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Three-Dimensional Virtual Learning Environments COSA Conference June 2010 Emerging Technologies for Collaboration Three-Dimensional Virtual Learning Environments Virtual Worlds ETC Specifics Resources Nuts & Bolts
Three-Dimensional Virtual Learning Environments pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above.  Feel free to move this slide to any position in the deck.
Emerging Technologies for Collaboration COSA Conference June 2010All materials found at www.rinda.org
Emerging Technologies for Collboration The Future is Now
Emerging Technologies for Collaboration pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above.  Feel free to move this slide to any position in the deck.
What is ETC? High School Pilot Project  August 2009-June 2010 Five rural high schools Synchronous and Asynchronous  Project-Based Learning Oregon Standards Blended Platform Materials at www.rinda.org
Where? Materials at www.rinda.org
Oregon Standards Addressed Language Arts Communications Career Technical Education Educational Technology Credit as a                                            Computer Course Materials at www.rinda.org
Blended Platform	 Email Shared Desktops Shared Documents Individual Blogs Group Discussion Portals Wikis Telephones Surveys and Polls Video Lessons 3D Virtual World Learning Management System Video Conferencing Instant Messaging Collaborative Aps Online Discussions Multimedia Projects Whiteboarding Materials at www.rinda.org
Online Collaboration Tools http://www.mindmeister.com/12213323 Materials at www.rinda.org
Video Conferencing Materials at www.rinda.org
Virtual Worlds pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above.  Feel free to move this slide to any position in the deck.
Why 3D Virtual Environment? Real-Time Interaction One Location Online A Sense of Presence Monitor Participation Project Collaboration Global Environment Social Constructivism Materials at www.rinda.org
Orientation  Materials at www.rinda.org
Why a virtual world? By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, …according to Gartner, Inc http://www.gartner.com/it/page.jsp?id=503861 Materials at www.rinda.org
VWBPE Planning Meeting Materials at www.rinda.org
Social Networking Co-Chairs Materials at www.rinda.org
Why a virtual world? January 15. 2010 News Release: During the last three years, thousands of employees at companies like IBM, Cisco, SAP and Boeing have been using avatars to interact with colleagues and customers around the world. http://news.stanford.edu/pr/2010/pr-reeves-avatars-work-011510.html Materials at www.rinda.org
Shared Video Materials at www.rinda.org
Why a virtual world? Gartner predicts that by year-end 2013, 70 percent of enterprises will have behavior guidelines and dress codes established for all employees who have avatars associated with the enterprise inside a virtual environment. http://www.gartner.com/it/page.jsp?id=1201413 Materials at www.rinda.org
Professors Ric Friedman, Ricardo Crus, and Paulo Frias--Portugal Materials at www.rinda.org
ETC Specifics pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above.  Feel free to move this slide to any position in the deck.
Which virtual world? Teen Second Life A three-dimensional virtual environment with over 90% of content created by users Not a game, just a place Ages 13-17 Skoolaborate Private Estate Only member school employees and students allowed Over 60 schools from ten countries Materials at www.rinda.org
Founder of Skoolaborate Materials at www.rinda.org
What is an avatar? An avatar is a computer user's representation of himself/herself or alter ego  A. in the form of a three-dimensional model,  B. a two-dimensional icon (picture),  C. or a one-dimensional username used on Internet forums, or  D. a text construct found on early systems such as a Multi-User Domain.  It is an object representing the user. Wikipedia Materials at www.rinda.org
Avatars—Conference Welcome Site Materials at www.rinda.org
ETC Projects Researching and Writing Communicating in Multiple Formats Exploring and Evaluating Content Creating Content 3D Modeling Storytelling In-World Presentations to Real-World Audiences Machinima (Machine Cinema) ePortfolios Materials at www.rinda.org
Molecule Models Materials at www.rinda.org
Building Basics Materials at www.rinda.org
Roleplaying Materials at www.rinda.org
Holiday Gathering Materials at www.rinda.org
Fairy Tale Mash Up Materials at www.rinda.org
Nuts & Bolts pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above.  Feel free to move this slide to any position in the deck.
