not have it, he says, “Go to the Dump,” which is also the signal for him to begin his turn. He takes a turn by asking the player on his left and so forth.Meanwhile, the first player concludes her turn by picking up the top card from the dump. She does not receive an additional turn even if she picks up a needed card. However, she may put a new pair on top of her other pairs. A player running out of cards takes five more cards, but the turn is ended. When the dump is exhausted, players may ask any player (not only the players on their left) for a card. At the end of the game, players combine their two stacks and compare the heights. (Counting the cards is too time consuming.) No shuffling is necessary for subsequent games. © 2010 Joan A. Cotter, Ph.D. • JoanCotter@ALabacus.com • alabacus.com
  • 11. SKIP COUNTING MEMORY Objective To learn the skip counting patterns on previous page. Preparation To prepare the envelopes, see page 13. The players use the envelopes for reference during the game to memorize the patterns. Number of players 2 or 2 teams Cards Each player or team chooses an envelope and removes the cards. Mix the cards together and shuffle lightly. Lay the cards out face down in a 5 by 4 array. Object of the game To be the first player to collect in order the complete set of cards Play The first player turns over one card so both players can see it. If it is the needed card, the player collects the card and receives another turn. If it is not the needed card, the card is returned. Next the second player takes a turn. Turns alternate until one player has picked up all ten cards. Stress the importance of returning the cards to the correct 5 10 envelopes following a game. 15 20 25 30 2 4 6 8 10 35 40 12 14 16 18 20 45 50 2 4 6 5 10 2 4 6 5 10 A game in progress: The player on the left collects the 2s while the player on 12 the right collects the 5s. 12 MULTIPLICATION MEMORY Objective To help the players master the multiplication facts. Cards 10 basic number cards with numbers 1 to 10 and one set of product cards. Also a sticky note with the set number and “×” and another note with “=.” Number of players Two. Beginners should sit on the same side of the cards. Object of the game To collect the most cards by matching the multiplier with the product. Layout Lay the basic number cards face down in two rows. To the right in separate rows lay the product cards. Play The first player turns over a basic number card and states the fact. For example, if the card is 4, the player says, “Three taken four times is 12.” He then decides where it could be among the product cards. If he is correct, he collects both cards and takes another turn. If it is not a match, both cards are returned face down in their original places, and the other player takes a turn. 4 4 3× = 12 12 © 2010 Joan Cotter • JoanCotter@ALabacus.com • More Games at: alabacus.com > Resources > Presentations
  • 12. CONCENTRATING ON ONE (From Math Card Games: 300 Games for Learning and Enjoying Math. Fifth edition by Joan A. Cotter (2010); published by Activities for Learning, Inc.: Hazelton, ND.) Objective To help the children realize that two halves, three thirds, and so forth, equal one. Being told this fact does not necessarily mean understanding it. 2 1 Background Explain that – means two –s. Then lay down various fraction cards and ask 3 3 the children to find the equivalent fraction pieces. 3 Now, ask a child to lay the fraction pieces for – under the 1. Then ask her 5 1 how many more fifths are needed to make 1. [Two 5 Repeat this for other –s] 1 7 1 fractions, such as 6 and —. Children often have a problem with 2 – 10 –. Some children find the fraction chart to be very 1 helpful. With it they can see what they have and 1 1 2 2 count how many more are needed. With the left 1 3 1 3 1 3 index finger, the child counts what she has. With 1 4 1 4 1 4 1 4 the left finger still in place, she counts with her 1 5 1 5 1 5 1 5 1 5 right index finger how many more she needs. 1 6 1 6 1 6 1 6 1 6 1 6 Explain that these are the pairs for this game. 1 7 1 7 1 7 1 7 1 7 1 7 1 7 1 1 1 1 1 1 1 1 Cards Twenty fraction cards are needed: two 1⁄2s and 8 8 8 1 1 1 1 1 1 1 1 1 8 8 8 8 8 one of each of the following: 1⁄3, 2⁄3, 1⁄4, 3⁄4, 1⁄5, 9 9 9 9 9 9 9 9 9 1 1 1 1 1 1 1 1 1 1 2⁄5, 3⁄5, 4⁄5, 1⁄6, 5⁄6, 1⁄8, 3⁄8, 5⁄8, 7⁄8, 1⁄10, 3⁄10, 7⁄10, 10 10 10 10 10 10 10 10 10 10 and 9⁄10. The fraction chart. Number of players Two or two teams. Layout Lay the fraction cards out on the table face down in rows as shown. Object of the game To collect the most pairs of fractions totaling one. Play The first player turns over a card and decides how many more are needed to make 1. She then chooses a probable card. If she is correct, she collects both cards and takes another turn. If they do not match, both cards are returned face down. The second player then takes his turn. Turns continue until all the cards are collected. 1 Showing that five 1 equal 1. –s 5 1 1 1 1 1 5 5 5 5 5 5 8 A beginning game showing 3 two fractions that equal 1. 8 © 2010 Joan Cotter • JoanCotter@ALabacus.com • More Games at: alabacus.com > Resources > Presentations
  • 13. FRACTION WAR (From Math Card Games: 300 Games for Learning and Enjoying Math. Fifth edition by Joan A. Cotter (2010); published by Activities for Learning, Inc.: Hazelton, ND.) Objective To provide practice in comparing two fractions between the 1s, halves, fourths, and eighths, the fractions needed for reading a ruler. Materials The 1, halves, fourths, and eighths of the fraction pieces, arranged as shown below. 1 1 1 2 2 1 1 1 1 4 4 4 4 1 1 1 1 1 1 1 1 8 8 8 8 8 8 8 8 The fraction pieces forming a “ruler.” Cards The fraction cards with 1s, halves, fourths, and eighths. Number of players Two only. Deal With the cards face down, divide the stack in half by comparing heights. Object of the game To capture all the cards. Play Each player takes the top card from his stack and lays it down in the middle of the table face up. The player whose card is greater takes both cards. Players should alternate deciding whose card is higher. Players continue comparing cards until they put down cards of equal value, which constitutes a “war.” To resolve a war, both players play two cards face down and then play a third face up to be compared. The player who has the high card in the last comparison takes all eight cards. © 2010 Joan A. Cotter, Ph.D. • JoanCotter@ALabacus.com • alabacus.com