Technology Needs—Hardware  Second Life System Requirements (do not do minimum requirements—go for mid- to high-level) http://secondlife.com/support/system-requirements/ Computer (See above link—requirements may change. Don’t think because you’re computer is “new” that it is fit for virtual environments.) Headset with Microphone Webcam Power Supply Network Cable Classroom Projector or White Board for Presentations High-Speed Internet Connectivity Materials at www.rinda.org
Technology Needs—Software  Second Life Viewer Skype Mikogo Google Account and Aps Access YouTube Access Edmodo Grade Connect MOODLE ePortfolio Sites Jing/WeGame/Fraps Materials at www.rinda.org
Teen Second Life Education Skoolaborate www.skoolaborate.com Public Library of Charlotte & Micklenburg County http://www.plcmc.org/teens/secondlife.asp Regina Public Schools http://vodpod.com/watch/1694599-regina-public-schools-teen-second-life-wascana-island UNICEF http://www.unicef.org/voy/takeaction/takeaction_3506.html Global Kids http://www.globalkids.org/ Suffern Middle School http://ramapoislands.edublogs.org/ Materials at www.rinda.org
Virtual World Education Second Life/Teen Second Life Active Worlds Wonderland World of Warcraft Reaction Grid Mokitown Whyville Entropia Forbidden City Quest Atlantis Club Penguin Habbo Hotel Runescape City of Heroes EggQuest The Palace  Materials at www.rinda.org
Resources pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above.  Feel free to move this slide to any position in the deck.
More Resources	 http://voicethread.com/#q.b8878.i69787 http://secondlife-education.pbworks.com/ http://web.ics.purdue.edu/~mpepper/slbib http://education.secondlife.com/ http://wiki.secondlife.com/wiki/Education http://www.vwbpe.org/ http://en.wikiversity.org/wiki/Education_in_virtual_worlds Materials at www.rinda.org
ETC Online Resources	 www.rinda.org/etc www.webshots.com/user/rinda www.slideshare.net/rindamc YouTube Channel: Mrs. Conwell http://bletaverse.com/u/mlani-montgomery Materials at www.rinda.org

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Teaching and Learning in Virtual Worlds

  • 1. Three-Dimensional Virtual Learning Environments COSA Conference June 2010 Emerging Technologies for Collaboration Three-Dimensional Virtual Learning Environments Virtual Worlds ETC Specifics Resources Nuts & Bolts
  • 2. Three-Dimensional Virtual Learning Environments pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above. Feel free to move this slide to any position in the deck.
  • 3.
  • 4. Emerging Technologies for Collaboration COSA Conference June 2010All materials found at www.rinda.org
  • 5. Emerging Technologies for Collboration The Future is Now
  • 6. Emerging Technologies for Collaboration pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above. Feel free to move this slide to any position in the deck.
  • 7. What is ETC? High School Pilot Project August 2009-June 2010 Five rural high schools Synchronous and Asynchronous Project-Based Learning Oregon Standards Blended Platform Materials at www.rinda.org
  • 8. Where? Materials at www.rinda.org
  • 9. Oregon Standards Addressed Language Arts Communications Career Technical Education Educational Technology Credit as a Computer Course Materials at www.rinda.org
  • 10. Blended Platform Email Shared Desktops Shared Documents Individual Blogs Group Discussion Portals Wikis Telephones Surveys and Polls Video Lessons 3D Virtual World Learning Management System Video Conferencing Instant Messaging Collaborative Aps Online Discussions Multimedia Projects Whiteboarding Materials at www.rinda.org
  • 11. Online Collaboration Tools http://www.mindmeister.com/12213323 Materials at www.rinda.org
  • 12. Video Conferencing Materials at www.rinda.org
  • 13. Virtual Worlds pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above. Feel free to move this slide to any position in the deck.
  • 14. Why 3D Virtual Environment? Real-Time Interaction One Location Online A Sense of Presence Monitor Participation Project Collaboration Global Environment Social Constructivism Materials at www.rinda.org
  • 15. Orientation Materials at www.rinda.org
  • 16. Why a virtual world? By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, …according to Gartner, Inc http://www.gartner.com/it/page.jsp?id=503861 Materials at www.rinda.org
  • 17. VWBPE Planning Meeting Materials at www.rinda.org
  • 18. Social Networking Co-Chairs Materials at www.rinda.org
  • 19. Why a virtual world? January 15. 2010 News Release: During the last three years, thousands of employees at companies like IBM, Cisco, SAP and Boeing have been using avatars to interact with colleagues and customers around the world. http://news.stanford.edu/pr/2010/pr-reeves-avatars-work-011510.html Materials at www.rinda.org
  • 20. Shared Video Materials at www.rinda.org
  • 21. Why a virtual world? Gartner predicts that by year-end 2013, 70 percent of enterprises will have behavior guidelines and dress codes established for all employees who have avatars associated with the enterprise inside a virtual environment. http://www.gartner.com/it/page.jsp?id=1201413 Materials at www.rinda.org
  • 22. Professors Ric Friedman, Ricardo Crus, and Paulo Frias--Portugal Materials at www.rinda.org
  • 23. ETC Specifics pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above. Feel free to move this slide to any position in the deck.
  • 24. Which virtual world? Teen Second Life A three-dimensional virtual environment with over 90% of content created by users Not a game, just a place Ages 13-17 Skoolaborate Private Estate Only member school employees and students allowed Over 60 schools from ten countries Materials at www.rinda.org
  • 25. Founder of Skoolaborate Materials at www.rinda.org
  • 26. What is an avatar? An avatar is a computer user's representation of himself/herself or alter ego A. in the form of a three-dimensional model, B. a two-dimensional icon (picture), C. or a one-dimensional username used on Internet forums, or D. a text construct found on early systems such as a Multi-User Domain. It is an object representing the user. Wikipedia Materials at www.rinda.org
  • 27. Avatars—Conference Welcome Site Materials at www.rinda.org
  • 28. ETC Projects Researching and Writing Communicating in Multiple Formats Exploring and Evaluating Content Creating Content 3D Modeling Storytelling In-World Presentations to Real-World Audiences Machinima (Machine Cinema) ePortfolios Materials at www.rinda.org
  • 29. Molecule Models Materials at www.rinda.org
  • 30. Building Basics Materials at www.rinda.org
  • 31. Roleplaying Materials at www.rinda.org
  • 32. Holiday Gathering Materials at www.rinda.org
  • 33. Fairy Tale Mash Up Materials at www.rinda.org
  • 34. Nuts & Bolts pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above. Feel free to move this slide to any position in the deck.
  • 35. Technology Needs—Hardware Second Life System Requirements (do not do minimum requirements—go for mid- to high-level) http://secondlife.com/support/system-requirements/ Computer (See above link—requirements may change. Don’t think because you’re computer is “new” that it is fit for virtual environments.) Headset with Microphone Webcam Power Supply Network Cable Classroom Projector or White Board for Presentations High-Speed Internet Connectivity Materials at www.rinda.org
  • 36. Technology Needs—Software Second Life Viewer Skype Mikogo Google Account and Aps Access YouTube Access Edmodo Grade Connect MOODLE ePortfolio Sites Jing/WeGame/Fraps Materials at www.rinda.org
  • 37. Teen Second Life Education Skoolaborate www.skoolaborate.com Public Library of Charlotte & Micklenburg County http://www.plcmc.org/teens/secondlife.asp Regina Public Schools http://vodpod.com/watch/1694599-regina-public-schools-teen-second-life-wascana-island UNICEF http://www.unicef.org/voy/takeaction/takeaction_3506.html Global Kids http://www.globalkids.org/ Suffern Middle School http://ramapoislands.edublogs.org/ Materials at www.rinda.org
  • 38. Virtual World Education Second Life/Teen Second Life Active Worlds Wonderland World of Warcraft Reaction Grid Mokitown Whyville Entropia Forbidden City Quest Atlantis Club Penguin Habbo Hotel Runescape City of Heroes EggQuest The Palace Materials at www.rinda.org
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  • 40.
  • 41. Resources pptPlex Section Divider The slides after this divider will be grouped into a section and given the label you type above. Feel free to move this slide to any position in the deck.
  • 42. More Resources http://voicethread.com/#q.b8878.i69787 http://secondlife-education.pbworks.com/ http://web.ics.purdue.edu/~mpepper/slbib http://education.secondlife.com/ http://wiki.secondlife.com/wiki/Education http://www.vwbpe.org/ http://en.wikiversity.org/wiki/Education_in_virtual_worlds Materials at www.rinda.org
  • 43. ETC Online Resources www.rinda.org/etc www.webshots.com/user/rinda www.slideshare.net/rindamc YouTube Channel: Mrs. Conwell http://bletaverse.com/u/mlani-montgomery Materials at www.rinda.org
  • 44. Research http://jvwresearch.org/index.php?_cms=default,0,0 http://www.slideshare.net/eduserv/rethinking-concepts-in-virtual-worlds-and-education-research http://virtualworldsedu.info/ http://www.angellearning.com/products/secondlife/downloads/The%20Power%20of%20Virtual%20Worlds%20in%20Education_0708.pdf Materials at www.rinda.org
  • 45. Research http://www.virtualenvironments.info/education-and-research http://business.treet.tv/shows/bpeducation http://www.livestream.com/metaworld6 http://www.informaworld.com/smpp/content~content=a922236883~db=all~jumptype=rss Materials at www.rinda.org
  • 46. Research http://www.cvwer.org/ http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/EducationalFrontiersLearningin/163163 http://business.treet.tv/shows/bpeducation/episodes/sl-ecosystem Materials at www.rinda.org
  • 47. Contact Information North Central Education Service District and the Frontier Learning Network www.ncesd.k12.or.us 541-384-2732 Rinda Montgomery Conwell rinda@rinda.org www.rinda.org FaceBook: rindamc Twitter: rindamc Second Life: MLani Montgomery Teen Second Life: Rini Hathaway Materials at www.rinda.org
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